kc3-lang/angle/src/libEGL/Surface.cpp

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Author Commit Date CI Message
721b7f26 2011-02-11 00:54:47 Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226
b31f532d 2011-01-19 19:02:52 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. I took out the gl_Position.y flip from the vertex shader so FBOs are rendered according to D3D conventions. Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles. Review URL: http://codereview.appspot.com/3265041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
f759f7a4 2011-01-13 21:42:53 Review: http://codereview.appspot.com/3969041/ Fixed dangling pointers in Surface. When the surface is reset, either because of device lost or a window resize, and any of these fail: CreateDepthStencilSurface CreateTexture Some subsset of mSwapChain and/or mDepthStencil would be left uninitialized. This seemed to happen frequently on WIndows XP boxes. Example crash dumps: Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @ 0xffffffff800f0004 ) 0x014f1aac [libegl.dll - surface.cpp:479] egl::Surface::getDepthStencil() 0x1001324c [libglesv2.dll - context.cpp:301] gl::Context::makeCurrent(egl::Display *,egl::Surface *) 0x10018c7e [libglesv2.dll - main.cpp:85] gl::makeCurrent(gl::Context *,egl::Display *,egl::Surface *) 0x10017366 [libglesv2.dll - context.cpp:3524] glMakeCurrent 0x014f607c [libegl.dll - libegl.cpp:884] eglMakeCurrent Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @ 0xffffffffe95b5a5d ) 0x01131a14 [libegl.dll - surface.cpp:433] egl::Surface::swap() 0x01136310 [libegl.dll - libegl.cpp:1043] eglSwapBuffers 0x0214ac64 [chrome.dll - gl_context_egl.cc:240] gfx::NativeViewEGLContext::SwapBuffers() git-svn-id: https://angleproject.googlecode.com/svn/trunk@531 736b8ea6-26fd-11df-bfd4-992fa37f6226
83921386 2011-01-08 05:46:00 rewrite buffers implementation to support static buffers more efficiently Bug=89 Trac #13565 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
d2fed1c7 2011-01-06 21:51:20 Fixed compile errors that show up when _UNICODE is not defined. Review URL: http://codereview.appspot.com/3772045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@525 736b8ea6-26fd-11df-bfd4-992fa37f6226
db9cac07 2010-12-09 20:16:17 Don't unsubclass the surface's output window if the window has been destroyed. Review URL: http://codereview.appspot.com/3357041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@499 736b8ea6-26fd-11df-bfd4-992fa37f6226
beb2a273 2010-11-26 16:26:16 Render directly to a render target texture. TRAC #14506 This speeds up surface swapping by avoiding an unnecessary StretchRect from a render target surface to a render target texture (anti-aliased surfaces are unsupported so no resolve is needed). Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@493 736b8ea6-26fd-11df-bfd4-992fa37f6226
a6e31e58 2010-11-18 00:24:27 Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. This is a continuation of http://codereview.appspot.com/3038042/ Review URL: http://codereview.appspot.com/3122041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@486 736b8ea6-26fd-11df-bfd4-992fa37f6226
74d760bc 2010-11-03 12:27:18 Preserve the scissor and viewport rectangles on swap and blit TRAC #14054 The SetRenderTarget calls used in Blit::boxFilter() and Surface::swap() implicitly reset the scissor and viewport rectangles. So we need to ensure that the original rectangles get captured, and restored afterwards (the Context only keeps track of explicitly changed state). Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@472 736b8ea6-26fd-11df-bfd4-992fa37f6226
e860f079 2010-09-20 19:06:56 Trying to fix bug crash when eglCreateWindowSurface (or any other code that causes createDevice to be invoked) is called and CreateDevice reports DEVICELOST or NOTAVAILABLE. This was a Windows XP service pack 3 box. 0x10002545 [libegl.dll - display.cpp:340] egl::Display::createDevice() 0x10002912 [libegl.dll - display.cpp:468] egl::Display::getDevice() 0x01d6a80f [chrome.dll - gpu_info_collector_win.cc:29] gpu_info_collector::CollectGraphicsInfo(GPUInfo *) 0x01d68eca [chrome.dll - gpu_thread.cc:104] GpuThread::OnEstablishChannel(int) Previously createDevice only checked for out of memory and the ASSERT(SUCCEEDED(result)) has no effect in release builds. I simulated the failure in a debugger and discovered a second place where a null dereference would occur in this case. I don't think this crash is technically correct but it prevents crashes. Review URL: http://codereview.appspot.com/2217043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@428 736b8ea6-26fd-11df-bfd4-992fa37f6226
