|
c292f292
|
2025-09-10T14:34:14
|
|
Vulkan: Remove compressVertexData feature
This feature was added for performance reason. It was used years ago to
improve performance of lego legacy. That entire game dashboard feature
was disabled a few years ago. So this code path is no longer been used
now, and not been tested on bots as well. This CL deletes this feature
and related code path so that we don't just leave it bit rotten.
Bug: b/167404532
Bug: b/439073246
Change-Id: I384fc97021592da57d38e8c1771892071ae68a89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6935271
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
0042de5f
|
2025-09-08T12:04:33
|
|
Vulkan: Rename ImageAccess to ImageFormatSupport
`ImageAccess` to be used for other purposes. Variable name `access` was
also identical to variables of `CommandBufferAccess`.
Bug: angleproject:422982681
Change-Id: I69b4d2bd773f1c5ff0fb15c7b611efd1f736061d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6923330
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
f51170b3
|
2024-11-21T16:30:40
|
|
Enable GL_KHR_texture_compression_astc_hdr
Vulkan supports GL_KHR_texture_compression_astc_hdr,
so this extension can be enabled in Angle.
Bug: angleproject:379186304
Change-Id: I438a120c3f884a7eefcd883ad71abf68f81cb473
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038457
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
c3a1cae4
|
2024-04-15T14:58:55
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|
Use angle::SimpleMutex everywhere in libGLESv2
Only cases left that use std::mutex are:
- Share group and the context ErrorSet mutexes as they need try_lock()
- Anywhere mutexes are used in conjunction with std::condition_variables
(as they explicitly require std::mutex)
Bug: angleproject:8667
Change-Id: Ib6d68938b0886f9e7c43e023162557990ecfb300
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5453294
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
60aaf4a0
|
2024-03-14T12:58:56
|
|
Vulkan: Move renderer to namespace vk
This class is agnostic of EGL. This change moves it to namespace vk for
use with the OpenCL implementation
Bug: angleproject:8564
Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324
Reviewed-by: Austin Annestrand <a.annestrand@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fad2adb2
|
2024-01-12T14:43:33
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|
Vulkan: Fix importing external object and using as storage image
The create flags used to create the imported object was 0. Later, when
the texture was used as a storage image, TextureVk::syncState would
recreate the image (losing connection to external object).
This change makes sure the create flags include all the necessary create
flags such that the texture can be correctly used as storage image.
Bug: angleproject:8464
Change-Id: I6587b53b1c2819a11dec8f2d5a3a30c889a4c63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5194064
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d2de7451
|
2023-10-19T14:10:44
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|
Vulkan: Fix VK_android_external_format_resolve VVL error part 5
Fix assertion in RendererVk::getFormatFeatureBits(). When formatID is
external format, we can not use vkGetPhysicalDeviceFormatProperties to
get the formatFeature (since VkFormat is undefined). To fix this, we
keep the formatFetaure that returned from AHB in the
ExternalYuvFormatInfo and use that in getFormatFeatureBits() if it is
external format.
This also fixes the VVL error VUID-VkImageCreateInfo-pNext-02396: The
Vulkan spec states: If the pNext chain includes a
VkExternalFormatANDROID structure whose externalFormat member is not 0,
flags must not include VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
Bug: b/223456677
Change-Id: I625c2bf4fe534fa206918b16772ac3ac7c6fa79a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4956117
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
fee512d9
|
2023-10-11T18:22:13
|
|
Vulkan: Add mapping between FormatID and externalFormat
This CL adds support to query the external format from AHB and convert
that to one of angle::FormatID::EXTERNALn. Then at the time to create
renderPass, we convert that angle::FormatID::EXTERNALn back to actual
vendor specific external format that returned from vulkan driver. With
this, the rest of angle code should not need to worry about actual
vulkan external formats.
This CL is based on Chris Forbes's CL on android gerrit.
Bug: b/223456677
Change-Id: I6d8150741bc590809a9962c1a11a6026f1ebbb74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4932361
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
76608554
|
2023-10-02T15:07:45
|
|
Vulkan: use cpu transcoding for small texture size.
