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e84b0154
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2021-09-13T16:04:20
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|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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de09f8db
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2021-09-02T18:21:37
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|
Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY"
This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5.
Reason for revert: broken on iOS and Skia
Original change's description:
> GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
>
> Bug: angleproject:3020
> Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:3020
Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4b5a774e
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2020-04-03T14:56:36
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GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
Bug: angleproject:3020
Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f3bccd9d
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2021-08-26T18:04:13
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Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY"
This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d.
Reason for revert: Broke CrOS build.
Original change's description:
> GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
>
> Bug: angleproject:3020
> Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3020
Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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8d7f4cc9
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2020-04-03T14:56:36
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GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY
Bug: angleproject:3020
Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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15581f35
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2021-07-13T15:01:56
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Fix the INVALID_ENUM error
This PR fixes the GL_INVALID_ENUM error caused by framebufferTexture2D
in copySubTextureCPUReadback with TEXTURE_EXTERNAL_OES as the texture
target.
TEST
conformance/textures/video/tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html
conformance/textures/video/tex-2d-luminance-luminance-unsigned_byte.html
conformance/textures/video/tex-2d-alpha-alpha-unsigned_byte.html
conformance2/textures/video/tex-2d-srgb8-rgb-unsigned_byte.html
conformance2/textures/video/tex-2d-rgb9_e5-rgb-float.html
conformance2/textures/video/tex-2d-srgb8_alpha8-rgba-unsigned_byte.html
conformance2/textures/video/tex-2d-rgb9_e5-rgb-half_float.html
conformance2/textures/video/tex-2d-rgb16f-rgb-float.html
conformance2/textures/video/tex-2d-rgb16f-rgb-half_float.html
conformance2/textures/video/tex-2d-rgb32f-rgb-float.html
Bug: chromium:1208297
Change-Id: Ic62ba95ad6fd70f293a7261dc640a95dcabe7ba2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3023666
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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18c6d628
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2021-03-09T13:46:13
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GL: Support VAOs without native VAOs.
Share the default VAO state between all frontend VAO when
there is no native VAO support. Forcefully sync state every
time a new frontend VAO is bound.
Bug: angleproject:5577, chromium:1167179
Change-Id: Ieaedb5108ad28fc78e7e58b74495639c5246bb05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665266
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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25bbf5d7
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2020-04-03T11:58:13
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GL: Use ANGLE_GL_TRY when setting pixel pack and unpack state.
Bug: angleproject:3020
Change-Id: Ifd36973d66c850d0d0520d9721ab9e5294489b39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134424
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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266f4429
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2020-10-15T15:53:44
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Cache BlitGL initialization state with a single bool.
We used to cache initializatin per-resource and check each one for
every operation. This was slower and more error prone, the
mSRGBMipmapGenerationFormat was computed every time.
Found when diagnosing crbug.com/1136613
Bug: chromium:1136613
Change-Id: Ifd804fe1dc8e26e1a9b444cc1d0c6f73954da895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477037
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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336e8915
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2020-05-29T16:09:47
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Workaround broken copyTexImage2D on iOS
Use BlitGL to reimplement copyTex[Sub]Image2D on iOS.
Bug: angleproject:4674
Change-Id: Ie3018d6d33da57797162922410f76557124df4b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222718
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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60803838
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2020-05-20T17:24:49
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GL: Work around drivers that generate mipmaps in linear color space
Mac drivers generate mipmaps in linear color space. To work around
this, copy the sRGB texture to a linear texture, generate mipmaps
and then copy back.
TEST=conformance2/textures/misc/tex-srgb-mipmap.html
BUG=angleproject:4646
Change-Id: I8675d0ab004bcd2985f685d64cbb84deff5f1c86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2211083
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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22aba328
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2020-05-20T10:59:56
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Don't write alpha when blitting to a framebuffer with emulated alpha.
Emulated alpha framebuffers should never modify the alpha channel. Our
blitting code didn't take this property into account.
TEST=conformance2/rendering/blitframebuffer-resolve-to-back-buffer.html
BUG=angleproject:4645
Change-Id: I1797934df7e7aa520bacfba8a379f6545e38753e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2210023
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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a2ece533
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2020-05-12T12:20:00
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GL: Use a valid internal format for CopyTexImage in BlitGL::blitColorBufferWithShader
The frontend format is not always valid to use for glCopyTexImage.
