src/libANGLE/renderer/vulkan/SurfaceVk.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi 1db80b88 2024-07-10T12:47:42 Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50 Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I083e6963b5421386695e49a9872edbb2016c9763 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 584fbcee 2024-07-10T12:43:34 Vulkan: Rework swap-time barrier logic Avoids unnecessary transitions when overlay is enabled Bug: angleproject:42267038 Change-Id: I0534911c0142c5e94cf3be112283fb98fcde0f6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691346 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 373ac541 2024-07-10T11:14:47 Vulkan: Make surface RP check independent from framebuffer object With dynamic rendering, there is no framebuffer object, so checking whether the currently open render pass belongs to the window surface (at swap time) is made independent from these objects. Bug: angleproject:42267038 Change-Id: I408e2376ba865b64fa1e8890316e8f57c08c695f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691345 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7d461b21 2024-07-10T14:11:53 Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This reverts commit c379ff48043a47e444c388c45270db40d3172d50. Reason for revert: Regresses CPU perf and memory when _not_ using DR Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 6052d0f4 2024-07-03T15:17:23 Vulkan: Fix EGL_EXT_buffer_age with single buffered surface The specification: 4) What is the buffer age of a single buffered surface? RESOLVED: 0. This falls out implicitly from the buffer age calculations, which dictate that a buffer's age starts at 0, and is only incremented by frame boundaries. Since frame boundary functions do not affect single buffered surfaces, their age will always be 0. Test: angle_end2end_tests --gtest_filter=EGLBufferAgeTest.SingleBuffer* Bug: angleproject:3529 Change-Id: Iab5da26d1bce56d928398cc250d900465fc5d261 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5675986 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c379ff48 2024-06-10T22:01:57 Vulkan: Use VK_KHR_dynamic_rendering[_local_read] Bug: angleproject:42267038 Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 8c546d35 2024-06-25T12:49:40 Vulkan: Limit VkEvent for usage matters for Manhattan31 only If we use VkEvent to track all image operations causes performance regression on some app traces, including manhattan10 trace. This mainly because of CPU overhead comes with VkCmdSetEvent, mostly inside vulkan driver. These app traces likely not benefit from VkEvent because the specific bubble (false dependency) does not manifest on these app traces, but the CPU overhead takes a performance toll on it. In order to strike a balance between benefit and overhead, this CL removes most of VkEvent usage and only leaves the ones that matters for manhattan31. The only we still keeps are generateMipmap, dispatchCompute, texture sampling. We can always add more if more beneficial usage cases comes up and no regression in other traces. Bug: b/336844257 Change-Id: I346fe70bc33e57edf04e933a2db0f79738c4481d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5654737 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e29d643e 2024-05-07T13:40:18 Vulkan: Fix missing per-present-mode query ... if VK_EXT_surface_maintenance1 is supported but VK_EXT_swapchain_maintenance1 isn't. The code mistakenly made the appropriate query conditional to the presence of swapchain_maint1 instead of surface_maint1. On devices where surface_maint1 was available but swapchain_maint1 wasn't, this caused a VVL error that is now fixed. Bug: angleproject:8680 Change-Id: Ide9a87f0e50887572f693d741d5476361320ea19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5522756 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c3a1cae4 2024-04-15T14:58:55 Use angle::SimpleMutex everywhere in libGLESv2 Only cases left that use std::mutex are: - Share group and the context ErrorSet mutexes as they need try_lock() - Anywhere mutexes are used in conjunction with std::condition_variables (as they explicitly require std::mutex) Bug: angleproject:8667 Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao a96e9197 2024-04-25T10:35:02 Vulkan: Add RefCountedEvent class and VkCmdSetEvent call This CL defines RefCountedEvent class that adds reference counting to VkEvent. CommandBufferHelper and ImageHelper each holds one reference count to the event. Every time an event is added to the command buffer, the corresponding RefCountedEvent will be added to the garbage list which tracks the GPU completion using ResourceUse. That event garbage's reference count will not decremented until GPU is finished, thus ensures we never destroy a VkEvent until GPU is completed. For images used by RenderPassCommands, As RenderPassCommandBufferHelper::imageRead and imageWrite get called, an event with that layout gets created and added to the image. That event is saved in RenderPassCommandBufferHelper::mRefCountedEvents and that VkCmdSetEvents calls are issued from RenderPassCommandBufferHelper::flushToPrimary(). For renderPass attachments, the events are created and added to image when attachment image gets finalized. For images used in OutsideRenderPassCommands, The events are inserted as needed as we generates commands that uses image. We do not wait until commands gets flushed to issue VkCmdSetEvent calls. A convenient function trackImageWithEvent() is added to create and setEvent and add event to image all in one call. You can add this call after the image operation whenever we think it benefits, which gives us better control. (Note: Even if forgot to insert the trackImageWithEvent call, it is still okay since every time barrier is inserted, the event gets released. Next time when we inserts barrier again we will fallback to pipelineBarrier since there is no event associated with it. But that is next CL's content). This CL only adds the VkCmdSetEvent call when feature flag is enabled. The feature flag is still disabled and no VkCmdWaitEvent is used in this CL (will be added in later CL). Bug: b/336844257 Change-Id: Iae5c4d2553a80f0f74cd6065d72a9c592c79f075 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5490203 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao c74d2634 2024-04-19T12:19:51 Vulkan: Update mSurfaceCaps with per-present mode caps. Vulkan spec says "The per-present mode image counts may be less-than or greater-than the image counts returned when VkSurfacePresentModeEXT is not provided". Riht now we are using the generic surfaceCaps information which has smaller minImageCount. This triggers VVL error VUID-VkSwapchainCreateInfoKHR-presentMode-02839.. This CL updates mSurfaceCaps and mMinImageCount with per-present mode caps and create swapChain with proper minImageCount. Bug: angleproject:8672 Change-Id: I6061d2db8e98032dcb2c3225f2976013a99336a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5467850 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9475ac40 2023-11-15T10:25:06 Vulkan: Make efficient MSAA resolve possible Prior to this change, using a resolve attachment to implement resolve through glBlitFramebuffer was done by temporarily modifying the source FramebufferVk's framebuffer description. This caused a good deal of complexity; enough to require the render pass to be immediately closed after this optimization. The downsides to this are: - Only one attachment can be efficiently resolved - There is no chance for the MSAA attachment to be invalidated In this change, resolve attachments that are added because of glBlitFramebuffer are stored in the command buffer, with the FramebufferVk completely oblivious to them. When the render pass is closed, either the FramebufferVk's original framebuffer object is used (if no resolve attachments are added) or a temporary one is created to include those resolve attachments. With the above method, the render pass is able to accumulate many resolve attachments as well as have its MSAA attachments be invalidated before it is flushed. For a FramebufferVk that is resolved in this way, there used to be two framebuffers created each time and thrown away as the code alternated between starting a render pass without a resolve attachment and then closing with one. With this change, there is now one framebuffer (without resolve attachments) that is cached in FramebufferVk (and is not recreated every time), and only the framebuffer with resolve attachments is recreated every time. Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there would be no framebuffers to create and destroy, and this change paves the way for that support too. WindowSurfaceVk framebuffers are still imagefull. Making them imageless adds unnecessary complication with no benefit. ----------------- To achieve efficient MSAA rendering on tiling hardware, applications should do the following: ``` glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO); // Clear the framebuffer to avoid a load // Or invalidate, if not needed to load: // glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...); glClear(...); // Draw calls // Resolve into the single sampled framebuffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO); glBlitFramebuffer(...); // Immediately discard the contents of the MSAA buffer, to avoid store glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...); ``` The above would translate to the following Vulkan render pass: - MSAA LOAD_OP_CLEAR/DONT_CARE - MSAA STORE_OP_DONT_CARE - Resolve LOAD_OP_DONT_CARE - Resolve STORE_OP_STORE This makes sure the MSAA data doesn't leave the tile memory and greatly reduces bandwidth usage. Once anglebug.com/4892 is fixed, this would also allow the MSAA image to never be allocated either. Bug: angleproject:7551 Bug: angleproject:8625 Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 318e5e02 2024-03-24T08:17:56 Vulkan: Update EGL_EXT_buffer_age implementation 1. Buffer age is always 1 when swap behavior is EGL_BUFFER_PRESERVED. 