Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 6dfdca83 | 2018-08-03 17:10:55 | ES31: support compute shader sampling on D3D backend BUG=angleproject:2756 TEST=angle_end2end_tests.ComputeShaderTest.SamplingAndImageReadWrite/ES3_1_D3D11 Change-Id: I8f112227c5703fcaafffbd2262e6a039f869c483 Reviewed-on: https://chromium-review.googlesource.com/1161754 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 33dab025 | 2018-08-24 10:00:16 | Add test for transform feedback state change validation. This test covers several validation edge cases with detecting feedback loops and buffers bound to multiple types of binding. Bug: angleproject:2747 Change-Id: I612a4fcf1870667a821ebcba2d3948695b3cabd5 Reviewed-on: https://chromium-review.googlesource.com/1174094 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 7b2f0274 | 2018-08-27 10:16:08 | Inline more buffer binding calls. This splits checkObjectAllocation into the inline part and the slow part. It uses ANGLE_INLINE to force the former to be inlined. Also inlines and optimizes a few other buffer binding related checks. Improves performance in a bindings performance test by about 20%. Includes contributions from matavenrath@nvidia.com. Test: Bindings_gl_100_objects_allocated_at_initialization Bug: angleproject:2777 Change-Id: I71b07d72a8e81db7a90140ef84eca599a29239ed Reviewed-on: https://chromium-review.googlesource.com/1190442 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 22f7aafb | 2018-08-23 14:13:51 | Add webgl checks in GetActiveUniformsiv. Add validation that disallows GL_UNIFORM_NAME_LENGTH from being used. BUG=angleproject:1523 TEST=angle_end2end_tests Change-Id: Id70e25ab79fd93ae4eb8b8343819458a4a0e4a71 Reviewed-on: https://chromium-review.googlesource.com/1187511 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c14ab2a7 | 2018-08-24 13:57:55 | Fix dEQP_GLES3.functional.negative_api.shader.program_binary The frontend was not taking into account the fact that some drivers do not support program binaries. The fix is that now glGetProgramiv(GL_PROGRAM_BINARY_LENGTH) returns 0 under such circumstances. Bug: angleproject:2780 Change-Id: I4ea2cda6bb4612e69dbd7e00b3d43b97ee3b3c3d Reviewed-on: https://chromium-review.googlesource.com/1188768 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 89664843 | 2018-08-24 14:45:36 | Add glTexStorage3DMultisampleANGLE entry point This adds the entry point but does not implement it yet. The entry point and enums are also added to the gl2ext_angle.h header file. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8 Reviewed-on: https://chromium-review.googlesource.com/1188575 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 8707af51 | 2018-08-23 15:49:14 | Add a test case for enabled-but-inactive vertex attributes Bug: angleproject:2138 Change-Id: Ia5331845d34f60a31280e6da041d13dc3da29232 Reviewed-on: https://chromium-review.googlesource.com/1187364 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 337bd698 | 2018-08-22 16:16:38 | Disable vertex attributes if not active in program Even if explicitly enabled. Bug: angleproject:2138 Change-Id: I598d21296bb6843e05cdeab146c1ff3da3a1174b Reviewed-on: https://chromium-review.googlesource.com/1185743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| dc248f71 | 2018-08-24 10:12:27 | Re-enable dEQP_GLES3.functional.negative_api.texture.bindtexture The test no longer fails on any platform Bug=angleproject:2779 Change-Id: I1b184b41be23a25fb01a54587eda88fac470b7de Reviewed-on: https://chromium-review.googlesource.com/1188604 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 8ca60805 | 2018-08-23 14:10:02 | Add 2D MS array sampler support to compiler This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10 builtins instead of ESSL 3.00 builtins. BUG=angleproject:2775 TEST=angle_unittests Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840 Reviewed-on: https://chromium-review.googlesource.com/1186466 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d6781dce | 2018-08-23 10:51:06 | Extend LinkProgramPerfTest to support compile only Add an option for "compie_only" and "compile_and_link". Bug: chromium:849576 Change-Id: Id796ebb85ad5aff1a5272173f11ce2ff42685dce Reviewed-on: https://chromium-review.googlesource.com/1186159 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 221fa261 | 2018-08-23 10:12:09 | Re-enable BlitFramebuffer tests Accidentally disabled in 265811130, which intended to disable tests requiring GL_ANGLE_framebuffer_blit, but also disabled glBlitFramebuffer tests. glBlitFramebuffer is core, but was conditioned to EXT_framebuffer_blit. Bug: angleproject:2773 Change-Id: I0468af8874dc8676a4eb6214b111c08aadc0e2fc Reviewed-on: https://chromium-review.googlesource.com/1186543 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| b42162fb | 2018-08-20 12:58:37 | Optimize ValidateDrawStates. Apparently returning a small struct was slow enough to make a 2-3% difference in benchmark scores. Very visible on the MSVC sampling profiler. Bug: angleproject:2747 Change-Id: I459a127f3f2a0fc3a08db15c37257a67f63f20ce Reviewed-on: https://chromium-review.googlesource.com/1181465 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| eef9de68 | 2018-08-23 11:03:22 | Add validation state change test for draw framebuffer. This test covers feedback loops and invalid component types. Bug: angleproject:2747 Change-Id: I3e3c762c5457afef59311f7c5843e464fa386cd6 Reviewed-on: https://chromium-review.googlesource.com/1174093 