src/tests/gl_tests


Log

Author Commit Date CI Message
Alexey Knyazev 87815de2 2022-12-01T00:00:00 Adjust GetFramebufferAttachmentParameterivBase validation GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT state queries should be allowed for ES 2.0 clients when floating-point color buffer extensions are enabled. Bug: angleproject:7853 Change-Id: I4a0a3b336e44648635233be54f598a3ab20cf717 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4071926 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Charlie Lao f17cb883 2022-11-30T17:23:12 Vulkan: Add two tests for per context queue serial work SubmittingOutsideCommandBufferTriggersEndRenderPass: This test is added to test outside command buffer uploads that triggers endRenderPass works properly. CreateMultiSharedContextAndDraw: This test is added to test draw with shared vertex buffer in the shared context group works properly. Bug: b/255414841 Change-Id: I8b4f343fe220a9f0b7c6e042f4663e23ae6f4c9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4064148 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill aaee3c23 2022-11-30T14:24:13 Build and test ANGLE with Vulkan secondary CBs. This will allow us to run tests with both permutations of ANGLE (custom secondaries & Vulkan secondaries) in the same build directory. It will also allow us to run these configs as tests on our infra. This CL adds a few simple test to CI. Bug: angleproject:6811 Change-Id: I053f8cc5bafc2a7ab7d0665da9301f0ba7f8417f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4067806 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Chris Dalton a4db9477 2022-10-06T10:35:39 Implement pixel local storage with metal::read_write textures Metal's programmable blending feature isn't available on non-Apple Silicon, so on these devices we have to polyfill pixel local storage using read_write textures, which can also be coherent if raster_order_groups are supported. This change leverages the existing PLS transformation to images, and implements just enough shader image functionality in Metal to support the pixel local storage usecase. Missing shader image features are marked with UNIMPLEMENTED(). Bug: angleproject:7279 Bug: angleproject:7792 Bug: angleproject:7794 Bug: angleproject:7797 Bug: angleproject:7803 Change-Id: Ia96a714693d352d57351a1bae4f45437dde000e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993363 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Shahbaz Youssefi fa37af38 2022-07-12T22:47:22 Translator: Support SSO's built-in redeclaration EXT_separate_shader_objects requires that gl_Position and gl_PointSize be redeclared in the vertex shader. This is not adopted by GLES3.2, but is nevertheless required to be supported if the shader enables this extension explicitly. Bug: angleproject:6590 Change-Id: I3428851ff9f00fb63573e4322bb62fe04bf0a095 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3757918 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 7f4caaf5 2022-11-23T15:40:53 Vulkan: Fix VulkanPerformanceCounterTest.SubmittingOutsideCom VulkanPerformanceCounterTest.SubmittingOutsideCommandBufferDoesNotCollectRenderPassGarbage depends on the implementation detail on how we flush and submit commands. The recent change crrev.com/c/4038095 fixes one issue that we are now having one less submission on pixel 6 device. This CL adjust the test to account for that. This CL also changed to set mHasDeferredFlush to true only when there is a started renderpass upon FBO bind. This CL also opt in swiftshader into preferSubmitAtFBOBoundary feature for test coverage and ease of debugging since ARM GPU (which enables this flag) is not been tested on CI. Bug: b/255414841 Change-Id: I295cec33a8ca257a5d5a98604b8c4c0c29e97cdf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4054101 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao c5724a8d 2022-11-17T15:48:16 Vulkan: Retain mCurrentGraphicsPipeline if RP started ContextVk::mCurrentGraphicsPipeline is created before renderpass started. Right now we retain mCurrentGraphicsPipeline immediately. In future CL of per context queue serial, renderpass will not have queue serial until started, which means we can only retain pipeline object after renderpass started. This CL moves the mRenderPassCOmmands.retain(mCurrentGraphicsPipeline) call to renderpass start time. This exposed a bug that ContextVk may have a dangling mCurrentGraphicsPipeline pointer to an already destroyed object, if the program has been destroyed. When ProgramExecutableVk::resetLayout() calls ContextVk::onProgramExecutableReset () we early out because executable no longer matches. This causes mCurrentGraphicsPipeline still point to now deleted pipeline object. This CL fix this dangling pointer bug by always clear mCurrentGraphicsPipeline to null in ContextVk::onProgramExecutableReset() without checking if program executable is the one gets reset. Bug: b/255414841 Change-Id: I6d698c517d7a948b65c465eaaa59ea0bca24e2c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4035107 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev fc1c8cd1 2022-11-01T00:00:00 Refactor validation of partial compressed texture uploads Optimized ValidCompressedSubImageSize for valid usage and simplified its control flow. Fixed false negative validation when the replaced image region does not fill the entire level but nevertheless reaches the image boundaries. Updated InternalFormat::getCompressedImageMinBlocks to use IsPVRTC1Format helper function. Fixed InternalFormat::computeCompressedImageSize for 3D compressed texture blocks. Removed redundant checks from ValidateES3TexImageParametersBase. Optimized IsPVRTC1Format helper function to be a constexpr. Adjusted tests, added suppressions for Intel and Adreno. Bug: angleproject:7473 Change-Id: I6fadce949785a35e2706b06eeb00e878aa3710a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4037671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 68b47e58 2022-11-16T10:46:59 Vulkan: Initial support for VK_EXT_graphics_pipeline_library When available, this change uses VK_EXT_graphics_pipeline_library to create pipelines. Currently, it is only used when graphicsPipelineLibraryFastLinking is available. This restricts the use of this extension to devices where monolithic pipelines are not any more performant than linked libraries. A future change adds support for other implementations by providing async pipeline creation. Bug: angleproject:7369 Change-Id: I1e3b7ac4aa56e75c7d6f4d0d5ea91cb0b862e581 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031489 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Steven Noonan <steven@valvesoftware.