2. WindowSurfaceVk::getBufferAge no longer acquires a swapchain image. See commit: b46cf6989f6fe8db5f0759001f633681a96fadde 3. It is valid to pass attributes of eglQuerySurface API to eglQuerySurface64KHR API 4. Add deadlock fix to eglQuerySurface64KHR Bug: angleproject:3529 Bug: angleproject:6851 Tests: EGLLockSurface3Test.QuerySurfaceAndQuerySurface64Parity* Tests: EGLBufferAgeTest.QueryBufferAge* Change-Id: Idf3c4fc08364f671fb02e99111be2beb7a1d9f3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5389461 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yiwei Zhang e3aac00b 2024-03-18T18:18:36 Vulkan: only request OPAQUE compositeAlpha on Android if no alpha Android used to only advertise INHERIT bit with the expectations that a Vulkan swapchain is only connected with SurfaceFlinger so that WM takes full control of the composition. That works fine till an encoder surface with EGL client (via ANGLE + KHR_swapchain) hits a suboptimal code path if the backing storage is RGBA but not RGBX. This change prepares for Android KHR_swapchain advertising OPAQUE bit for such surfaces as a hint to get RGBX backing. Bug: b/328125698, b/328122401 Test: encoder cts is passing, and no regression to ImageReader use cases Change-Id: Ia7f1c69935690f20efac6295eb824bee0d03eb07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5378134 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 914fe61b 2024-03-15T13:20:49 Vulkan: Rename RendererVk.* to vk_renderer.* Done in a separate CL from the move to namespace vk to avoid possible rebase-time confusion with the file name change. Bug: angleproject:8564 Change-Id: Ibab79029834b88514d4466a7a4c076b1352bc450 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370107 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 60aaf4a0 2024-03-14T12:58:56 Vulkan: Move renderer to namespace vk This class is agnostic of EGL. This change moves it to namespace vk for use with the OpenCL implementation Bug: angleproject:8564 Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324 Reviewed-by: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi aba3705b 2024-03-02T21:58:34 Vulkan: Completely remove egl::Display from RendererVk This class is now independent of EGL. The only mentions of EGL is egl::ContextPriority, which is just an enum and is tolerable for now. OpenCL can now instantiate RendererVk without having to create a temp egl::Display. Bug: angleproject:8564 Change-Id: Ia78cfcb3a48c97f397441cf7cda71d74cfaddd8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5335581 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 545e3f6e 2024-03-01T23:27:03 Vulkan: Decouple RendererVk from egl::BlobCache The new vk::GlobalOps class abstracts access to egl::BlobCache. This is a step towards decoupling RendererVk from egl::Display for direct use with OpenCL. Bug: angleproject:8564 Change-Id: I7b3910254430df74b889759639da1749735584a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5332082 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Forbes 6367f541 2024-01-25T10:16:04 Vulkan: supply YcbcrConversionDesc earlier Previously, the AHB import path would allow ImageHelper to build a bogus YcbcrConversionDesc (in initExternal) and then later overwrite it with what it wanted. The intermediate state was not necessarily valid, and could cause assertion failures and VVL errors. Instead, have ImageHelper clients provide the conversion they want upfront. In the non-external case, build an appropriate conversion for formats which need them, before delegating to initExternal. Bug: b/315387961 Change-Id: Icc8f561bb2de0289ceec56d41978b8c4651a47a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5232769 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 341906d5 2024-01-22T10:19:25 Vulkan: Never delay device and queue selection Previously, when multiple queue families where eligible, ANGLE delayed the decision on which queue family to use and delayed device creation until a window surface was created. This assumption was never correct. The application may start rendering to pbuffers or using EGL_KHR_surfaceless_context long before it creates a window surface. So a queue may need to be chosen regardless of its surface present capabilities. Once done, ANGLE has no mechanism to change that queue should a window surface require a different queue. This change drops the pretense to support multiple queue families properly and makes ANGLE always choose the first graphics queue family it encounters. So far, only MoltenVk seems to expose multiple graphics queue families, and choosing the first one ultimately correct for the purposes of presenting to a MacOS surface. Bug: angleproject:8478 Change-Id: I8efbfe0c8036be5f9cee01eb657f83f85a4864fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5225081 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b46cf698 2023-11-30T11:00:18 Vulkan: Fix Android deadlock with querying buffer age Similar to eglSwapBuffers, eglQuerySurface with EGL_BUFFER_AGE_EXT can cause a call to vkAcquireNextImageKHR. Bug: angleproject:6851 Bug: b/313975825 Change-Id: If3f0521219cab9aba2aeb2b70958bf0f197bc96a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5077406 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao f7eb7efb 2023-11-28T11:20:57 Vulkan: Fix camera panorama hang When EGL attributes does not speficy color space, right now we pick VK_COLOR_SPACE_SRGB_NONLINEAR_KHR. This overwrites the color space people set via ANativeWindow. This causes camera goes into CSC conversion and errors out and stops media codec pipeline and causes camera to hang. This CL enables mapUnspecifiedColorSpaceToPassThrough feature flag for all platform that supports VK_EXT_swapchain_colorspace so that it will pick VK_COLOR_SPACE_PASS_THROUGH_EXT and vulkan swapchain code will try to keep whatever color space surface already has. The feature flag is still kept here in case there is regression and we need to experiment this feature flag again. We can remove it once everything settles down. This CL also adds updateColorSpace() and getActualFormatID() to de-duplicate the logic of R8G8B8_UNORM overriding and use of VK_COLOR_SPACE_PASS_THROUGH_EXT. Bug: b/309480316 Bug: b/302196568 Change-Id: I0952fe78c2bfd59446391c553745b2b5cb152a9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5066801 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi c5eb810b 2023-11-14T15:01:25 Remove angle::Result::Incomplete entirely Bug: angleproject:8414 Change-Id: I8d607614614360b65c530e3e7647d8a7ba38b18e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5031191 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi e7418836 2023-08-16T14:25:52 Vulkan: Add context flushing as OOM fallback * As a new fallback for out-of-memory errors, if an allocation results in device OOM, the context is flushed and the allocation is retried. * Functions related to buffer/image allocations now return a VkResult value instead of angle::Result, which will be bubbled up to a higher level for safer handling. * The OOM is no longer handled at the level where the allocation happens, but is moved up to the context. * Added two functions to ContextVk for allocating memory for images and buffer suballocations, which also include the fallback options. * initBufferAllocation(): Uses BufferHelper::initSuballocation() * initImageAllocation(): Uses ImageHelper::initMemory() * Moved initNonZeroMemory() out of the following functions: * BufferHelper::initSuballocation() * Moved to ContextVk::initBufferAllocation(). * ImageHelper::initMemory() * Moved to ContextVk::initImageAllocation(). * Also moved to new function: ImageHelper::initMemoryAndNonZeroFillIfNeeded(). This function replaced the rest of initMemory() usages outside initImageAllocation(). * New macros for memory allocation * VK_RESULT_TRY() * If the output of the command inside it is not VK_SUCCESS, it will return with the error result from the command. * VK_RESULT_CHECK() * If the output of the command inside it is not VK_SUCCESS, it will return with the input error. * Added a test in which allocation would fail due to too much pending garbage without the fix on some platforms. The test ends once there has been a submission. * New suite: UniformBufferMemoryTest * Added a similar test for flushing texture-related pending garbage. * New suite: Texture2DMemoryTestES3 Bug: b/280304441 Change-Id: I60248ce39eae80b5a8ffe4723d8a1c5641087f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4787949 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 9740b01b 2023-09-08T16:30:08 Enhance UnlockedTailCall run method UnlockedTailCall::CallType is now std::function<void(void *)> This is in preparation for upcoming changes where unlocked tail calls need access to objects outside block and namespace scope. Bug: angleproject:8340 Tests: UnlockedTailCall* Change-Id: Ida6822b701c5c11ce4b8f6e3aae53108755e2cad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852021 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Cody Northrop 00daa451 2023-08-28T16:30:23 Vulkan: Include