extensions


Log

Author Commit Date CI Message
Jonah Ryan-Davis 4b94d7bb 2020-03-24T17:23:19 Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate eglGetMscRateCHROMIUM was added to EGL_CHROMIUM_sync_control based on the original extension GLX_OML_sync_control. However, this new function is not universally implemented. This CL moves it to a new extension, EGL_ANGLE_sync_control_rate, and renames it to eglGetMscRateANGLE. Bug: chromium:1064078 Change-Id: Ia2a29c6776b2b2bf2b98e58ee83b5f141ed01301 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118154 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Julien Isorce 07044c65 2020-03-03T00:13:03 Reland "Instantiate rx::DisplayEGL when device type EGL is selected" This is a reland of 7455b54401dd55833944b5ad857ccd9852ef6a79 Original change's description: > Instantiate rx::DisplayEGL when device type EGL is selected > > Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be > used to request a driver egl-backed implementation with ANGLE. > > Bug: angleproject:4328 > Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:4328 Change-Id: I4e997c4fa1b5b59f081436f05bd208303ffe38e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2093412 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Julien Isorce <julien.isorce@chromium.org>
Ian Elliott 03ed5f6c 2020-03-06T22:15:42 Revert "Instantiate rx::DisplayEGL when device type EGL is selected" This reverts commit 7455b54401dd55833944b5ad857ccd9852ef6a79. Reason for revert: This appears to break the "Linux FYI Ozone (Intel)" bots on the chromium.gpu.fyi waterfall. Ozone means ChromeOS. Original change's description: > Instantiate rx::DisplayEGL when device type EGL is selected > > Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be > used to request a driver egl-backed implementation with ANGLE. > > Bug: angleproject:4328 > Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jonahr@google.com,julien.isorce@chromium.org Change-Id: I8aec6c2783b0acb67d3315d351cdc9e526f58d6b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2091864 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Julien Isorce 7455b544 2020-03-03T00:13:03 Instantiate rx::DisplayEGL when device type EGL is selected Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be used to request a driver egl-backed implementation with ANGLE. Bug: angleproject:4328 Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 0941e653 2020-02-19T15:49:23 Add external object extensions for Fuchsia to GL API Add extensions layered on top of GL_EXT_memory_object and GL_EXT_semaphore to support GL & Vulkan interoperation on Fuchsia. They are analagous to the file descriptor versions, except not quite as opaque. This is a draft; the underlying vulkan extensions have not been submitted to Khronos. Bug: angleproject:3492 Change-Id: Ic4723ded9fff752c4186eaa6a7f07d9ac51a3364 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642332 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 806ba566 2019-12-12T13:02:01 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle Implement an IOSurface-backed pBuffer surface for the Vulkan backend on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader and handle locking/unlocking the IOSurface. Bug: chromium:1015454 Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 1a1a1427 2020-01-23T13:57:21 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control When ANGLE is using the GL backend on GLX, we can expose eglGetMscRateCHROMIUM via glXGetMscRateOML. Otherwise, this function should return false. Bug: chromium:1042393 Change-Id: Id9b308c2217e07ee9860e2869be0e23b7a0c7411 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017048 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kenneth Russell 86f73097 2020-01-10T16:19:02 Upstream support for iOS Simulator. Originally authored in the WebKit repository: https://bugs.webkit.org/show_bug.cgi?id=205618 Has been tested with WebKit's WebGL backend on top of ANGLE inside the iOS Simulator. TODOs will be addressed in forthcoming CLs. Bug: angleproject:4263 Change-Id: Ic879866aaee5f933599d956b0646d0c01db55d0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1995824 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kenneth Russell 12ce8f68 2020-01-03T16:40:06 Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
James Darpinian 27db2458 2019-10-03T13:46:28 Optimize disabling ARB_texture_rectangle In https://crrev.com/c/1838418 I added the ability to disable ARB_texture_rectangle so that we can use it in the WebGL implementation but disable it when compiling user shaders. Unfortunately disabling and re-enabling the extension causes the shader translator to be reinitialized which turns out to be more expensive than the actual work of shader translation, at least for small shaders. It's slow enough to cause timeouts in WebKit's WebGL conformance test runs. This introduces an alternate method of disabling ARB_texture_rectangle in the translator which is much faster because it avoids reinitializing the translator. Bug: angleproject:3956 Change-Id: I5d31b683ff19a59bdfd289cfd3c609f64ef5e25b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1991969 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jonah Ryan-Davis f9c3eaf4 2019-11-19T15:19:04 Add ability to disable all ANGLE features Chrome has a --disable-gpu-driver-bug-workarounds flag that needs to be able to be forwarded to ANGLE Bug: 1016377 Change-Id: Ied6c8656742e25c32d508b8bfe76a902d82bcf93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925249 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c898ec1a 2019-11-04T15:20:18 Add EGL GGP extensions. This CL adds two new extensions: * EGL_ANGLE_ggp_stream_descriptor: Introduces a new attribute to CreateWindowSurface. Allows the app to pass in a stream descriptor to VkCreateSurfaceKHR. Mirrors VK_GGP_stream_descriptor_surface. * EGL_ANGLE_swap_with_frame_token: Introduces a new function 'eglSwapBuffersWithFrameTokenANGLE'. This allows the app to pass a GGP frame token down to vkQueuePresentKHR. Mirrors VK_GGP_frame_token. Bug: angleproject:4078 Change-Id: I4313ac4c264e68999905049f661bc64b44f72fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
