|
b11ad26b
|
2015-04-09T14:43:34
|
|
Implement FenceNVGL.
BUG=angleproject:888
Change-Id: Iea6993fe5459cf829f4bd23b0df5e223f22903f5
Reviewed-on: https://chromium-review.googlesource.com/264989
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7d433ddc
|
2015-04-02T11:21:20
|
|
Implement FenceSyncGL.
BUG=angleproject:888
Change-Id: Ie811266ed1cb08d29344fb11cd9afe77f9587cd7
Reviewed-on: https://chromium-review.googlesource.com/263654
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a4903b70
|
2015-03-02T16:02:48
|
|
Support multisampled framebuffers with the GL backend.
Move validation of sample counts into the Renderbuffer implementations
because the exact supported sample counts are not always known.
BUG=angleoproject:886
Change-Id: I9c90d9d435e940b852343a29a6aa11d6cb1ad23b
Reviewed-on: https://chromium-review.googlesource.com/255513
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
02bce6e5
|
2015-04-20T12:53:25
|
|
D3D11: Filter HRESULT error code properly.
The Windows helper function HRESULT_CODE masks out some bits that
obscure the error code. This could be why we're seeing some
undetermined errors in our logs.
BUG=477701
Change-Id: I6eee442c149c2568e3823edc538d365b06ee20d8
Reviewed-on: https://chromium-review.googlesource.com/266375
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
da06fac2
|
2015-03-19T09:27:04
|
|
Add missing end-of-file newlines
Change-Id: I664e40f8d3f2276d5964b111d066861540010b43
Reviewed-on: https://chromium-review.googlesource.com/260791
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
cb3cc805
|
2015-04-01T11:28:54
|
|
Update The Qt Company in AUTHORS/CONTRIBUTORS
Change-Id: Iaa923e48d26eb1044d02ac097cc6caa1986309cf
Reviewed-on: https://chromium-review.googlesource.com/263400
Tested-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97dc22e0
|
2015-04-06T17:35:38
|
|
Support constant folding of common built-ins
This change adds constant folding support for unary common built-ins:
abs, sign, floor, trunc, round, roundEven, ceil and fract.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common*
(80 out of 210 tests started passing with this change)
Change-Id: I46312fec43084601d4fca8195ddaaa5292f1c02a
Reviewed-on: https://chromium-review.googlesource.com/265967
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
be2adeac
|
2015-04-17T16:17:28
|
|
Temporarily disable UniformArrayLocations test on Intel OpenGL.
BUG=angleproject:882
Change-Id: Idd5cb8c794bbeec162f65255231fe2ae0180bdf8
Reviewed-on: https://chromium-review.googlesource.com/266180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8d95b741
|
2015-04-17T18:44:13
|
|
Revert "Support constant folding of exponential built-ins"
Causing compile errors on Android:
../../third_party/angle/src/compiler/translator/IntermNode.cpp:1309:62: error: use of undeclared identifier 'log2f'
else if (!foldFloatTypeUnary(unionArray[i], &log2f, infoSink, &tempConstArray[i]))
This reverts commit 1623a1b90f24cd1afd8839c0726ad276a887fbda.
Change-Id: If9c45aea85801eb11e7d1513b4183ec11289d2f3
Reviewed-on: https://chromium-review.googlesource.com/266154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f17959aa
|
2015-04-17T13:04:20
|
|
D3D11: Record more explicit error codes in Renderer init.
Our data shows the most common D3D11CreateDevice failure as being
'other error'. Explicitly enumerate more error codes so we can
figure out which value we're getting.
BUG=47701
Change-Id: Ibcda5e8ff1bb0368b1bfe3c8e7e3ffbb404771ce
Reviewed-on: https://chromium-review.googlesource.com/265939
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5ed74cfd
|
2015-04-14T13:57:07
|
|
Fix uniform locations in ProgramGL.
ProgramGL was unable to handle uniform arrays and improperly set uniform
locations. It now queries the driver for the location of each uniform and
iterates over all array elements.
BUG=angleproject:882
Change-Id: Iffe9d12944b2399f19f4a7823df2f535a430d6e3
Reviewed-on: https://chromium-review.googlesource.com/265724
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1623a1b9
|
2015-04-06T17:29:48
|
|
Support constant folding of exponential built-ins
This change adds constant folding support for unary exponential
built-ins - exp, log, exp2, log2, sqrt and inversesqrt.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential*
(48 out of 56 tests started passing with this change)
Change-Id: I63133ee8c04c4a8d6cb30da5788e9227c05d4cbe
Reviewed-on: https://chromium-review.googlesource.com/266071
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9dea48f3
|
2015-04-02T11:45:09
|
|
Support constant folding of trigonometry built-ins
This change adds constant folding support for trigonometry built-in
functions. Constant folding for these functions also fixes constant
expression issues where constant initializer is a built-in trignometry
function whose arguments are all constant expressions.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry*
(112 out of 120 tests pass with this change)
Change-Id: I2b7a61320819dcd095827faa1fd16e835f4688b4
Reviewed-on: https://chromium-review.googlesource.com/265819
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
56c6e3cb
|
2015-04-15T10:18:05
|
|
Micro-optimize ValidateDrawBase.
This speeds up our draw call benchmark.