minImageCount in swapchain check The following VVL error has been firing for traces run in landscape mode: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] vkCreateSwapchainKHR(): pCreateInfo.minImageCount 4, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 5, maxImageCount = 64). On Android, rotation can cause minImageCount to change. We need to detect this as an out of date swapchain. Test: angle_trace_test --gtest_filter=TraceTest.among_us Bug: b/289274676 Change-Id: Ie75adec5f5318b73c0c27efc134f10f53485692d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819790 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya 0d67d1bb 2023-08-29T11:19:35 Vulkan: Support EGL_EXT_gl_colorspace_bt2020 Add support for following 3 BT2020 colorspace extensions 1. EGL_EXT_gl_colorspace_bt2020_hlg 2. EGL_EXT_gl_colorspace_bt2020_linear 3. EGL_EXT_gl_colorspace_bt2020_pq Bug: angleproject:8330 Tests: EGLSurfaceTest.CreateWithEGLConfig1010102Support* Change-Id: I3a6ca0daa9ad4400da3834f43678b0db816ba6e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824045 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Jason Macnak 8138ae9b 2023-07-07T14:16:07 Vulkan: EGL's DISPLAY_P3_PASSTHROUGH -> VK's DISPLAY_P3_NONLINEAR From https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_gl_colorspace_display_p3_passthrough.txt If its value is EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT, then a non-linear, sRGB encoded Display-P3 color space is assumed Bug: b/289125521 Test: cvd start Test: cts -m CtsViewTestCases -t android.view.cts.TextureViewTest#testGetBitmap_8888_PassthroughP3 Change-Id: I07c77c86bbc0d82923ad7435cd2a5558770cd2e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4673910 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com> Commit-Queue: Jason Macnak <natsu@google.com>
Hailin Zhang 6eea5ff4 2023-07-18T12:52:37 Vulkan: fix default MSAA framebuffer clear issue. Bug: b/290813597 Change-Id: I134c5a99382ca30dbd885a17dfa3c7ac227480ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4698113 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Steven Noonan ac263582 2023-06-19T12:26:44 Vulkan: add workaround for VK_EXT_full_screen_exclusive on AMD On outdated (but recent) AMD drivers, the Windows-only Vulkan extension VK_EXT_full_screen_exclusive appeared to be implicitly enabled and set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT mode. Even though ANGLE did not enable or interact with this extension at all, the driver was incorrectly returning VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT error codes on various swapchain operations when the full screen window focus was lost (i.e. alt-tab out and back in). Naturally, ANGLE was not expecting these error codes and did not know how to handle them. Depending on where the errors occurred, ANGLE might crash or retry creating the swapchain repeatedly. Treating the unexpected VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT error code as VK_ERROR_OUT_OF_DATE_KHR/VK_SUBOPTIMAL_KHR was not sufficient, because the driver would repeat the error on every swapchain operation, apparently expecting the error to be handled by a vkAcquireFullScreenExclusiveModeEXT call (even though that would make no sense, since the extension was not enabled). The incorrect driver behavior was reported to AMD and was fixed in recent driver releases. The earliest driver I've tested and know to be working is AMD's Adrenaline driver version 23.5.2 (VkPhysicalDeviceProperties calls this driverVersion 2.0.262/0x800106). The last known bad version was 0x8000e9. The simplest workaround on these older AMD graphics drivers is to explicitly enable the extension, but set it to VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT mode. On newer drivers we do not need to do anything with the extension and can ignore it. Bug: angleproject:8215 Change-Id: I7c58d47a0350f4b0bc1a77f200c1e2f72fcde8d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627279 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 86e21fa2 2023-06-12T13:36:21 Vulkan: Refactor angle::Format depth/stencil checks Bug: b/246008627 Change-Id: If0a2992c5bd66adf27c6866aea04e54ba465a522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4608489 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Igor Nazarov dbffa5d3 2023-05-30T15:43:45 Vulkan: Update present history logic Keeping old Swapchain's `ImagePresentOperation`s with Fences can lead to multiple "old swapchains" lists. This may cause situations exceeding the `kMaxOldSwapchains` limit. Instead of marking `ImagePresentOperation` as corresponding to an older swapchain, accumulate all present history in the `mOldSwapchains`. Since Fences are only used when VK_EXT_swapchain_maintenance1 is supported, instead of attaching "old swapchains" to the first present operation, they are destroyed when present Fences are signaled in the new `cleanUpOldSwapchains()` method. Also this CL fixes a bug: if (mPresentHistory.empty() || mPresentHistory.back().imageIndex == kInvalidImageIndex) The above condition will always pass when VK_EXT_swapchain_maintenance1 is supported. Bug: angleproject:7847 Change-Id: I1a41944456756b8af740f1903c873823323a2e0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4505952 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 95f57b19 2023-01-17T19:24:04 Vulkan: Fix Shared Present Mode "acquireNextSwapchainImage()" - no need to call "vkAcquireNextImageKHR()" in Shared Present Mode. - proper VkResult processing (VK_SUBOPTIMAL_KHR replaced with VK_SUCCESS). Bug: angleproject:6878 Change-Id: Ib20ae1f5de3a3cc13bfc4ef034076e3402f93d31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4489464 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 552e7468 2023-05-26T18:39:55 Vulkan: Do not use ANI Fence in present semaphore recycling Fences from `vkAcquireNextImageKHR()` has many problems on some Intel drivers, and one of them does not have a workaround. Instead of using ANI Fence, this change will use `swapSerial`, that has execution dependency on ANI semaphore. As result, semaphore recycling will be delayed a little longer, until the Device finises rendering to the image. On practice, this will not significantly affect the total number of allocated semaphores. As a bonus, this change also fixes a bug with Shared Present Mode: Current logic assumes that PE will only signal image's ANI fence after waiting on previous present semaphore with this image. In reality, PE returns same image index and fence that is always signaled. Additionally, ANI call is not required at all. There is no 100% safe solution when not using: VkSwapchainPresentFenceInfoEXT This CL will recycle present semaphores only after next present semaphore is signaled. This not only ensures, that present semaphores are not reused inflight, but also gives time to PE to finish waiting on the semaphore until next present. Bug: angleproject:8155 Bug: angleproject:7847 Change-Id: Ia112190d77ea7e04f8f9755cf56f5387744dc599 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4572426 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 53b2db67 2023-05-26T13:34:39 Vulkan: Reset Swapchain Fence before recycling Depending on the Intel GPU hardware and driver version, crash may happen when accessing ANI Fence after Swapchain destruction. This access includes call to: `vkGetFenceStatus()`, `vkWaitForFences()`, `vkResetFences()`, and `vkDestroyFence()`. Resetting Fence before recycling will "detach" it from the Swapchain, allowing safe usage/destruction of the Fence after that Swapchain destruction. For other devices and drivers, this change is harmless. Only difference is that there will be extra reset calls for items that were recycled but never used before (number of such cases extremely low, compared to cases when Fences are reused). Additionally, this change adds `ASSERT(garbageObject.valid())` into the `Recycler<>`. Before this change, it was possible to recycle invalid fence in the `ImagePresentOperation::destroy()` method. Luckily, this happened only in `WindowSurfaceVk::destroy()`, where invalid recycled fence is not used (it is safe to destroy invalid fence). Bug: angleproject:8155 Change-Id: I0adbaf63333536523004a077977eb68cfaccd6f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4572425 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov bcccb6c4 2023-05-30T18:21:06 Vulkan: Minor fix in doDeferredAcquireNextImage() method If call `doDeferredAcquireNextImage()` after `prepareSwap()`, the `prepareForAcquireNextSwapchainImage()` method will be called again, and may possible recreate the Swapchain while there is ANI result that needs processing. In the current code the above is not possible (except if call `prepareSwap` directly from the application side). This may be possible in the future, when ANI is deferred until RenderPass end, that may happen in the `flushImpl()` of the `swapImpl()`. This change skips `prepareForAcquireNextSwapchainImage()` if there is ANI result that needs processing. Additionally, `doDeferredAcquireNextImageWithUsableSwapchain()` call in `swapImpl()` replaced with `doDeferredAcquireNextImage()` for simplicity. Possible call sequences after this change: prepareSwap: prepareForAcquireNextSwapchainImage() doDeferredAcquireNextImageWithUsableSwapchain() or prepareSwap: prepareForAcquireNextSwapchainImage() TryAcquireNextImageUnlocked() other API: doDeferredAcquireNextImage(): // skipped - prepareForAcquireNextSwapchainImage() doDeferredAcquireNextImageWithUsableSwapchain() or other