|
4ebd8f3d
|
2018-09-20T11:12:46
|
|
Fix issues with clearing deleted attachments
Deleting an object that was acting as a framebuffer color attachment
in the current framebuffer didn't previously update all of the
framebuffer state correctly. Fix this by going through the usual
resetAttachment path when any framebuffer attachment is deleted
instead of having custom code that only updated part of the state.
Also early out from clearbuffer calls in case of a missing color
buffer - even now that the draw buffer mask is being updated correctly,
some backend code doesn't take it into account. One example is
querying attachment format when the SRGB clear for linear framebuffer
attachments workaround is active.
BUG=angleproject:2831
TEST=angle_end2end_tests
Change-Id: I1071a60dc0251946fed00e88e43a244fe59f4863
Reviewed-on: https://chromium-review.googlesource.com/1235656
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7620c739
|
2018-09-24T11:45:55
|
|
Prevent crash in robust access mode when buffer has no data
This fixes a crash appearing in robust access mode when a buffer has
no data by stopping the draw call.
A better fix would be to ensure that fetches from an empty buffer
result in zero, but this fix requires a lot more effort. This is not
necessarily warranted since the client is either way doing something
incorrect in this case.
BUG=angleproject:2840
TEST=angle_end2end_tests
Change-Id: Ie4ef5b1ca7c0091d7d26f91678d6e4768cc0c650
Reviewed-on: https://chromium-review.googlesource.com/1238622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
85c4b43e
|
2018-09-19T23:35:00
|
|
Vulkan: Translate line loop indices from buffer.
When a line loop is drawn with byte indices from a buffer, translate
to short. Enable test.
BUG=angleproject:2802
Change-Id: Ie178ec866387be85b91291c28e1978db0a09c20a
Reviewed-on: https://chromium-review.googlesource.com/1237293
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
5272a543
|
2018-09-24T13:09:09
|
|
Vulkan: Skip BufferDataTest.RepeatedDrawDynamicBug on Win/Intel.
Bug: angleproject:2843
Change-Id: If86ed33f7fbc70e4f10580d2b52ff04454e95f52
Reviewed-on: https://chromium-review.googlesource.com/1240416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f668a4b5
|
2018-09-23T17:01:20
|
|
Skip Texture::syncState when no dirty bits.
We sometimes generate local dirty bits in TextureGL. To make sure the local
dirty bits don't get skipped we use a Subject/Observer pattern between the
TextureGL and gl::Texture. This allows us to skip syncState in the hot path.
Also inlines a couple of other texture functions. And fixes a stray header
in EGLBlobCacheTest.
Bug: angleproject:2763
Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1
Reviewed-on: https://chromium-review.googlesource.com/1228374
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c55aefe3
|
2018-08-28T19:59:00
|
|
ES31: Support atomic functions on D3D11 - Part III
This patch is the third one to support atomic functions on D3D11.
In this patch we enable support for atomic function returns outside of
assignments (e.g. part of arithmetic operations or to index into arrays) and
when used directly initialize a variable.
Note that we are still missing the functionality to be tag loops with
[allow_uav_condition] as required by InterlockedCompareExchange.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1
Reviewed-on: https://chromium-review.googlesource.com/1208317
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
799da6d1
|
2018-09-21T15:10:57
|
|
Revert "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers"
An increased crash rate in rx::NativeWindow11Win32::createSwapChain has been
seen around the same time as this patch landed. Speculatively reverting.
BUG=887403
This reverts commit a49f60fee74dfa1caed41ca2e010bc273a6c12cd.
Change-Id: Id1b08efbf47196f17f4a5e509a29f7d628b07b49
Reviewed-on: https://chromium-review.googlesource.com/1238884
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9d84ccba
|
2018-09-12T18:09:02
|
|
Vulkan: renderer->finish() before reading buffers.
Have to call renderer->finish() before reading a buffer otherwise you can
get stale data.
Enable IndexBufferOffsetTest.UInt8Index/ES2_VULKAN which now works.
Disable LineLoopTest.LineLoopUShortIndexBuffer/ES2_VULKAN which stopped
working on Windows with Intel GPU.
BUG=angleproject:2659
Change-Id: I1e21b0e1dacd3368923caf18e767e34ab696eef6
Reviewed-on: https://chromium-review.googlesource.com/1227032
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab5fb5ed
|
2018-09-18T17:23:28
|
|
Reland "Support EXT_blend_func_extended in the GLES2 context"
This re-lands EXT_blend_func_extended implementation. A lot of the
implementation has been rewritten on top of changes that have been
done since the last attempt.
For now we only expose the extension on desktop GL. To support GLES,
we'd need to investigate what's the most robust way to handle the
compiler output and make the binding of the fragment outputs
conditional.
The extension is disabled on AMD and Intel because of test failures.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I619ae3162769b90aad095ddec158ce6c57a114a8
Reviewed-on: https://chromium-review.googlesource.com/1233713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
38fe6840
|
2018-09-19T07:20:00
|
|
Remove secondary Texture rendering loop check.
This check was not used. It applied only to rendering Feedback Loops.
The behaviour is undefined in non-WebGL and for WebGL we have a
separate validation check.
Also update the feedback loop tests to ignore the current GL states.
This change is based on feedback from the OpenGL ES working group.
Bug: angleproject:2763
Bug: chromium:763695
Change-Id: I9882b4f9af2d43fc7b5604ff36dadcc79dfd378f
Reviewed-on: https://chromium-review.googlesource.com/1228373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0131ff40
|
2018-09-20T13:20:50
|
|
Fix using a large vertex attrib divisor on D3D11
A divisor >= 256 used to trigger an assert on the D3D11 backend since
it couldn't fit into the input layout cache. Increase the space
reserved for the divisor in the input layout cache to make sure that
the correct input layout will get used and to fix the assert.
BUG=angleproject:2832
TEST=angle_end2end_tests
Change-Id: I34eead6c4e8c4fea379bbafc8670b4e32a5b633b
Reviewed-on: https://chromium-review.googlesource.com/1236293
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e25b8006
|
2018-09-20T13:39:49
|
|
Move sampler sync out of syncProgramTextures.