BUG=angleproject:959
Change-Id: I9a916a6c344493cc96873ae5f4ec337c181dc487
Reviewed-on: https://chromium-review.googlesource.com/266026
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
eea3a6e0
|
2015-04-15T10:02:48
|
|
Micro-optimize State::hasMappedBuffer.
This speeds up draw call validation.
BUG=angleproject:959
Change-Id: I8272e36201521f158823739a6604444fb5e66b6e
Reviewed-on: https://chromium-review.googlesource.com/266025
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
cd94ef96
|
2015-04-16T19:18:10
|
|
Fix style issues in updateTree()
"entry" is an old C keyword, so it's better not to use it as a variable name.
Also fix a few other minor style issues in the code.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I59470555227985262b3e914ff6ca11e88d15fd8c
Reviewed-on: https://chromium-review.googlesource.com/265647
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
87717702
|
2015-04-13T13:50:24
|
|
Add an IndexDataManager perf test.
This microbenchmark tests the time at which we find index ranges
in the cache, and how long the call to prepareIndexData might take.
It also verifies we successfully store index ranges in the cache.
BUG=angleproject:956
Change-Id: I0f1b0c00daa73d8e1bcde197d9de80ca229078b7
Reviewed-on: https://chromium-review.googlesource.com/262779
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ffe6edfd
|
2015-04-13T17:32:03
|
|
Add basic support for the length() method of arrays
Support expressions where the expression that .length() is called on
does not have side effects.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:972
Change-Id: Ib4f8377a51da61179b6e47fbcf6b4d915e351fbd
Reviewed-on: https://chromium-review.googlesource.com/265654
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a2d53039
|
2015-04-15T14:14:44
|
|
Disallow ternary operator on arrays and structs
ESSL specs only allow a limited number of operators on arrays and
structs. The spec section on the ternary operator contradicts this to an
extent, saying that the second and third operands can be "any type" or
"any type other than an array", but we interpret the spec so that the
operator restrictions on structures and arrays override this.
BUG=angleproject:976
TEST=angle_unittests
Change-Id: Icd90d5450dcb94bb23b1683d4cb9e579e82de4ad
Reviewed-on: https://chromium-review.googlesource.com/265644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5290174b
|
2015-04-15T13:42:45
|
|
Refactor ternary operator parsing
Refactor ternary operator parsing so that validation is done in
ParseContext and Intermediate's role is simply to create the node added
to the tree.
Remove partially bugged checks for null nodes as a part of this - in
error cases the parser doesn't typically add null nodes to the tree, but
rather always has a fallback to add a dummy node if parsing fails as a
method of recovery. When parsing ternary operators it should be
guaranteed that none of the parameter nodes is null.
Includes a better explanation of why ternary operators are not always
folded when only the condition is constant, and a test to make sure this
doesn't regress.
BUG=angleproject:952
TEST=WebGL conformance tests, angle_unittests
Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0
Reviewed-on: https://chromium-review.googlesource.com/265643
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b48e8b07
|
2015-04-15T14:26:37
|
|
D3D11: Only rewrite for primitive restart when needed.
We would rewrite our index data every draw call. Change the index
check to see if we're writing to the same sized / typed static
buffer and only rewrite the data if the user re-uploaded.
Also add a performance test for the primitive restart workaround.
As a future improvement we could avoid creating new D3D objects
every time we reinitialize static data, since BufferSubData
calls don't change the size of the buffer if the index type
remains the same.
BUG=476658
Change-Id: I9d2540ad8b1b34fa0142ba0bf794cf572da8c61d
Reviewed-on: https://chromium-review.googlesource.com/265838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
304dcde8
|
2015-04-15T14:26:36
|
|
perftests: Use gtest asserts macro helpers.
We still were using the old cassert code, with a boolean return
value on our initialization code. We can make use of the gtest
macros and helpers to check for a successful init or GL errors.
BUG=476658
Change-Id: I09cbb3d40748cbeaf530ae8f23fb8a1b07e7611f
Reviewed-on: https://chromium-review.googlesource.com/265837
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
55ae4142
|
2015-04-15T14:26:35
|
|
Update WebGL CTS expectations.
Change-Id: I4f51fdb1e23effa0069f1dd1e84b95b3a313f678
Reviewed-on: https://chromium-review.googlesource.com/265836
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
045536bf
|
2015-03-27T15:17:18
|
|
Store current transform feedback buffer bindings in the object itself.
BUG=angleproject:763
Change-Id: I76565f68fa8145da29713de2a517a39a8d50a24b
Reviewed-on: https://chromium-review.googlesource.com/263061
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bb0a0bbd
|
2015-03-27T12:16:57
|
|
Rename TransformFeedback members to match the spec.
BUG=angleproject:763
Change-Id: I12fa57de9263eb0cb5ff1840cf44b0a8f2a40912
Reviewed-on: https://chromium-review.googlesource.com/263721
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cfaeaa9f
|
2015-04-14T13:41:02
|
|
Refactor uniform array name parsing to a utility function.
BUG=angleproject:882
Change-Id: I00fd6d3cfaa107561cee5e4c82d3c60438052963
Reviewed-on: https://chromium-review.googlesource.com/265723
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5160ec11
|
2015-04-14T08:13:48
|
|
Squash the attachment types.