API: doDeferredAcquireNextImage(): prepareForAcquireNextSwapchainImage() doDeferredAcquireNextImageWithUsableSwapchain() Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: I4f973c05821fc9e43769cc2621f4467790118f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4572424 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov 7b07818e 2023-05-29T19:46:40 Vulkan: Call resetAcquireNextImageSemaphore() only when required Currently resetAcquireNextImageSemaphore() is called for each swapchain image when swapchain is recreated and when EGLSurface is destroyed. Releasing semaphores in case of swapchain recreation is not necessary, since swapchain should not be recreated while there still image that needs presenting. Call removed to reveal possible bugs, when recreate happens without such present. In case of EGLSurface destruction there may be only one image that has semaphore. Call moved from `destroySwapChainImages()` to `destroy()`. Bug: b/275624771 Change-Id: Ia4ce678f2b73785818150dfb276b19a5f5b7d25f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567550 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov da41e7d9 2023-05-29T19:17:48 Vulkan: Account for queueSubmitOneOff() in SurfaceVk::mUse There is a possibility to destroy EGLSurface without waiting for `queueSubmitOneOff()` submission. One possible way to reproduce the problem is to query `EGL_BUFFER_AGE_EXT` without any rendering in the EGL_SINGLE_BUFFER mode. This is a regression from: Reland "Vulkan: SurfaceVk should only wait for GPU work that uses it" https://chromium-review.googlesource.com/c/angle/angle/+/4406891 Test: angle_end2end_tests --gtest_filter=EGLSingleBufferTest.WaitOneOffSubmission* Bug: b/267806287 Change-Id: I9478fcc4fd64b38747cbd80dea51137da9ef5f21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567549 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov e24f4519 2023-01-19T02:30:39 Vulkan: Add externalFence into submitCommands() Currently one-off fence in the `queueSubmitOneOff()` is used only in `SyncHelperNativeFence::initializeWithFd()` to submit external fence. Other `queueSubmitOneOff()` calls may use `QueueSerial` instead of a fence. Providing `fence` into `queueSubmitOneOff()` prevents tracking that submission with `QueueSerial`. Therefore using `mUse` to collecting `mFenceWithFd` as garbage will not work as intended. This CL removes `fence` from `queueSubmitOneOff()` and adds optional `externalFence` into `submitCommands()` instead. Providing `externalFence` will cause additional `vkQueueSubmit()` call: - first submission will submit everything as usual except using the `externalFence`. - second, will only submit internal `CommandQueue` fence for `QueueSerial` tracking. As the result of this CL, call to `initializeWithFd()` will always produce two (2) `vkQueueSubmit()` calls. Previously it may be one (1) or two (2) submissions. Future CL will reduce submission count to one (1). If add additional submission into `queueSubmitOneOff()` instead of `submitCommands()`, then maximum number of submissions will be three (3). Bug: angleproject:8117 Change-Id: I6f1ec12682aaab71bfc871e665fec2659df96b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392877 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi 7fd01d03 2023-04-19T00:54:24 Vulkan: Throttle the CPU without holding the global lock CPU throttling goes through CommandQueue and is thread-safe. Performing it in an unlocked tail call allows other unrelated EGL calls to go through. Bug: angleproject:8135 Change-Id: Idb3841be5d8ea8c4b76217f6707be26b28ea39c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4444027 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d6481cdf 2023-04-18T22:36:39 Vulkan: Make eglPrepareSwapBuffersANGLE thread-safe This function now only calls vkAcquireNextImageKHR without any further processing of its results. That is deferred to the following eglSwapBuffers call which does that under the share group lock. The vkAcquireNextImageKHR call, together with the allocation of its related semaphore and fence are protected by a fine-grained lock. mNeedToAcquireNextSwapchainImage is turned atomic to guard against races to call vkAcquireNextImageKHR from multiple contexts. Note that the latter is not currently possible, but will be once calling vkAcquireNextImageKHR is moved to the end of the render pass. Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: If2eeab475b4acf0621fd930c43d9d86a78a9197b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4445495 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov aa1dc5da 2023-05-03T19:36:04 Revert "Vulkan: Simplify present history logic" This reverts commit 1dee7cad284dda0c7c3ca18c10d8b7764353c7b0. Reason for revert: error: SurfaceVk.cpp:784 (destroy): ! Assert failed in destroy (..\..\src\libANGLE\renderer\vulkan\SurfaceVk.cpp:784): fence.getStatus(device) == VK_SUCCESS Example builds: https://ci.chromium.org/ui/p/angle/builders/try/win-test/13341/overview https://ci.chromium.org/ui/p/angle/builders/try/win-test/13345/overview Original change's description: > Vulkan: Simplify present history logic > > Instead of marking `ImagePresentOperation` as corresponding to an older > swapchain, accumulate all present history in the `mOldSwapchains`. > > Keeping old Swapchain's `ImagePresentOperation` with Fences can lead to > multiple "old swapchains" lists. This may cause situations exceeding > the `kMaxOldSwapchains` limit. > > Keeping items with Fences may help cleanup resources faster, but I think > that it is not worth the code complexity. It also should be safe to > recycle Fences at the same time as the Semaphores (when the first image > is recycled). > > Also this CL may fix bug: > if (mPresentHistory.empty() || mPresentHistory.back().imageIndex == kInvalidImageIndex) > The above condition will always pass when using actual present Fences > (VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_FENCE_INFO_EXT). > > Bug: angleproject:7847 > Change-Id: I39d854b03733dcb976c6bd7eb5f848d0cbece5d6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4481251 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Bug: angleproject:7847 Change-Id: Icf0cf5b12dd1efa682abebd83699b8d87dc07427 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4502778 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 1dee7cad 2023-01-17T18:01:49 Vulkan: Simplify present history logic Instead of marking `ImagePresentOperation` as corresponding to an older swapchain, accumulate all present history in the `mOldSwapchains`. Keeping old Swapchain's `ImagePresentOperation` with Fences can lead to multiple "old swapchains" lists. This may cause situations exceeding the `kMaxOldSwapchains` limit. Keeping items with Fences may help cleanup resources faster, but I think that it is not worth the code complexity. It also should be safe to recycle Fences at the same time as the Semaphores (when the first image is recycled). Also this CL may fix bug: if (mPresentHistory.empty() || mPresentHistory.back().imageIndex == kInvalidImageIndex) The above condition will always pass when using actual present Fences (VK_STRUCTURE_TYPE_SWAPCHAIN_PRESENT_FENCE_INFO_EXT). Bug: angleproject:7847 Change-Id: I39d854b03733dcb976c6bd7eb5f848d0cbece5d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4481251 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi 5c04f18a 2023-04-24T16:18:24 Vulkan: Remove DisplayVk param from ToEGL It's no longer used Bug: angleproject:3041 Change-Id: I5063152d1598aa5d40d94bbf5c643a1288589037 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4470387 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi cd6a58f2 2023-04-18T12:45:10 Vulkan: Make eglPrepareSwapBuffersANGLE less special This function now uses the UnlockedTailCall mechanism so it doesn't require as much special-case code generation. This change does not fix the bug that this function is doing too much work without holding any locks. That will be done in a follow up. Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: I77f4d514ff4aeef85bc1cc59214f7caa23aca7df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4443186 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1328f2f3 2023-04-17T16:43:12 Vulkan: Destroy the surface without holding the EGL lock This change defers surface destruction to the end of the entry point that causes it so that it is done without holding the EGL lock. This works around a specific deadlock in Android. On this platform: - For EGL applications, parts of surface creation and destruction are handled by the platform, and parts of it are done by the native EGL driver. Namely, on surface destruction, native_window_api_disconnect is called outside the EGL driver. - For Vulkan applications, vkDestroySurfaceKHR takes full responsibility for destroying the surface, including calling native_window_api_disconnect. Unfortunately, native_window_api_disconnect may use EGL sync objects and can lead to calling into the EGL driver. For ANGLE, this is particularly problematic because it is simultaneously a Vulkan application and the EGL driver, causing `vkDestroySurfaceKHR` to call back into ANGLE and attempt to reacquire the EGL lock. Since there are no users of the surface when calling vkDestroySurfaceKHR, it is safe for ANGLE to destroy it without holding the EGL lock. Note that only eglDestroySurface and eglMakeCurrent may lead to the destruction of a window surface. Bug: b/275176234 Bug: angleproject:8127 Change-Id: I02dc52e53e150943457e3f503e7ef30469f96b05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428754 Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao b875f47b 2023-04-24T11:11:03 Vulkan: Make mLastSubmittedQueueSerial reflect what it means Right now we always update ContextVk::mLastSubmittedQueueSerial and ContextVk::mLastFlushedQueueSerial when context becomes current, even though it does not make any submission. It was done it this way mainly for simplification (i.e, you will always see both queueSerial's index the same). But this also causes a performance cost when a mLastSubmittedQueueSerial is used to tag a resource. For example, if you insert a EGLSync right after makeCurrent, that EGLSync may get a queue serial number bigger than it should be, which will translate to longer sync wait time. This CL changes these two queue serial to exact what the name suggests, that it will only update if we made a "flush" or "submit" call. Bug: b/277644512 Change-Id: Ibe4c78985a3fe0726836d620202e5276894a8e7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4458532 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 663b60b5 2023-04-12T09:51:32 Vulkan: More consistent fix for single buffer ANI semaphore wait Transition into single buffer mode are generating two ANI calls. This CL slightly improves the previous CL (crrev.com/c/4400011)'s handling of ANI semaphore wait for single buffer mode. Instead of catching outstanding ANI semaphore at present time, this CL consumes the semaphore immediately just like layout change Bug: b/275624771 Change-Id: I5418ec47b6bfc77af411c9205e1ae27adeb27976 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4419126 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 9ae918cb 2023-02-03T15:14:00 Reland "Vulkan: SurfaceVk should only wait for GPU work that uses it" This is a reland of commit 5b63e1dc1d5e96018d0ad30582265a612d309f3b The added fix is add contextVk::mLastSubmitQueueSerial into Surface::mUse before calling finish. Original change's description: > Vulkan: SurfaceVk should only wait for GPU work that uses it > > Right now when we destroy swapchain, we call mRenderer->finish() to > finish everything, even though the work is unrelated to this surface. > This CL changes it to only wait for ResourceUse of all images in the > swapChain. > > Bug: b/267806287 > Change-Id: I33d136ad50961fbf5fbb200ff0f89f1dbf23585d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4220723 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/267806287 Change-Id: I160fd22595fcf292cc53c055e0678befa3b8501b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406891 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d58fbf04 2023-04-05T12:32:09 Vulkan: Wait for surface ANI semaphore only if image is used Right now there is a bug that surface's ANI semaphore is added to context when WindowSurfaceVk::getAttachmentRenderTarget get called, which gets called from FramebufferVk::syncState, which is before we end the previous render pass, due to the endRenderpass usually is deferred until next renderPass starts. This caused ANI semaphore gets added to the previous render pass's submission, which does not use surface, and thus a bubble in GPU execution pipeline where the user FBO rendering gets unnecessarily blocked until ANI semaphore is signaled. This lowers GPU utilization and thus GPU frequency gets dropped and frame time increased. This CL stores ANI semaphore to ImageHelper object and when barrier is generated, the ANI semaphore is moved to CommandBuffer. When CommandBuffer gets flushed and submitted, it gets added to the waitSemaphores vector and submitted to vulkan. Since all use of swap chain image must go through barrier code first (you need at least change layout), this ensures ANI semaphore gets waited in exact and robust way. Only the submission that references the swap chain image will be waited. With this CL, professional_baseball_spirits reduces frame time from 3.8 ms to 2.7 ms, achieving parity with native GLES on pixel 7 pro. Bug: b/275624771 Change-Id: Ifa6cacf9e3bc147bfde54eb7def2fca48c50aca0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400011 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 65ed3050 2023-04-04T11:57:38 Vulkan: Let recordWriteBarrier use CommandBufferHelper This is preparation for next CL. It changes OutsideRenderPassCommandBuffer argument to OutsideRenderPassCommandBufferHelper for recordWriteBarrier() and recordReadBarrier() calls, so that it has access to the helper object (will be used in next CL). It passes CommandsState to executeBarriers() instead of PrimaryCommandBuffer. No actual functionality change is expected. Bug: b/275624771 Change-Id: Ia06a0398a127539b0b642005803a498cb2a9d7f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400407 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 233c128b 2023-01-17T19:21:58 Vulkan: Fix UBs when deleted attachment is used in a RenderPass. Problem: - "RenderbufferVk"/"TextureVk" with "mOwnsImage == false" used as RenderPass attachment. - "RenderbufferVk"/"TextureVk" deleted. - Owning resource is destroyed ("EGLImage" and all siblings / "EGLSurface"). - Crash (UB) may happen when ending RenderPass, flushing or executing commands. Fix adds tracking of "vk::ImageSourceID" value in "vk::RenderPassAttachment" - IDs of objects, that originally provide "vk::ImageHelper" images. This is necessary, because when using EGLImage, there may be multiple "TextureVk" objects with same "vk::ImageHelper", and need to call "finalizeImageLayout()" for the correct attachment. Bug: angleproject:8032 Test: angle_end2end_tests --gtest_filter=ImageTest*DeletedWhileInUse* Test: angle_end2end_tests --gtest_filter=PbufferTest.UseAsFramebufferColorThenDestroy* Change-Id: I50fdd9d6b6a9677adad2262373303b46de1dee4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296014 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Roman Lavrov 7ee61366 2023-03-09T16:18:56 Revert "Vulkan: SurfaceVk should only wait for GPU work that uses it" This reverts commit 5b63e1dc1d5e96018d0ad30582265a612d309f3b. Reason for revert: angle_deqp_internal_main_presubmit device lost in android rolls https://anglebug.com/8073 Original change's description: > Vulkan: SurfaceVk should only wait for GPU work that uses it > > Right now when we destroy swapchain, we call mRenderer->finish() to > finish everything, even though the work is unrelated to this surface. > This CL changes it to only wait for ResourceUse of all images in the > swapChain. > > Bug: b/267806287 > Change-Id: I33d136ad50961fbf5fbb200ff0f89f1dbf23585d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4220723 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/267806287 Bug: angleproject:8073 Change-Id: Id0bfe7be670b7d44ed91e61f2c98a189bd1f214c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4324718 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Igor Nazarov ad7949c6 2023-01-17T19:24:59 Vulkan: Remove "rx::vk::ImageHelper" move constructor. Move constructor was only used in the "rx::SwapchainImage" structure. This CL replaces "image" member with "std::unique_ptr<vk::ImageHelper>". This will remove source of bugs. Bug: angleproject:8052 Change-Id: Ic16f674095233baaa56fbe8a8fb7ef3e323a7331 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294905 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao 5b63e1dc 2023-02-03T15:14:00 Vulkan: SurfaceVk should only wait for GPU work that uses it Right now when we destroy swapchain, we call mRenderer->finish() to finish everything, even though the work is unrelated to this surface. This CL changes it to only wait for ResourceUse of all images in the swapChain. Bug: b/267806287 Change-Id: I33d136ad50961fbf5fbb200ff0f89f1dbf23585d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4220723 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Igor Nazarov 1365f5b3 2022-09-09T17:19:26 Vulkan: Fix Swapchain Acquire Image Semaphore wait stage flags. There is a screen tearing on G996B with single "glClear(GL_COLOR_BUFFER_BIT)" no scissor in the frame. Fixed by defining "kSwapchainAcquireImageWaitStageFlags" and adding "VK_PIPELINE_STAGE_TRANSFER_BIT" stage flag. Also added "VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT" stage, because first use of the Swapchain Image after Acquire may be in the "glBlitFramebuffer()" command. This fix may slightly affect performance. In such case, a better fix should be implemented (include only stages based on the actual first use). However, this may be not trivial. Additionally, "kSwapchainAcquireImageWaitStageFlags" is used as a source stage mask in the "ImageLayout::Present" pipeline barrier. This is needed in order to build a dependency chain from the Acquire Image Semaphore to the layout transition's first synchronization scope, so that layout transition happens after acquire semaphore is signaled. Reference: https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples#combined-graphicspresent-queue https://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation Alternative fix of both issues is to define: kSwapchainAcquireImageWaitStageFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT This might potentially delay command buffer execution relative to the Swapchain Acquire Image Semaphore signal operations, but will relax the pipeline barrier. Bug: angleproject:8030 Test: angle_end2end_tests --gtest_also_run_disabled_tests --gtest_filter=EGLSurfaceTest.DISABLED_RandomClearTearing* Change-Id: I29f58862c4b369524b2555dd944e2fb67eebe956 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4271377 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 31684d8c 2023-02-18T11:11:57 Vulkan: Lazily create swapchain image views In compliance with VK_SWAPCHAIN_CREATE_DEFERRED_MEMORY_ALLOCATION_BIT_EXT. Bug: angleproject:7878 Big: b/269606195 Change-Id: I917c6888b325f768dbc6384828a6e462792d3c0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4267510 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Forbes <chrisforbes@google.com>