We only need to call the syncState for samplers when they are dirty.
Also includes changes to refactor out the sampler sync in GL. Adds
observer bindings so sampler sync is handled correctly in resource
sharing scenarios.
Bug: angleproject:2763
Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848
Reviewed-on: https://chromium-review.googlesource.com/1227797
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a977acc8
|
2018-09-19T12:46:05
|
|
ES31: Support translating textureGather into HLSL - Part I
This patch is the first one in the series of supporting GLSL texture
function textureGather/textureGatherOffset on D3D11.
According to ESSL 3.1 SPEC (Chapter 8.9.3, Page 130), the definition
of textureGather on sampler2D is:
gvec4 textureGather (gsampler2D sampler, vec2 P[, int comp])
The parameter "comp" is optional, and if it is specified, the value
of "comp" must be a constant integer expression with a value of 0, 1,
2, or 3, identifying the x, y, z, or w postswizzled component of the
four-component vector lookup result for each texel, respectively. If
comp is not specified, it is treated as 0.
According to the definition above, textureGather is equivalent to
Texture2D.Gather[Red|Green|Blue|Alpha] in HLSL, where we can use a
switch-case expression to choose the right HLSL texture function.
The features listed here will be implemented in the following patches:
1. Support textureGatherOffset
2. Support textureGather[Offset] on isamplers and usamplers
3. Support textureGather[Offset] on textures when swizzle is on
4. Support textureGather[Offset] on shadow samplers
BUG=angleproject:2826
TEST=dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.*
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.*
(without texture_swizzle)
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.*
(without texture_swizzle)
Change-Id: Iff2ed4f8b65dad613cb0bafdfd19f8f0528e832c
Reviewed-on: https://chromium-review.googlesource.com/1232980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
52ea4970
|
2018-09-19T08:58:58
|
|
Vulkan: Enable a few BufferDataTests.
These are already passing.
Bug: angleproject:2644
Change-Id: Iac3452547e319a709e010431eb8a45f5523bb5f7
Reviewed-on: https://chromium-review.googlesource.com/1235653
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dbce1f89
|
2018-09-19T15:32:17
|
|
Fix trying to clear nonexistent FBO attachments
The D3D11 backend used to crash to a null pointer dereference if a
glClearBuffer call was done on a nonexistent depth or stencil
attachment. Validate for these conditions so that the backend can't
crash in this case.
BUG=angleproject:2827
TEST=angle_end2end_tests
Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244
Reviewed-on: https://chromium-review.googlesource.com/1233675
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf7cfbea
|
2018-09-19T03:56:20
|
|
Re-land "Add FastVector for simple dynamic vector cases."
Re-land fixes memory leak and adds inline to a few more methods.
This optimized vector keeps an initial fixed size storage but has
unbounded growth like a normal std::vector. It operates like a
FixedVector initially but then switches the storage to an allocated
pool when the element count exceeds the array limit.
This gives fast performance in the small case since no dynamic
allocation is needed. It also handles the "slow" big case.
Bug: angleproject:2763
Change-Id: Ib3cc7b652a14ed346528bf15820023ab0b5317ce
Reviewed-on: https://chromium-review.googlesource.com/1233453
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
2c8f0845
|
2018-09-12T14:44:55
|
|
Add ANGLE_multiview_multisample
We add a novel multiview multisampling extension that includes the
requirement to explicitly resolve the multisampled framebuffer. The
explicit resolve is much more straightforward to implement on top of
OpenGL and D3D11 than implicit resolve found in the native extension
OVR_multiview_multisampled_render_to_texture. It also has predictable
performance characteristics.
The extension allows multiview drawing to 2D multisample texture
arrays and is now enabled on both the GL backend and the D3D11
backend. The implementation is fairly simple, as it involves just
small changes in validation to allow multisampled framebuffer
attachments. The multiview rendering logic is exactly the same
regardless of whether multisampling is enabled.
For the most part the same tests are used to test both multisampled
and non-multisampled rendering. The tests will use a different
framebuffer setup depending on the test param. They resolve the
multisampled framebuffer to a non-multisampled framebuffer prior to
any readbacks from the framebuffer.
Some of the tests are adjusted so that they have the correct sub-pixel
positioning of multisampled quads, so there won't be any pixels that
would be just partially covered.
The tests don't have any tolerance for partially covered pixels - if
we find any platforms where the tests run into a sub-pixel positioning
corner case, tolerance may need to be added later.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d
Reviewed-on: https://chromium-review.googlesource.com/1221214
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dc8fb937
|
2018-09-19T01:35:59
|
|
Revert "Add FastVector for simple dynamic vector cases."
This reverts commit 4d45e7dc7553b071b0c2a054bdb59bfd844012fe.
Reason for revert: Memory leak detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/101750
Original change's description:
> Add FastVector for simple dynamic vector cases.
>
> This optimized vector keeps an initial fixed size storage but has
> unbounded growth like a normal std::vector. It operates like a
> FixedVector initially but then switches the storage to an allocated
> pool when the element count exceeds the array limit.
>
> This gives fast performance in the small case since no dynamic
> allocation is needed. It also handles the "slow" big case.
>
> Bug: angleproject:2763
> Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe
> Reviewed-on: https://chromium-review.googlesource.com/1227794
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Iaec76244cc736a8469b80bfc8534fb0fd6c49e11
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1232978
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a155bacf
|
2018-08-16T15:26:39
|
|
ParallelCompile: Parallelize shader translation
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4d45e7dc
|
2018-09-18T11:32:41
|
|
Add FastVector for simple dynamic vector cases.
This optimized vector keeps an initial fixed size storage but has
unbounded growth like a normal std::vector. It operates like a
FixedVector initially but then switches the storage to an allocated
pool when the element count exceeds the array limit.
This gives fast performance in the small case since no dynamic
allocation is needed. It also handles the "slow" big case.
