|
ac7579c2
|
2014-09-17T16:59:33
|
|
Use ImageIndex in getRenderTarget.
Also change ImageIndex to allow invalid indexes for layer. In 3D
indexes, sometimes the layer parameter is invalid, indicating we
index an entire mip level instead of a layer of a mip level.
BUG=angle:741
Change-Id: I7b410f9aaf568f215bb93ae063934669a8fa09bd
Reviewed-on: https://chromium-review.googlesource.com/218312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
02f18b88
|
2014-09-17T11:42:17
|
|
Don't skip draw calls on zero-sized viewports.
If transform feedback is active, primitives still need to be rendered even
if no pixels are written to the framebuffer.
Instead of checking for active transform feedback, simply remove the draw
call skipping optimization since it is most likely an application mistake to
draw with a zero sized viewport and we shouldn't optimize for this case.
This change doesn't affect the clear calls because the viewport is set to the
framebuffer size which is non-zero.
BUG=angle:743
Change-Id: I04af9d6de5aad3040e3c6b3c24990e107e21ad36
Reviewed-on: https://chromium-review.googlesource.com/218508
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
af875527
|
2014-08-25T21:06:07
|
|
Improve D3D11 varying packing when there are more varyings than registers.
BUG=angle:738
Change-Id: I0599840fc79d571230acf26105d512322bcffdcd
Reviewed-on: https://chromium-review.googlesource.com/214108
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bdee2d59
|
2014-09-17T11:02:51
|
|
Fix incorrect error check.
The registers variable became a pointer but this error check was not
updated.
BUG=angle:743
Change-Id: Id2cd7b5ba39180281a3bbc408cd7c31bc663500c
Reviewed-on: https://chromium-review.googlesource.com/218507
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
be4fdb3f
|
2014-09-16T14:11:40
|
|
Merge the sampler uniform application into ProgramBinary::setUniform.
* Fixes incorrect dirty checks for the dirty sampler mappings flag.
* Fixes WebGL tests:
* conformance_canvas_texture_bindings_unaffected_on_resize
* conformance_reading_read_pixels_test
* conformance_uniforms_uniform_default_values
BUG=414450
Change-Id: I132dbc301a236aef153fb6da4c6b64c36b0ba3f3
Reviewed-on: https://chromium-review.googlesource.com/218501
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ee85d1bb
|
2014-09-17T10:35:23
|
|
Fix enum in FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query.
We were using DEPTH_STENCIL instead of DEPTH_STENCIL_ATTACHMENT.
BUG=angle:739
Change-Id: I0c746c374577dca2b965dfd7ccfac793f7075efb
Reviewed-on: https://chromium-review.googlesource.com/218592
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
feda4d29
|
2014-09-17T13:03:29
|
|
Accept ImageIndex in TextureD3D::subImage and getImage.
This paves the way for setting data on the TextureStorage directly
instead of working through the Image objects.
BUG=angle:741
Change-Id: I3be3d5f9b2e45707c1630b74ad3f4789e034c3fd
Reviewed-on: https://chromium-review.googlesource.com/218311
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e6256f87
|
2014-09-17T10:31:15
|
|
Fix the varying sort comparator in ShaderD3D.
The comparator was actually a <= operator, while sort requires a
strict < operator. This was causing a potential assertion failure.
Bug report from Kerim Borchaev.
BUG=angle:742
Change-Id: I37c2925ab0b85e70ee1b2be3c72c6ddc062e8d28
Reviewed-on: https://chromium-review.googlesource.com/218506
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
87a93308
|
2014-09-16T13:29:43
|
|
Move validation of ANGLE_instanced_arrays to the validation layer.
BUG=angle:520
Change-Id: Idb3c50235a7029e72c58bc202aba0cfab735202a
Reviewed-on: https://chromium-review.googlesource.com/218510
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
61f54180
|
2014-09-16T14:10:02
|
|
Don't modify the function parameters in ProgramBinary::setUniform.
BUG=414450
Change-Id: Ib5ebf18e57af671b8694ffcfc3cb152557f7f002
Reviewed-on: https://chromium-review.googlesource.com/218500
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
08a59f85
|
2014-09-16T23:19:39
|
|
Add several missing header guard comments
These were causing build failures under GCC.
Change-Id: Iba19ed166f909fe559d19731f31849770619f412
Reviewed-on: https://chromium-review.googlesource.com/218580
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f8a16d7b
|
2014-09-16T21:35:39
|
|
gn: Fix source paths
Change-Id: Idf0c746d7e4e9f03b176744e8ff027be2d5f25ad
Reviewed-on: https://chromium-review.googlesource.com/218520
Reviewed-by: Brett Wilson <brettw@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Cem Kocagil <ckocagil@chromium.org>
Tested-by: Cem Kocagil <ckocagil@chromium.org>
|
|
5aad9673
|
2014-09-08T11:10:42
|
|
Update Queries to return Error objects instead of calling gl::error.