We can store all relevant information in the base class, which
lets us avoid using any virtual methods. This will finally let
us avoid using reallocations on FBO attachment sets.
BUG=angleproject:963
Change-Id: Ib4b61da14efaf843478b059499c01e34f9c65e4f
Reviewed-on: https://chromium-review.googlesource.com/263488
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
79481d65
|
2015-04-14T08:13:47
|
|
Add FramebufferAttachmentObject base class.
This lets us share objects (Textures/RBs/Surface) in the attachment
class. It will let us squash the attachment classes into one type,
which will in turn let us store them by-value, instead of by-pointer.
BUG=angleproject:963
Change-Id: Ia9a43dbc3b99475c00f6bc2ed5475deef55addc3
Reviewed-on: https://chromium-review.googlesource.com/263487
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a825fdce
|
2015-04-14T16:05:47
|
|
Disable macro redefinition warning for vs2015
From flexint.h (because VS2015 has some of c99, but doesn't
define __STDC_VERSION__ yet.
Change-Id: Iff82f4c72dd816dcc1959abb218442a848ea592a
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(48): error C2220: warning treated as error - no 'object' file generated
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(48): warning C4005: 'INT8_MIN': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(83): note: see previous definition of 'INT8_MIN'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(49): warning C4005: 'INT16_MIN': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(86): note: see previous definition of 'INT16_MIN'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(50): warning C4005: 'INT32_MIN': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(89): note: see previous definition of 'INT32_MIN'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(52): warning C4005: 'INT8_MAX': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(92): note: see previous definition of 'INT8_MAX'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(53): warning C4005: 'INT16_MAX': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(95): note: see previous definition of 'INT16_MAX'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(54): warning C4005: 'INT32_MAX': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(98): note: see previous definition of 'INT32_MAX'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(56): warning C4005: 'UINT8_MAX': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(101): note: see previous definition of 'UINT8_MAX'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(57): warning C4005: 'UINT16_MAX': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(104): note: see previous definition of 'UINT16_MAX'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\stdint.h(58): warning C4005: 'UINT32_MAX': macro redefinition
d:\src\cr3\src\out\debug\glslang_lex.cpp(107): note: see previous definition of 'UINT32_MAX'
Reviewed-on: https://chromium-review.googlesource.com/265594
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
376f1b5d
|
2015-04-13T13:23:41
|
|
Add support for implicit array size
ESSL3 introduces implicit array size that is determined automatically
according to the initializer. Implicit sizes are resolved when parsing
constructors and when initializers are evaluated, so ANGLE's AST will not
contain implicit sizes.
Declarations where there are two differently sized arrays with the same
implicitly sized type, for example:
float[] a = float[](0.0), b = float[](0.0, 1.0);
will be transformed into declarations where the two arrays don't share
the array size like this:
float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0);
so they are not a problem.
Unlike sized arrays, implicitly sized arrays don't have a size limit
enforced by the parser.
Include a test that verifies that non-initialization of an implicitly
sized array defined using ESSL3 type syntax is caught by the parser.
Additionally tested with WebGL 2 test
sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:941
Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021
Reviewed-on: https://chromium-review.googlesource.com/265653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
3875ffd1
|
2015-04-10T16:45:14
|
|
Add parser support for initializing sized arrays
Still missing from this patch: HLSL output, implicitly sized arrays.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:941
Change-Id: I900f2af843fd8046f23dd4b77352e77026bbba84
Reviewed-on: https://chromium-review.googlesource.com/265652
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e7847b08
|
2015-03-16T11:56:12
|
|
Unify declaration parsing code
Remove the unused identifierSymbol parameter from parseSingleDeclarator
and unify the ordering of parameters and the code style of different
declaration and declarator parsing functions. Some minor functional
changes to array size handling are done mainly to unify error message
generation. There's soon going to be more of these functions, so it's
good to be systematic.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: I03b0220de93ca5719fdb7c1790a5999b8cb5b225
Reviewed-on: https://chromium-review.googlesource.com/265202
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
33e98913
|
2015-04-10T17:03:06
|
|
Add tests for disallowing arrays of arrays
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Ie45a8a581bf2931ecccfc41b26db49a257fcaf1d
Reviewed-on: https://chromium-review.googlesource.com/265201
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fa33d580
|
2015-04-09T14:33:12
|
|
Improve handling of declarator lists with empty declarations
The code previously failed to check for correctness of layout qualifiers
in case a declarator followed an empty declaration, like so:
layout(packed) uniform float, a;
Fix this by running all necessary declaration checks also for declarators
which follow an empty declaration.
structQualifierErrorCheck is merged into singleDeclarationErrorCheck.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:969
Change-Id: Idcb0673e3bcf64087744ff0d260f51a7546f024a
Reviewed-on: https://chromium-review.googlesource.com/264812
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e16eae36
|
2015-04-10T11:48:55
|
|
Fix structQualifierErrorCheck calls in glslang.y
structQualifierErrorCheck is called incorrectly in glslang.y. Remove one
unnecessary call entirely and change another call to samplerErrorCheck.
This will enable further changes to merge structQualifierErrorCheck into
singleDeclarationErrorCheck.