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c4097441 | 2018-08-22 12:14:52 | Fix x64 visual studio build errors Bug: angleproject:2740 Change-Id: I44fd2a1daf3dca764e2eef73e437feb32b36dbaa Reviewed-on: https://chromium-review.googlesource.com/1185234 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9259fd0d | 2018-08-22 12:12:00 | Clean and enable NoLeakingFragments multiview test Use helper to create multiview backing textures in NoLeakingFragments test instead of doing FBO attachments twice. The test seems to pass on Windows after the recent fixes that have been done to the tests, or possibly due to other earlier fixes. BUG=angleproject:2687 TEST=angle_end2end_tests Change-Id: I6015a5b44fdd06faf7b9375bad501355be8d7732 Reviewed-on: https://chromium-review.googlesource.com/1184713 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| a7b35c33 | 2018-08-21 16:32:24 | Add helpers for multiview framebuffer init Multiview tests now use common helpers to create textures for multiview framebuffers and often also to attach the textures to the framebuffers. The tests now rely on uploaded texture data to initialize the buffers instead of clearing the framebuffers with glClear. BUG=angleproject:2765 TEST=angle_end2end_tests Change-Id: I7d6d63add5943cab610ab888045d5b0f8ba29215 Reviewed-on: https://chromium-review.googlesource.com/1184712 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 5fea1b76 | 2018-08-22 10:05:07 | Add state change test for uniform buffer validation. Bug: angleproject:2747 Change-Id: Ia808e26a48ecf432cc29ebd8514f265ff3e15ce8 Reviewed-on: https://chromium-review.googlesource.com/1169825 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4b4197af | 2018-08-22 15:24:41 | Ignore D3D11 debug layer messages in multiview tests This is better than skipping the tests entirely. The debug layer messages appear incorrect and may be specific to Windows 7 and Windows Server 2008. BUG=angleproject:2778 TEST=angle_end2end_tests on Windows Server 2008 Change-Id: Ief81fbe22f518c393a37a0969c8987ed9500fbed Reviewed-on: https://chromium-review.googlesource.com/1184918 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 02cd1526 | 2018-08-22 13:46:21 | Temporarily suppress multiview test failure due to debug layers On example of the debug layer warnings: [ RUN ] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_D3D11_force_geom_shader_side_by_side Message 0: ID3D11DeviceContext::DrawInstanced: Vertex Buffer at the input vertex slot 1 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. BUG=angleproject:2765 Change-Id: Ic7f45d7965162640d41d27c4b746e1048de59e15 Reviewed-on: https://chromium-review.googlesource.com/1184906 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 44ae899a | 2018-08-20 15:37:09 | Fix resource init/teardown in multiview tests This calls TearDown functions properly in MultiviewDrawTest test classes. GL RAII objects can't be used as test class members since the GL objects need to be deleted before the test class TearDown is called. Since now the tests call ANGLETestTearDown, this causes D3D debug layer messages to be checked. It turns out that there are some seemingly incorrect debug layer messages generated on AMD bots, so the failing tests are now disabled on AMD/Windows. BUG=angleproject:2765 TEST=angle_end2end_tests Change-Id: Ifa0fe4d19b76aa84bb3b6b18c8f66a8ab6bd893e Reviewed-on: https://chromium-review.googlesource.com/1179839 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 87498164 | 2018-08-21 21:57:22 | Make some Program methods inlined These methods are very hot in the DrawCall/gl_null bechmark. With this CL applied, the score can improve about 10% on Linux. This also removes a few unnecessary resolveLink calls. Bug: chromium:873724 Change-Id: I6034f29eeeebe8341dae3988c38196123687a44f Reviewed-on: https://chromium-review.googlesource.com/1183522 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 6d32cefd | 2018-08-14 02:34:28 | Use Observer pattern for Buffers in front-end. This will allow us to react to state change notifications for validation caching. It also cleans up some of the logic in the D3D11 State Manager. Bug: angleproject:2747 Change-Id: I85ed6404206c2b9bf504d552cf5751be56e62146 Reviewed-on: https://chromium-review.googlesource.com/1172086 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 70aeda49 | 2018-08-20 12:17:40 | Add gl::Program::syncState and dirty bits. Currently this handles uniform block bindings. Cleans up some logic in D3D. Bug: angleproject:2747 Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c Reviewed-on: https://chromium-review.googlesource.com/1172085 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| bf5177d3 | 2018-08-21 12:58:20 | Optimize element array binding. This inlines some methods and code that was regressing binding performance. Improves the score of a bindings benchmark by 15%. Based on contributions by matavenrath@nvidia.com. Test: bindings_gl_100_objects_allocated_at_initialization Bug: angleproject:2777 Change-Id: Ied5fdbc67ced862a36c5145fff5ac94f93b40c21 Reviewed-on: https://chromium-review.googlesource.com/1181865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a4e40b72 | 2018-08-21 17:19:40 | Revert "Expect pass on pointcoord test on Pixel 2" This reverts commit d710fee3861a6afcd01a993090cb70a535b2f73f. Reason for revert: pointcoord test still failing on Pixel 2 bot Original change's description: > Expect pass on pointcoord test on Pixel 2 > > Just ran this locally and it passed so re-enabling. > > Bug: angleproject:2727 > Change-Id: I10368664dc68f360474dda8534e1fd28875ff4e8 > Reviewed-on: https://chromium-review.googlesource.com/1183528 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Tobin Ehlis <tobine@google.com> TBR=ynovikov@chromium.org,jmadill@chromium.org,tobine@google.com Change-Id: If7a3e5dfb12c7b392ae91c477ad9fd9169912f90 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2727 Reviewed-on: https://chromium-review.googlesource.com/1183503 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| ac6d90ea | 2018-08-21 13:10:36 | Add more test param documentation to perf tests. Also add links from other pages. Bug: angleproject:1944 Change-Id: I344ce075973bd45942d52b819385cb74a5a073ca Reviewed-on: https://chromium-review.googlesource.com/1183629 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| de8d4cb0 | 2018-08-21 12:58:19 | Optimize BindingsBenchmark::drawBenchmark. Fix contributed by matavenrath@nvidia.com. This fixes BindingsBenchmark::drawBenchmark to take only 3% instead of 15% of the time spent in BindingsBenchmark.Run/gl_100_objects_allocated_at_initialization. Bug: angleproject:2777 Change-Id: I5b5b6f167289b947767b40e7761d90cf06c49816 Reviewed-on: https://chromium-review.googlesource.com/1181868 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d710fee3 | 2018-08-21 08:29:33 | Expect pass on pointcoord test on Pixel 2 Just ran this locally and it passed so re-enabling. Bug: angleproject:2727 Change-Id: I10368664dc68f360474dda8534e1fd28875ff4e8 Reviewed-on: https://chromium-review.googlesource.com/1183528 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| 4bcaf998 | 2018-08-17 17:18:28 | Inherit MultiViewProgramGenerationTest from MultiviewTest It doesn't need to inherit from MultiviewRenderTest since it doesn't need a framebuffer. BUG=angleproject:2765 TEST=angle_end2end_tests Change-Id: I77b232a907afcae7f2f93cbf9da47ca7bd93c959 Reviewed-on: https://chromium-review.googlesource.com/1179881 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 7a4f6b8c | 2018-08-17 11:38:11 | Fix resource init/teardown in FramebufferMultiviewTest GL RAII classes can't be used as test class members since the GL objects need to be deleted before the test class TearDown is called. BUG=angleproject:2765 TEST=angle_end2end_tests Change-Id: If19d33bd044c9e74e46f35183e8ca1bc6a96d6cf Reviewed-on: https://chromium-review.googlesource.com/1179159 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 4836acc5 | 2018-08-20 15:23:18 | Rename and reorganize MultiviewRenderTestBase MultiviewRenderTestBase is renamed to MultiviewFramebufferTestBase since the functionality it has is mostly to set up a framebuffer. This cleans up the test class without including functional changes to ease diagnosis of issues with resource init/teardown. BUG=angleproject:2765 TEST=angle_end2end_tests Change-Id: I0debd6a7a53a2e6bff7100d07b29313d66a79cb5 Reviewed-on: https://chromium-review.googlesource.com/1181052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| d20e80b8 | 2018-08-17 10:02:24 | More EGL validation refactor Added separate Validate* functions for CopyBuffers(), BindTexImage(), ReleaseTexImage(), SwapInterval(), and BindAPI(). For ValidateBindTexImage() the textureObject is set by validation when appropriate and then used in the core function to prevent replicating the textureObject look-up code. Bug: angleproject:798 Change-Id: Ia32076a10aa0b044c2bdc8e2e24dd36d002c5022 Reviewed-on: https://chromium-review.googlesource.com/1180090 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| f26b27e2 | 2018-08-17 11:01:19 | Add some shared utilities for multiview tests This prepares for fixing multiview test resource init/teardown order. BUG=angleproject:2765 TEST=angle_end2end_tests Change-Id: I841327416fa76ac682310ef1b2309f5bb4e9fbac Reviewed-on: https://chromium-review.googlesource.com/1179155 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5055fba5 | 2018-08-17 09:57:07 | Optimize Program::resolveLink The method has to be extremely fast as it's very frequently called. It contributes about 2% cpu time in the DrawCall/gl_null benchmark. With this optimization it can be decreased to less than 1%. Bug: chromium:873724 Change-Id: I7fb376db73452dbdf6cb44c92815848e860867c9 Reviewed-on: https://chromium-review.googlesource.com/1179369 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| 458c654b | 2018-08-17 10:38:44 | Fix type cast errors in GLES1State Bug: angleproject:2306 Change-Id: Ic63de75d12b76395450517c99b742b8a5807cf9b Reviewed-on: https://chromium-review.googlesource.com/1179373 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| d731ff82 | 2018-08-13 18:18:51 | Vulkan: support depth offset. Update pipeline description with depth offset state. Enable test. BUG=angleproject:2353 Change-Id: Ib087bbff8e145b0e6e862eb6616a4943a989a7b2 Reviewed-on: https://chromium-review.googlesource.com/1173447 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 43a2762d | 2018-08-16 14:23:00 | Refactoring EGL validation Migrating much of EGL validation to use existing macros. Added new Validate* functions for eglDestroySurface(), eglDestroyContext(), eglWaitNative() functions. This continues the EGL validation refactor begun with SwapBuffers. Following similar pattern used there, but putting this out as an intermediate change to verify that code looks good and is going in the desired direction. Bug: angleproject:798 