Bug: angleproject:2763
Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe
Reviewed-on: https://chromium-review.googlesource.com/1227794
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0fdb956d
|
2018-09-17T17:18:43
|
|
Re-land "Inline and micro-optimize more for perf tests.""
Re-land fixes memory leaks.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7
Reviewed-on: https://chromium-review.googlesource.com/1229033
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
95277a30
|
2018-09-06T20:12:56
|
|
ES31: Add DispatchComputeIndirect support for D3D11
BUG=angleproject:2270
TEST=angle_end2end_tests.ComputeShaderTest.DispatchComputeIndirect/ES3_1_D3D11
Change-Id: I29bd888ce1e7e3e09b5635699a36164cd97cd7de
Reviewed-on: https://chromium-review.googlesource.com/1209563
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
98a3e078
|
2018-09-17T19:40:04
|
|
Revert "Inline and micro-optimize more for perf tests."
This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4.
Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284
Original change's description:
> Inline and micro-optimize more for perf tests.
>
> Using a custom array instead of std::vector speeds up the resource
> manager. One reason is because calls to size() are implemented in many
> implementations as a difference between two pointers. This sub size
> implementations are slower than storing a simple size variable in a
> custom class.
>
> Also includes more inlining of hot spots functions.
>
> Also includes a small unit test class for ResourceMap. And an unrelated
> but small test fix for TextureLimisTest. Also a small unrelated fix for
> a Transform Feedback test.
>
> Increase the scores of the draw call perf test with texture and buffer
> bindings and the buffer binding perf test.
>
> Bug: angleproject:2763
> Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
> Reviewed-on: https://chromium-review.googlesource.com/1171510
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1228893
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a49f60fe
|
2018-08-20T16:03:06
|
|
D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers
Support for multisampled EGL surfaces was added in
151d5de (2017-04-13, "Enable MSAA for texture client buffers")
but the resolve step was missing because it was not needed for
EGL_ANGLE_d3d_texture_client_buffer. However, when using MSAA
with a regular EGL surface then resolving is required to get
an antialiased image.
Please note that the new test case CreateSurfaceWithMSAA does
actually not test the newly added resolve step because the
resolve is performed by the glReadPixels() call there.
So it is rather a general test if MSAA works for EGL surfaces.
TEST=angle_end2end_tests.EGLSurfaceTest.CreateSurfaceWithMSAA
Change-Id: Ieafd6877fa510d5e16c0d9c6872c31fa73efa86c
Reviewed-on: https://chromium-review.googlesource.com/1181138
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
57ff6f95
|
2018-09-14T12:44:52
|
|
Inline and micro-optimize more for perf tests.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
Reviewed-on: https://chromium-review.googlesource.com/1171510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
017bda42
|
2018-09-14T18:11:50
|
|
Fix the ASSERT error
This change adds shader type checking before entering
initializeOutputVariables.
BUG: angleproject:2821
Change-Id: Ib931031f2fc187f1f2a1821a09664bbe172a5e90
Reviewed-on: https://chromium-review.googlesource.com/1226229
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
62114aae
|
2018-08-28T09:36:46
|
|
glBufferSubData: Exit early if size is zero
glBufferSubData is calling vkMapMemory with a size of zero is invalid.
Check for that and exit early if found.
Bug: angleproject:2790
Change-Id: I965badeb3aa2cec1adc24dd7ff5695f8aa3e553d
Reviewed-on: https://chromium-review.googlesource.com/1194610
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
3f3b358f
|
2018-09-14T10:38:44
|
|
Vulkan: Fix cube map attachment clears and readpixels.
These were both missing the correct layer offset. Cache the layer
inside the RenderTargetVk for easy access.
Bug: angleproject:2470
Change-Id: I690dbf0702d7ec52f44ba0a9429b6ef0e51baf6b
Reviewed-on: https://chromium-review.googlesource.com/1225910
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f0d258c3
|
2018-09-11T09:37:48
|
|
Vulkan: Emulate eglSwapBuffersWithDamage with full swap
Android expects to use eglSwapBuffersWithDamage so implement that
for Vulkan backend.
BUG=angleproject:2464
Change-Id: I8d599e70e6c8fee92b530d472dc97e3996630458
Reviewed-on: https://chromium-review.googlesource.com/1220066
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
17dff6d2
|
2018-09-13T12:03:51
|
|
Vulkan: Update LineLoopTest expectations.
One test was working but the suppression was not lifted. The other test
had no issue filed.
Bug: angleproject:2802
Change-Id: I88cd082b2edeca30ec4a8406809af749bb6ce152
Reviewed-on: https://chromium-review.googlesource.com/1200367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
daab0014
|
2018-09-13T14:56:28
|
|
Test and fix robust resource init for multisampled textures
New test coverage for robust initialization of multisampled textures
is added in angle_end2end_tests. Some missing functionality that was
affecting the initialization of multisampled 2D array textures is now
fixed.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I1d9d3cd154ca2910159941fe8b1bef4ae6320bdd
Reviewed-on: https://chromium-review.googlesource.com/1224530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
71bb0267
|
2018-09-12T11:09:42
|
|
Vulkan: Implement cube map render targets.
Each TextureVk now stores vectors of RenderTargetVks and ImageViews
associated with the image faces. They are initialized lazily when the
RenderTarget is queried in getAttachmentRenderTarget.
There's still one missing edge case for handling clear with the
Framebuffer when using cube maps. Also one additional test failure on
Android.
Bug: angleproject:2470
Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17
Reviewed-on: https://chromium-review.googlesource.com/1220727
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0226041b
|
2018-09-12T18:10:25
|
|
Disable some deqp depth stencil on Android vulkan.
These are suspected of causing an out-of-memory failure.
BUG=angleproject:2655,angleproject:2549
Change-Id: I92bb4290c79ae8d7b572034666ec181c50c2a587
Reviewed-on: https://chromium-review.googlesource.com/1222370
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
6c6be2ce
|
2018-09-10T14:23:57
|
|
Vulkan: add S8_UINT texture fallbacks.