TEST=angle_unittests
BUG=angleproject:969
Change-Id: Ib43233e275fbf4db7e5fda6df6b45a655bdee8a2
Reviewed-on: https://chromium-review.googlesource.com/265200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ab6fc6a2
|
2015-04-13T12:10:20
|
|
Add support for arrays as function return values in GLSL output
Output the array brackets and the array size correctly when a function's
return value type is array.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
BUG=angleproject:971
TEST=WebGL 2 conformance tests
Change-Id: I63aa8c54d2696f65351b23acb0749a487298ddfb
Reviewed-on: https://chromium-review.googlesource.com/265410
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4a1858b8
|
2015-04-14T16:16:30
|
|
perftests: Fix simple draw call benchmark.
Previously the code was only testing the validation logic. Fix this
by testing validation-only and a simple single quad draw benchmark.
BUG=468852
Change-Id: I510deea08fee5932f51ea39883ed91652be476df
Reviewed-on: https://chromium-review.googlesource.com/265751
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
77a72f6e
|
2015-04-14T11:18:32
|
|
Release Surface when calling makeCurrent with null.
Refactorings to egl::Surface to enable ref-counting were causing
a situation where we could have two Window surfaces alive at the
same time. This would confuse the window procedure logic in
SurfaceD3D. Releasing the surface fixes this issue and conforms
closely to the wording on the spec on when Surfaces should be
deleted. Also add a test for message loops and surfaces.
BUG=475085
BUG=angleproject:963
Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546
Reviewed-on: https://chromium-review.googlesource.com/265064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
def624bc
|
2015-04-13T10:46:56
|
|
Move maxSamples from Extensions to Caps because it is an ES3 limit.
BUG=angleproject:886
Change-Id: Ibcfc2f06e8308e2e6eb1a6c38206b803f689d7af
Reviewed-on: https://chromium-review.googlesource.com/265470
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a836e883
|
2015-04-13T14:29:54
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|
Don't set a null current WGL context in the Surface destructor.
By setting a null current context, there is a brief window where all GL
calls will fail. Since there is only one WGL context, just leave in on
the unreferenced window until a new window is made current.
BUG=angleproject:890
Change-Id: I51eadf23ca61e274f7d174ac5a9e0592bcdadebc
Reviewed-on: https://chromium-review.googlesource.com/265483
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b1eee7af
|
2015-04-14T13:57:07
|
|
D3D11: Only use share handles with HW driver.
WARP does not support surface sharing like native D3D11. This,
combined with a Chromium-side change, should fix WARP rendering
in Chrome.
BUG=angleproject:973
BUG=429792
Change-Id: I41e778625e8697e45657843f2f337bcffe7ddbe2
Reviewed-on: https://chromium-review.googlesource.com/265611
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
31906ecf
|
2015-04-14T14:53:07
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|
Generate blit shaders on demand.
This saves a ms or two on D3D11 startup.
Change-Id: I156c25029a0b2aeb48e5b76b31737c155111e07f
Reviewed-on: https://chromium-review.googlesource.com/264936
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c9d13d2d
|
2015-04-14T14:53:06
|
|
Add trace events for D3D11 initialization.
This helps a local user profile their D3D11 startup time.
BUG=436191
BUG=angleproject:966
Change-Id: Ib1b3d62194233cd502980d87c316a95e9bd3a04c
Reviewed-on: https://chromium-review.googlesource.com/264935
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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d8b36d45
|
2015-04-09T11:12:43
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|
Remove SetTraceFunctionPointers and update APIs.
Now that Chromium is switched to ANGLE's new Platform tracing
methods, we can junk the old APIs.
BUG=angleproject:966
BUG=436191
Change-Id: Ie2564eed9e5ce4604e0dcd4582618e7467b2d590
Reviewed-on: https://chromium-review.googlesource.com/264934
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
97d61eb5
|
2015-04-14T09:08:16
|
|
Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13
Reviewed-on: https://chromium-review.googlesource.com/265591
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bc709339
|
2015-04-14T15:32:19
|
|
Revert "Support constant folding of trigonometry built-ins"
Part of a chain causing compile errors on Mac. Example:
../../third_party/angle/src/compiler/translator/IntermNode.cpp:1216:89: error: no member named 'sin' in namespace 'std'; did you mean 'sinf'?
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33747
This reverts commit 1767e6b4f9148a6aa462d23e3838810c0080ce78.
Change-Id: Ie39b1bf9a08da61aa0b16e219b34d1ba0b6f6c0f
Reviewed-on: https://chromium-review.googlesource.com/265587
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3c772f36
|
2015-04-14T15:30:45
|
|
Revert "Support constant folding of exponential built-ins"
Part of a chain causing compile errors on Mac. Example:
../../third_party/angle/src/compiler/translator/IntermNode.cpp:1216:89: error: no member named 'sin' in namespace 'std'; did you mean 'sinf'?
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33747
This reverts commit 62e2c8d2bc55c41db4e6095eac012b8861131585.
Change-Id: Id20f7f4efbc3df7756161b192d4858caeeb0572f
Reviewed-on: https://chromium-review.googlesource.com/265627
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d1e9a0f4
|
2015-04-14T15:30:16
|
|
Revert "Support constant folding of common built-ins"
Part of a chain causing compile errors on Mac. Example:
../../third_party/angle/src/compiler/translator/IntermNode.cpp:1216:89: error: no member named 'sin' in namespace 'std'; did you mean 'sinf'?
