|
8efd1268
|
2017-12-19T09:32:55
|
|
ES31: Add max combined interface blocks validation
BUG=angleproject:1951
Change-Id: I9223964fa84cee3888fb7f5949c3e098fe2aa2b0
Reviewed-on: https://chromium-review.googlesource.com/890818
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1776fd08
|
2018-01-31T11:46:52
|
|
Make use of CreateBoolNode in traversers
This is just refactoring to clean up some duplicate code. A new test
is added to make sure this doesn't break UnfoldShortCircuitAST.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I108e646f71ba631cbd5dad2055b64e6a30159742
Reviewed-on: https://chromium-review.googlesource.com/894207
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
15443eba
|
2018-01-31T16:41:53
|
|
Fix angle_gles1_conformance_tests compilation in Chromium.
BUG=angleproject:2303
Change-Id: If22dd174d2a7b50b1416fa760494e99bbc813985
Reviewed-on: https://chromium-review.googlesource.com/894839
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
61d5325e
|
2018-01-31T14:49:24
|
|
D3D9: Improve varying packing failure mode.
D3D9 has a special limitation on varying packing, where each
variable takes up a full register width, and cannot share space
with other packed varyings.
A bug was counting registers incorrectly on D3D9. Fix this by
introducing a new limitation exposed to the ANGLE front-end via
the gl::Limitations structure. Now varying packing will fail
correctly in the ANGLE linking front-end with a more descriptive
error message, as such:
"Could not pack varying blah"
"Note: Additional non-conformant packing restrictions are enforced on D3D9."
Also change the packing so that input built-in variables are
counted towards varying limits (e.g. gl_PointSize), except for
gl_Position. On D3D9 we don't pack gl_PointSize, since it is
used in a special extra PSIZE register.
Also update some tests to be more robust.
Bug: chromium:804799
Change-Id: I9027266a8b66a28626f038f259bff42ebf09dcd2
Reviewed-on: https://chromium-review.googlesource.com/889898
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
191a84a8
|
2018-01-31T16:09:45
|
|
Fix VK_NOT_READY for vkAcquireNextImageKHR
The error was not handled, as is the cause for the bug. So far we'd
better wait until a valid image index is ready.
BUG=angleproject:2301
Change-Id: I49a5545d0f2e0cf6cfbb3f604ab0602f8a131d12
Reviewed-on: https://chromium-review.googlesource.com/895402
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
9bf55527
|
2018-01-29T13:56:23
|
|
Fix the incorrect calculation for MAX_NAME_LENGTH
The old implementation forgot to consider the instance array situation.
This change will use unified method to calculate the interface block's
MAX_NAME_LENGTH. It also removes some cases which have already passed
from expectation files.
BUG=angleproject:1920
TEST=angle_end2end_tests
*program_interface_query.uniform_block.resource_list.block_array*
*program_interface_query.shader_storage_block.resource_list.block_array*
Change-Id: I6ef53951487e6366d69ecaa43e4df6824baad042
Reviewed-on: https://chromium-review.googlesource.com/890386
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
513bc77d
|
2018-01-29T15:50:24
|
|
Vulkan: Allow dEQP to create Vulkan displays.
BUG=angleproject:2161
Change-Id: Ia2d4b4edcf9a40621573f124d14147224bbd8431
Reviewed-on: https://chromium-review.googlesource.com/891803
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13fd988c
|
2018-01-29T15:47:38
|
|
Vulkan: Add the Vulkan API to gpu_test_expectations.
BUG=angleproject:2161
Change-Id: I7eda4d654cd0c0bc55ff344c5927d738ce592fe4
Reviewed-on: https://chromium-review.googlesource.com/891839
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6969132c
|
2018-01-30T10:40:08
|
|
ES31: update deqp tests for renderbuffer integer formats.
These deqp tests were fixed by this change:
https://chromium-review.googlesource.com/c/angle/angle/+/878021.
BUG=angleproject:2315
Change-Id: Ib0c73bdd3cc1dde554c8e30286c08f92d4f90fd2
Reviewed-on: https://chromium-review.googlesource.com/892402
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
efb5a5c8
|
2018-01-29T15:56:59
|
|
Vulkan: Fix swaps done right after a clear.
We were missing a dependency insertion between the Framebuffer and
its attachments, only during clear operations. Also renames a few
methods to make them more consistent.
Bug: angleproject:2264
Change-Id: Ic3af5b34b6de900ea2cc1b765f8d3d69f7f9a131
Reviewed-on: https://chromium-review.googlesource.com/891985
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5dd4ad89
|
2018-01-29T13:53:43
|
|
Vulkan: Add a perf test for the Pipeline cache.
This micro-benchmark can be used to measure the performance impact
of changing the Pipeline cache. For instance, we can check if changing
the size of the hash key affects performance significantly.
Also updates the build files so angle_perftests can see vulkan.h, and
makes the Vulkan headers an explicit source set.
This test currently shows that a lot of time is spent in PMurmurHash,
with some time also spent in memcmp.
Bug: angleproject:2163
Change-Id: Ie8bb3e31d58590f373d28cbbb59f7e372b80cc29
Reviewed-on: https://chromium-review.googlesource.com/884882
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
881b7bfa
|
2017-12-25T11:18:37
|
|
ES31: Refactor link mismatch error log
This patch intends to refactor the structure of logging link mismatch
errors to meet the new GLES 3.1 program link requirements and support
linking program with geometry shader.
This patch is mainly focusing on the following 4 issues:
1. There are totally 14 places that log the link mismatch errors
in almost same format.
2. A temporary string is created (STRUCT_NAME.FIELD_NAME) before
checking a field of a block, which is of no use if link succeeds.
3. LinkValidateVariablesBase needs to know "shaderTypes" if we support
geometry shader based on current structure. Since uniforms are
checked in the range of the whole program, it is unnecessary to
know in which shader a uniform is defined if link succeeds.
4. GLES 3.1 regards varyings with same location but different names
as matched, so it isn't enough to log errors only by one name.
This patch can solve all these issues by the following 3 changes:
1. Replace "infoLog" and "variableNames" by "mismatchedFieldName" (the
complete field name if the mismatch occurs on a field of a struct
or block).
2. Use enum LinkMismatchError as the return value of all linkValidate*
functions to reflect the detail of the link mismatch error.
3. Log all the link mismatch errors by InfoLog::logLinkMismatch where
we can get shader types instead of passing them into linkValidate*
functions.
