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kc3-lang/angle/src/libEGL/Surface.cpp

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  • Author : vladimirv@gmail.com
    Date : 2011-02-11 00:54:47
    Hash : 721b7f26
    Message : Issue=91 -- implement pbuffers in ANGLE; add D3D share handle support git-svn-id: https://angleproject.googlecode.com/svn/trunk@558 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libEGL/Surface.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Surface.cpp: Implements the egl::Surface class, representing a drawing surface
    // such as the client area of a window, including any back buffers.
    // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
    
    #include <tchar.h>
    
    #include "libEGL/Surface.h"
    
    #include "common/debug.h"
    
    #include "libEGL/main.h"
    #include "libEGL/Display.h"
    
    namespace egl
    {
    Surface::Surface(Display *display, const Config *config, HWND window) 
        : mDisplay(display), mConfig(config), mWindow(window)
    {
        mSwapChain = NULL;
        mDepthStencil = NULL;
        mRenderTarget = NULL;
        mOffscreenTexture = NULL;
        mShareHandle = NULL;
    
        mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING);   // FIXME: Determine actual pixel aspect ratio
        mRenderBuffer = EGL_BACK_BUFFER;
        mSwapBehavior = EGL_BUFFER_PRESERVED;
        mSwapInterval = -1;
        setSwapInterval(1);
    
        subclassWindow();
        resetSwapChain();
    }
    
    Surface::Surface(Display *display, const Config *config, EGLint width, EGLint height)
        : mDisplay(display), mWindow(NULL), mConfig(config), mWidth(width), mHeight(height)
    {
        mSwapChain = NULL;
        mDepthStencil = NULL;
        mRenderTarget = NULL;
        mOffscreenTexture = NULL;
        mShareHandle = NULL;
        mWindowSubclassed = false;
    
        mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING);   // FIXME: Determine actual pixel aspect ratio
        mRenderBuffer = EGL_BACK_BUFFER;
        mSwapBehavior = EGL_BUFFER_PRESERVED;
        mSwapInterval = -1;
        setSwapInterval(1);
    
        resetSwapChain(width, height);
    }
    
    Surface::~Surface()
    {
        unsubclassWindow();
        release();
    }
    
    void Surface::release()
    {
        if (mSwapChain)
        {
            mSwapChain->Release();
            mSwapChain = NULL;
        }
    
        if (mDepthStencil)
        {
            mDepthStencil->Release();
            mDepthStencil = NULL;
        }
    
        if (mRenderTarget)
        {
            mRenderTarget->Release();
            mRenderTarget = NULL;
        }
    
        if (mOffscreenTexture)
        {
            mOffscreenTexture->Release();
            mOffscreenTexture = NULL;
        }
    }
    
    void Surface::resetSwapChain()
    {
        if (!mWindow) {
            resetSwapChain(mWidth, mHeight);
            return;
        }
    
        RECT windowRect;
        if (!GetClientRect(getWindowHandle(), &windowRect))
        {
            ASSERT(false);
    
            ERR("Could not retrieve the window dimensions");
            return;
        }
    
        resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
    }
    
    void Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
    {
        IDirect3DDevice9 *device = mDisplay->getDevice();
    
        if (device == NULL)
        {
            return;
        }
    
        // Evict all non-render target textures to system memory and release all resources
        // before reallocating them to free up as much video memory as possible.
        device->EvictManagedResources();
        release();
    
        D3DPRESENT_PARAMETERS presentParameters = {0};
        HRESULT result;
    
        presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat;
        presentParameters.BackBufferCount = 1;
        presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat;
        presentParameters.EnableAutoDepthStencil = FALSE;
        presentParameters.Flags = 0;
        presentParameters.hDeviceWindow = getWindowHandle();
        presentParameters.MultiSampleQuality = 0;                  // FIXME: Unimplemented
        presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;   // FIXME: Unimplemented
        presentParameters.PresentationInterval = mPresentInterval;
        presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
        presentParameters.Windowed = TRUE;
        presentParameters.BackBufferWidth = backbufferWidth;
        presentParameters.BackBufferHeight = backbufferHeight;
    
        if (mWindow)
        {
            result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
        } else {
            HANDLE *pShareHandle = NULL;
            if (mDisplay->isD3d9ExDevice()) {
                pShareHandle = &mShareHandle;
            }
    
            result = device->CreateTexture(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight, 1, D3DUSAGE_RENDERTARGET,
                                           presentParameters.BackBufferFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
        }
    
        if (FAILED(result))
        {
            ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
    
            ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
            release();
            return error(EGL_BAD_ALLOC);
        }
    
        result = device->CreateDepthStencilSurface(presentParameters.BackBufferWidth, presentParameters.BackBufferHeight,
                                                   presentParameters.AutoDepthStencilFormat, presentParameters.MultiSampleType,
                                                   presentParameters.MultiSampleQuality, FALSE, &mDepthStencil, NULL);
    
        if (FAILED(result))
        {
            ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
    