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33747
This reverts commit 2b1da6ed1dbe5960bed8c1b2fa3d33cb00c6c116.
Change-Id: I5d48932a6254d6d1e78966bb3891913d9450e08e
Reviewed-on: https://chromium-review.googlesource.com/265612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b775778a
|
2015-04-14T15:29:29
|
|
Revert "Use nullptr consistently in TIntermConstantUnion::fold"
Part of a chain causing compile errors on Mac. Example:
../../third_party/angle/src/compiler/translator/IntermNode.cpp:1216:89: error: no member named 'sin' in namespace 'std'; did you mean 'sinf'?
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33747
This reverts commit 72ed20d4bb5a5c55d9909d6cc9b7a0e89e4a81a2.
Change-Id: Ia6119f6081b3184deef3deef25b9e3f43ff2e2a6
Reviewed-on: https://chromium-review.googlesource.com/265586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1ea8284d
|
2015-04-14T15:28:56
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|
Revert "Add extension EGL_ANGLE_device_d3d"
Compile error on clang:
src/libANGLE/Display.cpp:259:23: error: allocation of incomplete type 'egl::Device'
mDevice = new Device(this, impl);
^~~~~~
src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device'
class Device;
^
In file included from src/libANGLE/Display.cpp:11:
In file included from src/libANGLE/Display.h:17:
In file included from src/libANGLE/Error.h:80:
In file included from src/libANGLE/Error.inl:9:
src/common/angleutils.h:66:5: error: deleting pointer to incomplete type 'egl::Device' may cause undefined behavior [-Werror,-Wdelete-incomplete]
delete resource;
^ ~~~~~~~~
src/libANGLE/Display.cpp:209:5: note: in instantiation of function template specialization 'SafeDelete<egl::Device>' requested here
SafeDelete(mDevice);
^
src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device'
class Device;
^
2 errors generated.
This reverts commit 6dacaff4e03d4f6b4c444a3fff018c1297cd25ba.
Change-Id: Ide348e156324a5af668604362c0b249ea73b6083
Reviewed-on: https://chromium-review.googlesource.com/265626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6dacaff4
|
2015-02-19T16:31:57
|
|
Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Id1560b0887fa5882b9858af7bad9043ada67038d
Reviewed-on: https://chromium-review.googlesource.com/251610
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
72ed20d4
|
2015-04-08T14:26:25
|
|
Use nullptr consistently in TIntermConstantUnion::fold
Newly added code in TIntermConstantUnion::fold uses nullptr where as
remaining part of the function uses NULL. This change removes NULL and
consistently uses nullptr in complete function.
Change-Id: I600dcf11b686d8d72b2bcdac88b7158288c68105
Reviewed-on: https://chromium-review.googlesource.com/265395
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
2b1da6ed
|
2015-04-06T17:35:38
|
|
Support constant folding of common built-ins
This change adds constant folding support for unary common built-ins:
abs, sign, floor, trunc, round, roundEven, ceil and fract.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common*
(80 out of 210 tests started passing with this change)
Change-Id: I06800ed0e03764c0f7aab6bcd45c4f122de5a3c1
Reviewed-on: https://chromium-review.googlesource.com/265394
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
62e2c8d2
|
2015-04-06T17:29:48
|
|
Support constant folding of exponential built-ins
This change adds constant folding support for unary exponential
built-ins - exp, log, exp2, log2, sqrt and inversesqrt.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential*
(48 out of 56 tests started passing with this change)
Change-Id: Ie7808cd57d6ed7598c642a9a0940b8f5bd293741
Reviewed-on: https://chromium-review.googlesource.com/265393
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
1767e6b4
|
2015-04-02T11:45:09
|
|
Support constant folding of trigonometry built-ins
This change adds constant folding support for trigonometry built-in
functions. Constant folding for these functions also fixes constant
expression issues where constant initializer is a built-in trignometry
function whose arguments are all constant expressions.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry*
(112 out of 120 tests pass with this change)
Change-Id: I66275b2ae9faecef63d76763d21a9b67d9bb68fa
Reviewed-on: https://chromium-review.googlesource.com/265392
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
835be965
|
2015-04-13T14:17:49
|
|
perf_tests: Only print final score result.
Don't print all the other measurements and values, since they'll
just add noise to the perf bot dashboards. Also increase the
run time of the DrawCallPerfTest to 10.0 seconds.
BUG=angleproject:744
BUG=468852
Change-Id: If076055ad46b4e6923f39687edcaa25930b188a7
Reviewed-on: https://chromium-review.googlesource.com/265464
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
90d443e7
|
2015-04-10T14:34:10
|
|
Delete Image.h.
Change-Id: I83135eabfe5c71f8b07338e2552d1ddd89f150c2
Reviewed-on: https://chromium-review.googlesource.com/265233
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2935c581
|
2015-04-08T14:32:06
|
|
Simplify code related to variable declaration
Rename nonInitErrorCheck to declareVariable to clarify that it declares
variables. Merge arrayErrorCheck with that so that logic that is common
between array and non-array declarations is only in one place. This
will simplify adding array initializer handling. This also enables
redeclaring gl_LastFragData using ESSL3 array type syntax.
