|
3b988fef
|
2022-06-01T10:54:03
|
|
Vulkan: Remove enableLineRasterEmulation
* Removed the Bresenham line raster emulation specialization
constant, along with related variables and functions.
Bug: angleproject:7366
Change-Id: If17c8ce9b459ad801bae8e887e5674bd9a3ff2bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3680860
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ce3c0fe9
|
2022-06-06T12:09:45
|
|
Vulkan: Make depth-correction uniform controlled
This change makes sure SPIR-V transformations are not required for depth
correction, having the number of potential pipelines.
Bug: angleproject:5881
Change-Id: If3f66b34bdd1127ae588cbc822ea7cf01fa8621f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3691801
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ccf53e3d
|
2022-06-03T10:40:17
|
|
Translator/HLSL: fix image load/store handling.
Don't output the image load/store string unless we're outputting
HLSL 4.1 (D3D11). Also do some preventative initialization.
Bug: chromium:1327872
Change-Id: Ic757fd6c0c92637f565dc39469ee60dfae145353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3687335
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
2f6dcf77
|
2022-06-01T14:51:47
|
|
Metal shaders fail to compile with "error: unknown type name 'uint'
Replace 'uint' with uint32_t in emitted MSL. Some legacy configurations
are showing compile errors when using this type.
Bug: angleproject:7384
Change-Id: I7f262d417eaf46eed71da24e8b2c110b11677ab6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3684952
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
23f213d1
|
2022-05-26T23:43:44
|
|
Vulkan: Make drawable size uniform
As a specialization constant, it's impossible to predict the value the
drawable size may take, which in turn makes it impossible to warm up the
Vulkan pipeline cache at link time.
Bug: angleproject:7366
Change-Id: Ia3d1860a4fcb8e3078fdcb8d02a2e0cd173ea028
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671976
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
73019ede
|
2022-05-27T14:15:51
|
|
Vulkan: SPIR-V Gen: No RelaxedPrecision on bitCount() and findLSB()
Similarly to findMSB(), RelaxedPrecision shouldn't be applied to these
instructions. They return lowp, but RelaxedPrecision affects the
parameters as well.
Bug: b/234143723
Change-Id: Iab7c1c0497bbc832569ced7456eaefbf52d796d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3672847
Reviewed-by: Chia-I Wu <olv@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2df17a12
|
2022-05-25T16:18:37
|
|
Vulkan: Pack driver uniforms
Previously 5 vec4s were used for driver uniforms + 2 vec4s if
specialization constants couldn't be supported.
The driver uniforms are rearranged and packed such that only 2 vec4s are
normally used, which include fallback for specialization constants as
well. In the future, most of the specialization constants may turn into
uniforms, and this change prepares for that.
Additional uniforms are used (3 vec4s) only if common extensions are
missing; transform feedback and bresenham lines.
This change makes it more practical for driver uniforms to be turned
into push constants. Additionally, these uniforms could potentially be
loaded and cached at the beginning of the shader for more efficient
memory access.
On Pixel6, with this change, the traces show no difference in wall time.
On most traces, CPU time shows up to ~7% improvement.
Bug: angleproject:7366
Change-Id: I0f47f863955af06a19c69d1f1d7c45b97d95476e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
98c2e169
|
2022-05-20T16:17:49
|
|
Vulkan: Reduce pre-rotation spec const to bool
The specialization constant now only dictates whether x and y should be
swapped. The complete 8 possible states of rotation and y-flip are
achieved by using this swap in combination with a driver uniform for x
and y flip.
Swapping is still a specialization constant to avoid degrading
performance of dFdx/dFdy which otherwise would need both to be evaluated
instead of one. On platforms which don't support pre-rotation, the
specialization constant will never change and driver uniforms entirely
govern y-flip. On platforms that do support pre-rotation, only two
variations of the pipeline are needed.
Bug: angleproject:7366
Change-Id: I73f84e89fa9349d2098fa5b21573aee57d93a30c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3663151
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
fea19567
|
2022-05-17T17:44:06
|
|
Vulkan: Remove removeEarlyFragmentTestsOpt flag
* Removed removeEarlyFragmentTestsOptimization and the related
SPIRV transformation and variables.
* Removed mUsesEarlyFragmentTestsOptimization.
* Removed SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION.
* Merged updateUsesEarlyFragmentTestsOptimization() into
updateFragmentInoutRange().
Bug: angleproject:7347
Change-Id: I7299bd4e8ab5363e5cf06eb48419d4f469106e12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648217
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
c608df69
|
2022-05-23T17:19:02
|
|
Code Cleanup
In Debug.h, we unconditionally set UNREACHABLE_IS_NORETURN to 0.
Since UNREACHABLE_IS_NORETURN is only used in #if directives
and it is always false, we can remove all uses of
UNREACHABLE_IS_NORETURN.
Bug: angleproject:6134
Change-Id: I3aa88d802099d70990eae697d4f056a3f650b48d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661376
Commit-Queue: Faye Zhang <ffz@google.com>
Auto-Submit: Faye Zhang <ffz@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Faye Zhang <ffz@google.com>
|
|
615b2c68
|
2022-05-24T12:29:40
|
|
D3D: implement whole-struct assignment in SSBOs.
Bug: angleproject:7395
Change-Id: I18159c5fe60585b319d3f3f282fc25fb742746b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664917
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
88f582f6
|
2022-05-19T09:48:21
|
|
D3D: fix whole-array assignment to SSBOs.
SSBOs in HLSL are implemented as RWByteAddressBuffer, which can only
Load() or Store() up to 16 bytes at a time, so value-assignment of
arrays doesn't work. The fix is to implement a traversal which
unfolds such assignments into an element-by-element for-loop.
Bug: angleproject:7334
Change-Id: I840c8ff7b62b67dc8935d4c09589d955798d96ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656070
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e71a3e5f
|
2022-05-05T10:08:18
|
|
Insert Metal polyfill for Matrix /= Scalar when needed
Bug: skia:13290
Change-Id: Id82398581b84f1990fef632006604d12341e29be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630018
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
d3eb61d4
|
2022-05-18T11:00:34
|
|
D3D11: fix SSBO load in a return statement.
