|
a6da33a1
|
2013-08-30T13:21:07
|
|
Remove the gl::Varying class, and replace all usages with sh::Varying.
TRAC #23746
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
139b9091
|
2013-08-30T13:21:06
|
|
Simplify the gl::Varying struct to be more like sh::Varying.
The subsequent patches will remove gl::Varying entirely.
TRAC #23746
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
1cb333eb
|
2013-08-30T13:21:05
|
|
Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h.
TRAC #23754
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
bcb6a1e0
|
2013-08-30T13:21:03
|
|
Simplify the varying priority sorting logic, and add more verbose comments.
TRAC #23746
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
47fdd13e
|
2013-08-30T13:21:04
|
|
Pass varyings to the GLES API from the translator using a direct pointer.
Instead of parsing them indirectly from HLSL, the pointer will allow us to more flexibly
support new types, especially compound types such as structures.
TRAC #23754
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
ce79dda1
|
2013-08-30T13:21:06
|
|
Change the varyings list type from a linked list to a vector type.
TRAC #23746
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
9d2ffb1d
|
2013-08-30T13:21:04
|
|
Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types.
This change gives us better memory usage (many fields are unnecessary in different types) with better static
typing and clear type abstraction for specific methods that might take Attributes or Varyings, etc.
TRAC #23754
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
912cbfe8
|
2013-08-30T13:21:03
|
|
Allow the block encoder classes to encode types directly passed by value, instead of as a compound type.
TRAC #23754
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
921968ca
|
2013-09-04T16:59:22
|
|
Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
125deab6
|
2013-08-09T13:34:16
|
|
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
c832516a
|
2013-08-09T13:26:56
|
|
Added a Context::getScissorParams method.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
7f6562b2
|
2013-08-28T09:37:27
|
|
Prepend the GLSL code in a comment to the generated HLSL shaders when compiled in debug mode.
TRAC #23775
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
536d7265
|
2013-08-26T17:04:20
|
|
Replaced the char pointers with std::strings in the Shader classes.
TRAC #23775
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
42359ca9
|
2013-08-21T13:25:17
|
|
Implemented glClearBuffer*
TRAC #23475
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
0b83323d
|
2013-08-21T10:13:29
|
|
Perform validation of glClear parameters at the API level.
TRAC #23475
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
da507fea
|
2013-08-20T12:01:42
|
|
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
TRAC #23475
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
646559fe
|
2013-08-15T11:08:15
|
|
Add support for the remaining ES3 framebuffer attachment parameter queries.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
0a804796
|
2013-08-13T13:09:43
|
|
Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
b2f3d05c
|
2013-08-13T12:49:27
|
|
Replaced the custom component type and SRGB bool with GLenums.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
9060a4e0
|
2013-08-12T16:22:57
|
|
Fix some missing UBO qualifier link validation errors.
TRAC #23747
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
19571818
|
2013-08-12T15:26:34
|
|
Add more robust support for interpolation and storage qualifiers with varyings for GLSL ES 3.00.
This fixes some conformance failures in the dEQP varying link tests, particularly with ints and the flat keyword.
TRAC #23745
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
f2e0f9bb
|
2013-08-26T16:39:42
|
|
Moved the code to combine interpolation and stoarge qualifiers to the parse helper.
TRAC #23745
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
|
|
9b4f3849
|
2013-08-26T15:29:30
|
|
Fix using the incorrect vertex count in instancing drawing using the streaming buffer.
This could cause visual corruption from reading past the end of initialized vertex data.
R=geofflang@chromium.org, shannonwoods@chromium.org
ANGLEBUG=467
Review URL=https://codereview.appspot.com/12937045
Test=WebGL CTS 1.0.2
|
|
96b67e39
|
2013-08-26T15:29:29
|
|
Make gl::Buffer::size() a const method.
R=geofflang@chromium.org, shannonwoods@chromium.org
ANGLEBUG=467
Review URL: https://codereview.appspot.com/12937045
Test=WebGL CTS 1.0.2
|
|
0bbd11c1
|
2013-08-21T14:42:01
|
|
Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL.
TRAC #23767
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
c144974c
|
2013-08-15T14:18:10
|
|
Add the validation files to the gyp file.
TRAC #23733
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
15934d52
|
2013-08-19T14:28:49
|
|
Adds API-level functionality for indexed query functions
TRAC #23468
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
1b2fb853
|
2013-08-19T14:28:48
|
|
Implements indexed query functionality
TRAC #23468
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
5fe0caa1
|
2013-08-19T14:28:47
|
|
Adds size and offset queries to BindingOffsetPointer
TRAC #23468
Author: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
|
|
79031cb5
|
2013-08-12T12:55:17
|
|
TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture.
TRAC #23531
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
de14d607
|
2013-08-14T12:28:33
|
|
Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport.