Add two fallbacks for S8_UINT. Enable tests.
BUG=angleproject:2655
Change-Id: If7df23745a8de8a01d86ab6efa3bca67b5227d76
Reviewed-on: https://chromium-review.googlesource.com/1217282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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|
0d0fb43f
|
2018-09-07T17:43:32
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|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
63aa0e5b
|
2018-09-05T16:15:46
|
|
Fix 64-bit -> 32-bit implicit conversions in libangle.
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(910,63): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex);
~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(914,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(920,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp(1080,66): warning: implicit conversion loses integer precision: 'GLsizeiptr' (aka 'long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
glVertexAttribFormat(mTestAttrib, 1, GL_FLOAT, GL_FALSE, inputRelativeOffset);
~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~
BUG=chromium:879657
Change-Id: Ic6e8e5ebc0dc5fd38c15a48a936ceafd5407bba8
Reviewed-on: https://chromium-review.googlesource.com/1208315
Commit-Queue: Will Harris <wfh@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8e9d2340
|
2018-09-10T13:29:37
|
|
Vulkan: Fix FragCoord scaling when a viewport is applied.
We were using the pivot based on the viewport dimensions which is
only valid if the viewport is the size of the framebuffer. The more
correct pivot size is actually based on the Framebuffer height.
Also updates the driver uniforms block to be a bit simpler.
Bug: angleproject:2598
Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4
Reviewed-on: https://chromium-review.googlesource.com/1214205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
a735ee2f
|
2018-05-18T13:29:09
|
|
ES31: Support shader storage block in D3D11 compiler - Part1
This patch is the first step to implement a basic skeleton to translate
shader storage block to HLSL RWByteAddressBuffer.
In GLSL each shader storage block is just one structured block and in API side
it corresponds to a buffer range where stores the whole structure.
RWStructuredBuffer is an array-like object and can have many structured
elements. The structured element doesn't support unsized array and also have
a small limitation on the element size. So we choose RWByteAddressBuffer as
the counterpart of shader storage block in HLSL.
Due to RWByteAddressBuffer does not support using an index to reference a
specific location, we must use Load and Store to process the read/write
operation of a buffer variable. Moreover, in the compiler tree, since we
can't use variable name to get the resource value in RWByteAddressBuffer,
we have to calculate the offset of buffer variable in a shader storage block,
then call the corresponding wrapper function to get the right value.
In this patch, we only process below situations:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
The translation is like below:
// GLSL
#version 310 es
layout(local_size_x=8) in;
layout(std140, binding = 0) buffer blockA {
float f[8];
} instanceA;
layout(std140, binding = 1) buffer blockB {
float f[8];
};
void main()
{
float data = instanceA.f[gl_LocalInvocationIndex];
f[gl_LocalInvocationIndex] = data;
}
// HLSL
RWByteAddressBuffer _instanceA: register(u0);
RWByteAddressBuffer _blockB: register(u1);
float float_Load(RWByteAddressBuffer buffer, uint loc)
{
float result = asfloat(buffer.Load(loc));
return result;
}
void float_Store(RWByteAddressBuffer buffer, uint loc, float value)
{
buffer.Store(loc, asuint(value));
}
void gl_main()
{
float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex);
float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data);
}
We will do below things in the following patches:
1. Modify the intermediate tree to flatten all ssbo usages to:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
e.g.
intanceA.a +=1;
->tmp = intanceA.a;
intanceA.a = tmp + 1;
while(++instanceA.a < 16) {
}
->
int PreIncrement(out int a)
{
a += 1;
return a;
}
tmp = instanceA.a;
while(PreIncrement(tmp) < 16) {
instanceA.a = tmp
}
2. Add offset calculation for structure and array of arrays.
TODOs have been marked in the corresponding places in this patch.
3. Improve helper functions so that they can process all possible types.
TODOs have been marked in the corresponding places in this patch.
4. Process the swizzle situation.
TODOs have been marked in the corresponding places in this patch.
A possible method is to extend current helper functions like below:
*_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset)
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b
Reviewed-on: https://chromium-review.googlesource.com/848215
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
1cee0421
|
2018-09-09T17:00:21
|
|
Suppress ...shaders.builtin_variable.fragcoord_w.
Suppress dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w on
Android Vulkan.
BUG=angleproject:2808
Change-Id: Ib2dcb83bef97352e6a169c0531e2316217d9149e
Reviewed-on: https://chromium-review.googlesource.com/1215382
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
3b968053
|
2018-09-05T14:46:25
|
|
Clean up state in EGLDebugTest.
Reset the EGL error callback for the benefit of following tests.
BUG=chromium:880495
Change-Id: Idd94fe032b89b8a0fe829cb4656e4204d9d71b53
Reviewed-on: https://chromium-review.googlesource.com/1208310
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
fb19e084
|
2018-09-06T15:39:09
|
|
Vulkan: Correct gl_FragCoord with default FBO.
The viewport flipping we use would give incorrect values. Correct
them using the same logic we do for gl_PointCoord.
Also corrects the viewport scale driver uniform. It was not being
updated after the draw framebuffer setting was adjusted.
Also corrects the naming of the replaced builtin variables so it
can't possibly conflict with a user variable.
This was affecting the OpenGL line raster emulation.
Bug: angleproject:2598
Change-Id: I843b5ac7b02160a5ec81a6f8ed2d937b0937198b
Reviewed-on: https://chromium-review.googlesource.com/1208515
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
55b03d0e
|
2018-09-07T00:15:46
|
|
Fix ClearTest.RGB8WithMaskFramebuffer.
Clear all channels to known state before clearing with one masked,
so we know what to expect in the masked one.
BUG=angleproject:2674
Change-Id: Icbe58615c68e2b282a27d8f29c2f2a48fb8b1c3e
Reviewed-on: https://chromium-review.googlesource.com/1212822
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d84b6737
|
2018-09-06T15:54:35
|
|
Cache ValidateDrawStates.
This improves performance of all draw call validation. The error that
should be generated on the draw call is cached in the Context. The
cache is updated in several places.
