include


Log

Author Commit Date CI Message
Jiajia Qin 9b11ea4f 2017-07-11T16:50:08 Gather UniformBlock and ShaderStorageBlock separately Refactor InterfaceBlocks since it only stands for UniformBlock before ES31. But for ES31, uniform block and shader storage block both belong to interface block. This CL will add GetUniformBlocks and GetShaderStorageBlocks in ShaderLang.h. Meanwhile, keep GetInterfaceBlocks which can return all the interface blocks together. BUG=angleproject:1951 Change-Id: I3036e201aadfbd490575ed03538c81bcc3793ff3 Reviewed-on: https://chromium-review.googlesource.com/582546 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 13c0dd46 2017-07-04T18:27:01 Add texture rectangle extension. This is needed to support binding IOSurfaces to textures on OSX. This commit adds support in the API and tests, but didn't need to implement compiler changes as it already supported ARB_texture_rectangle. Implementation of CHROMIUM_opy_texture for rectangle texture and the spec are left for follow-up commits. Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867 Reviewed-on: https://chromium-review.googlesource.com/559106 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao df7d7c9e 2017-07-31T09:34:04 Split varyings into input and output varyings in compiler This patch intends to split all vector<Varying> into two vectors to store input and output varyings separately in the compiler. This patch is a base of implementing the built-ins, inputs and outputs of a geometry shader to ANGLE GLSL compiler. Unlike the vertex shaders (their outputs are varyings) and fragment shaders (their inputs are varyings), the inputs and outputs of geometry shaders are all varyings, so we need two vector<Varying> to store them correctly. BUG=angleproject:1941 Change-Id: I9e8cc16045d5e29e9a80a09dc31b33a7ae39b345 Reviewed-on: https://chromium-review.googlesource.com/593347 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 7cf6166a 2017-07-26T17:10:53 Generate error on program-framebuffer num views mismatch According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if the program uses the multiview extension and the number of views in the active draw framebuffer and active program differs. The patch addresses this by extending the base draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I369070beb5ccb17211dbe61ebec40bfcbcf5bc4e Reviewed-on: https://chromium-review.googlesource.com/586605 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao b5cc1198 2017-07-06T10:47:20 ES31: Add Geometry Shader layout qualifiers in GLSL compiler This patch intends to implement Geometry Shader layout qualifiers required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add support to the shader type GL_GEOMETRY_SHADER_OES. 2. Implement Geometry Shader layout qualifiers in the GLSL compiler: (1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader". (2) Add validations of the input and output primitive declarations in the Geometry Shader layout declarations. (3) Add 'invocations' and 'max_vertices' support in the Geometry Shader layout declarations 3. Add unit tests to cover all the new features added in this patch. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8 Reviewed-on: https://chromium-review.googlesource.com/560647 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 0ca93f26 2017-07-17T15:13:36 eglplatform: add Wayland version of native EGL types BUG=angleproject:2105 Change-Id: I46e5f4458be830e27345fc04ad4c9fd6e98aa946 Reviewed-on: https://chromium-review.googlesource.com/575200 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 137032d9 2017-07-13T10:11:12 Validate ANGLE_multiview end-points The patch adds validation for the ANGLE_multiview end-points and propagates the calls to the unimplemented stubs in Context. The patch also removes the glFramebufferTextureMultiviewSideBySideRobustANGLE end-point because the size of the viewport offsets buffer can trivially be computed from the number of views. BUG=angleproject:2062 Change-Id: I9a10bc00c19825e586d3df2750fabea4daf5ef8f Reviewed-on: https://chromium-review.googlesource.com/573861 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 222c517f 2017-07-19T16:15:42 Control Debug layers in ANGLE_platform_angle. Debug layers seem to be a universal thing among functional back-ends. D3D, OpenGL and Vulkan all need some kind of controls for debugging, so it seems to make sense to make this control part of the base extension. Default the extension to EGL_DONT_CARE, which allows the back-end to have a lot of flexibility in terms of implementation. Also enable the extension in the D3D11 and OpenGL back-ends, and set the extension to enabled for angle_end2end_tests. Remove EGLVulkanEXTTest since it no longer tests anything not tested in the base ANGLETest class. BUG=angleproject:2086 Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8 Reviewed-on: https://chromium-review.googlesource.com/578369 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho ab918821 2017-07-14T17:03:42 Clamp point size to maximum point size from the API on NVIDIA NVIDIA OpenGL drivers have a bug where the point size range is being reported incorrectly - it appears the core GL driver incorrectly gives the range for smooth points, when it should be giving the range for aliased points. Clamp the actual point size to the maximum point size reported from the API so that the GLES spec is followed. The same workaround seems to be necessary also on Android. The issue was revealed by the trybots, and has not been fully diagnosed though. The newly added test fails on AMD OpenGL. As a part of this change, the existing tests in PointSpritesTest are refactored to use gl_raii. BUG=chromium:740560 TEST=angle_end2end_tests Change-Id: Ic4a66c9ea16f5ae76beb3bb6577716d10c3b226e Reviewed-on: https://chromium-review.googlesource.com/574598 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jerome Duval d2e87929 2017-07-12T15:42:34 Enable Haiku in platform-specific headers. 1. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on Haiku. 2. include/EGL/eglplatform.h updated to add stubs typedefs for platform-specific primitives for Haiku. Change-Id: I28775e909ad9cabec1c474ff4fe0a241eb05d6a1 Reviewed-on: https://chromium-review.googlesource.com/573022 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev cf42a7e8 2017-07-12T16:49:58 Add ANGLE_multiview end-points and tokens The patch adds the new end-points and tokens introduced by ANGLE_multiview without implementing them. BUG=angleproject:2062 Change-Id: I9be175263ab54b4f6d7537f05505b87ad763ee2d Reviewed-on: https://chromium-review.googlesource.com/570051 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiajia Qin bc58515e 2017-06-23T15:42:17 ES31: Add 'buffer' qualifier support in shader This change added 'buffer' qualifier support in shader which corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'. BUG=angleproject:1951 TEST=angle_unittests:BufferVariablesTest Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f Reviewed-on: https://chromium-review.googlesource.com/534960 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit Bot 2c7c4268 2017-07-12T07:53:34 Merge "Select viewport index in the GLSL/ESSL vertex shader"
Jamie Madill 315ecd20 2017-07-11T13:51:04 Add entry points for EGL_ANGLE_program_cache_control. This instruments the plumbing for the extension without adding any functionality or exposing the extensions string. The extension text is also updated to reflect the new entry point design and naming. Also this corrects a few mistakes. This will be followed up by the tests (which won't run) and then the extension functionality in ANGLE. BUG=angleproject:1897 Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
Martin Radev c39a19aa 2017-07-07T18:52:09 Select viewport index in the GLSL/ESSL vertex shader The patch enables viewport selection for multiview rendering in the GLSL/ESSL vertex shader through the use of the GL_NV_viewport_array2 extension. The AST is modified only for GLSL and ESSL to include the viewport selection expression after ViewID_OVR's initialization. BUG=angleproject:2062 TEST=angle_unittests Change-Id: Iee05bb5a4b687ed53ddbdd466f1572227b1f0cde
Sergey Ulanov 145e3cbb 2017-06-29T12:36:21 Enable Fuchsia in platform-specific headers. Two simple fixes to make libANGLE compile for Fuchsia: 1. Added stubs typedefs for platform-specific primitives in EGL/eglplatform.h for Fuchsia. 2. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on Fuchsia. Change-Id: I5f053de46632ac3f12bb93e57eeb94c3a34c867c Reviewed-on: https://chromium-review.googlesource.com/563758 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 7ef89a42 2017-07-05T14:23:06 Expose ViewID_OVR impostor in the fragment shader The OVR_multiview specification states that gl_ViewID_OVR is visible at each pipeline stage. Previously to this patch the ViewID_OVR impostor was declared only in the vertex shader and occurrences of gl_ViewID_OVR in the fragment shader were not being handled. The patch addresses the issue by declaring the ViewID_OVR variable as a vertex output in the vertex shader and as a fragment input in the fragment shader. BUG=angleproject:2062 TEST=angle_unittests Change-Id: I895953e81d3632d9bb873e8ac081fdf36f63f6b7 Reviewed-on: https://chromium-review.googlesource.com/559337 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 40a1a37c 2017-07-05T16:46:21 Update gl2ext.h. Also split the ANGLE modifications to the header into a separate include. BUG=angleproject:1897 Change-Id: I06cdcc26bab6bfa4b5bcb488c46558583cab5a83 Reviewed-on: https://chromium-review.googlesource.com/560020 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 88f18d01 2017-07-05T14:24:04 Update eglext.h. Also move the ANGLE modifications to eglext.h to a separate file so we can more easily update and maintain the official header. This is in preparation for adding the new program cache control extension. BUG=angleproject:1897 Change-Id: I3546e0c82f6536381301f62a115b42d580747a08 Reviewed-on: https://chromium-review.googlesource.com/559917 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 69056a1e 2017-05-18T11:14:50 Declare and initialize ViewID_OVR and InstanceID The patch modifies the vertex shader's AST to declare and initialize the global variables ViewID_OVR and InstanceID. Every occurrence of gl_ViewID_OVR gets replaced by ViewID_OVR and initialized in main with a value dependent on gl_InstanceID and the number of views. To guarantee correct results for instanced rendering, each occurrence of gl_InstanceID is replaced with InstanceID and initialized similarly. BUG=angleproject:2062 TEST=angle_unittests Change-Id: I48be688605b5af869bc370758e70ccc209ea4419 Reviewed-on: https://chromium-review.googlesource.com/548596 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 360daeef 2017-06-29T10:36:19 Add platform hook for program cache updates. This will need to be matched with a corresponding browser-side CL. It will enable writing out binary shaders to disk. BUG=angleproject:1897 Change-Id: I443281086050b9711b92a034cf37f808dd919007 Reviewed-on: https://chromium-review.googlesource.com/542963 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 4cdac9eb 2017-05-08T11:01:20 ES31: Add atomic counter for GLSL parsing This makes shader compiler support the new basic type 'atomic_uint' and validate its layout qualifiers properly. BUG=angleproject:1729 TEST=angle_unittests:AtomicCounterTest angle_deqp_gles31_tests:dEQP-GLES31.functional.atomic_counter.layout.invalid* angle_deqp_gles31_tests:dEQP-GLES31.functional.debug.negative_coverage.