Bug: b/250042517
Change-Id: I9a70fb7d4823d10b09f498bfc01b5384951e2ce4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4908660
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
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21f16cb1
|
2023-06-09T17:30:38
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|
Disable clang-format on ANGLE features autogen outputs
Updates the script to produce reasonably formatted code without
clang-format.
Autogen files moved to autogen/ sub-directories because clang-format
does not support per-file settings ;(
This allows to run this codegen very quickly
(~50ms on my machine)
Bug: angleproject:8193
Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
836cc5e2
|
2022-09-09T22:06:22
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|
Vulkan: add etc to bc compute transcoding.
use compute shader to transcode etc format to bc format.
Bug: b/243398683
Change-Id: Idbd0820a2df8d92fe690055dae2933bc559e9bfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888501
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
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c8b0caf1
|
2022-08-29T15:08:22
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|
Vulkan: Don't try to guess format mapping
Either the implementation should tell us what Vk format it is, or it
returns VK_FORMAT_UNDEFINED and we should take the "YUV" path,
regardless of how un-YUV-like the format ID enum suggests it is.
Bug: b/223456677
Change-Id: I979e9d19c466005350aeb8f88f2e0c092b545d51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3864024
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Lingfeng Yang <lfy@google.com>
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808192a7
|
2022-05-09T16:39:45
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Code Cleanup
In Context::initCaps(), we first read the
compressedTextureFormats from the contextImpl::getNativeCaps(),
then we are clearing the retrieved compressedTextureFormats array
in Context::updateCaps() immediately. We shouldn't need to fill
the same array twice. Removing the first array value assignments
in all backend.
Bug: angleproject:3408
Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
86d9d66d
|
2022-05-04T12:21:32
|
|
Vulkan: Determined sized-ness of format in initImageViews.
Bug: angleproject:7269
Change-Id: I1f1f58a0079c8ead28cc2bf7f9aa91cd3f9dc7bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3628019
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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|
400d9fe4
|
2022-04-23T01:08:19
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|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
3bdbfbf8
|
2022-03-25T16:34:51
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|
Vulkan: Adjust border color
Some border color tests used to fail due to either unclamped color
values or not accounting for depth, stencil or luma formats. We now
adjust the border color value according to the sampler's format.
Test: dEQP-GLES31.functional.texture.border_clamp.*
Bug: angleproject:3577
Bug: angleproject:6213
Change-Id: Ib38ce2374622bfafde69fe3fa2d7227d60043954
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551895
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
856a0e03
|
2021-09-01T18:09:14
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|
Vulkan: Make vk::Format from struct to class
With all the recent changes that there are two actualImageFormatIDs,
retrieve the actual format requires pass in a renderable boolean. And
the vertex format also has a similar requirement to the real format may
differ depends on if it is compressed or not. This struct no longer safe
to expose the underline data members directly. This CL turns it into a
class and expose the actual format via method that requires renderable
or compressed boolean.
Bug: b/196456356
Change-Id: Ie2f8308cc408bde1b0787e0b392e143187cc4425
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139236
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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8ea87a67
|
2021-08-17T18:46:36
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Vulkan: Avoid texture format fallback when possible
Some texture formats are not renderable on some hardware. For example,
R4G4B4A4 are not renderable on nvidia and not blendable on ARM.
R5G5B5A1 are also not blendable on nvidia. Right now when we generate
format table, we are being most conservative, picking an actual format
that is always renderable and blendable. This means when R4G4B4A4 is
used on one of these GPUs, we are always falling back to R8G8B8A8
regardless if the texture is actually being used as color attachment or
not. This CL adds a actualRenderableImageFormatID field in vk::Format.
Initially we will pick actualImageFormatID which only ensures texture
sample capability. If later on the texture is being attached to FBO,
then we will switch to actualRenderableImageFormatID and do data copy if
necessary. This way we save memory and reduce texture bandwidth for most
usage of these textures. For renderBuffer and surfaces and EGLImages, we
always pick the renderable textures.
Bug: b/196456356
Change-Id: I02eec3365c2a317b0d1bad6dbdc3e741114c5bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104514
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
e1bc8de3
|
2021-09-08T07:59:37
|
|
Change links from 'master' to 'main' branch.