Add a special case to load from an SSBO in a return statement.
Add tests that exercise reading from an SSBO in a function, in both
a fragment shader and a compute shader.
Bug: angleproject:7226
Change-Id: I08e6c695bf080eb23661ef4df047f0f1a787b06e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
b7474d0a
|
2022-04-28T14:44:54
|
|
D3D11: Add GL_EXT_texture_buffer support
tested: deqp-gles31.exe --deqp-gl-context-type=egl
--deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed
Bug: b/206367167
Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
87ea0c7d
|
2022-05-17T22:33:57
|
|
Vulkan: SPIR-V Gen: Apply Flat to gl_Layer in FS
Not directly specified by the spec on gl_Layer itself, but required
according to this more generic statement:
> Fragment shader inputs that are, or contain, integral types must be
> qualified with the interpolation qualifier flat.
Bug: angleproject:7332
Change-Id: Ieaa389e9b1318d3f13147cba7949cff6491c4b61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652746
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b4ec8eac
|
2022-04-12T12:16:40
|
|
D3D11: implement image load/store for non-compute shaders.
Output image metadata and image2d replacement string in
other shader types.
Implement the actual HLSL transform for fragment shaders.
Re-enable problematic test.
Bug: angleproject:7121
Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
14ca09bc
|
2022-05-17T15:40:22
|
|
Metal: Remove the long type from program preludes
The long types were not added until Metal 2.2 but they are not needed
to represent any ESSL types so simply remove them.
Bug: chromium:1323265
Change-Id: I10e96c72067ef8c002395010e0dbc6130b8b4b78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652737
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
62fe36d3
|
2022-05-04T22:46:52
|
|
Vulkan: Emulate YUV built-ins
In this change, the rgb_2_yuv and yuv_2_rgb built-ins are emulated with
normal functions that perform matrix multiplication based on the given
conversion function.
Bug: angleproject:6818
Change-Id: I67adb029109aaf6a674b1ee75105c1b352325eb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630599
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4a7dd942
|
2022-05-12T12:34:29
|
|
Metal: Fix dangling pointer warning in IntermRebuild.cpp
I don't think anything was wrong with the original
code. This code is doing exactly the same thing but
maybe won't trigger the warning? I have another
version using std::vector if this fix is unacceptable.
Bug: angleproject:7288
Change-Id: I122b8fc6600f6860ba96339c93a4ab9791ec789a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645992
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
c8c4109c
|
2022-05-02T11:29:24
|
|
HLSL: Disambiguate functions that have int/uint parameters.
If a bit-shift expression is passed as a function parameter in HLSL,
the compiler cannot tell if it is intended as a uint or int when
doing overload resolution. Explicitly disambiguate functions that have
int and uint parameters when generating the HLSL.
Bug: chromium:1319332
Change-Id: I11c9518e060e9940550bbb04dd7cb953d99c2bb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5113ae8e
|
2022-04-29T22:42:59
|
|
Vulkan: Explicitly enable per-sample shading if `sample` used
The Vulkan spec is not explicit about the `Sample` decoration implicitly
enabling per-sample shading. While this is being corrected in the spec,
the ARM Vulkan driver does not have this implicit behavior.
A workaround is added such that the usage of the `sample` qualifier is
reported, and used to explicitly enable per-sample shading through the
API.
Bug: angleproject:6876
Change-Id: Idb8345aacdcfa45cb37fefcd30aa5405168d21e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615738
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9200ba53
|
2022-04-26T12:05:07
|
|
Reland "Make SPIRV optional for Metal backend"
Updated default conditions to match old behavior.
This is a reland of commit 29287e1fc7ad3dff0619736a89e64b3598af8659
Original change's description:
> Make SPIRV optional for Metal backend
>
> This allows clients (ie Skia) to build ANGLE without needing
> all of the additional Vulkan dependencies. Developer builds
> will continue to include both the direct and SPIRV paths, for
> debugging purposes.
>
> Bug: angleproject:7155
> Change-Id: I1c38ee19e747df8b25fd2f8e8efa3b420a4d7766
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3605764
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Auto-Submit: Brian Osman <brianosman@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7155
Change-Id: I439160f2e1f05a3dbe22df82336246a73a0a7d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615012
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
437053a1
|
2022-04-28T09:05:43
|
|
Revert "Make SPIRV optional for Metal backend"
This reverts commit 29287e1fc7ad3dff0619736a89e64b3598af8659.
Reason for revert:
Possible root cause of Mac failures http://crbug.com/1320588
Original change's description:
> Make SPIRV optional for Metal backend
>
> This allows clients (ie Skia) to build ANGLE without needing
> all of the additional Vulkan dependencies. Developer builds
> will continue to include both the direct and SPIRV paths, for
> debugging purposes.
>
> Bug: angleproject:7155
> Change-Id: I1c38ee19e747df8b25fd2f8e8efa3b420a4d7766
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3605764
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Auto-Submit: Brian Osman <brianosman@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1320588
Change-Id: Id160118146dad1b8f1af40c60ddefd717516cd1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3614527
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
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29287e1f
|
2022-04-26T12:05:07
|
|
Make SPIRV optional for Metal backend
This allows clients (ie Skia) to build ANGLE without needing
all of the additional Vulkan dependencies. Developer builds
will continue to include both the direct and SPIRV paths, for
debugging purposes.
Bug: angleproject:7155
Change-Id: I1c38ee19e747df8b25fd2f8e8efa3b420a4d7766
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3605764
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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3b65b803
|
2022-04-27T11:04:22
|
|
Vulkan: Work around Qualcomm imprecision with dithering
On qualcomm, sometimes the output is ceil()ed instead of round()ed.