Charlie Lao e1dfc00a 2023-02-15T16:21:37 Vulkan: Make waitForPendingPresent drain work in the calling thread Since we are waiting, there is no point to have work done in CommandProcessor's worker thread. It can just wait and drain the task in the calling thread. This is consistent with waitForResourceUseToBeSubmitted. This allows us to remove mutex and condition variable from SwapchainStatus. Bug: b/269524271 Change-Id: I9d7e17c77c879b6957fc3b74aab02f7f5c9db052 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4257252 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Charlie Lao 79bfee1c 2023-02-15T15:33:56 Vulkan: Clean up CommandProcessor::queuePresent Right now queuePresent API returns VkResult in two places, via return value and SwapchainStatus structure. This CL makes it only return via SwapchainStatus::lastPresentResult so that two code path are the same. Bug: b/269524271 Change-Id: I7ab3c2bee08961a10718a2e5daa1c7f03e97e85d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4257927 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Igor Nazarov a6dba4b4 2023-01-17T19:24:18 Vulkan: Minor fix in "WindowSurfaceVk::hasStagedUpdates()". This CL adds check to prevent checking buffer that is not technically acquired. Also if in the future this function will be called for double buffered surfaces it will not check a previous buffer. Bug: b/237449314 Change-Id: I79f1a2c4cd05a5424e963503891449f310177e93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4262070 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov ceb49b1c 2023-01-17T19:21:43 Vulkan: Fix crashes when Surface is not current. It is possible to destroy Surface while some resources are still in use (by CPU/GPU): 1. Make Surface current. 2. Draw something. 3. Make other Surface current (same Context). 4. (optional - if test Surface is Window Surface) Draw something. 5. Delete Surface. 6. UnMake the Context from current. 7. Different crashes possible depending on Surface type and what is done in step 2. Bug: angleproject:8017 Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.DestroyNotCurrent*Surface*" Change-Id: I3102aa237075b301b3222b420415753c83ba192a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227073 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov 0d0e8c37 2023-02-08T17:33:39 Vulkan: Fix mutable render buffer with protected content. Original implementation used Unprotected submission unconditionally. In case of protected content/commands this may cause undefined behavior. New test works OK despite the bug. VVL also did not show error, but should report: VUID-VkSubmitInfo-pNext-04120 If the pNext chain of this structure does not include a VkProtectedSubmitInfo structure with protectedSubmit set to VK_TRUE, then each element of the pCommandBuffers array must be an unprotected command buffer Also from spec: protectedSubmit specifies whether the batch is protected. If protectedSubmit is VK_TRUE, the batch is protected. If protectedSubmit is VK_FALSE, the batch is unprotected. If the VkSubmitInfo::pNext chain does not include this structure, the batch is unprotected. It is a bug in VVL. It ignores check entirely if VkSubmitInfo::pNext chain does not include VkProtectedSubmitInfo structure. Bug: angleproject:3966 Test: angle_end2end_test --gtest_filter="EGLProtectedContentTest.ProtectedContextWithProtectedMutableRenderBufferWindowSurface*" Change-Id: I0e0762e5fdfe19ce6c2184a36d057a95c2c79f00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4232115 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 7da34485 2023-01-17T16:17:51 Vulkan: Changed "asyncCommandQueue" Pending Present info logic. Required for future commits. Details: - Fixes possible stale result in "CommandProcessor::mSwapchainStatus" after WindowSurfaceVk destruction. - Fixes possible dead-lock when the old "getLastPresentResult()" method might be called more than once. - New implementation allows waiting multiple times (and multiple threads) for the same Present result. Before commit: 31c4093651079775acf34ea1bb06bdabb4ea4386 Vulkan: Rework present semaphore recycling There was assert in CTS: dEQP-EGL.functional.swap_buffers_with_damage.resize_before_swap.* Assert failed in ~SwapchainCleanupData (../../src/libANGLE/renderer/vulkan/SurfaceVk.cpp:669): swapchain == VK_NULL_HANDLE Because of the stale "CommandProcessor::mSwapchainStatus" and a race-condition as the result. The "Vulkan: Rework present semaphore recycling" did not fix the problem, but rather changed undefined behavior symptom. Bug: None Change-Id: Idf08a29265a43c711941b142001eb4380e2aa2b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194184 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 8b9bd182 2023-02-08T16:17:10 Vulkan: Refactoring to use ProtectionType enum instead of bool This is a second stage of refactoring that was started here: Vulkan: Minor CommandQueue implementation refactoring. 0210b46d35b51ea04bddafb48ba406a87c39e58e Enumeration renamed: CommandContent -> ProtectionType. Currently interfaces of ContextVk/RendererVk/CommandQueue use "hasProtectedContent" boolean. Internally CommandQueue uses "vk::ProtectionType" enumeration to separate states related to Unprotected/Protected commands. This CL replaces boolean with enumeration for consistency. Bug: angleproject:7995 Change-Id: Ibb98cce661358d464be7c6a8367a1297d7093b1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4232114 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov b6cc5754 2023-01-17T16:17:22 Vulkan: Fixed Wait Semaphores problems. This feature fixes 2 problems. 1. Swapchain Image Acquire Semaphore added to wait list AFTER rendering commands: - Make Window Surface current. - Clear Window Surface (Image is Acquired). - Perform rendering to the Window Surface. - Change to other Surface (for example: PbufferSurface) using the same Context. - Unmake Context from current to ensure commands are submitted. - Rendering commands to the Window Surface will be submitted without Acquire Semaphore. 2. Context from other thread may submit command of another Context without proper Wait Semaphores: - Make Window Surface current in the first context. - Clear Window Surface (Image is Acquired). - Perform rendering to the Window Surface. - Call "glBeginQuery()/glEndQuery()" (or other commands) - this will flush command to the Primary Command Buffer without submitting. - In other Thread and Context make some Surface current (for example: PbufferSurface). - Clear that surface with scissor and unmake Context from current to ensure commands are submitted. - Rendering commands to the Window Surface from the first Context will be submitted without Acquire Semaphore. - Problem will happen even if add Wait Semaphore BEFORE writing rendering commands. Bug: angleproject:7995 Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.WaitSemaphoreAddedAfterCommands*" Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.CommandsSubmittedWithoutWaitSemaphore*" Change-Id: I28174ff98fdd09b4117962fc0810cfeeb2a4d1f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194182 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Kaiyi Li ac0a4a7d 2023-02-03T15:34:32 Add finer memory allocation type ... so that when we hit an OOM we have better understanding on why. Bug: b/266466279 Test: trigger a Vulkan OOM, see detailed allocation logging info Change-Id: I71c1ebd83e18ddb22e7abfd29a785bf4ad6454dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219365 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Kaiyi Li <kaiyili@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 28da0a3e 2022-11-28T14:43:10 Vulkan: Avoid swapchain recreation on present mode change Bug: angleproject:7878 Change-Id: I5a36c206dc8feb640fc684f92c10c26628633601 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088907 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Charlie Lao b96f3abd 2023-02-03T13:12:29 Vulkan: Make Context::mLastSubmittedSerial to QueueSerial Right now Context::mLastSubmittedSerial and mLastFlushedSerial are all Serial type instead of QueueSerial. Most places we do need QueueSerial. This CL changes them to QueueSerial type. This simplifies and improves code readability. No actual functional change is expected with this CL. Bug: b/267806287 Change-Id: Ib00cae2637ee9ed95e5fc00060c63017b04e26c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219944 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi c98a413c 2022-11-28T13:56:10 Vulkan: Use deferred allocation for swapchains when possible Bug: angleproject:7878 Change-Id: I539027f4fabe7a56f05280baee3772bc536791e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088906 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jeff Vigil <j.vigil@samsung.com>