0db0d6c8 2010-08-31 20:00:18 Replaces swap chain lazily when the swap interval is changed. It does not appear to be possible to pass a presentation interval to Present() or change it after creating the swap chain, short of calling Reset(). I decided to try fixing it by replacing the swap chain under the same conditions as a window resize. I tested it with a modified version of the simple vertex shader sample, passing various values to eglSwapInterval. My reading of the EGL spec might be wrong but I believe the interval state should be associated with the surface bound to the current context, rather than the display. Review URL: http://codereview.appspot.com/2036044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@408 736b8ea6-26fd-11df-bfd4-992fa37f6226
d36c6a0a 2010-08-31 12:15:09 Implemented recovering from a lost device by context recreation. TRAC #13222 Singed-off-by: Daniel Koch Author: Nicolas Capens <nicolas@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@406 736b8ea6-26fd-11df-bfd4-992fa37f6226
b707a3b7 2010-08-23 23:12:51 Added runtime checks for GetClientRect errors. I noticed that if the window handle is invalid, the resulting rect will be uninitialized. This change makes it fail immediately. Review URL: http://codereview.appspot.com/2009042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@386 736b8ea6-26fd-11df-bfd4-992fa37f6226
da6e263c 2010-07-28 19:21:18 Support window resizing TRAC #12660 Automatically resize the D3D swap chain when the eglSwapBuffers is called and the presentation window has changed size. Also change D3D device init to be performed once when the Display is created using a hidden 1x1 window. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@365 736b8ea6-26fd-11df-bfd4-992fa37f6226
81655a72 2010-05-20 19:18:17 Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226
c6c6f027 2010-05-20 19:18:00 Report an EGL_CONTEXT_LOST error on D3DERR_DEVICELOST Trac #11233 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@311 736b8ea6-26fd-11df-bfd4-992fa37f6226
db1afef6 2010-05-11 02:29:31 Improve performance in Surface::swap TRAC #12145 - Create the flip RT texture once. - Use state blocks for swap and restore all previous state. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@256 736b8ea6-26fd-11df-bfd4-992fa37f6226
616ffcf4 2010-05-07 19:01:49 Optimized getPresentInterval TRAC #12180 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@252 736b8ea6-26fd-11df-bfd4-992fa37f6226
f2f8d3c9 2010-05-05 18:49:29 Don't use a depth buffer on swap TRAC #12160 This prevents the draw call from failing when the depth buffer isn't as large as the render target. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@238 736b8ea6-26fd-11df-bfd4-992fa37f6226
b6bd727d 2010-05-05 18:48:22 Implemented eglSwapInterval TRAC #12137 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@235 736b8ea6-26fd-11df-bfd4-992fa37f6226
fc23fe28 2010-05-05 18:48:17 Fixed retrieving a render target interface and not releasing it TRAC #12149 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@234 736b8ea6-26fd-11df-bfd4-992fa37f6226
ae072afe 2010-05-05 18:47:28 Minimize BeginScene / EndScene calls TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@231 736b8ea6-26fd-11df-bfd4-992fa37f6226
bbf56f75 2010-04-20 18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
ea0e1af4 2010-03-22 19:33:14 Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
adb5087a 2010-03-21 04:30:52 ANGLE | Don't perform any filtering when swapping TRAC #11513 Author: Nicolas Capens Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@50 736b8ea6-26fd-11df-bfd4-992fa37f6226
203934dc 2010-03-17 13:12:52 mv libEGL -> src/libEGL Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@39 736b8ea6-26fd-11df-bfd4-992fa37f6226