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70062c98
|
2012-11-28T19:32:30
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|
Passes the Renderer to various objects at construction time.
TRAC #22000
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
60dafe8f
|
2012-09-05T22:26:10
|
|
Implement D3DConstantTable.
Remove ProgramBinary dependencies on D3DX.
Review URL: https://codereview.appspot.com/6485061
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
989c1c85
|
2012-07-24T18:40:38
|
|
Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program.
Trac #21270
Bug=351
Signed-off-by: Nicolas Capens
This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
716056c7
|
2012-07-24T18:38:59
|
|
Restore the explicit isLinked() method for Programs and fix link().
Trac #21270
Bug=351
Signed-off-by: Nicolas Capens
If link fails we still need to keep the failed binary around for information
such as number of active attributes, varyings, etc.
Thus we can no longer use the presence of a binary to tell us if we've successfully
linked a program object.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1241 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
4c962bf1
|
2012-07-24T18:37:02
|
|
Make Program link() and setProgramBinary() return the status of the operation
Trac #21270
Bug=351
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1239 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
39c9d952
|
2012-07-24T18:32:29
|
|
Remove Program serial tracking. It is no longer useful (or used).
Trac #21270
Bug=351
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1234 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
90080e3b
|
2012-07-09T22:15:33
|
|
Support for serializing a linked program to binary.
The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated.
Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions.
Review URL: https://codereview.appspot.com/6295092
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
253b8d20
|
2012-06-22T19:27:21
|
|
Refactor program info log out of ProgramBinary and in to Program.
Tested by setting breakpoint in esLoadProgram with the broken program.
Review URL: https://codereview.appspot.com/6305114
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
3ce8dbcd
|
2012-06-08T17:52:30
|
|
Add placeholder entry points for GL_OES_get_program_binary.
Review URL: https://codereview.appspot.com/6279054
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1146 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
ea09f9b4
|
2012-06-08T00:45:32
|
|
Move ProgramBinary into new file.
Review URL: https://codereview.appspot.com/6299058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
e2a59bba
|
2012-06-07T21:09:53
|
|
Refactor Program into Program and ProgramBinary.
Program manages the state and lifetime of the program object.
ProgramBinary holds the linked program and the code to do the linking.
There should be no functional change. WebGL conformance tests did not regress.
Review URL: https://codereview.appspot.com/6267047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1143 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
9a30b095
|
2012-06-06T20:21:55
|
|
Program::link() and callees do not access mPixelHLSL, mVertexHLSL, mFragmentShader, mVertexShader, mAttributeBinding.
mPixelHLSL and mVertexHLSL are deleted because they are only used during linking.
Review URL: https://codereview.appspot.com/6306047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1141 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f5c8a2e2
|
2012-06-05T19:51:43
|
|
Refactored setting the register information.
Avoided calling GetConstantByName.
TRAC #20948
Issue=337
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1137 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
ea7c345f
|
2012-06-05T19:51:40
|
|
Store multiple register indices per uniform.
TRAC #20948
Issue=337
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1136 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e057c5dd
|
2012-01-26T19:18:24
|
|
Fixed more warnings.
Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well.
MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file.
esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it.
Review URL: https://codereview.appspot.com/5577048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
d9a54f98
|
2011-12-22T18:32:53
|
|
Fixed gl_FragCoord.y calculation
TRAC #19349
ANGLEBUG=272
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@925 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9a84912a
|
2011-11-12T03:18:00
|
|
Add support for glGetnUniform*vEXT
Trac #18608
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@870 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
96a4a6ce
|
2011-10-26T02:33:46
|
|
Avoid repeated getDevice() calls when applying uniforms.
TRAC #18399
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@806 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
72e8f447
|
2011-10-20T00:22:01
|
|
Avoid unnecessarily copying uniforms
Transpose and expand matrices and float vectors when copied on setUniform (and getUniform) to avoid allocating an array and doing that on applyUniform. Then use straight D3D calls, not D3DX, to possibly avoid another copy. Gets NaCl donuts test from 19->25 fps.
BUG=
TEST=webgl conformance tests
Review URL: http://codereview.appspot.com/5229056
git-svn-id: https://angleproject.googlecode.com/svn/trunk@800 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
b6e7222c
|
2011-10-18T23:01:46
|
|
Avoid iterating over unused samplers.
Keep track of the maximum used sampler to avoid expensive iterations in applyTextures and validateSamplers.
BUG=
TEST=webgl conformance tests
Review URL: http://codereview.appspot.com/5246061
git-svn-id: https://angleproject.googlecode.com/svn/trunk@795 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
a28233e5
|
2011-10-12T16:51:33
|
|
Iterate directly over uniforms when applying them
Directly iterate over uniforms, not over uniform locations, so we don't waste time looking at locations in the middle of arrays. Gets about 1 fps on a NaCl benchmark.
BUG=
TEST=webgl conformance tests
Review URL: http://codereview.appspot.com/5210042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@792 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
c72c6416
|
2011-09-20T16:09:17
|
|
Decorate arrays uniforms with "ar_" to identify arrays of size 1.
TRAC #16567
Bug=136
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@760 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
024f1a91
|
2011-09-20T16:06:25
|
|
Optimize uniform handling by storing both decorated and undecorated names. Use a consistent naming scheme to clarify decorated/undecorated name usage.