Change-Id: Id7309b9686543c20b20e273b35df1f8b9010fcd3 Reviewed-on: https://chromium-review.googlesource.com/1178750 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 3394a73d | 2018-07-26 09:56:07 | Refactor of EGL SwapBuffers validation Move the Validation checks for SwapBuffers into new ValidateSwapBuffers function instead of in-line. This is a first commit for refactor of EGL validation. I'll continue the refactor in a similar fashion to this. Bug: angleproject:798 Change-Id: Icb308d66c93528c9e440ae68abe85e44f98ede82 Reviewed-on: https://chromium-review.googlesource.com/1151538 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 6e5bf36f | 2018-08-15 09:53:17 | GLES1: Fixes for Gets() test - Fixed wrong face parameter for glGetMaterial*. - Enabled GL_LINE_SMOOTH capability in state only (no rendering yet) - Enabled logical operation capability in state only (no rendering yet) - Fixed wrong handling of GL_RGB/ALPHA_SCALE and GL_POINT_COORD_REPLACE_OES Test: Enable and pass Gets() GLES1 conformance test BUG=angleproject:2306 Change-Id: Ib5c50a2055129b76ad24053baf0dac24dcc00761 Reviewed-on: https://chromium-review.googlesource.com/1176161 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com> | ||
| f0e3c19a | 2018-08-15 13:37:21 | Add error messages for BlitFramebuffer related errors These are particularly helpful when debugging multiview rendering that requires a framebuffer blit. Existing blitFramebuffer error message strings are moved to ErrorStrings.h. BUG=angleproject:1617 TEST=angle_end2end_tests Change-Id: I6e8b45355045d80abf044714ac4b9d818c53bf46 Reviewed-on: https://chromium-review.googlesource.com/1175125 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3fd614d0 | 2018-08-13 12:21:58 | Refactor Context dependency for resolveCompile The context parameter of Shader::resolveCompile method causes a bad impact that many methods in Shader, Program etc. have to have a same context parameter. By removing it, these methods can be decoupled from Context. BUG=chromium:849576 Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e Reviewed-on: https://chromium-review.googlesource.com/1172202 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 156da4c9 | 2018-08-15 13:22:24 | ParallelCompile: Make resource tracking thread-safe ResourceManger11 tracks the total resource count and memoery size. Such tracking can be concurrently updated from both main thread and background thread. It can be thread-safe by using std::atomic types instead. Also ShaderCache in d3d9 adds a std::mutex to be safe. Bug: angleproject:2771 Change-Id: Ia7cdcc7fd04579839a5d43e4a02adafb09e6078d Reviewed-on: https://chromium-review.googlesource.com/1175547 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| c1551dc2 | 2018-08-15 17:04:49 | D3D11 fix: Mipmapping was used although disabled via Sampler When using a sampler the texture was created as if it has mipmaps, regardless what you specified in GL_TEXTURE_MIN_FILTER via glSamplerParameteri() -- mistakenly the default value GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was evaluated. If you didn't provide mipmaps and didn't let the driver generate them this led to not sampling your texture data when minification occurred. BUG=angleproject:2772 TEST=angle_end2end_tests.Texture2DTestES3.MinificationWithSamplerNoMipmapping Change-Id: I195147e208129c6fa8686bb0d9aea6931b2f20b1 Reviewed-on: https://chromium-review.googlesource.com/1175910 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2363356f | 2018-07-17 15:02:36 | Make sure index ranges outside of the GLint range are handled correctly. IndexRange uses size_t values but DrawCallParams::mFirstVertex is a GLint. This makes sure all casting is safe. BUG=864528 Change-Id: Iaa95019615af4d3f79b12bbcb0df13b44cb54339 Reviewed-on: https://chromium-review.googlesource.com/1140898 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 35bc74d6 | 2018-08-03 14:07:59 | ES31: Support atomic functions on D3D11 - Part II This patch adds the support of translating atomicExchange and atomicCompSwap without return value on D3D11 back-ends. As the last parameter of the HLSL intrinsic functions InterlockedExchange and InterlockedCompareExchange is not optional, when there is a call of either atomicExchange or atomicCompSwap without return value, we add a temporary variable for it, so that we can directly translate all of such calls in outputHLSL.cpp. BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: I7e9c6d3c7d1846c865909b2f5a26592846c82582 Reviewed-on: https://chromium-review.googlesource.com/1161744 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> | ||
| 90f466a6 | 2018-08-13 15:05:25 | Suppress cast warnings for active textures mask Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: I19f9e5ba760d3b5baf3997284523ee1db6bb8166 Reviewed-on: https://chromium-review.googlesource.com/1172206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> | ||
