|
63fa2e94
|
2017-06-01T17:11:41
|
|
D3D11: Consolidate Query allocation.
This compiles the resource refactor for D3D11. The only remaining
non-smart handles are for things like SwapChains and ID3D11Blob.
This might be more easily managed by using angle::ComPtr or
similar smart pointers instead of the Resource Manager class.
BUG=angleproject:2034
Change-Id: I53c753a1c19b05c4e72859dd5046e3ed10866847
Reviewed-on: https://chromium-review.googlesource.com/506777
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0fd806f1
|
2017-06-01T17:11:40
|
|
D3D11: Consolidate Shader allocation.
Similar to the InputLayout init, this adds a small helper type to act
as a wrapper around shader init data (binary and size).
This also adds error trapping to the blit shader compilation. It also
removes the LazyResource2 class, and the CompileXS helper methods.
BUG=angleproject:2034
Change-Id: I3fd718393c8a0250e4263890f00d0e9147ec9567
Reviewed-on: https://chromium-review.googlesource.com/506776
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fccbac2c
|
2017-05-28T17:29:26
|
|
Validate precision in uniform blocks for WebGL.
In WebGL mode turn on checking that precision qualifiers match in
corresponding vertex/fragment uniform blocks. Add test for this behavior.
BUG=angleproject:2015
Change-Id: Ie035138e8c46e430bdcf8fb5bbc3e0a3ab7d6391
Reviewed-on: https://chromium-review.googlesource.com/517724
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2f348d2a
|
2017-06-05T10:50:59
|
|
Make gl::Compiler reference-counted.
This is helpful for implementing program binary caching in ANGLE.
in order to maintain the current behaviour in Chrome, we will need
to defer shader compilation until link time. Since WebGL allows the
app layer to enable and disable extensions explicitly, the app can
enable or disable an extension between the calls to glCompileShader
and glLinkProgram. Then, if we're deferring shader compilation, we
will have to preserve the extension settings at the time of the call
to compile, not the current settings at the time of link. Making the
compiler reference-counted gives us a pretty simple and robust
solution.
This also changes the Context class to lazily init the shader
compiler. Lazy init prevents any unexpected nulls, and also ensures
the releaseShaderCompiler does exactly that: just releases the shader
compiler, and does not immediately re-initialize it.
BUG=angleproject:2044
Change-Id: I0f0eeb4eb94dc4eee238f92482804a0921c77df0
Reviewed-on: https://chromium-review.googlesource.com/522868
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
168d5e80
|
2017-02-01T12:18:56
|
|
compiler: Regenerate parser with latest flex and bison
Flex version is 2.6.4
Bison version is 3.0.4
BUG=chromium:668842
Change-Id: Ia05ae338c9b9e588534f8346ff5c59ed747c56bf
Reviewed-on: https://chromium-review.googlesource.com/435553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5978e28d
|
2017-06-02T11:49:31
|
|
D3D11: Consolidate InputLayout allocation.
This introduces a helper type to act as the initialization data type
for input element arrays. A WrappedArray class acts as a helper class
to wrap a C array and size into a C++ class, similar to std::array
but without the data storage.
Also move resource deallocation memory counting into a single code
path.
BUG=angleproject:2034
Change-Id: I5e108254777f0df65f5f60fe26e760c71b95b542
Reviewed-on: https://chromium-review.googlesource.com/506775
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8d4db1fa
|
2017-06-02T14:32:01
|
|
Fix format info for unsized RG texture formats.
The unsized GL_RED and GL_RG formats are only usable with the
EXT_texture_rg extension and are always renderable.
BUG=720325
Change-Id: I813662f6c90f1a6a640be747ae40b81727e58cdc
Reviewed-on: https://chromium-review.googlesource.com/523023
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6e898aa3
|
2017-06-02T11:17:26
|
|
Allow sized GL_RGB[A]_32F to be used for TexImage2D with the chromium extensions.
GL_CHROMIUM_color_buffer_float_rgb[a] allows these sized formats to be
used in TexImage2D even in ES2. With this patch, the
conformance/extensions/oes-texture-float and
conformance/extensions/oes-texture-half-float tests now pass for WebGL1
and WebGL 2 contexts.
BUG=angleproject:1958
Change-Id: I568dea5da42ba310463d2690c3e764c48598311b
Reviewed-on: https://chromium-review.googlesource.com/522349
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e7557744
|
2017-06-01T13:09:57
|
|
WebGL compatibility: remove UB for draw buffers in the GL backend.
WebGL adds two rules:
- Fragment outputs declared but not written to should default to black.
- FBO attachments for outputs not declared in the shader should not be
written to (it is UB in OpenGL ES).
Fix the first one by using the SH_INIT_OUTPUT_VARIABLES compiler
options, and the second one by messing with glDrawBuffers so that the
enabled draw buffers are always a subset of the ones declared by the
shader.
BUG=angleproject:2048
Change-Id: I1d851c190959c1acfc3e41d837e6990aec1d4086
Reviewed-on: https://chromium-review.googlesource.com/521682
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fff7a7dd
|
2017-06-02T10:39:17
|
|
Mark the S3TC SRGB formats as requiring exact block sizes.
TEST=conformance/extensions/webgl-compressed-texture-s3tc-srgb
BUG=angleproject:2049
Change-Id: I00d816299db914c078d140f791cd7c98c6428a54
Reviewed-on: https://chromium-review.googlesource.com/522762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9ab5b822
|
2017-05-30T16:19:23
|
|
Validate that vertex shader input matches the vertex attribute types.
BUG=angleproject:2012
TEST=conformance2/rendering/attrib-type-match
Change-Id: Ic282e0933a5c3c377322dd484534fcc1dfcb3840
Reviewed-on: https://chromium-review.googlesource.com/517974
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
b7d5e303
|
2017-06-01T16:04:46
|
|
D3D11: Default init all textures.
