|
55e57f96
|
2018-09-18T11:32:43
|
|
Remove some redundant dirty bits notifications.
These were already being signaled in the front end.
Bug: angleproject:2763
Change-Id: Id78d3d764e80e687c29c08395b59048d314bfbe2
Reviewed-on: https://chromium-review.googlesource.com/1204490
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c55aefe3
|
2018-08-28T19:59:00
|
|
ES31: Support atomic functions on D3D11 - Part III
This patch is the third one to support atomic functions on D3D11.
In this patch we enable support for atomic function returns outside of
assignments (e.g. part of arithmetic operations or to index into arrays) and
when used directly initialize a variable.
Note that we are still missing the functionality to be tag loops with
[allow_uav_condition] as required by InterlockedCompareExchange.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1
Reviewed-on: https://chromium-review.googlesource.com/1208317
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
799da6d1
|
2018-09-21T15:10:57
|
|
Revert "D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers"
An increased crash rate in rx::NativeWindow11Win32::createSwapChain has been
seen around the same time as this patch landed. Speculatively reverting.
BUG=887403
This reverts commit a49f60fee74dfa1caed41ca2e010bc273a6c12cd.
Change-Id: Id1b08efbf47196f17f4a5e509a29f7d628b07b49
Reviewed-on: https://chromium-review.googlesource.com/1238884
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9d84ccba
|
2018-09-12T18:09:02
|
|
Vulkan: renderer->finish() before reading buffers.
Have to call renderer->finish() before reading a buffer otherwise you can
get stale data.
Enable IndexBufferOffsetTest.UInt8Index/ES2_VULKAN which now works.
Disable LineLoopTest.LineLoopUShortIndexBuffer/ES2_VULKAN which stopped
working on Windows with Intel GPU.
BUG=angleproject:2659
Change-Id: I1e21b0e1dacd3368923caf18e767e34ab696eef6
Reviewed-on: https://chromium-review.googlesource.com/1227032
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ab5fb5ed
|
2018-09-18T17:23:28
|
|
Reland "Support EXT_blend_func_extended in the GLES2 context"
This re-lands EXT_blend_func_extended implementation. A lot of the
implementation has been rewritten on top of changes that have been
done since the last attempt.
For now we only expose the extension on desktop GL. To support GLES,
we'd need to investigate what's the most robust way to handle the
compiler output and make the binding of the fragment outputs
conditional.
The extension is disabled on AMD and Intel because of test failures.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I619ae3162769b90aad095ddec158ce6c57a114a8
Reviewed-on: https://chromium-review.googlesource.com/1233713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
38fe6840
|
2018-09-19T07:20:00
|
|
Remove secondary Texture rendering loop check.
This check was not used. It applied only to rendering Feedback Loops.
The behaviour is undefined in non-WebGL and for WebGL we have a
separate validation check.
Also update the feedback loop tests to ignore the current GL states.
This change is based on feedback from the OpenGL ES working group.
Bug: angleproject:2763
Bug: chromium:763695
Change-Id: I9882b4f9af2d43fc7b5604ff36dadcc79dfd378f
Reviewed-on: https://chromium-review.googlesource.com/1228373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0131ff40
|
2018-09-20T13:20:50
|
|
Fix using a large vertex attrib divisor on D3D11
A divisor >= 256 used to trigger an assert on the D3D11 backend since
it couldn't fit into the input layout cache. Increase the space
reserved for the divisor in the input layout cache to make sure that
the correct input layout will get used and to fix the assert.
BUG=angleproject:2832
TEST=angle_end2end_tests
Change-Id: I34eead6c4e8c4fea379bbafc8670b4e32a5b633b
Reviewed-on: https://chromium-review.googlesource.com/1236293
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e25b8006
|
2018-09-20T13:39:49
|
|
Move sampler sync out of syncProgramTextures.
We only need to call the syncState for samplers when they are dirty.
Also includes changes to refactor out the sampler sync in GL. Adds
observer bindings so sampler sync is handled correctly in resource
sharing scenarios.
Bug: angleproject:2763
Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848
Reviewed-on: https://chromium-review.googlesource.com/1227797
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a977acc8
|
2018-09-19T12:46:05
|
|
ES31: Support translating textureGather into HLSL - Part I
This patch is the first one in the series of supporting GLSL texture
function textureGather/textureGatherOffset on D3D11.
According to ESSL 3.1 SPEC (Chapter 8.9.3, Page 130), the definition
of textureGather on sampler2D is:
gvec4 textureGather (gsampler2D sampler, vec2 P[, int comp])
The parameter "comp" is optional, and if it is specified, the value
of "comp" must be a constant integer expression with a value of 0, 1,
2, or 3, identifying the x, y, z, or w postswizzled component of the
four-component vector lookup result for each texel, respectively. If
comp is not specified, it is treated as 0.
According to the definition above, textureGather is equivalent to
Texture2D.Gather[Red|Green|Blue|Alpha] in HLSL, where we can use a
switch-case expression to choose the right HLSL texture function.
The features listed here will be implemented in the following patches:
1. Support textureGatherOffset
2. Support textureGather[Offset] on isamplers and usamplers
3. Support textureGather[Offset] on textures when swizzle is on
4. Support textureGather[Offset] on shadow samplers
BUG=angleproject:2826
TEST=dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.*
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.*
(without texture_swizzle)
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.*
(without texture_swizzle)
Change-Id: Iff2ed4f8b65dad613cb0bafdfd19f8f0528e832c
Reviewed-on: https://chromium-review.googlesource.com/1232980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4ce287e0
|
2018-09-20T13:20:31
|
|
Change the name of the opt'ed-in app from maps to cubey.
Since this is about to be used for the Q release, and we haven't
receieved permission from the maps team to opt-in their app, we'll
switch to our team's test app.
Bug: angleproject:2794
Change-Id: Idbda050b1130c359cda68066f187aadeb8e949b5
Reviewed-on: https://chromium-review.googlesource.com/1236658
Commit-Queue: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
52ea4970
|
2018-09-19T08:58:58
|
|
Vulkan: Enable a few BufferDataTests.