With ditering emulation affecting values, some dEQP tests fail due to
the excessive change in value when dithering bumps the value slightly
over to the next quantum.
In this change, a workaround is added to round() the value before
outputting it.
Bug: angleproject:6953
Change-Id: Iae7df5ca20055b4db3185c6153f3c0bf4ba07f68
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3611064
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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039660a0
|
2022-04-14T13:32:33
|
|
Translator: Drop const from opaque parameter types
`const` is ineffective on opaque types like sampler2D. That qualifier
is now dropped as it was tripping SPIR-V gen up.
New validation is added to make sure such parameters are not
reintroduced.
Test credit of Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Test: angle_end2end_tests --gtest_filter="GLSLTest.ConstSamplerParameter*/*_Vulkan"
Bug: angleproject:7201
Bug: angleproject:7205
Change-Id: I310a47a8eb162ddafb2ab44682520f546f8a5512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587345
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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c5271e8e
|
2022-04-04T23:28:35
|
|
Vulkan: Emulate GL_KHR_blend_equation_advanced
Based on a change by Brandon Schade <b.schade@samsung.com>
In the translator, when advanced blend is enabled, an input attachment
is added. Based on the listed advanced blend equations, emulation code
is added that performs those equations' functions. The blend equation
itself is passed through a driver uniform.
Note that the advanced blend extension only allows a single output to
use advanced blend, and that should be at location 0.
In the Vulkan backend, when advanced blend is used, the driver uniform
to select the equation is updated and normal blending is disabled.
Bug: angleproject:3586
Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6803a2d0
|
2022-04-01T16:52:49
|
|
D3D11: implement SSBOs in pixel and vertex shaders.
Since the 'u' register space for UAVs in pixel shaders is shared
with render targets, and the number of render targets may vary
depending on GL state, this required deferring register allocation
until draw-time output in DynamicHLSL.
Since non-compute shaders aren't able to immediately output the
SSBO declaration, initial register allocation was broken out from
ResourcesHLSL::shaderStorageBlocksHeader()
into ResourcesHLSL::allocateShaderStorageBlockRegisters() with
the former only called for compute shaders. These initial allocations
are offset by the number of RTs at draw time.
Since Raw UAVs may now be created at draw time for non-compute
shaders, call markRawBufferUsage() from the Renderer11::draw*()
entry points as it is from dispatchCompute*().
Bug: angleproject:7156
Change-Id: I6ab65af1ff36df0313e3c1f8f79661b1547ab9a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565562
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
b169f6f9
|
2022-04-01T14:41:12
|
|
Vulkan: Fix no location decoration vs framebuffer fetch
The input attachment index is identical to the location qualifier. If
there's only one output, GLSL is allowed to not specify the location
qualifier, in which case it would implicitly be at location 0.
Bug: angleproject:6947
Change-Id: Ib8e31ab524f6f4d4fe1d3e49386a374724da06a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566221
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
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e10803f7
|
2022-01-20T09:03:55
|
|
Compiler: Allow deferred array sizing in geometry shaders
Based on work by Brandon Schade <b.schade@samsung.com>.
When a shader sets an array input size in a GS after declaring input
variables, compilation would fail.
Example shader -
in vec3 normal[];
in vec3 view_dir[];
in float patch_dist[];
in float e_patch_wire_scale[];
...
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
void main() {
...
Update translator to handle such cases.
Also add a new check that there are no remaining unsized
arrays when compilation has completed.
Test: GeometryShaderTest.DeferredSetOfArrayInputSize
Bug: angleproject:3571
Bug: angleproject:7125
Change-Id: I4853832c27f9551284bcca92b98cbf5f3a63aaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564259
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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cd3c74af
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2022-03-30T11:48:41
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SPIR-V Gen: Fix aliasing out parameters
In ANGLE, when an unindexed lvalue was passed as an out parameter to a
function, SPIR-V was generated such that the lvalue is passed in
directly. A Skia test revealed a difference in SPIR-V and GLSL
semantics where aliasing out parameters are expected to work on local
copies until the end of the function.
Bug: b/226904235
Change-Id: I476af01eb7d065272825967111cd208faf88c275
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561278
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6a76aa3f
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2022-03-28T09:40:36
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Fix -Wunused-but-set-variable
Bug: chromium:1309955
Change-Id: Ib5f7c73dd9a9f4ec27e43b0cb818864b2aaf48d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3554363
Auto-Submit: Zequan Wu <zequanwu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7a85d114
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2022-03-25T15:01:17
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Use [[nodiscard]] on RAII classes
Scoped* classes provide an RAII way of adding cleanup/restore state/etc
in a robust way. Unfortunatley, it's very easy to mistakenly leave the
variable name, leading to the destructor being called immediately
instead of at the end of the scope:
{
ScopedX(parameters); // instead of ScopedX x(parameters);
// Code here is run after destructor
}
The [[nodiscard]] attribute, if specified on the ScopedX class would
lead to a warning (turned to error with -Werror). This change does
that for classes named *Scoped* in ANGLE.
Bug: chromium:1103817
Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0c23c72b
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2022-03-25T17:19:37
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Suppress -Wunused-but-set-variable in Bison-generated code
Recent Clang versions have enhanced the warning, causing it to fire in
preprocessor_tab_autogen.cpp and glslang_tab_autogen.cpp. Since those
are generated by Bison, we can't fix the code and instead should
suppress the warning there.
Bug: chromium:1309955
Change-Id: I31aa83571162310bef47a7ce84841446713a2d04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550200
Commit-Queue: Hans Wennborg <hans@chromium.org>
Auto-Submit: Hans Wennborg <hans@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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18c36f8a
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2022-03-19T19:22:08
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Metal: Fix transform feedback with base instance
Added TransformFeedbackTest.BaseInstance test case.