Bug: chromium:1226949
Change-Id: Ie7b28b2fa094cf0c0a407968d681e580519cbb88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3148210
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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11fd7a14
|
2021-08-18T13:46:30
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Vulkan: Pass actualFormatID directly into ImageHelper::initExternal
Since vk::Format alone won't tell us what the actual format is. This CL
let caller pass actualFormatID directly into ImageHelper::initExternal()
call and let ImageHelper object keeps record of mActualFormatID without
need to refer to vk::Format object.
Bug: b/196456356
Change-Id: I3c47caae7f946805a32f57519348528f8d47cf4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104513
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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cf24931a
|
2021-08-17T10:48:23
|
|
Vulkan: Add ImageHelper::getActualFormat()
This is preparation for future CLs. In the future vk::Format may not
tell you what actual format is. This CL adds a new method of
ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so
that we can use these two APIs and avoid using vk::Format, thus reduce
reliance on vk::Format.
Bug: b/196456356
Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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|
45965e72
|
2021-06-17T10:21:26
|
|
Vulkan: Translate border color's channel by image view format
ANGLE implementes some formats as other formats,such as ALPHA8 to R8,
this caused some tests failed due to missing border color's channel
translation,this change add a new textureBorderLoadFunction to
translate channels of border color by image view format.
Bug: angleproject:6046
Change-Id: I94ce719b4db3724ffd3dc862b51a412b5d9f3cce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2972328
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fb4eea2e
|
2021-01-11T16:58:02
|
|
Vulkan: Index mandatory support table by ANGLE format.
This removes another instance of indexing a flat array by VkFormat.
With the introduction of YUV formats we no longer have a compact
table. Switching to ANGLE format indexing allows us to keep a flat
array and avoid using an unordered map.
Bug: angleproject:5438
Change-Id: I96caa19e3b7ce419ce09680399919447f002b0bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622238
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2e9706d8
|
2021-01-08T17:29:42
|
|
Vulkan: Use angle::FormatID instead of VkFormat.
This change switches the internal enums we pass around from VkFormat
to FormatID. The end goal of the refactor is to allow the Vulkan
back-end to store packed tables indexed by FormatID. Because VkFormat
has large gaps in its enum space we'd otherwise need to use unordered
data structures like unordered_map.
The change removes the redundant VkFormat storage from vk::Format and
uses a new table query to return the VkFormat that 1:1 matches an
angle::FormatID. We also include a reverse mapping for use with native
Vulkan get functions for Android.
Also moves sRGB conversion functions into renderer_utils. A couple
sRGB formats that don't exist in GL are no longer handled by the sRGB
conversion functions. These formats should be extremely rare.
Bug: angleproject:5438
Change-Id: Id8b49773ca0c556f9f5a6a10fcf0d9762b93bbea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618204
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
e91097bf
|
2020-12-29T14:05:56
|
|
Vulkan: Clean up "actual"/"intended" naming.
Clarifies that the GL internal format is an "intended" format
and the Vulkan formats are "actual" formats. This makes all the format
fields use the same consistent naming pattern.
Bug: angleproject:5438
Change-Id: I935a49895109e9e06eae5ef98d5614dfd1128ff8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605728
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acf004a1
|
2020-11-19T16:58:30
|
|
Vulkan: Use transfer more opportunistically with copyTextureCHROMIUM
If the difference between formats is sRGB vs not or normalized vs
integer, still allow the transfer path to be taken.
Bug: b/159211070
Change-Id: I53334812ed29baec6ad434de1fcd6dde35049c12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551534
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
86d7e4d8
|
2020-11-10T15:55:34
|
|
Vulkan: Support texture buffers
Texture buffers are placed in the same descriptor set with the rest of
the textures. However, the different code paths that handle textures
have special cases for texture buffers as they create a different
descriptor type (texel buffer instead of combined image sampler). Image
view serials are used to track the buffer view serials as well so the
texture descriptor cache can handle texture buffers as well.
This CL is missing storage texel buffer support.
Bug: angleproject:3573
Change-Id: Iff80ca22ff9b9957a0c9a3c7aaada1fa54b24ec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532653
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
33e30205
|
2020-10-17T19:03:45
|
|
Vulkan: sRGB cleanups.
A few fixes to how we check for the sRGB override in the
TextureVk class. In at least one instance there was a potential
edge case where in syncState we might not create the Texture
with the mutable bit the second time through the function.