Translate it to a valid format for the current driver.
TEST=deqp/functional/gles3/framebufferblit/default_framebuffer_00.html
BUG=angleproject:4632
Change-Id: I838a1b27b528f074f440575adb88357a910f596a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2196842
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c916fe8a
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2020-04-02T16:57:49
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Don't call syncState inside FBO queries.
This prevents a syncState ordering issue that was confusing FBO sync
when robust resource init is enabled. Also cleans up some redundant
format processing for the half float extensions.
Bug: angleproject:4517
Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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60a396a8
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2019-11-07T16:36:45
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Reset texture swizzle state to default after LUMA workaround
The copySubImage LUMA workaround sets special TEXTURE_SWIZZLE_RGBA
values to work. However, it must reset this parameter back to the
default state after the workaround completes.
Bug: 1022080
Change-Id: I84870f1264311c106ebece1e6a37d5f92a1da28c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904627
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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c2fc8bd8
|
2019-10-01T18:21:22
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GL: Fix support for glCopyTextureCHROMIUM with source rectangle textures.
Shader generation didn't use the correct sampler type and discarded pixels
outside the [0, 1] texcoord which is almost always true when sampling rectangle
textures.
Added end2end test coverage.
BUG=990368
Change-Id: Ifaa73dfa83467d5bfa32e3795b52033254436a77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834582
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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901aa3fa
|
2019-10-01T18:03:06
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|
GL: Refactor BlitGL program types into tuples of enums.
Previously we expanded out all the program variations into individual enums
but as we add more variations this becomes hard to maintain. Generate the
BlitGL program based on the individual parameter instead.
BUG=990368
Change-Id: I94fd5132baa5b6828aec7823ca5d9f0ffe94379f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834581
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4e57520a
|
2019-08-23T16:14:07
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|
GL: Update BlitGL to use ANGLE_GL_TRY.
BUG=angleproject:3020
Change-Id: I587e638ca9dea2cb84aaad68aa8d1ce32fc62053
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769062
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2a19c59f
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2019-08-23T14:10:24
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|
GL: Check for errors around GL calls.
Add a macro to check for GL errors after each GL call to catch errors as they
happen even if the debug callbacks are unavailable. GL errors are only checked
when asserts are enabled unless explicitly requested with the
ANGLE_GL_TRY_ALWAYS_CHECK macro to verify GL calls that may allocate memory.
Updated TextureGL to use the macro.
BUG=angleproject:3020
Change-Id: I7678b204899e940824b010ab4be7e7f159bee6de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b3eeb2a4
|
2019-08-05T17:02:43
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|
Emulate RGB textures using BGRX IOSurfaces.
When the user requests an IOSurface Pbuffer with an RGB format, emulate the
missing alpha channel by clearing it to 1.0 and masking reads and writes in
shaders.
BUG=angleproject:3766
Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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369f9e5d
|
2019-07-30T13:46:14
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|
GL: Support Rectangle textures as sources for glCopyTextureCHROMIUM.
Chrome uses rectangle textures on mac to copy data. ANGLE's frontend allowed
them as CopyTexture sources but did not implement them in the backend.
TEST=Any WebGL test on Mac
BUG=982294
Change-Id: If2e40292b22c4f49676e3ece8cc6fa126c5b7b94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1726849
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4e71b2bc
|
2019-07-08T13:23:38
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|
Framebuffer: Clean up query naming.
Changes instances where we were querying 'color buffers' and 'depth
buffers' to 'color attachments' and 'depth attachments', etc.
Bug: angleproject:3611
Change-Id: I7af7d33e5204f21d288f5bcad997988d36eabfc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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235e56fb
|
2019-06-27T11:28:31
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BlitGL: Support CL readback from non-renderable textures.
External textures are often not renderable for the CPU readback path.
Instead, copy them into a renderable texture and then read them back.
BUG=906724
Change-Id: I61bd0a9d51c4b24e1d285b5f1883e01ccb53ebea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680053
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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beb0eb2d
|
2019-06-14T15:10:33
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|
Clean up workarounds/features to single location.
Rename all workarounds structs to features, and move the lists to a
shared location in include/platform (to help with documentation,
see:
https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69)
Bug: angleproject:1621
Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5a808b86
|
2019-05-27T13:22:32
|
|
GL: Allow BlitGL to copy from external textures.