| a43d7306 | 2018-08-09 12:43:06 | Clean up varying linkage in D3D D3D10+ has stricter rules on linking shader inputs with outputs than the previous comments in the code indicated. Add comments and checks related to this and structure the code in a way that makes it a bit less prone to errors. This page is intended to document the rules though it is somewhat vague: https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-signatures BUG=angleproject:2767 TEST=angle_end2end_tests Change-Id: I236ec4cd5cbf3889fd2c97947ee81a6c5ae6a787 Reviewed-on: https://chromium-review.googlesource.com/1169818 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 7ae70d8f | 2018-07-06 13:47:01 | ParallelCompile: Parallelize D3D linking This adds a new linking state to Program. If a Program is in linking state, on the one hand the foreground thread may continue issuing more GL calls, and on the other hand the background linking threads may be accessing Program internally too. Without a proper constraint there must be conflicts between them. For this purpose, we block any further GL calls to Program until it's actually linked. In addition, we prohibit parallel linking an active program, so that ProgramD3D does not have to worry about such similar conflicts. Also changes the WorkerThread to support limiting the number of concurrently running worker threads. BUG=chromium:849576 Change-Id: I52618647539323f8bf27201320bdf7301c4982e6 Reviewed-on: https://chromium-review.googlesource.com/1127495 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ea926a36 | 2018-08-10 15:22:30 | Add angle_perftests README file. Bug: angleproject:1944 Change-Id: I93f363dc5fb6096baec01584bbd2fb525a84909c Reviewed-on: https://chromium-review.googlesource.com/1171502 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ec1fe5b7 | 2018-08-10 10:05:52 | D3D: Use angle::Result error pattern. This completes the refactor for the D3D9/D3D11 back-ends. Bug: angleproject:2752 Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b Reviewed-on: https://chromium-review.googlesource.com/1167209 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b0c8be85 | 2018-08-10 14:36:39 | Fix AMD detection in angle_end2end_tests. Some Radeon cards in D3D11 would not report AMD or ATI in the Renderer string. Fix this by also checking for 'Radeon'. Bug: angleproject:2572 Change-Id: I866c3042e35448deff627efdb8e94fcbc68abf01 Reviewed-on: https://chromium-review.googlesource.com/1171363 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 077cd858 | 2018-08-06 10:46:22 | Vulkan: Introduce Command Buffer Perf Test Implemented command buffer performance test based on LunarG samples. Includes a lot of utility functions and should build/run on Linux, Android Bug: angleproject:2758 Change-Id: I8606802fb3e8e0621856860c45ef50ba836c26f8 Reviewed-on: https://chromium-review.googlesource.com/1162119 Commit-Queue: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 04c084dd | 2018-08-08 15:49:28 | Extend MultiviewDrawValidationTest. These tests need to use a valid program for some operations. Also make them run in a D3D11 config since the OpenGL extension doesn't seem to be available on the GPU config we run on the ANGLE CQ. Also add tests that cover various subtle state change validation cache bugs. Bug: angleproject:2747 Change-Id: Idbd1d66854f2e3ca67b59836a370928e1fe8c3b3 Reviewed-on: https://chromium-review.googlesource.com/1167980 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 9b6a3f92 | 2018-08-09 16:22:20 | D3D: Speculative fix for VertexBuffer crash. It's possible we were triggering a null pointer dereference in some cases of lost device recovery. I was unable to reproduce this in a test so this fix is speculative. Bug: chromium:871178 Change-Id: I55b7790eabb81c25489bdfd105b5f2cbeedcc8db Reviewed-on: https://chromium-review.googlesource.com/1169955 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6c43a01a | 2018-08-08 15:49:27 | Make Context handle dirty texture events. Moving from State to Context allows the Context to update the State Cache class directly. It also calls through to the State class to update the Texture cache. This consolidates notification events into the Context class. This is also in line with how we handle state event updates in other gl classes. Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: Iff7dc7e46ee8768819235ebd151707cd2a03dfc9 Reviewed-on: https://chromium-review.googlesource.com/1166143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f2c6faf5 | 2018-08-09 10:54:08 | Remove some Vulkan perftest configs. We don't support ES 3.0 or ES 3.1 in Vulkan yet. Remove Vulkan configs from tests that don't support the higher features levels. We can re-add them once we improve Vulkan support. Bug: angleproject:2604 Change-Id: Icca57b5ec696aaeb2a571b79cd1a7869f806c176 Reviewed-on: https://chromium-review.googlesource.com/1169306 Reviewed-by: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4787d70b | 2018-08-08 15:49:26 | Use active textures mask in GL and Vulkan. This also inlines a few accessors and changes the type of the texture cache. Bug: angleproject:2763 Change-Id: I82f3c508613f6284d835e8cb64808cfe26a56161 Reviewed-on: https://chromium-review.googlesource.com/1166142 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7e4eff11 | 2018-08-08 15:49:26 | Program: Add cache samplers and type masks. This mask cleans up some of the iteration logic in State::syncProgramTextures. It will make it easier to optimize this function in the future. This will also make it easier to recompute the sampler type validation. Leads to a 5% improvement in State::syncProgramTextures. Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: Ic9a555df843ad23b4c562e6e4a2d425bee58a856 Reviewed-on: https://chromium-review.googlesource.com/1164306 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 46848420 | 2018-08-09 10:46:06 | Vulkan: Fix perftests null driver. We needed to set the CWD for the mock ICD as well. Bug: angleproject:2604 Change-Id: I1d285c478030056360fd2dceca78e231ac321219 Reviewed-on: https://chromium-review.googlesource.com/1169426 Reviewed-by: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c43cdad2 | 2018-08-08 15:49:25 | StateCache: Make external API easier to understand. Instead of updating the cache directly we use event notifier functions. For example instead of calling updateActiveAttribsMask in Context::linkProgram we call onProgramExecutableChange. This makes the code more self-documenting and easier to maintain. Bug: angleproject:2747 Change-Id: Id27b58f646f6924db4c16e28609d6baf6b51c78e Reviewed-on: https://chromium-review.googlesource.com/1164066 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 03cb5266 | 2018-08-08 15:49:24 | Validate transform feedback conflicts on zero draw. This conflict should be validated even if the draw call would result in no work being done on the GPU. Bug: angleproject:2747 Change-Id: I6b32a07ff8a8598dd865270a3a935060f050a68f Reviewed-on: https://chromium-review.googlesource.com/1162507 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| e7d80f33 | 2018-08-08 15:49:23 | Refactor ValidateDrawBase. Split the parameter-dependent and parameter-independent validation. This will more easily let us cache independent validation in Context. Bug: angleproject:2747 Change-Id: I78a12798cd03a398392ca213bf51e2079295b97e Reviewed-on: https://chromium-review.googlesource.com/1158610 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| cc1dc5ee | 2018-08-07 15:27:49 | Add a perf test for draw calls with texture changes. This perf test highlights the performance hotspots with State::syncProgramTextures. Also includes a fix to the perf test runner script. Bug: angleproject:2763 Change-Id: I69ffa0cc0d5e023944495b7a1c844770a54f7ddc Reviewed-on: https://chromium-review.googlesource.com/1166041 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 88602e6e | 2018-08-08 12:49:30 | Fix vertex array element limit condition. Certain overflows wouldn't be detected when the attribute size was less than the attribute size and we were drawing a small number of vertices. Fix this and also set the sentinel value for an integer overflow to be negative maxint instead of -1 to more effectily distinguish the cases. Bug: angleproject:1391 Change-Id: I970d5e2a630c0a84c2c02ac0ac41ab1a395819fe Reviewed-on: https://chromium-review.googlesource.com/1162264 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7cc1e556 | 2018-08-08 11:21:06 | Don't use ErrorOrResult in VertexBuffer.h. This enables the error refactor for D3D. Bug: angleproject:2752 Change-Id: I7bb293d6c271d0bffb4d00b55029426b6cd0a42e Reviewed-on: https://chromium-review.googlesource.com/1167208 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c86c8b0c | 2018-08-08 09:16:00 | D3D9: Use angle::Result error pattern. Bug: angleproject:2752 Change-Id: Ica77969c6e4b8d61d491396a4fd56b0864e4803c Reviewed-on: https://chromium-review.googlesource.com/1163320 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| b983a4b2 | 2018-08-01 11:34:51 | Pass Context to Framebuffer::invalidateCompletenessCache. This will be useful for validation state caching. Bug: angleproject:2747 Change-Id: I0737adca7406f79b9e15429f30ae22e1299cd7e4 Reviewed-on: https://chromium-review.googlesource.com/1158611 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 43da7c4a | 2018-08-01 11:34:49 | Remove excess gl:: prefixing in validationES.cpp. Refactor only. Bug: angleproject:2747 Change-Id: I0ef7186daec54cd867ec2816f86f7205d836fd91 Reviewed-on: https://chromium-review.googlesource.com/1158609 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 1bd4bfb0 | 2018-08-03 14:24:22 | Add draw call perf tests that use the driver. Also moves some code to the cpp. Bug: angleproject:2747 Change-Id: I38468e6276d52d11d5751df6917c66f15ae61246 Reviewed-on: https://chromium-review.googlesource.com/1163822 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 6ba9754f | 2018-08-06 10:44:00 | Refactor index range calculation in DrawCallParams. BUG=864528 Change-Id: Iac418054ae56a2d9dd277d0474019997aeaa834b Reviewed-on: https://chromium-review.googlesource.com/1163633 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| a6d34af6 | 2018-07-31 13:16:47 | StateManagerGL: Use arrays to store texture and sampler bindings. The improved cache locality improves performance by 5-10% on command_buffer_perftests. BUG=angleproject:2188 Change-Id: I6cce95481e2b1ce2605bce19b0a29d56718613a1 Reviewed-on: https://chromium-review.googlesource.com/1156853 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| b8430dd7 | 2018-08-01 15:27:18 | Use FixedVector for storing textures referenced by a framebuffer. This improves the performance of Framebuffer::hasTextureAttachment 3X. BUG=angleproject:2188 Change-Id: I6acc7f4440fe0232438182274d7bba6075530f38 Reviewed-on: https://chromium-review.googlesource.com/1159171 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d69a5f12 | 2018-08-01 11:34:48 | Cache VertexArray::hasMappedBuffer. This can be updated in several places. Also adds a test which covers some of the paths. Bug: angleproject:2746 Change-Id: Id119e527fd0064998d7ad5011a9d8376e7b9dab0 Reviewed-on: https://chromium-review.googlesource.com/1153569 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 81f891d0 | 2018-08-02 15:54:55 | Make sure ProgramGL stays usable after failed glProgramBinary glProgramBinary may fail if the driver is incompatible with the binary that is being loaded. After this ANGLE falls