Bug: angleproject:5176
Change-Id: I4f1ca6e469b10514c3a0de3120be9ade62568084
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482292
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
2072ce50
|
2020-10-18T16:44:09
|
|
Rename "NonLinear" to "SRGB".
In OpenGL parlance there are really only two color spaces:
Linear and SRGB. Vulkan is much more complicated with linear and
nonlinear SRGB, and multiple non-SRGB linear color spaces. Keep
things simple by working with OpenGL nomenclature.
Bug: angleproject:5176
Change-Id: Ia730a9a666a2b3325194b86dc588e7fd226c4183
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483466
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
f0b02054
|
2020-08-06T20:55:05
|
|
Add a Vulkan feature to compress float32 vertex formats.
Use the vertex conversion pipeline in VertexArrayVk to detect
static vertex data and convert float32 vertices to float16. This
feature is useful for determining if an allication is vertex
bandwidth bound and seeing what gains could be had by using smaller
attributes.
This feature could be implemented in ANGLE's frontend but new
infrastructure for converting and storing the converted attributes
would need to be added to gl::VertexArray. Our backends already
have the functionality needed to handle unsupported attribute formats
and this can be repurposed for compressing vertex formats.
Bug: b/167404532
Bug: b/161716126
Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f61272fb
|
2020-06-17T11:38:37
|
|
Add support for VK_KHR_sampler_ycbcr_conversion
This adds ability for applications to import Android Hardware Buffers
(AHBs) as OpenGL images which in turn can be sampled from and/or
written.
This was specifically tested with the common use case of importing a
buffer created by an media decoder and using that as a texture source to
include that video content on the screen. Tested with:
- Angry Birds 2 video player (for ads) requires YUV conversion.
- Basic Media Decoder example:
https://github.com/android/media-samples/tree/master/BasicMediaDecoder
Bug: b/155487768
Change-Id: I9255450f81aa4daa2aace7205d4f6c3f225abcca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175103
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13816d2d
|
2020-06-16T14:27:04
|
|
Move vulkan_headers/entry_points to common/vulkan
This will allow us to move common headers, such as extension headers, to
common/vulkan.
Bug: b/159027603
Bug: b/154620295
Change-Id: I1ff73dc5b7ee8f7dfb3ac0c5f30bd4b3a8183aeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
7005248b
|
2020-06-11T16:00:23
|
|
Vulkan: Fix glCopyTextureCHROMIUM if source is swizzled
A no-swizzle view is added for this use-case.
Bug: angleproject:4004
Change-Id: Id654af9a4f520357c91bf2b06501c9e1ea169f11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241623
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
8f6d1af9
|
2020-03-19T14:35:48
|
|
Vulkan: Implement EXT_texture_format_sRGB_override
Implemented support for EXT_texture_format_sRGB_override
This is done by creating new imageviews for textures with sRGB
overridden that reinterpret the format to its sRGB counterpart.
As preparation for this, textures that use this feature are
reallocated with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. This will
have a performance cost for textures that use this feature, but
should have no performance cost for regular textures, since they
will not have this bit set.
Bug: angleproject:4561
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: Iba25f1f2b0a7227959c1cb4ba6e3ca8311c20d06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152145
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
3cb9c4be
|
2020-03-13T13:56:47
|
|
Statically link vulkan-loader on Mac
Disable angle_shared_libvulkan on Mac since we are the only client.
Re-add codepaths to support this.
Bug: angleproject:4477
Change-Id: Ie128c83adaae741636541bbfd6105d160d874a8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102954
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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5fd73782
|
2019-08-09T11:46:46
|
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Vulkan: Use volk to load vk* func ptrs
Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk.
This change updates all ANGLE targets that use Vulkan to dyanmically
link all of the VK entrypoints using the volk OSS library from
https://github.com/zeux/volk.
It's only two source files so baking them directly into ANGLE repo.
Also it's used in both the tests and libANGLE trees so added to
src/common/third_party/volk dir.
Updated volk and the renderer to track latest instance and device
that were loaded and renderer will refresh vk* function pointers if
the current and previous device and/or instance don't match. This
prevents errors in the test framework as we transition between
backends, especially between VK HW & SwiftShader ICDs.
This change rolls the Vulkan Loader forward to use the latest loader
version which no longer allows static linking but requires dynamic
linking.