The resource manager factory methods will use ClearView or zero-filled
buffers to set initial data. It assumes there are no 3D depth/stencil
textures. This will lead to some wasteful re-creation of RTVs in some
cases.
This is a temporary measure until we can implement more efficient
lazy resource init strategies.
BUG=angleproject:1635
Change-Id: I590e76587d3d96a359beedb79e21d24930e5f2e0
Reviewed-on: https://chromium-review.googlesource.com/503254
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c564c070
|
2017-06-01T12:45:42
|
|
Pass gl::Context to impl methods instead of ContextImpl.
In some cases we might have to call back into the GL layer, passing
the Context, and if we just have a ContextImpl pointer this isn't
possible. It also removes the need for SafeGetImpl.
BUG=angleproject:2044
Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6
Reviewed-on: https://chromium-review.googlesource.com/516835
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fc32e8b7
|
2017-05-31T14:16:59
|
|
WebGL: Validate shader entry point names do not contain invalid characters.
Section 6.20 of the WebGL spec states that all shader-related entry points
that accept strings must validate that the string does not contain
characters that are not valid in ESSL.
TEST=conformance/misc/invalid-passed-params
BUG=2016
Change-Id: I220d9dd79c4b0e8e0195277093268b9e1e66f9d9
Reviewed-on: https://chromium-review.googlesource.com/519445
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
948bbe51
|
2017-06-01T13:10:42
|
|
Redesign robust resource init as a display extension.
Also correct the enum allocation to values that are available to ANGLE.
BUG=angleproject:1635
Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e
Reviewed-on: https://chromium-review.googlesource.com/520002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cae72d6a
|
2017-06-01T11:53:45
|
|
Call GetGlobalContext instead of GetValidGlobalContext for gl::GetError
If the context is lost due to an OUT_OF_MEMORY error, it was
impossible to check the error.
BUG=angleproject:1309
Change-Id: I50fbd46b139d44774dde804445f12b8d34d73e29
Reviewed-on: https://chromium-review.googlesource.com/521203
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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cd930cf0
|
2017-05-31T13:36:32
|
|
EGLDevice: Fix edge-case memory leak.
This could happen if there was an error on device init.
Reported by Microsoft.
BUG=None
Change-Id: I059fd9308d0536b4120c28e684e37567d14b3fd5
Reviewed-on: https://chromium-review.googlesource.com/519642
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e0cff190
|
2017-05-30T13:04:56
|
|
Validate that fragment shader output matches the draw buffer type.
TEST=conformance2/rendering/fs-color-type-mismatch-color-buffer-type
BUG=angleproject:1688
Change-Id: I17848baf40b6d32b5adc1458fe2369b850164da3
Reviewed-on: https://chromium-review.googlesource.com/518246
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
311d9999
|
2017-05-30T15:38:54
|
|
Add Program Binary test for reinitialization.
This test tears down and recreates GL and re-uses the binary in
a new GL context. Was meant to reproduce a bug in ANGLE, but the
bug had been fixed previously.
BUG=angleproject:2010
Change-Id: Ic3a31ac044ef4d794dae14608877b6958452b55e
Reviewed-on: https://chromium-review.googlesource.com/519463
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ea19b4ac
|
2017-05-25T14:48:34
|
|
Don't store Renderer in RenderStateCache.
Instead pass it around via methods. This makes the code a bit nicer.
BUG=angleproject:2044
Change-Id: I721e190a2ecde2b1a65e57debf419ee06a5dce29
Reviewed-on: https://chromium-review.googlesource.com/516385
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9216a6e2
|
2017-05-24T15:53:20
|
|
Introduce MRUCache.
This library comes from Chromium's base, and is useful for many use
cases in ANGLE. It can replace the custom MRU code we use in the
RenderStateCache. It will also be useful for implementing a program
binary cache.
BUG=angleproject:2044
Change-Id: Iba166fe380d7ed4e3123428b0227b9d299f756d1
Reviewed-on: https://chromium-review.googlesource.com/516384
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
af713a24
|
2017-04-19T09:10:56
|
|
ES31: Implement binding layout for uniform blocks
The binding point of uniform blocks can be specified in shaders with
this CL. See spec ESSL 3.10, section 4.4.4, page 58 for more info.
dEQP-GLES31.functional.ubo.* still can't completely pass as
the missing of arrays-of-arrays feature. Neither can
dEQP-GLES31.functional.layout_binding.ubo.* due to the incomplete
implementation of program interface APIs.
TEST=angle_end2end_tests:UniformBufferTest
BUG=angleproject:1442
Change-Id: If95d468fc109834a132b9b817730d3fdc3a615da
Reviewed-on: https://chromium-review.googlesource.com/483848
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0ffc441e
|
2017-05-19T14:18:55
|
|
Initialize uninitialized globals in GLSL output
Initializing globals is done by the DeferGlobalInitializers AST
transformation, which makes sure that the global variable init
proceeds in the correct order. This is important since some global
variables may use other uninitialized globals in their initializers.
The global variable init is only done in case the WebGL shader spec is
being followed. This avoids adding global initializers twice in case
the same shader goes through multiple translations, assuming only one
of them is a WebGL shader translation.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: Iea701d3ae40edc906abd87303f2aa27fd23bf55a
Reviewed-on: https://chromium-review.googlesource.com/509689
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a82f2fa
|
2017-05-30T15:42:00
|
|
D3D11: Don't copy SharedSRVs around.
This was causing a very large performance regression in Texture
re-binding. Instead pass by const &, which should be fine, since
values in std::map (and unordered_map) are not reallocated when the
map changes.
Also make the SharedResource type non-copyable, and add an explicit
makeCopy method for when we need to clone the shared pointer.