BUG=angle:520
Change-Id: If8f2bb1c4de7b9cc30861a06aab1d89c97305b26
Reviewed-on: https://chromium-review.googlesource.com/216699
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
22502d52
|
2014-08-29T16:58:36
|
|
Moving more D3D-only logic into ProgramBinaryD3D
BUG=angle:731
Change-Id: Ia62ec9a912c8bd63fcee51ca206d52688dd999da
Reviewed-on: https://chromium-review.googlesource.com/217495
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
e1f0d00c
|
2014-09-12T13:26:56
|
|
Remove dead RenderbufferStorage::getDepthBuffer.
This code was unused.
BUG=angle:732
Change-Id: I764d7c5624bdb81650e05a22c4ef0431c2002b18
Reviewed-on: https://chromium-review.googlesource.com/217331
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
612e2e44
|
2014-09-12T13:26:55
|
|
Add a helper to replace FBO attachment's getSerial.
Ideally we could store a render target serial in the render target
itself. For now, this helper function allows us to finally stop
exposing rx::RenderTarget from gl::Texture.
BUG=angle:732
Change-Id: I4ffc5e0af6f0542212ad4e74adced21ebbd89462
Reviewed-on: https://chromium-review.googlesource.com/217330
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9f0b42a6
|
2014-09-12T10:25:27
|
|
Add an attachment helper to replace getRenderTarget.
We would like to stop exposing rx::RenderTarget to any GL-layer
code, like the Context, or Framebuffer. Then we can pull any
necessary information inside the Renderer back-ends.
BUG=angle:732
Change-Id: Ifa35218f097c528e616d732bda4bcd8e5f1c3843
Reviewed-on: https://chromium-review.googlesource.com/217029
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
231943bf
|
2014-09-10T14:41:45
|
|
Fix signed-unsigned mismatch
Change-Id: Ie7fba8a0fd0475a395205139c4f7169cc94e61b7
Reviewed-on: https://chromium-review.googlesource.com/217510
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
c9e69b19
|
2014-09-08T16:06:25
|
|
Updated the index buffer classes to use Error objects.
BUG=angle:520
Change-Id: Ifc249058a3ed3ffffe163a9e3ec21d6fc8c75bd0
Reviewed-on: https://chromium-review.googlesource.com/217101
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1c134e6c
|
2014-09-08T15:32:18
|
|
Only allocate the streaming index buffers when they are first needed.
BUG=angle:520
Change-Id: I111e4fd830ad19f6a4ff50749ba891fc14f9154b
Reviewed-on: https://chromium-review.googlesource.com/217100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
23ba30e4
|
2014-09-08T15:28:20
|
|
Move the counting IB from IndexDataManager to Renderer9.
BUG=angle:520
Change-Id: Ice0a04b296af6c0a61a604f629b08603e594bb0b
Reviewed-on: https://chromium-review.googlesource.com/216919
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
157f9374
|
2014-09-08T15:16:28
|
|
Update the RenderStateCache to use Error objects.
BUG=angle:520
Change-Id: I14e2a84c6d2e6f98a50395b63ac206e32bc10f8b
Reviewed-on: https://chromium-review.googlesource.com/216918
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5b5d1244
|
2014-09-09T15:15:36
|
|
Add queries for attachment targets.
Queries for the FBO attachment Textures and Renderbuffers allow us
more options than specific methods for querying the texture
storage or texture serial.
BUG=angle:732
Change-Id: Ieb4ddca3955fcf716dbf54331524d0c1e25fe946
Reviewed-on: https://chromium-review.googlesource.com/217028
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
bbffd556
|
2014-09-10T10:12:49
|
|
Add a TexSubImage benchmark.
Currently we are about 2x as slow on this micro-benchmark in D3D11.
Preliminary testing suggests using CopySubresourceRegion gives
improved performance across the board, but testing could disprove
this hypothesis.
Modified from a sample from bajones.
BUG=angle:705
Change-Id: Iedf36a4e7b9b9bbed308302fd2bf3912acacbd2c
Reviewed-on: https://chromium-review.googlesource.com/216272
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9e16d40d
|
2014-09-08T17:36:33
|
|
Fix Win32Window::resize breaking angle_tests.
We were messing up the client rect on resize, which caused the
ReadPixels checks to mess up around the window edges. Disabling
the window styles on the test windows masked this bug. Fix this
by using a style-less child window inside the parent window.