BUG=angleproject:1941, angleproject:2144
TEST=angle_end2end_tests
Change-Id: I3ed876d61f812cc7a45a6a3c5fec0b4a88b9cc2c
Reviewed-on: https://chromium-review.googlesource.com/844215
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
1436d434
|
2018-01-24T14:38:22
|
|
Add a simple compiler perf test
The perf test initializes the compiler once and then translates the
same shader to HLSL, GLSL or ESSL repeatedly.
There are three variations of the test compiling different shaders.
One is a real-world shader.
BUG=angleproject:2267
TEST=angle_perftests
Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c
Reviewed-on: https://chromium-review.googlesource.com/883784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
17e3d2d5
|
2018-01-24T16:07:48
|
|
Vulkan: Add draw call perf test with a state change.
Bug: angleproject:2163
Change-Id: I3976af162ee669d0c98625fc69efb7fbd02c7e45
Reviewed-on: https://chromium-review.googlesource.com/883611
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aba14ff5
|
2018-01-15T14:55:03
|
|
Add GLES1 conformance tests.
BUG=angleproject:2303
Change-Id: I5955485e2392c573125bd8785ece103a9607f7d1
Reviewed-on: https://chromium-review.googlesource.com/867311
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
68981eb5
|
2018-01-23T17:46:12
|
|
Track parameter qualifiers of functions in call nodes
We now add a reference to TFunction to all TIntermAggregate nodes
where it is possible, including built-in ops. We also make sure
that internal TFunctions added in traversers have correct parameter
qualifiers.
This makes TLValueTrackingTraverser much simpler. Instead of storing
traversed functions or looking up builtin functions from the symbol
table, determining which function parameters are out parameters can
now be done simply by looking it up from the function symbol
associated with the aggregate node.
Symbol instances are no longer deleted when a symbol table level goes
out of scope, and TFunction destructor no longer clears the
parameters. They're all either statically allocated or pool allocated,
so this does not result in leaks.
TEST=angle_unittests
BUG=angleproject:2267
Change-Id: I57e5570da5b5a69a98a8778da3c2dc82b6284738
Reviewed-on: https://chromium-review.googlesource.com/881324
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1b1a8640
|
2018-01-23T15:12:01
|
|
Support correct validation for samplerParameterf with GL_TEXTURE_MAX_ANISOTROPY_EXT
Bug: angleproject:2072
Change-Id: I3e0b63f2a63e8769e3eab2be3aa0403317ed0707
Reviewed-on: https://chromium-review.googlesource.com/881707
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@google.com>
|
|
adcf0ae6
|
2018-01-24T08:27:37
|
|
Replace all NULL with nullptr
Bug: angleproject:1695
Change-Id: Ide0591ffdad5815385a4d805b320a32533bcc03a
Reviewed-on: https://chromium-review.googlesource.com/883681
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@google.com>
|
|
c081020c
|
2018-01-22T09:48:48
|
|
ES3.1: multisample renderbuffer can support interger format.
BUG=angleproject:2315
Change-Id: I3ef289a6043745c822e1c9b0a1b363ac81292c4c
Reviewed-on: https://chromium-review.googlesource.com/878021
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
49886899
|
2018-01-23T21:18:27
|
|
Skip TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1 on Mac NVIDIA GL
Also TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1.
Flaky on Mac Experimental Retina Release (NVIDIA) bot.
BUG=angleproject:2190
Change-Id: Iad620808db3977625ccd7221f6c3eb7a453802e9
Reviewed-on: https://chromium-review.googlesource.com/882391
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
d66e1939
|
2018-01-17T11:36:24
|
|
Allow creating EGL pbuffers from typeless D3D textures
A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added
that allows creating EGL pbuffers from typeless D3D textures.
The extension increases the flexibility of the API compared to plain
EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created
EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute.
Internally this sets the ANGLE format of the buffer. There are new
ANGLE formats that are used specifically for typeless textures,
separate ones for SRGB and linear views into the D3D textures.
The extension is only supported on the D3D11 backend of ANGLE.
BUG=angleproject:2300
TEST=angle_white_box_tests
Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8
Reviewed-on: https://chromium-review.googlesource.com/873917
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4e36db8c
|
2018-01-19T17:35:33
|
|
Skip FindMSBAndFindLSBCornerCases on Android OpenGLES
Due to a bug in Adreno N5X Oreo driver
BUG=angleproject:2304
Change-Id: I209d9b227557571f45a93aa68a003378e12402a1
Reviewed-on: https://chromium-review.googlesource.com/876995
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a08d410d
|
2018-01-11T13:37:14
|
|
Fixed ssbo end2end tests failure
The array stride is implementation-dependent if the storage layout is
not standard layout. So this change will use std140 as the layout to
fix the bug.
BUG=767240,angleproject:2255
Change-Id: I21de52ebad6d27783eeade63d6fac81c0842085d
Reviewed-on: https://chromium-review.googlesource.com/861313
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b60d30f7
|
2018-01-16T12:31:06
|
|
Make TVariable type immutable
This enables using constexpr types for built-in variables and some of
the variables created in AST transformations.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ie85b3c9872a071a7c023ced013b14ad91cff7cee
Reviewed-on: https://chromium-review.googlesource.com/868134
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fa886975
|
2018-01-18T19:24:54
|
|
Fix handling array constructor statements in HLSL output
Array constructors that are used as a statement by themselves need to
be pruned from the AST before writing HLSL output.
This fixes an assert in OutputHLSL.
BUG=angleproject:2307
TEST=angle_unittests
Change-Id: Ib49461a4be173f3856f5a264ac0af8d818a61798
Reviewed-on: https://chromium-review.googlesource.com/874691
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2c9cc8b6
|
2018-01-09T16:13:02
|
|
Don't duplicate symbol type information in AST nodes
Function prototype nodes and symbol nodes already refer to symbols
that have type information, so the type doesn't need to be copied to
the TInterm* AST node classes. Now type is only stored in those AST
node classes that represent other types of expressions. They use
a new TIntermExpression base class for this.
Since now we may use the TType from builtin symbols directly instead
of copying it, building the mangled names of types in the correct
memory pool is also required. The code now realizes the types of
built-in variables when they get added to the symbol table.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ic8d7fc912937cb8abb1e306e58c63bb9c146aae9
Reviewed-on: https://chromium-review.googlesource.com/857005
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b745f172
|
2018-01-09T16:10:02
|
|
Add more test cases for bindImageTexture
Add cases that bindImageTexture binds a single layer of a
two-dimensional array, three-dimensional, or cube map texture.