These are already passing.
Bug: angleproject:2644
Change-Id: Iac3452547e319a709e010431eb8a45f5523bb5f7
Reviewed-on: https://chromium-review.googlesource.com/1235653
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d511948b
|
2018-09-18T11:32:42
|
|
Use FastVector in angle::Subject.
This improves object binding performance. We no longer need to check
two containers when manipulating the bound subjects/observers.
Bug: angleproject:2763
Change-Id: I0ccb2e76be47bd8a28fba5a0c3eff857aa166bb7
Reviewed-on: https://chromium-review.googlesource.com/1227795
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
20c01390
|
2018-09-19T15:43:28
|
|
Fix FastVector::resize when count < size.
Also update a test to trigger the bug.
Bug: angleproject:2763
Change-Id: I8e6735320a34dcc4cc8beee1b7a22b768912f24f
Reviewed-on: https://chromium-review.googlesource.com/1234338
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dbce1f89
|
2018-09-19T15:32:17
|
|
Fix trying to clear nonexistent FBO attachments
The D3D11 backend used to crash to a null pointer dereference if a
glClearBuffer call was done on a nonexistent depth or stencil
attachment. Validate for these conditions so that the backend can't
crash in this case.
BUG=angleproject:2827
TEST=angle_end2end_tests
Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244
Reviewed-on: https://chromium-review.googlesource.com/1233675
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf7cfbea
|
2018-09-19T03:56:20
|
|
Re-land "Add FastVector for simple dynamic vector cases."
Re-land fixes memory leak and adds inline to a few more methods.
This optimized vector keeps an initial fixed size storage but has
unbounded growth like a normal std::vector. It operates like a
FixedVector initially but then switches the storage to an allocated
pool when the element count exceeds the array limit.
This gives fast performance in the small case since no dynamic
allocation is needed. It also handles the "slow" big case.
Bug: angleproject:2763
Change-Id: Ib3cc7b652a14ed346528bf15820023ab0b5317ce
Reviewed-on: https://chromium-review.googlesource.com/1233453
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
2ec817bb
|
2018-09-19T07:55:38
|
|
Remove writeResource down readPixels path
This is not needed and results in creating an empty command buffer.
Bug: angleproject:2818
Change-Id: I06e5542cb3cd819c18758c909b8fcb624b074874
Reviewed-on: https://chromium-review.googlesource.com/1232981
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
2c8f0845
|
2018-09-12T14:44:55
|
|
Add ANGLE_multiview_multisample
We add a novel multiview multisampling extension that includes the
requirement to explicitly resolve the multisampled framebuffer. The
explicit resolve is much more straightforward to implement on top of
OpenGL and D3D11 than implicit resolve found in the native extension
OVR_multiview_multisampled_render_to_texture. It also has predictable
performance characteristics.
The extension allows multiview drawing to 2D multisample texture
arrays and is now enabled on both the GL backend and the D3D11
backend. The implementation is fairly simple, as it involves just
small changes in validation to allow multisampled framebuffer
attachments. The multiview rendering logic is exactly the same
regardless of whether multisampling is enabled.
For the most part the same tests are used to test both multisampled
and non-multisampled rendering. The tests will use a different
framebuffer setup depending on the test param. They resolve the
multisampled framebuffer to a non-multisampled framebuffer prior to
any readbacks from the framebuffer.
Some of the tests are adjusted so that they have the correct sub-pixel
positioning of multisampled quads, so there won't be any pixels that
would be just partially covered.
The tests don't have any tolerance for partially covered pixels - if
we find any platforms where the tests run into a sub-pixel positioning
corner case, tolerance may need to be added later.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d
Reviewed-on: https://chromium-review.googlesource.com/1221214
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5c72f28d
|
2018-09-18T17:03:59
|
|
Remove unused include global_state.h from validationEGL.cpp.
Bug: angleproject:2825
Change-Id: I34a7c520d31cf0a9321d5599046159ef9bf58be5
Reviewed-on: https://chromium-review.googlesource.com/1232973
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dc8fb937
|
2018-09-19T01:35:59
|
|
Revert "Add FastVector for simple dynamic vector cases."
This reverts commit 4d45e7dc7553b071b0c2a054bdb59bfd844012fe.
Reason for revert: Memory leak detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/101750
Original change's description:
> Add FastVector for simple dynamic vector cases.
>
> This optimized vector keeps an initial fixed size storage but has
> unbounded growth like a normal std::vector. It operates like a
> FixedVector initially but then switches the storage to an allocated
> pool when the element count exceeds the array limit.
>
> This gives fast performance in the small case since no dynamic
> allocation is needed. It also handles the "slow" big case.
>
> Bug: angleproject:2763
> Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe
> Reviewed-on: https://chromium-review.googlesource.com/1227794
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Iaec76244cc736a8469b80bfc8534fb0fd6c49e11
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1232978
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
99118c1c
|
2018-09-10T16:28:51
|
|
Improve dirtybits for compute
For D3D11 backend, dirtybits are used to sync and update state
for compute.
For GL backend, mProgramUniformBuffersDirty,
mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly
applied.
Bug: angleproject:2814
Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f
Reviewed-on: https://chromium-review.googlesource.com/1215245
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
a155bacf
|
2018-08-16T15:26:39
|
|
ParallelCompile: Parallelize shader translation
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4d45e7dc
|
2018-09-18T11:32:41
|
|
Add FastVector for simple dynamic vector cases.
This optimized vector keeps an initial fixed size storage but has
unbounded growth like a normal std::vector. It operates like a
FixedVector initially but then switches the storage to an allocated
pool when the element count exceeds the array limit.
This gives fast performance in the small case since no dynamic
allocation is needed. It also handles the "slow" big case.
Bug: angleproject:2763
Change-Id: I9c002b205bd4ac9fc171d1fdc42bc8ea5fe8dabe
Reviewed-on: https://chromium-review.googlesource.com/1227794
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
80efe08d
|
2018-09-18T06:38:07
|
|
Log Renderer string on Android displays.
This adds a custom logging step to DisplayAndroid and DisplayVkAndroid.