Bug: angleproject:3740
Bug: angleproject:4092
Bug: angleproject:4162
Bug: angleproject:4210
Bug: angleproject:4225
Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
beacd8c8
|
2019-10-17T14:34:02
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|
Vulkan: Rename format fields.
Renames 'angleFormat' to 'intendedFormat'. Also renames 'bufferFormat'
and 'imageFormat' to 'actualImageFormat' and 'actualBufferFormat'. This
renaming should make it clearer to the reader what the meaning of the
different format fields are. Intended format is the front-end format
and the actual formats are the formats we pass to Vulkan. Also updates
the documentation.
Bug: angleproject:4009
Change-Id: If61bf7250e88f7ed3d452718574c963d718e27b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866077
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
1f2782e0
|
2019-08-29T14:19:23
|
|
Vulkan: fix unsized internalformat depth sampling
Many implementations provide OES_depth_texture behavior if the
texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT).
This change implements that behavior for Vulkan and adds a couple of
tests to verify it.
Bug: angleproject:3890
Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
8bb6baa0
|
2019-06-18T15:30:16
|
|
Vulkan: improve handling of RGB texture formats
Adds fallback for some RGB textures using the corresponding RGBA formats
and modifies fallback calculation to not require filtering/rendering for
formats which are not required to support filtering by GL spec.
Bug: angleproject:3190
Bug: angleproject:3196
Change-Id: I7beaf9881d63e3c6bd9339faede0333919a4174c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665894
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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87748543
|
2019-06-18T18:45:42
|
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GL/Vulkan: handle depth texture discrepancy
In GLES 3.0, depth textures where changed to behave like RED textures,
but in GLES 2.0 with ARB/OES_depth_texture, they were treated as
luminance textures.
This change produces the expected behavior on GLES 2.0 for the GL
backend and on GLES 3.0 for the Vulkan backend.
Bug: angleproject:3540
Change-Id: Iad6b4e03cf947b27eb97dbb10419bc8bcdb11024
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666363
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
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5993d899
|
2019-06-03T13:05:38
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Vulkan: Use storage buffers for index conversion shader.
This allows us to use the shader regardless of driver support for
texel buffer views. It also allows us to convert indices on the GPU
unconditionally.
We add a new internal compute shader that converts pairs of indices
into a packed single uint value that stores two 16-bit values. In the
future we could add support for converting primitive restart indices.
Should speed up benchmarks on systems which didn't have R8_UINT support
for compute shader buffers.
Bug: angleproject:3490
Change-Id: I56ca0cabb094e97f36ab4edc779e6c8ad2d2601e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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c467f7b5
|
2019-04-17T20:20:30
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Compute usage from format properties cache in glTexStorageMem2DEXT
Per issue 13 in the EXT_external_objects spec, we should request all of
the usage flags that are supported for the format.
Bug: angleproject:3289, angleproject:3389
Change-Id: I5ef9906061af0fd619f580a9f603dd43be162932
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1573218
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
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0631e19b
|
2019-04-18T16:09:12
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Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
65d10f3b
|
2019-03-21T16:30:31
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Vulkan: Implement robust resource initialization
If a texture or renderbuffer needs to be cleared for robust access or
due to having emulated channels, it is immediately cleared. The former
relies on a front-end feature that optimizes robust access clears only
to levels and layers that are not fully initialized through data upload.
Bug: angleproject:2722
Change-Id: Icdab856eb4ffe963f78569b6d80d9ff5cb27ff9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
76bd848c
|
2019-02-13T13:00:44
|
|
Vulkan: Support ETC, S3TC and BPTC compressed textures
Fixes the format table so the correct Vulkan format for the types are
generated. Additionally, implements CHROMIUM_copy_compressed_texture as
well as other functions relevant to initializing compressed textures.
Bug: angleproject:2670, angleproject:2904
Change-Id: I682d36574262525027cddf8f329515f38cd77dc0
Reviewed-on: https://chromium-review.googlesource.com/c/1468048
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
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|
009696c5
|
2019-01-31T14:47:07
|
|
Vulkan: Support EGL_ANDROID_image_native_buffer on Android.