BUG=angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I75883ef05c509100e5164a5add69167a41203101
Reviewed-on: https://chromium-review.googlesource.com/856320
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2aaa7b4e
|
2018-01-12T17:17:27
|
|
Add GLES1 targets and stub entry points.
* Create a new libGLESv1_CM target.
* Merge all autogenerated extension entry points into one file.
* Allow creation of ES1 contexts.
BUG=angleproject:2306
Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78
Reviewed-on: https://chromium-review.googlesource.com/865718
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ceffd20c
|
2018-01-08T16:39:45
|
|
Set colorspace of D3D pbuffers according to DXGI format
When a EGL pbuffer is created based on a D3D SRGB texture using
EGL_ANGLE_d3d_texture_client_buffer, SRGB conversions are performed as
if it was an SRGB surface. The value of EGL_GL_COLORSPACE now
reflects that correctly. If the pbuffer is bound to a texture and used
as a framebuffer attachment, querying GL_FRAMEBUFFER_COLOR_ATTACHMENT
also reflects that correctly.
The behavior is the same on both the D3D backend, where there is no
native interop involved, and on the GL backend using
WGL_NV_DX_interop(2).
There are a few limitations on the GL backend that relies on native
interop:
1. SRGB conversion for textures created this way can't be disabled
using the GL_FRAMEBUFFER_SRGB_EXT toggle that's exposed in ANGLE
through EXT_sRGB_write_control. This is now documented in the
EGL_ANGLE_d3d_texture_client_buffer spec. On the D3D backend this is
not a problem since EXT_sRGB_write_control is not supported either
way.
2. Creating a pbuffer out of a D3D11 texture with the format
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB does not work, even though it was
listed as one of the supported formats in the
EGL_ANGLE_d3d_texture_client_buffer spec. It's now mentioned that
support for this format is optional.
BUG=angleproject:2300
TEST=angle_white_box_tests
Change-Id: I70ee0646680805e4469291a5b2ce59e92fda009e
Reviewed-on: https://chromium-review.googlesource.com/866743
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ea22b7a5
|
2018-01-04T17:09:11
|
|
Constant fold array indexing and comparison
A virtual function to get the constant value of an AST node is added
to TIntermTyped. This way a constant value can be retrieved
conveniently from multiple different types of nodes. TIntermSymbol
nodes pointing to a const variable can return the value associated
with the variable, constructor nodes can build a constant value from
their arguments, and indexing nodes can index into a constant array.
This enables constant folding operations on constant arrays, while
making sure that large amounts of data are not duplicated in the
output shader. When folding an operation makes sense, the values of
the arguments can be retrieved by using the new
TIntermTyped::getConstantValue(). When folding an operation would
result in duplicating data, the AST can just be left to be written out
as is.
For example, if the code contains a constant array of arrays, indexing
into individual elements of the inner arrays can be folded, but
indexing the top level array is left in place and not replaced with
duplicated array literals.
Constant folding is supported for indexing and comparisons of arrays.
In case constant arrays are only referenced through foldable
operations, the variable declarations will be pruned from the AST by
the RemoveUnreferencedVariables step.
BUG=angleproject:2298
TEST=angle_unittests
Change-Id: I5b3be237b7e9fdba56aa9bf0a41b691f4d8f01eb
Reviewed-on: https://chromium-review.googlesource.com/850973
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cd3acf67
|
2017-12-05T16:27:25
|
|
ES31: Update block members static use
BUG=angleproject:1920
TEST=angle_end2end_tests
Change-Id: I90bcd3bf5a078623b3a739615fbc7b157b6fb94c
Reviewed-on: https://chromium-review.googlesource.com/808144
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
2cc2a727
|
2018-01-09T17:21:54
|
|
common: Add aligned memory allocator.
This will be useful for the Vulkan pipeline state cache. This cache
wants to pack the pipeline description very carefully into a specific
number of bits, using the "alignas" keyword. Using this keyword
requires an aligned allocator, which we can lift from Chromium's
base/memory submodule.
Also includes a unittest copied from Chrome.
Bug: angleproject:2163
Change-Id: I25976be4610636db3f43552bba23d823f5a49a24
Reviewed-on: https://chromium-review.googlesource.com/837944
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ea78d2bb
|
2018-01-09T12:55:27
|
|
Prune unreferenced variables with a constructor initializer
Treat aggregate constructors as having no side effects, which enables
pruning declarators that have a constructor initializer.
Some logic in RemoveUnreferencedVariables is fixed to make this work
correctly for structs. The bugs were previously not exposed since
constructors were treated as having side effects, but now that those
can be pruned the logic needs to be correct.
BUG=angleproject:2298
TEST=angle_unittests
Change-Id: I6fbe61a9e82065196baa29c200bf556fc21d8962
Reviewed-on: https://chromium-review.googlesource.com/856499
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0e1224c8
|
2017-12-26T14:11:15
|
|
fix bug for querying sample positions on D3D
BUG=angleproject:2290
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=TextureMultisampleTestES31.CheckSamplePositions*
Change-Id: If8b74c16d5c104215456e35b8922279be972cee3
Reviewed-on: https://chromium-review.googlesource.com/844062
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0690e1aa
|
2017-12-21T20:51:38
|
|
Add a workaround to clamp gl_FragDepth
NVIDIA OpenGL drivers at least up to version 388.59 don't clamp
gl_FragDepth when it is written to a floating point depth buffer.
This bug is now worked around by clamping gl_FragDepth in the shader
if it is statically used.
BUG=angleproject:2299
TEST=angle_end2end_tests on NVIDIA
Change-Id: I61589b2b0dd2813c4901a157c8d37e470063773c
Reviewed-on: https://chromium-review.googlesource.com/840842
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
47c9888c
|
2018-01-08T15:01:11
|
|
Skip SimpleOperationTest.DrawQuadAndSwap on Linux Intel Vulkan
Was flaky.
BUG=angleproject:2301
Change-Id: Id71cf6c43e133810c64535bbde494d12546b0adc
Reviewed-on: https://chromium-review.googlesource.com/854978
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
4a66ef3d
|
2018-01-05T05:01:27
|
|
Add a test for gl_FragDepth clamping with float depth
The clamping doesn't happen on NVIDIA so this is a test that will
confirm a follow-up compiler workaround patch works properly.