back to recompiling the GLSL program from source, but this requires that the ProgramGL object used is still valid after a failed glProgramBinary call. Don't delete the GL program after a failed glProgramBinary call so that the fallback works as intended. BUG=angleproject:2751 Change-Id: I55c19d71414163b1cd9f898f304e4aa7052f6b16 Reviewed-on: https://chromium-review.googlesource.com/1160540 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| cb4ae446 | 2018-08-02 08:19:09 | Make Angle compile for Arm64 Windows Change-Id: Iee947a5abf4a833f155f7cb100577c92323a34e5 Reviewed-on: https://chromium-review.googlesource.com/1160863 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| cc73f241 | 2018-08-01 11:34:48 | Micro-optimize some validation checks. Prepares for caching hasMappedBuffer. Also inclines several checks for faster speed. Bug: angleproject:2746 Change-Id: I74f9408d7b41e245c3f58d367dd2cc8fbace4a7a Reviewed-on: https://chromium-review.googlesource.com/1150762 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2da5356e | 2018-08-01 11:34:47 | Final cleanup to ValidateDrawAttribs. This moves the client attribs check into a shared place. This cleans up some of the surrounding code. Also get rid of the vertex count parameter. Bug: angleproject:1391 Change-Id: I9c688895c2cc5650d7b395497d69033093916f21 Reviewed-on: https://chromium-review.googlesource.com/1150517 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| a2d1d2db | 2018-08-01 11:34:46 | Context: Cache VAO element limits. Cache the minimum value for non instanced and instanced active attributes. The cache is updated in the following places: 1. Context: bindVertexArray. 2. Context: any executable change (linkProgram/useProgram/programBinary). 3. Vertex Array: any state change call. 4. Buffer: a dependent buffer resize. This greatly reduces the time we're spending in ValidateDrawAttribs. Bug: angleproject:1391 Change-Id: I84bb222a1b9736e6165fe40e972cd4299ca1178d Reviewed-on: https://chromium-review.googlesource.com/1150516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| cf0d8fef | 2018-07-30 13:41:32 | Remove the proxy context. BUG=angleproject:2668 BUG=angleproject:2714 Change-Id: I9f375caa605e13aae04e8051a779515f8ddfb93a Reviewed-on: https://chromium-review.googlesource.com/1155105 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9d05b930 | 2018-07-27 15:47:18 | Don't store a ref from an EGL image to its source. ImageSiblings no longer inherit from RefCountObeject because they may be EGL or GL objects and should handle their own deletion. This can cause GL resources to outlive their contexts. When the GL resource is deleted, simply orphan the image. BUG=angleproject:2668 Change-Id: I4a5c12bbe6e725f946209f9b48345a4097c9c91c Reviewed-on: https://chromium-review.googlesource.com/1153601 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0bc81b6c | 2018-07-30 13:34:50 | Store egl::Image size/format information at initialization time. This avoids potential null-dereferences on the source if it is orphaned. BUG=angleproject:2668 Change-Id: I5d591a941d114bb231044572a31a8c43cf3a9c4f Reviewed-on: https://chromium-review.googlesource.com/1155104 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a11819de | 2018-07-30 10:26:01 | Context: Use Observer pattern for container objects. Container objects in this case are the Vertex Array and Read and Draw Framebuffers. Instead of using a mutable dirty bit state with a const function to notify of dirty bits we can use the Observer/Subject pattern. This more cleanly allows us to do cache updates. Bug: angleproject:1391 Change-Id: I88f863894ec3efa00322038f323a84850166107d Reviewed-on: https://chromium-review.googlesource.com/1153399 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 08f1a3cd | 2018-07-27 17:24:26 | Use ANGLE_UNLIKELY in ANGLE_TRY_HANDLE. Bug: angleproject:2738 Change-Id: I1a699eda4c9795347fb43147275ac43d62523238 Reviewed-on: https://chromium-review.googlesource.com/1153634 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 620a6895 | 2018-07-27 14:40:40 | Refactor RefCountObject and Binding pointer into the angle namespace. Make the onDestroy method generic to use different context and error types. This will allow us to have RefCountObjects for EGL that return EGL errors and destroy with egl::Displays. BUG=angleproject:2668 Change-Id: I77549cdc7119979d6eec96c7e6246242aed74830 Reviewed-on: https://chromium-review.googlesource.com/1153452 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| bdc610ae | 2018-07-30 10:26:00 | VertexArray: Cache element limit for buffer checks. Uses checked math in VertexAttribute updates to store an element limit. This computes more when changing the vertex array rather than at draw call time. There may be a performance regression for workflows such as: loop() { VertexAttribPointer DrawArrays } It should improve performance in most other cases. Bug: angleproject:1391 Change-Id: I210d666d9dae9164a1c65f70f5e2151fb4f2d86d Reviewed-on: https://chromium-review.googlesource.com/1150514 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 7a5814e2 | 2018-07-27 08:12:50 | D3D11: Use angle::Result error pattern. 3/3 This completes the initial refactor for the D3D11 back-end. Bug: angleproject:2738 Change-Id: I6bc59d6a1a724b3c64d6cd904e6748c2acf8f67d Reviewed-on: https://chromium-review.googlesource.com/1151452 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 038e725a | 2018-07-27 08:12:49 | D3D11: Use angle::Result error pattern. 