shrekshao 35f74cd6 2019-10-31T16:47:10 Reorder BaseVertexBaseInstance draw calls parameters To match the parameter order of MultiDraw* calls. And potentially expose in chromium directly with ANGLE_ prefix. Bug: angleproject:3402, chromium:891861 Change-Id: I19548f4c3c7faa422e43905850b218039de43015 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894241 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 0964988b 2019-10-26T19:47:41 Fixups to ANGLE_get_image boilerplate. - Remove level parameter from GetRenderbufferImage. - Add packed enum handling to GetTexImage. - Fix ext spec reference to table 8.4. Bug: angleproject:3944 Change-Id: I8f67608396217aaddb789dd95d0f3e2378ce918d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879960 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 04ee27ef 2019-10-24T18:29:15 Capture/Replay: Add ANGLE_get_image extension. Will be used for mid-execution capture. Only has a stubbed-out implementation right now. Bug: angleproject:3944 Change-Id: I6ddae07907ecbdbd3be9a5d2d3fcafeb425445e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1878888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
James Darpinian c42da4e5 2019-10-03T13:46:28 Extend ANGLE_request_extension with DisableExtension ARB_texture_rectangle is the only currently supported disablable extension. This allows us to use ARB_texture_rectangle in WebGL implementations without exposing it to WebGL user shaders. Bug: angleproject:3956 Bug: angleproject:3770 Change-Id: I80b10d2e9c9feebe545ce15195721487165ecc51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838418 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Nathan Zabriskie 5d9c4ee3 2019-09-17T15:36:25 Add D3D11on12 device option This CL adds a new D3D11on12 device option which runs the D3D11 API on top of D3D12. This is done to aid in preliminary investigations into the feasibility of creating a full D3D12 backend implementation. Bug: angleproject:3919 Change-Id: I0ad4250eb3c93b0b74274c904aac74f03753c7ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814404 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 09495f87 2019-10-09T08:23:13 Add ANGLE Platform Metal extension. EGL_ANGLE_platform_angle_metal is the new extension name. Bug: angleproject:2634 Change-Id: I6ebffbd4f6d7974bc5ef6d48849e985ee83e9808 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848793 Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 8e7d9d6c 2019-10-04T18:19:32 Add EGL_ANGLE_device_cgl extension. Supports querying the CGLContextObj and CGLPixelFormatObj associated with ANGLE's underlying OpenGL context on macOS. Minor refactorings to implementation of device attribute queries on all platforms. Bug: angleproject:3973 Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell d01ae535 2019-10-05T23:30:29 (ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix. This is the ANGLE side of a two-sided patch including Chromium to rename this synthetic OpenGL extension to use an ANGLE_ prefix. Bug: chromium:1011653 Change-Id: Ice4b526a34157ebbd8c283aacc9437fae2e35d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843506 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jonah Ryan-Davis 7dd03446 2019-09-30T13:50:12 Ensure Features* descriptions stay up to date Created a macro to help keep Features' descriptions up to date. This will avoid confusion in the future when conditions change. Also update all descriptions to match current state. Bug: angleproject:3947 Change-Id: Ifc65e7789c916fab79f1323798dfb59d7a4efad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829584 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8be7a4c7 2019-09-19T12:48:31 Re-land "Vulkan: SwiftShader integration." Re-land fixes Win7 configs and placement of the SwiftShader module for ASAN/TSAN configs. Adds a new EGL extension for picking SwiftShader when using the Vulkan back-end. Also cleans up ICD enabling code RendererVk. Also includes a change to a buffer size necessary to support SwiftShader's minimum limits. Bug: angleproject:3876 Bug: b/140251624 Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Zhenyao Mo db7a36f4 2019-09-17T00:22:32 Revert "Vulkan: SwiftShader integration." This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1. Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912 Original change's description: > Vulkan: SwiftShader integration. > > Adds a new EGL extension for picking SwiftShader when using the Vulkan > back-end. Also cleans up ICD enabling code RendererVk. Also includes a > change to a buffer size necessary to support SwiftShader's minimum > limits. > > 32-bit is currently left disabled to work around an issue on AMD Win7. > > Bug: angleproject:3876 > Bug: b/140251624 > Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3876, b/140251624 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 1224802c 2019-09-16T15:17:33 Vulkan: SwiftShader integration. Adds a new EGL extension for picking SwiftShader when using the Vulkan back-end. Also cleans up ICD enabling code RendererVk. Also includes a change to a buffer size necessary to support SwiftShader's minimum limits. 32-bit is currently left disabled to work around an issue on AMD Win7. Bug: angleproject:3876 Bug: b/140251624 Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani c1af9abf 2019-08-28T14:35:32 Add support for overriding internal format for D3D11 texture EGLImages Add an optional EGL_D3D11_TEXTURE_FORMAT_ANGLE attribute that is the GL internal format to use for EGLImage being created. This will be used for RGB emulation of swap chain texture backed WebGL contexts in Chrome when they have alpha:false set. Without RGB emulation it is possible to observe side-effects of the underlying swap chain being RGBA such as reading/writing the alpha channel, BlitFramebuffer working/not working when expected, etc. Also document creating EGLImages from D3D11 textures in the existing EGL_ANGLE_d3d_texture_client_buffer extension along with RGB emulation. Bug: chromium:699566, chromium:939657 Change-Id: I4931cb7bdc46e9bc6debd56b79ecc10ea27bd78b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1777099 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