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 81e9dc56 2022-11-04T00:00:00 Reland "Metal: Skip disabled draw buffers" This is a reland of commit 4b084310d7bbb33631d58a461eb5814c12220926 Do not try to create a command encoder with no attachments since it may crash some Metal drivers. Do not reset pipeline descriptors. Original change's description: > Metal: Skip disabled draw buffers > > When creating render pass descriptors, do not > assign textures to disabled color attachments. > > When creating pipeline descriptors, reset > pixel formats of disabled color attachments. > > Exit early when MTLRenderCommandEncoder is not created. > > Added: > * DrawBuffersTest.None > * DrawBuffersTest.NoneWithDepth > * DrawBuffersTest.NoneWithStencil > * DrawBuffersTestES3.DrawWithDisabledIncompatibleAttachment > > Fixes: > * conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html > > Bug: angleproject:6430 > Change-Id: I7f650c761f757985b027388c350c01340a83fd51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003180 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:6430 Change-Id: I13977bd7ef32c4c85420706215b4f4d3a65629ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4030310 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Eng 91ee237f 2022-11-17T03:19:34 Revert "Metal: Skip disabled draw buffers" This reverts commit 4b084310d7bbb33631d58a461eb5814c12220926. Reason for revert: Crashing in webgl2_conformance_metal_passthrough_tests https://chromium-review.googlesource.com/c/angle/angle/+/4003180/comments/6e35ee21_38288238a Original change's description: > Metal: Skip disabled draw buffers > > When creating render pass descriptors, do not > assign textures to disabled color attachments. > > When creating pipeline descriptors, reset > pixel formats of disabled color attachments. > > Exit early when MTLRenderCommandEncoder is not created. > > Added: > * DrawBuffersTest.None > * DrawBuffersTest.NoneWithDepth > * DrawBuffersTest.NoneWithStencil > * DrawBuffersTestES3.DrawWithDisabledIncompatibleAttachment > > Fixes: > * conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html > > Bug: angleproject:6430 > Change-Id: I7f650c761f757985b027388c350c01340a83fd51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003180 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:6430 Change-Id: I485691bdcc4214ed6958f606591f23331bfbea53 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4032391 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Austin Eng <enga@google.com> Reviewed-by: Austin Eng <enga@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 4b084310 2022-11-04T00:00:00 Metal: Skip disabled draw buffers When creating render pass descriptors, do not assign textures to disabled color attachments. When creating pipeline descriptors, reset pixel formats of disabled color attachments. Exit early when MTLRenderCommandEncoder is not created. Added: * DrawBuffersTest.None * DrawBuffersTest.NoneWithDepth * DrawBuffersTest.NoneWithStencil * DrawBuffersTestES3.DrawWithDisabledIncompatibleAttachment Fixes: * conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html Bug: angleproject:6430 Change-Id: I7f650c761f757985b027388c350c01340a83fd51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003180 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 44d8fef8 2022-11-01T00:00:00 Add ANGLE_provoking_vertex spec Renamed provoking vertex enums to use _ANGLE suffix. The newly defined enums alias those from the desktop OpenGL extensions. Updated tests to use the new enum names. Bug: angleproject:2829 Change-Id: I72b686773536d3d54a653114cee5292007510a55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4013700 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Dan Glastonbury 40e4bc63 2022-11-09T12:40:48 Make DrawRangeElements validation consistent with DrawElements According to the WebGL specification, when an empty buffer is bound to GL_ELEMENT_ARRAY_BUFFER binding point, one of the possibilities is to return an error when trying to draw with an index count other than zero. This is the behavior of DrawElements variants but not DrawRangeElements. This change brings variants of DrawRangeElements behavior in line with that of DrawElements. Bug: angleproject:7822 Change-Id: I6844efd1038d95c652b72e52209dfdd74f006f9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4015418 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 78e28cb8 2022-11-03T11:05:48 Vulkan: Remove glslang fallback ANGLE's SPIR-V generator is battle tested by now. Bug: angleproject:6210 Change-Id: I2ed88642e3ede435e3f906fbd701133be6873fb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4002868 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Chris Dalton 9bda9a79 2022-10-22T22:05:11 Add Store Ops to pixel local storage Browsers will need the ability to pre-empt pixel local storage, which means every plane will need a backing store to dump to. Store Ops allow the app to still avoid memory transactions at the end of PLS even if their plane has a backing texture. Bug: angleproject:7279 Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 3605b399 2022-10-20T17:00:02 Move PLS clear values back into context state The API that required packing raw data into a buffer was un-ergonomic for developers and difficult to implement for WebGL vendors. Bug: angleproject:7279 Change-Id: If7c98908c285462c5775e8e2d8811883be139f64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 5e95a4d9 2022-10-07T00:52:38 Add an EXT_shader_pixel_local_storage impl of PLS Translates ANGLE_shader_pixel_local_storage shaders directly to EXT_shader_pixel_local_storage. Polyfills load/store operations using internal fullscreen draws. Since the ANGLE extension needs the ability to preserve all active PLS planes to textures, we can only support this extension when the backend context also has access to ES 3.1 shader images. Bug: angleproject:7279 Bug: angleproject:7771 Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 9f693aa3 2022-10-22T14:45:59 Implement an allow list for PLS In order to guarantee no data is lost while using the EXT_shader_pixel_local_storage extension, we need to restrict applications to a small subset of commands while pixel local storage is active. This CL implements the allow list for GL entrypoints using wildcard matching inside the code generator, and adds custom validation for the more specific restrictions that go into effect when PLS is active. Bug: angleproject:7279 Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Alexey Knyazev 805e00b8 2022-10-27T00:00:00 D3D11: Add clip and cull distance support Added gl_ClipDistance and gl_CullDistance support to HLSL translator. Added enabled clip distance GL state emulation. Added limitSimultaneousClipAndCullDistanceUsage limitation. Expanded and optimized related end2end tests. Bug: angleproject:4452 Change-Id: Id66312505254ceff43d5258d486ddcdb0462db47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3990944 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov a77a80a1 2022-10-25T13:54:33 Wait for DestroyNotify and ConfigureNotify events. There appears to be a race condition where XDestroyWindow+XCreateWindow ignores the new size (the same window normally gets reused but this only happens sometimes on some X11 versions). Wait until we get the destroy notification which should avoid races between termination and initialization. However, it turns out just doing that breaks things because tests get to termination before even giving the window a chance to set up fully (e.g. ConfigureNotify) which only happens after making the window visible.. so additionally block in setVisible until we get ConfigureNotify. aaand turns out RobustBufferAccessBehaviorTest requires setVisible(true) - tests fail when running on my local Linux and pass now that I added setWindowVisible! Bug: angleproject:7620 Change-Id: I93f2f05cb9d1c62776636bec976d94ead4cf0fd1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3979168 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Constantine Shablya ef8350a6 2022-10-21T06:30:51 GLES1Renderer: Handle GL_BGRA the same way we handle GL_RGBA Fixes minetest Bug: angleproject:7774 Change-Id: Iacbe8cb9aa434ec624bfaf056092b77bda468b3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3970417 Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