BUG=angleproject:2299
Change-Id: I006b522d014e29d2a5e634dfb9cf827ee3bc0536
Reviewed-on: https://chromium-review.googlesource.com/852252
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
08a8ec88
|
2017-12-27T13:31:11
|
|
ES31: Support bindImageTexture on Texture3D/Texture2DArray/TextureCube
for compute shaders on D3D
BUG=angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I075296ac3b6796a334929699c16f2399d7915e51
Reviewed-on: https://chromium-review.googlesource.com/844063
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
765924f0
|
2018-01-04T12:48:36
|
|
Fold ternary and comma ops only after parsing is done
In case folding a ternary op or a comma op would change the qualifier
of the expression, the folding is deferred to a separate traversal
step.
After this there are no more cases where the type of a TIntermSymbol
node needs to differ from the type of the variable it is referring to.
There are still some cases where some parts of TIntermSymbol type are
changed while keeping the TVariable type the same though, like when
assigning array size to gl_PerVertex nodes or sanitizing qualifiers of
struct declarations.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I1501c8d361f5f765f43ca810d1b7248d9e2c5986
Reviewed-on: https://chromium-review.googlesource.com/850672
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e9d7f2d1
|
2017-12-26T15:35:30
|
|
ES31: Skip dEQP tests geometry_shading.vertex_transform_feedback.*
This patch labels geometry_shading.vertex_transform_feedback.* as
"SKIP" instead of "FAIL" to fix some failures in dEQP tests.
OpenGL ES 3.1 extension GL_EXT_geometry_shader requires additional
validations on transform feedback, which hasn't been implemented
in ANGLE, so geometry_shading.vertex_transform_feedback.* fail just
after beginTransformfeedback(). As endTransformfeedback() isn't
called in dEQP function resetStateES():
1. An error occurs in this function when trying to clear transform
feedback.
2. Some of the tests afterwards also fail because it isn't allowed
to change active program by useProgram() when transform feedback
is on.
So it is better to skip these tests before ANGLE supports these new
features.
BUG=angleproject:1941
Change-Id: I8834f71e6a655f18118ee4ecf26f4118da6de2f1
Reviewed-on: https://chromium-review.googlesource.com/843955
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f3e23295
|
2018-01-04T18:19:21
|
|
EGL: Expose NULL driver device selection.
This makes the device type selection part of the ANGLE platform
extension. We currently support NULL driver selection on all
available back-ends (although on the NULL back-end, it already
has no device type). Optionally we could expose certain features
of this as separate extensions.
This currently also supports the old hidden enum, until we can
update Chrome and consolidate to the new exposed official enum.
Bug: angleproject:2159
Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2
Reviewed-on: https://chromium-review.googlesource.com/846021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa920ebb
|
2018-01-04T11:45:50
|
|
Entry Points: Auto-generate extensions EPs.
This is partially complete - it is missing the auto-gen for custom
ANGLE and Chromium extensions that aren't present in gl.xml. We
can upstream some of these extensions, but will also need to make
custom handling for some extensions that are too volatile or under-
specced to upstream to Khronos.
This also tweaks some of the Context method names to match what the
auto-generator expects. It also updates some TexStorage entry points.
Also includes a specialized error return value for glTestFenceNV.
Also removes the TexImage3DOES entry point which was neither used
nor accessible to the application.
Bug: angleproject:2263
Change-Id: I3667c22b1b15f84ab4c7dfecb5745aaf73d11e76
Reviewed-on: https://chromium-review.googlesource.com/846420
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
02f15239
|
2017-12-27T10:10:28
|
|
Clear error logs when starting a new link process
This patch intends to fix a bug in logging link errors.
OpenGL ES requires glGetProgramInfoLog return a string
that contains information about last link or validation
attempt on a program object (GLES 2.0 Chapter 6.1.8,
GLES 3.0 Chapter 6.1.12). So all the link error logs
should be cleared when a new link process is begun.
This patch also removes several redundant allocations
of mLazyStream in ProgramD3D::compileProgramExecutables.
Calling "<<" on InfoLog objects will initialize its
member mLazyStream from heap, so we will skip using "<<"
if there is actually nothing to output.
BUG=angleproject:2295
TEST=angle_end2end_tests
Change-Id: Ib81fffd3d05919a8ebccd9145ff780548ca86a70
Reviewed-on: https://chromium-review.googlesource.com/848324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
36937a64
|
2018-01-03T14:03:44
|
|
Revert "Enable depth buffer to workaround driver bug on Intel windows"
This reverts commit 63ba357c093954d2bc475867e1296fbf5afc1d37.
Reason for revert: May be causing Windows GPU.FYI bot failures.
https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/1443
maps_pixel_test on Intel GPU:
Unexpected Failures:
* gpu_tests.maps_integration_test.MapsIntegrationTest.Maps_maps
webgl2_conformance_tests on Intel GPU:
Unexpected Failures:
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_default
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_sub
Bug: chromium:798757
Original change's description:
> Enable depth buffer to workaround driver bug on Intel windows
>
> Rendering with depth buffer disabled and stencil buffer enabled
> leads to memory leak if we set viewport a large size on Intel
> windows platforms. So we enable depth buffer if stencil buffer
> is enabled to workaround this issue.
>
> TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
> TEST=conformance/rendering/rendering-stencil-large-viewport.html
> TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
>
> BUG=782317
>
> Change-Id: Idb185db296f13e3fa897534514e198651a56439f
> Reviewed-on: https://chromium-review.googlesource.com/809574
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=zmo@chromium.org,geofflang@chromium.org,jmadill@chromium.org,kbr@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,jiajia.qin@intel.com,xinghua.cao@intel.com,bryan.bernhart@intel.com,yizhou.jiang@intel.com,yang.gu@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 782317
Change-Id: I7e29da683b22fd4640c230598c7b220cfae6a177
Reviewed-on: https://chromium-review.googlesource.com/848133
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8b5e8fdb
|
2017-12-15T14:59:15
|
|
Replace remaining usage of TName with TSymbol
TName used to contain just a subset of the information stored in
TSymbol. It makes more sense to use TSymbol directly instead of
converting it to TName.