BUG=angleproject:2034
BUG=chromium:727318
Change-Id: I39508a6ca4b41e4da31fe68899caa4464138cada
Reviewed-on: https://chromium-review.googlesource.com/517670
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
df7d13eb
|
2017-05-30T13:53:45
|
|
Lift outdated NVIDIA test suppressions
Lift some test suppressions for bugs that have been fixed in the
NVIDIA driver a good while ago.
Also improve code style in some suppressions - prefer IsOSX() and
IsLinux() to using ifdefs.
BUG=angleproject:1305
TEST=angle_end2end_tests
Change-Id: Ia069f5b9696000c901956d2952801d5f5c339a11
Reviewed-on: https://chromium-review.googlesource.com/518168
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
63d8c266
|
2017-05-29T13:35:09
|
|
Re-use std::hash in RenderStateCache.
This will allow us to more easily take advantage of Chromium's
MRUCache class.
BUG=angleproject:2044
Change-Id: I3fad82fc825861dc1c2095f25da83159da76e76b
Reviewed-on: https://chromium-review.googlesource.com/517359
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aa0a5446
|
2017-05-25T13:30:23
|
|
Ensure gl State structs are zero filled.
In some cases we would hash or memcmp against structs with bools or
other non-filled data. This could have implementation differences,
and may have been causing cache errors on Clang.
BUG=chromium:721648
BUG=angleproject:2044
Change-Id: I981a1e6e8d50a33f7fade568497b72b919accfce
Reviewed-on: https://chromium-review.googlesource.com/516383
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
80616218
|
2017-05-17T15:40:03
|
|
Support CHROMIUM_copy_texture for all formats on D3D11.
Adds a CPU readback and conversion path when the destination texture is
not renderable.
BUG=angleproject:1932
Change-Id: I71461ca991dc10dd636ff38e1ae20db2be0f8d63
Reviewed-on: https://chromium-review.googlesource.com/508308
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
98de826c
|
2017-05-29T13:01:02
|
|
Platform: Fix initialization order in tests.
Because of the platform refactor in abf38572062b91 we broke the way
the tests override the D3D workarounds for the tiny depth/stencil bug.
This change passes a pointer to the platform directly in the EGL init
logic, which solves this issue. It also removes all decltype code in
the platform header which might fix the UBSAN problem we were seeing
previously.
Also change a present mode selection error into a warning in the Vk
back-end, since this was being triggered on AMD, but is safe.
BUG=angleproject:2042
Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa
Reviewed-on: https://chromium-review.googlesource.com/513519
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
20805650
|
2017-05-25T12:20:59
|
|
D3D11: Consolidate state allocation.
This cleans up the allocation and deallocation of Blend, DepthStencil,
Rasterizer, and Sampler states.
This patch introduces a LazyResource2 class, basically a replacement
for LazyResource, which will be removed once the refactor is done.
BUG=angleproject:2034
Change-Id: I4fa759ae479807ff69a629f89a08b01800ba3f66
Reviewed-on: https://chromium-review.googlesource.com/503627
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
857c09db
|
2017-05-16T15:55:04
|
|
Add missing completeness checks for texture attachments.
Texture attachments need to validate that the attached mip level is within
the [baseLevel,maxLevel] range and that the texture is complete if the
attached mip level is not the base level.
BUG=722684
Change-Id: I859766506b295638572b75a0e2e9fed168be047a
Reviewed-on: https://chromium-review.googlesource.com/506928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9733ceef
|
2017-05-11T19:14:35
|
|
Initialize uninitialized locals in GLSL output
Guarantee that local variables are initialized before they are used
in GLSL output. In HLSL output all variables were already being
initialized.
Locals are initialized using an AST transform. The local variable init
can only be run after some simplification of the AST, so that it is
able to handle complex cases like:
for (int i[2], j = i[0]; i[0] < 3; ++i[0]) {
}
If we're dealing with ESSL 1.00 which lacks array constructors, in
this kind of case the uninitialized array initialization code needs to
be hoisted out of the loop init statement, and the code also needs to
make sure that j's initializer is run after i is initialized.
Another complex case involves nameless structs. This can be an issue
also in ESSL 3.00 and above:
for (struct { float f; } s; s.f < 1.0; ++s.f) {
}
Since the struct doesn't have a name, its constructor can not be used.
We solve this by initializing the struct members individually,
similarly to how arrays are initialized in ESSL 1.00.
Initializing local variables is disabled on Mac and Android for now.
On Mac, invalid behavior was exposed in the WebGL 2.0 tests when
enabling it. On Android, the dEQP test runs failed for an unknown
reason. Bugs have been opened to resolve these issues later.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: Ic06927f5b6cc9619bc82c647ee966605cd80bab2
Reviewed-on: https://chromium-review.googlesource.com/504728
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bdc1e2a2
|
2017-05-24T14:40:27
|
|
D3D11: Consolidate Buffer allocation.
We now allocate and release all buffer resources from a single place,
allowing us to allocate junk memory, clear on init, and track the
currently allocated buffer memory.
BUG=angleproject:2034
Change-Id: Id60b63a7f77bc369dfc494a7587ab06c8d34a8e2
Reviewed-on: https://chromium-review.googlesource.com/503253
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a1b9d5a2
|
2017-05-18T11:22:27
|
|
Refactor multisample framebuffer completeness checks.
Re-land with protection against div-by-zero in samples compatibility
check.
BUG=722684
Change-Id: I3d5c310d1f2cb4d8b92d80492435855c3c4ad807
Reviewed-on: https://chromium-review.googlesource.com/517427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
95468d17
|
2017-05-04T11:14:34
|
|
Support multiview in ESSL 1.00 shaders
Support is added according to the proposal for WEBGL_multiview. When
the multiview extension is enabled in an ESSL 1.00 shader, num_views
can be specified using a layout qualifier. To support this, enabling
the multiview extension makes "layout" a keyword rather than an
identifier in ESSL 1.00.