BUG=angleproject:2668
BUG=angleproject:3121
Change-Id: I0dfb2ec0737ebd963b0fadb78cf720a90874f00b
Reviewed-on: https://chromium-review.googlesource.com/c/1452264
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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dbc605ce
|
2019-01-04T16:39:14
|
|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f83a28a6
|
2018-12-09T03:48:34
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Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8f1b7a66
|
2018-11-14T16:02:54
|
|
Vulkan: Add DispatchUtilsVK
This class provides a set of compute-based internal utilities.
Currently, buffer clear and copy are implemented. Other possibilities
include more efficient mip map generation, or specialized texture
operations.
VertexArrayVk::updateIndexTranslation() is updated to convert the
GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this
class to avoid a CPU readback.
The vk::Format class is augmented with a few flags (IsInt, IsUnsigned)
to be able to select the appropriate shader based on the format (float,
int or uint).
Bug: angleproject:2958,angleproject:3003
Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a
Reviewed-on: https://chromium-review.googlesource.com/c/1336307
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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96bd8fdf
|
2018-11-30T14:30:18
|
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Vulkan: Fix format properties queries
When querying format properties (in vk::GetFormatProperties), the
mandatory feature support table was consulted to check whether a number
of texture features are present. If so, the entry from that table was
returned. The goal had been to speed up initialization by not issuing
device queries if possible.
That is, when vk::GetFormatProperties was called on a format, if it
supported that select few texture features, the VkFormatProperties entry
from the mandatory table would be returned.
However, that function found its way to other uses (such as querying
buffer format properties, or other image properties beyond the select
few). As a result, when the VkFormatProperties from the mandatory table
was returned, actual support for these other features was often not
tested and assumed false (unless they happened to be mandatory as well).
This commit reworks the format feature query functions such that the
specific features to be tested are provided when querying the format
properties. The mandatory table is consulted as before, and if the
entry doesn't contain those features, the device is queried and the
results cached.
Bug: angleproject:2958
Change-Id: I28d046eb63c3bd5173468aa4cb3e4c63c83e67b1
Reviewed-on: https://chromium-review.googlesource.com/c/1357152
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
092481ad
|
2018-11-08T00:25:50
|
|
Vulkan: prepare for ES3
This makes ES3_VULKAN() pass the instantiability test, allowing it to be
specified in end2end tests.
Bug: angleproject:2950
Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939
Reviewed-on: https://chromium-review.googlesource.com/c/1325729
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
115e8a26
|
2018-09-26T07:51:30
|
|
Vulkan: Store "is packed" in buffer formats.
This more easily allows us to compute the format alignment for use with
the vertex input stage.
Bug: angleproject:2797
Change-Id: If15281ce18fbed743b6a0c843cece4626bc4ce72
Reviewed-on: https://chromium-review.googlesource.com/1245841
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3b1fe64f
|
2018-09-04T13:15:35
|
|
Vulkan: allow a list of fallback formats.
Allow a list of fallback formats as well as a single one in the format
map. The first supported format is used. No functional change.
BUG=angleproject:2655
Change-Id: Ica312b7899471a7a65184a6921713b79da056f31
Reviewed-on: https://chromium-review.googlesource.com/1214847
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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ba365939
|
2018-07-18T17:23:46
|
|
Rename angle::Format::ID to angle::FormatID.
This allow for predeclaring the enum. It solves some include dependency
issues.
Bug: angleproject:2729
Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62
Reviewed-on: https://chromium-review.googlesource.com/1142299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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419acc8f
|
2018-06-24T19:57:31
|
|
Vulkan: Convert streamed vertex data as needed.
Add two members to vk::Format:
- vertex data copy function
- flag indicating if the function converts or not
Use the function when streaming vertex data so it gets converted if needed.
Add fallbacks for integer formats. These formats will now work everywhere,
as long as they are in client memory, not a buffer object.
Adjust test expectations accordingly.
BUG=angleproject:2405
Change-Id: I677221219d933c35740633a0ab7694293e218177
Reviewed-on: https://chromium-review.googlesource.com/1084328
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d9618bf4
|
2018-06-24T19:57:31
|
|
Vulkan: prepare for buffer format fallbacks.
Generate code for buffer fallbacks as well as texture fallbacks.
No functional change.