Bug: angleproject:6963
Change-Id: Ie7b2a5dd2be456172505f07ea60ca291075bf07e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3536660
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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15fe0474
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2022-03-21T00:06:38
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Translator: Work around tool paranoia w.r.t repeated std::move
An unknown diagnostic tool has flagged a usage in PruneNoOps, where an
empty vector is std::move'd on multiple iterations of a loop, as
error-prone. That was intended behavior. To silence the tool however,
the empty vector declaration is moved inside the loop.
Bug: chromium:1304953
Change-Id: Ie4b0c78e3f4a845db2b3b3a18d4ca095f0ba746b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539443
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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40afbe4b
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2022-03-20T23:39:57
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Translator: Fix SimplifyLoopConditions producing dead code
This causes the tree to fail validation. Dead code could be generated
if the loop body ended in a branch. In such a case, no additional
instructions are added to the transformed loop body after the original
body.
Bug: chromium:1300782
Change-Id: I4ec46c170ab5a45fa9b9b73d4e2b62c9c4fa24a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3539442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7c616871
|
2022-02-01T15:12:53
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Metal: Implement ANGLE_base_vertex_base_instance
Includes command buffer and MSL translator updates.
The DrawElementsInstancedBaseVertexBaseInstance tests from
DrawBaseVertexVariantsTest suite fail for dynamic draw and
stream draw buffer usages.
Bug: angleproject:6963
Change-Id: I6caa144860356d5fc85948b72458bec282ea3a3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429819
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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1e773db9
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2022-02-22T10:51:15
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Vulkan: Shader support for KHR_blend_equation_advanced
Translator can accept the layout qualifiers for the advanced blend
equation. No emulation code is currently generated, and ANGLE will
initially rely on the corresponding Vulkan extension.
Based on change by Brandon Schade <b.schade@samsung.com>
Bug: angleproject:3586
Test: angle_unittests --gtest_filter=*KHRBlendEquationAdvanced*
Change-Id: I3b728c5f144386d7030bbbb301ddb07daa1492b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3481309
Reviewed-by: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e47a67e4
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2022-02-22T11:40:23
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Update Python scripts to run with Python 3
* Updated the scripts used in run_code_generation.py so they
could be run with Python 3 with no errors.
Bug: angleproject:5707
Change-Id: Iad7ff61a34ce53b6d54821cdd53ee846dc4afc3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3482156
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8dc9e83e
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2022-02-16T21:48:53
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Translator: Fix RunAtTheEndOfShader w.r.t discard
RunAtTheEndOfShader wrapped main() if it ended in discard. However, it
didn't account for the fact that the discard instruction could be
wrapped in a block. This change makes RunAtTheEndOfShader more
conservative w.r.t discard and has it wrap main() on any encounter of
discard.
The change additionally adds AST validation to ensure transformations
don't generate dead code after branches.
Test credit to Cody Northrop.
Test: GLSLTest_ES3.ConstantConditionGuardingDiscard
Test: GLSLTest_ES3.NestedUnconditionalDiscards
Bug: angleproject:7033
Change-Id: Ie9d5210a5cfbb13449720a8a3f44666df9443d98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3471014
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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eeddb050
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2022-01-27T11:36:10
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Metal: Incorrect parenthization for assignment expressions
Fix for Webgl tests conformance/ogles/GL/build/build_017_to_024.html
Create intermediate values for assign-equals operations, as they
cause issues on expansion later.
Bug: angleproject:6489
Change-Id: I7fea162bd1f59c7c765868af739d6ddfc1c1747f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421527
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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06edae72
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2022-01-11T11:13:20
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Vulkan: Allow duplicated block name in different shader interface
In OpenGL ES 3.2 Shading Language specification(4.3.9), A block name is
allowed to have different definitions in different shader interfaces
within the same shader.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.single.max_patch_vertices
Change-Id: I49f149cfd8f6f063fc5045aa154cc401d3e38cfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429684
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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6d30de10
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2022-02-05T02:25:36
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Metal: Fix ANGLEUniformBlock alignment
To pass Metal validation, the length of ANGLEUniformBlock
structure must be aligned to 16 bytes.
Bug: angleproject:5505
Change-Id: I1e2becaac48739966afb44e087fc4a70f7b21d02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3440067
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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4ac0f143
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2022-02-02T16:28:01
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Vulkan: Fix gl_LastFragData transformation
This transformation was only called if gl_LastFragData was redeclared.
Otherwise the ES3 version of the transformation (for inout variables)
was being used which did not handle gl_LastFragData correctly.
Bug: angleproject:6951
Bug: angleproject:6969
Change-Id: I188235bb9710a81c4010c9a170bce40cea8f414b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434898
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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49488710
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2022-02-02T14:57:04
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Metal: Remove emulatedInstanceID
The uniform variable is no longer referenced.
Bug: angleproject:5505
Change-Id: I8de518592e045707d024eaa1c07999caf4b5da66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3431079
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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72529c19
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2022-01-31T14:37:42
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Vulkan: Fix a few framebuffer fetch bugs
A few fixes to framebuffer fetch:
- The built-in symbol for coherent and non-coherent are now the same for
gl_LastFragData, so extension check can choose one or the other.
- The temporary variable used in a transformation is renamed to not be
gl_LastFragData.
- inout usage is now validated correctly for shader type and version.
Bug: angleproject:6951
Bug: angleproject:6905
Bug: angleproject:6907
Change-Id: I9af341a3e8e01ed375a8230618184494813d3ece
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427577
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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38fada35
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2022-01-27T18:16:18
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Vulkan: Add support for OES_primitive_bounding_box
Add OES version of the primitive bound box extension
Bug: angleproject:3576
Test: dEQP-GLES31.functional.primitive_bounding_box.*
Change-Id: Ie44d952992a68dfffd5c124dda8dd11069f0c1e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3425086
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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91b383e8
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2022-01-27T10:22:17
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Translator: Emit warning when identifier has double underscores
OpenGL ES Shader Language 3.2 specification states that two
consecutive underscores (__) are reserved. It doesn't result
in an error if used but could result in unintended behavior.
Update the translator accordingly.