shrekshao cdecd97c 2019-06-25T14:22:41 Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b3eeb2a4 2019-08-05T17:02:43 Emulate RGB textures using BGRX IOSurfaces. When the user requests an IOSurface Pbuffer with an RGB format, emulate the missing alpha channel by clearing it to 1.0 and masking reads and writes in shaders. BUG=angleproject:3766 Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 6a02f06d 2019-07-18T16:27:14 Implement EGL_ANGLE_create_context_backwards_compatible This extension allows the user to specify if ANGLE should create a context of the exact requested version or a higher version context that is backwards compatible. BUG=angleproject:3425 Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis beb0eb2d 2019-06-14T15:10:33 Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fce1e2d1 2019-06-04T15:02:08 Extend eglGetPlatformDisplay to allow feature overrides. Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming the features that should be overridden (either enabled or disabled) on display creation. Bug: angleproject:1621 Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis e431aaa1 2019-06-04T11:36:43 Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control. For consistency, call these ANGLE "features", a subset of which may be workarounds. Also, whether the feature is enabled/disabled should be publically visible as "status". Bug: angleproject:1621 Change-Id: I0de90a932fbfe1fc9b59138153d616d29fa7268b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1643410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 2dd40a44 2019-05-30T16:40:13 Add eglQueryDisplayAttribANGLE to query workarounds count. Add eglQueryDisplayAttribANGLE based on eglQueryDisplayAttribEXT to add behavior for quering the count of all workarounds available. Used externally to build a list of workarounds. Bug: angleproject:1621 Change-Id: I793acedc76111fd018600169d58bf5d8cf4a63ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1637817 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis f52f2637 2019-05-23T13:52:52 Add EGL_ANGLE_workaround_control extension. This extension is used to query strings from an array based on index, which will be used to query all the information about workarounds in ANGLE. Bug: angleproject:1621 Change-Id: I27157f278f7f17c92c8b4fd7753e2a5ecd0528f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1627723 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 51386f4a 2019-04-11T21:55:20 Reland "Define and expose EGL_ANGLE_power_preference extension." This is a reland of ac58e63295f093b7518535bdd060ff832025b0c5 The original CL was reverted in a rush because I thought there was an uninitialized variable bug, but upon later re-review this turned out to not be the case. Original change's description: > Define and expose EGL_ANGLE_power_preference extension. > > Allows application to select the integrated or discrete GPU on > dual-GPU macOS systems. > > Tested by modifying the example program at: > https://github.com/grorg/ANGLEIOSurfaceTest > > and verifying that both integrated and discrete GPUs can be selected. > (The changes to that program will be upstreamed once some build issues > are resolved.) > > Bug: 2813 > Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081 > Commit-Queue: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: 2813 Tbr: geofflang@chromium.org Tbr: cwallez@chromium.org Change-Id: Iea000dd718f4f4b4f57237adb1dc44381b10106b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575419 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kai Ninomiya 145ec7fa 2019-04-19T01:50:34 Revert "Define and expose EGL_ANGLE_power_preference extension." This reverts commit ac58e63295f093b7518535bdd060ff832025b0c5. Reason for revert: Revert on kbr's request: "has an uninitialized variable bug" Original change's description: > Define and expose EGL_ANGLE_power_preference extension. > > Allows application to select the integrated or discrete GPU on > dual-GPU macOS systems. > > Tested by modifying the example program at: > https://github.com/grorg/ANGLEIOSurfaceTest > > and verifying that both integrated and discrete GPUs can be selected. > (The changes to that program will be upstreamed once some build issues > are resolved.) > > Bug: 2813 > Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081 > Commit-Queue: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org,cwallez@chromium.org Change-Id: Icb936d91eec70deb825585da3ff8835ca2794736 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: 2813 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575134 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kenneth Russell ac58e632 2019-04-11T21:55:20 Define and expose EGL_ANGLE_power_preference extension. Allows application to select the integrated or discrete GPU on dual-GPU macOS systems. Tested by modifying the example program at: https://github.com/grorg/ANGLEIOSurfaceTest and verifying that both integrated and discrete GPUs can be selected. (The changes to that program will be upstreamed once some build issues are resolved.) Bug: 2813 Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sunny Sachanandani b8a8ffd3 2019-04-11T21:09:37 Add support for RGB10A2 in eglCreatePbufferFromClientBuffer Bug: chromium:937108 Change-Id: I689562ebff9f9f85ecb8af918bbb788b16b0f91b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565420 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 2889dff6 2019-03-27T16:25:11 Mac: Support using an IOSurface as the default framebuffer Bug: angleproject:2764 Change-Id: I3fdab330b59ed996f68e3063debca29323a66cf0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542599 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 2b0553ce 2019-02-08T10:07:21 Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3a256228 2018-12-08T09:56:39 Update ANGLE_multiview validation. Multiview transform feedback now passes if the transform feedback is paused. Also updates the relevant validation. This aligns the ANGLE_multiview validation with OVR_multivew and with the WebGL extension spec. This change allow us to combine multiple draw call validation updates into one update function. Bug: angleproject:3012 Change-Id: I2ce04edc386039134198afa1792201e03cc20490 Reviewed-on: https://chromium-review.googlesource.com/c/1357148 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Austin Eng 3b7c9d09 2018-11-21T18:09:05 Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements This patch changes arguments for MultiDrawElements