Comments in executeInitializer claimed that the TVariable object was
needed for error recovery, but that was not actually true, so it can also
use the new declareVariable method. Make "variable" a local variable
instead of a parameter to executeInitializer, since the parameter was
never used by callers of the function.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: Ie133be62afc3e1f997370803cf21cada4e738935
Reviewed-on: https://chromium-review.googlesource.com/264674
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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1c906c2e
|
2015-04-10T11:26:17
|
|
Skip Pbuffer tests depending on Pbuffer support.
BUG=angleproject:890
Change-Id: Ie10276453c35c65ffa0e26f8039db3ec3e65064e
Reviewed-on: https://chromium-review.googlesource.com/265187
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b4a058bb
|
2015-04-10T14:50:51
|
|
Revert "Support constant folding of trigonometry built-ins"
Part of a chain breaking the clang build:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33588
This reverts commit af930db15010cacfcdc74bee630372b8f6eb3eeb.
Change-Id: Ic0bf09b4088a1ee285fed0fbd77dfc4c682fcd12
Reviewed-on: https://chromium-review.googlesource.com/265144
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
50b7178d
|
2015-04-10T14:50:15
|
|
Revert "Support constant folding of exponential built-ins"
Part of a chain breaking the clang build:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33588
This reverts commit 1c89caef47a27c63a7d0f988e74816692a9b9b39.
Change-Id: I36e080d8f64d4d4ca5de04bebbd119db83956d0e
Reviewed-on: https://chromium-review.googlesource.com/265185
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3cf271fe
|
2015-04-10T14:49:36
|
|
Revert "Support constant folding of common built-ins"
Part of a chain breaking the clang build:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33588
This reverts commit 0273c68c507a10af3e45c6e4a52a44adcd0cf742.
Change-Id: I00d7617a7c380f2a5ea3f38ec14948a598aa5c1a
Reviewed-on: https://chromium-review.googlesource.com/265184
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7c9e8c96
|
2015-04-10T14:48:08
|
|
Revert "Use nullptr consistently in TIntermConstantUnion::fold"
Part of a chain breaking the clang build:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33588
This reverts commit 5f2feee42971fdbbd7cb389fffe2f632060ec6e3.
Change-Id: I5ad54b05148ae2d4f19e50a67aded2bad4f55f91
Reviewed-on: https://chromium-review.googlesource.com/265143
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b811e1a2
|
2015-04-08T13:20:24
|
|
Add tests for FenceNV and FenceSync objects.
BUG=angleproject:888
Change-Id: Ic5eca4d88854f8127114d6b54666f32d5d6df9f2
Reviewed-on: https://chromium-review.googlesource.com/264588
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3873cd0b
|
2015-04-10T15:00:55
|
|
Fix issues with computing discontinuous loops
AST analysis to narrow down usage of [[loop]] and [[unroll]] failed to account
for break statements inside switch statements. Add switch statement handling.
This fixes asserts/crashes in dEQP tests.
BUG=angleproject:937
TEST=dEQP-GLES3.functional.shaders.switch.*
Change-Id: I04fdfe4733772a2a234934123bbfacf0376df562
Reviewed-on: https://chromium-review.googlesource.com/265191
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5f2feee4
|
2015-04-08T14:26:25
|
|
Use nullptr consistently in TIntermConstantUnion::fold
Newly added code in TIntermConstantUnion::fold uses nullptr where as
remaining part of the function uses NULL. This change removes NULL and
consistently uses nullptr in complete function.
Change-Id: Ieaada3cf46bf3e16d3ef91b300c86537f778c33f
Reviewed-on: https://chromium-review.googlesource.com/264632
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
0273c68c
|
2015-04-06T17:35:38
|
|
Support constant folding of common built-ins
This change adds constant folding support for unary common built-ins:
abs, sign, floor, trunc, round, roundEven, ceil and fract.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common*
(80 out of 210 tests started passing with this change)
Change-Id: I09f2f99b3108e0d2fb1919a0631e4317b6a28be3
Reviewed-on: https://chromium-review.googlesource.com/263709
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
1c89caef
|
2015-04-06T17:29:48
|
|
Support constant folding of exponential built-ins
This change adds constant folding support for unary exponential
built-ins - exp, log, exp2, log2, sqrt and inversesqrt.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential*
(48 out of 56 tests started passing with this change)
Change-Id: I22af56876d1b7ce305697bf9bf43ad9ec5d8a3a5
Reviewed-on: https://chromium-review.googlesource.com/263708
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
af930db1
|
2015-04-02T11:45:09
|
|
Support constant folding of trigonometry built-ins
This change adds constant folding support for trigonometry built-in
functions. Constant folding for these functions also fixes constant
expression issues where constant initializer is a built-in trignometry
function whose arguments are all constant expressions.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry*
(112 out of 120 tests pass with this change)
Change-Id: I2ed4360532469fe0d70048d5f2300a8db6f9fcda
Reviewed-on: https://chromium-review.googlesource.com/263679
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
6ed7bbe8
|
2015-04-07T18:08:46
|
|
Clean up arrayErrorCheck
Remove some unnecessary TPublicType/TType conversions from the code, and
clean up code style. voidErrorCheck is changed to take TBasicType so that
it can be used with both TType and TPublicType.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I6f6cbc0761a4fc971299bad48864309009c54e7f
Reviewed-on: https://chromium-review.googlesource.com/264673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
43ce600c
|
2015-04-09T14:50:40
|
|
Fix a bunch of mistakes in MalformedShaderTest
A number of mistakes had slipped in to this test that made the
compilation of some shaders always fail regardless of the semantic checks
applied by the parser.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I9906792e2c7fe3805288255b855afb46840a77a7
Reviewed-on: https://chromium-review.googlesource.com/264811
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4176cd64
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2015-04-02T11:14:38
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Remove now unused DetectDiscontuinity.h/.cpp
BUG=angleproject:937
BUG=395048
Change-Id: Ie8e520267d594a595201cb7c2438a2202d9adf25
Reviewed-on: https://chromium-review.googlesource.com/263745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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029c78cd
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2015-04-09T15:06:19
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Ignore visual studio profiler and nsight files.