Bug: angleproject:6577
Tests: ShaderVariableTest.DoubleUnderscores*
Change-Id: Ice7e0eca4f770400061f4b8f7f65106cb1926f1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421411
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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0a6c4310
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2022-01-27T10:26:43
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Vulkan: Fix incorrect gl_SamplePosition on ES3.2
gl_SamplePosition was not being replaced with angle's
variable that takes into account surface rotation in ES3.2 shaders.
This change fixes the translator to search for the ES3.2 variant
of the builtin when the shader is an ES3.2 shader
Test: dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer --deqp-gl-config-name=rgba8888d24s8ms4
Test: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer --deqp-gl-config-name=rgba8888d24s8ms4
Bug: angleproject:5637
Change-Id: I2b56ee4d2196fa717748c7205745169de562cb22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3421526
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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665ddccd
|
2021-12-09T23:06:39
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Vulkan: Emulate dithering
Dithering in OpenGL is vaguely defined, to the extent that no dithering
is also a valid dithering algorithm. Dithering is enabled by default,
but emulating it has a non-negligible cost. Similarly to some other
GLES drivers, ANGLE enables dithering only on low-bit formats where
visual banding is particularly common; namely RGBA4444, RGBA5551 and
RGB565.
Dithering is emulated in the fragment shader and is controlled by a spec
constant. Every 2 bits of the spec constant correspond to one
attachment, with the value indicating:
- 00: No dithering
- 01: Dither for RGBA4444
- 10: Dither for RGBA5551
- 11: Dither for RGB565
The translator appends code to the shader that, based on the format
specified by the specialization constant, adds dithering to each color
attachment output. A 2x2 Bayer matrix is used for dithering, indexed by
gl_FragCoord.xy % 2.
Bug: angleproject:6755
Change-Id: Ib45da5938e299b6626bff921119d63e7357dd353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3374261
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c4a9d416
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2022-01-05T15:28:11
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Metal: Refactor to build without SPIR-V
Refactor ShaderInterfaceInfoMap and constant names to thier
own files, allowing Webkit to build without needing to compile
SPIRV code via mtl_glslang_utils.cpp.
Bug: angleproject:6782
Change-Id: I7a9c7e387145c95807f780e24bd2764e0efb5709
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3364970
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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45237a04
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2022-01-11T00:14:01
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Metal: Fix undefined behavior of depth write
Writing to an unbound depth attachment is undefined behavior in Metal.
Fix this by emitting a function constant to guard depth buffer use
in fragment shaders.
Bug: angleproject:6865
Change-Id: Id7c10d0aeb349aacfe09c397bc292a71199ab50a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380304
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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aadc6434
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2022-01-24T18:28:19
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Vulkan: Fix to correctly redefine gl_PerVertex in GS
Angle translator structures were inconsistent of data
lookup of gl_PerVertex data when it is user defined.
Bug: angleproject:5579
Test: KHR-GLES32.core.geometry_shader.api.getProgramiv3
Test: GLSLTest_ES31.PerVertex*
Change-Id: Ied9ea25ce86ade29261f4f75ce0b48af15061760
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2962352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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cb96c236
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2022-01-26T18:53:55
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Revert "Vulkan: Enable framebuffer fetch on SwiftShader."
This reverts commit 5107231939b5e04d3d5e4376176db42c3ae60193.
Reason for revert: Fails new code paths in Chrome+Skia.
Bug: angleproject:6947
Original change's description:
> Vulkan: Enable framebuffer fetch on SwiftShader.
>
> This also fixes a bug with non-coherent fetch in the symbol table.
>
> Bug: angleproject:6947
> Bug: angleproject:6948
> Change-Id: I190b2e0cddf1bc1b53a79079d3e2f79ccbb40d15
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412998
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6947
Bug: angleproject:6948
Change-Id: I8bd6c55598552b733547e45c854f6d55768d2b65
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3417503
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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51072319
|
2022-01-25T10:41:25
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Vulkan: Enable framebuffer fetch on SwiftShader.
This also fixes a bug with non-coherent fetch in the symbol table.
Bug: angleproject:6947
Bug: angleproject:6948
Change-Id: I190b2e0cddf1bc1b53a79079d3e2f79ccbb40d15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412998
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0f00fbae
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2022-01-21T00:28:48
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Translator: Make vec/matrix size getters unsigned
TType stored type's primary and secondary sizes as `unsigned char`, but
the getters returned `int`. This caused unnecessary casts when the size
was passed from one TType to another, as well as comparisons with other
unsigned numbers.
This change specifies the type of these members as `uint8_t` and makes
the getters return the same type. The call sites are accordingly
adjusted to remove unnecessary casts, use the correct type in local
variables, and add casts when passed to ostream::operator<<.
Bug: angleproject:6755
Change-Id: Ia4d86bd4ccb5c1a2ae1e10a0085a5166c3a6bcf7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402850
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7dda50fc
|
2022-01-13T12:09:20
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Add frontend for ANDROID_extension_pack_es31a
- Add entry to registry_xml file
- Add handling in the DirectiveHandler
Bug: angleproject:3608
Change-Id: I1cc32a4a97fd9974f65786a9a972b4b541abf658
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3388405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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28f223ac
|
2022-01-14T16:11:32
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Vulkan: Add missing ESSL 3.2 builtin functions
Builtin functions from the "OES_shader_image_atomic" and
"OES_texture_storage_multisample_2d_array" extensions were missing from
ESSL 3.2 builtins.
Bug: angleproject:3578
Bug: angleproject:3583
Change-Id: Id372f0dcffee1eb376c66b9e4886ed50a08b1b0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3391048
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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f4b0a95f
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2021-12-16T02:38:26
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Metal: Implement EXT_shader_texture_lod
Added CubeMapTextureTest.SampleCoordinateTransformGrad_ES3
Bug: angleproject:6815
Bug: angleproject:6824
Bug: angleproject:3814
Bug: angleproject:6891
Change-Id: I9007bf8ba91309fb9b597e2d1bd33281ff59644a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343488
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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0ab15998
|
2022-01-07T09:59:23
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Translator: Don't promote precision for assignment operation lvalues
Assignment operations should use the precision of their
lvalue-expression, even if their rvalue-expression has
higher precision.