and MultiDrawElementsInstanced from from GLsizei *offsets to const* GLvoid* indices. Bug: chromium:890539 Change-Id: I2124cf2daeaa6af0f889f3c46aa2b8c77be200a6 Reviewed-on: https://chromium-review.googlesource.com/c/1352591 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Austin Eng 1bf18ce9 2018-10-19T15:34:02 Implement GL_ANGLE_multi_draw This patch adds entrypoints glMultiDrawArraysANGLE, glMultiDrawElementsANGLE, glMultiDrawArraysInstancedANGLE, annd glMultiDrawElementsInstancedANGLE Bug: chromium:890539 Change-Id: Ic9c374c53892460f44ca6e73a253b78473ac2dff Reviewed-on: https://chromium-review.googlesource.com/c/1282268 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Geoff Lang 1590fcc4 2018-11-01T12:44:39 Add a spec and tests for GL_ANGLE_memory_size. Change the data type of buffer memory sizes to 64 bit integers. BUG=892288 Change-Id: I10e07b86f2ccc0cb61c8d7ee0d439e00d5eb8d3a Reviewed-on: https://chromium-review.googlesource.com/c/1312244 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Brandon Jones 4e6f2aea 2018-09-19T11:09:51 Implement ANGLE_copy_texture_3d Extension Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy operations on volumetric textures. Bug: angleproject:2762 Test: angle_end2end_tests Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360 Reviewed-on: https://chromium-review.googlesource.com/c/1207216 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 2c8f0845 2018-09-12T14:44:55 Add ANGLE_multiview_multisample We add a novel multiview multisampling extension that includes the requirement to explicitly resolve the multisampled framebuffer. The explicit resolve is much more straightforward to implement on top of OpenGL and D3D11 than implicit resolve found in the native extension OVR_multiview_multisampled_render_to_texture. It also has predictable performance characteristics. The extension allows multiview drawing to 2D multisample texture arrays and is now enabled on both the GL backend and the D3D11 backend. The implementation is fairly simple, as it involves just small changes in validation to allow multisampled framebuffer attachments. The multiview rendering logic is exactly the same regardless of whether multisampling is enabled. For the most part the same tests are used to test both multisampled and non-multisampled rendering. The tests will use a different framebuffer setup depending on the test param. They resolve the multisampled framebuffer to a non-multisampled framebuffer prior to any readbacks from the framebuffer. Some of the tests are adjusted so that they have the correct sub-pixel positioning of multisampled quads, so there won't be any pixels that would be just partially covered. The tests don't have any tolerance for partially covered pixels - if we find any platforms where the tests run into a sub-pixel positioning corner case, tolerance may need to be added later. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I590d7f300a92ea5439f2720d9db14a7976db2e1d Reviewed-on: https://chromium-review.googlesource.com/1221214 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f4d429c1 2018-09-13T11:20:52 Fix EGL enum allocation. The following enums had a small typo causing them to be takend from an unused block: EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE Fix this by temporarily defining a secondary enum. Once Chromium is fixed upstream we can remove the temporary enum. Reported by dan.glastonbury@gmail.com. Bug: angleproject:2806 Change-Id: I2ce1dec0a30d5e83f2bec0ae243fd860cbcea4fc Reviewed-on: https://chromium-review.googlesource.com/1220371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yunchao He 97dbf436 2018-01-10T21:28:00 Add specification for ANGLE_texture_multisample. The patch adds the specification for the ANGLE_texture_multisample extension, which enables the functionality of multisample texture. This extension is also the basis to expose multisample texture to web via a webgl extension. BUG=angleproject:2275 BUG=angleproject:2775 Change-Id: I21771ac1d7d3e2fad8bf5d5e0a5c5e082c8fe7a2 Reviewed-on: https://chromium-review.googlesource.com/859917 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 064458a8 2018-08-30T14:02:02 Remove separate ANGLE_texture_multisample_array We can just expose OES_texture_storage_multisample_2d_array instead. The compiler was already changed to accept OES_texture_storage_multisample_2d_array, and now the change is made also at the API level. Out-of-bounds access guarantees provided by ANGLE were the only big difference between the ANGLE spec and the OES spec, so it's simpler to just expose the native extension. Safe out-of-bounds accesses can be guaranteed without having them in the extension spec. This also adds missing texStorage3DMultisample entry point to the proc table, which will enable running dEQP tests. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d Reviewed-on: https://chromium-review.googlesource.com/1196722 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4285647b 2018-08-23T11:16:15 Draft ANGLE_texture_multisample_array spec This is needed for antialiased multiview rendering. The extension is written against OpenGL ES 3.1. To add support for it in OpenGL ES 3.0, an extension for exposing non-array multisample textures will also be required (ANGLE_texture_multisample). This has been previously proposed though not yet submitted to ANGLE. The extension spec provides robustness guarantees for sampling multisample textures. It still needs to be tested whether native implementations follow these guarantees or if the spec needs to be adjusted to allow for clamping coordinates. The native KHR_robust_buffer_access_behavior is not very explicit about whether the texel fetch robustness applies also to multisample textures. BUG=angleproject:2775 Change-Id: I1bd721008a10bee29f8e2e06edca19370a9932a7 Reviewed-on: https://chromium-review.googlesource.com/1186336 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 8acb1b61 2018-07-30T16:20:54 Allow reads from a multiview framebuffer with one view It's safe to read from a multiview framebuffer if it is layered and has just one view. The native OVR_multiview spec supports this as well. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I04e1364390574075f7e06e39a64e3bf05a539a05 Reviewed-on: https://chromium-review.googlesource.com/1156509 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