Bug: angleproject:2747
Change-Id: I178617623731608e2e7166b53ab6489d8b742ff5
Reviewed-on: https://chromium-review.googlesource.com/1158612
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dff32a0d
|
2018-08-28T14:35:50
|
|
Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
155bfd11
|
2018-08-31T17:27:10
|
|
Fix that same resource is bound on SRV and UAV simultaneously
This change makes sure that resource being set to UnorderedAccessView slot is
not bound on ShaderResourceView and resource being set to shader resource slot
is not bound on UnorderedAccessView.
Bug: angleproject:2768
Change-Id: I52fc5bf5e76ccf8be61c59b2195459728f95e536
Reviewed-on: https://chromium-review.googlesource.com/1201324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
9137adea
|
2018-08-27T14:22:37
|
|
Add support for EGL_ANDROID_blob_cache
The functionality of MemoryProgramCache is divided up in two. BlobCache
is now a generic binary cache, which interfaces with the callbacks from
EGL_ANDROID_blob_cache. MemoryProgramCache handles program
[de]serialization and interacts with BlobCache.
Bug: angleproject:2516
Change-Id: Ie4328a2e56a26338e033d84f4e53a1103411937d
Reviewed-on: https://chromium-review.googlesource.com/1194285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
913ff54d
|
2018-08-07T15:14:05
|
|
ES31: support compute shader uniform buffer on D3D backend
BUG=angleproject:2759
TEST=angle_end2end_tests.ComputeShaderTest.UniformBuffer/ES3_1_D3D11
Change-Id: I92326c3a84f13b364aed0daf567b68f8a411ed2b
Reviewed-on: https://chromium-review.googlesource.com/1164843
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
3e29cf31
|
2018-08-31T17:19:17
|
|
Vulkan: Fix redefining TexStorage after TexImage.
This can be easily implemented via a release call.
Bug: angleproject:2651
Change-Id: I0adb3ed385284c6342716cd7c347de9966a81bab
Reviewed-on: https://chromium-review.googlesource.com/1200368
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a792193e
|
2018-08-31T17:19:18
|
|
Vulkan: Enable StateChangeTest.DisablingBufferedVertexAttribute.
This was likely fixed with default vertex attribute support.
Bug: angleproject:2650
Change-Id: Ibbc19013ed8227c6fe32ae186b0fa88e5c837589
Reviewed-on: https://chromium-review.googlesource.com/1200369
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a153eddb
|
2018-08-31T17:19:19
|
|
Vulkan: Enable UniformTest.Sampler.
This test was fixed quite some time ago.
Bug: angleproject:2462
Change-Id: I49714dd08a5e477d72337147f83b80945a8486ee
Reviewed-on: https://chromium-review.googlesource.com/1200370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fda46aa5
|
2018-08-31T17:19:15
|
|
Vulkan: Enable GLSLTest.ScopedStructsOrderBug.
This was fixed upstream in glslang.
Bug: None
Change-Id: I21751dba101fe39f94c91de6e73853ee9ad8c8f2
Reviewed-on: https://chromium-review.googlesource.com/1200366
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bf4dc156
|
2018-08-31T17:19:15
|
|
Vulkan: Enable BindUniformLocationTest.Compositor.
This was probably fixed some time ago. Possibly due to matrix uniform
support.
Bug: angleproject:2642
Change-Id: Ic4b9524d82e6770dcba117f5c155c413074ec172
Reviewed-on: https://chromium-review.googlesource.com/1200365
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
44558e37
|
2018-08-31T17:19:14
|
|
Vulkan: Enable TextureLimitsTest.
Seems to pass possibly because of a prior bug fix.
Bug: angleproject:2654
Change-Id: I53e67bfa28e5429c51720fa71d9168d2f1cf1ece
Reviewed-on: https://chromium-review.googlesource.com/1199928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
73d15ba4
|
2018-08-31T17:19:13
|
|
Vulkan: Enable a dEQP point raster test.
This passes on the bots. It fails on 5x but passes on Pixel 2.
Bug: angleproject:2599
Change-Id: Ib71dcaf6adff104d7f70d1d6fe800e78c6778e66
Reviewed-on: https://chromium-review.googlesource.com/1199725
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
30b5d84c
|
2018-08-31T17:19:12
|
|
Vulkan: Fix line width caps.
We would need to enable the wide lines feature to support non-unit line
widths. For now just disable the caps.
Bug: angleproject:2598
Bug: angleproject:2706
Change-Id: I0dd228fc2c357bdd9442c3d841be769987a53f72
Reviewed-on: https://chromium-review.googlesource.com/1127303
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0a17e484
|
2018-08-31T17:19:11
|
|
Vulkan: Fix sync of initially disabled attributes.
If an attribute was never enabled or disabled the default state was not
properly synced in our implementation. This wasn't caught by currently
enabled tests. Those tests are now enabled in VertexAttributeTest.
Bug: angleproject:2800
Change-Id: I97c063651911379e16de4ee557d9840782114c54
Reviewed-on: https://chromium-review.googlesource.com/1199724
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9808d38c
|
2018-08-31T13:12:14
|
|
Fix that image texture works incorrectly when loading from program
binary
This bug is introduced when we implement image texture robust
initialization, where we forgot to update active image units mask in program
cache.
Bug: angleproject:2766
Change-Id: I01de02803173f2cf5b7b9ff740175a4d7cbee4ba
Reviewed-on: https://chromium-review.googlesource.com/1198683
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
89e82979
|
2018-08-28T11:32:53
|
|
Vulkan: Allow gaps in vertex attributes by packing them.
Work around restrictions with setting null vertex buffers on command buffers
by binding ranges of non-null buffers.
Enable VertexAttributeTest on ES2/Vulkan
BUG=angleproject:2792
BUG=angleproject:2797
Change-Id: Ief9db1e60c8c9045a4101abe859302d529decbcb
Reviewed-on: https://chromium-review.googlesource.com/1194282
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
70a4ef10
|
2018-08-30T15:55:41
|
|
Vulkan: Fix depth range scaling.