Shahbaz Youssefi 5c0b329e 2022-10-19T16:59:58 Vulkan: Clean up rotation spec const update Update during makeCurrent was done by invalidating the program, and then at pipeline creation time the spec const was updated. This is changed so that makeCurrent updates the spec const directly, and avoid invalidating the pipeline. Also removes spec const usage calculation, as it's unused. Bug: angleproject:7369 Change-Id: I79444ce4173c4db9c6800fb02afd9e8447a25f82 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963853 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 4bfb749f 2022-10-10T20:59:48 Capture/Replay: Move shared trace code into src/common. This will let them be accessible to the test harnesses. The trace tests interpreter will need direct access to the classes that we move in this CL. This CL also moves the GLenum utils into the common folder, where they were already used by some other tests. Bug: angleproject:7752 Change-Id: I97ad607938ef29bc316f6d40098478e002ea8128 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963362 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 8403e4c5 2022-10-10T20:59:29 EGL: Resource IDs for Surface, Context and EGL Image. This will make these classes play nicely with resource maps. As these objects are used in a lot of places, and simplified C can't handle unordered_map, it's necessary to index the maps by simple packed IDs in capture/replay code. This indirection will also have increased safety as we validate EGL resource ID handle values before accessing the memory directly. Also hides some of the other EGL capture methods behind helper methods to simplify the C code and hide assignments and other complex maps. Bug: angleproject:7758 Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 7b4b56f0 2022-10-19T00:05:22 Vulkan: Missing output mask in GraphicsPipelineDesc Currently, there's some program state used in creating pipelines alongside what's in GraphicsPipelineDesc. This works because the pipeline cache lives in the program executable. With VK_EXT_graphics_pipeline_library however, we could create vertex input and fragment output partial pipelines that are independent from and are shared between multiple programs. To support this, any program state that's necessary for pipeline creation should be part of the GraphicsPipelineDesc structure. This change places the state affecting fragment output in GraphicsPipelineDesc. Bug: angleproject:7369 Change-Id: I2e48fc9da220475e1b2ed376fc947ce13489610e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963652 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi f0e3d8f9 2022-10-18T13:51:31 Vulkan: Shader component type in GraphicsPipelineDesc Currently, there's some program state used in creating pipelines alongside what's in GraphicsPipelineDesc. This works because the pipeline cache lives in the program executable. With VK_EXT_graphics_pipeline_library however, we could create vertex input and fragment output partial pipelines that are independent from and are shared between multiple programs. To support this, any program state that's necessary for pipeline creation should be part of the GraphicsPipelineDesc structure. This change places the state affecting vertex input in GraphicsPipelineDesc. A follow up change will do the same for state affecting fragment output. Bug: angleproject:7369 Change-Id: Iccf691a1597d786efa1625f7b1c22f906201f2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3964751 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 025504b9 2022-10-17T17:03:03 Pass worker pools to image load functions In preparation for the ASTC decoder using threaded decoding. Bug: b/250688943 Change-Id: I70d669bcb57b900dbb633304182e174aec362203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Greg Schlomoff <gregschlom@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 03eccad2 2022-10-18T10:39:53 Tests: Add reduced crashing shader test Reduced case of a shader that crashes an app during SPIR-V compile. Test: GLSLTest_ES3.NestedPowFromUniform Bug: b/217922015 Change-Id: I8d0ccd8b2c4f4e8e51ac39c9dbfaafbf48423157 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965051 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev fec93f40 2022-10-14T00:00:00 GL: Support clip and cull distance extensions Use EXT_clip_cull_distance on OpenGL ES to expose APPLE_clip_distance; use ARB_cull_distance on OpenGL to expose EXT_clip_cull_distance. Added disableClipCullDistance OpenGL workaround. Bug: angleproject:4452 Change-Id: I458cad29c10b9d9193c5233e24bac53361ba104e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956075 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares 968041b5 2022-08-19T12:11:23 Metal: Optimized BufferSubData per device Adds a staging buffer path which means there are 4 paths for bufferSubData. 1. direct copy * get a pointer to the buffer * copy the new data to the buffer * if the buffer is managed, tell metal which part was updated 2. use a shadow copy * copy the data to a shadow copy * copy the entire shadow to a new buffer * start using the new buffer 3. use a new buffer * get a new buffer (or unused) * put the new data in the new buffer * blit any unchanged data from the old buffer to the new buffer * start using the new buffer 4. use a staging buffer * get a staging buffer * put the new data in the staging buffer * blit from the staging buffer to the existing buffer. Further, there are 3 types of memory storage modes. Managed, Staged, Private. Based on the GPU type different storage modes and different paths in different sitatutions are more performant. So, add feature flags to select paths by GPU. Bug: angleproject:7544 Change-Id: I741dd1874201043416374194bd2001ded8dbd9b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3842641 Reviewed-by: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Shahbaz Youssefi eaa71709 2022-10-14T11:47:07 Vulkan: s/ContextVk/Context in pipeline creation With VK_EXT_graphics_pipeline_library, pipeline creation may happen on a thread. This change prepares the interface such that only a vk::Context is needed, instead of ContextVk. Bug: angleproject:7369 Change-Id: Ib7e9e7e140e27a4af71bffee069c88e3d7f47dfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956935 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 19fb11b6 2022-10-14T11:12:20 Vulkan: Merge warmed up compute cache into renderer It was done for graphics, but was accidentally missing for compute. Bug: angleproject:5881 Bug: angleproject:7629 Change-Id: I28a4c2e38b07b08e1636b443f2c0963130965ebb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956496 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuxin Hu c22f091d 2022-09-29T18:58:33 Replace Hard-Coded egl image attribs This change is adapted from https://crrev.com/c/3838866 Added two hash maps to track below information: EGLImage* --> EGLint* attrib TextureID --> EGLImage* During the CaptureShareGroupMidExecutionSetup, when we iterate through all the textures the app created, if the texture is bound to External target, we will refer to the hash map TextureID --> EGLImage* to find the EGLImage* pointer, and then use the result as the key to refer to the other hash map EGLImage* --> EGLint* attrib to find the attributes used to create that EGLImage object. We can then use the attributes to populate eglCreateImage or eglCreateImageKHR calls in the trace calls. Bug: angleproject:7570 Change-Id: I729de4ddea59242ccbe6243e036451f290545185 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3928212 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 9b5fff82 