This gives us access to window styles for the samples project,
along with the ability to use tiny 1x1 windows for testing.
BUG=angle:730
Change-Id: Ic6dd931df7b4e32fbbcacbb004d3bbc49917f658
Reviewed-on: https://chromium-review.googlesource.com/217024
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dd8488d3
|
2014-09-03T15:07:21
|
|
Get stencil buffer clear parameters format directly.
The state layer should not be querying render targets directly,
since they are not a GL concept.
BUG=angle:732
Change-Id: I5ee96ae54cced8a32c5082ddd9f8796a975e2591
Reviewed-on: https://chromium-review.googlesource.com/213971
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
82cceb2d
|
2014-09-09T13:21:33
|
|
Only use direct buffers for static data in D3D11.
For highly dynamic data, which gets updated every frame, or almost
every frame, we're better off using our existing dynamic buffer
path. We could further optimize the dynamic buffer path by only
uploading changed data every frame.
BUG=angle:705
Change-Id: Icbb357b889be789b30f73067f75b13664c806929
Reviewed-on: https://chromium-review.googlesource.com/217280
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
c9610c51
|
2014-08-25T17:02:59
|
|
Starting refactor of ProgramBinary
This is gonna take a while...
BUG=angle:731
Change-Id: Ief72c3361b6429f3f6e0bc2d2ea0810d523ff178
Reviewed-on: https://chromium-review.googlesource.com/215661
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
eeb7b0e9
|
2014-09-03T15:07:20
|
|
Squash the Texture attachment classes into one.
BUG=angle:732
Change-Id: Ib6b26fe1351bc09e729178f6ec8b8d2ec1f7ff58
Reviewed-on: https://chromium-review.googlesource.com/213970
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
cc00239d
|
2014-09-09T10:21:56
|
|
Revert "Optimize dynamic buffers."
This reverts commit 3e3813f787ee5e8bb7808eed539a606a4e2e3fd3.
Conflicts:
src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
Change-Id: I6470059672d3b377ce0fafbc8b637318a91f62c8
Reviewed-on: https://chromium-review.googlesource.com/217106
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5ac5ae86
|
2014-09-09T10:14:17
|
|
Move assertion into if-block.
Since the loop always goes up to MAX_VERTEX_ATTRIBS, the ASSERTION may be
triggered even though no more attributes are enabled.
BUG=angle:740
Change-Id: I2bb30d7e9f426ae1a0b8250e65c1fd02107973ac
Reviewed-on: https://chromium-review.googlesource.com/217027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
63d2fc7f
|
2014-07-25T14:51:41
|
|
Update the ReadPixels calls to return Error objects instead of calling gl::error.
BUG=angle:520
Change-Id: I2ead221e7d1f02cf088b60d0e98376fcd68dde8e
Reviewed-on: https://chromium-review.googlesource.com/211441
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cc79b8c6
|
2014-07-25T13:48:02
|
|
Update clear calls to return Error objects instead of calling gl::error.
BUG=angle:520
Change-Id: I474a6ed29b882963f7f3425515e7d65f8f69b3e4
Reviewed-on: https://chromium-review.googlesource.com/211440
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a1c15a1
|
2014-07-25T11:43:00
|
|
Update Buffers to return Error objects instead of calling gl::error.
BUG=angle:520
Change-Id: I4b6af8e2d4fae97639518e2acd26e2d4be93c925
Reviewed-on: https://chromium-review.googlesource.com/209881
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1d743d3d
|
2014-09-03T15:07:18
|
|
Eliminate typed render target Texture attachment method.
More convergance to the base TextureAttachment class.
BUG=angle:732
Change-Id: I9aae1a49ab3908a4eb4cec4bce201b88a7d93926
Reviewed-on: https://chromium-review.googlesource.com/213859
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
de3ed704
|
2014-09-03T15:07:17
|
|
Use ImageIndex to return Texture attachment properties.
This and subsequent patches will eliminate the need for typed
attachments.
BUG=angle:732
Change-Id: Ia1cfa672855b577f7a2ce219e6ed8ca1e3e16cc1
Reviewed-on: https://chromium-review.googlesource.com/213858
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f6be8d7c
|
2014-09-05T10:38:07
|
|
Fix typo in "PixelShaderOuputVariable".
Change-Id: I2b223c9b80faa3ff2a0f94bd52ca73edf3d67cf7
Reviewed-on: https://chromium-review.googlesource.com/216273
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f9479eff
|
2014-09-05T10:38:05
|
|
Drop support for the old "full multiplexed" MRT shaders.