This also improves type safety a bit by making some functions only
take in TVariable or TFunction instead of the more generic TName.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Icb46923c25d33ebbbbc06ddc487da25957dda771
Reviewed-on: https://chromium-review.googlesource.com/829143
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
910a3daf
|
2017-11-15T09:40:11
|
|
ES31 program query: support TRANSFORM_FEEDBACK_VARYING
TRANSFORM_FEEDBACK_VARYING corresponds to the set of output variables
in the last non-fragment stage of program that would be captured when
transform feedback is active. The resources enumerated by this query
are listed as specified by the most recent call to
TransformFeedbackVaryings before the last call to LinkProgram.
This mainly collects these resources for query.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.*
Change-Id: I0655b12c6d82cef1b44d4ca57ea55bb60d1f78fb
Reviewed-on: https://chromium-review.googlesource.com/770450
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
63ba357c
|
2017-12-06T10:25:40
|
|
Enable depth buffer to workaround driver bug on Intel windows
Rendering with depth buffer disabled and stencil buffer enabled
leads to memory leak if we set viewport a large size on Intel
windows platforms. So we enable depth buffer if stencil buffer
is enabled to workaround this issue.
TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
TEST=conformance/rendering/rendering-stencil-large-viewport.html
TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
BUG=782317
Change-Id: Idb185db296f13e3fa897534514e198651a56439f
Reviewed-on: https://chromium-review.googlesource.com/809574
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4728bdc8
|
2017-12-20T17:51:08
|
|
Unify looking for symbols with a specific name in the AST
Keep only one traverser for looking up symbol nodes by name instead
of having two largely identical ones.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I36e906258180e22b7b1353cab79d90266d99fa0e
Reviewed-on: https://chromium-review.googlesource.com/836895
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
492b5f51
|
2017-12-13T09:39:27
|
|
ES31: Support struct arrays as Geometry Shader inputs
This patch adds the support of struct arrays as valid
geometry shader user-defined inputs.
Struct arrays are accepted as geometry shader inputs to
match the vertex shader outputs that are also declared
as structs.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I0b5d545b10e9dda576a1c96d7c93ec2450611e9e
Reviewed-on: https://chromium-review.googlesource.com/823622
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bed35d76
|
2017-12-20T16:36:26
|
|
Don't query names of empty symbols
This makes it possible to return a reference from TSymbol::name()
instead of a pointer. This is safer since it completely avoids the
possibility of a nullptr dereference. An assert is making sure that
the function is not being called for empty symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I44279f65989dbb828322843fc0216ba84d91dedf
Reviewed-on: https://chromium-review.googlesource.com/836894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b8cb939f
|
2017-12-20T14:23:19
|
|
Fix tracking variables in folded ternary operators
The result of folding a ternary operator may be a TIntermSymbol node
where the qualifier doesn't match the qualifier of the variable that
the node is referring to.
Get the qualifier from the variable instead of directly from
TIntermSymbol when collecting variables in CollectVariables or when
tracking referenced variables in OutputHLSL.
BUG=angleproject:2288
TEST=angle_unittests, angle_end2end_tests
Change-Id: If294a7fe9dca50f2ebcea3feff887e72a521d395
Reviewed-on: https://chromium-review.googlesource.com/836893
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f095799b
|
2017-12-22T11:10:04
|
|
Fix accessing the name of a nested struct definition
When generating an error message about the struct nesting limit, the
code should make sure that the struct definitions are not nested.
While nested struct definitions by themselves are also an error,
they're not a syntax error so parsing will continue after encountering
them.
This fixes a regression from commit: Don't allocate name strings for
empty symbols.
BUG=chromium:797156
TEST=angle_unittests
Change-Id: I4149fbe874c0e7ec90e690aec078ccaf7313eab0
Reviewed-on: https://chromium-review.googlesource.com/842643
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b6af22b5
|
2017-12-15T14:05:44
|
|
Store TVariable* in TIntermSymbol instead of storing id
This is an intermediate step to only storing a TVariable * in
TIntermSymbol instead of copying the name.
This makes it possible to get a constant value out of a TIntermSymbol
without doing a symbol table lookup.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ibff588241a4ad4ac330063296273288b20a072c9
Reviewed-on: https://chromium-review.googlesource.com/829142
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
62fcf62a
|
2017-11-30T16:16:12
|
|
ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c6faa974
|
2017-12-20T19:50:10
|
|
Skip UniformBufferTest.SimpleBindingChange on Mac NVIDIA GL
Unskip UniformBufferTest.SimpleBufferChange,
which was skipped by mistake instead of this test in
https://chromium-review.googlesource.com/833287
BUG=angleproject:2287
Change-Id: Id79821b26ad38ed07d1193b717ad222df3bb58fe
Reviewed-on: https://chromium-review.googlesource.com/838262
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
26143fdd
|
2017-11-01T18:19:05
|
|
ES31: Support bindImageTexture on Texture2D for compute shaders on D3D
BUG=angleproject:1987
TEST=angle_end2end_tests
Change-Id: I3b0afb441a41dbd7f204b1d1bba7884c8d203ce1
Reviewed-on: https://chromium-review.googlesource.com/749004
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10d41397
|
2017-12-18T18:13:36
|
|
Fix addDummyTextureNoRenderTarget workaround memory leak
Add dummy attachment in FramebufferD3D as a private member and release
the dummy attchment in destory of FramebufferD3D.
BUG=angleproject:2282
TEST=FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttachments/ES3_1_D3D11
TEST=dEQP-GLES31.functional.fbo.no_attachments.*
Change-Id: I3a17282ef132185fbc25f4076f624e53661d4b20
Reviewed-on: https://chromium-review.googlesource.com/831847
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89c422ad
|
2017-11-29T18:24:20
|
|
ES31: Support memoryBarrier and memoryBarrierRegion APIs
BUG=angleproject:2280
TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single
dEQP-GLES31.functional.compute.basic.image_barrier_multiple
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple
dEQP-GLES31.functional.synchronization.*
Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7
Reviewed-on: https://chromium-review.googlesource.com/798803
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
37385e11
|
2017-12-19T11:50:30
|
|
Emulate tanh on HLSL
This ensures mathematically correct results on large inputs.