We were using a formula that didn't work for some of the clipping
tests.
Bug: angleproject:2601
Change-Id: I60d965c2701656ad590c3b250c2cc777fb432421
Reviewed-on: https://chromium-review.googlesource.com/1194919
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
161a89b1
|
2018-08-31T10:12:38
|
|
Skip DrawElementsIndexOutOfRangeWithStaticDraw on NVIDIA D3D11 FL9.3.
This test started consistantly failing after changing the shard count on
this test suite.
BUG=angleproject:2799
Change-Id: I75769b08f9d4dda1d436facc34a8292193b4538e
Reviewed-on: https://chromium-review.googlesource.com/1199723
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
064458a8
|
2018-08-30T14:02:02
|
|
Remove separate ANGLE_texture_multisample_array
We can just expose OES_texture_storage_multisample_2d_array instead.
The compiler was already changed to accept
OES_texture_storage_multisample_2d_array, and now the change is made
also at the API level.
Out-of-bounds access guarantees provided by ANGLE were the only big
difference between the ANGLE spec and the OES spec, so it's simpler
to just expose the native extension. Safe out-of-bounds accesses can
be guaranteed without having them in the extension spec.
This also adds missing texStorage3DMultisample entry point to the proc
table, which will enable running dEQP tests.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d
Reviewed-on: https://chromium-review.googlesource.com/1196722
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
fd162107
|
2018-08-27T16:14:57
|
|
Support multisample arrays as framebuffer attachments
This contains tests for framebuffer completeness when layers of
multisample array textures are attached.
Simple clearing of a layer of a multisample color texture array and
blitting the result to a non-multisampled texture is also covered.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf383cab69587dbd8157ab9a2b7c47e5a90b3cf7
Reviewed-on: https://chromium-review.googlesource.com/1190184
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1bf963b6
|
2018-07-19T14:56:37
|
|
Clean up PlatformMethods attribute enum
Centralize definition of EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX
in Platform.h.
Bug: angleproject:2528
Change-Id: Id2b022c4ea08d2e98cbd6c3b248b58d096c20dfb
Reviewed-on: https://chromium-review.googlesource.com/1144265
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
e1037e9b
|
2018-08-29T20:49:49
|
|
Avoid rebase_path() in tests/BUILD.gn.
Adjust source paths so we don't need to use rebase_path() on all of them.
BUG=angleproject:1569
Change-Id: I1af7678dd8961405446fec49731eba5294bcb586
Reviewed-on: https://chromium-review.googlesource.com/1196046
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
0c5a9e22
|
2018-08-27T14:36:23
|
|
Implement TexStorage3DMultisample on the GL backend
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Ic980d86cd787bcf29f622e68b0c38b0eb6ca5688
Reviewed-on: https://chromium-review.googlesource.com/1190182
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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f0d0408a
|
2018-08-28T16:02:13
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Use OES_texture_storage_multisample_2d_array
There's an OES extension for multisample texture arrays,
OES_texture_storage_multisample_2d_array. Change references from
ANGLE_texture_multisample_array to the native extension in the shader
compiler.
ANGLE still needs to have robust behavior for out-of-range texel
fetches that's not found in the original extension, but this does not
need to be spelled out in the extension spec.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
Reviewed-on: https://chromium-review.googlesource.com/1193266
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ddc41208
|
2018-08-23T22:11:55
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|
Rename .gypi -> .gni.
Rename and reformat all gyp files. They were previously converted to
gn but not renamed to preserve continuity in git. This rename completes
the removal of all traces of gyp.
BUG=angleproject:1569
Change-Id: I50123105d8881583184ffc564bed65d9fbe4d41c
Reviewed-on: https://chromium-review.googlesource.com/1187885
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a7f97a27
|
2018-08-21T00:04:05
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|
Gyp is dead. Long live gn.
Remove the gyp build. The .gypi files were not renamed so that diff and
rebase would work on this change. They will be renamed in a separate
change.
BUG=angleproject:1569
Change-Id: If8a217027633293664b820104f91a4ca5889b24e
Reviewed-on: https://chromium-review.googlesource.com/1187380
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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d310a434
|
2018-08-24T15:40:23
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Add validation and negative tests for multisample arrays
This adds errors for binding and allocating multisample array
textures. New tests in TextureMultisampleTest.cpp check that the
errors are generated as specified.
Tests for querying supported sample counts are also improved and
extended for multisample array textures.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325
Reviewed-on: https://chromium-review.googlesource.com/1188576
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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47f6dd0d
|
2018-08-10T13:36:32
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Implement robust initialization for image texture
This change fixes a bug that the image texture initialization time is not
correct. It happens when we use compute shader to write data to an
uninitialized texture, then use readPixels to read the result which
results that texture initialization falls behind image store and
covers the real result.
Bug: angleproject:2766
Change-Id: I4e986972096857afc975c40dfa4d559a2f31194c
Reviewed-on: https://chromium-review.googlesource.com/1170569
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4e877ad3
|
2018-08-28T00:18:47
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Suppress TransformFeedbackNegativeAPI test on Mac AMD.
Seems to be failing on Mac Pro FYI Release (AMD). Unclear exactly the
scope of the problem so suppress it on all Mac AMD for now.
Bug: angleproject:2747
Change-Id: I7a5da00b9056839f3ed01fc4c83fa7993019bda7
Reviewed-on: https://chromium-review.googlesource.com/1192550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6dfdca83
|
2018-08-03T17:10:55
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ES31: support compute shader sampling on D3D backend
BUG=angleproject:2756
TEST=angle_end2end_tests.ComputeShaderTest.SamplingAndImageReadWrite/ES3_1_D3D11
Change-Id: I8f112227c5703fcaafffbd2262e6a039f869c483
Reviewed-on: https://chromium-review.googlesource.com/1161754
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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33dab025
|
2018-08-24T10:00:16
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Add test for transform feedback state change validation.
This test covers several validation edge cases with detecting feedback
loops and buffers bound to multiple types of binding.