This will simplify the code somewhat. It should no longer be
necessary now that we have the nVidia workaround.
BUG=angle:705
Change-Id: I1abe1abd9f03472341ce4315975a76c56b252bb4
Reviewed-on: https://chromium-review.googlesource.com/216111
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3f2e61de
|
2014-09-05T10:38:05
|
|
Enable MRT pixel shader rewriting.
Writing to all 8 pixel outputs was causing performance problems on
Intel and AMD. Enabling Geoff's work to rewrite our pixel shaders
solves the regression.
This patch also includes a workaround to the nVidia driver bug
where it would ignore NULL RT values in OMSetRenderTargets, by
compacting the RT list to skip NULL values.
BUG=angle:705
BUG=365078
Change-Id: Ia68af6f0ccd5f10c484d6f76297a0bec694948f0
Reviewed-on: https://chromium-review.googlesource.com/214852
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
aef95dec
|
2014-09-05T10:12:41
|
|
Use attachment binding points for dynamic PS key.
Because our output signature is only dependent on the arrangment
of the attachments, not the attachment type, use the output
layout key for now. If we need to, we could store both, in the
future.
BUG=angle:705
Change-Id: I3b99954d30b91a4741fdd6f48f8ffcf88c0bea7a
Reviewed-on: https://chromium-review.googlesource.com/215846
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b33b4777
|
2014-09-04T10:48:28
|
|
Declare commit_id a gyp 'hard_dependency'.
Hard dependencies are marked for static library targets, unlike
normal soft dependencies which the static libraries ignore. This
change ensures we run the commit_id script before compiling any
static libraries that depend on it.
Change-Id: Ic29652012883273810c2863132d6f49bd6ada4b8
Reviewed-on: https://chromium-review.googlesource.com/216461
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
58f79422
|
2014-09-04T10:38:30
|
|
Fix MSVC librarian warning about no target machine.
We had the appropriate setting in our linker settings, but were
missing the entry in our librarian settings. The new static lib
target exposed the error.
Change-Id: I689ccb3cd6dbf2218c869b33500aaef43b8a421f
Reviewed-on: https://chromium-review.googlesource.com/216460
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3592a338
|
2014-09-03T15:07:15
|
|
Add a new TextureAttachment class to simplify FBO attachments.
This single class will eventually replace the four child classes.
BUG=angle:732
Change-Id: Ie2862b4458c8b1302ff4fc5fbe0e4ded3b81894d
Reviewed-on: https://chromium-review.googlesource.com/213857
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
945f7329
|
2014-09-03T15:07:14
|
|
Add an ImageIndex helper struct to index into tex levels.
This encapsulates the three values needed to index into the image
array. It will simplify the logic for querying texture images from
the base calss.
BUG=angle:732
Change-Id: I31c55b3f972fd4d96ab540ec8498ef4b9b2ba16b
Reviewed-on: https://chromium-review.googlesource.com/213856
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d708263
|
2014-09-03T15:07:13
|
|
Refactor Framebuffer::invalidateSub.
Use our new helper methods to simplify this method.
BUG=angle:732
Change-Id: I56b837678d5efbc60de6de4bdb01447ca811e71d
Reviewed-on: https://chromium-review.googlesource.com/213855
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
04994ec4
|
2014-08-28T11:31:36
|
|
Use libANGLE to reduce duplicated ANGLE source compiles.
libGLESv2_static and libGLESv2 can re-use the same object files.
BUG=angle:733
Change-Id: I894f4b5b6fbc1fc47812609d9e996691daf9f318
Reviewed-on: https://chromium-review.googlesource.com/214188
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ce20c7f1
|
2014-09-03T11:56:29
|
|
Retrieve render colorbuffers as a single vector.
Making all our render methods query FBO attachments for rendering
in one place will allow us to easily control the MRT peformance
workaround, and simplify the implementation.
BUG=angle:705
Change-Id: I6c476d45b81228d6ffe8831347443994237e3593
Reviewed-on: https://chromium-review.googlesource.com/215843
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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|
04668675
|
2014-09-03T09:40:49
|
|
Mark shared and std140 UBOs as always active.
This aligns ANGLE with the GL spec. With this fix, we pass
all of the dEQP conformance tests in Functional / Uniform
Buffer Object that don't rely on single buffers.
BUG=angle:507
Change-Id: I6063a416e3f7ee6d5327d96850e3d0cc8521c817
Reviewed-on: https://chromium-review.googlesource.com/213506
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a2fbb840
|
2014-09-03T09:40:47
|
|
Move CollectVariables to sh namespace.