BUG=chromium:795269
BUG=angleproject:1093
TEST=dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh*
Change-Id: Id5ba05a3284e51a34f196b419abef0f4a41551e0
Reviewed-on: https://chromium-review.googlesource.com/832463
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ae4dbf32
|
2017-12-08T20:49:00
|
|
Don't allocate name strings for empty symbols
This removes unnecessary memory allocations.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ide575ea19ab2f8e9fc93092490f1352efa6024a3
Reviewed-on: https://chromium-review.googlesource.com/817415
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f2afccca
|
2017-12-18T20:13:15
|
|
Skip UniformBufferTest.SimpleBufferChange on Mac NVIDIA GL
BUG=angleproject:2287
Change-Id: I1a5895a9b5c173b221da6ac511c05d8b7d646a5d
Reviewed-on: https://chromium-review.googlesource.com/833287
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5b1180df
|
2017-10-10T20:26:52
|
|
Add gyp deprecation warning.
gyp_angle now prints a warning every time it is run.
All targets print the same warning as one of their build steps.
The DEPS change updates gypi_to_gn so it doesn't choke on
files with 'target_defaults' sections.
BUG=angleproject:1569
Change-Id: Ibdf277fcc14cf4ebc7b7db78270210752cd8ef9d
Reviewed-on: https://chromium-review.googlesource.com/711155
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0e74e059
|
2017-12-17T22:17:17
|
|
Fix gcc builds.
Remove unused function and fix dangling else's that gcc complains about.
In the gyp build specify -std=c++14.
BUG=none
Change-Id: I552942ccc574104a5424a9add00e6e72d6efa28a
Reviewed-on: https://chromium-review.googlesource.com/830750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2d98141
|
2017-12-15T14:18:55
|
|
Fix allowing non-constant ternary global initializer
Check the qualifier of a node resulting from the folding of a ternary
node correctly. The folded node might even be a TIntermConstantUnion
with a non-constant qualifier.
BUG=angleproject:2285
TEST=angle_unittests
Change-Id: I74516e44ce9d78bc54093a5b58d14cf33a57e6e5
Reviewed-on: https://chromium-review.googlesource.com/829138
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9fc87331
|
2017-12-13T15:46:52
|
|
Fix Bug in Intel Workaround
Fixes an incorrect assert that is hit when trying to find a program
output when none are present. It is valid to not have an output, so we
should not check for an output when there are none.
Bug:angleproject:2283
Change-Id: Ia640482870c6ee589a933b989272177760237e3b
Reviewed-on: https://chromium-review.googlesource.com/825957
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c8e1a36
|
2017-12-06T17:59:58
|
|
ES31: Implement image state query
BUG=angleproject:2278
TEST=dEQP-GLES31.functional.state_query.indexed.image_binding*
Change-Id: Ia624d55ccf1fdf92188d9e710265bdffe96a23c6
Reviewed-on: https://chromium-review.googlesource.com/810465
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
195be942
|
2017-12-04T23:40:14
|
|
Always create TVariables for TIntermSymbol nodes
TIntermSymbol nodes are now constructed based on a specific TVariable.
This makes sure that all TIntermSymbol nodes that are created to refer
to a specific temporary in an AST transform will have consistent data.
The TVariable objects are not necessarily added to the symbol table
levels - just those variables that can be referred to by their name
during parsing need to be reachable through there.
In the future this can be taken a step further so that TIntermSymbol
nodes just to point to a TVariable instead of duplicating the
information.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4e7bcdb0637cd3b588d3c202ef02f4b7bd7954a1
Reviewed-on: https://chromium-review.googlesource.com/811925
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f414121d
|
2017-12-12T15:08:07
|
|
D3D11: Fix program uniform buffer dity bits.
There were actually three missing state synchronization points:
1. When re-binding a uniform buffer, we had no dirty bits.
2. When modifying the Program bindings, we also had no update.
3. When triggering a dependent state update via BufferData.
This fixes all the missing syncs and adds tests for the cases.
Bug: angleproject:1390
Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1
Reviewed-on: https://chromium-review.googlesource.com/823150
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bd924af1
|
2017-11-16T15:28:04
|
|
ES31: Remove support of GL_OES_geometry_shader in compiler
This patch intends to remove the support of GL_OES_geometry_shader
in ANGLE compiler.
To make the implementation simpler, currently we decide to only
support "GL_EXT_geometry_shader" as the extension string of geometry
shader in ANGLE.
This patch also updates all the related shaders in angle_unittests
into R"()" format.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511
Reviewed-on: https://chromium-review.googlesource.com/773451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ece12535
|
2017-11-21T15:50:21
|
|
ES31: Fix the issue for relink rendering/compute program.
When link or relink fails, if we try to install the unsuccessfully linked
program (via UseProgram) and start rendering or dispatch compute, We can
not always report INVALID_OPERATION for rendering/compute pipeline.
The result depends on the previous state: Whether a valid program has been
installed in pipeline before. If a valid program has been installed, it
should be OK to use the old executable residing in the GL state to start
rendering or dispatch compute. No error should be reported.
This change also add unit tests for unsuccessfully linked/relinked program
for rendering pipeline to avoid potential error.
If a program successfully relinks when it is in use, the program might
change from a rendering program to a compute program in theory,
or vice versa.
BUG=angleproject:2266
Change-Id: I4726112af2bc74f5beef25e35d2fcaa9f31e0768
Reviewed-on: https://chromium-review.googlesource.com/784273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
5f19810d
|
2017-12-12T14:21:39
|
|
WebGLCompat: Fix depth & stencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2281
Change-Id: Ifb83ecaf16c95bf1237b2c4f2684de6aa2d55c46
Reviewed-on: https://chromium-review.googlesource.com/823224
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8225e73b
|
2017-11-14T16:29:03
|
|
Support struct varying for transform feedback
Capturing struct members is vague In ES 3.00. But the ES 3.10
explicitly says that base-level members of struct are feasible for
transform feedback capture. This implementation fills the gap.
