src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp


Log

Author Commit Date CI Message
Peng Huang 79aa846e 2022-08-17T13:40:33 Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 02e8497f 2022-09-07T01:12:31 Revert "Not recreate Framebuffer for eglMakeCurrent() call" This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208. Reason for revert: compile errors https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Peng Huang bf9c8152 2022-08-17T13:40:33 Not recreate Framebuffer for eglMakeCurrent() call Right now, in eglMakeCurrent() call, ANGLE always release the default framebuffer object associated to the current context, and create a new default framebuffer object for the new current context. It impacts chrome performance, since chrome call eglMakeCurrent() a lot. With this CL, the default framebuffer will be created with gl::Context. When the surface is changed by eglMakeCurrent() call, ANGLE will detach the previous surface from the associated framebuffer, and attach the new surface to the next current context's default framebuffer. Bug: chromium:1336126 Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xiaopeng Li 118ce6aa 2022-01-20T16:55:04 Support to open d3d12 shared handles For https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createsharedhandle Bug: angleproject:6927 Change-Id: I0f0ce7bff37abfc278a167c6eec92eb3b6df1370 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404060 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang de09f8db 2021-09-02T18:21:37 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4b5a774e 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang f3bccd9d 2021-08-26T18:04:13 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d. Reason for revert: Broke CrOS build. Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3020 Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4d3a0f60 2020-09-11T12:36:05 GN: Componentize D3D format tables. These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang b3eeb2a4 2019-08-05T17:02:43 Emulate RGB textures using BGRX IOSurfaces. When the user requests an IOSurface Pbuffer with an RGB format, emulate the missing alpha channel by clearing it to 1.0 and masking reads and writes in shaders. BUG=angleproject:3766 Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 0f4d72e6 2019-05-06T10:27:34 Add makeCurrent and unMakeCurrent to SurfaceImpl. SurfaceGL had these methods already so they are just moving up the inheritance hierarchy. This ends up simplifying some state tracking we had in our surface implementations. BUG=angleproject:2464 Change-Id: I480588ca8470d9ef507f95e0c0297fe126b3abfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595434 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Darpinian 2889dff6 2019-03-27T16:25:11 Mac: Support using an IOSurface as the default framebuffer Bug: angleproject:2764 Change-Id: I3fdab330b59ed996f68e3063debca29323a66cf0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542599 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill ba365939 2018-07-18T17:23:46 Rename angle::Format::ID to angle::FormatID. This allow for predeclaring the enum. It solves some include dependency issues. Bug: angleproject:2729 Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62 Reviewed-on: https://chromium-review.googlesource.com/1142299 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang bf7b95db 2018-05-01T16:48:21 Create a default framebuffer per surface/context pair on MakeCurrent. Sharing a gl::Framebuffer object between multiple contexts causes problems if contexts are not virtualized because the native framebuffer objects are not shared between these contexts. The FramebufferImpl created should be the glue that binds a specific context to a specific surface. Update the SurfaceImpl implementations to re-create the framebuffer object before passing it to FramebufferGL. No backing resources will be re-created. BUG=angleproject:2464 Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6 Reviewed-on: https://chromium-review.googlesource.com/1039985 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6110763f 2018-05-09T11:32:46 Refactor the GL surfaces and framebuffers to not hold renderer objects. BUG=angleproject:2464 Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7 Reviewed-on: https://chromium-review.googlesource.com/1039986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang ccafa62c 2018-05-02T13:07:53 Pass a context pointer to SurfaceImpl::[bind|release]TexImage. BUG=angleproject:2464 Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad Reviewed-on: https://chromium-review.googlesource.com/1040051 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho d66e1939 2018-01-17T11:36:24 Allow creating EGL pbuffers from typeless D3D textures A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added that allows creating EGL pbuffers from typeless D3D textures. The extension increases the flexibility of the API compared to plain EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute. Internally this sets the ANGLE format of the buffer. There are new ANGLE formats that are used specifically for typeless textures, separate ones for SRGB and linear views into the D3D textures. The extension is only supported on the D3D11 backend of ANGLE. BUG=angleproject:2300 TEST=angle_white_box_tests Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8 Reviewed-on: https://chromium-review.googlesource.com/873917 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho ceffd20c 2018-01-08T16:39:45 Set colorspace of D3D pbuffers according to DXGI format When a EGL pbuffer is created based on a D3D SRGB texture using EGL_ANGLE_d3d_texture_client_buffer, SRGB conversions are performed as if it was an SRGB surface. The value of EGL_GL_COLORSPACE now reflects that correctly. If the pbuffer is bound to a texture and used as a framebuffer attachment, querying GL_FRAMEBUFFER_COLOR_ATTACHMENT also reflects that correctly. The behavior is the same on both the D3D backend, where there is no native interop involved, and on the GL backend using WGL_NV_DX_interop(2). There are a few limitations on the GL backend that relies on native interop: 1. SRGB conversion for textures created this way can't be disabled using the GL_FRAMEBUFFER_SRGB_EXT toggle that's exposed in ANGLE through EXT_sRGB_write_control. This is now documented in the EGL_ANGLE_d3d_texture_client_buffer spec. On the D3D backend this is not a problem since EXT_sRGB_write_control is not supported either way. 2. Creating a pbuffer out of a D3D11 texture with the format DXGI_FORMAT_B8G8R8A8_UNORM_SRGB does not work, even though it was listed as one of the supported formats in the EGL_ANGLE_d3d_texture_client_buffer spec. It's now mentioned that support for this format is optional. BUG=angleproject:2300 TEST=angle_white_box_tests Change-Id: I70ee0646680805e4469291a5b2ce59e92fda009e Reviewed-on: https://chromium-review.googlesource.com/866743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 5e424fae 2017-08-09T16:25:36 Handle Clear* commands for layered framebuffers The patch adds support for clearing the layers of 2D array textures attached to a multi-view framebuffer. According to the ANGLE_multiview spec, the layers which are outside of the range [baseViewIndex; baseViewIndex + numViews) should remain unmodified. Because the native Clear* commands clear all of the layers, a workaround is implemented which creates a FBO, attaches a single layer from all multi-view attachments and clears the contents. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibf711d02046233eed16bdd3f9c96fc38f82ed0a8 Reviewed-on: https://chromium-review.googlesource.com/615242 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 665e4d97 2017-06-21T15:04:48 Perform all wglMakeCurrent calls from DisplayWGL. Display WGL is the best place to track the currently bound surfaces and contexts and cache them appropriately. This results in a ~40% speed increase in the WebGL Aqarium demo because wglMakeCurrent is now only called once at initialization. BUG=angleproject:1651 Change-Id: I61132bb4a0db8de592600173c20787c67d18e067 Reviewed-on: https://chromium-review.googlesource.com/543583 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill fe54834f 2017-06-19T11:13:24 Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov c4d18aac 2017-03-09T18:45:02 Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 067cdb4a 2017-04-05T13:42:49 Create depth stencils for D3D texture EGL surfaces. BUG=angleproject:1144 Change-Id: I42d80293c06e40197fe100bcac31a5c6bd414edf Reviewed-on: https://chromium-review.googlesource.com/469106 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 6b2ea3fe 2017-03-28T11:49:17 Support D3D texture share handles in the OpenGL backend on Windows. BUG=angleproject:1144 Change-Id: Ideb0ed306ae8417f53b813745ced43002d028126 Reviewed-on: https://chromium-review.googlesource.com/461271 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 95401dbb 2016-12-15T11:27:48 Surface: Pass DisplayImpl to initialize and swap. In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2018c0ba 2015-12-08T11:48:51 Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>