BUG=angle:466
Change-Id: I903ea840e333dfeb44f242a1759aed39974d0510
Reviewed-on: https://chromium-review.googlesource.com/213505
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
54ad4f81
|
2014-09-03T09:40:46
|
|
Use the CollectVariables path on the HLSL translator.
This approach consolidates our two methods, and lets us reuse the
same code for both methods of variable collection.
BUG=angle:466
Change-Id: Ie92f76ff0b6d0d0dbfd211a234d0ab86290fa798
Reviewed-on: https://chromium-review.googlesource.com/213504
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
2ad1dc48
|
2014-09-03T09:40:45
|
|
Compact the D3D shader specializations into one.
BUG=angle:731
Change-Id: I4f35a05aeea130f9011ec62cfe931ed23e2681c9
Reviewed-on: https://chromium-review.googlesource.com/214871
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
d15250e6
|
2014-09-03T09:40:44
|
|
Move shader variables into the base impl.
These variable types apply across shader types. Either we'll want a
way to cache them after we query them, or we'll do a pre-parse pass
similar to our current Chromium GLSL to GLSL pre-pass where we store
the variables in ANGLE. In either case, they're shared across GL
implementations so make sense as queries from gl::Shader.
BUG=angle:731
Change-Id: I23f5541423abb4af87a2bc2fc1e9f4047fd2ff90
Reviewed-on: https://chromium-review.googlesource.com/214870
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
ab56c6ae
|
2014-09-01T14:36:35
|
|
Fix memory leaks in angle_unittests.
Call ShDestruct() to destroy the compiler objects to
avoid memory leaks.
BUG=angle:737
Change-Id: I71a8ddfe67c9d8c7b4e5b5683c69dd578fc38c66
Reviewed-on: https://chromium-review.googlesource.com/215860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Sudarsana Nagineni <sudarsana.nagineni@intel.com>
|
|
2d96b9eb
|
2014-08-29T15:46:47
|
|
Use GL-like methods for InvalidateFramebuffer calls.
This will faciliate the MANGLE implementation.
BUG=angle:732
Change-Id: I0e4d569667e03305c9cca8d7c23154c70fb71eeb
Reviewed-on: https://chromium-review.googlesource.com/213854
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
400a4418
|
2014-08-29T15:46:45
|
|
Move logic of InvalidateFramebuffer to Framebuffer.cpp.
This method will translate to an implementation call.
BUG=angle:732
Change-Id: Ida1e3c9cccd94f7d166cc9a785708c12bfc52da5
Reviewed-on: https://chromium-review.googlesource.com/213853
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
8e7d7a30
|
2014-09-02T17:09:08
|
|
Fix use of references with va_start
BUG=angle:736
va_start behavior is undefined if the second parameter is a
function, array, or reference type. clang produces a warning
for this, while MSVC does not.
Change-Id: I0bc2805e312e3542aac816f10a257e2f1cfad128
Reviewed-on: https://chromium-review.googlesource.com/216010
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
685dd27a
|
2014-08-29T15:46:43
|
|
Replace getDepthStencil with getRenderTarget.
In all places where we called this method, we treated a NULL return
value as an internal error. This implies to me that we don't need the
two getRenderTarget and getDepthStencil methods, since we aren't using
them to check if a surface is depth or stencil.
BUG=angle:732
Change-Id: I4d1dc148abf3383b1b101bbff4f4d22de27ad03e
Reviewed-on: https://chromium-review.googlesource.com/213852
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
97d65b79
|
2014-08-05T18:04:22
|
|
Clean up Query classes.
BUG=angle:717
Change-Id: I8f29f24964a9661d9f0bea5dca48cebddbf9b0b2
Reviewed-on: https://chromium-review.googlesource.com/211136
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2d8c879f
|
2014-08-29T15:15:02
|
|
Expand the SubData benchmark.
BUG=angle:705
Change-Id: I9bd29bb35ad6c240bf141b9449bb613d2e00f828
Reviewed-on: https://chromium-review.googlesource.com/213811
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33ea2f97
|
2014-08-29T15:15:01
|
|
Added BufferSubData benchmark.
BUG=angle:705
Change-Id: I65d557f35e4c9f1d94853a775330a92b7d428847
Reviewed-on: https://chromium-review.googlesource.com/213810
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0bab342b
|
2014-08-29T11:49:36
|
|
Fix 64-bit use of Win32Window.
An incorrect call to SetWindowLongPtr was crashing the 64-bit test.