The type of gl_ViewID_OVR is also different in case of ESSL 1.00: it
has to be a signed integer, since unsigned integers are not supported
in ESSL 1.00.
Some existing tests for multiview shaders are extended in this patch.
The changes make sure that vertex shader "in" qualifier is still
allowed in ESSL 3.00 multiview shaders, since this patch adds code to
disallow it in ESSL 1.00 multiview shaders.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I65dbbbebabdb24cf0bb647d40aa80cebf713c4f7
Reviewed-on: https://chromium-review.googlesource.com/506088
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7d79fe95
|
2017-05-26T20:50:45
|
|
Revert "Refactor multisample framebuffer completeness checks."
This reverts commit ff77c359221485886b8207e8afd23c11e0768cf4.
Reason for revert: Breaks FramebufferMixedSamplesTest on Android NVIDIA
BUG=angleproject:2045
Original change's description:
> Refactor multisample framebuffer completeness checks.
>
> BUG=722684
>
> Change-Id: Iebe6968ebd693e7f051394a040eac1cf6f539e6e
> Reviewed-on: https://chromium-review.googlesource.com/508221
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
>
TBR=fjhenigman@chromium.org,geofflang@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
BUG=722684
Change-Id: I1abab021ba73b218cbbe60d4e7bfdaae56955c64
Reviewed-on: https://chromium-review.googlesource.com/517390
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2c479d6e
|
2017-05-24T14:37:22
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|
D3D11: Use TextureHelper11 everywhere.
This consolidates all texture allocation into ResourceManager11.
It removes a lot of error checking and resource management code.
In a few places we're storing some redundant information, like in
TextureStorage11, we might store the Format pointer in two places,
or the Texture's size.
BUG=angleproject:2034
Change-Id: I9369e76925a67632c444c662e5667c5ed7875547
Reviewed-on: https://chromium-review.googlesource.com/503252
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
a22aa4ed
|
2017-05-24T18:17:23
|
|
Mark some internal functions as not having side effects
Precision emulation rounding function calls and vector/matrix dynamic
indexing function calls now get a flag that indicates that running the
function body does not have side effects. This avoids triggering
asserts in OutputHLSL when these internal function calls end up on the
right hand side of a non-unfolded logical operator.
BUG=chromium:724870
TEST=angle_unittests
Change-Id: Id1a2b6b744f6a04c6cdb86a8f4109ccc12bc70b9
Reviewed-on: https://chromium-review.googlesource.com/516705
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ff77c359
|
2017-05-18T11:22:27
|
|
Refactor multisample framebuffer completeness checks.
BUG=722684
Change-Id: Iebe6968ebd693e7f051394a040eac1cf6f539e6e
Reviewed-on: https://chromium-review.googlesource.com/508221
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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26098cb2
|
2017-05-24T20:39:28
|
|
Add missing dependencies on exe_and_shlib_deps (angle)
BUG=chromium:723069
Change-Id: I2b3c9be297c2b65955e31f393756ca266cc7c60b
Reviewed-on: https://chromium-review.googlesource.com/514436
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6811a316
|
2017-05-24T16:50:06
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|
Use GetPlatformDisplay instead of GetPlatformDisplayEXT.
This will allow us to use EGLAttrib and pass pointers as Display
init parameters if necessary.
BUG=angleproject:2042
Change-Id: Ib0f85d71bc9d3dff2db9453012f40303f3c3bd7c
Reviewed-on: https://chromium-review.googlesource.com/513518
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9d7d719c
|
2017-05-24T14:35:59
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|
D3D11: Move CreateStagingTexture to Renderer11.
This will make staging texture tracking easier.
BUG=angleproject:2034
Change-Id: I2f0418cc5784100bf6fba59b4bda1b2dd9dc18d1
Reviewed-on: https://chromium-review.googlesource.com/503251
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4f0e003e
|
2017-05-01T16:04:35
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|
Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented.
BUG=angleproject:1932
Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f
Reviewed-on: https://chromium-review.googlesource.com/491948
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
caafd890
|
2017-05-19T14:31:25
|
|
D3D11: Don't store device in InputLayoutCache.
We will need the Renderer pointer for resource allocation, so
pass it around instead of storing the device and context.
BUG=angleproject:2034
Change-Id: Iaf271913f88c5402895aa81de310aa22fcd72cc4
Reviewed-on: https://chromium-review.googlesource.com/509930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
341a36cc
|
2017-05-24T09:53:25
|
|
Fix zero size buffer robust init crash.
We were not correctly checking for a zero-size buffer, which should
not trigger allocating a scratch buffer.
BUG=angleproject:1635
Change-Id: Iac0a3d8f1eeeb7b39c59eec411bec78a4f21bcd3
Reviewed-on: https://chromium-review.googlesource.com/513478
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
19ecebe7
|
2017-05-24T16:44:42
|
|
Fix compound assignment precision emulation
Precision emulation for compound assignment used to set the wrong type
for the compound assignment nodes, which could cause an assert to
trigger. The wrong rounding function was also being called in the lowp
rounded compound assignment function.
BUG=chromium:699479
TEST=angle_unittests
Change-Id: I60b4cb3bf1830e8249511c13037348bb2423e5b9
Reviewed-on: https://chromium-review.googlesource.com/514045
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e0e009fe
|
2017-05-19T14:13:03
|
|
D3D11: Consolidate SRV allocation.
This change also moves all SRV storage to use the custom smart
pointer classes in ResourceManager11. Every single SRV is now
allocated in ResourceManager11. For TextureStorage11 and
RenderTarget11, we use a shared pointer type since the SRVs use
shared ownership by both classes.