Shahbaz Youssefi ffbb65bc 2022-11-28T13:31:48 Vulkan: Use VK_EXT_swapchain_maintenance1 for present fences Bug: angleproject:7878 Change-Id: Ic3a43c663789a6489cff261848d9ad4a408ca53a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088905 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Amirali Abdolrashidi f1872822 2022-12-22T17:17:37 Vulkan: Fix imageless framebuffer VVL issue In some tests, including some blink tests, there were cases of VVL messages spamming the output log, even though they did not always cause a failure. Investigation showed that in some cases, the call to EGL_CreateImageKHR() was not setting all the attributes in the ImageHelper object that is used later for an imageless framebuffer, specifically the one created in VkImageImageSiblingVk::initImpl(). * Added the usage flags and view formats in the new image created in VkImageImageSiblingVk. * Added a Vulkan image test to make sure the error is fixed. Bug: b/261473248 Bug: angleproject:7845 Change-Id: I1874b2930e9ce62e5b603cf7acff6fd78b957d5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4117584 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 02cc4cd5 2022-12-07T12:03:26 Vulkan: Remove ImageHelper::mImageAndViewGarbage This was introduced in crrev.com/c/3449450. At that time this is necessary, because we can not copy mUse for immediate view garbage collection. Now with recent work, mUse is copyable, we no longer need to accumulate the view garbage. They can be released immediately with a copy of image's mUse. Bug: b/261737134 Change-Id: Ic4393f8c4ee7c0e3be4669a0a557507c909a77ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4087323 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 2e5ca217 2022-11-18T10:44:49 Vulkan: Let each current context has its own QueueSerial. This CL makes every current context has its own queueSerial. At context creation time or when context becomes current, it allocates a QueueIndex from renderer. When it becomes non-current, it releases QueueIndex for others to reuse. This way we significantly reduces the max number of QueueIndexs for reasonable usage. Each CommandBuffer has its own unique QueueSerial and we use that to determine if a resource is being used by the given CommandBuffer. The QueueSerial for RenderPassCommands is deferred until renderPass starts, and when we generate queueSerial for renderPassCommands, we also reserve a range of serials for outsideRenderPassCommands so that we can do incremental submission of outsideRenderPassCommands without need to close renderPassCommands. In rare situation, if that reserved serials runs out, we also close renderPassCommands to ensure the ordering of serials matches ordering of command buffers. With per current context queue serial, this CL is able to set resource queue serial as it is being used. This CL completely removes usage of ResourceUseList class since it was introduced due to deferred setSerial. This CL also get rid of refCount from ResourceUse since there we no longer add it to a ResourceUseList. With that, we also able to remove SharedResourceUse class since access to ResourceUse itself is now thread safe since we are able to make a copy of it when we add it to GarbageList. Because RenderPassCommands now has its own unique QueueSerial as it encodes command, we can use it to detect if a resource is being used by it or not, thus this CL also removes usage of CommandBufferID. Bug: b/255414841 Change-Id: I36dcbeaa7bc996f04e6c04bf9ad44cd0d630f61a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4038096 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 2ecb3217 2022-11-28T15:24:39 Vulkan: Turn CPU throttling into fail safe CPU throttling is moved back to after queue present instead of before. Doing it before was a mistake, as the app had already recorded the command buffers, there was no point in delaying its submission. Proper throttling would have been moving the wait from after recording commands (before present of frame i+2) to before recording (after present of frame i+1). However, throttling is the responsibility of the app and this change triggers throttling one frame later (after present of frame i+2) as a fail safe. Currently, CPU throttling is relied upon for acquire semaphore recycling. If the two are untangled, CPU throttling can be removed. CPU throttling can also be trivially weakened by increasing kSwapHistorySize (currently 2). Bug: angleproject:7268 Change-Id: Ib7a8be6f8e72c6b8589d4e8b5de7ceaf6a28bb8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4060454 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 31c40936 2022-11-25T12:28:27 Vulkan: Rework present semaphore recycling Present semaphores and old swapchains are now associated with a fence for clean up. The fence is the one coming from the _next_ acquire of the same image index. See doc/PresentSemaphores.md for more details. Bug: angleproject:7847 Change-Id: I16891ccf6df7ac39d8b17328aac35afc422eede0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4058286 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 7dd8478e 2022-11-17T10:11:02 Vulkan: Make ResourceUse::serial an FastVector of Serials In preparation for per context queue serial, this CL makes ResourceUse::serial a FastVector of Serial. Right now we still limited to one serial index so that it still work the same way as before. This CL adds necessary data type and change the function names to reflect that tracking GPU progress needs a ResourceUse object instead of a single Serial number. Bug: b/255414841 Change-Id: Ic60cdf5ec8da45d1821f65a55947f5c553f65737 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4034548 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 1b88c41f 2022-10-31T10:58:09 Vulkan: Remove the disableFifoPresentMode feature Workaround was added for old Intel bots, no longer applicable. Bug: angleproject:3153 Change-Id: Ib248927fbb1be33d8bd89a0c8185761f7f1ed6fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993361 Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Amirali Abdolrashidi c19ec948 2022-08-23T10:43:59 Vulkan: Implement imageless framebuffers * Added the attachment image and create info objects to be used for imageless framebuffers created in getFramebuffer(). * New helper class for framebuffers in RenderPassCommandBufferHelper: MaybeImagelessFramebuffer, which includes a framebuffer object, if the framebuffer is imageless, and the image views. This is to make sure that the args for render pass begin info will be correctly set up according to the status of the used framebuffer. * Refactored the collection of attachments in getFramebuffer() into a new function, getAttachmentsAndImagesFromRenderTargets(). It also returns their corresponding ImageHelper* objects used to create the framebuffer (from their image properties). * New struct: RenderTargetInfo; which keeps track of render targets and whether resolve image should be used for the render pass in the form of the enum class RenderTargetImage. * Added a new arg to getFramebuffer(): resolveRenderTargetIn; to use when there is a valid resolveImageViewIn. * Without using the framebuffer cache, we would require to handle the framebuffer destruction by adding it to the garbage instead of releasing it. For example, FramebufferVk::destroy() now adds mCurrentFramebuffer to the garbage. * Added new framebuffer unit tests. * Added tests where two textures with different attributes are bound to the same framebuffer before drawing, one after another. * Added test where a blit occurs from a multisample texture into a non-zero level of a resolve texture, each bound to a separate FBO. * Added a new perf test to compare performance for enabled imageless framebuffers vs disabled. (Credit: cclao) Bug: angleproject:7553 Change-Id: Iacdbd73aaa01cbb0e37abf01ae4892bdfdd4b12f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827644 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Antonio Caggiano a8a04ce1 2022-08-16T17:59:20 Vulkan: Add supportsPresentation feature Some platforms do not support presentation through any Vulkan queue. In this case we should not transition the color image layout to present. Bug: angleproject:7217 Change-Id: I71cad0e52bc1fdb531de5a34e917a1862a4cf070 Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com> Suggested-by: Sungyong Choi <sywow.choi@samsung.com> Suggested-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3853598 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ae971cfe 2022-09-07T17:00:17 Vulkan: Expose wide gamut and HDR EGL colorspace extensions Query the underlying Vulkan ICD for the list of supported colorspaces on platforms that support VK_GOOGLE_surfaceless_query extension. Expose corresponding EGL colorspace extensions. Bug: angleproject:7630 Change-Id: If9843ee55100fff5a8cec4ecf2ff27c746c5b205 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3873767 Reviewed-by: Trevor Black <vantablack@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Peng Huang 79aa846e 2022-08-17T13:40:33 Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 02e8497f 2022-09-07T01:12:31 Revert "Not recreate Framebuffer for eglMakeCurrent() call" This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208. Reason for revert: compile errors https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Peng Huang bf9c8152 2022-08-17T13:40:33 Not recreate Framebuffer for eglMakeCurrent() call Right now, in eglMakeCurrent() call, ANGLE always release the default framebuffer object associated to the current context, and create a new default framebuffer object for the new current context. It impacts chrome performance, since chrome call eglMakeCurrent() a lot. With this CL, the default framebuffer will be created with gl::Context. When the surface is changed by eglMakeCurrent() call, ANGLE will detach the previous surface from the associated framebuffer, and attach the new surface to the next current context's default framebuffer. Bug: chromium:1336126 Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi ac19624e 2022-08-26T21:29:53 Vulkan: Handle suboptimal like out-of-date If out-of-date can recreate the swapchain, so can suboptimal. Do so to better support window resizing on desktop. Note that on Android this was already being done. Bug: angleproject:7615 Change-Id: I3d1ce8ca45b002e5382e31fda003f02753a2c94e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3859409 Reviewed-by: Steven Noonan <steven@valvesoftware.