2022-10-05T21:56:00 Vulkan: Emulate shader stencil export for MSRTT The MSRTT emulation code had one corner case issue that could lead to performance and memory inefficiencies. That is when stencil needs to be unresolved and VK_EXT_shader_stencil_export is not supported. This change adds a path to emulate VK_EXT_shader_stencil_export and removes this inefficiency. This should help Chromium on older Android devices that lack both this and the recent VK_EXT_multisampled_render_to_single_sampled extensions. Chromium frequently breaks the render pass (crbug.com/1336981), which easily leads to this situation. Bug: angleproject:4836 Change-Id: Ifceec43f7f3807b7e32f4b379edcd4351ae76414 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935892 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 76f377c5 2022-06-17T16:05:16 Vulkan: Break renderpass when switch from query to non-query getQueryResult will wait for query result to be available, which means a potential CPU bubble if the result is not yet available. On tiler GPUs it will at least wait for renderpass to complete. Usually query enabled draws are very tiny (usually just draw a point to see if it is occluded or not), and query disabled draws are expensive. Some apps do issue a glFlush when switch from query draw to non-query draw, but app like dead_by_daylight does not issue such flush. In order to reduce the bubble, this CL ends renderpass and issue a flush when we switch from query enabled draws to non-query enabled draw so that the result will be available much earlier, this reduce the CPU bubble. This result in dead_by_daylight frame time improves from 5.45ms to 3.5ms (35% improvement). Bug: b/250706693 Change-Id: Ia3a32a9fb336e6f256809b3cad83f61a45415fb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931739 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Solti 496b3532 2022-10-07T15:49:08 fix typo Bug: None Change-Id: Ieca7fcd5b8172ad16cc73f453f6e2e2f29ae6016 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3939221 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi c19ec948 2022-08-23T10:43:59 Vulkan: Implement imageless framebuffers * Added the attachment image and create info objects to be used for imageless framebuffers created in getFramebuffer(). * New helper class for framebuffers in RenderPassCommandBufferHelper: MaybeImagelessFramebuffer, which includes a framebuffer object, if the framebuffer is imageless, and the image views. This is to make sure that the args for render pass begin info will be correctly set up according to the status of the used framebuffer. * Refactored the collection of attachments in getFramebuffer() into a new function, getAttachmentsAndImagesFromRenderTargets(). It also returns their corresponding ImageHelper* objects used to create the framebuffer (from their image properties). * New struct: RenderTargetInfo; which keeps track of render targets and whether resolve image should be used for the render pass in the form of the enum class RenderTargetImage. * Added a new arg to getFramebuffer(): resolveRenderTargetIn; to use when there is a valid resolveImageViewIn. * Without using the framebuffer cache, we would require to handle the framebuffer destruction by adding it to the garbage instead of releasing it. For example, FramebufferVk::destroy() now adds mCurrentFramebuffer to the garbage. * Added new framebuffer unit tests. * Added tests where two textures with different attributes are bound to the same framebuffer before drawing, one after another. * Added test where a blit occurs from a multisample texture into a non-zero level of a resolve texture, each bound to a separate FBO. * Added a new perf test to compare performance for enabled imageless framebuffers vs disabled. (Credit: cclao) Bug: angleproject:7553 Change-Id: Iacdbd73aaa01cbb0e37abf01ae4892bdfdd4b12f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827644 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 4ebdac79 2022-08-29T16:25:46 Vulkan: Ensure we sync the draw FB before beingQuery. Bug: chromium:1354271 Change-Id: I5fe3649d9d39de37d0a59c80a4f31a17d1a72838 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863145 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Chris Dalton 2d31fe98 2022-09-22T21:04:22 Implement PLS on Apple Silicon Implements a subset of EXT_shader_framebuffer_fetch in the Metal translator that is sufficient to support pixel local storage. Metal's "programmable blending" feature is available on all Apple family GPUs beginning with version 2. Support for non-Apple GPUs will come later via readWrite textures, which can also be coherent by annotating them with [[raster_order_goup(0)]]. Bug: angleproject:7279 Change-Id: Ic74f6c0d21e87eb919e1f487163388d08d126857 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3916794 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Gregg Tavares <gman@chromium.org>
Shahbaz Youssefi 13195f8a 2022-10-05T11:17:35 Vulkan: Fix missing input attachment usage on MSRTT When combined with advanced blend (or framebuffer fetch for that matter), MSRTT attachments could be used as input attachments. This change fixes the missing usage bit. Bug: angleproject:7739 Change-Id: I2190e4a6e534e120357dd68189fb9de07b6c54fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3936444 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Chris Dalton b5514bb2 2022-09-21T20:47:00 Support pixel local storage on ES 3.0 Now that the application-facing API is implemented, we don't have to rely on ES 3.1 anymore. Expose and test the extension on ES 3.0. Bug: angleproject:7279 Change-Id: I5635620b9088201c20bafd283813092a329225d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Jamie Madill 5b3781ec 2022-10-03T16:09:35 Remove namespacing from all ANGLE loaders. This will make it easier to work with pure C files. Bug: angleproject:7731 Change-Id: I2fe9af486af5f339d973c9149f082eb1f2efa8c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3925426 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5d7c4eca 2022-10-02T02:27:27 Vulkan: Don't flush depth/stencil on color blit When syncing the read framebuffer for blit, deferred clears are picked up for the attachments that are not being synced. They are then redeferred so a future command would pick them hopefully as loadOp. This change improves the frame time of Pretty Derby on Pixel 6 by ~23%. Bug: angleproject:7727 Change-Id: Ie7d84c58315cd09204e5229f1ec73605d5a7f639 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931973 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1d73bad5 2022-10-01T22:50:48 Vulkan: Fix reclear of rendered-to depth/stencil An optimization drops re-clears of images to the same value. When a render pass does: - clear - render - store the "cleared" status of the image was removed because at the end of the render pass, the image no longer has the cleared value. However, this was mistakenly only done for color, but should have been done for depth and stencil as well. Bug: b/239430388 Change-Id: Ib99e0df460eaa82ce87b593276abd9b07f0a8375 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931972 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton a7dc51f2 2022-10-01T08:49:11 Add a framebuffer fetch implementation of PLS The framebuffer fetch implementation works by attaching PLS backing textures to the framebuffer, and then rewriting PLS uniforms as "inout" fragment variables. The compiler's existing machinery takes it from there and makes it work on GL and Vulkan, and soon