BUG=angle:705
Change-Id: I3815bb0a1308f5e66e74faead37c0ae09f975a10
Reviewed-on: https://chromium-review.googlesource.com/214883
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
43a53e24
|
2014-08-28T16:23:22
|
|
Converted ProgramBinary to use Context caps instead of Renderer
BUG=angle:731
Change-Id: I9bbce69cabf767fb5fb2c94f437a9950bc79d1aa
Reviewed-on: https://chromium-review.googlesource.com/215370
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a502c749
|
2014-08-28T17:19:13
|
|
Use the specified Program instead of current in GetUniform.
This bug slipped in with the GetUniform validation refactor.
BUG=angle:571
Change-Id: I2b87e6fe98224ba99c5b21a71d66b197fd618741
Reviewed-on: https://chromium-review.googlesource.com/214872
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b1196687
|
2014-07-23T13:47:29
|
|
Update validation functions to use new error mechanisms.
BUG=angle:520
Change-Id: I1c64af2e57cf2d89138bd23da2b07d5873742e4e
Reviewed-on: https://chromium-review.googlesource.com/209880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
05881a0f
|
2014-07-10T14:05:30
|
|
Add caps for transform feedback limits from table 6.34.
BUG=angle:658
Change-Id: Ifd8c620080c8de486ffb7c8f9e985be1aba516c1
Reviewed-on: https://chromium-review.googlesource.com/207376
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3a61c321
|
2014-07-10T13:01:54
|
|
Add caps for the aggregate shader limits from table 6.33.
BUG=angle:658
Change-Id: I59d0cd131114fcb925f01d83d218a657f4498a2a
Reviewed-on: https://chromium-review.googlesource.com/207375
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a59b8ba4
|
2014-08-27T11:47:14
|
|
Add a README file for the ANGLE github page.
Change-Id: I8f1dfe43521f9a7a8f8d0a388e1b70f2e70a6e24
Reviewed-on: https://chromium-review.googlesource.com/214482
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ffcc2e62
|
2014-08-26T13:16:40
|
|
Add a performance tests target.
Include a preliminary implementation of a simple benchmark app.
BUG=angle:705
Change-Id: I627450f6fdf01ed2054a50bd2327b7b9128c86f5
Reviewed-on: https://chromium-review.googlesource.com/214230
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0b7eef7c
|
2014-06-12T14:10:47
|
|
Removed common_includes.h reordered includes.
Since we are not using precompiled headers anymore, remove common_includes.h
so that fewer files are included in cpp files.
Reordered includes to be in the following order:
1) Local ANGLE project headers, ordered by directory in descending depth
2) GL headers
3) STL headers
This helps enforce the include-what-you-use principal by reducing the
number of STL headers unexpectedly shared between files.
This include order conflicts with some of the Google c++ style guide
which states that STL includes should be first but this helps us catch
more issues.
Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc
Reviewed-on: https://chromium-review.googlesource.com/214850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
44771099
|
2014-08-28T09:21:35
|
|
Make OSWindow destructor virtual.
BUG=angle:734
Change-Id: I6deb639abc26a314dd890189613e0a3a2e1be1d2
Reviewed-on: https://chromium-review.googlesource.com/214714
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d8d72434
|
2014-08-22T15:11:23
|
|
Moved DynamicHLSL into renderer/d3d
Obviously D3D-only class is obvious. :)
BUG=angle:731
Change-Id: Ide54e76a8b9bacb9b6834e2cb0a801140eecfe46
Reviewed-on: https://chromium-review.googlesource.com/213862
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
7162096e
|
2014-08-20T14:04:59
|
|
More shader refactor cleanup
Removed VertexShader and FragmentShader in favor of using a single Shader object
Used VertexShaderD3D and FragmentShaderD3D directly when appropriate.
BUG=angle:731
Change-Id: Ib1ffdf85ee0bfa7c88bb9ddb1029ccbd63a9dbe1
Reviewed-on: https://chromium-review.googlesource.com/213840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
e3929050
|
2014-08-28T16:02:27
|
|
Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."
The condition would always evaluate to true, since we define ANGLE_DEFAULT_D3D11 as zero.
This reverts commit 10f05630a9a65514e74ec235a129104a5101d582.
Change-Id: I39304398be149d09a8f65a6cf44400b3672ed730
Reviewed-on: https://chromium-review.googlesource.com/214715
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b1319f62
|
2014-08-28T10:55:25
|
|
Fix a compilation error for the ES3 CTS in 64bit.
The generated obj file was too large, it required an extra MSVC flag for
this particular project.
BUG=angle:497
Change-Id: I833a78611da78b0ac5a308547d11a911428ea04c
Reviewed-on: https://chromium-review.googlesource.com/214684
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ea24759f
|
2014-08-28T10:37:08
|
|
Remove remnants of old PCH code.