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya aa2a558e 2022-08-23T09:47:02 Vulkan: Add support for setting timestamp surface attribute On Android the EGL wrapper handles most of the functionality required by EGL_ANDROID_get_frame_timestamps. However if for some reason the swapchain is recreated, the timestamp state would be lost resulting in stuttering. Introduce EGL_ANGLE_timestamp_surface_attribute extension that adds support for toggling the EGL_TIMESTAMPS_ANDROID attribute of a surface. Cache this state and recreate the swapchain accordingly. Bug: angleproject:7489 Test: EGLSurfaceTest.TimestampSurfaceAttribute* Test: dEQP-EGL.functional.get_frame_timestamps* Change-Id: I3660f7137c006d904164d243a682a4ff520eabd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3753396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Lingfeng Yang caf2b427 2022-07-01T18:17:30 Vulkan: Add feature to use PASS_THROUGH for EGL_NONE color spaces This is a temporary solution to fix media tests until ANGLE also has the ability to query the "preferred color space" from Surfaces. Bug: b/235995022 Test: Launch Cuttlefish with this change and the feature enabled with aosp/2167231 Test: cts -m CtsMediaCodecTestCases -t android.media.codec.cts.EncodeDecodeTest Test: cts -m CtsMediaCodecTestCases -t android.media.codec.cts.DecodeEditEncodeTest Change-Id: I17d1a2c1701cd1707b34f5bf2f222e9ad57c7a61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3770291 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Commit-Queue: Jason Macnak <natsu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com>
Charlie Lao badfeecd 2022-08-10T14:38:43 Vulkan: Destroy fb1 should not affect fb2 with same attachments If two FBOs has the same attachments. they will share the same VkFramebuffers. Destroy one fbo should not cause trouble for the other fbo. Bug: chromium:1351170 Change-Id: I032da8cc12eb8556c3e325c8fd7a3de9974ae909 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3824302 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 81554b66 2022-07-27T16:53:03 Vulkan: Reduce Framebuffer dirtyBits for swapchain only changes For window system framebuffer, the change to it is very limited. Most time it is only swapchain image changes. Right now we are also setting depth/stencil buffer dirty and processing layer count update and color mask and blending update when only color image changed. This CL avoids setting depth/stencil dirty bit for swap chain image changes. It also avoids color mask and blending update (they still gets updated for draw buffer change or draw franmebuffer binding changes). Bug: b/240475351 Change-Id: I0697a38d5939187244d67f01c0bc53fc28e11664 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3789471 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6cd08bc2 2022-06-28T22:04:07 Vulkan: Don't optimize away flush after clear for single buffer Bug: b/237449314 Change-Id: I04421398e2e68541d4713c7e8b80715be68672b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733808 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com>
Mohan Maiya d50b2276 2022-06-21T12:05:28 Reland "Vulkan: Support EGL_ANDROID_front_buffer_auto_refresh" This is a reland of commit ef60d38ecf12d6663e9ecccacbff9803b1fba7c6 There are no fixes as the revert itself was a speculative one Original change's description: > Vulkan: Support EGL_ANDROID_front_buffer_auto_refresh > > Cache value of EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID attribute > and set swapchain present mode accordingly when recreating > swapchain in single buffer mode. > > Bug: angleproject:7224 > Tests: EGLAndroidAutoRefreshTest.Basic* > Change-Id: I2dbb92ce5c3fa047e0b02ea9011725311f346027 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3707570 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Bug: angleproject:7224 Bug: angleproject:7465 Change-Id: Ia876ea17169c0f1b3afdb7753570e0b1aca985f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733521 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 46ddcc44 2022-06-27T14:53:31 Revert "Vulkan: Support EGL_ANDROID_front_buffer_auto_refresh" This reverts commit ef60d38ecf12d6663e9ecccacbff9803b1fba7c6. Reason for revert: crashes in end2end tests on Win Intel Vulkan Original change's description: > Vulkan: Support EGL_ANDROID_front_buffer_auto_refresh > > Cache value of EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID attribute > and set swapchain present mode accordingly when recreating > swapchain in single buffer mode. > > Bug: angleproject:7224 > Tests: EGLAndroidAutoRefreshTest.Basic* > Change-Id: I2dbb92ce5c3fa047e0b02ea9011725311f346027 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3707570 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Commit-Queue: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Bug: angleproject:7224, angleproject:7465 Change-Id: Ia48a31124c8e0a3e4bcd4b7dc6f62b0782b42d97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3726099 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Mohan Maiya ef60d38e 2022-06-21T12:05:28 Vulkan: Support EGL_ANDROID_front_buffer_auto_refresh Cache value of EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID attribute and set swapchain present mode accordingly when recreating swapchain in single buffer mode. Bug: angleproject:7224 Tests: EGLAndroidAutoRefreshTest.Basic* Change-Id: I2dbb92ce5c3fa047e0b02ea9011725311f346027 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3707570 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Charlie Lao 72e457fe 2022-06-03T15:36:01 Vulkan: Promptly destroy cached framebuffer when it becomes invalid When Texture gets respecified, the VkFramebuffer cache created out of it becomes invalid and will never possibly get used. Before this CL, we never clear such invalid framebuffer objects from the cache. This CL keeps a reference to the cache key in each attachment and will immediately destroy the cached VkFramebuffer object when one of the attachment has become invalid. Bug: b/234769934 Change-Id: Ib01f6dffe9211084b1ada340081daf905e3f1bef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3682164 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 0bc70e96 2022-06-10T22:27:04 Vulkan: Rename getShareGroupVk to getShareGroup + other miscellaneous clean up Bug: angleproject:7375 Change-Id: I25690860478a2fd181a67ce2b6cb4d7aac7dbaa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700197 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 48b928d9 2022-06-07T16:21:04 Vulkan: Overlay widgets for pipeline cache/hit stats Bug: angleproject:5881 Change-Id: I1893e6b76a5a73ea51b67bc4ee8a5d5dfc54166e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3689604 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Antonio Caggiano 6e258863 2022-05-09T18:45:02 Vulkan: Use packed enum for present modes This will be useful for cases where ANGLE would need a non-Vulkan present mode. Bug: angleproject:7217 Change-Id: I3428ac9fb20788543cb24a0aa5f140e992e94001 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636057 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yiwei Zhang e316203a 2022-05-07T21:31:52 Vulkan: add forceContinuousRefreshOnSharedPresent feature Android EGL wrapper filters EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID, making it impossible for angle to provide an implementation for EGL_ANDROID_front_buffer_auto_refresh. Thus angle currently is only able to choose demand refresh for swapcahin present mode. This change adds a feature to force angle to create the swapchain with continuous refresh mode without affecting angle internal tracking for shared present. This feature will be enabled on integrations without the auto_refresh hint passthrough to angle, as well as before the platform allows angle to implement EGL_ANDROID_front_buffer_auto_refresh on its own. Bug: b/229267970 Test: angle_end2end_tests --gtest_filter="EGLSingleBufferTest*" Test: smooth draw with gpu accelerated low latency stylus in ChromeOS Change-Id: I29d72830d4e3d9fd5cdd44b8e1ce51fd7d9789fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3633358 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1d5d09e4 2022-05-04T12:33:34 Vulkan: Prefer MAILBOX over IMMEDIATE present mode When swap interval is 0, either MAILBOX or IMMEDIATE present modes could be chosen. MAILBOX produces no tearing, so this change prefers that. Bug: angleproject:3163 Change-Id: I80b3c5820358b398ddf0eeba546d1ec10bae3d84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3628018 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil 6c248691 2022-04-21T10:10:03 Enable SINGLE_BUFFER with eglCreateWindowSurface Enable core EGL feature for Vulkan using: VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR Test: angle_end2end_test --gtest_filter=EGLSingleBufferTest Bug: angleproject:7224 Change-Id: I3e85f932471f7b3c97bbc5c2f5314f25eb9b2867 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3610975 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>