TRAC #23719
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
23c8169f
|
2013-08-12T10:46:58
|
|
Add support for GL_NUM_EXTENSIONS.
TRAC #23704
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
56702e6d
|
2013-08-12T11:10:06
|
|
Eliminate bitfield enum members.
TRAC #23653
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
|
|
5724442b
|
2013-08-09T15:35:44
|
|
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
TRAC #23651
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
34dbb6f5
|
2013-08-05T15:05:47
|
|
Capitalized the first letter of all validation function names.
TRAC #23629
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
e8ebe7f6
|
2013-08-05T15:03:13
|
|
Refactored entry point validation functions into their own files.
TRAC #23629
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
5b61c696
|
2013-08-02T15:02:59
|
|
Load 1 into the alpha channel of RGB integer formats instead of 0.
TRAC #23651
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
7e9ee232
|
2013-08-05T10:18:42
|
|
Add GL_DEPTH_STENCIL_ATTACHMENT attachment handling to glFramebufferRenderbuffer.
TRAC #23668
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
444419fd
|
2013-08-05T14:15:41
|
|
Fixed the rounding of the source lookup in Blit11's copy depth stencil.
TRAC #23669
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
4150b35b
|
2013-08-05T14:14:43
|
|
Fixed ES3 incorreclty not allowing 2D array textures to accept depth stencil formats.
TRAC #23669
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
e836cf2a
|
2013-08-05T14:12:37
|
|
Fixed a bug where height was used instead of width to calculate a mip size.
TRAC #23669
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
ed573c25
|
2013-08-05T14:11:51
|
|
Fixed a bug where the parameters to gl::GetDepthPitch were passed in the wrong order.
TRAC #23669
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
fdf06948
|
2013-08-06T10:41:05
|
|
Split the overflow check into explicit multiplication and addition overflow checks.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
b23fc091
|
2013-08-06T10:43:14
|
|
Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
78568ba9
|
2013-08-08T14:15:08
|
|
Releases a resource that was leaking.
TRAC #23656
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
9edebd68
|
2013-08-06T10:59:10
|
|
Implement mipmapping for integer samplers.
TRAC #23655
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
0fe1949d
|
2013-07-25T17:04:31
|
|
Updated gl::IsInternalTextureTarget to have a client version parameter.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
3ed0c484
|
2013-07-25T17:03:18
|
|
Refactored validation for glFramebufferTexture* and implemented glFramebufferTextureLayer.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
d5d8e393
|
2013-07-25T16:53:03
|
|
Added Renderbuffers for 3D and 2DArray textures.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
8040f57d
|
2013-07-25T16:49:54
|
|
Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
309c92aa
|
2013-07-25T16:23:19
|
|
Framebuffer now uses mip level and texture layer for binding textures.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
4907f2c4
|
2013-07-25T12:53:57
|
|
The Texture class now stores the target instead of using a virtual method.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
c90d73a0
|
2013-07-22T16:39:23
|
|
Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
a49a9bf9
|
2013-08-02T17:23:14
|
|
Removes auto from compiler.
TRAC #23604
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
a36ead4a
|
2013-08-02T11:54:08
|
|
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
TRAC #23643
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
af88d729
|
2013-08-02T16:56:32
|
|
Fix assert side-effects.
TRAC #23446
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
9b8f92ea
|
2013-07-30T15:23:30
|
|
Remove uses of the HASH_MAP define since unordered_map is already used in several places.
TRAC #23618
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
ea228635
|
2013-07-30T15:17:12
|
|
Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
TRAC #23617
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
7dca1866
|
2013-07-30T16:30:46
|
|
Initialize the vertex current value data.
TRAC #23619
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
d21656c1
|
2013-08-02T11:45:23
|
|
Fixed uninitialized local variable warning.
TRAC #23619
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
57e713e8
|
2013-07-31T17:01:58
|
|
Fix additional overflow and underflow issues with triangle fans and line loops.
Issue #444
Signed-off-by: Shannon Woods
Signed-off-by: Chris Evans
Author: Geoff Lang
|
|
1294924f
|
2013-07-29T15:22:42
|
|
Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member.
TRAC #23608
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
55ba29c5
|
2013-07-11T16:57:53
|
|
Implement the DEPTH_STENCIL attachment point for FBOs.
Trac #23469
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
1c3192ef
|
2013-07-22T13:59:24
|
|
Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported.