It's easiest to add to these two classes since we have no common info
logging code and other platforms may not want startup spam. It would
also be possible to put this into debug info hooks.
Bug: angleproject:2823
Change-Id: I12a1ea9e27880648d8a73a9e3faa56f318620cbe
Reviewed-on: https://chromium-review.googlesource.com/1230273
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
fcfd3382
|
2018-09-15T22:30:50
|
|
More binding inlining.
Slight performance increase in binding related tests.
Bug: angleproject:2763
Change-Id: I4d14177adab678d596cd34b8f1b99f5309f017f0
Reviewed-on: https://chromium-review.googlesource.com/1227793
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0fdb956d
|
2018-09-17T17:18:43
|
|
Re-land "Inline and micro-optimize more for perf tests.""
Re-land fixes memory leaks.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7
Reviewed-on: https://chromium-review.googlesource.com/1229033
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
95277a30
|
2018-09-06T20:12:56
|
|
ES31: Add DispatchComputeIndirect support for D3D11
BUG=angleproject:2270
TEST=angle_end2end_tests.ComputeShaderTest.DispatchComputeIndirect/ES3_1_D3D11
Change-Id: I29bd888ce1e7e3e09b5635699a36164cd97cd7de
Reviewed-on: https://chromium-review.googlesource.com/1209563
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
89652a35
|
2018-09-17T17:18:30
|
|
Fix AndroidManifest package name
Cannot have package name with 'google' in it, it is not dependent
on Google, ANGLE is an open source project.
Bug=angleproject:2418
Change-Id: If69be10b2d60789d0cce30b631249927026c5c0e
Reviewed-on: https://chromium-review.googlesource.com/1229434
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
98a3e078
|
2018-09-17T19:40:04
|
|
Revert "Inline and micro-optimize more for perf tests."
This reverts commit 57ff6f95f143bd65a0c3d12d64773f274b9935f4.
Reason for revert: Memory leaks detected during roll in https://ci.chromium.org/p/chromium/builders/luci.chromium.try/linux_chromium_asan_rel_ng/100284
Original change's description:
> Inline and micro-optimize more for perf tests.
>
> Using a custom array instead of std::vector speeds up the resource
> manager. One reason is because calls to size() are implemented in many
> implementations as a difference between two pointers. This sub size
> implementations are slower than storing a simple size variable in a
> custom class.
>
> Also includes more inlining of hot spots functions.
>
> Also includes a small unit test class for ResourceMap. And an unrelated
> but small test fix for TextureLimisTest. Also a small unrelated fix for
> a Transform Feedback test.
>
> Increase the scores of the draw call perf test with texture and buffer
> bindings and the buffer binding perf test.
>
> Bug: angleproject:2763
> Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
> Reviewed-on: https://chromium-review.googlesource.com/1171510
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Ie047289c9bf23a842c3cbb9692c811da0534991c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2763
Reviewed-on: https://chromium-review.googlesource.com/1228893
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a49f60fe
|
2018-08-20T16:03:06
|
|
D3D11: Resolve multisampled EGL surfaces at eglSwapBuffers
Support for multisampled EGL surfaces was added in
151d5de (2017-04-13, "Enable MSAA for texture client buffers")
but the resolve step was missing because it was not needed for
EGL_ANGLE_d3d_texture_client_buffer. However, when using MSAA
with a regular EGL surface then resolving is required to get
an antialiased image.
Please note that the new test case CreateSurfaceWithMSAA does
actually not test the newly added resolve step because the
resolve is performed by the glReadPixels() call there.
So it is rather a general test if MSAA works for EGL surfaces.
TEST=angle_end2end_tests.EGLSurfaceTest.CreateSurfaceWithMSAA
Change-Id: Ieafd6877fa510d5e16c0d9c6872c31fa73efa86c
Reviewed-on: https://chromium-review.googlesource.com/1181138
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
57ff6f95
|
2018-09-14T12:44:52
|
|
Inline and micro-optimize more for perf tests.
Using a custom array instead of std::vector speeds up the resource
manager. One reason is because calls to size() are implemented in many
implementations as a difference between two pointers. This sub size
implementations are slower than storing a simple size variable in a
custom class.
Also includes more inlining of hot spots functions.
Also includes a small unit test class for ResourceMap. And an unrelated
but small test fix for TextureLimisTest. Also a small unrelated fix for
a Transform Feedback test.
Increase the scores of the draw call perf test with texture and buffer
bindings and the buffer binding perf test.
Bug: angleproject:2763
Change-Id: I41c327987db27ac45e6a62579f01e1cdc22e396c
Reviewed-on: https://chromium-review.googlesource.com/1171510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bb2f2c43
|
2018-09-16T09:47:38
|
|
Squash State dirty bits for CHROMIUM_path_rendering
Currently we limit the maximum of State bits to 64 for performance
consideration. To accommodate new ES31 states, we have to pick and
squash some existing bits which are less hot.
Bug: angleproject:2814
Change-Id: I8fc19286bbf8d8273949da8d986a8b1587fa105e
Reviewed-on: https://chromium-review.googlesource.com/1227069
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
017bda42
|
2018-09-14T18:11:50
|
|
Fix the ASSERT error
This change adds shader type checking before entering
initializeOutputVariables.
BUG: angleproject:2821
Change-Id: Ib931031f2fc187f1f2a1821a09664bbe172a5e90
Reviewed-on: https://chromium-review.googlesource.com/1226229
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
62114aae
|
2018-08-28T09:36:46
|
|
glBufferSubData: Exit early if size is zero
glBufferSubData is calling vkMapMemory with a size of zero is invalid.
Check for that and exit early if found.
Bug: angleproject:2790
Change-Id: I965badeb3aa2cec1adc24dd7ff5695f8aa3e553d
Reviewed-on: https://chromium-review.googlesource.com/1194610
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4230d484
|
2018-09-14T10:14:45
|
|
Finish fixing EGL enums.
This removes the temporary defines now that Chromium is up-to-date.