LRN 03d132eb 2018-07-14T13:31:35 Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize Setting EGL_WIDTH or EGL_HEIGHT results in mFixedWidth and mFixedHeight changing their values. Whenever the swap chain is tested for needing a resize, surfaces with mFixedSize are treated as if they should be resized to mFixedWidth and mFixedHeight from their current size. This way fixed-size surfaces can be resized - it's enough to do a couple of eglSurfaceAttrib() calls and then either let ANGLE check surface for needing a resize in due course, or force that by calling eglWaitNative(). BUG=angleproject:2725 Change-Id: I2932d8ecd5a2f10500e4aa8583a169aa09bf01bb Reviewed-on: https://chromium-review.googlesource.com/1139055 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 94c91a95 2018-07-19T15:10:24 Don't allow multiview clear during timer query This brings the ANGLE_multiview spec in line with WEBGL_multiview. This also fixes the test so that the timer query extension is requested when it is being tested. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibd5c117a5ae2642d26137d9ad44420d6601ba762 Reviewed-on: https://chromium-review.googlesource.com/1143283 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
jchen10 82af620e 2018-06-22T10:59:52 ParallelCompile: Add entry points. Add the extension text, entry points and validations. BUG=chromium:849576 TEST=angle_end2end_tests Change-Id: I4c06ee30e4f4fe9bb1c1fecada747b9c78fed0ea Reviewed-on: https://chromium-review.googlesource.com/1103789 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Geoff Lang 24ddc7a8 2018-06-11T14:56:34 WGL: Support unvirtualized contexts and unsafe multithreading. When using unvirtualized contexts, DisplayWGL still creates a Renderer for managing any internal GL resources such as emulated back buffers for DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new Renderer for each GL context. All created contexts share resources. BUG=angleproject:2464 Change-Id: I945502514079368e062beef70bed49c61ed44403 Reviewed-on: https://chromium-review.googlesource.com/1097459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Brandon Jones 2a018158 2018-06-08T15:59:26 Change Validation For Indexed Draw Without ELEMENT_ARRAY_BUFFER Changed WebGL Validation to return INVALID_OPERATION any time an indexed draw call is made without a bound ELEMENT_ARRAY_BUFFER. Spec was changed to no longer require count > 0 in order to cause error. Make same spec change to GL_ANGLE_client_arrays extension. BUG:angleproject:2639 Change-Id: I23963f357119d081890aa5387b2863e1d42b92a5 Reviewed-on: https://chromium-review.googlesource.com/1093984 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter 390900a0 2018-05-18T09:44:59 Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE To support ANGLE for Android need a way to tell ANGLE what library to call when using GL backend. Bug: angleproject:2418 Test: test-opengl-gl2_copyTexImage Change-Id: Ie00251b0672a036db4720e1e5b269f66a30a03da Reviewed-on: https://chromium-review.googlesource.com/1066822 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 18168286 2018-04-27T11:48:14 Add initial specification for EGL_ANGLE_explicit_context Extension Adds formal specification for the unimplemented EGL_ANGLE_explicit_context extension. This extension will introduce alternate entry points that allow us to specify the context during the gl function call, so we can avoid looking it up in TLS. Bug: angleproject:1395 Change-Id: I6060c02b8edf586dc2443b563e2d292c00e4fbb7 Reviewed-on: https://chromium-review.googlesource.com/1033577 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 44861c48 2018-03-23T14:36:39 Clarify aliasing rules in CHROMIUM_bind_uniform_location The CHROMIUM_bind_uniform_location spec previously had some conflicting information on when uniform location aliasing was allowed. Now the section on uniform location aliasing makes it clear that aliasing locations of two statically used uniforms is an error. This guarantees compatibility between different compiler versions that may treat a different subset of uniforms as active, depending on optimizations. It follows the spirit of GLSL ES 3.00.6 spec section 12.46, that has similar rules for attributes. The implementation is fixed to correctly follow the spec. When flattening uniforms, static use is tracked separately from activeness. BUG=angleproject:2262 TEST=angle_end2end_tests Change-Id: I570fd384064aec66ef0380a53fa01ac5e43eec5a Reviewed-on: https://chromium-review.googlesource.com/978144 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 0ab41fa5 2018-03-14T11:03:30 Add an EGL extension to disable GL extensions by default. BUG=angleproject:2404 Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945 Reviewed-on: https://chromium-review.googlesource.com/962702 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3f4b87b4 2018-02-16T17:12:19 Expand the EGLIOSurfaceClientBufferTests This expands the test to check for validation errors and that multiple formats of IOSurfaces can be read from / rendered to. It fixes a couple issues in the implementation of the extension too. Minor fixes in the EGL_ANGLE_iosurface_client_buffer extension text. Fix a fragile test that was not setting the texture unit a shader is to sample from. BUG=angleproject:1649 Change-Id: Ied2a9bfff95cb3a9a7a59008260899eb2fc55575 Reviewed-on: https://chromium-review.googlesource.com/924477 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho d66e1939 2018-01-17T11:36:24 Allow creating EGL pbuffers from typeless D3D textures A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added that allows creating EGL pbuffers from typeless D3D textures. The extension increases the flexibility of the API compared to plain EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute. Internally this sets the ANGLE format of the buffer. There are new ANGLE formats that are used specifically for typeless textures, separate ones for SRGB and linear views into the D3D textures. The extension is only supported on the D3D11 backend of ANGLE. BUG=angleproject:2300 TEST=angle_white_box_tests Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8 Reviewed-on: https://chromium-review.googlesource.com/873917 