            ERR("Could not create depthstencil surface for new swap chain: %08lX", result);
            release();
            return error(EGL_BAD_ALLOC);
        }
    
        if (mWindow) {
            mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mRenderTarget);
            InvalidateRect(mWindow, NULL, FALSE);
        } else {
            mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
        }
    
        mWidth = presentParameters.BackBufferWidth;
        mHeight = presentParameters.BackBufferHeight;
    
        mPresentIntervalDirty = false;
    }
    
    HWND Surface::getWindowHandle()
    {
        return mWindow;
    }
    
    
    #define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
    #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
    
    static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
      if (message == WM_SIZE) {
          Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty));
          if(surf) {
            surf->checkForOutOfDateSwapChain();
          }
      }
      WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
      return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
    }
    
    void Surface::subclassWindow()
    {
      if (!mWindow)
        return;
    
      SetLastError(0);
      LONG oldWndProc = SetWindowLong(mWindow, GWL_WNDPROC, reinterpret_cast<LONG>(SurfaceWindowProc));
      if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) {
        mWindowSubclassed = false;
        return;
      }
    
      SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
      SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
      mWindowSubclassed = true;
    }
    
    void Surface::unsubclassWindow()
    {
      if(!mWindowSubclassed)
        return;
    
      // un-subclass
      LONG parentWndFunc = reinterpret_cast<LONG>(GetProp(mWindow, kParentWndProc));
    
      // Check the windowproc is still SurfaceWindowProc.
      // If this assert fails, then it is likely the application has subclassed the
      // hwnd as well and did not unsubclass before destroying its EGL context. The
      // application should be modified to either subclass before initializing the
      // EGL context, or to unsubclass before destroying the EGL context.
      if(parentWndFunc) {
        LONG prevWndFunc = SetWindowLong(mWindow, GWL_WNDPROC, parentWndFunc);
        ASSERT(prevWndFunc == reinterpret_cast<LONG>(SurfaceWindowProc));
      }
    
      RemoveProp(mWindow, kSurfaceProperty);
      RemoveProp(mWindow, kParentWndProc);
      mWindowSubclassed = false;
    }
    
    bool Surface::checkForOutOfDateSwapChain()
    {
        RECT client;
        if (!GetClientRect(getWindowHandle(), &client))
        {
            ASSERT(false);
            return false;
        }
    
        // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
        int clientWidth = client.right - client.left;
        int clientHeight = client.bottom - client.top;
        bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
    
        if (sizeDirty || mPresentIntervalDirty)
        {
            resetSwapChain(clientWidth, clientHeight);
            if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
            {
                glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
            }
    
            return true;
        }
        return false;
    }
    
    DWORD Surface::convertInterval(EGLint interval)
    {
        switch(interval)
        {
          case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
          case 1: return D3DPRESENT_INTERVAL_ONE;
          case 2: return D3DPRESENT_INTERVAL_TWO;
          case 3: return D3DPRESENT_INTERVAL_THREE;
          case 4: return D3DPRESENT_INTERVAL_FOUR;
          default: UNREACHABLE();
        }
    
        return D3DPRESENT_INTERVAL_DEFAULT;
    }
    
    
    bool Surface::swap()
    {
        if (mSwapChain)
        {
            mDisplay->endScene();
    
            HRESULT result = mSwapChain->Present(NULL, NULL, NULL, NULL, 0);
    
            if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
            {
                return error(EGL_BAD_ALLOC, false);
            }
    
            if (result == D3DERR_DEVICELOST)
            {
                return error(EGL_CONTEXT_LOST, false);
            }
    
            ASSERT(SUCCEEDED(result));
    
            checkForOutOfDateSwapChain();
        }
    
        return true;
    }
    
    EGLint Surface::getWidth() const
    {
        return mWidth;
    }
    
    EGLint Surface::getHeight() const
    {
        return mHeight;
    }
    
    IDirect3DSurface9 *Surface::getRenderTarget()
    {
        if (mRenderTarget)
        {
            mRenderTarget->AddRef();
        }
    
        return mRenderTarget;
    }
    
    IDirect3DSurface9 *Surface::getDepthStencil()
    {
        if (mDepthStencil)
        {
            mDepthStencil->AddRef();
        }
    
        return mDepthStencil;
    }
    
    void Surface::setSwapInterval(EGLint interval)
    {
        if (mSwapInterval == interval)
        {
            return;
        }
        
        mSwapInterval = interval;
        mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval());
        mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval());
    
        mPresentInterval = convertInterval(mSwapInterval);
        mPresentIntervalDirty = true;
    }
    }