Bug: angleproject:2806
Change-Id: I8e3308d6b80e49c2b2a7a698ee5d8ad40f442475
Reviewed-on: https://chromium-review.googlesource.com/1227031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3f3b358f
|
2018-09-14T10:38:44
|
|
Vulkan: Fix cube map attachment clears and readpixels.
These were both missing the correct layer offset. Cache the layer
inside the RenderTargetVk for easy access.
Bug: angleproject:2470
Change-Id: I690dbf0702d7ec52f44ba0a9429b6ef0e51baf6b
Reviewed-on: https://chromium-review.googlesource.com/1225910
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
7f232939
|
2018-09-12T11:03:06
|
|
Run git cl format on several files.
Bug: angleproject:2763
Change-Id: Idcb8a714a6dccdff3dd953679e17a7314866a37d
Reviewed-on: https://chromium-review.googlesource.com/1214206
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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|
8a561914
|
2018-09-12T11:03:06
|
|
Pack SamplerState into small struct.
Is much faster for completeness cache checks in syncProgramTextures.
Bug: angleproject:2763
Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6
Reviewed-on: https://chromium-review.googlesource.com/1171508
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
097d3c0c
|
2018-09-12T11:03:05
|
|
Make SamplerState a contained class.
This will more easily allow us to use a cached completeness comparison
value. The cached value only gets updated on certain setters.
Bug: angleproject:2763
Change-Id: Ib80db8517560617087ae8360f7af69d6c2392b76
Reviewed-on: https://chromium-review.googlesource.com/1171507
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f0d258c3
|
2018-09-11T09:37:48
|
|
Vulkan: Emulate eglSwapBuffersWithDamage with full swap
Android expects to use eglSwapBuffersWithDamage so implement that
for Vulkan backend.
BUG=angleproject:2464
Change-Id: I8d599e70e6c8fee92b530d472dc97e3996630458
Reviewed-on: https://chromium-review.googlesource.com/1220066
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f4d429c1
|
2018-09-13T11:20:52
|
|
Fix EGL enum allocation.
The following enums had a small typo causing them to be takend from an
unused block:
EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM
EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
Fix this by temporarily defining a secondary enum. Once Chromium is
fixed upstream we can remove the temporary enum.
Reported by dan.glastonbury@gmail.com.
Bug: angleproject:2806
Change-Id: I2ce1dec0a30d5e83f2bec0ae243fd860cbcea4fc
Reviewed-on: https://chromium-review.googlesource.com/1220371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
17dff6d2
|
2018-09-13T12:03:51
|
|
Vulkan: Update LineLoopTest expectations.
One test was working but the suppression was not lifted. The other test
had no issue filed.
Bug: angleproject:2802
Change-Id: I88cd082b2edeca30ec4a8406809af749bb6ce152
Reviewed-on: https://chromium-review.googlesource.com/1200367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
16e28fd3
|
2018-09-12T11:03:05
|
|
More micro-optimization for draw call validation.
Mostly inlining checks on the hot draw call path.
Slight increase in draw call validation performance. (Up to 13%)
Bug: angleproject:2747
Change-Id: I34c4d7f412c3bca5e559e9bfb5689c0618bb7536
Reviewed-on: https://chromium-review.googlesource.com/1171506
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
526a6f6b
|
2018-09-12T11:03:05
|
|
Cache valid draw modes for draw calls.
This optimizes some of our dynamic switching. It uses packed enum maps.
Bug: angleproject:2747
Change-Id: Ibd2f9306d066f2fd9eb64c99a25668b7ba5c009c
Reviewed-on: https://chromium-review.googlesource.com/1171505
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
daab0014
|
2018-09-13T14:56:28
|
|
Test and fix robust resource init for multisampled textures
New test coverage for robust initialization of multisampled textures
is added in angle_end2end_tests. Some missing functionality that was
affecting the initialization of multisampled 2D array textures is now
fixed.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I1d9d3cd154ca2910159941fe8b1bef4ae6320bdd
Reviewed-on: https://chromium-review.googlesource.com/1224530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
44286dc8
|
2018-09-12T11:03:05
|
|
Allow an extra slot in PackedEnumMap.
This can be used for fast lookups with InvalidEnum. Will be useful
for optimizing valid primitive mode lookups.
Bug: angleproject:2747
Change-Id: I5d668863eb23d3c1eb85a775b3e9e46f25a0a335
Reviewed-on: https://chromium-review.googlesource.com/1171504
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
71bb0267
|
2018-09-12T11:09:42
|
|
Vulkan: Implement cube map render targets.
Each TextureVk now stores vectors of RenderTargetVks and ImageViews
associated with the image faces. They are initialized lazily when the
RenderTarget is queried in getAttachmentRenderTarget.
There's still one missing edge case for handling clear with the
Framebuffer when using cube maps. Also one additional test failure on
Android.
Bug: angleproject:2470
Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17
Reviewed-on: https://chromium-review.googlesource.com/1220727
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0226041b
|
2018-09-12T18:10:25
|
|
Disable some deqp depth stencil on Android vulkan.
These are suspected of causing an out-of-memory failure.
BUG=angleproject:2655,angleproject:2549
Change-Id: I92bb4290c79ae8d7b572034666ec181c50c2a587
Reviewed-on: https://chromium-review.googlesource.com/1222370
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
efbabde2
|
2018-08-29T14:37:36
|
|
Support multisample array textures on D3D11
This implements complete support for multisample array textures on the
D3D11 backend. There's a specialized TextureD3D class as well as a
TextureStorage11 class for multisample array textures that have the
bulk of the functionality.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I68116635c01cef0e48c089fd9da05a844ef2d802
Reviewed-on: https://chromium-review.googlesource.com/1216003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
85d8ee8c
|
2018-09-12T17:36:57
|
|
Revert "DEPS: Remove the need for angle_root."
This reverts commit e1777558143c6a9b14a113d7528d5e2693b0c6d9.
Reason for revert: Seems to break ANGLE roll for some reason. Reverting while it is investigated.
Bug: chromium:883135
Original change's description:
> DEPS: Remove the need for angle_root.