Bug: angleproject:6889
Change-Id: I9a105631defb6c1e27870c96517aa66fbd95543e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3381906
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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0b02a592
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2022-01-10T20:27:25
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Metal: Generated Metal shaders do not compile offline
Add an explicit include for the Metal stdlib to fix missing
symbol errors
Bug: angleproject:6886
Change-Id: Ie84ef1c16f964387b63e36490d7e9abc0c1763f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379238
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
095d7c0a
|
2022-01-06T01:20:53
|
|
Translator: Clean up spec const / driver uniform types
Bug: angleproject:6755
Change-Id: I8fb1557a5e29fcc28d5cb2f3aaa2c4a14b72583d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3369125
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f13f440e
|
2021-12-15T15:11:05
|
|
Reland: Metal: Fix Webkit warnings in ANGLE build
Fix nullable warnings, unused functions
Add in additional function specification to FormatStringIntoVector
to correctly fix warning
Bug: angleproject:6781
Change-Id: I26af2d698f14d353832802aa7b5ce34c5a1f4b95
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3366796
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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4114fe23
|
2021-11-20T22:05:56
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Vulkan: Simplify transform feedback emulation logic
In [1], the program is transformed to not output transform feedback
logic when transform feedback is inactive. With that change, it's no
longer necessary to dedicate a driver uniform to indicate if transform
feedback is active.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/3294661
Bug: chromium:1209285
Change-Id: Ica725d0da08e2676f442fe6307962d367b443535
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1da7e3af
|
2021-12-21T15:55:38
|
|
Revert "Metal: Fix Webkit warnings in ANGLE build"
This reverts commit 6706799186683dd3733c4610de09d84721aa08c8.
Reason for revert: Includes pragma that disables a warning.
Original change's description:
> Metal: Fix Webkit warnings in ANGLE build
>
> Fix nullable warnings, unused functions
>
> Bug: angleproject:6781
> Change-Id: I063331e60d31a55b3cc9df0b41ace014d7d13659
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343174
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:6781
Change-Id: Id5fce2afd0381030a974871b99e8adf075677bd1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3352086
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b26bb13a
|
2021-12-15T15:46:00
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Metal: Remove references to xfbActiveUnpaused uniform
Metal chooses a shader with or without support for transformfeedback
so there's no point in checking in the shader if it's enabled or
not.
Bug: angleproject:6823
Change-Id: Iacd26b1e55b311a7cc7987dcd8b2f8c0c8727d62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343179
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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67067991
|
2021-12-15T15:11:05
|
|
Metal: Fix Webkit warnings in ANGLE build
Fix nullable warnings, unused functions
Bug: angleproject:6781
Change-Id: I063331e60d31a55b3cc9df0b41ace014d7d13659
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343174
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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1642b4a3
|
2021-12-10T16:01:10
|
|
Metal: Fix Instanced Draw feature support on Simulator
Bug: angleproject:6786
Change-Id: I4c567bf2ec61df581ae0e8eeb1c36c7d37e15d04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331637
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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2e669566
|
2021-12-09T18:21:02
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Metal: Refactors from Webkit
Mostly renaming, typos, cleanup
bug: angleproject:6787
Change-Id: Ic71c296d7849244cae2ca29b264a10cb96bca612
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329261
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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f64f9546
|
2021-12-07T20:17:32
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Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935.
Reason for revert: exonerated from flaky crash suspect
Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>
Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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10e5f34d
|
2021-12-04T00:10:21
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|
Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
Reason for revert: suspect causing flaky crashes
Bug: angleproject:6763
Original change's description:
> Decouple gl_BaseVertex/gl_BaseInstance uniforms
>
> These are builtin uniforms removed in
> https://github.com/KhronosGroup/WebGL/pull/3278
>
> Decouple them from the original ANGLE_base_vertex_base_instance
> extension.
>
> Make a new ANGLE_base_vertex_base_instance_shader_builtin
> extension for these builtin uniforms.
>
> Bug: angleproject:3402
> Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:3402
Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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36bf1ebe
|
2021-11-17T13:31:17
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Decouple gl_BaseVertex/gl_BaseInstance uniforms
These are builtin uniforms removed in
https://github.com/KhronosGroup/WebGL/pull/3278
Decouple them from the original ANGLE_base_vertex_base_instance
extension.
Make a new ANGLE_base_vertex_base_instance_shader_builtin
extension for these builtin uniforms.
Bug: angleproject:3402
Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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6c172e4b
|
2021-11-20T16:27:14
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Add support for memory cleanup on process exit
This patch adds a callback to cleanup memory on process exit.
Bug: angleproject:6723
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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7d33e71a
|
2021-11-15T11:20:25
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Vulkan: SPIR-V Gen: Don't generate names for constants
Multiple constant variables can have the same value, and they are
coalesced to the same SPIR-V id. It's not useful to attempt to generate
multiple constants with different names, especially as those names don't
make it into the SPIR-V-Cross-generated GLSL. Additionally, most
constants in the translator don't retain their name, only the ones that
are not folded do (and which are folded is a rather arbitrary decision).
By generating names for these constants, the SPIR-V gen code was
introducing a bug where multiple OpNames could be generated for the
same OpConstant* id. This change removes OpNames generated for
constants in the first place.
Bug: angleproject:6644
Change-Id: Ife2f4bee8e2eb095dc0b22994420ee1dfc6023c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3282425
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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5f7c3ba6
|
2021-11-01T13:27:15
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|
Capture/Replay: Don't force initialization of FS inout vars
Since these variables are to be considered inputs as well as outputs
initializing them would overwrite the valid input values, hence skip
initialization.