BUG=angleproject:2034
Change-Id: I90666fbbbc23ff10870b7401f3da09ef79258136
Reviewed-on: https://chromium-review.googlesource.com/503250
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
39b826fc
|
2017-05-24T09:47:44
|
|
Reduce warning spam for failed D3D shaders.
This prevents Chrome's about:gpu from being filled with bad shaders,
and instead only prints the relevant error lines.
BUG=None
Change-Id: I75fcd2ef920d2ed7b98e8668c487b0921faf4c0b
Reviewed-on: https://chromium-review.googlesource.com/513417
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
22717ce2
|
2017-05-24T00:15:22
|
|
Wrap safe numerics library in namespace angle.
When ANGLE is used with Chromium, having two copies of safe numerics
code in namespace base causes ODR violations.
BUG=449754
Change-Id: I686049e7d8926373d00dd17ec8142fa3c508b9c5
Reviewed-on: https://chromium-review.googlesource.com/513434
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
04a56818
|
2017-05-24T00:45:54
|
|
Reduce absolute paths in generated ninja files in angle
BUG=chromium:723856
Change-Id: I7481d3335111c697f77aa0ea673614e79b4a86f6
Reviewed-on: https://chromium-review.googlesource.com/513588
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9e3bd310
|
2017-05-17T22:41:49
|
|
Enable CopyTex(Sub)Image default FB on Mesa/GLX.
Allow CopyTexImageTest.SubDefaultFramebuffer and
CopyTexImageTest.DefaultFramebuffer to work with Mesa and GLX back end
by doing a clear before reading the framebuffer.
BUG=angleproject:2027
Change-Id: Ibb10369e3f5aceb60511fbed1d67a28132734b29
Reviewed-on: https://chromium-review.googlesource.com/507952
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
487b63ab
|
2017-05-23T15:55:09
|
|
Disallow structs as scalar/vector constructor arguments
The spec isn't very explicit about disallowing this, but conversions
from structs are not among the conversion constructors or specified
in any other way either.
BUG=angleproject:2036
TEST=angle_unittests
Change-Id: I23f2ceda1d1348cec0d3bba38a7a013275ff84eb
Reviewed-on: https://chromium-review.googlesource.com/514002
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
83498433
|
2017-05-19T14:57:23
|
|
Put global init code inside main() instead in a function
Otherwise we may run into a name conflict issue if the shader code is
run through the translator twice, since neither user-defined function
names or internal function names are currently being prefixed in GLSL
output. This could be fixed by prefixing user-defined variables in
GLSL output, but this solution is much simpler.
BUG=angleproject:1966
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I15c8de5a0a5e596fafe9f55e8d370345c790d5cc
Reviewed-on: https://chromium-review.googlesource.com/509688
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
538c7bcf
|
2017-05-19T15:58:24
|
|
Remove failure expectations for shader_random tests.
Apparently the current clang roll has fixed these already.
BUG=722345
Change-Id: I59f07f197fdfd1eb6e000390ee93d41938fe4d42
Reviewed-on: https://chromium-review.googlesource.com/510031
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e01c02b6
|
2017-05-08T14:41:49
|
|
Clean up ternary op validation
Use "?:" as the operator string to make the error message clearer.
Update some comments to refer to specific revisions of the spec, since
there have been some spec changes in this area.
BUG=angleproject:2032
Change-Id: Ic5d128391bfa46187ad335228077f5eab9eac349
Reviewed-on: https://chromium-review.googlesource.com/500270
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
764a1e76
|
2017-05-18T11:11:47
|
|
D3D11: Consolidate DSV allocation.
This uses the new classes introduced in ResourceManager11. Smart
pointers mean we can use ANGLE_TRY in more places, and don't need
to manually release these views. There is now a single point in the
D3D11 back-end where depth stencil views are allocated.
BUG=angleproject:2034
Change-Id: If0de2529ece1298e8babf24c07cc4be9849cc4de
Reviewed-on: https://chromium-review.googlesource.com/503249
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
df682a8e
|
2017-03-31T15:13:21
|
|
ES31: Refactor syncState in VertexArrayGL
This patch intends to solve several design issues by refactoring
the process of syncState in VertexArrayGL before implementing
ES3.1 feature Vertex Attrib Binding on the OpenGL back-end.
1. Use nullptr as the flag of using client memory pointer
2. Simplify comparisons in updateAttribPointer.
3. Put all code related to mFunctions->vertexAttrib*Pointer()
into an individual function
4. Remove redundant mStateManager->bindVertexArray() in all
update* functioins and only call it once in syncState().
BUG=angleproject:1593
Change-Id: I8f68534bb9291a601b9b77954d7281e5171c2b55
Reviewed-on: https://chromium-review.googlesource.com/465378
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9676d1af
|
2017-05-16T11:29:24
|
|
Handle multiple AST insertions to the same parent in updateTree()
Multiple insertions to the same parent can be handled as long as the
insertions don't have the same position as well. They're sorted in
reverse order so that insertions to greater indices get processed
first.
This helps to make some AST transformations faster - they don't need
multiple tree traversals and updateTree() steps anymore. The
SimplifyLoopConditions AST transformation is changed to only use a
single traversal.
BUG=angleproject:1966
TEST=angle_unittests, angle_end2end_tests,
WebGL conformance tests,
dEQP-GLES2.functional.shaders.*select_iteration_count*
Change-Id: I3183f2644ad58b282926093c77b204fb7e4e9b71
Reviewed-on: https://chromium-review.googlesource.com/506202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b427920e
|
2017-05-18T15:08:24
|
|
Clean up ValidateMaxParameters
It doesn't need to use a traverser, since all function definitions can
be found simply by iterating over the children of the root node.