Change-Id: I01cb029300760341262fb27cafc32d4366d161c0
Reviewed-on: https://chromium-review.googlesource.com/265005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0305320f
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2015-04-09T11:21:13
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WGL Pbuffer implementation.
BUG:angleproject:890
Change-Id: Id6e04117ddf7bde3ffb0d9e4cef6db3d07039a54
Reviewed-on: https://chromium-review.googlesource.com/261410
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1239ee94
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2015-03-19T14:38:02
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Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]
These attributes are now used exactly in the loops and ifs
that require them, limiting the number of failed compilations
due to excessive unrolling and flattening.
Also output Lod0 functions only when needed.
Adds unit tests for LOOP, FLATTEN and Lod0 generation.
The patch was tested against the WebGL CTS 1.0.4 for which all the
failures existed prior to this patch and seem to be unrelated to this
change. It also works correctly on the following sites that had trouble
with [[loop]] and [[unroll]]:
* dev.miaumiau.cat/rayTracer "Skull Demo"
* The turbulenz engine particle demo
* Lots of ShaderToy samples (including "Volcanic" and "Metropolis")
* Google Maps Earth mode
* Lots of Chrome Experiments
* Lagoa
* madebyevan.com/webgl-water
* SketchFab
* Unit Tests
BUG=angleproject:937
BUG=395048
Change-Id: I856de9025f10b79781929ec212dbffc2064a940e
Reviewed-on: https://chromium-review.googlesource.com/264791
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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794e0009
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
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2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0ca42a5f
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2015-04-07T13:47:41
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Add tests of basic Pbuffer functionality.
BUG=angleproject:890
Change-Id: I8f82414d1875f80269bd9dd1f629e5b7903cb584
Reviewed-on: https://chromium-review.googlesource.com/264380
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3b26e231
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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47fadcb9
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2015-04-08T14:13:53
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Remove code related to redeclaration of arrays
It should not be possible to redeclare arrays. This seems to be another
thing left over from earlier erroneous code which allowed declaring
unsized arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I711565230b35df077f268cec6fdeac6c4c03b4cd
Reviewed-on: https://chromium-review.googlesource.com/264672
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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3739d235
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2015-04-08T12:23:44
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Make checking for array non-constness depend on input version
First, remove duplicate check for const qualifier on arrays. Only keep
the check inside arrayQualifierErrorCheck().
Second, ESSL3 will introduce array initializers and by extension constant
arrays, so it should allow const qualifier on arrays. These checks are
somewhat superfluous in ESSL1 as well, since the parser already checks
for missing initializers, but it's useful to keep the informative error
messages around.
Add a few tests to make sure that when the ESSL3 implementation
progresses, it still checks for missing initializers on constant arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Id871c872c5b92e2a5bf81c00080ac23004916a75
Reviewed-on: https://chromium-review.googlesource.com/264671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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938f0029
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2015-04-08T19:35:40
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Revert "Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]"
Caused linking failures on mac because the unit test asks for TranslatorHLSL which is not compiled.
This reverts commit 3342e01f2a29343ea95961f0194f9d4f422cb840.
Change-Id: I02b2f54ca5b90611f11b7a549e75bf2e8310639d
Reviewed-on: https://chromium-review.googlesource.com/264790
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3342e01f
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2015-03-19T14:38:02
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|
Use the AST analyses to narrow the usage of [[loop]] and [[unroll]]
These attributes are now used exactly in the loops and ifs
that require them, limiting the number of failed compilations
due to excessive unrolling and flattening.
Also output Lod0 functions only when needed.
Adds unit tests for LOOP, FLATTEN and Lod0 generation.
The patch was tested against the WebGL CTS 1.0.4 for which all the
failures existed prior to this patch and seem to be unrelated to this
change. It also works correctly on the following sites that had trouble
with [[loop]] and [[unroll]]:
* dev.miaumiau.cat/rayTracer "Skull Demo"
* The turbulenz engine particle demo
* Lots of ShaderToy samples (including "Volcanic" and "Metropolis")
* Google Maps Earth mode
* Lots of Chrome Experiments
* Lagoa
* madebyevan.com/webgl-water
* SketchFab
* Unit Tests
BUG=angleproject:937
BUG=395048
Change-Id: If7baddae1cdae0b3a414aa49e5a4c4babedbfe50
Reviewed-on: https://chromium-review.googlesource.com/261263
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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1a0847ca
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2015-04-08T13:49:31
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Temporarily disable the RenderToMipmap on Intel OpenGL.