Bug: angleproject:6608
Change-Id: Id8baf856a23ac84d18c61dd54cd6095128190075
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253377
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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52d6e363
|
2021-11-03T12:46:10
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|
Translator: Fix zero-init of nameless I/O blocks
Bug: angleproject:6609
Change-Id: I680fec85d53709f9abd3680a9dc5794ecfae6588
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260326
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e10768f0
|
2021-11-03T12:23:11
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|
Translator: Fix zero-init of I/O block arrays
Bug: angleproject:6609
Change-Id: I8245e868fe6bc4798e74088916e1d8cdd0727b6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260325
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0e9e321b
|
2021-11-01T17:04:05
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Metal: Anonymous unused uniform structs not named.
Due to some upstream changes, unused uniform structs are not being
given a name. These structs cause compilation failures, which has
completely caused shadertoy.com to fail to render.
Skip the check when naming embedded structs to allow uniform struct
types to still be named, even when no uniform exists.
Unskip targeted tests on the Metal backend which were added previously
in Issue 6641. These still need to be fixed more generically for the
Vulkan backend.
Also suppress flaky WebGLCompatibilityTest.RG32FTextures test on Mac
Intel OpenGL, which affected this CL.
Bug: angleproject:6642
Bug: angleproject:6641
Bug: angleproject:6570
Change-Id: I598fc212f4db3d3b7c5617bd8a87f8b7db60706c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258341
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0b56267f
|
2021-11-02T12:25:40
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Implement ANGLE_FALLTHROUGH macro.
Use it instead of ABSL_FALLTHROUGH_INTENDED.
(ANGLE shouldn't use absl unless angle_enable_absl is true.
This is breaking the roll of ANGLE into Dawn.)
Bug: angleproject:6647
Change-Id: I47f9a00841c4605fca52b17eeb68c0b1da5004c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3258008
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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50fc2909
|
2021-10-27T21:37:02
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Merge Webkit up to Oct 27 2021
Merge the following commits from Webkit. This
change merges webkit from the following git commits
Previous:
commit 703b234524e75109ca3e94febbf63098314022f5
Author: Alex Christensen <achristensen@webkit.org>
Date: Tue Sep 28 16:22:30 2021 +0000
Mostly fix Mac CMake build
https://bugs.webkit.org/show_bug.cgi?id=230868
Current:
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
Commits:
commit 8238f462c96e515dabd3db0e26c143b18f47340c
Author: Kyle Piddington <kpiddington@apple.com>
Date: Wed Oct 6 21:45:18 2021 +0000
Shadertoy "truchet district" fails to compile with error:
Internal error compiling shader with Metal backend"
commit 2fcb9af290e4b6c804f11ad4359555507c1492f9
Author: Kyle Piddington <kpiddington@apple.com>
Date: Thu Oct 14 21:14:26 2021 +0000
https://tankionline.com/play/ html5 engine not
working: crashes. (Metal shader not working)
https://bugs.webkit.org/show_bug.cgi?id=231490
commit e11955a258380a875115ded16ab8963142c4023b
Author: Kyle Piddington <kpiddington@apple.com>
Date: Fri Oct 15 23:57:12 2021 +0000
REGRESSION (r283667):
webgl/2.0.0/deqp/functional/gles3/lifetime.html fails
https://bugs.webkit.org/show_bug.cgi?id=231682
commit 43d2e637f84b1e6b75c139ac64c26ca108b4f12f
Author: Kimmo Kinnunen <kkinnunen@apple.com>
Date: Wed Oct 27 17:43:38 2021 +0000
REGRESSION (Safari 15): Poor WebGL performance on
https://downloads.scirra.com/labs/particles
https://bugs.webkit.org/show_bug.cgi?id=230749
Bug: angleproject:6630
Change-Id: Icca411dc429538f839f05834f1851fbc54ef8a1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248573
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c31855ea
|
2021-10-28T13:29:17
|
|
translator: Always report gl_FragData array size.
Previously we would report it as size 1 always if the extension
was missing. This was breaking a dEQP. The test may have a bug, but
we need to work around the issue until the upstream test is fixed.
See https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3259
Bug: angleproject:6566
Change-Id: I5ac654f472f0e227d63804896ecc388081bec5e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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5c914b57
|
2021-10-28T13:27:04
|
|
Vulkan: SPIR-V Gen: Fix float+matrix
Found by a fuzzer, float+matrix was not handled correctly by the SPIR-V
output.
Bug: chromium:1264212
Change-Id: I09b13c3e48374621228f5fab4de68c33973ddfd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251585
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5da062ba
|
2021-10-06T11:15:00
|
|
Translator: Fixed textureGatherOffsets validation
The parser only considered the case where the input to the
textureGatherOffsets() function is an aggregate constructor
node, but not if it is a pre-initialized constant variable.
Added code to handle the constant variable case.
Tests:KHR-GLES32.core.gpu_shader5.texture_gather_offsets_color
KHR-GLES32.core.gpu_shader5.texture_gather_offsets_depth
Bug: angleproject:5362
Change-Id: Ib1dd3450071341082ea6f0f2a243c3bb3ef6b95a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3217852
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
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db83279a
|
2021-10-27T10:45:23
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Metal: Use 'fast' normalize to match DEQP expectations
Normalize' has a fast math option that more conformantly
deals with INF in normalize functions.
Use metal::fast::normalize instead of metal::normalize
This also matches SPIRV-Cross behavior for normalization
Bug: angleproject:6629
Change-Id: I61392ecd6f61b612d21f2832e07a135e26b53ad6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248145
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
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|
55bd8d8f
|
2021-10-26T10:38:28
|
|
Translator: Fix precision bug in HLSL generation
Bug: chromium:1263487
Change-Id: I60bc3dc93867e4269756b6f54eb39cf29ad77d5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244887
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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066fb91b
|
2021-10-18T15:31:27
|
|
Vulkan: SPIR-V Gen: Handle scalar(const) produced by index clamp
Normally scalar(const) is folded into a constant. The index clamp
transformation may produce such a code where the index looks dynamic at
first (for example `false ? uniform_value : constant`), but becomes
constant after folding.