BUG=angleproject:2040
TEST=angle_unittests
Change-Id: I18a98eff9710485c0cdce73e7fffe124f7d7afb2
Reviewed-on: https://chromium-review.googlesource.com/508791
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bb580b1b
|
2017-05-18T11:17:05
|
|
Fix names of some crashing shader tests.
The names were wrong, so the test expectations weren't applying.
BUG=722345
Change-Id: Ic64abf08e512dbf3c297ee89a74b614cd4590b58
Reviewed-on: https://chromium-review.googlesource.com/508166
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
403c1682
|
2017-05-18T11:11:46
|
|
D3D11: Add resource manager classes.
The resource manager tracks the allocations and deallocations of all
D3D11 resources that have device memory: Buffers and Textures (which
are either 2D or 3D). It also tracks the number of active Views (DSV,
RTV, and SRV, potentially UAV with ES 3.1).
A new smart pointer type will wrap the resource deallocation so that
the object notifies the manager when ANGLE is done with the resouce.
This allows us to track precisely how much GPU memory we think we're
using at any point, and will help prevent resource leaks for these
object types. It also makes initialization and releasing much more
trivial.
The base class for a resource uses a template template parameter so
that we can use a unique or shared pointer depending on if the object
in question needs unique or shared ownership. For some resources
(in our case, SRVs are shared between the TextureStorage11 and
RenderTarget11 classes, and Textures are shared in many places) we
need to have the ability to have shared ownership. Unique ownership is
a little bit more efficient so supporting both can be helpful.
In this patch RenderTargetView allocation is moved to use the unique
smart pointer.
BUG=angleproject:2034
Change-Id: Idb1245c24cd66733b8b5ca524c727350b2d2c745
Reviewed-on: https://chromium-review.googlesource.com/503248
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9f10b775
|
2017-05-16T15:51:03
|
|
Refactor checks for incomplete framebuffer attachments.
BUG=722684
Change-Id: I6f47d92b450a056a2344767bef28e96c4552f98e
Reviewed-on: https://chromium-review.googlesource.com/506927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5df2b9d2
|
2017-05-18T12:15:28
|
|
Clean up AddDefaultReturnStatements
It doesn't need to use a traverser, since all function definitions can
be found simply by iterating over the children of the root node.
BUG=angleproject:2040
TEST=angle_end2end_tests
Change-Id: I380942f90a0e73152f296b98d1fb027762d913b0
Reviewed-on: https://chromium-review.googlesource.com/508689
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
df22132f
|
2017-05-17T17:36:49
|
|
Skip, rather than fail, crashing functional_shaders_random tests.
BUG=722345
TBR=geofflang@chromium.org
Change-Id: Ie4c488b730ed2b51ce8f62d5bf7961dcc8ac0104
Reviewed-on: https://chromium-review.googlesource.com/508102
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
451b2b7f
|
2017-05-15T15:32:02
|
|
Correctly generate mipmaps for sRGB textures.
sRGB textures need to linearize their data before averaging, this worked
correctly on the GPU mipmap generation functions but not the CPU ones.
BUG=angleproject:2019
TEST=conformance/extensions/ext-sRGB
Change-Id: I554dac89b12acf5ebf5b7cab6f6faf0bce5168a6
Reviewed-on: https://chromium-review.googlesource.com/506241
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
44653302
|
2017-05-17T11:03:44
|
|
Use fprintf(stderr) instead of std::cerr.
This allows us to include <ostream> instead of <iostream> to avoid
including a static initializer.
BUG=angleproject:2037
Change-Id: Ib7e84a15018fa951bad1c87ffec4bfb0c896749f
Reviewed-on: https://chromium-review.googlesource.com/507627
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1a310b84
|
2017-05-17T18:04:14
|
|
dEQP expectations: suppress failures caused by a clang roll
Hopefully this makes the bot green while we investigate whether the bug
is in dEQP or clang, and find a fix.
BUG=722345
Change-Id: I2813881addb4ebfe23443244d175b4c6db698a7d
Reviewed-on: https://chromium-review.googlesource.com/507767
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
1dd07a64
|
2017-05-12T17:01:22
|
|
Simplify DeferGlobalInitializers
It doesn't need to use a traverser, it's simpler to just iterate over
all statements in the global scope.
BUG=angleproject:1966
TEST=angle_unittests, WebGL conformance tests
Change-Id: I11200f72842db86be2bcdd11934262da183cc3b4
Reviewed-on: https://chromium-review.googlesource.com/504727
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
73badc07
|
2017-03-29T19:14:53
|
|
ES31: Implement glDispatchCompute for D3D backend
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: I69b4df83d67017d39df67753d6d17fc15ececebf
Reviewed-on: https://chromium-review.googlesource.com/462067
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7854d861
|
2017-05-09T14:29:15
|
|
EmulatePrecision: Round constructor args only when needed
Constructor arguments don't need to be rounded if the constructor
result will be rounded to the same precision.
This will make precision emulated shaders slightly faster to execute
in some cases.
BUG=angleproject:874
TEST=angle_unittests
Change-Id: I4220cd2289c97dcf5b7a25a4cbdd18487947c2d2
Reviewed-on: https://chromium-review.googlesource.com/500288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9cbc07c3
|
2017-05-10T18:22:01
|
|
Simplify AST transformations that need to find main
Share code for finding the main function from the AST between
InitializeVariables, DeferGlobalInitializers,
EmulateGLFragColorBroadcast and UseInterfaceBlockFields. This makes
InitializeVariables simpler in particular, as it doesn't need an AST
traverser anymore.
BUG=angleproject:2033
TEST=angle_unittests, WebGL conformance tests
Change-Id: I14c994bbde58a904f6684d2f0b72bd8004f70902
Reviewed-on: https://chromium-review.googlesource.com/501166
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
995c2ed2
|
2017-05-15T13:31:45
|
|
Initialize currentValueAttrib->binding in updateCurrentValueAttribs
This patch intends to fix a crash issue in the win-clang build of
ANGLE by adding the missing currentValueAttrib->binding assignment
in StateManager11.cpp::updateCurrentValueAttribs(). In D3D11 all
vertex attributes (VertexAttribute and its VertexBinding) should be
treated as a whole, so we should always ensure these two parts are
availabe.