*.atomic* Change-Id: Ia237eadf6ea72314f436a0abbb93a05598e71eba Reviewed-on: https://chromium-review.googlesource.com/500088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 948bbe51 2017-06-01T13:10:42 Redesign robust resource init as a display extension. Also correct the enum allocation to values that are available to ANGLE. BUG=angleproject:1635 Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e Reviewed-on: https://chromium-review.googlesource.com/520002 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 af713a24 2017-04-19T09:10:56 ES31: Implement binding layout for uniform blocks The binding point of uniform blocks can be specified in shaders with this CL. See spec ESSL 3.10, section 4.4.4, page 58 for more info. dEQP-GLES31.functional.ubo.* still can't completely pass as the missing of arrays-of-arrays feature. Neither can dEQP-GLES31.functional.layout_binding.ubo.* due to the incomplete implementation of program interface APIs. TEST=angle_end2end_tests:UniformBufferTest BUG=angleproject:1442 Change-Id: If95d468fc109834a132b9b817730d3fdc3a615da Reviewed-on: https://chromium-review.googlesource.com/483848 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 98de826c 2017-05-29T13:01:02 Platform: Fix initialization order in tests. Because of the platform refactor in abf38572062b91 we broke the way the tests override the D3D workarounds for the tiny depth/stencil bug. This change passes a pointer to the platform directly in the EGL init logic, which solves this issue. It also removes all decltype code in the platform header which might fix the UBSAN problem we were seeing previously. Also change a present mode selection error into a warning in the Vk back-end, since this was being triggered on AMD, but is safe. BUG=angleproject:2042 Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa Reviewed-on: https://chromium-review.googlesource.com/513519 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 9733ceef 2017-05-11T19:14:35 Initialize uninitialized locals in GLSL output Guarantee that local variables are initialized before they are used in GLSL output. In HLSL output all variables were already being initialized. Locals are initialized using an AST transform. The local variable init can only be run after some simplification of the AST, so that it is able to handle complex cases like: for (int i[2], j = i[0]; i[0] < 3; ++i[0]) { } If we're dealing with ESSL 1.00 which lacks array constructors, in this kind of case the uninitialized array initialization code needs to be hoisted out of the loop init statement, and the code also needs to make sure that j's initializer is run after i is initialized. Another complex case involves nameless structs. This can be an issue also in ESSL 3.00 and above: for (struct { float f; } s; s.f < 1.0; ++s.f) { } Since the struct doesn't have a name, its constructor can not be used. We solve this by initializing the struct members individually, similarly to how arrays are initialized in ESSL 1.00. Initializing local variables is disabled on Mac and Android for now. On Mac, invalid behavior was exposed in the WebGL 2.0 tests when enabling it. On Android, the dEQP test runs failed for an unknown reason. Bugs have been opened to resolve these issues later. BUG=angleproject:1966 TEST=angle_end2end_tests, WebGL conformance tests Change-Id: Ic06927f5b6cc9619bc82c647ee966605cd80bab2 Reviewed-on: https://chromium-review.googlesource.com/504728 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao 331f6dbd 2017-04-13T13:57:59 Tighten workaround on unary minus for Intel D3D drivers This driver bug has been fixed in 20.19.15.4624. BUG=chromium:644033 Change-Id: I6f621d7c4d4b823da29255f869af84097f4f7c2c Reviewed-on: https://chromium-review.googlesource.com/476118 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez b2931601 2017-04-11T15:58:57 Add robust entry point for CompressedTex(Sub)Image BUG=angleproject:1354 Change-Id: I925db827c4ccf4e6f037a058f8f6b960a56047e1 Reviewed-on: https://chromium-review.googlesource.com/474964 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e93dabaa 2017-03-30T13:54:40 Output the number of columns and rows written for robust ReadPixels. BUG=angleproject:1354 Change-Id: Ib78f74d7b1a449468e2c477955f6795dc5dbc811 Reviewed-on: https://chromium-review.googlesource.com/463786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fc72a073 2017-03-24T14:52:39 Update CHROMIUM_copy_texture entry points to the ES3 versions. BUG=angleproject:1932 Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543 Reviewed-on: https://chromium-review.googlesource.com/459101 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Andrei Volykhin a5527071 2017-03-22T16:46:30 Add support for EXT_YUV_target Add new sampler type "__samplerExternal2DY2YEXT" to sample a YUV texture image and output color value without any color conversion, new additional type to specify color space standard formula and built-in functions for yuv to rgb transformation. Change-Id: I1780650fe84cd75191c1ca1e4118e89d585bfd92 Reviewed-on: https://chromium-review.googlesource.com/454697 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 6ca2b65c 2017-02-19T18:05:10 Implement location layout qualifier for uniforms This is a complete implementation of the uniform location layout qualifier. Uniform location set in the shader is plumbed to shader linking, which does several link-time checks for conflicts and recursively applies the location to struct members. Validate that location is consistent as specified in the table in section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader overrides the one set via the CHROMIUM_bind_uniform_location API. Location conflicts must be checked even if the uniforms are not statically used. Because of this unused uniforms are now recorded during uniform linking. After linking checks are done, unused uniforms are pruned from the program state. Location is validated against the maximum number of uniform locations at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec. All dEQP uniform location tests don't yet pass due to unrelated bugs. BUG=angleproject:1442 TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.* Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f Reviewed-on: https://chromium-review.googlesource.com/447942 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e08a1d36 2017-03-07T17:24:06 Plumb robust resource init extensions. This also cleans up a few minor glitches in the extension texts, and renames the EGL extension for consistency. It incidentally fixes a bug in our EGL init where we were checking the wrong client versions for KHR_create_context. It also implements a new feature for tests which allow them to defer Context creation until the test body. This allows tests to check for EGL extension available before trying to create a context with certain extensions. BUG=angleproject:1635 Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865 Reviewed-on: https://chromium-review.googlesource.com/450920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 185e32b8 2017-03-01T11:57:18 Increment ANGLE_SH_VERSION after ShaderVars API change This was accidentally left out of commit 547cbd461b9167f7df975ccc1ed4e7d469a3e751 "Validate uniform binding at link time". BUG=angleproject:1893 Change-Id: I945608fd9aef8a605d69f1109ead2460aab0c228 Reviewed-on: https://chromium-review.googlesource.com/448456 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 547cbd46 2017-02-27T11:54:00 Validate uniform binding at link time GLSL ES Spec 3.10.4, section 4.4.5 has the rules for linking uniforms with binding layout qualifiers. If a binding layout qualifier for a uniform variable is specified in both vertex and fragment shaders, the qualifiers must match. BUG=angleproject:1893 TEST=dEQP-GLES31.functional.layout_binding.*binding_contradictory* Change-Id: I0ae6a1a8967df818be8136510c22daee848b9da7 Reviewed-on: https://chromium-review.googlesource.com/447557 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill abe89c7d 2017-02-16T10:24:06 Tweak platform method signatures. This works around a limitation in UBSAN which can't handle decltype. Instead use void * and typedef where appropriate. BUG=chromium:692274 Change-Id: I4eab796db3aa2e51c0fc558170eb2af61f07223d Reviewed-on: https://chromium-review.googlesource.com/443885 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang feb8c686 2017-02-13T16:07:35 Add extensions to disable client arrays. Chrome doesn't allow any client data in its command buffer. Add an ANGLE extension to request a context that disallows client data. BUG=602737 Change-Id: If9d5144daea3c629a73562396000df59a671aad3 Reviewed-on: https://chromium-review.googlesource.com/441986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill abf38572 2017-02-14T16:47:59 Remove old C++ ANGLE platform. Now that the new platform is in place, we can remove the old methods. Must be landed after https://codereview.chromium.org/2697463003/ BUG=angleproject:1892 BUG=chromium:678870 Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d Reviewed-on: https://chromium-review.googlesource.com/441274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill dbffdfbd 2017-02-13T18:52:38 Fix counting of the new platform methods. The context pointer was throwing off the count by one. Also change the type to void * for ease of use. BUG=angleproject:1892 BUG=chromium:678870 Change-Id: Iffac667f0aa896d9247e9ffddfeb3bc447a9692f Reviewed-on: https://chromium-review.googlesource.com/441931 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b1eeba1f 2017-02-13T16:36:40 Use a C API for the ANGLE platform. The main purpose of this change is to fix a fuzzer bug where we would trigger undefined behaviour calling between Chrome and ANGLE. It's not specced how virtual function calls work if the shared objects are not directly linked together, and ANGLE and Chrome are not linked. Replace the old class-style API with a C dispatch table. Follow-up work will make the Platform owned by the Display instead of using global variables, but fixing this is a bit tricky. BUG=angleproject:1892 BUG=chromium:678870 Change-Id: Iad188bc2e50f2b5e4a03ce0de233d686f569c705 Reviewed-on: https://chromium-review.googlesource.com/441273 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang ce02f086 2017-02-06T16:46:21 Add an extension to share textures at the display level. BUG=angleproject:1639 Change-Id: If9140142ebce89f33921c13d9d212c17d1894162 Reviewed-on: https://chromium-review.googlesource.com/437618 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e70413c7 2017-01-12T16:35:17 Roll EGL headers. Update CGL backend to use new EGL types. BUG=angleproject:1707 Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d Reviewed-on: https://chromium-review.googlesource.com/428292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 4af4951f 2016-12-26T13:12:22 Tighten the workaround for B5G6R5 on Intel drivers This driver bug has been fixed in 20.19.15.4539. BUG=chromium:644610 TEST=dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565* Change-Id: I37556304ed4f70771fb88b792c01b6be5b3aa294 Reviewed-on: https://chromium-review.googlesource.com/424103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 80ab03c5 2017-01-03T11:03:23 Add angle_white_box_tests for libANGLE render tests. angle_end2end_tests included tests that used both the entry points from our shared libraries as well as calling libANGLE classes like gl::Context directly. Split these into a new test executable. This also removes the libANGLE code from all the end2end tests. It's necessary to add static versions of libEGL and