Metal. EXT_shader_framebuffer_fetch is now the preferred backend for pixel local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent if shader images can't be coherent. This is especially interesting for Vulkan, since noncoherent framebuffer fetch is possible without any extensions. Bug: angleproject:7279 Bug: angleproject:7683 Bug: angleproject:7684 Bug: angleproject:7724 Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Hailin Zhang 836cc5e2 2022-09-09T22:06:22 Vulkan: add etc to bc compute transcoding. use compute shader to transcode etc format to bc format. Bug: b/243398683 Change-Id: Idbd0820a2df8d92fe690055dae2933bc559e9bfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888501 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Gert Wollny 943d71e1 2022-08-11T10:17:06 gl_test: add a test to capture/replay MEC with EGL images Bug: angleproject:7564 Change-Id: I1cb84c5bccd20b5614ddd400797f112138f8c200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3826162 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Constantine Shablya ff7aa214 2022-09-29T19:56:28 GL_PALETTE* sampling Implement GL_PALETTE* formats by decoding them into a R8G8B8A8_UNORM image at load time. Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*" Bug: angleproject:7599 Bug: angleproject:7688 Bug: angleproject:7710 Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Yuxin Hu 053c6a06 2022-09-20T15:17:28 Vulkan: Add more tests for attachmentless framebuffer This CL adds below test scenarios for attachmentless framebuffer: 1. Create first attachmentless framebuffer with larger size, and create second attachmentless framebuffer with smaller size. 2. Create an attachmentless framebuffer with smaller size, and grow its default width and height. 3. Create an attachmentless framebuffer with larger size, and shrink its default width and height. 4. Create an attachmentless framebuffer with larger size, given it an attachment with a medium size, and shrink its default width and height. This CL also splits the test failure bugs on different vendor and renderer to different bug tickets. This CL addresses a bug on vulkan backend: only skip onFramebufferChange() if the framebuffer has at least one attachment, and mCurrentFramebufferDesc equals to priorFramebufferDesc. Otherwise in test scenario 2 and 3 above, we will use the wrong scissor size, because the FramebufferDesc remains the same before and after changing the default width and height, and we will wrongly skip onFramebufferChange() where we update scissor area to match with the new default width and height. Bug: angleproject:7666 Bug: angleproject:7697 Bug: angleproject:7699 Bug: angleproject:7700 Bug: angleproject:7705 Change-Id: Ieb143b27f8c1a229dab8f43d0a16e3e871185941 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3908332 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bc447ca4 2022-09-20T22:38:16 GLES1: Move lighting to vertex shader In the spec, lighting is done as part of vertex processing, and results in a new vertex color. Texturing is applied later. ANGLE however did lighting in the fragment shader. With this change, lighting is moved to the vertex shader. This fixes rendering of lit objects, as interpolation is done linearly or flat between the vertices per spec, instead of done precisely per fragment. While typically this is inferior to per-fragment lighting, it's what the spec mandates. On the dr_driving trace, this reduces the render pass time by ~20% on Pixel 6. Bug: angleproject:6201 Bug: angleproject:6644 Change-Id: I10e37df8c56c22d520a738af8f8630bc6a01ca7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3906394 Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2debd07d 2022-09-21T11:40:18 Automatically query status of features for tests Now tests can skip based on what features exist, compared to what features are explicitly asked for. For example, a test suite may override-enable a (normally disabled) feature that depends on a hardware capability. With this change, it can be skipped if said hardware capability doesn't exist. As a bonus, tests now correctly skip if the feature is overriden through an environment variable. This change also cleans up VulkanPerformanceCounterTest tests which did the same for a number of specific features. Bug: b/243398683 Change-Id: I84f026e3394eab56fd123e02bee72720c7ed94c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909789 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Gregg Tavares 7d712c47 2022-09-08T09:42:10 Metal: ProvokingVertexHelper stop using a separate cmdbuffer This simplifies the code. Without this you always need to be aware that the provoking vertex helper's command buffer might have commands in it that need to be committed before starting other operations. Bug: angleproject:7643 Change-Id: I1c73d451c12c268ecbdb6a1cd63a77c291949ef9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3884275 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Chris Dalton 8b2aff28 2022-09-12T10:27:28 Implement the ANGLE_shader_pixel_local_storage API Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and adds thorough validation and testing as outlined in the spec. This feature is still implemented entirely in the frontend, but the extension now works end-to-end with a passing test suite, and can be used externally. Over time we can start gradually moving the implementation into backends as appropriate. Bug: angleproject:7279 Bug: angleproject:7647 Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Cody Northrop 9393fd54 2022-09-13T20:06:57 FrameCapture: Ignore GetActiveAttrib Similar to how we skip glGetActiveUniform, we also need to skip glGetActiveAttrib. Attribute active status varies based on the underlying shader compiler. More aggresive stacks can find ways to eliminate them. If the application asks about attributes above GL_ACTIVE_ATTRIBUTES, a GL error is thrown, causing a trace to be non-portable. Tested with Eve Echoes and Monster Hunter Stories. Also added an end2end test that showcases a way apps ask about attributes, verified we can capture and replay it across multiple vendors now. Test: VertexAttributeTestES3.UnusedAttribsMEC Bug: angleproject:7215 Bug: angleproject:7557 Bug: angleproject:7402 Change-Id: I3c655bcead0ddb1677f8e1d49cb7d3f3c6b4feba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Constantine Shablya 79c30913 2022-09-08T03:34:25 Add GLES 1.x lighting tests These tests check pixel values produced by fixed function lighting. Test: angle_end2end_tests --gtest_filter="LightsTest.