BUG=967410
Change-Id: I503dda6f2493b56123a8bd369e2f1305971abb4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1364110
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e794ddc8
|
2019-05-10T11:05:10
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|
OpenGL: Remove all attachments before executing internal clear
This patch fixes a bug in BlitGL::clearRenderbuffer() by removing
all the attachments of mScratchFBO before attaching the real
target of clear to keep mScratchFBO always being incomplete.
Without this fix, the WebGL CTS tests mentioned in issue 2760 will
fail on Intel OpenGL drivers when Chromium is using pass through
command buffer because when a multisampled depth renderbuffer is
attached to mScratchFBO, mScratchFBO will sometimes become
incomplete because it may already have a non-multisampled color
attachment.
Bug: angleproject:2760
Test: angle_end2end_tests
Change-Id: Id206fb4b338545ab46aba118e80d288158dcd8ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612305
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c3dc5d48
|
2018-12-30T12:12:04
|
|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
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be607ad6
|
2018-11-29T10:14:22
|
|
GL: Implement GL_OES_EGL_image_external and GL_OES_EGL_image_external_essl3
Chrome uses external textures as part of its hardware video decode paths
on Android.
BUG=angleproject:2507
Change-Id: I2af608f84a99843c99a16dcfb9fb2fa28cc8fbb6
Reviewed-on: https://chromium-review.googlesource.com/c/1361480
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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7c985f5c
|
2018-11-29T18:16:17
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|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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526392dd
|
2018-11-16T09:35:14
|
|
Use angle::Result in front-end (Part 9)
This removes the ANGLE_TRY_HANDLE macro. Also the internal uses of
gl::ErrorStreamBase. There are remaining uses in the validation code.
Further progress will be blocked on removing egl::Error and the use
of gl::Error in the validation layer.
Also reduces binary size by up to 4k.
Bug: angleproject:2491
Change-Id: I3e0481f99738f9f24256c10e73f3efcce9826a35
Reviewed-on: https://chromium-review.googlesource.com/c/1334427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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e39e8f46
|
2018-10-05T08:17:38
|
|
GL back-end error refactor.
Adds explicit error handling to a few scoped state handler classes.
Otherwise mostly mechanical refactoring.
Bug: angleproject:2753
Change-Id: I2bf969a68f45880902b6e7902297c1340a76a1c4
Reviewed-on: https://chromium-review.googlesource.com/c/1255647
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1395134c
|
2018-09-30T15:24:28
|
|
Remove more uses of gl::ErrorOrResult.
Only gl::LinkResult remains.
Bug: angleproject:2753
Change-Id: I5e9c68c11453e8ab9db4908451957d7b3db0b110
Reviewed-on: https://chromium-review.googlesource.com/c/1254044
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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522095f7
|
2018-07-23T14:59:41
|
|
Rename "color" functions to "pixel" functions.
This extends of the copy, read and write functions to cover depth and
stencil formats.
Refactoring change only.
Bug: angleproject:2673
Change-Id: I4b0b2f4cf8621051cacd95cdbd6d70f94ca612e2
Reviewed-on: https://chromium-review.googlesource.com/1147152
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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ba365939
|
2018-07-18T17:23:46
|
|
Rename angle::Format::ID to angle::FormatID.
This allow for predeclaring the enum. It solves some include dependency
issues.
Bug: angleproject:2729
Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62
Reviewed-on: https://chromium-review.googlesource.com/1142299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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dec86230
|
2018-07-11T09:01:18
|
|
Generalize Context scratch buffer errors.
This refactor will allow us to generate different error types in
different backends. This makes Vulkan happy because it won't have to
generate gl::Errors and can stay with vk::Error.
Bug: angleproject:2713
Change-Id: I981402450f3b519d4f79851982547695d583355a
Reviewed-on: https://chromium-review.googlesource.com/1128921
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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2cb7f974
|
2018-05-07T13:49:13
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|
GL: Refactor TextureGL to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I24b07557d90988369bc8b7e4b2fe3a500ab7bc36
Reviewed-on: https://chromium-review.googlesource.com/1048115
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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47155b17
|
2018-04-26T12:14:10
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Clean up BlitGL
Simplify handling of reversing the blitted area and calculate shader
parameters in a way that doesn't require lengthy explanation.