Remove the precompiled.cpp file which was producing a build warning,
and rename the header to make it clear we no longer support PCH.
BUG=angle:
Change-Id: I944081ae477b1478ca9c18924fb02bb920d420a7
Reviewed-on: https://chromium-review.googlesource.com/214187
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a6f267f9
|
2014-08-27T11:44:15
|
|
Fix row-major layout tracking in interface blocks.
Some block field types, such as nested structs, were bugged. This
only affects our "CollectVariables" path, not our current HLSL
UBO path.
BUG=angle:466
Change-Id: I2b8daf58aa7ec1ad06a80d38f57e76087eacccdc
Reviewed-on: https://chromium-review.googlesource.com/213503
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
f05cdee4
|
2014-08-27T15:24:07
|
|
Refactoring Shader objects (Take 2)
This change refactors shaders to no longer be dependent on D3D-only concepts.
BUG=angle:731
Change-Id: I1006112f1d31b7e41bd14bd3225ea157b7d6c6c9
Reviewed-on: https://chromium-review.googlesource.com/214467
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e54be46a
|
2014-08-27T22:21:45
|
|
Revert "Refactoring Shader objects"
This reverts commit 537dfde52a33d621ab1198c949a81b09a1269b2e.
Change-Id: I5eb8923ac8f78877e6e77a8cd897021e56ee004a
Reviewed-on: https://chromium-review.googlesource.com/214466
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
537dfde5
|
2014-08-20T14:04:59
|
|
Refactoring Shader objects
This change refactors shaders to no longer be dependent on D3D-only concepts.
BUG=angle:731
Change-Id: I4fc1efeba9df4f873b3d7c8ba6f67f00b6532b9c
Reviewed-on: https://chromium-review.googlesource.com/213803
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
549c7fdf
|
2014-08-25T15:47:56
|
|
Fix GetUniform validation.
We were missing a check for an out-of-bounds Uniform, which could
cause us to miss an error and also give assertion failures.
BUG=angle:571
Change-Id: I844658a82ce13ea179a2358a202733c54bc2c0c7
Reviewed-on: https://chromium-review.googlesource.com/212934
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
78f41805
|
2014-08-25T15:47:55
|
|
Refactor GetUniform validator helpers.
BUG=angle:571
Change-Id: I7b36c7af38b102a24dc0e5d5d87fc042533e90af
Reviewed-on: https://chromium-review.googlesource.com/212933
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
99a1e985
|
2014-08-25T15:47:54
|
|
Move GetUniform size validation to top layer.
BUG=angle:571
Change-Id: Ie7064cf85f6a125ccd6cdf1bff89443520e2a06d
Reviewed-on: https://chromium-review.googlesource.com/212932
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5599c8f6
|
2014-08-26T13:16:39
|
|
Use shared compile helpers in the ANGLE tests.
BUG=angle:730
Change-Id: Ib3bd646c73355449105e6cf79bdcf0a14b391fd2
Reviewed-on: https://chromium-review.googlesource.com/213550
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5704d6e8
|
2014-08-26T13:16:38
|
|
Add some shared utility methods to the utils project.
BUG=angle:730
Change-Id: I268c7f76ee9a14ab82f646ae8ebf4eed100bf86d
Reviewed-on: https://chromium-review.googlesource.com/213509
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
62af5467
|
2014-08-26T13:16:37
|
|
Use EGLWindow in ANGLETests.
This completes the refactor to use the same code for EGL and OS
Window creation for samples and tests.
BUG=angle:730
TEST=angle_tests
Change-Id: Ib6de89f5bf83c0730a66f662cd1f87351f36a5f7
Reviewed-on: https://chromium-review.googlesource.com/213297
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0063c517
|
2014-08-25T15:47:53
|
|
Move GetUniform validation to the validation layer.
BUG=angle:571
Change-Id: Id1b7afb22d8bd52dbf7f95f4e8cac3fc8f798596
Reviewed-on: https://chromium-review.googlesource.com/212931
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
10f05630
|
2014-08-25T19:36:20
|
|
Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.
Change-Id: I09853b4565d5458ce4c318611a6495ec265fa8de
Reviewed-on: https://chromium-review.googlesource.com/213899
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
3757a5ae
|
2014-08-26T13:16:36
|
|
Allow app to specify EGL Window extra parameters.
Extra parameters include pixel bit sizes, swap interval
and if we want multisampling. This gives parity between
the tests and samples EGL creation options.
BUG=angle:730
Change-Id: I68d619c2ea141794f0089456bb6bba3d3b1c2a07
Reviewed-on: https://chromium-review.googlesource.com/213296
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8add0eb7
|
2014-08-26T13:16:35
|
|
Use OSWindow with angle_tests for Window management.