Bug: angleproject:2747
Change-Id: I612a4fcf1870667a821ebcba2d3948695b3cabd5
Reviewed-on: https://chromium-review.googlesource.com/1174094
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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22f7aafb
|
2018-08-23T14:13:51
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|
Add webgl checks in GetActiveUniformsiv.
Add validation that disallows GL_UNIFORM_NAME_LENGTH from being used.
BUG=angleproject:1523
TEST=angle_end2end_tests
Change-Id: Id70e25ab79fd93ae4eb8b8343819458a4a0e4a71
Reviewed-on: https://chromium-review.googlesource.com/1187511
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c14ab2a7
|
2018-08-24T13:57:55
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Fix dEQP_GLES3.functional.negative_api.shader.program_binary
The frontend was not taking into account the fact that some drivers do
not support program binaries. The fix is that now
glGetProgramiv(GL_PROGRAM_BINARY_LENGTH)
returns 0 under such circumstances.
Bug: angleproject:2780
Change-Id: I4ea2cda6bb4612e69dbd7e00b3d43b97ee3b3c3d
Reviewed-on: https://chromium-review.googlesource.com/1188768
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8707af51
|
2018-08-23T15:49:14
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|
Add a test case for enabled-but-inactive vertex attributes
Bug: angleproject:2138
Change-Id: Ia5331845d34f60a31280e6da041d13dc3da29232
Reviewed-on: https://chromium-review.googlesource.com/1187364
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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dc248f71
|
2018-08-24T10:12:27
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|
Re-enable dEQP_GLES3.functional.negative_api.texture.bindtexture
The test no longer fails on any platform
Bug=angleproject:2779
Change-Id: I1b184b41be23a25fb01a54587eda88fac470b7de
Reviewed-on: https://chromium-review.googlesource.com/1188604
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8ca60805
|
2018-08-23T14:10:02
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|
Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
d6781dce
|
2018-08-23T10:51:06
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|
Extend LinkProgramPerfTest to support compile only
Add an option for "compie_only" and "compile_and_link".
Bug: chromium:849576
Change-Id: Id796ebb85ad5aff1a5272173f11ce2ff42685dce
Reviewed-on: https://chromium-review.googlesource.com/1186159
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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221fa261
|
2018-08-23T10:12:09
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|
Re-enable BlitFramebuffer tests
Accidentally disabled in 265811130, which intended to disable tests
requiring GL_ANGLE_framebuffer_blit, but also disabled glBlitFramebuffer
tests. glBlitFramebuffer is core, but was conditioned to
EXT_framebuffer_blit.
Bug: angleproject:2773
Change-Id: I0468af8874dc8676a4eb6214b111c08aadc0e2fc
Reviewed-on: https://chromium-review.googlesource.com/1186543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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eef9de68
|
2018-08-23T11:03:22
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|
Add validation state change test for draw framebuffer.
This test covers feedback loops and invalid component types.
Bug: angleproject:2747
Change-Id: I3e3c762c5457afef59311f7c5843e464fa386cd6
Reviewed-on: https://chromium-review.googlesource.com/1174093
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c4097441
|
2018-08-22T12:14:52
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|
Fix x64 visual studio build errors
Bug: angleproject:2740
Change-Id: I44fd2a1daf3dca764e2eef73e437feb32b36dbaa
Reviewed-on: https://chromium-review.googlesource.com/1185234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9259fd0d
|
2018-08-22T12:12:00
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|
Clean and enable NoLeakingFragments multiview test
Use helper to create multiview backing textures in NoLeakingFragments
test instead of doing FBO attachments twice.
The test seems to pass on Windows after the recent fixes that have
been done to the tests, or possibly due to other earlier fixes.
BUG=angleproject:2687
TEST=angle_end2end_tests
Change-Id: I6015a5b44fdd06faf7b9375bad501355be8d7732
Reviewed-on: https://chromium-review.googlesource.com/1184713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a7b35c33
|
2018-08-21T16:32:24
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|
Add helpers for multiview framebuffer init
Multiview tests now use common helpers to create textures for
multiview framebuffers and often also to attach the textures to the
framebuffers.
The tests now rely on uploaded texture data to initialize the buffers
instead of clearing the framebuffers with glClear.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: I7d6d63add5943cab610ab888045d5b0f8ba29215
Reviewed-on: https://chromium-review.googlesource.com/1184712
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
5fea1b76
|
2018-08-22T10:05:07
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|
Add state change test for uniform buffer validation.
Bug: angleproject:2747
Change-Id: Ia808e26a48ecf432cc29ebd8514f265ff3e15ce8
Reviewed-on: https://chromium-review.googlesource.com/1169825
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4b4197af
|
2018-08-22T15:24:41
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|
Ignore D3D11 debug layer messages in multiview tests
This is better than skipping the tests entirely. The debug layer
messages appear incorrect and may be specific to Windows 7 and
Windows Server 2008.
BUG=angleproject:2778
TEST=angle_end2end_tests on Windows Server 2008
Change-Id: Ief81fbe22f518c393a37a0969c8987ed9500fbed
Reviewed-on: https://chromium-review.googlesource.com/1184918
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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02cd1526
|
2018-08-22T13:46:21
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|
Temporarily suppress multiview test failure due to debug layers
On example of the debug layer warnings:
[ RUN ] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_D3D11_force_geom_shader_side_by_side
Message 0: ID3D11DeviceContext::DrawInstanced: Vertex Buffer at the input vertex slot 1 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior.
BUG=angleproject:2765
Change-Id: Ic7f45d7965162640d41d27c4b746e1048de59e15
Reviewed-on: https://chromium-review.googlesource.com/1184906
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
44ae899a
|
2018-08-20T15:37:09
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|
Fix resource init/teardown in multiview tests
This calls TearDown functions properly in MultiviewDrawTest test
classes.
GL RAII objects can't be used as test class members since the GL
objects need to be deleted before the test class TearDown is called.