BUG=chromium:830046
TEST=angle_end2end_tests
Change-Id: Ie9bce812be4ef04a969153fc7c484039fc48a198
Reviewed-on: https://chromium-review.googlesource.com/1030172
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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00689191
|
2018-03-27T17:34:20
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|
GL: Fix the CPU readback path of CopyTextureCHROMIUM.
1. BlitGL's resources were not being intialized.
2. The format/type information was not enough to know if the destination
texture was SRGB.
BUG=693090
Change-Id: I3fc277a175772d3b6acace1810cb43f4a9bdc473
Reviewed-on: https://chromium-review.googlesource.com/982642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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cc129377
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2018-04-12T09:13:18
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ImageIndex: Consolidate layer/cube face.
In terms of the Texture or Image resource, a cube face
refers to a layer of a 2D texture. This layer has a special
meaning for cube textures, but it is represented as a layer
with a layer index. Cube array textures are no different,
they just use a different indexing scheme for the array
layers.
This also cleans up the ImageIndex helper to have a class
structure with private data, and cleans up a few cases to
use generic Make functions and iterators where they were
setting properties of the index directly.
This will make it easier to have ImageIndexes address
entire levels of a Cube map in the future, and makes the
layer count logic in Vulkan cleaner.
Bug: angleproject:2318
Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1
Reviewed-on: https://chromium-review.googlesource.com/987525
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2231b4e0
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2018-03-26T16:44:59
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|
Add a FixedVector class to have "variable" size vectors on the stack.
Wraps a std::array and a size parameter to give the std::vector interface
without making allocations.
BUG=angleproject:2435
Change-Id: I7df0be1310446a2f163766149bf631a8692be9ad
Reviewed-on: https://chromium-review.googlesource.com/981267
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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13e31bb0
|
2018-03-27T15:03:36
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|
GL: Check framebuffer completeness before running blit shaders.
Cube map destination textures may not be complete until all faces have been
initialized.
BUG=693090
Change-Id: I19816c9def3b9663491397cded5d24ca808a3f78
Reviewed-on: https://chromium-review.googlesource.com/982393
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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3cd48fff
|
2017-10-03T15:37:16
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|
Implement robust resource initialization for OpenGL.
BUG=angleproject:2107
BUG=angleproject:2407
BUG=angleproject:2408
BUG=693090
Change-Id: I6444f80f9703d6341f2ec67518050adc88f71d96
Reviewed-on: https://chromium-review.googlesource.com/678482
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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690c8eb7
|
2018-03-12T15:20:03
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|
Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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99d492c2
|
2018-02-27T15:17:10
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Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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336129f6
|
2017-10-17T15:55:40
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Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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cda6af19
|
2017-10-30T19:20:37
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Split pixelBuffer from pack/unpack state
This will refactor will help use packed enums for buffer targets.
BUG=angleproject:2169
Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c
Reviewed-on: https://chromium-review.googlesource.com/745181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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71c88b31
|
2017-09-14T22:20:29
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|
Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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aadc8f37
|
2017-08-11T17:34:44
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Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL.
BUG=angleproject:1932
Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5
Reviewed-on: https://chromium-review.googlesource.com/612562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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47bb4933
|
2017-08-03T11:52:13
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|
Implement CopyTexture functions for uint texture formats.
BUG=angleproject:1932
Change-Id: I6474237cbb82b59a0bd40c1b9b9e2455952d3755
Reviewed-on: https://chromium-review.googlesource.com/600510
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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acd20b1f
|
2017-08-02T16:39:27
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|
Refactor BlitGL to potentially hold multiple blit shader types.
BUG=angleproject:1932
Change-Id: I4d19892852540797c765916131498c96511b4f55
Reviewed-on: https://chromium-review.googlesource.com/600509
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4928b7ca
|
2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c4d18aac
|
2017-03-09T18:45:02
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|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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4f0e003e
|
2017-05-01T16:04:35
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|
Implement the new formats/features of the ES3 CHROMIUM_copy_texture.
Some non-renderable texture formats remain unimplemented.
BUG=angleproject:1932
Change-Id: Id206432d6e26a70fc0e84478a4e43e9eefadcf2f
Reviewed-on: https://chromium-review.googlesource.com/491948
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aa7203ef
|
2017-05-03T23:32:29
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|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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ca27139e
|
2017-04-05T12:30:00
|
|
Key the format tables on internal format and type.