*" Bug: angleproject:6201 Change-Id: I54ff5fd34089f71e7438167607de6f150aeb56bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881463 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Shahbaz Youssefi f6a171d5 2022-09-20T16:05:20 GLES1: Fix Fog rendering The spec requires that: - The fog factor is clamped to [0, 1] - The fog only affects RGB, and not alpha Bug: angleproject:7598 Change-Id: Iaea2933b5ccfa79b7db0a3e74193b1c5c10f11e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3907881 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi ba3b4515 2022-09-15T01:06:51 Vulkan: Implement GL_ANGLE_logic_op Enabled if the logicOp device feature is available. According to gpuinfo, it's pretty much universal except for ARM. Bug: angleproject:7654 Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 81811166 2022-09-19T00:00:00 Reject GL_HALF_FLOAT_OES on WebGL 2.0 This type enum is not exposed in WebGL 2.0 contexts. Skipped OES enum testing on ES 3.0 contexts in half-float texture WebGL compatibility tests. Bug: angleproject:7668 Change-Id: I56138aa686192a873b308ba58633e6a1fc808a1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900019 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 97926f80 2022-09-15T00:10:49 GL: Implement GL_ANGLE_logic_op Enabled only on Desktop GL where logic op is available. Bug: angleproject:7654 Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 0fefbe83 2022-09-14T15:20:00 Vulkan: Do not cache the FramebufferHelper with no attachment If two FBOs don't have any attachments, and their GL_FRAMEBUFFER_DEFAULT_WIDTH and GL_FRAMEBUFFER_DEFAULT_HEIGHT are different, there is no difference in their cache key (vk::FramebufferDesc). Therefore the Vulkan backend is not able to distinguish between the two FBOs. This can create issues when we 1. create first FBO with a smaller size, renders to it 2. create second FBO with a bigger size, renders to it The second renderpass will use the FBO created in the first renderpass, because it managed to retrieve the first FBO from the cache with the same cachekey. This triggers the vulkan validation error: VUID-VkRenderPassBeginInfo-pNext-02853, saying the render area exceeds the framebuffer size. This CL fixed it by not adding the FramebufferHelper to the cache, if it doesn't have any attachment. These framebufferHelpers are cheap, without cache there should not be much performance drop. Bug: angleproject:3579 Bug: angleproject:7351 Bug: angleproject:7666 Bug: b/246334302 Change-Id: Iddecafddb042bd16401f983f9ee1a021b845d8bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891543 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 04f46f39 2022-09-12T10:15:16 Reland "Generate stubs for ANGLE_shader_pixel_local_storage" This is a reland of commit 8208e8a234d05b413d79e7a93b6a428adea41b33 In Take 2 we omit the GLenum groups PixelLocalLoadOpANGLE and PixelLocalInternalFormatANGLE. We can add these back once the extension is published and we can update Khronos's gl.xml, or else once we figure out how to make this work without updating the Khronos gl.xml. Original change's description: > Generate stubs for ANGLE_shader_pixel_local_storage > > Bug: angleproject:7279 > Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 > Commit-Queue: Chris Dalton <chris@rive.app> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7279 Change-Id: I02f42c1cfc685ed95164744108e0c185d3a7fefb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900491 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton 8c45e3c4 2022-09-15T01:07:47 Revert "Generate stubs for ANGLE_shader_pixel_local_storage" This reverts commit 8208e8a234d05b413d79e7a93b6a428adea41b33. Reason for revert: Compile failures Original change's description: > Generate stubs for ANGLE_shader_pixel_local_storage > > Bug: angleproject:7279 > Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 > Commit-Queue: Chris Dalton <chris@rive.app> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:7279 Change-Id: Ic9a232f9d722b42e615de3827ce118616f3acc71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3897425 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Chris Dalton <chris@rive.app> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Chris Dalton <chris@rive.app>
Charlie Lao 3657b0ca 2022-09-14T11:24:00 Vulkan: Add end2end test for fbo with no attachment Add a test for fbo with no attachment and then change the fbo size. There is a bug in vulkan backend that discovered with deqp tests, and this CL creates a end2end test for that. Bug: b/246334302 Change-Id: I9b70afb958cda02140bf1007b71095ee3f922e38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3893015 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Chris Dalton 8208e8a2 2022-09-12T10:15:16 Generate stubs for ANGLE_shader_pixel_local_storage Bug: angleproject:7279 Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 18f90857 2022-09-09T11:28:00 Vulkan: Use DontCare if attachment is invalidated If an attachment is invalidated, there is no need to preserve the old content. NONE means old content is still preserved, DontCare means discard old content. In this case we do want to discard instead of preserve old content. Bug: b/243711628 Change-Id: I242ac86db6993574b5627d61f7185d155beec0ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888938 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Chris Dalton 7822c9df 2022-09-10T14:17:21 Delete FramebufferPixelLocalClearValue{f,i,ui}vANGLE Instead, BeginPixelLocalStorageANGLE just accepts a buffer containing clear values. In WebGL, the clear data can be an array of Numbers. This makes the API smaller, simpler, and less stateful and bug-prone. Bug: angleproject:7279 Change-Id: I8b3fa4ae7f20ba3ad72beb01f275acf50eee803c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888960 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya d375547c 2022-08-12T15:54:39 Do not link program pipeline in glUseProgramStages 1. The commit 3a9f18f135fe82 caused a link to occur everytime glUseProgramStages is called. This is redundant since the program pipeline can be linked just before usage, thus allowing for multiple stages to be bound before linking the executable. 2. Mark PPO as a dirty object and link the PPO in dirty object handler 3. Early return if the same program is being bound to the same stage of the pipeline. 4. Added ProgramPipelineObjectBenchmark perf test that switches programs before a draw and observed following data - 1. vulkan profile - 1. wall_time before patch - 102000 ns 2. wall_time after patch - 38000 ns 2. vulkan_null profile - 1. wall_time before patch - 125000 ns 2. wall_time after patch - 52000 ns Bug: angleproject:5102 Bug: angleproject:6566 Test: ContextNoErrorPPOTest31.*Vulkan Test: ProgramPipelineTest31.*Vulkan Test: ProgramPipelineObjectBenchmark* Change-Id: Idbc2fcb4875bbd040e9ec847eb2a8f96f287173c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830170 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya a2f00721 2022-06-19T15:17:22 Vulkan: Extend bounding box when pruning updates Add support for extending the bounding box when there are updates that enclose the current bounding box. Bug: angleproject:4691 Bug: angleproject:7389 Test: Texture2DArrayTestES3.TextureArrayPruneSupersededUpdates* Change-Id: Ie7e3cc28f17213361b1be407dbb2d984865fe6bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3712897 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuly Novikov 34332f85 2022-09-13T13:54:14 Fix UninstantiatedParameterizedTestSuite errors on iOS. Some test suites are instantiated only on ES31 or Vulkan, which iOS doesn't support. Bug: angleproject:5417 Change-Id: Iea202934edb3804993dabd38f2629d4992eb2095 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3892013 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Lubosz Sarnecki 8fb77b5a 2022-09-06T14:33:40 gles1/FogTest: Add test that combines blending and fog. Add a test that draws a texture with a shadow effect by using fog and blending functionality. This fails on all ANGLE configs like ES1_Vulkan and ES1_OpenGL but succeeds on native drivers using ES1_EGL. Test: angle_end2end_tests --gtest_filter="FogBlendTest.ShadowEffect/*" Bug: angleproject:7598 Change-Id: I454735c3257e6986a6b1af1bc993a609e776419b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3876222 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 61e905af 2022-09-07T15:47:26 Move out of bounds buffer access tests under correct extension A few tests in RobustResourceInitTest are testing