2/3 This CL introduces d3d::Context. This new class can wrap a DisplayD3D and a Context9/11 so we can use them through the same code paths. It also refactors the D3D11 resource allocation to always have access to a d3d::Context. Bug: angleproject:2738 Change-Id: I8161acdffee7a868cc26f2d49715413bcca7cc2b Reviewed-on: https://chromium-review.googlesource.com/1151451 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| ad63728b | 2018-07-31 11:22:14 | VertexArray: Store bound attributes mask in binding. Making the bound attributes mask part of the struct keeps the style a bit more consistent. It will also make updating the cache variable a bit easier. Bug: angleproject:1391 Change-Id: I2b0ba1161d2579d95ddfbae7a05e490c9644a126 Reviewed-on: https://chromium-review.googlesource.com/1150513 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| ac43aaa2 | 2018-07-31 11:22:13 | Refactor client check from ValidateDrawAttribs. This moves out some shared logic into a more accessible place. We don't need to validate buffer overflows when using robust resource access but we do need to validate we are using client side data correctly. Bug: angleproject:1391 Change-Id: I7a3dca8409c5a1faf1ff7bc732d5ed1bd62eb3b1 Reviewed-on: https://chromium-review.googlesource.com/1148817 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| dc358af7 | 2018-07-31 11:22:13 | Context: Cache attributes masks. This cache is updated in the following locations: 1. GLES1: clientActiveTexture. 2. GLES1: disableClientState/enableClientState. 3. Context: linkProgram/useProgram/programBinary. 4. Context: bindVertexArray. 5. Vertex Array: most state changes. Improves performance by about 6% in the GL no-op test. Also includes fixes for keeping the client memory attribs mask in sync. The cache also includes a boolean if there are any enabled client attributes. Bug: angleproject:1391 Change-Id: I93b6a2c8492355958fd5483f14b70535729091d6 Reviewed-on: https://chromium-review.googlesource.com/1147437 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 97f45b7b | 2018-07-27 21:03:10 | Add Android-specific version struct to GetSystemInfo results. Bug: angleproject:2749 Change-Id: Ie8fdb67918ea1c1054527fe1e0c1be4054fe9cb3 Reviewed-on: https://chromium-review.googlesource.com/1154189 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 8acb1b61 | 2018-07-30 16:20:54 | Allow reads from a multiview framebuffer with one view It's safe to read from a multiview framebuffer if it is layered and has just one view. The native OVR_multiview spec supports this as well. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I04e1364390574075f7e06e39a64e3bf05a539a05 Reviewed-on: https://chromium-review.googlesource.com/1156509 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2eb65034 | 2018-07-30 10:25:57 | Add Context::getActiveBufferedAttribsMask. This will enable more caching for ValidateDrawAttribs. It requires some minor refactoring of the GLES 1 code. Bug: angleproject:1391 Change-Id: I52b73c9384d14cdb90ba6337bfc1ab345866fff0 Reviewed-on: https://chromium-review.googlesource.com/1147436 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 67c388e6 | 2018-07-19 19:16:11 | Vulkan: support GL_FIXED vertex data. Override fixed to float, generate code, enable tests. BUG=angleproject:2405 Change-Id: Ic3e9a31eaf22372023b94081b0f4a83770dcabbe Reviewed-on: https://chromium-review.googlesource.com/1144455 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| e452382a | 2018-07-19 16:10:53 | Vulkan: convert/align vertex data from buffers When we get a buffer with vertex data in an unsupported format or alignment, correct that as we copy it to a DynamicBuffer, then use the copy. Enable tests. BUG=angleproject:2405 Change-Id: I2132abea4d936f6b53d9209be7f99a0e2d8de219 Reviewed-on: https://chromium-review.googlesource.com/1141277 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5b3b5cc1 | 2018-07-27 16:49:57 | Suppress more tests on Android for NVIDIA Shield TV bot. BUG=angleproject:2507 TBR=geofflang@chromium.org Change-Id: I6788303bdca8739c42b1f43e45b5b2c16cea4ed3 Reviewed-on: https://chromium-review.googlesource.com/1154127 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> | ||
| 306b6c16 | 2018-07-27 08:12:49 | D3D11: Use angle::Result error pattern. 1/3 This CL improves performance on the draw call microbenchmark by 10% when no-oping driver calls. Bug: angleproject:2738 Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba Reviewed-on: https://chromium-review.googlesource.com/1150093 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| c0b61500 | 2018-07-27 15:59:32 | Fix/supress issues with EGL images on Android. ChromeOS devices share some of the same driver bugs as Qualcomm. NVIDIA devices require the image to be preserved. BUG=angleproject:2507 Change-Id: I2750f78c219490fcd7e6abd224adf8d8e96b7848 Reviewed-on: https://chromium-review.googlesource.com/1153606 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 9bf86f07 | 2018-07-26 11:46:34 | Don't sync the read framebuffer on draw calls. The read framebuffer may not be complete and be incapable of syncing. Removed the generate syncDirtyObjects method so each caller must make sure they are only syncing objects that are known to be valid for the operation. BUG=angleproject:2737 Change-Id: Ia8edf3fca3a8369aa813be46ba99f6b50a36b2e6 Reviewed-on: https://chromium-review.googlesource.com/1151621 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> |