TEST=angle_end2end_tests:TrasnformFeedbackTest*
BUG=angleproject:2241
Change-Id: Ibdf3ae6c2b8b28952e2f7fef1363545cbccad389
Reviewed-on: https://chromium-review.googlesource.com/768613
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebe13bb1
|
2017-12-11T13:32:44
|
|
Remove SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM
Instanced multiview is fully implemented and performs much better than
broadcasting draw calls on the CPU. There's no need to maintain
translating ViewID_OVR to a uniform.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: If3a8fa573f37b7926c052aecfcd4271f266751dc
Reviewed-on: https://chromium-review.googlesource.com/819417
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
e30edd6f
|
2017-12-13T13:12:33
|
|
Update deqp31 test expectations
dEQP-GLES31.functional.shaders.builtin_functions.precision*compute* cases were
fixed by https://chromium-review.googlesource.com/c/angle/angle/+/792951
BUG=angleproject:1951,angleproject:1663
TEST=dEQP-GLES31.functional.shaders.builtin_functions.precision*compute*
dEQP-GLES31.functional.draw_indirect.compute_interop.*
dEQP-GLES31.functional.layout_binding.image*
Change-Id: I25a9272df8c66e1e5279de54a091b3077cd59b22
Reviewed-on: https://chromium-review.googlesource.com/822606
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9db70de8
|
2017-07-04T18:28:42
|
|
Reland: Implement EGL_ANGLE_iosurface_client_buffer
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE
with EGL_WIDTH and EGL_HEIGHT attributes.
BUG=angleproject:1649
TBR=geofflang@chromium.org
Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53
Reviewed-on: https://chromium-review.googlesource.com/823248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
3acfc625
|
2017-12-12T13:25:40
|
|
Add test for Chromium's EGL_D3D_TEXTURE pbuffer creation
When creating the pbuffer, Chromium specifies EGL_WIDTH and EGL_HEIGHT
attributes that are unnecessary because they are extracted from the
D3D11 texture passed as <buffer> to eglCreatePbufferFromClientBuffer.
This is a regression test for crbug.com/794086 where a change to
ValidateCreatePbufferFromClientBuffer made EGL_WIDTH and EGL_HEIGHT
invalid for <buftype> EGL_D3D_TEXTURE and caused Chromium to fail
creating the pbuffer, causing all black rendering.
BUG=chromium:794086
Change-Id: I262fd0991e0f46f255aeac25528ddb4a62fa1309
Reviewed-on: https://chromium-review.googlesource.com/822296
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
a98a2811
|
2017-11-30T18:12:06
|
|
ES31: Add support for GL_DISPATCH_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_*
Change-Id: I2c286c219c5c849d7ba417069f53f2d0fae6abf1
Reviewed-on: https://chromium-review.googlesource.com/799990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7f5c3eb7
|
2017-12-12T14:54:17
|
|
Revert "Implement EGL_ANGLE_iosurface_client_buffer"
This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a.
Reason for revert: Might have broken Chromium Win10 composition due to validation changes.
Original change's description:
> Implement EGL_ANGLE_iosurface_client_buffer
>
> BUG=angleproject:1649
>
> Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
> Reviewed-on: https://chromium-review.googlesource.com/559107
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org
Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1649
Reviewed-on: https://chromium-review.googlesource.com/822172
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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feb2c63b
|
2017-12-08T17:59:19
|
|
ES31: Fixed the SSBO instance array error
In ESSL 3.10 spec, there are below descriptions:
1. Any uniform or shader storage block declared without a binding qualifier
is initially assigned to block binding point zero.
2. If the binding qualifier is used with a uniform block or shader storage
block instanced as an array, the first element of the array takes the
specified block binding and each subsequent element takes the next
consecutive binding point.
So explicitly specifying the binding to zero is different with not declaring
a binding qualifier for a block instance array.
For example:
1) layout(shared, binding = 0) buffer blockName {
uint data;
} instanceName[3];
2) layout(shared) buffer blockName {
uint data;
} instanceName[3];
In 1), the binding point of each element instance is 0, 1, 2.
In 2), the binding point of each element instance is 0, 0, 0.
BUG=angleproject:1951
TEST=dEQP-GLES31.functional.ssbo.layout.*
Change-Id: If770d6e1fd8e13d2cdc762bab289772076258e4c
Reviewed-on: https://chromium-review.googlesource.com/816340
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
629a6449
|
2017-12-11T10:55:43
|
|
Fix HLSL integer pow workaround
The exponent should be rounded prior to casting it to an integer.
Also if the exponent has a significant fractional part the expression
should not be turned into a multiplication. The previous code failed
to check this correctly if the exponent's fractional part was greater
than 0.5.
The test case is expanded to cover the previously failing cases.
BUG=chromium:793115
TEST=angle_end2end_tests
Change-Id: Ic72cd6ddc7f3d2495f7c87a3e3cfac5791445e72
Reviewed-on: https://chromium-review.googlesource.com/817299
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3dddccff
|
2017-11-14T16:44:36
|
|
Support RGB gl-tex-external stream consumers for StreamProducerNV12.
This makes it relatively simple to sample from a D3D11Texture of
arbitrary format.
From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746
BUG=angleproject:2233
TEST=angle_end2end_tests
Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af
Reviewed-on: https://chromium-review.googlesource.com/758042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2eeb1b34
|
2017-11-29T16:06:43
|
|
WebGLCompat: Fix depthstencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2259
Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf
Reviewed-on: https://chromium-review.googlesource.com/798318
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fdb400d7
|
2017-12-01T15:12:36
|
|
Test multiview extension warning
Ensure that a warning is generated if the shader tries to set a global
layout qualifier. Since a num_views layout qualifier is the only valid
global layout qualifier in GLSL ES 1.00, it's sufficient that
checkCanUseExtension() that generates the warning is called for
"num_views" specifically. Parsing "layout" or "in" storage qualifier
may use the simpler isExtensionEnabled() check that doesn't generate a
warning.
BUG=angleproject:2238
TEST=angle_unittests
Change-Id: I19caff7be9cb4f53c581b5f5526b7cade08469d6
Reviewed-on: https://chromium-review.googlesource.com/803577
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3de2703d
|
2017-11-30T12:16:47
|
|
Fix handling matrix qualifiers on block members
Individual block member row_major/column_major layout qualifiers may
override the qualifiers set on the block. During parsing, this was
already being handled correctly, so that the qualifier is resolved for
each block member and recorded for each TField / InterfaceBlockField.
Now we always write the qualifiers on a per-member granularity to the
output GLSL shaders, so that the native driver gets the correct
per-member qualifiers. This replaces earlier behavior where the matrix
qualifiers were only written per-block.
Also only use qualifiers from individual members in block layout.
Since the block-level qualifier information is no longer used after
parsing, it is no longer kept in the AST. A dummy value is still set
to the InterfaceBlock structs exposed through the ShaderVars
interface, since that has existing usage in Chromium that needs to be
removed before the field can be removed.
Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers
correctly, so most of the added tests need to be skipped for AMD GL.