libGLESv2 so that we call safely call methods in libANGLE an the entry points from the same target. BUG=angleproject:1660 Change-Id: I6d82021b9300231ddb5fee435e5d77728f8f1292 Reviewed-on: https://chromium-review.googlesource.com/419175 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a818c327 2017-01-03T13:48:05 translator: Remove non-sh scoped APIs. Now that Chromium is switched over, we can remove the old global APIs so they no longer conflict with glslang/Vulkan. BUG=angleproject:1319 Change-Id: Ia673d47caa7ca40139e4989fac374acd48f52ab9 Reviewed-on: https://chromium-review.googlesource.com/408517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shao f165f0b4 2016-12-20T15:53:11 Tighten the workarounds on isnan for Intel drivers This driver bug has been fixed in 21.20.16.4542. BUG=chromium:650547 Change-Id: I2a5c7c01bf48d854bd6c4c6a380e57617e00529a Reviewed-on: https://chromium-review.googlesource.com/422992 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya d5fe352a 2016-12-22T14:55:46 Add GL_EXT_texture_compression_s3tc_srgb to GLES2/gl2ext.h This extension is currently in draft; ANGLE will be the first implementation. BUG=angleproject:1553 BUG=chromium:630498 Change-Id: I795caa36f722a347cb7924990b60452d51b1e177 Reviewed-on: https://chromium-review.googlesource.com/423435 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Kai Ninomiya 4eee74de 2016-12-22T14:48:55 Update GLES2/gl2ext.h to revision 33260 (2016-10-27) From https://www.khronos.org/registry/gles/api/GLES2/gl2ext.h BUG=angleproject:1553 Change-Id: I3a0e5ee77de3db02eace63d40df7db040a739f88 Reviewed-on: https://chromium-review.googlesource.com/423434 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 09b04a2f 2016-12-15T13:30:26 Add shader translator support for OVR_multiview The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to shaders. gl_ViewID_OVR can be translated either as is in GLSL output or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM compiler flag. If WebGL output is selected, the shaders will be validated according to proposed rules in the WEBGL_multiview spec. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0 Reviewed-on: https://chromium-review.googlesource.com/422848 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e09bd5d3 2016-11-29T16:20:35 Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 408293f8 2016-12-20T10:11:45 D3D11: Fix stale SRVs with tiny depth textures. When the tiny depth texture would get re-created on change, it was not freeing any cached SRVs which were pointing to the old tex. Fix this by erasing the cache entry if the texure is recreated. Also include a test which hooks into the workarounds to force testing on every platform. Also narrow the workaround to only apply to depth/stencil textures which use these mips in GL, rather than D3D, where we always create a full mip chain. BUG=angleproject:1664 Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4 Reviewed-on: https://chromium-review.googlesource.com/421567 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho da9fb093 2016-12-09T17:32:29 Work around atan(y, x) bug on NVIDIA atan(y, x) is not always returning expected results on NVIDIA OpenGL drivers between versions 367 and 375. Work around this by emulating atan(y, x) using the regular atan(x) function. A fix to the driver is expected in a future release. It is most convenient to implement the vector atan(y, x) functions by using the scalar atan(y, x) function. Support for simple dependencies between emulated functions is added to BuiltInFunctionEmulator. In the current implementation one function is allowed to have at most one other function as its dependency. BUG=chromium:672380 TEST=angle_end2end_tests Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1 Reviewed-on: https://chromium-review.googlesource.com/419016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao f52fe93d 2016-12-07T13:39:15 Work around unary minus operator float issue on Intel Mac 10.11 Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float with 0.0 - float to work around this issue. BUG=308366 BUG=672380 Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665 Reviewed-on: https://chromium-review.googlesource.com/417169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang c339c4e5 2016-11-29T10:37:36 Split WebGL compatibility into two extensions. The mechanism for requesting extensions is now a separate extension. Added a way to query the extensions that support enabling. BUG=angleproject:1523 Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c Reviewed-on: https://chromium-review.googlesource.com/414529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1b896c62 2016-11-16T13:10:44 translator: remove code related to for-loop unrolling For loop unrolling is not used and causes the translator fuzzer to find a hang when unrolling tons of nested loops (duh). Also remove MMap.h which was unused. This is essentially a revert of https://codereview.appspot.com/4331048 BUG=chromium:665255 Change-Id: Id6940f7e306d4ed53bc992f751e9ffe733190f17 Reviewed-on: https://chromium-review.googlesource.com/412023 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 861ebb3b 2016-11-17T16:40:22 Use ShaderVars instead of ShaderLang in headers. We only need the typed variable information in our header files. The entry point and other enum info can be encapsulated better in the cpp files that call through to the translator. The only tricky one is the compile options, which we return from our implementation - put the typedef for these in the ShaderVars header to fix this. This should partially work around the problem of shaderlang for Vulkan and ANGLE's translator (also ShaderLang) using some identifiers with the same names. BUG=angleproject:1576 Change-Id: I43c530486498c210796b9e197a6780bf2f7b3afb Reviewed-on: https://chromium-review.googlesource.com/412423 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 41f9f673 2016-11-16T17:04:36 Remove invariant qualifier for ESSL 3.0 on AMD driver AMD driver in Linux requires invariant qualifier to match between shaders even for GLSL >= 4.2. This conflicts with ESSL 3.0 which disallows invariant qualifier in fragment shader. Remove invariant qualifier in vertex shader to workaround AMD driver bug. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: Id5adf7e7032105486df90a1f200471ea81ee5c36 Reviewed-on: https://chromium-review.googlesource.com/411917 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Yuly Novikov ea586549 2016-11-10T17:33:43 Cleanup after translator component removal - Unite translator with translator_lib - Remove flags and defines for shared library exports BUG=angleproject:1596 Change-Id: Icd145a4b79e2472766a2b56017bb0f36f244482e Reviewed-on: https://chromium-review.googlesource.com/410261 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Qiankun Miao 89dd8f37 2016-11-09T12:59:30 Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1 This is a follow-up patch of https://chromium-review.googlesource.com/408569. This CL removes invariant declaration in ESSL 3.00 vertex shader, such like: " out vec4 foo; invariant foo; " This CL also adds the workarounds in libANGLE. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081 Reviewed-on: https://chromium-review.googlesource.com/409157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo b7bf7426 2016-11-08T14:44:05 Don't ouput "invarant" and "centroid" in GLSL 4.1 or older. BUG=chromium:639760,chromium:641129 TEST=webgl2_conformance Change-Id: I5fe87246eaea78888529d7b45b79399e6065daa9 Reviewed-on: https://chromium-review.googlesource.com/408569 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 8bbbb820 2016-11-07T13:50:29 translator: Remove deprecated HLSL output flags. These flags were adding redundant configs to the fuzzer. BUG=angleproject:1522 Change-Id: I49ad56f0d7aceaae326d2d4387c4c750866465f3 Reviewed-on: https://chromium-review.googlesource.com/408338 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill acb4b81a 2016-11-07T13:50:29 translator: Put ShaderLang APIs in "sh" namespace. Working with glslang in Vulkan means we are static linking libANGLE with functions that have the same name as our translator APIs. We can fix this by scoping our APIs. We don't need to scope the types of the file, since they don't conflict. This will require a follow-up patch to remove the unscoped APIs once we switch over Chromium. We also scope TCompiler and some related classes to avoid multiply defined link errors with glslang. BUG=angleproject:1576 Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16 Reviewed-on: https://chromium-review.googlesource.com/408337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2dacfb2a 2016-11-02T13:32:45 Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo. BUG=angleproject:1332 Change-Id: I69a5780521a4810ae93567fbe875a8c5e361850e Reviewed-on: https://chromium-review.googlesource.com/406632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qiankun Miao 705a9194 2016-08-29T10:05:27 Reland "Remove invariant qualifier for input in fragment shader" This relands https://chromium-review.googlesource.com/#/c/400005/. ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. This CL removes invariant declaration for input in fragment shader except AMD driver in Linux. AMD's driver obviously contradicts the spec by forcing invariance to match between vertex and fragment shaders. BUG=chromium:639760, chromium:659326 TEST=conformance/glsl/misc/shaders-with-invariance.html and conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b Reviewed-on: https://chromium-review.googlesource.com/404228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 2018c0ba 2015-12-08T11:48:51 Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0a9661f2 2016-10-20T10:59:20 Implement robust the GetInternalFormativ entry point. BUG=angleproject:1354 Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b Reviewed-on: https://chromium-review.googlesource.com/401149 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 7835b525 2016-10-08T11:20:17 Reland "Add workaround for unused std140 and shared uniform blocks on MacOS" On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780 Reviewed-on: https://chromium-review.googlesource.com/395648 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 47110bf4 2016-04-20T11:13:22 Implement CHROMIUM_copy_compressed_texture for D3D11. BUG=angleproject:1356 Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f Reviewed-on: https://chromium-review.googlesource.com/339847 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 168445c2 2016-09-23T16:33:22 Add an extension for requesting a NULL Display. BUG=angleproject:1468 Change-Id: Ief4b0e7d7a0420e59e547cd24fde53deb3718ccb Reviewed-on: https://chromium-review.googlesource.com/388845 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell c9e6026c 2016-09-30T17:15:07 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c. The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI) Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee Reviewed-on: https://chromium-review.googlesource.com/391049 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang ff5b2d51 2016-09-07T11:32:23 Add a GL_ANGLE_robust_client_memory extension. This allows specifying data size to all GL functions that provide a pointer to client memory and a length parameter for all functions in which the driver writes to client memory. BUG=angleproject:1354 Change-Id: Ia68be1576b957cb529c87b5e0d1bd638c7dbd371 Reviewed-on: https://chromium-review.googlesource.com/382012 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 