BUG=angleproject:905
Change-Id: If398b7f3cb60f3efdafce0f3709f965120977603
Reviewed-on: https://chromium-review.googlesource.com/264665
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e42753b2
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2015-04-08T13:46:33
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Implement GL_VENDOR and GL_RENDERER strings for RendererGL.
Change-Id: Ib83faa605fd1b992e19ddc2b72c7917d82245d32
Reviewed-on: https://chromium-review.googlesource.com/264664
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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50931459
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2015-03-19T10:39:13
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Implement discontinuous loops AST analysis
This will allow narrowing down which usages of
[[flatten]] and [[unroll]] are actually useful.
BUG=angleproject:937
BUG=395048
Change-Id: I091e647e3053d22edadd0cabb7c50bd5efa690b2
Reviewed-on: https://chromium-review.googlesource.com/263776
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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f4eab3b9
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2015-03-18T12:55:45
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Implement gradient operation AST analysis
This will allow narrowing down which usages of
[[flatten]] and [[unroll]] are actually useful.
BUG=angleproject:937
BUG=395048
Change-Id: Ib8d7b98431b8cd3563e1eff8ecc9ed5df1a9b7d6
Reviewed-on: https://chromium-review.googlesource.com/263775
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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a094a8a9
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2015-04-07T11:53:06
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Add a compiler option to prune unused function and prototypes
Also adds a simple unit test checking the pruning
BUG=angleproject:937
BUG=395048
Change-Id: I88440378f66178dcebebcd596f8f80235903f20e
Reviewed-on: https://chromium-review.googlesource.com/264568
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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78b3a8b9
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2015-04-08T16:04:24
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Revert "Add a compiler option to prune unused function and prototypes"
Compile error on Mac:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29051
This reverts commit e423d9ca6e1b340ae06d543419b8a515de5ac3f2.
Change-Id: Ie08d7f2bf86089a006f3177480aa7491a9405257
Reviewed-on: https://chromium-review.googlesource.com/264585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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e423d9ca
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2015-04-07T11:53:06
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Add a compiler option to prune unused function and prototypes
Also adds a simple unit test checking the pruning
BUG=angleproject:937
BUG=395048
Change-Id: I49904c34d1a72949cdc579569967d99c736c7237
Reviewed-on: https://chromium-review.googlesource.com/264415
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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71d147f6
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2015-02-11T11:15:24
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Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analyses.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff
Reviewed-on: https://chromium-review.googlesource.com/263774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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9102e3ab
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2015-03-23T20:25:45
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Add UBO offset emulation for D3D11.0 and below.
BUG=angleproject:507
Change-Id: I6c5028930051a2af0bd6ffa0ee213e692d3892ef
Reviewed-on: https://chromium-review.googlesource.com/261824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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cc6f55dd
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2015-03-20T13:01:02
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Split Buffer::map into map and mapRange to match the API.
BUG=angleproject:681
Change-Id: Ia4bf2b81134a922265ca762f33ac85d9ddbf1a7c
Reviewed-on: https://chromium-review.googlesource.com/261890
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8a6f19d7
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2015-04-02T15:57:55
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Add support for GL_OES_fbo_render_mipmap with OpenGL.
BUG=angle:905
Change-Id: Idde35172cfa495c8b74b961f4ab8c4e657653074
Reviewed-on: https://chromium-review.googlesource.com/263763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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693c9aa0
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2015-04-07T17:50:36
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Replace setArray function in TPublicType with functions from TType
Having only one way of setting or clearing arrayness of types clarifies
code dealing with arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I98cb7c44fd66440c9de8b4c6c4a02827e9300db7
Reviewed-on: https://chromium-review.googlesource.com/264361
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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93a90fd0
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2015-04-07T18:14:07
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Remove half-baked non-sized array support
ANGLE used to accept shaders with non-sized arrays in initializer lists.
Fix this. Proper support for implicitly sized arrays will be implemented
later for ESSL3.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I53c5ccf0f7ef09ad30e142f8350812959fc4846c
Reviewed-on: https://chromium-review.googlesource.com/264360
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5c60031e
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2015-04-07T17:23:54
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Temporarily disable TextureTest with OpenGL.
Failures seen on some FYI bots.
Change-Id: I4853438c34ce55a1d803d3a7edf3b3e077905264
Reviewed-on: https://chromium-review.googlesource.com/264462
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bde666a9
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2015-04-07T17:17:08
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Disable all copy image tests on Intel.
Change-Id: I5412daf42777caeac37de4bdc661b01480d887fd
Reviewed-on: https://chromium-review.googlesource.com/264451
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a662abb5
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2015-04-07T12:55:30
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Fix GN Windows component build.
The translator_static dependency is missing from libANGLE.
GYP has this dependency.
Change-Id: I30165a041f88f7e3c6f550744d2c7a4103d0f520
Reviewed-on: https://chromium-review.googlesource.com/264425
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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95663914
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2015-04-02T15:54:45
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Add stubs for GL_OES_fbo_render_mipmap.
BUG=angle:905
Change-Id: Idd4964bd2d9d07cd98137770e1cc57397f1dd3a6
Reviewed-on: https://chromium-review.googlesource.com/263762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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