BUG=angleproject:2405
Change-Id: I9f30a2cbb3cd9ba1d18474f99cba434b030b0232
Reviewed-on: https://chromium-review.googlesource.com/1113026
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2ad498eb
|
2018-06-20T13:19:01
|
|
Vulkan: get vertex formats from format table.
Use the Vulkan format table to look up the Vulkan format for vertex data.
This will let us support more vertex formats by adding them to the table.
It also eliminates one usage of gl::VertexFormatType.
No functional change.
BUG=angleproject:2405
BUG=angleproject:2531
Change-Id: I73eb69ccac50d427de3e7d5479f92bb17c49aed3
Reviewed-on: https://chromium-review.googlesource.com/1051028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
f6e160fa
|
2018-06-12T10:13:57
|
|
Vulkan: Don't use swizzle state when its not needed
Enables a bunch of dEQP tests in the functional.fbo.render.* namespace.
Bug: angleproject:2597
Change-Id: I1a06b335d5daf2987df52c460903081860887ce9
Reviewed-on: https://chromium-review.googlesource.com/1097596
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
05cd6dfc
|
2018-05-24T15:51:29
|
|
Vulkan: generateMipmaps with vkCmdBlitImage when possible
Bug: angleproject:2502
Change-Id: Ib32a128a453749c59d751e996017a8a6e2a9972e
Reviewed-on: https://chromium-review.googlesource.com/1072550
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
c4f27e4b
|
2018-03-31T14:19:18
|
|
Texture: Pass ImageIndex to relevant methods.
The Vulkan back-end will be using this helper struct, so make it
available everywhere. This cleans up a lot of the code for D3D.
Potentially in the future we could generate these in the entry
points if we supported packing multiple arguments into one.
Also changes a few parameter types to GLint for compatibility.
Also updates the Vulkan Texture implementation check the stored
vk::Format on setImage changes.
Bug: angleproject:2318
Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7
Reviewed-on: https://chromium-review.googlesource.com/985203
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
0cec82a5
|
2018-03-14T09:21:07
|
|
Vulkan: Implement basic depth/stencil buffers.
This implements basic depth/stencil states and clearing.
This also implements "fallback" texture formats in the texture
generation. Fallback formats are those that are chosen at runtime for
replacements for main formats which lack driver support. They are
different from override formats, which are always used because we
assume there is no driver support.
The Vulkan spec only asserts that one of the two of D32 or D24 has
mandatory support. In the case of AMD, D24 is not supported fully, and
we need the fallback format support emulation.
Bug: angleproject:2357
Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f
Reviewed-on: https://chromium-review.googlesource.com/916701
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
0aa1ffe3
|
2018-02-08T13:42:36
|
|
Vulkan: Autogen mandatory texture caps
* This commit includes a JS file to execute on the spec and
generate the JSON output of all the mandatory texture caps.
Bug: angleproject:2348
Change-Id: I57e969915bdd0e7104e00a73fd3743ff1ecf0a6d
Reviewed-on: https://chromium-review.googlesource.com/911615
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d50537a7
|
2018-02-07T17:02:08
|
|
Vulkan: Texture caps map
We are generating the caps map using various bits from the results of
vkGetPhysicalDeviceFormatProperties. This contains all the information
required to fill out "renderable", "texturable" and "filterable".
Later we'll need to read from vkGetPhysicalDeviceImageFormatProperties as
well to get the sampleCounts.
The tests for now are not very meaningful since they use the same logic
as the caps code to build the expected results, however as soon as we'll
add the hard-coded list of mandatory texture caps, the test will be a good
validator that we are not breaking anything.
We only check the optimal set of flags since it is the most restrictive
set.
isTexturable = flags contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
isFilterable = flags contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
isRenderable = flags contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT OR
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
Bug: angleproject:2348
Change-Id: I9da0712190d2678d7e377d6fcd4ca83d23eefd38
Reviewed-on: https://chromium-review.googlesource.com/908712
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3c424b48
|
2018-01-19T12:35:09
|
|
Vulkan: Add vk_cache_utils.h.
This file contains the Pipeline and RenderPass cache utils.
Also renames renderervk_utils.h to vk_utils.h and the format utils
file.
Refactoring change only.
Bug: angleproject:2163
Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a
Reviewed-on: https://chromium-review.googlesource.com/876505
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|