>
> BUG=
>
> Change-Id: I8cd41a3a9c2199bec54b022abc9694835afd1b2f
> Reviewed-on: https://chromium-review.googlesource.com/1219547
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,cwallez@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I1330b216be34ce9dd9236b8e51a7a6cc578562d7
Reviewed-on: https://chromium-review.googlesource.com/1222366
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
6c6be2ce
|
2018-09-10T14:23:57
|
|
Vulkan: add S8_UINT texture fallbacks.
Add two fallbacks for S8_UINT. Enable tests.
BUG=angleproject:2655
Change-Id: If7df23745a8de8a01d86ab6efa3bca67b5227d76
Reviewed-on: https://chromium-review.googlesource.com/1217282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
8370e6bc
|
2018-09-11T17:56:23
|
|
Rename constant to kCubeFaceCount.
This corrects the naming style for this constant variable. Also updates
many usages in TextureD3D.cpp and TextureGL.cpp.
Bug: angleproject:2470
Change-Id: I029dd98e925cabf23a4bb26467a62afe6c5bb6e0
Reviewed-on: https://chromium-review.googlesource.com/1220726
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3b1fe64f
|
2018-09-04T13:15:35
|
|
Vulkan: allow a list of fallback formats.
Allow a list of fallback formats as well as a single one in the format
map. The first supported format is used. No functional change.
BUG=angleproject:2655
Change-Id: Ica312b7899471a7a65184a6921713b79da056f31
Reviewed-on: https://chromium-review.googlesource.com/1214847
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a59ae05b
|
2018-09-11T12:48:16
|
|
Fix compilation error and memory leak
Bug: angleproject:2794
Change-Id: Iaedf83aabef6813c023b97387b35510165cb831c
Reviewed-on: https://chromium-review.googlesource.com/1220370
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2da04538
|
2018-08-24T13:59:44
|
|
Add sampler2DMSArray support to HLSL output
This is done with small adjustments to TextureFunctionHLSL. Most of
the functionality was already in place before.
This changes the categorization of sampler types in BasicTypes.h
helper functions: 2D array samplers are no longer treated as 2D
samplers, but the two categories are now entirely disjoint. This
makes TextureFunctionHLSL a little bit simpler.
BUG=angleproject:2775
TEST=angle_unittests, angle_end2end_tests
Change-Id: I84d9b56c37b1aaa01ee5921b6f17f8a78698fce2
Reviewed-on: https://chromium-review.googlesource.com/1188562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e1777558
|
2018-09-11T14:09:37
|
|
DEPS: Remove the need for angle_root.
BUG=
Change-Id: I8cd41a3a9c2199bec54b022abc9694835afd1b2f
Reviewed-on: https://chromium-review.googlesource.com/1219547
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
0d0fb43f
|
2018-09-07T17:43:32
|
|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
63aa0e5b
|
2018-09-05T16:15:46
|
|
Fix 64-bit -> 32-bit implicit conversions in libangle.
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(910,63): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex);
~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(914,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(920,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp(1080,66): warning: implicit conversion loses integer precision: 'GLsizeiptr' (aka 'long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
glVertexAttribFormat(mTestAttrib, 1, GL_FLOAT, GL_FALSE, inputRelativeOffset);
~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~
BUG=chromium:879657
Change-Id: Ic6e8e5ebc0dc5fd38c15a48a936ceafd5407bba8
Reviewed-on: https://chromium-review.googlesource.com/1208315
Commit-Queue: Will Harris <wfh@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8e9d2340
|
2018-09-10T13:29:37
|
|
Vulkan: Fix FragCoord scaling when a viewport is applied.
We were using the pivot based on the viewport dimensions which is
only valid if the viewport is the size of the framebuffer. The more
correct pivot size is actually based on the Framebuffer height.
Also updates the driver uniforms block to be a bit simpler.
Bug: angleproject:2598
Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4
Reviewed-on: https://chromium-review.googlesource.com/1214205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
480edb8c
|
2018-08-30T18:25:43
|
|
Clean up TextureStorage11_2DMultisample
This de-duplicates functionality from TextureStorage11_EGLImage and
TextureStorage11_2DMultisample. Neither of those supports changing the
associated images or image access in shaders.
Multisampled textures also cannot be compressed, so the size doesn't
need to be adjusted according to block size.
BUG=angleproject:2275
TEST=angle_end2end_tests
Change-Id: I45bc573584065bf4f528f883435fadfbd7281077
Reviewed-on: https://chromium-review.googlesource.com/1216002
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a735ee2f
|
2018-05-18T13:29:09
|
|
ES31: Support shader storage block in D3D11 compiler - Part1
This patch is the first step to implement a basic skeleton to translate
shader storage block to HLSL RWByteAddressBuffer.
In GLSL each shader storage block is just one structured block and in API side
it corresponds to a buffer range where stores the whole structure.
RWStructuredBuffer is an array-like object and can have many structured
elements. The structured element doesn't support unsized array and also have
a small limitation on the element size. So we choose RWByteAddressBuffer as
the counterpart of shader storage block in HLSL.
Due to RWByteAddressBuffer does not support using an index to reference a
specific location, we must use Load and Store to process the read/write
operation of a buffer variable. Moreover, in the compiler tree, since we
can't use variable name to get the resource value in RWByteAddressBuffer,
we have to calculate the offset of buffer variable in a shader storage block,
then call the corresponding wrapper function to get the right value.
In this patch, we only process below situations:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
The translation is like below:
// GLSL
#version 310 es
layout(local_size_x=8) in;
layout(std140, binding = 0) buffer blockA {
float f[8];
} instanceA;
layout(std140, binding = 1) buffer blockB {
float f[8];
};
void main()
{
float data = instanceA.f[gl_LocalInvocationIndex];
f[gl_LocalInvocationIndex] = data;
}
// HLSL
RWByteAddressBuffer _instanceA: register(u0);
RWByteAddressBuffer _blockB: register(u1);
float float_Load(RWByteAddressBuffer buffer, uint loc)
{
float result = asfloat(buffer.Load(loc));
return result;
}
void float_Store(RWByteAddressBuffer buffer, uint loc, float value)
{
buffer.Store(loc, asuint(value));
}
void gl_main()
{
float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex);
float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data);
}
We will do below things in the following patches:
1. Modify the intermediate tree to flatten all ssbo usages to:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
e.g.
intanceA.a +=1;
->tmp = intanceA.a;
intanceA.a = tmp + 1;
while(++instanceA.a < 16) {
}
->
int PreIncrement(out int a)
{
a += 1;
return a;
}
tmp = instanceA.a;
while(PreIncrement(tmp) < 16) {
instanceA.a = tmp
}
2. Add offset calculation for structure and array of arrays.
TODOs have been marked in the corresponding places in this patch.