This change makes SPIR-V generation robust in that case. A potential
future change could avoid the clamp entirely by making FoldExpressions
adjust the op of the EOpIndexIndirect node whose index is being replaced
with a constant with EOpIndexDirect (and apply the clamp on the
argument).
Bug: chromium:1260651
Change-Id: I552b7527d821d1cb52e0e53212cc481285674861
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226311
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
ef237faf
|
2021-10-18T16:22:40
|
|
Translator: Validate precision for function args
In fragment shaders, float does not have a default precision. Any
declaration of this type must therefore specify the precision if a
default one is not provided.
This was not validated for function arguments.
Bug: chromium:1255089
Change-Id: I0d17e226ec88610692ec7dd18793cf4d471f12e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226314
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7f87a326
|
2021-10-18T13:06:29
|
|
Vulkan: SPIR-V Gen: Fix crash in array of struct constant
Bug: chromium:1260690
Change-Id: I51fe85a2ebc23c3fcaa3c961c4ebf84688bbed31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226309
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
57b73c07
|
2021-10-14T15:51:18
|
|
Vulkan: SPIR-V Gen: TODO clean up
This change removes a number of stale TODOs.
Bug: angleproject:4889
Change-Id: If21d55717e61383ffdd58a7f88da5961988e035f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223643
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b3d77208
|
2021-10-14T15:38:51
|
|
Vulkan: SPIR-V Gen: Make unfolded constants SPIR-V constants
If a constant is not folded by the translator, for example because it's
an array, this change makes sure that it becomes a constant in SPIR-V
anyway. This is particularly important to support cases where a
constant is required, for example as argument to textureGatherOffsets().
Bug: angleproject:4889
Bug: angleproject:5362
Change-Id: Ic43e4be13a8917bb100ea64902ba90048cfbb9ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223642
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3d5dac3
|
2021-08-23T17:25:15
|
|
Vulkan: SPIR-V Gen: Drop dependency to glslang
The SPIR-V gen path is now made default. Compilation through glslang is
still supported for debugging, and is enabled on the GLSL* end2end tests
for smoke testing. On release builds, glslang is not supported.
To test with glslang, add the following gn arg (only necessary if dcheck
is disabled):
angle_enable_spirv_gen_through_glslang = true
Then enable the generateSPIRVThroughGlslang feature. This can be done
by setting an environment variable:
ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests
Binary size saving:
- 1.3MB on Linux (SPIR-V gen itself: 240KB)
- 730KB on Android (SPIR-V gen itself: 140KB)
Perf tests:
- LinkProgramBenchmark.Run/vulkan_compile_single_thread
* Through glslang:
truncated mean: 1287033.36
* Direct SPIR-V Gen:
truncated mean: 244495.91 (~80% reduction)
- LinkProgramBenchmark.Run/vulkan_compile_multi_thread
* Through glslang:
truncated mean: 4565894.83
* Direct SPIR-V Gen:
truncated mean: 1158164.10 (~75% reduction)
Bug: angleproject:4889
Bug: angleproject:6210
Change-Id: I486342702977c8114e90073b97183aba115a8b2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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01341f94
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2021-10-11T19:26:07
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D3D11: implement EXT_clip_control
This implements EXT_clip_control for the D3D11 renderer, so that I can
use a reversed-Z depth buffer with ANGLE.
Tested with
angle_deqp_gles2_tests.exe --deqp-egl-display-type=angle-d3d11 --deqp-case=dEQP-GLES2.functional.clip_control.*
and
angle_end2end_tests.exe --gtest_filter=*D3D11*
Bug: angleproject:6554
Change-Id: I1d11cd04a6654c28530b11104470f0cad0009abe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bcc89703
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2021-10-07T11:26:42
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Translator: Remove disableValidateFunctionCall from transformation
This validation is disabled in three transformations and re-enabled
afterwards. Two of these benefit from the simplicity it brings, and
this change removes it from the other transformation.
Bug: angleproject:6506
Change-Id: I946b547ed0e2ed39062914a7771e9635ff5e406d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212289
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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4349703b
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2021-10-06T11:00:53
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Compiler: Remove unnecessary TODO
Remove the TODO related to removing the global pool allocator, since
that work won't be chased any further.
For more details in this area, see:
http://anglebug.com/1286
Bug: angleproject:6497
Change-Id: Ie9952e1c0e481c8d553cfdcf4a1d8ded8b64a95b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208510
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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9ba5dcf6
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2021-10-07T06:56:14
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Vulkan: Fix inconsistency in half render area width/height
The half render area rotation matrix should be removed.
DrawableArea is constant over rotations.
The frag coord rotation matrix is still needed because
the frag coord generated by GPU is still rotated.
Test:
DISPLAY=:0 out/Debug/angle_deqp_gles3_rotate90_tests
Using test config with:
linux
nvidia
debug
vulkan
prerotation
prerotation270
Test: Cuttlefish SwANGLE
./cts-tradefed run cts -m CtsDeqpTestCases -t
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
Bug: angleproject:6504
Change-Id: I37a6308fdb7586200b19a6138affc78c2c329a96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212427
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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daaaba0a
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2021-10-04T22:28:56
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Translator: Fix uniform/struct separation for anonymous arrays
When a uniform array of anonymous structs was separated into a struct
declaration and uniform array, the uniform symbol was being replaced,
but not the intermediate nodes that index it. This caused an AST
validation error.
Bug: angleproject:4740
Change-Id: Ib9d0115bd01c39d1a007f644e46b5e35c12c9304
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204590
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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dde409be
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2021-10-04T22:05:47
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Translator: Produce error on func(void, int)
If void is specified, another parameter cannot follow. This change
ensures that this produces an error.
Bug: angleproject:6338
Change-Id: I18602ea4b52c96e498f4f2dc627d4ba2210d6fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203795
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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54d4bfe5
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2021-09-28T17:27:57
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Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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