9aa83fe3 2016-09-29T08:42:42 Add workaround for unused std140 and shared uniform blocks on MacOS On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed Reviewed-on: https://chromium-review.googlesource.com/387169 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao 6f0a0dca 2016-09-27T13:51:29 Workaround isnan() on Intel drivers On some Intel drivers, calling function isnan() on highp float will get wrong answer. This patch work arounds this bug by using an expression to emulate this function. BUG=chromium:650547 Change-Id: I5bc5e0352c434f42cd2c55103a74f9f7ba51a72c Reviewed-on: https://chromium-review.googlesource.com/389834 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang f41a7151 2016-09-19T15:11:17 Add an extension to disable resource generation on bind. BUG=angleproject:1518 Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9 Reviewed-on: https://chromium-review.googlesource.com/386799 Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang c287ea6e 2016-09-16T14:46:51 Add WebGL validation extensions to ANGLE. BUG=angleproject:1523 Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b Reviewed-on: https://chromium-review.googlesource.com/386281 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiawei-Shao e292e902 2016-09-07T10:49:01 Workaround the unary minus operator issue on Intel On some Intel D3D drivers, evaluating unary minor operator on an integer variable may get wrong answer in vertex shader. This patch works around this bug by replacing -(int) with ~(int)+1 on Windows Intel. BUG=chromium:644033 Change-Id: I0af719e84d618a33f25bcb33bde0c381fb462a31 Reviewed-on: https://chromium-review.googlesource.com/381675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 09cfac60 2016-09-06T17:25:16 Work around For and While loop bugs on Intel Mac OSX Condition calculation in for and while loops has bug on Intel Mac. Work around it by converting "CONDITION" to "CONDITION && true". This CL also adds previous SH_EMULATE_ABS_INT_FUNCTION workaround to the ANGLE GL back-end on OSX BUG=chromium:644669 TEST=deqp/functional/gles3/shaderloop_for/while.html Change-Id: I910f662b054f259fcb601b9938841b3a2d066840 Reviewed-on: https://chromium-review.googlesource.com/381678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Qiankun Miao <qiankun.miao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 7ebb97fc 2016-09-08T18:01:50 Use 64-bits compile options BUG=chromium:645071 Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff Reviewed-on: https://chromium-review.googlesource.com/382712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 966456de 2016-09-12T11:42:44 Remove SH_TIMING_RESTRICTIONS compiler flag The timing restrictions code is not in use and not updated for ESSL3, so it is better to remove it to make refactoring the AST easier. It can also be argued that perfect prevention of shader timing attacks is not feasible due to factors that are not under control of ANGLE, such as fixed function color compression in GPUs. Such color compression may make the use of texture bandwidth and thus performance dependent on the content of a texture regardless of whether a compressed format is chosen through the API. SH_DEPENDENCY_GRAPH flag that could only be active together with the timing restrictions flag is also removed, along with all the code that was supporting it. The newer CallDAG code is used for different purposes and is kept. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I2cd10e18df366e8e43f7c3af1ca12d2a4bfb2007 Reviewed-on: https://chromium-review.googlesource.com/384511 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao e5bb72ff 2016-09-01T01:41:27 Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used The flag is not used in chrome. We decide to do per emulation per flag. BUG=chromium:642227 Change-Id: I936d53e5015186e35e672d0cb51c853a941582d2 Reviewed-on: https://chromium-review.googlesource.com/379077 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao a4e6f074 2016-08-29T14:49:21 Work around abs() issue in Intel Mac drivers abs(i) where i is an integer returns unexpected result in Intel Mac. This works around the issue by emulating abs(i) manually. BUG=chromium:642227 TEST=deqp/functional/gles3/shadercommonfunction.html Change-Id: I2a41e0f4bcb0766109d651e663283b1760468017 Reviewed-on: https://chromium-review.googlesource.com/377628 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Qiankun Miao c2c5fc48 2016-08-31T15:24:22 Remove CSS Shader related code CSS shader has been removed from spec and chrome code base. Remove the code in ANGLE. BUG=chromium:233383 Change-Id: I93a35437f540e51ce7af9d49f21ca60d7c0b156a Reviewed-on: https://chromium-review.googlesource.com/378739 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov e3352f94 2016-08-12T20:40:14 Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. Also make the change in GYP build to fix standalone build, and fix rpath issues on Mac. BUG=angleproject:1471 TEST=end2end and deqp tests on standalone Win10 and end2end on GN Mac 10.11 Change-Id: I731578459400bb47d269df129aabed9b67b555e6 Reviewed-on: https://chromium-review.googlesource.com/376202 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shao 11e43ece 2016-08-11T09:54:08 Add a workaround for Intel drivers on glsl function texelfetchoffset GLSL function texelfetchoffset will be translated into texture.Load in ANGLE. In D3D there is a note that When one or more of the coordinates in Location exceeds the u, v, or w mipmap level dimensions of the texture, Load returns zero in all components, but in glsl there is no such restriction, which will cause the WebGL 2 dEQP test deqp/functional/gles3/shadertexturefunction/texelfetchoffset.html fail on Windows with Intel GPU. Adapted from ExpandIntegerPowExpressions.cpp, this patch adds a