3. Improve helper functions so that they can process all possible types.
TODOs have been marked in the corresponding places in this patch.
4. Process the swizzle situation.
TODOs have been marked in the corresponding places in this patch.
A possible method is to extend current helper functions like below:
*_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset)
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b
Reviewed-on: https://chromium-review.googlesource.com/848215
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
1cee0421
|
2018-09-09T17:00:21
|
|
Suppress ...shaders.builtin_variable.fragcoord_w.
Suppress dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w on
Android Vulkan.
BUG=angleproject:2808
Change-Id: Ib2dcb83bef97352e6a169c0531e2316217d9149e
Reviewed-on: https://chromium-review.googlesource.com/1215382
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
3b968053
|
2018-09-05T14:46:25
|
|
Clean up state in EGLDebugTest.
Reset the EGL error callback for the benefit of following tests.
BUG=chromium:880495
Change-Id: Idd94fe032b89b8a0fe829cb4656e4204d9d71b53
Reviewed-on: https://chromium-review.googlesource.com/1208310
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
ef6023ea
|
2018-09-06T16:24:38
|
|
Vulkan: Make ContextVk driver uniforms a dirty bit.
This makes the update lazier and won't trigger as many times during
state changes. It also makes a command buffer available during the
update so we can use barriers if necessary.
Bug: angleproject:2598
Bug: angleproject:2727
Change-Id: I23ac91c84f6b1f4bad14b3354d19402e5978791e
Reviewed-on: https://chromium-review.googlesource.com/1211730
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fb19e084
|
2018-09-06T15:39:09
|
|
Vulkan: Correct gl_FragCoord with default FBO.
The viewport flipping we use would give incorrect values. Correct
them using the same logic we do for gl_PointCoord.
Also corrects the viewport scale driver uniform. It was not being
updated after the draw framebuffer setting was adjusted.
Also corrects the naming of the replaced builtin variables so it
can't possibly conflict with a user variable.
This was affecting the OpenGL line raster emulation.
Bug: angleproject:2598
Change-Id: I843b5ac7b02160a5ec81a6f8ed2d937b0937198b
Reviewed-on: https://chromium-review.googlesource.com/1208515
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
55b03d0e
|
2018-09-07T00:15:46
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|
Fix ClearTest.RGB8WithMaskFramebuffer.
Clear all channels to known state before clearing with one masked,
so we know what to expect in the masked one.
BUG=angleproject:2674
Change-Id: Icbe58615c68e2b282a27d8f29c2f2a48fb8b1c3e
Reviewed-on: https://chromium-review.googlesource.com/1212822
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
d84b6737
|
2018-09-06T15:54:35
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|
Cache ValidateDrawStates.
This improves performance of all draw call validation. The error that
should be generated on the draw call is cached in the Context. The
cache is updated in several places.
Bug: angleproject:2747
Change-Id: I178617623731608e2e7166b53ab6489d8b742ff5
Reviewed-on: https://chromium-review.googlesource.com/1158612
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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80171923
|
2018-09-05T13:50:35
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|
Add rules file for ANGLE apk
Provide rules as an asset to the ANGLE apk.
Rules determine the conditions when ANGLE will be used by
Android applications.
Bug=angleproject:2418
Change-Id: I3b8f0c51dc12e039e8c67acbace249abd15ae961
Reviewed-on: https://chromium-review.googlesource.com/1211764
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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4d42ef39
|
2018-09-06T10:38:50
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Add A4A opt-in/out logic
This version of the code #ifdef's out the JSON-parsing code (which
dependency was not yet found). Instead, 2 in-code rules are created
and used (default and run Maps).
Bug: angleproject:2794
Change-Id: I9d8c00459d5e674035f4073ccb839fac8d4d7aa5
Reviewed-on: https://chromium-review.googlesource.com/1200375
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7ada46c9
|
2018-09-06T10:58:26
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Fix JSON cpp DEPS.
We need two repos to get jsoncpp working. First is the Chromium tree
mirror and second is the jsoncpp source itself. The Chromium version
includes only the build files and some source file overrides.
Bug: angleproject:2794
Change-Id: I0e1acaf783c5ae3935803eacdf93ffbe01f9fe4d
Reviewed-on: https://chromium-review.googlesource.com/1210562
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dff32a0d
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2018-08-28T14:35:50
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Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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155bfd11
|
2018-08-31T17:27:10
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|
Fix that same resource is bound on SRV and UAV simultaneously
This change makes sure that resource being set to UnorderedAccessView slot is
not bound on ShaderResourceView and resource being set to shader resource slot
is not bound on UnorderedAccessView.
Bug: angleproject:2768
Change-Id: I52fc5bf5e76ccf8be61c59b2195459728f95e536
Reviewed-on: https://chromium-review.googlesource.com/1201324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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73599543
|
2018-09-05T16:16:54
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|
Update update_canary_angle script.
Make it search in any output directory.
Bug: None
Change-Id: I4ea3ee70bbf051e534e97a972fcb6bbcb5ceeecc
Reviewed-on: https://chromium-review.googlesource.com/1208512
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4ab19079
|
2018-09-05T15:19:45
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Update jsoncpp DEPS.
This points to a mirror of the Chromium jsoncpp folder. The
Chromium version includes a BUILD.gn that we can use.
Bug: angleproject:2794
Change-Id: I08f34e693d547cd01caefdeddaf43ce4b4bbc29d
Reviewed-on: https://chromium-review.googlesource.com/1208510
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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79ec21c5
|
2018-09-05T12:44:19
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|
Small style guide amendments.