This patch also add ASSERTs before using *translated->attrib and
*translated->binding to prevent a TranslatedAttribute object
having a null attrib or binding.
BUG=chromium:721783, angleproject:1593
Change-Id: Id11d6f1d4c37daabad2265e01ea38eb51046b9cb
Reviewed-on: https://chromium-review.googlesource.com/505928
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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d5e8e196
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2017-05-15T18:37:48
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Check FunctionsEGL::terminatePtr before use.
FunctionsEGL::terminatePtr could be null if initialization failed,
so check it before use to avoid crashing.
Change-Id: Ide9378c8e26749ab9d58c01cb36cd923836cde98
Reviewed-on: https://chromium-review.googlesource.com/506627
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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e9ed3d86
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2017-05-15T15:51:37
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Use unused uniform blocks workarounds on Linux AMD.
The Linux AMD driver optimizes out uniform blocks where WebGL2 and maybe
OpenGL ES 3 forbids it. Try to fix this by enabling the workaround that
was made for the same problem on OSX.
BUG=
Change-Id: If3b18ec1f463582d7594221a6f2a08d25207e737
Reviewed-on: https://chromium-review.googlesource.com/506189
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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07843cd6
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2017-05-15T15:24:53
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Suppress default FBO CopyTexImage failure on Linux Intel
BUG=angleproject:2027
Change-Id: I337303c9f673558ed75826e96fc2cd75f6ec1441
Reviewed-on: https://chromium-review.googlesource.com/506070
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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c895b4c7
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2017-05-04T14:18:42
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Make IGarbageObject's destructor virtual
This fixes a warning.
BUG=angleproject:1668
Change-Id: Idf063be9dde0bfbf5f088d69ef38fd97baa69df3
Reviewed-on: https://chromium-review.googlesource.com/495434
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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2b324d50
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2017-05-09T15:02:39
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Fix formatting of struct indexing in intermediate output
This patch fixes 2 format issues in the intermediate output of
structs and interface blocks in indexing expressions.
1. Adds the missing line feed (LF) so that the next expression can
be started in a newline correctly.
2. Remove unnecessary mDepth++ and mDepth-- to avoid redundant
indentions.
BUG=angleproject:2031
Change-Id: I04e36443a851df4c26ba6b1cbf3a7f8fd6405d3a
Reviewed-on: https://chromium-review.googlesource.com/499569
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8fab320c
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2017-05-08T18:22:22
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Share a single TOperator enum among all constructor AST nodes
The code is a lot simpler when the type information is only carried
in the TType of the node, instead of being partially duplicated in the
enum value.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I956376225ec01e469c7afb7378fa48cc097c0cea
Reviewed-on: https://chromium-review.googlesource.com/498768
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9405005f
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2017-05-08T14:17:44
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Disallow interface blocks in arithmetic expressions
Interface blocks were mistakenly being allowed in some types of unary,
binary and ternary expressions, when they should not have been.
BUG=angleproject:2030
TEST=angle_unittests
Change-Id: Ie75833ee208e1b7fef8f77fa91b90da278bc6498
Reviewed-on: https://chromium-review.googlesource.com/500269
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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cbd14085
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2017-05-02T18:26:34
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Test CopyTex(Sub)Image on default framebuffer.
Add end2end tests that attempt CopyTexImage2D and CopyTexSubImage2D from
the default framebuffer.
BUG=angleproject:2027
Change-Id: Ic16527a0665317fe7d08d8204d1bd3f6309b0343
Reviewed-on: https://chromium-review.googlesource.com/494266
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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82830ede
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2017-05-09T11:17:00
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Fix assert in EGLSyncControlTest
`ust`, `ust2`, `msc`, and `msc2` are unsigned, so their difference is
still unsigned. The `>0` assert could never fail.
Fix this by simplifying the test to compare the pairs of values directly.
Fixes: 5d9f5df01ac5a384d9b7 ("Implementation of eglGetSyncValuesCHROMIUM extension.")
Fixes: ee218f273f3eb4e14d96 ("Re-land eglGetSyncValuesCHROMIUM extension.")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Change-Id: I0b19d786720f545c846640d48c30a83a1d001396
Reviewed-on: https://chromium-review.googlesource.com/500189
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8d835fba
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2017-05-08T13:26:15
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UniformBufferTest: fix invalid uniform index
To get the index value of an uniform or uniform block, the Spec suggested way
is to enumerate according to its name. There is no mention that index has any
correspondence regarding the order of uniforms in shader source code.
BUG=angleproject:1622
BUG=angleproject:1543
Change-Id: I76dbf0ef05f89cd93ea2bdaf93a47f0f5d318f87
Reviewed-on: https://chromium-review.googlesource.com/497976
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0c09e265
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2017-05-03T09:43:13
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Add BGRA formats to glCopyTexSubImage validation.
These formats were already accepted by glCopyTexImage and allow
glCopyTexSubImage to work on the default framebuffer for D3D9 and D3D11.
BUG=angleproject:2027
Change-Id: I5d8b839ae2c69e1e8381aa011df6223e18afb308
Reviewed-on: https://chromium-review.googlesource.com/493803
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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29e9035d
|
2017-05-05T16:41:29
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Add Linux and MacOS support to perf_test_runner.py
This patch enables perf_test_runner.py to run on Linux and MacOS.
BUG=angleproject:2029
Change-Id: Ia7176a3f5fed0245ab72d5def1199623c4fb4fe2
Reviewed-on: https://chromium-review.googlesource.com/497648
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8ceaedf8
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2017-05-09T10:32:22
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Generate an INVALID_OPERATION error if a texture format is not supported.