On NVIDIA and Intel the tests pass.
BUG=angleproject:2271
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.program_interface_query.uniform.matrix*
Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a
Reviewed-on: https://chromium-review.googlesource.com/800174
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
361df070
|
2017-11-22T09:33:59
|
|
ES31: Implement Geometry Shader resource queries on OpenGL
This patch intends to implement all geometry shader related
resource queries on OpenGL back-ends.
This patch also fixes a memory leak by releasing the geometry
shader compiler handle in the destructor of the Compiler.
BUG=angleproject:1941, angleproject:2261
TEST=angle_end2end_tests
Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15
Reviewed-on: https://chromium-review.googlesource.com/784552
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
94f1e89f
|
2017-11-20T12:14:32
|
|
ES31: Add atomic counter buffer data size
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.ssbo.layout.*
dEQP-GLES31.functional.compute.basic.atomic_counter*
Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01
Reviewed-on: https://chromium-review.googlesource.com/777958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5b18f487
|
2017-11-30T17:24:22
|
|
Vulkan: Implement basic TexSubImage2D.
This also adds a test for updating a Texture that is in-use. This will
ensure our Texture updates occur at the right time when we're
implementing command re-ordering.
Bug: angleproject:2264
Bug: angleproject:2200
Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73
Reviewed-on: https://chromium-review.googlesource.com/801031
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
1f679cc6
|
2017-11-29T18:06:00
|
|
Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE.
This change refactors two style issues to make it be consistent.
1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>.
2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison.
BUG=angleproject:2005
Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee
Reviewed-on: https://chromium-review.googlesource.com/795871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
18841310
|
2017-11-28T12:48:47
|
|
Clean up MatchOutputCodeTest usage
It's cleaner to use a generic function to test that a sequence of
strings is found in a specific order rather than fetching and
comparing string locations in test case code.
Also make sure that string occurrences can't overlap when looking for
a specific number of occurrences of the same string.
TEST=angle_unittests
Change-Id: I8ca66c73c7aaa5be8469ded466f51d97a36c801b
Reviewed-on: https://chromium-review.googlesource.com/793041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ae04e1e4
|
2017-11-27T16:00:39
|
|
Fix scalarizing vec and mat constructor args
Scalarizing vec and mat constructor args can generate new statements
in the parent block of the constructor. To preserve the correct
execution order of expressions, scalarized vector and matrix
constructors need to be first moved out from inside loop conditions
and sequence operators. This is done whenever the compiler flag to
scalarize args is on.
BUG=chromium:772653
TEST=angle_unittests
Change-Id: Id40f8d848a9d087e186ef2e680c8e4cd440221d9
Reviewed-on: https://chromium-review.googlesource.com/790412
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f13cadd8
|
2017-11-28T10:53:09
|
|
Fix checking negative index when indexing matrix/vector
It's important that the test against the maximum of the valid range
is only done if the index is positive, so the sanitized index value
is guaranteed to end up in the valid range.
This fixes a regression from commit "Add GLSL support for
runtime-sized arrays in SSBOs".
BUG=chromium:789029
TEST=angle_unittests
Change-Id: Ic7125e383a64e46994b072df6d7e642432c521af
Reviewed-on: https://chromium-review.googlesource.com/792935
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5201ce12
|
2017-11-28T11:36:28
|
|
Fix MSVC 2015 warnings.
BUG=angleproject:2258
Change-Id: I280eb0e461fd749b01594bb1bb9a417f2cbc23fa
Reviewed-on: https://chromium-review.googlesource.com/793975
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ebee5b3b
|
2017-11-23T12:56:32
|
|
Add GLSL support for runtime-sized arrays in SSBOs
The GLSL parser now allows a runtime-sized array as the last member in
a shader storage block. Clamping indexing against the memory bounds is
done by determining the array length at runtime.
Runtime-sized arrays are used in dEQP tests for many compute shader
tests, so these now work on the OpenGL backend.
BUG=angleproject:1951
TEST=angle_unittests,
dEQP-GLES31.functional.shaders.linkage.shader_storage_block.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*
Change-Id: Ibecca24623ca8e4723af6f0e0421fe9711ea828d
Reviewed-on: https://chromium-review.googlesource.com/787976
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cddcb59e
|
2017-11-13T15:27:35
|
|
ES31: Fix the issue when rendering against compute program.
It is a undefined behavior in gles spec, but we should generate an error.
This change also refactored the coding style for shader in the test.
BUG=angleproject:2260
Change-Id: I7b480e8b66486d9954f7c7f6e8683298e94b6ad7
Reviewed-on: https://chromium-review.googlesource.com/764797
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7881cfdf
|
2017-08-23T18:00:21
|
|
Add parsing of arrays of arrays
This changes the grammar so that multiple array sizes can be chained
together, and adds arrays of arrays support to TPublicType. In
TPublicType the array sizes are stored using a pointer to a vector, a
plain vector won't work due to bison restrictions.
A larger subset of program interface query tests now pass. Some are
still failing due to unrelated bugs.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.shaders.arrays_of_arrays.*
dEQP-GLES31.functional.uniform_location.nested_array.*
dEQP-GLES31.functional.program_interface_query.*
dEQP-GLES31.functional.ubo.*level*array.*
Change-Id: Iee16477a3752b953f5068c0473a2ed62fead8155
Reviewed-on: https://chromium-review.googlesource.com/633944
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
85072e8f
|
2017-11-14T15:43:28
|
|
ES31: Fix detaching/deleting compute shader after LinkProgram.
This change also moves the ShaderType enum from D3D renderer to angletype.h.
And it uses a bit mask to track the linked shader stages.
BUG=angleproject:2247
Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069
Reviewed-on: https://chromium-review.googlesource.com/768629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
465835d6
|
2017-09-26T13:34:10
|
|
Support arrays of arrays in the API
The ShaderVariable class that is used as an interface between the
compiler and the rest of the code gets arrays of arrays support.
Array of array variables are passed from the compiler just like any
other variables. However, when stored in Program state each innermost
array constitutes a separate variable. This is done to make the
implementation match the GLES specification for program interface
query APIs.
This will be tested more fully once support for parsing arrays of
arrays lands in the compiler.
TEST=angle_end2end_tests, angle_unittests
BUG=angleproject:2125
Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb
Reviewed-on: https://chromium-review.googlesource.com/684742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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89be29a5
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2017-11-06T14:36:45
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ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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