Bug: angleproject:1944
Change-Id: I682fa8a421bd69cfbd2a662bcc8dc9706262a0c6
Reviewed-on: https://chromium-review.googlesource.com/1207551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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750e5087
|
2018-09-05T12:32:56
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|
Update style guide.
Mention enums and static members can use CamelCase.
Bug: angleproject:1944
Change-Id: I7294418e9118d9d690f8f9c61adad9f5b819cc16
Reviewed-on: https://chromium-review.googlesource.com/1207550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cc046630
|
2018-09-04T11:58:14
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Use chromium mirror for jsoncpp
Chromium has a jsoncpp mirror that matches github and has a ninja build
config so use that instead of Android mirror.
Bug: angleproject:2794
Change-Id: I48423818817f439f3a43f5edee557deae24bf028
Reviewed-on: https://chromium-review.googlesource.com/1203940
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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3d61ac27
|
2018-08-28T16:58:55
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Vulkan: More micro-optimizations.
Inlining more methods into headers.
In total the patch series improves performance by about 60-70% in the
Vulkan draw call overhead test.
Bug: angleproject:2786
Change-Id: I70913ac6b3d5836c17c13e249950987df362f203
Reviewed-on: https://chromium-review.googlesource.com/1194883
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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9137adea
|
2018-08-27T14:22:37
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Add support for EGL_ANDROID_blob_cache
The functionality of MemoryProgramCache is divided up in two. BlobCache
is now a generic binary cache, which interfaces with the callbacks from
EGL_ANDROID_blob_cache. MemoryProgramCache handles program
[de]serialization and interacts with BlobCache.
Bug: angleproject:2516
Change-Id: Ie4328a2e56a26338e033d84f4e53a1103411937d
Reviewed-on: https://chromium-review.googlesource.com/1194285
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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913ff54d
|
2018-08-07T15:14:05
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ES31: support compute shader uniform buffer on D3D backend
BUG=angleproject:2759
TEST=angle_end2end_tests.ComputeShaderTest.UniformBuffer/ES3_1_D3D11
Change-Id: I92326c3a84f13b364aed0daf567b68f8a411ed2b
Reviewed-on: https://chromium-review.googlesource.com/1164843
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
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3e29cf31
|
2018-08-31T17:19:17
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|
Vulkan: Fix redefining TexStorage after TexImage.
This can be easily implemented via a release call.
Bug: angleproject:2651
Change-Id: I0adb3ed385284c6342716cd7c347de9966a81bab
Reviewed-on: https://chromium-review.googlesource.com/1200368
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a792193e
|
2018-08-31T17:19:18
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|
Vulkan: Enable StateChangeTest.DisablingBufferedVertexAttribute.
This was likely fixed with default vertex attribute support.
Bug: angleproject:2650
Change-Id: Ibbc19013ed8227c6fe32ae186b0fa88e5c837589
Reviewed-on: https://chromium-review.googlesource.com/1200369
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2b858c2f
|
2018-09-03T13:58:14
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|
Vulkan: More micro-optimizations to setupDraw.
Still a hotspot but much improved.
Bug: angleproject:2786
Change-Id: Ie68ff314e6c952f281b48f6d9af37b5dcd194d6a
Reviewed-on: https://chromium-review.googlesource.com/1194882
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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a153eddb
|
2018-08-31T17:19:19
|
|
Vulkan: Enable UniformTest.Sampler.
This test was fixed quite some time ago.
Bug: angleproject:2462
Change-Id: I49714dd08a5e477d72337147f83b80945a8486ee
Reviewed-on: https://chromium-review.googlesource.com/1200370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fda46aa5
|
2018-08-31T17:19:15
|
|
Vulkan: Enable GLSLTest.ScopedStructsOrderBug.
This was fixed upstream in glslang.
Bug: None
Change-Id: I21751dba101fe39f94c91de6e73853ee9ad8c8f2
Reviewed-on: https://chromium-review.googlesource.com/1200366
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bf4dc156
|
2018-08-31T17:19:15
|
|
Vulkan: Enable BindUniformLocationTest.Compositor.
This was probably fixed some time ago. Possibly due to matrix uniform
support.
Bug: angleproject:2642
Change-Id: Ic4b9524d82e6770dcba117f5c155c413074ec172
Reviewed-on: https://chromium-review.googlesource.com/1200365
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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44558e37
|
2018-08-31T17:19:14
|
|
Vulkan: Enable TextureLimitsTest.
Seems to pass possibly because of a prior bug fix.
Bug: angleproject:2654
Change-Id: I53e67bfa28e5429c51720fa71d9168d2f1cf1ece
Reviewed-on: https://chromium-review.googlesource.com/1199928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
73d15ba4
|
2018-08-31T17:19:13
|
|
Vulkan: Enable a dEQP point raster test.
This passes on the bots. It fails on 5x but passes on Pixel 2.
Bug: angleproject:2599
Change-Id: Ib71dcaf6adff104d7f70d1d6fe800e78c6778e66
Reviewed-on: https://chromium-review.googlesource.com/1199725
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d1249de0
|
2018-08-28T16:58:53
|
|
Vulkan: Optimize ContextVk::setupDraw.
This improves performance significantly in the Vulkan CPU overhead
test.
Bug: angleproject:2786
Change-Id: I911bc66a6b2d11dd3848ffa90927b314aeadfc24
Reviewed-on: https://chromium-review.googlesource.com/1194301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
30b5d84c
|
2018-08-31T17:19:12
|
|
Vulkan: Fix line width caps.
We would need to enable the wide lines feature to support non-unit line
widths. For now just disable the caps.
Bug: angleproject:2598
Bug: angleproject:2706
Change-Id: I0dd228fc2c357bdd9442c3d841be769987a53f72
Reviewed-on: https://chromium-review.googlesource.com/1127303
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0a17e484
|
2018-08-31T17:19:11
|
|
Vulkan: Fix sync of initially disabled attributes.
If an attribute was never enabled or disabled the default state was not
properly synced in our implementation. This wasn't caught by currently
enabled tests. Those tests are now enabled in VertexAttributeTest.