Trac #23523
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
919f9049
|
2013-07-26T17:23:05
|
|
Bump ANGLE version.
|
|
f23eb28c
|
2013-07-22T10:52:19
|
|
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
4d782730
|
2013-07-22T10:44:18
|
|
RenderTarget11::get* calls no longer add references to the D3D resources.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
4c09586e
|
2013-07-22T10:43:36
|
|
Cache applied primitive topology.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
c6354ee5
|
2013-07-22T10:40:07
|
|
Cache applied constant buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
1f53cab0
|
2013-07-22T10:37:22
|
|
Cache applied vertex buffers and input layout.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
5ccc6248
|
2013-07-26T13:14:54
|
|
Add a missing case to build manged names of uint types.
TRAC #23590
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
3641b4b1
|
2013-07-26T12:54:59
|
|
Provide a pass-through mechanic for the new ES3 Query methods to use the old ES2 query extension.
We will need to add the new transform feedback queries in a later patch.
TRAC #23347
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
5215e1a1
|
2013-07-26T11:55:19
|
|
Implement the API entry points for fence sync objects in GLES 3.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
cd055f81
|
2013-07-26T11:55:15
|
|
Add state for the new fence sync objects in ES3.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
be26b522
|
2013-07-26T11:54:50
|
|
Make a slight style change to clarify that VAOs are not stored in the ResourceManager.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
33dc8439
|
2013-07-26T11:55:05
|
|
Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects.
ES3 fences are shared across contexts, while NV fences are not.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
fb9a7409
|
2013-07-26T11:55:01
|
|
Move the API parameter validation out of Fence.cpp to libGLESv2.cpp.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
09752369
|
2013-07-26T11:54:57
|
|
Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence.
This will allow us to re-use the same Fence implementation for GLES 3 Fence Sync objects.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
ac4109a3
|
2013-07-24T19:11:23
|
|
Fixes handling in eglMakeCurrent to allow for null displays.
TRAC #23577
On behalf of callow.mark@artspark.co.jp
Landed-by: Shannon Woods
Signed-off-by: Jamie Madill
Signed-off-by: Geoff Lang
|
|
82ff2b36
|
2013-07-19T17:16:56
|
|
Diverges version for ES3 ANGLE
|
|
9ccc7e58
|
2013-07-19T17:06:04
|
|
Remove some accidentally committed compiled shaders.
TRAC #23573
Authored-by: Jamie Madill
|
|
f6cc8ccf
|
2013-07-03T12:44:15
|
|
Implement support all sampler object associated GLES 3 API entry points.
TRAC #23454
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
fb8a830e
|
2013-07-03T14:24:12
|
|
Add a helper method to return the selected texture for the TexParameter* and GetTexParameter* family of functions.
TRAC #23454
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
478fdb2b
|
2013-07-19T16:36:59
|
|
Refactor the validation logic for the TexParameter* series of API entry points to use the same shared method.
TRAC #23454
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
9675b808
|
2013-07-19T16:36:59
|
|
Add internal accessor functions for querying sampler object parameters.
TRAC #23454
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
a85f6f13
|
2013-07-19T16:36:59
|
|
Use the currently bound sampler object combined with the internal texture state to determine the
current filtering and address modes at draw time.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
f898990d
|
2013-07-19T16:36:58
|
|
Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
07edd448
|
2013-07-19T16:36:58
|
|
Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete.
This removes the dependency between copySubImage and isSamplerComplete,
which makes operation with sampler objects simpler.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
eb3665c2
|
2013-07-19T16:36:57
|
|
Do not check the texture's filtering mode in Texture*::updateTexture, instead check the texture's dirty flags.
With sampler objects, it becomes difficult to rely on the texture filtering mode state to determine if mipmapping
is going to be enabled in the texture, as sampler object may or may not override the texture internal state.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
|
|
e29d1672
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2013-07-19T16:36:57
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Add mutator methods for modifying sampler object parameters.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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dc35604b
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2013-07-19T16:36:57
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Add state for sampler objects.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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0b20c944
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2013-07-19T16:36:56
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Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula.
We can use the HLSL fragment "all(a == b)" for all matrix and vector types.
TRAC #23535
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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1caff076
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2013-07-19T16:36:56
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Align the vertical whitespace in the big switch in Context::getIntegerv.
TRAC #23082
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Authored-by: Jamie Madill
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38850df8
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2013-07-19T16:36:55
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Add new GLES 3 enum cases.
TRAC #23082
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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71fbd609
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2013-07-19T16:36:55
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Implement the glGetInteger64v entry point.
TRAC #23082
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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0fda9868
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2013-07-19T16:36:55
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Added Context::getInteger64v for 64-bit integer state queries.
TRAC #23082
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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af496913
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2013-07-19T16:36:54
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Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods.
TRAC #23545
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
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c82fc413
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2013-07-10T14:43:42
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Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
TRAC #23394
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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08be89da
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2013-07-16T16:17:31
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Make all depth formats texture filterable.
TRAC #23532
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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cb127d3d
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2013-07-15T17:26:18
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Create the HLSL shadow texture function.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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