BUG=angle:730
Change-Id: I409fd4f4e00eb0d8d964b0ac199fa6f675a36df8
Reviewed-on: https://chromium-review.googlesource.com/213295
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
b547ddf5
|
2014-08-25T16:20:46
|
|
Fix interface block static use tracking.
The current code couldn't handle some uses of interface blocks,
such as blocks with instance names.
BUG=angle:466
Change-Id: I0a3746f277af0538cede30232532c6788412da1c
Reviewed-on: https://chromium-review.googlesource.com/213502
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
42bcf32e
|
2014-08-25T16:20:46
|
|
Refactor ShaderVariables to store fields in the base.
Instead of only storing structure information in Varyings, Uniforms
and Interface Block Fields, store it in the base class. Also only
store base variable information for struct fields, instead of fully
typed information. This works because stuff like interpolation type,
invariance, and other properties are for the entire variable, not
individual fields.
Also add new fields for interface block instance name, varying
invariance and structure name for all struct types.
BUG=angle:466
Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e
Reviewed-on: https://chromium-review.googlesource.com/213501
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
6982260b
|
2014-08-12T15:51:37
|
|
Reduce CPU texture usage in D3D11 where possible
Change-Id: I3186d78fa0a5c676611806c6f553c5c7ad06f56a
Reviewed-on: https://chromium-review.googlesource.com/212118
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
71117e2c
|
2014-08-25T16:22:51
|
|
Fix some MSVC warnings about possible truncation of int -> char.
BUG=81439
TEST=none
Change-Id: Iedf02bf374e4992fc4c8ee050eff76f4f05708ac
Reviewed-on: https://chromium-review.googlesource.com/214065
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Peter Kasting <pkasting@chromium.org>
|
|
db8ae16b
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2014-08-25T19:02:35
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Refactored TransformFeedback for multi-platform ANGLE and added tests.
Added angle_implementation_unit_tests target designed for testing the
cross-platform code in libGLESv2, and libGLESv2_static target as a
dependency. The goal is to incorporate these tests into Chromium's
angle_unittests target on all platforms; however, more work is needed
to make libGLESv2's common code compile on non-Windows platforms, so
this is an intermediate step.
BUG=angle:719
Change-Id: Ifc44a779352294e857d6e913d9b997a60674c443
Reviewed-on: https://chromium-review.googlesource.com/214105
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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6d113802
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2014-08-25T15:47:52
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Move some methods of VertexDataManager to helper methods.
Refactoring patch only.
BUG=angle:571
Change-Id: Ic318b4c4366e33b8d33f6003dd39f660f40d354a
Reviewed-on: https://chromium-review.googlesource.com/210649
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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ae3000b4
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2014-08-25T15:47:51
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Move validation from IndexDataManager to the API.
This validates all necessary buffer sizes for element array
buffers in the validation layer, before we start the draw.
BUG=angle:571
Change-Id: I602744ca1ea493e9f0f7e1ccbeb85fc4ae5c9f5a
Reviewed-on: https://chromium-review.googlesource.com/210648
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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83da0ec5
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2014-08-22T14:50:42
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Add OSWindow::setVisible.
BUG=angle:730
Change-Id: I9c9e2f3b694ba57df359906cd8517ede60af632d
Reviewed-on: https://chromium-review.googlesource.com/213294
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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25f0e5e3
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2014-08-22T14:50:41
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Add a Resize method to OSWindow.
BUG=angle:730
Change-Id: I64106f05eb4188305eb34bbabe7d1cde037e1948
Reviewed-on: https://chromium-review.googlesource.com/213293
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2b97681b
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2014-08-25T15:47:49
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Extract validation from VertexDataManager.cpp to the API.
We can check for buffer overflow at draw validation time, before
processing any vertex data.
BUG=angle:571
Change-Id: I4f49629b98c17ca28e25baed74cad4ae5341b20f
Reviewed-on: https://chromium-review.googlesource.com/210647
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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1fecbc85
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2014-08-25T16:26:14
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Hard-limit the number of uniform vectors in D3D11.
Before the Caps were added, the maximum fragment and vertex shader uniform
vectors were hard-limited to 1024. When increasing them to the D3D11
maximums, the WebGL test uniforms/gl-uniform-arrays would time out.
Reverting the limit until the test can succeed with higher limits.
BUG=407309
Change-Id: Ifb7015bdeb3d32d7dcd124cfedbea5f7e2c25a5e
Reviewed-on: https://chromium-review.googlesource.com/213824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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