Bug: angleproject:2800
Change-Id: I97c063651911379e16de4ee557d9840782114c54
Reviewed-on: https://chromium-review.googlesource.com/1199724
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9808d38c
|
2018-08-31T13:12:14
|
|
Fix that image texture works incorrectly when loading from program
binary
This bug is introduced when we implement image texture robust
initialization, where we forgot to update active image units mask in program
cache.
Bug: angleproject:2766
Change-Id: I01de02803173f2cf5b7b9ff740175a4d7cbee4ba
Reviewed-on: https://chromium-review.googlesource.com/1198683
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
ef3b9b46
|
2018-08-30T16:18:38
|
|
Vulkan: Add ContextVk dirty bits.
These dirty bits mostly track state needed for the command buffer. It
should speed up ContextVk::setupDraw by skipping unset dirty bits
instead of using boolean checks.
Improves perf slightly on the Vulkan null draw call test.
Bug: angleproject:2786
Change-Id: I071ce558c522732a17ad101d097ee4d10740abf1
Reviewed-on: https://chromium-review.googlesource.com/1194300
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
37386b02
|
2018-08-30T16:18:37
|
|
Vulkan: Cache object pointers in ContextVk.
Small performance optimization.
Bug: angleproject:2786
Change-Id: Ib01c1762d438ffb72ec25bf05135a7d3271d6aee
Reviewed-on: https://chromium-review.googlesource.com/1188954
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
88fc6da3
|
2018-08-30T16:18:36
|
|
Vulkan: Mega-refactor to VertexArrayVk.
This moves a lot of the code in VertexArrayVk into ContextVk. Having
the code in a centralized place makes the code a bit more organized
since the Context is reponsible for binding state to the command
buffers. It also makes it easier to use dirty bits to track the command
buffer state.
Bug: angleproject:2786
Change-Id: I5cefbb14028e8f3fe651f26e997ca88f8f1c7628
Reviewed-on: https://chromium-review.googlesource.com/1188953
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
253038d8
|
2018-08-30T16:18:35
|
|
Vulkan: Refactor VertexArrayVk::streamIndexData.
This enables us to use the same code for streaming client side index
arrays and for translating buffers.
Also includes a few more code cleanups.
Bug: angleproject:2786
Change-Id: Ic615d87cb50fd0acd8ab6b63ed334da4b1c40eff
Reviewed-on: https://chromium-review.googlesource.com/1188952
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
2eb54074
|
2018-08-22T16:41:26
|
|
Fix EGLImage pixel format validation
This fixes the scenario when EGLImage source and target have different types.
For example, a texture is created with unsigned format using glTexImage2D,
it is used as a source of EGLImage with eglCreateImageKHR,
and then the EGLImage is used to create a renderbuffer target with
glEGLImageTargetRenderbufferStorageOES.
OES_EGL_image doesn't specify what should happen in this case,
but GL implementations (Nexus 5X) seem to allow using this renderbuffer in
glFramebufferRenderbuffer and the resulting framebuffer is complete.
Thus, in this case, instead of checking whether the renderbuffer format
can be used in glFramebufferRenderbuffer, we need to check whether the
original texture can be used in glFramebufferTexture2D.
Similarly in reverse direction.
Also, for the case of source renderbuffer and target texture,
presume that glEGLImageTargetTexture2DOES will succeed regardless of
renderbuffer format.
1. Add isRenderable and isTexturable checks to egl::Image class,
and perform different checks depending on source type.
2. Add isRenderable check to FramebufferAttachment and delegate EGLImage
attachments check to egl::Image.
3. Use these checks in validation of EGLImageTargetTexture2D,
EGLImageTargetRenderbufferStorage and when checking attachment completeness
Bug: angleproject:2567
Change-Id: I8e9f4a2930a4075a4d8464f62582c6825270187e
Reviewed-on: https://chromium-review.googlesource.com/1192585
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
abcb2b3b
|
2018-08-29T17:04:15
|
|
Add stubs for A4A opt-in library.
Bug: angleproject:2794
Change-Id: I9ba8abf5fdac4a1bae24bc78ece62337d24e903b
Reviewed-on: https://chromium-review.googlesource.com/1196043
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97dbf436
|
2018-01-10T21:28:00
|
|
Add specification for ANGLE_texture_multisample.
The patch adds the specification for the ANGLE_texture_multisample
extension, which enables the functionality of multisample texture.
This extension is also the basis to expose multisample texture to
web via a webgl extension.
BUG=angleproject:2275
BUG=angleproject:2775
Change-Id: I21771ac1d7d3e2fad8bf5d5e0a5c5e082c8fe7a2
Reviewed-on: https://chromium-review.googlesource.com/859917
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3a181e3e
|
2018-08-29T15:17:05
|
|
Roll VK deps forward as of 8/31/2018
Roll Vulkan ANGLE dependencies forward as of 8/31/2018. This grabs some
new validation checks including point-related checks that may be
interesting for bug 2727.
One of these checks, related to PointSize, is firing so I've added some
code in the VK debug callback to suppress those error messages for now
and filed a separate bug (2796) to fix that issue in the renderer.
Had to overhaul the json gen script as validation changed how these are
generated. They now use a base template with some strings replaced to
account for platform and Vulkan header version. Offloaded all of that
work to our existing json generate script which was previously more of
an intelligent copy but now had some further intelligence for
transforming from input template into final json files.
Had to also roll glslang forward to meet shader validation dependency.
Bug: angleproject:2727
Change-Id: I929619cd258cddd6bc9c6743600e072c46736f5c
Reviewed-on: https://chromium-review.googlesource.com/1194617
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
89e82979
|
2018-08-28T11:32:53
|
|
Vulkan: Allow gaps in vertex attributes by packing them.
Work around restrictions with setting null vertex buffers on command buffers
by binding ranges of non-null buffers.
Enable VertexAttributeTest on ES2/Vulkan
BUG=angleproject:2792
BUG=angleproject:2797
Change-Id: Ief9db1e60c8c9045a4101abe859302d529decbcb
Reviewed-on: https://chromium-review.googlesource.com/1194282
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|