Since now the tests call ANGLETestTearDown, this causes D3D debug
layer messages to be checked. It turns out that there are some
seemingly incorrect debug layer messages generated on AMD bots, so
the failing tests are now disabled on AMD/Windows.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: Ifa0fe4d19b76aa84bb3b6b18c8f66a8ab6bd893e
Reviewed-on: https://chromium-review.googlesource.com/1179839
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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70aeda49
|
2018-08-20T12:17:40
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|
Add gl::Program::syncState and dirty bits.
Currently this handles uniform block bindings. Cleans up some logic in D3D.
Bug: angleproject:2747
Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c
Reviewed-on: https://chromium-review.googlesource.com/1172085
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a4e40b72
|
2018-08-21T17:19:40
|
|
Revert "Expect pass on pointcoord test on Pixel 2"
This reverts commit d710fee3861a6afcd01a993090cb70a535b2f73f.
Reason for revert: pointcoord test still failing on Pixel 2 bot
Original change's description:
> Expect pass on pointcoord test on Pixel 2
>
> Just ran this locally and it passed so re-enabling.
>
> Bug: angleproject:2727
> Change-Id: I10368664dc68f360474dda8534e1fd28875ff4e8
> Reviewed-on: https://chromium-review.googlesource.com/1183528
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=ynovikov@chromium.org,jmadill@chromium.org,tobine@google.com
Change-Id: If7a3e5dfb12c7b392ae91c477ad9fd9169912f90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2727
Reviewed-on: https://chromium-review.googlesource.com/1183503
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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|
ac6d90ea
|
2018-08-21T13:10:36
|
|
Add more test param documentation to perf tests.
Also add links from other pages.
Bug: angleproject:1944
Change-Id: I344ce075973bd45942d52b819385cb74a5a073ca
Reviewed-on: https://chromium-review.googlesource.com/1183629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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de8d4cb0
|
2018-08-21T12:58:19
|
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Optimize BindingsBenchmark::drawBenchmark.
Fix contributed by matavenrath@nvidia.com.
This fixes BindingsBenchmark::drawBenchmark to take only 3% instead of
15% of the time spent in
BindingsBenchmark.Run/gl_100_objects_allocated_at_initialization.
Bug: angleproject:2777
Change-Id: I5b5b6f167289b947767b40e7761d90cf06c49816
Reviewed-on: https://chromium-review.googlesource.com/1181868
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d710fee3
|
2018-08-21T08:29:33
|
|
Expect pass on pointcoord test on Pixel 2
Just ran this locally and it passed so re-enabling.
Bug: angleproject:2727
Change-Id: I10368664dc68f360474dda8534e1fd28875ff4e8
Reviewed-on: https://chromium-review.googlesource.com/1183528
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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4bcaf998
|
2018-08-17T17:18:28
|
|
Inherit MultiViewProgramGenerationTest from MultiviewTest
It doesn't need to inherit from MultiviewRenderTest since it doesn't
need a framebuffer.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: I77b232a907afcae7f2f93cbf9da47ca7bd93c959
Reviewed-on: https://chromium-review.googlesource.com/1179881
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
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7a4f6b8c
|
2018-08-17T11:38:11
|
|
Fix resource init/teardown in FramebufferMultiviewTest
GL RAII classes can't be used as test class members since the GL
objects need to be deleted before the test class TearDown is called.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: If19d33bd044c9e74e46f35183e8ca1bc6a96d6cf
Reviewed-on: https://chromium-review.googlesource.com/1179159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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4836acc5
|
2018-08-20T15:23:18
|
|
Rename and reorganize MultiviewRenderTestBase
MultiviewRenderTestBase is renamed to MultiviewFramebufferTestBase
since the functionality it has is mostly to set up a framebuffer.
This cleans up the test class without including functional changes to
ease diagnosis of issues with resource init/teardown.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: I0debd6a7a53a2e6bff7100d07b29313d66a79cb5
Reviewed-on: https://chromium-review.googlesource.com/1181052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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f26b27e2
|
2018-08-17T11:01:19
|
|
Add some shared utilities for multiview tests
This prepares for fixing multiview test resource init/teardown order.
BUG=angleproject:2765
TEST=angle_end2end_tests
Change-Id: I841327416fa76ac682310ef1b2309f5bb4e9fbac
Reviewed-on: https://chromium-review.googlesource.com/1179155
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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d731ff82
|
2018-08-13T18:18:51
|
|
Vulkan: support depth offset.
Update pipeline description with depth offset state. Enable test.
BUG=angleproject:2353
Change-Id: Ib087bbff8e145b0e6e862eb6616a4943a989a7b2
Reviewed-on: https://chromium-review.googlesource.com/1173447
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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6e5bf36f
|
2018-08-15T09:53:17
|
|
GLES1: Fixes for Gets() test
- Fixed wrong face parameter for glGetMaterial*.
- Enabled GL_LINE_SMOOTH capability in state only (no rendering yet)
- Enabled logical operation capability in state only (no rendering yet)
- Fixed wrong handling of GL_RGB/ALPHA_SCALE and
GL_POINT_COORD_REPLACE_OES
Test: Enable and pass Gets() GLES1 conformance test
BUG=angleproject:2306
Change-Id: Ib5c50a2055129b76ad24053baf0dac24dcc00761
Reviewed-on: https://chromium-review.googlesource.com/1176161
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
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c1551dc2
|
2018-08-15T17:04:49
|
|
D3D11 fix: Mipmapping was used although disabled via Sampler
When using a sampler the texture was created as if it has mipmaps,
regardless what you specified in GL_TEXTURE_MIN_FILTER via
glSamplerParameteri() -- mistakenly the default value
GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was
evaluated.
If you didn't provide mipmaps and didn't let the driver generate them
this led to not sampling your texture data when minification occurred.
BUG=angleproject:2772
TEST=angle_end2end_tests.Texture2DTestES3.MinificationWithSamplerNoMipmapping
Change-Id: I195147e208129c6fa8686bb0d9aea6931b2f20b1
Reviewed-on: https://chromium-review.googlesource.com/1175910
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|