translation from texelFetchOffset into texelFetch to work around this issue. BUG=angleproject:1469 Change-Id: Iecfb9570472036acf5960789bdb1a63f191316be Reviewed-on: https://chromium-review.googlesource.com/367883 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 1fe74c7e 2016-08-25T13:23:01 Manually compute the mipmap size for the textureSize builtin. There were two issues with the current implementation: * The GetDimensions function already takes into account the base level of the SRV. * The GetDimensions function returns doesn't return valid sizes for levels that don't exist in the SRV. Instead, manually do the lod offset. BUG=angleproject:931 BUG=angleproject:1316 TEST=dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_vertex Change-Id: I63259b563a42b93b73949e0ef7ac412099a42f13 Reviewed-on: https://chromium-review.googlesource.com/376099 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 4c4c8e72 2016-08-04T12:25:34 Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov 55033e58 2016-08-25T17:32:12 Revert "Change angle_util to be a shared library" This reverts commit 2f9b5e6f79cd576bd3b7110272d58f143801bf0f. Change-Id: I90a7ba0596e79795c9549bc268eabff69c96d572 Reviewed-on: https://chromium-review.googlesource.com/376079 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 2f9b5e6f 2016-08-12T20:40:14 Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. BUG=angleproject:1471 Change-Id: Ia529c91e34960eb352730c1bb89a91ce6336c8a0 Reviewed-on: https://chromium-review.googlesource.com/368983 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell bccc65d3 2016-07-19T16:48:43 Flatten "#pragma STDGL invariant(all)" into varying variables. This is implemented as a compiler option which is enabled by default when outputting to desktop GLSL version 130 and greater, which does not support this #pragma in fragment shaders. As a workaround, and for better compatibility on desktop OpenGL drivers, this pragma is also flattened into the outputs of vertex shaders, and the inputs of ESSL 1.00 fragment shaders. TEST=conformance/glsl/misc/shaders-with-invariance.html with --enable-unsafe-es3-apis BUG=629622, angleproject:1293 Change-Id: Ib040230915e639971505ed496d26e804c9d64e68 Reviewed-on: https://chromium-review.googlesource.com/361792 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Martin Radev 802abe01 2016-08-04T17:48:32 Add compute shader compilation support in the glsl compiler Support is added for compute shader compilation. There is a small extension to the parser so that 'local_size_x = ', 'local_size_y = ' and 'local_size_z = ' are supported as layout qualifiers. A few shader compilation tests are added and one which checks the AST whether the layout qualifiers are properly parsed. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867 Reviewed-on: https://chromium-review.googlesource.com/362300 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev e93d24ef 2016-07-28T12:06:05 Add es3.1 shader constants The patch adds all shader built-in constants. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521 Reviewed-on: https://chromium-review.googlesource.com/364460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 97073d12 2016-04-20T10:42:34 Implement CHROMIUM_copy_texture for D3D11. BUG=angleproject:1356 Change-Id: I70246762411dbeeb3e291e317854139a68d80070 Reviewed-on: https://chromium-review.googlesource.com/339434 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez aae1e4ae 2016-08-01T09:44:09 ShCheckVariablesWithinPackingLimits: remove deprecated overload BUG=621031 Change-Id: Ib4cdd88ecd58f617813a91379a8b8b518fba149b Reviewed-on: https://chromium-review.googlesource.com/364910 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 1048e43f 2016-07-23T18:51:28 D3D: Work around HLSL integer pow folding bug. BUG=angleproject:851 Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782 Reviewed-on: https://chromium-review.googlesource.com/362775 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Zhenyao Mo 72111915 2016-07-20T17:45:56 Initialize all output variables. BUG=angleproject:1441 TEST=bots Change-Id: Ia4cf415d8346c3234bf0f548a178ee3ea8cd35c4 Reviewed-on: https://chromium-review.googlesource.com/362110 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Martin Radev 1be913cf 2016-07-11T17:59:16 Add support for ES31 context creation The dEQP test for context creation passes. SH_WEBGL3_SPEC has been added, but it should be considered whether we should keep it, remove it or rename it. It was added so that there is a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file has been modified so that some tokens from es3 can be also used in es31 as well. A separate macro ES3_1_ONLY is added so that some tokens are limited only for es 310 shaders. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba Reviewed-on: https://chromium-review.googlesource.com/360300 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez e58e1416 2016-07-18T16:40:46 ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload This overload doesn't take a stripped down version of the variable information, which makes it possible to handle varying structs correctly by flattening them as individual variables. BUG=621031 Change-Id: I367629fce3d17dd7e1f876c5937eb37f3d97c7f4 Reviewed-on: https://chromium-review.googlesource.com/361460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 46eaa946 2016-06-29T10:26:37 Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Corentin Wallez 84954988 2016-07-12T15:42:18 ShaderVars: add isSameInterfaceBlockFieldAtLinkTime This will be used by Chromium to check for interface blocks mismatches. BUG=621031 Change-Id: Ia6cc19e5d7b2a5c33af558d65b87885a6b72cea3 Reviewed-on: https://chromium-review.googlesource.com/359607 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>