TRAC #16567
Bug=136
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@759 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
87891f74
|
2011-06-01T15:28:35
|
|
Remove path from D3DCompiler warning messages
Issue=162
Trac #16209
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@662 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f494c9ca
|
2011-05-11T15:37:05
|
|
Validate the sampler uniform against the number of (combined) texture image units.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@642 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d4a35179
|
2011-05-11T15:36:45
|
|
Apply vertex textures and sampler states to the D3D9 device.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@639 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0e64dd6d
|
2011-05-11T15:36:37
|
|
Rename SamplerType to TextureType (refactoring).
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@638 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
8ea5afef
|
2011-03-23T20:44:36
|
|
Switched to D3D10 shader compiler.
I figured out how to call in to D3DCompiler_xx.dll and still get the ID3DXConstantTable metadata used by ANGLE. There are more optimization levels available with this compiler and the lowest level (0) allows MetaTunnel and MandelBox to compile their shaders quickly. MetaTunnel still does not render correctly unfortunately.
I benchmarked eight of the ShaderToy demos and did not notice any performance regression on an nVidia Quadro FX 380. Intel might be adversely affected. I built ANGLE against D3DCompiler_43.dll, while Chrome still ships with 42. I'm not sure if that will make a difference but I'll rev Chrome soon.
I also checked WebGL Aquarium and ran the WebGL conformance tests.
This will also let me roll r590 into Chromium. It turns out the ForceSymbolReferences setting I added to the libGLESv2 target caused the linker to sometimes crash when making changes and the changes between r577 and r590 consistently lead to a crash. libGLESv2 now has a hard dependency on D3DCompiler_xx.dll via the call in Program.cpp and this seems to not make the linker crash.
Review URL: http://codereview.appspot.com/4275063
git-svn-id: https://angleproject.googlecode.com/svn/trunk@591 736b8ea6-26fd-11df-bfd4-992fa37f6226
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|
38e76e53
|
2011-03-21T16:39:10
|
|
Keep track of applied textures and dirty state to minimize D3D calls.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3175496d
|
2010-11-28T02:02:52
|
|
Implement gl_DepthRange using a single uniform vector.
TRAC #14504
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@495 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
73a5db67
|
2010-10-15T17:58:13
|
|
Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da13f3e9
|
2010-07-28T19:20:56
|
|
Adds resource manager class.
TRAC #12493
The resource manager class is now in charge of allocation &
management of objects which may be shared by multiple contexts.
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f921eb4
|
2010-07-28T19:20:44
|
|
Renamed dx_Window to dx_Viewport
TRAC #11594
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@356 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a3bbfd43
|
2010-06-07T02:06:09
|
|
Fixes double-decoration when getUniformLocation is called from defineUniform.
TRAC #12437
This fixes the WebGL Teapot Per Pixel sample rendering
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
91fd1de6
|
2010-05-18T18:51:40
|
|
Caches the location of generic uniforms
TRAC #12215
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@298 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2d84df0c
|
2010-05-14T17:31:13
|
|
Cache D3D constant handles with their associated uniforms.
TRAC #12237
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@285 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4af7acca
|
2010-05-14T17:30:53
|
|
Implemented varying packing
TRAC #11736
The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5a0b0a8b
|
2010-05-12T03:45:07
|
|
Minimizes texture state changes
TRAC #12203
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@267 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4fa08339
|
2010-05-11T02:29:27
|
|
Prevent redundant uniform updates
TRAC #12154
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@255 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
feba9ba5
|
2010-04-29T03:32:45
|
|
Undecorate uniform names when computing max length
TRAC #12050
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@200 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86a7a138
|
2010-04-29T03:32:32
|
|
Implements ValidateProgram
TRAC #11654
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@196 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
916ffaa9
|
2010-04-23T18:34:52
|
|
Implements support for retrieving uniforms by subscripted name.
TRAC #11796
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@189 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1b3a8155
|
2010-04-22T13:35:37
|
|
Fix getActiveUniform array size and refactor uniform size
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09fbfefa
|
2010-04-22T13:35:31
|
|
Implemented glGetActiveUniform
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@181 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
85423183
|
2010-04-22T13:35:27
|
|
Implemented glGetActiveAttrib
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@180 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b4ff1f8f
|
2010-04-22T13:35:18
|
|
Implemented aliased attributes support
TRAC #11092
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@177 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e6842296
|
2010-04-20T18:52:50
|
|
Fix more relative #include paths (mostly header files)
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
72d0b52e
|
2010-04-13T19:53:44
|
|
Decorate all GLSL user-defined names with an underscore to avoid name clashes
TRAC #11314
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@143 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bb3d9d03
|
2010-04-13T03:26:06
|
|
Implements glGetUniform
TRAC #11647
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@123 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9a95e2bb
|
2010-04-13T03:26:03
|
|
Implements Uniform*i{v}
TRAC #11649
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@122 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4a0c8e8
|
2010-04-13T03:26:01
|
|
Implements support for boolean uniforms
TRAC #11734
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@121 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0e3358a6
|
2010-04-05T20:32:42
|
|
Compiler - implement proper varying linking
TRAC #11716
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@97 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c78521e
|
2010-03-30T03:36:17
|
|
Implement glGetAttachedShaders and glGetShaderPrecisionFormat.
TRAC #11599
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0361b92f
|
2010-03-28T19:36:15
|
|
Compiler - active uniforms and attributes
TRAC #11590
Preparation refactoring that removes UniformType since there are already GL enums for uniform types.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@78 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cba5057c
|
2010-03-28T19:36:09
|
|
Compiler - implement shader and program queries
TRAC #11599
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@76 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7c46b9e6
|
2010-03-17T13:12:58
|
|
mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
|