for out of bounds values but RobustResourceInitTest is only checking GL_ANGLE_robust_resource_initialization which does not do anything for out of bounds access. I moved them to the RobustBufferAccessBehaviorTest. Bug: angleproject:7638 Change-Id: If542ce2f1711e4b1980bf52cabfa3cff71480536 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3880833 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Gregg Tavares 526e8e64 2022-09-07T17:44:56 Fix UNSYNCHRONIZED glMapBufferRange test The test makes a buffer and puts in [red, red, red, zero, zero, zero]. It then maps the zero, zero, zero portion with glMapBufferRange(...GL_MAP_UNSYNCHRONIZED_BIT...). It writes green over the zeros, and unmaps. But, because GL_MAP_UNSYNCHRONIZED_BIT was passed in there is no guarnatee the original values have been put in the buffer yet. If they have not then the greens will be over-written. Bug: angleproject:7640 Change-Id: I7d3bf54afb01bca3cc440f998ae1fad0ce1e5e8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881166 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f99e255b 2022-09-02T10:19:46 GL: Unbind buffers after mapping them. Qualcomm drivers generate errors if a bound array buffer is mapped during a draw call even if it is not used by the draw. Bug: chromium:1345777 Change-Id: I0639caf5d74c8cbdc7245324fdcb136bd3d51b86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3871333 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Shahbaz Youssefi 1d04539f 2022-09-06T15:20:32 Fix xfb tests rendering points Some xfb tests render points and verify a coordinate away from the points is unchanged as a means to break the render pass. Due to lack of output to gl_PointSize, these tests are flaky on SwiftShader. Bug: angleproject:7625 Change-Id: I7347516bb755ace87d57df3467c59055f28f1d69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877783 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jason Macnak 80f6a63a 2021-11-11T10:40:26 Tests external image uploads with colorspace Repros of android.hardware.nativehardware.cts.AHardwareBufferNativeTests#SingleLayer_ColorTest_GpuSampledImageCanBeSampled_R8G8B8A8_UNORM_sRGB android.hardware.nativehardware.cts.AHardwareBufferNativeTests#SingleLayer_ColorTest_GpuSampledImageCanBeSampled_R8G8B8X8_UNORM_sRGB These two pass: - RGBAAHBUploadData - RGBXAHBUploadData but these two fail: - RGBAAHBUploadDataColorspace - RGBXAHBUploadDataColorspace Bug: b/205995945 Test: newly added tests Change-Id: I1a27be43ae73b08b406f8f60fd6eec3dc28d8229 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276713 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov 38a38b8d 2022-09-01T17:10:39 Revert "EndXfbAfterRenderPassClosed expectation (0,0) -> (w/2,h/2)" This reverts commit 2dc1c609dea184e5e51a8136df71ae14f4481f52. Reason for revert: Doesn't fix the issue Original change's description: > EndXfbAfterRenderPassClosed expectation (0,0) -> (w/2,h/2) > > Bug: None > Change-Id: I6a8006be39ff8b8208004f533157f27da8e7fe24 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863143 > Auto-Submit: Roman Lavrov <romanl@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: None Change-Id: Ifbb8f12798c9b5bf1f77f997302114263eceaf75 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3868935 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Roman Lavrov 2dc1c609 2022-08-29T15:31:56 EndXfbAfterRenderPassClosed expectation (0,0) -> (w/2,h/2) Bug: None Change-Id: I6a8006be39ff8b8208004f533157f27da8e7fe24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863143 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Chris Dalton d0fad24c 2022-08-30T23:24:06 Add noncoherent PLS tests Coherent pixel local storage is so widely supported now that we have a testing gap on the noncoherent version. This change adds backend features to disable the extensions we use for fragment synchronization and tests that disable them. Bug: angleproject:7279 Change-Id: If71a1a1016922cb9e3b68024dd2616483c700395 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866163 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao c6ad305c 2022-08-25T11:53:46 Vulkan: No depth load/store if depthFunc==ALWAYS/NEVER && mask==FALSE If depthFunc is set to always or never pass with depthMask disabled, and the entire render pass is drawing with that state, then there is no need to load or store depth value. Bug: b/243711628 Change-Id: I71d470bda49abc48a4a6e20895b7e056c33fa33a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858143 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 7428369a 2022-08-29T17:59:38 Vulkan: Use macros for load/store Op check Use macro instead of inline function for result check so that the correct line number gets print out for the failed check. Bug: b/243711628 Change-Id: I1141f6a63fd01bb9fe0cf5c06b81b378e8acc08e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3864347 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 00411e2c 2022-08-25T00:00:00 Support provoking vertex state query When ANGLE_provoking_vertex is enabled, glGetIntegerv should accept GL_PROVOKING_VERTEX parameter name. Bug: angleproject:2829 Change-Id: I6316de2c6b4cdbf4365df3ffb88f75c4b095f99c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858264 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 70c434b2 2022-08-29T17:09:23 Check max shader storage blocks support in test If the shader source code uses shader storage buffer objects, we need to check the corresponding GL_MAX_*_SHADER_STORAGE_BLOCKS is at least of size 1. Bug: angleproject:7583 Change-Id: I7f0e537e4dcfca8414cccb0088be8d34735633d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 64f41972 2022-08-25T11:16:23 Use canonical gl.xml and update enum to string function. This replaces our copy of gl.xml with the upstream canonical copy. Note that one patch is required before we can remove ANGLE's copy: https://github.com/KhronosGroup/OpenGL-Registry/pull/538 Because the upstream version uses a new method of enum groups, we also update our enum-to-string generator to use the new groups. This new code includes many more enums and groups in the mapping. Bug: angleproject:6461 Change-Id: I1c0ab44c36afce8db04c9661b377bbe5762c913e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sunny Sachanandani 32072905 2022-08-25T15:17:13 d3d11: Support rendering to GL_TEXTURE_2D target for YUV images YUV D3D11 texture plane EGLImages can be bound to TEXTURE_EXTERNAL_OES, but don't support rendering because ExternalImageSibling11::IsYUV() returns true. While it might appear that IsYUV() should return true for YUV D3D11 textures, the EGLImage siblings are actually for individual planes which are R/RG 8/16 and they can indeed be bound as render targets if we just return false for IsYUV(). This CL makes IsYUV() return false and adds a test for rendering to YUV EGLImages. Bug: angleproject:7610 Change-Id: I6c95a9521448e83a53153c1efaca70bd73e49818 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856660 Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Solti b9df3551 2022-08-15T17:42:53 update CopyTextureCHROMIUM to match Chromium Overview: This CL makes the validation of *CopyTextureCHROMIUM* and *CopySubTextureCHROMIUM* in ANGLE behave consistently with CHROMIUM. The new behavior is: ``` INVALID_OPERATION is generated on ES 2.0 if <sourceId> refers to an external texture (OES_EGL_image_external), <destId> refers to a texture with an integer-type internal format, and the underlying context does not support OES_EGL_image_external_essl3. ``` Tests: ===== CopyTextureCHROMIUM ===== add a test in ES 2.0 to test the API with the error case. ===== CopySubTextureCHROMIUM ===== add a test in ES 3.0 to test the error case. in ES 2.0, the error case cannot happen because "glTexImage2D()" doesn't support integer formats - ran all CopyTextureTest on gLinux: ```autoninja -C out/Debug && xvfb-run out/Debug/angle_end2end_tests --gtest_filter=*CopyTextureTest* --verbose``` - ran all CopyTextureTest on Android test phone: ```autoninja -C out/Android && out/Android/angle_end2end_tests --gtest_filter=*CopyTextureTest* --verbose``` Bug: angleproject:4228 Change-Id: I1cb77c72750add5f399013d3d30eed7acf8d0a50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3826166 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu ac2aeccd 2022-08-25T17:43:43 Check GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS in test If the vertex shader uses shader storage buffer objects, we need to check GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS is at least of size 1. Bug: angleproject:7185 Change-Id: I98d83f9f0cc30e92fdcaee15541fdde96652b38e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 2d48a370 2022-08-26T11:11:19 Vulkan: Support passthrough of colorspace attributes On Android, the EGL loader supports and implements the necessary functionality for the following colorspace extensions - 1. EGL_EXT_gl_colorspace_display_p3 2. EGL_EXT_gl_colorspace_display_p3_linear 3. EGL_EXT_gl_colorspace_display_p3_passthrough 4. EGL_EXT_gl_colorspace_scrgb 5. EGL_EXT_gl_colorspace_scrgb_linear Add support for "EGL_ANGLE_colorspace_attribute_passthrough" extension that allows vendors that support wide color gamut to passthrough colorspace attribute values to the underlying Vulkan implementation to be used during VkImage creation. Bug: angleproject:7319 Test: PbufferColorspaceTest.CreateSurfaceWithColorspace* Change-Id: Ibd78bb5fea4ede394f4dc5027c1d4a730746f2ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3855048 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 320bfde0 2022-08-22T00:00:00 Hide emulated ETC2/EAC formats from WebGL contexts In addition to not exposing the dedicated ANGLE-specific extension name, do not add these formats to the internal formats table. Bug: angleproject:7601 Change-Id: I2e3fdd99129823b8092bfa35cb95023ae5008edd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3853591 Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Chris Dalton 51de3837 2022-07-28T00:05:54 Enable PLS on D3D Bug: angleproject:7279 Change-Id: Ide498e6ebadc5cd567dc64cd1efed52e777aa32e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3790473 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Eddie Hatfield 5317b778 2022-08-23T08:58:04 Enable desktop GLSL for desktop GL frontend Bug: angleproject:7533 Change-Id: I91bd0c217880b05683b86449a9211b9844575ebc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3850471 Commit-Queue: Eddie Hatfield <eddiehatfield@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yiwei Zhang 41c01134 2022-08-23T06:00:04 Extend the image test to verify RGBX AHB and GL_RGB upload This changes updates the RGBXAHBImportThenUpload test to do texture upload to the right side and adds a new helper to validate the render result on both sides to check the upload respects the GL_RGB channels. Bug: b/238460927 Test: ImageTestES3.RGBXAHBImportThenUpload Change-Id: I61723e7db99dab78b7828b783bb7cdf062f39ad9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3849462 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya b32091b4 2022-08-17T16:00:02 Vulkan: Bug fix related to pre-rotation code Account for possiblity that the draw and read surfaces are different when querying pre-rotation information. When updating mCurrentRotationDrawFramebuffer and mCurrentRotationReadFramebuffer, make sure to query pre-rotation information from current draw and read surfaces. Bug: angleproject:7581 Test: FramebufferTest_ES3.BlitWithDifferentPreRotations* Change-Id: Ibe7a2450907e53aa5c33e13cff00059ab2f6602e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3836491 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi 952d6e8f 2022-08-21T21:51:03 Vulkan: Workaround ARM driver bug with dynamic vertex strides According to ARM, vkCmdBindVertexBuffers2EXT is broken when more than one attribute binding is involved. In this change, the vertex strides dynamic state is avoided altogether on ARM. Bug: fuchsia:107106 Change-Id: Ie41fc07037083214d2dc99e4ed062485384911c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3844640 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9a258281 2022-08-17T17:47:22 Fix submit-count perf counter test on ARM On ARM, the preferSubmitAtFBOBoundary feature causes extra submissions that need to be taken into account. Bug: chromium:1337538 Change-Id: Id545ee3e65fc943aff51ea3721e9c19bc0afd4a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3835168 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Eddie Hatfield 955adb77 2022-08-12T10:14:48 Cache compiled shader By storing the compiled shader in the blob cache, the time to recompile the same shader is reduced. Based on work by <hckim.kim@samsung.com> Bug: angleproject:7036 Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 213a1ee6 2022-08-16T12:44:35 Vulkan: Enable VK_EXT_primitives_generated_query Added a test to make sure PGQ works with indirect draws too. Bug: angleproject:5430 Change-Id: Ic91e11906ca34c4f9a50f3442709e544f7f6744c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3826165 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Faye Zhang 4c941149 2022-08-12T11:42:07 External Texture Support In MEC Bug: angleproject:4964 Change-Id: I5cfbadf515a30fb20d75b2d745fdecdafa12268f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812378 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Faye Zhang <ffz@google.com> Commit-Queue: Faye Zhang <ffz@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Kyle Piddington 58392791 2022-04-07T16:14:12 Translator: Fix crashes with monomorphizing loops Monomorphize functions crashes when trying to deep-copy a while loop, and a continue statement. Null check these values before performing a copy, as this is still valid AST syntax. Bug: angleproject:7190 Change-Id: I822c0aa062ed844f86aa2b603899d73cbd48255e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573079 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 4a636cdd 2022-07-20T22:44:30 Require all PLS formats to consume exactly 4 bytes of storage D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats. EXT_shader_pixel_local_storage explicitly states that all PLS variables consume exactly 4 bytes. ESSL images can only have both read and write access if their format is r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it was a huge source of bugs.) There is a large precedent for only supporting 4 bytes of storage in the capabilities we use for PLS, so this CL removes support for all PLS storage formats that are not 4 bytes. It also implements an "R32" mode for PLS, that does manual packing and unpacking of r32* image formats. If the application wants larger formats, it can always define multiple PLS planes and piece them together. Next up we ought to be able to support rg16* types with more packing/unpacking. With aliasing gone, and with a bit of tweaking, the PLS tests now pass on the Pixel 4 GLES bot. Bug: angleproject:7279 Bug: angleproject:7388 Bug: angleproject:7524 Bug: angleproject:7527 Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>