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho ceffd20c 2018-01-08T16:39:45 Set colorspace of D3D pbuffers according to DXGI format When a EGL pbuffer is created based on a D3D SRGB texture using EGL_ANGLE_d3d_texture_client_buffer, SRGB conversions are performed as if it was an SRGB surface. The value of EGL_GL_COLORSPACE now reflects that correctly. If the pbuffer is bound to a texture and used as a framebuffer attachment, querying GL_FRAMEBUFFER_COLOR_ATTACHMENT also reflects that correctly. The behavior is the same on both the D3D backend, where there is no native interop involved, and on the GL backend using WGL_NV_DX_interop(2). There are a few limitations on the GL backend that relies on native interop: 1. SRGB conversion for textures created this way can't be disabled using the GL_FRAMEBUFFER_SRGB_EXT toggle that's exposed in ANGLE through EXT_sRGB_write_control. This is now documented in the EGL_ANGLE_d3d_texture_client_buffer spec. On the D3D backend this is not a problem since EXT_sRGB_write_control is not supported either way. 2. Creating a pbuffer out of a D3D11 texture with the format DXGI_FORMAT_B8G8R8A8_UNORM_SRGB does not work, even though it was listed as one of the supported formats in the EGL_ANGLE_d3d_texture_client_buffer spec. It's now mentioned that support for this format is optional. BUG=angleproject:2300 TEST=angle_white_box_tests Change-Id: I70ee0646680805e4469291a5b2ce59e92fda009e Reviewed-on: https://chromium-review.googlesource.com/866743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill f3e23295 2018-01-04T18:19:21 EGL: Expose NULL driver device selection. This makes the device type selection part of the ANGLE platform extension. We currently support NULL driver selection on all available back-ends (although on the NULL back-end, it already has no device type). Optionally we could expose certain features of this as separate extensions. This currently also supports the old hidden enum, until we can update Chrome and consolidate to the new exposed official enum. Bug: angleproject:2159 Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2 Reviewed-on: https://chromium-review.googlesource.com/846021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 9db70de8 2017-07-04T18:28:42 Reland: Implement EGL_ANGLE_iosurface_client_buffer Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE with EGL_WIDTH and EGL_HEIGHT attributes. BUG=angleproject:1649 TBR=geofflang@chromium.org Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53 Reviewed-on: https://chromium-review.googlesource.com/823248 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 7f5c3eb7 2017-12-12T14:54:17 Revert "Implement EGL_ANGLE_iosurface_client_buffer" This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a. Reason for revert: Might have broken Chromium Win10 composition due to validation changes. Original change's description: > Implement EGL_ANGLE_iosurface_client_buffer > > BUG=angleproject:1649 > > Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2 > Reviewed-on: https://chromium-review.googlesource.com/559107 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Corentin Wallez <cwallez@chromium.org> TBR=geofflang@chromium.org,cwallez@chromium.org Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:1649 Reviewed-on: https://chromium-review.googlesource.com/822172 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez c7abc080 2017-07-04T18:28:42 Implement EGL_ANGLE_iosurface_client_buffer BUG=angleproject:1649 Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2 Reviewed-on: https://chromium-review.googlesource.com/559107 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 43fd0d44 2017-12-06T15:31:10 Add the EGL_ANGLE_iosurface_client_buffer extension text BUG=angleproject:1649 Change-Id: Ie613ae835ea3e7c590f74429bdd36f7a42045131 Reviewed-on: https://chromium-review.googlesource.com/811905 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jeff Gilbert 3dddccff 2017-11-14T16:44:36 Support RGB gl-tex-external stream consumers for StreamProducerNV12. This makes it relatively simple to sample from a D3D11Texture of arbitrary format. From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746 BUG=angleproject:2233 TEST=angle_end2end_tests Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af Reviewed-on: https://chromium-review.googlesource.com/758042 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang b433e872 2017-10-05T14:01:47 Change robust resource init into a context creation attribute. Enabled support on OpenGL even through the extension is not fully implemented so that testing with Chromium/Passthrough commmand decoder is still possible. BUG=angleproject:1635 Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3 Reviewed-on: https://chromium-review.googlesource.com/678479 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 09cd4777 2017-09-27T13:44:41 Remove references to the framebuffer fetch extensions in the GL layer. BUG=angleproject:1523 Change-Id: I145323661bc4fdd596784eb7b6e9d8f4588c7270 Reviewed-on: https://chromium-review.googlesource.com/688099 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev da8e257c 2017-09-12T17:21:16 Number of views should match when Draw* is called The ANGLE_multiview specification is modified so that Draw* generates an error if the number of views in the active program does not match with the number of views in the active draw framebuffer object. The tests and validation are modified accordingly. The patch also sets a contact person, updates the contributor list and sets the correct enum values in the ANGLE_multiview specification. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I15fee4c5e729605bb1d6292f7ad1155637578dea Reviewed-on: https://chromium-review.googlesource.com/663160 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 14b2126e 2017-08-25T13:54:37 Relax multi-view end-point validation on detach Passing invalid arguments to the multi-view end-points should not generate an error if a texture is being detached from the framebuffer. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I22e1ed13b64db046724031d0189612d5e111dcac Reviewed-on: https://chromium-review.googlesource.com/635166 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev eef80e40 2017-08-11T14:44:57 Do not implicitly enable the scissor test for side-by-side FBOs The patch modifies the ANGLE_multiview specification so that issuing a Draw* command has undefined results for side-by-side FBOs if the scissor test is disabled. Also, clearing a side-by-side framebuffer will result in clearing the whole content of the specified buffers if the scissor test is disabled. StateManagerGL and FramebufferGL are modified to address this change in the spec. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I39a87d297944f12769dee2ead17b508ac22053db Reviewed-on: https://chromium-review.googlesource.com/612283 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 2803168e 2017-07-28T14:47:56 Disallow glReadPixels with multi-view read framebuffers According to the ANGLE_multiview spec, glReadPixels must generate an INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia5311ff7a62c5ff732491eb80befd32de57b9d44 Reviewed-on: https://chromium-review.googlesource.com/591368 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 222c517f 2017-07-19T16:15:42 Control Debug layers in ANGLE_platform_angle. Debug layers seem to be a universal thing among functional back-ends. D3D, OpenGL and Vulkan all need some kind of controls for debugging, so it seems to make sense to make this control part of the base extension. Default the extension to EGL_DONT_CARE, which allows the back-end to have a lot of flexibility in terms of implementation. Also enable the extension in the D3D11 and OpenGL back-ends, and set the extension to enabled for angle_end2end_tests. Remove EGLVulkanEXTTest since it no longer tests anything not tested in the base ANGLETest class. BUG=angleproject:2086 Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8 Reviewed-on: https://chromium-review.googlesource.com/578369 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 298a35f0 2017-07-19T15:07:41 Rename EGL platform extension text files. This makes the naming more consistent with the rest of the EGL extensions. BUG=angleproject:2086 Change-Id: If08e7a550d6b99fb5a3a2138b0c94afc82b2b417 Reviewed-on: https://chromium-review.googlesource.com/578368 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev e71afb87 2017-07-03T16:47:14 Add specification for ANGLE_multiview The patch adds the specification for the ANGLE_multiview extension which enables efficient multiview rendering. The views can be laid out side-by-side onto a 2D texture or rendered on separated layers of a 2D texture array. BUG=angleproject:2062 Change-Id: I4edd3ab0cfbb3906d90c2a5667d8d1f99f291f1c Reviewed-on: https://chromium-review.googlesource.com/559089 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 315ecd20 2017-07-11T13:51:04 Add entry points for EGL_ANGLE_program_cache_control. This instruments the plumbing for the extension without adding any functionality or exposing the extensions string. The extension text is also updated to reflect the new entry point design and naming. Also this corrects a few mistakes. This will be followed up by the tests (which won't run) and then the extension functionality in ANGLE. BUG=angleproject:1897 Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
Jamie Madill 83f0fb4d 2017-07-05T16:44:04 Add program binary cache EGL and GL extensions. The EGL extension will allow for querying the cache and populating it with shaders on startup. The GL extension adds some language to the spec and allows for querying the program binary cache status of a Context. BUG=angleproject:1897 Change-Id: I7233844e41008f097efbb30cf9fe9c89227085fc Reviewed-on: https://chromium-review.googlesource.com/556383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 948bbe51 2017-06-01T13:10:42 Redesign robust resource init as a display extension. Also correct the enum allocation to values that are available to ANGLE. BUG=angleproject:1635 Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e Reviewed-on: https://chromium-review.googlesource.com/520002 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 4f0e003e 2017-05-01T16:04:35 Implement the new formats/features of the ES3 CHROMIUM_copy_texture. Some non-renderable texture formats remain unimplemented. BUG=angleproject:1932 Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f Reviewed-on: https://chromium-review.googlesource.com/491948 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart (Intel Americas Inc) 151d5de6 2017-04-13T09:52:23 Enable MSAA for texture client buffers Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to allow use of a shared D3D texture that can be multi-sampled. BUG=angleproject:1917 Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0 Reviewed-on: https://chromium-review.googlesource.com/446907 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez b2931601 2017-04-11T15:58:57 Add robust entry point for CompressedTex(Sub)Image BUG=angleproject:1354 Change-Id: I925db827c4ccf4e6f037a058f8f6b960a56047e1 Reviewed-on: https://chromium-review.googlesource.com/474964 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e93dabaa 2017-03-30T13:54:40 Output the number of columns and rows written for robust ReadPixels. BUG=angleproject:1354 Change-Id: Ib78f74d7b1a449468e2c477955f6795dc5dbc811 Reviewed-on: https://chromium-review.googlesource.com/463786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fc72a073 2017-03-24T14:52:39 Update CHROMIUM_copy_texture entry points to the ES3 versions. BUG=angleproject:1932 Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543 Reviewed-on: https://chromium-review.googlesource.com/459101 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stanislav Chiknavaryan ee218f27 2017-03-22T15:39:13 Re-land eglGetSyncValuesCHROMIUM extension. This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a and adds a few trivial changes to make it build with the current version of ANGLE code. Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147 for more details on how this extension will be used. Original description: This change adds implementation of eglGetSyncValuesCHROMIUM extension on D3D11 with Direct Composition. This should work on Windows 8.1 and above. The implementation is based on IDXGISwapChain::GetFrameStatistics. Extension documentation: https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt BUG=angleproject:1402 Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8 Reviewed-on: https://chromium-review.googlesource.com/459217 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 6ca2b65c 2017-02-19T18:05:10 Implement location layout qualifier for uniforms This is a complete implementation of the uniform location layout qualifier. Uniform location set in the shader is plumbed to shader linking, which does several link-time checks for conflicts and recursively applies the location to struct members. Validate that location is consistent as specified in the table in section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader overrides the one set via the CHROMIUM_bind_uniform_location API. Location conflicts must be checked even if the uniforms are not statically used. Because of this unused uniforms are now recorded during uniform linking. After linking checks are done, unused uniforms are pruned from the program state. Location is validated against the maximum number of uniform locations at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec. All dEQP uniform location tests don't yet pass due to unrelated bugs. BUG=angleproject:1442 TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.* Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f Reviewed-on: https://chromium-review.googlesource.com/447942 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e08a1d36 2017-03-07T17:24:06 Plumb robust resource init extensions. This also cleans up a few minor glitches in the extension texts, and renames the EGL extension for consistency. It incidentally fixes a bug in our EGL init where we were checking the wrong client versions for KHR_create_context. It also implements a new feature for tests which allow them to defer Context creation until the test body. This allows tests to check for EGL extension available before trying to create a context with certain extensions. BUG=angleproject:1635 Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865 Reviewed-on: https://chromium-review.googlesource.com/450920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang feb8c686 2017-02-13T16:07:35 Add extensions to disable client arrays. Chrome doesn't allow any client data in its command buffer. Add an ANGLE extension to request a context that disallows client data. BUG=602737 Change-Id: If9d5144daea3c629a73562396000df59a671aad3 Reviewed-on: https://chromium-review.googlesource.com/441986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 40dc8c10 2017-02-14T10:41:32 Release the global texture manager with the last referencing context. This ensures that when the global texture manager is released, there is a valid context. BUG=angleproject:1639 Change-Id: I1b75885e9dc02b607bb1a386de394f6087429f5d Reviewed-on: https://chromium-review.googlesource.com/442074 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ce02f086 2017-02-06T16:46:21 Add an extension to share textures at the display level. BUG=angleproject:1639 Change-Id: If9140142ebce89f33921c13d9d212c17d1894162 Reviewed-on: https://chromium-review.googlesource.com/437618 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0448ec84 2016-12-23T13:41:47 Vulkan: Enable validation layers on request. Also adds the build files for the Vulkan layers. The layers are enabled by default for the tests. BUG=angleproject:1319 Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49 Reviewed-on: https://chromium-review.googlesource.com/367751 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e09bd5d3 2016-11-29T16:20:35 Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang c339c4e5 2016-11-29T10:37:36 Split WebGL compatibility into two extensions. The mechanism for requesting extensions is now a separate extension. Added a way to query the extensions that support enabling. BUG=angleproject:1523 Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c Reviewed-on: https://chromium-review.googlesource.com/414529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 32028eb9 2016-11-07T16:42:31 Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo in extension spec. BUG=angleproject:1332 Change-Id: I2c5aa9e155f175fea51af05fed40a55569e6745a Reviewed-on: https://chromium-review.googlesource.com/408813 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Stanislav Chiknavaryan 20c97cac 2016-11-04T18:27:56 Squashed commit of the following: commit 0146dfeefa47b520e71f0e74230abd7dac163a79 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:43:03 2016 -0700 Revert "Implementation of eglGetSyncValuesCHROMIUM extension." This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad. commit 0d920fe27bd8e73d831a9002548bde00fea78709 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:23:11 2016 -0700 Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2" This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6. commit bde8defe53741855bb71fbf27bcb0a91cfafbd01 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:58 2016 -0700 Revert "Disabling EGLSyncControlTest.SyncValuesTest" This reverts commit a74183613955bd891f56f6a979a5391c16c64138. commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:36 2016 -0700 Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest" This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39. commit f3933e6a04bd23473077d2fd74616023db3c9601 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:20:26 2016 -0700 Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues" This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0. BUG=angleproject:1402 Change-Id: I99969e906e316574e9f739141de0e360d1edebd9 Reviewed-on: https://chromium-review.googlesource.com/408752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
Geoff Lang 2018c0ba 2015-12-08T11:48:51 Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0a9661f2 2016-10-20T10:59:20 Implement robust the GetInternalFormativ entry point. BUG=angleproject:1354 Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b Reviewed-on: https://chromium-review.googlesource.com/401149 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e61d3045 2016-10-07T13:20:52 Don't write to the <length> parameter if an error is generated. BUG=angleproject:1354 Change-Id: I9ed4a675b2be07b00c29d34e283280dc65238fea Reviewed-on: https://chromium-review.googlesource.com/395109 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>