We already generate an INVALID_VALUE in the ValidES3InternalFormat check
above. If an error is generated here, it is because the internal format
and type are not valid.
TEST: conformance2/textures/misc/tex-image-with-bad-args
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: I50d479e64d687cc971c8f41b5691dcb123da0391
Reviewed-on: https://chromium-review.googlesource.com/499690
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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65ac5b9c
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2017-05-01T13:16:30
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Allow glGenerateMipmaps on sRGB textures in WebGL.
The generated mipmaps are still not correct on all ANGLE backends.
TEST=conformance/extensions/ext-sRGB
BUG=angleproject:2009
Change-Id: I6299dcb93c71f48e61ec660347b4747366ecfb71
Reviewed-on: https://chromium-review.googlesource.com/491367
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a7ecec38
|
2017-05-08T17:43:55
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GLSL: Simplify constructor parsing
Constructor argument checking rules are reorganized to make them
easier to understand and constructor node creation is made simpler.
This removes usage of constructor op codes from ParseContext. This
paves the way for getting rid of constructor op codes entirely, which
will remove duplicate information from the AST and simplify lots of
code.
This refactoring will make adding arrays of arrays slightly easier.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I4053afec55111b629353b4ff7cb0451c1ae3511c
Reviewed-on: https://chromium-review.googlesource.com/498767
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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73fa4b83
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2017-05-05T18:45:06
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ES31: Validate fragment shader outputs
This allows to validate fragment shader outputs for
shader version #300 and newer.
Change-Id: I21b21ebb357eab61e36c080c328291ed20b8eb8f
Reviewed-on: https://chromium-review.googlesource.com/497749
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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40762ef3
|
2017-05-08T13:47:03
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|
Supress floating point texture failures on various Intel bots.
BUG=angleproject:1958
Change-Id: Ia168cd1bd48b9a443da6662efeaace1f792861f3
Reviewed-on: https://chromium-review.googlesource.com/498408
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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53d3841c
|
2017-04-20T11:33:00
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Refactor entry point gen slightly.
This makes the entry points a bit smaller and avoids redundant return
statements.
BUG=angleproject:1309
Change-Id: I895c26d4235900578f5acc0eb94a7deef67b946b
Reviewed-on: https://chromium-review.googlesource.com/483428
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b4cf5656
|
2017-05-05T18:51:17
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Validate opaque operands against binary operators
Add checks that opaque operands can only be used with array indexing
and field section, as mentioned in ESSL 3.10 section 4.1.7.
BUG=angleproject:2028
Change-Id: I41b7f10785bf712dfc999f85ebff925341c51911
Reviewed-on: https://chromium-review.googlesource.com/497767
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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cc2a10e9
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2017-05-03T14:05:12
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|
Unify opaque type validation in GLSL parsing
Refactor separate sampler and image validations into unified opaque
type handling. This paves way for adding atomic counter, another
new opaque type.
BUG=angleproject:1729
Change-Id: I201d28e31c84534db43e656d518650e378bab76c
Reviewed-on: https://chromium-review.googlesource.com/493618
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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7142f6ce
|
2017-05-05T17:07:26
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|
Prevent using gl_ViewID_OVR as an l-value
It's a shader input and as such should not be writable.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I05cb5c63b7272dfa6e80cad57385da02504e4d8f
Reviewed-on: https://chromium-review.googlesource.com/497408
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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62a416d5
|
2017-04-28T09:59:56
|
|
Re-enable the RGB10A2 backbuffer format.
BUG=angleproject:1662
Change-Id: I9bd830a3021a0cfa9010c5e58d3a284cc3eeca26
Reviewed-on: https://chromium-review.googlesource.com/490346
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5e4343a1
|
2017-05-05T10:56:12
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|
Add msvs_cygwin_shell to all actions in vulkan.gypi.
BUG=angleproject:1668
Change-Id: I93bc7584ff7d945f9efde25c3379a282ee246b53
Reviewed-on: https://chromium-review.googlesource.com/497328
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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06f76552
|
2017-05-05T10:09:32
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|
UniformsPerf: Define a vertex attribute.
This seems to fix a crash on D3D9/Win7/Intel.
BUG=chromium:704211
Change-Id: If600a6b8409774503f28ca122d87ef723e4ea2e5
Reviewed-on: https://chromium-review.googlesource.com/497649
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ee769dd2
|
2017-05-04T11:38:30
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|
GLES2: Auto-generate entry points file.
BUG=angleproject:1309
Change-Id: I7817444c3ea56f932fe769a860f4a70b29262019
Reviewed-on: https://chromium-review.googlesource.com/483427
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aa7203ef
|
2017-05-03T23:32:29
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|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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6a1d2f93
|
2017-05-02T16:47:38
|
|
Fix compilation of the Vulkan loader / layers in standalone
This commit introduces a stamping mechanism to make sure the order of
build dependencies is correct.
In GYP there are the following build order dependencies (between others):
- A target link depends on previous target links
- A target source compile depends on that target actions outputs
- An action output depends on the action inputs
The problem was that there were actions in vulkan_layer_utils_static
that generated headers needed by vulkan_loader's sources (between others)
Making a "dependencies" relationship between the two was not enough to
ensure the headers were generated before the source were compiled.
Instead we replicated the "stamping" mechanism used in GN using GYP
actions that depend on the headers and output a dummy stamp file. This
completes the build order dependencies: the sources depend on the stamp
which depend on the action's input, i.e. the generated headers.
BUG=angleproject:1668
Change-Id: I2de15ac2ea8f838acdbf43da1f111b28b8cc2184
Reviewed-on: https://chromium-review.googlesource.com/493892
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|