Keying the format tables on internal format alone is not enough to fully
validate the unsized formats which require additional type information.
This CL has no functional changes, it just splits the tables and updates
the calls to GetInternalFormat info to provide type information when the
format is not sized.
BUG=angleproject:1523
BUG=angleproject:1958
BUG=angleproject:1228
Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7
Reviewed-on: https://chromium-review.googlesource.com/468449
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fc72a073
|
2017-03-24T14:52:39
|
|
Update CHROMIUM_copy_texture entry points to the ES3 versions.
BUG=angleproject:1932
Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543
Reviewed-on: https://chromium-review.googlesource.com/459101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
a20fc005
|
2016-08-08T15:19:56
|
|
Implement GL_CHROMIUM_sync_query for GL.
BUG=angleproject:1366
Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f
Reviewed-on: https://chromium-review.googlesource.com/367082
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
922cbfcb
|
2016-11-25T16:23:18
|
|
common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
133a2ecb
|
2016-11-17T16:28:03
|
|
Implement CHROMIUM_copy_texture for OpenGL.
This also makes BlitGL work correctly on OpenGL ES (provided vertex
arrays are available)
BUG=angleproject:1356
Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585
Reviewed-on: https://chromium-review.googlesource.com/412452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e85587ac
|
2016-11-17T16:25:44
|
|
BlitGL: add a ScopedGLState to separate our state from the app's
BUG=angleproject:1356
Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea
Reviewed-on: https://chromium-review.googlesource.com/412451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dd9e6396
|
2016-11-16T13:27:56
|
|
BlitGL: handle copyTexImage3D for the luma workaround
BUG=angleproject:1492
Change-Id: Ica9a7c72f0e463850dd93f4a15d9b572fb10a1f6
Reviewed-on: https://chromium-review.googlesource.com/412054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
26a717b0
|
2016-09-27T08:45:42
|
|
GL: Emulate SRGB blits where needed.
Desktop OpenGL before 4.4 doesn't handle SRGB blits the same way OpenGL
ES does. Emulate them by drawing a quad.
BUG=angleproject:1492
BUG=chromium:634525
Change-Id: I9f2992d9b373941b10f19f8a51564f0f756cc4df
Reviewed-on: https://chromium-review.googlesource.com/389853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
6a0e4e52
|
2016-09-22T17:03:09
|
|
BlitGL: orphan scratch textures when we are done.
This will allow the OpenGL driver to reclaim GPU memory.
BUG=angleproject:1512
Change-Id: If063e1ff9f4a544012ca78c37e198054cb4edcac
Reviewed-on: https://chromium-review.googlesource.com/388771
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bf8a72f6
|
2015-11-03T16:34:45
|
|
When doing a LUMA blit, render to an intermediate texture.
Instead of rendering the swizzled result to the destination texture,
render to another intermediate texture and then CopyTexImage it into the
destination texture. Rendering to arbitrary mip levels of the destination
texture is not always supported but CopyTexImage-ing is.
BUG=angleproject:1113
Change-Id: I352a1fcc769ce92268744d3e7a6265dd2bfddb37
Reviewed-on: https://chromium-review.googlesource.com/310570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e453dd31
|
2015-08-27T10:38:07
|
|
Fix warning about initialization order in BlitGL.
BUG=angleproject:1113
Change-Id: I808d521ffc257c2f45badbbd462698f91def314f
Reviewed-on: https://chromium-review.googlesource.com/295830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
53b8aec0
|
2015-08-24T10:33:25
|
|
Work around deprecated LUMA formats in the core profile.
Use R and RG textures with swizzle states to emulate them. A manual blit is
required when calling CopyTex[Sub]Image from a RGB[A] framebuffer to an
emulated L[A] texture so that the alpha channel ends up in the correct channel
of the destination texture.
Fixes the following tests when using the core profile:
* conformance/extensions/oes-texture-float.html
* conformance/extensions/oes-texture-half-float.html
* conformance/textures/misc/tex-sub-image-2d.html
* conformance/textures/misc/texture-formats-test.html
* conformance/textures/misc/texture-npot.html
BUG=angleproject:1113
Change-Id: If5540e66d9017596bd83d95ec3ede043cbcfe0d2
Reviewed-on: https://chromium-review.googlesource.com/293905
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|