|
c38413f8
|
2021-01-26T15:04:38
|
|
Make glmark2 benchmark output parsing more resilient
On Linux, the following info messages are being output which are
seemingly harmless:
INFO: EGL CRITICAL: eglQueryString: display is not initialized.
INFO: EGL ERROR: eglGetPlatformDisplayEXT: Bad platform type.
These lines are now parsed and forwarded to output.
Bug: angleproject:3139
Change-Id: Ia9feb2aef4c1809283588d6e5fc1b6a51ae8812b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648641
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9bbcd86a
|
2021-01-25T10:52:35
|
|
Capture/Replay: Fix instanced array client data.
Enables a bunch of self-tests.
Bug: angleproject:5530
Change-Id: Idd14574ba0f3d44124e153ccb32fec7318baf217
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647745
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cfb9c30c
|
2021-01-25T10:54:09
|
|
Capture/Replay: Apply skips correctly on SwS.
The skips listed currently were explicitly for ES2_Vulkan instead of
applying to both desktop and SwS Vulkan implementations. This CL swaps
the expectations to use wildcards so they will work for both.
Bug: angleproject:5530
Change-Id: Iae83207411296cb819bb0a25d2247cb4af863adb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2645723
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3623868e
|
2021-01-22T12:24:50
|
|
Trace Tests: Add xvfb command line option.
This will enable running the tests on Linux.
Bug: angleproject:5530
Change-Id: I7cd2155fac89d395a8bebacb2f1a44be0e7d3739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644723
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3c3b82ab
|
2021-01-21T20:21:34
|
|
Tests: Add Hearthstone trace
Test: angle_perftests --gtest_filter="*hearthstone*"
Bug: angleproject:5571
Change-Id: Idc6535bbf817cd62d34aa9e684604be068455520
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644143
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3846cff3
|
2021-01-21T16:37:12
|
|
Suppress headers includes privacy checks on iOS
shared libraries are hidden inside ios_framework_bundle,
so technically we are not allowed to include headers from them.
Ignore this check since everything works fine besides "gn gen --check".
All ANGLE headers are considered public, so we don't need this check.
Bug: angleproject:5417
Change-Id: I6b621132dfe85e0fb1bea4ae2b93097945a8801a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2643859
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e60ce3da
|
2021-01-21T16:42:17
|
|
Capture/Replay: Allow testing with multiple versions.
This embeds the context version and device type info into the replay.
The self-tests then can create the correct display and context types.
This fixes testing against SwiftShader which is necessary for the
bots.
Bug: angleproject:4759
Change-Id: If9da6bfdc1c2b315ccd7e453872fc84063277054
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2643363
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b745f6df
|
2021-01-21T14:41:00
|
|
Capture/Replay tests: Fixes for goma & depot tools.
Adds the depot tools path to be specified via the command line.
This will allow the bots to specify working directory locations.
Also adds quotes around the goma path in the gn args.
Bug: angleproject:5530
Change-Id: I1291a8cdf4e36e55786403b4d9a6ce8565093352
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2642894
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ff5f715e
|
2021-01-19T16:46:04
|
|
Properly fail upon program binary version mismatch
Return angle::Result::Stop instead of Incomplete when
Program::deserialize detects version mismatch. This causes the caller,
Program::loadBinary, to stop trying to load it. At least with the
Vulkan backend, trying to load it results in a crash.
Added test case to ProgramBinariesAcrossPlatforms which exhibits the
old crash.
Bug: angleproject:5567
Change-Id: I2ebb27cee0aa895855504f758992b4dfec3f4aa3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2639078
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Steven An <stevenan@google.com>
|
|
70f493d6
|
2021-01-20T14:22:14
|
|
Tests: Add Subway Surfers trace
Note this differs from the previous trace for the app,
"subway_surfer_500". The previous trace is no longer
compatible with the replay harness and could not be
re-recorded due to using Vulkan at the time.
Test: angle_perftests --gtest_filter="*subway_surfers*"
Bug: angleproject:5569
Change-Id: If941a3f0e88e3e1aee7fb7db736e623f66a65de6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2641098
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
535d4783
|
2021-01-20T14:14:02
|
|
Vulkan: Flush if sync object is pending during SyncVk::getStatus()
When a glGetSynciv() is performed for GL_SYNC_STATUS, we should flush
any pending commands if a sync object is pending a flush, since the
caller is interested in the status of a fence. This will guarantee that
the work is submitted to the hardware and eventually completes.
This is accomplished by moving mSyncObjectPendingFlush from ContextVk to
ShareGroupVk, so that any sync objects used by any contexts within the
share group are submitted to hardware and the required work completes.
Bug: angleproject:5306
Bug: angleproject:5425
Test: FenceSyncTest.BasicOperations
Change-Id: I2e2681ad01fda429ba37f061c9bac5eb91f800fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2641095
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
137271ff
|
2021-01-13T14:34:12
|
|
Support specifying array slice for D3D11 texture EGLImage
Client can specify array slice for creating the SRV/RTV with
EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE.
Test: D3DTextureTest.TextureArrayImage*
Bug: angleproject:5538, chromium:1116101
Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
bb3adfa4
|
2020-12-01T15:43:13
|
|
Rename ShaderVariable::structName to structOrBlockName
Bug: angleproject:3580
Change-Id: Ic53a5267972f153dad2e20948e493e9767a45d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568247
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0ae61c25
|
2021-01-20T10:40:24
|
|
Capture/Replay tests: Use failure exit code.
This will allow the test step to fail when run in CI.
Bug: angleproject:5530
Change-Id: I7c156438ded82aa7191b8b597a9a52200c0efe57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2638989
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
ea71c6b6
|
2021-01-12T14:13:35
|
|
Vulkan: Emulate R32F images with R32UI
GL requires that imageAtomicExchange be supported for r32f formats.
However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported
everywhere without some Vulkan extension that brings in unnecessary
support.
This GL feature is emulated by transforming the shader to use r32ui for
all images that originally specified r32f. floatToUintBits and
uintBitsToFloat is used to maintain correct usage of the image* builtin
functions.
Bug: angleproject:5535
Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a4d05638
|
2021-01-18T14:58:22
|
|
Capture/Replay: Don't serialize compile resources string.
The resources string gets changed dynamically during capture. This
breaks the regression tests because they were comparing for identity.
Bug: angleproject:5530
Change-Id: I0734f735577a5ff4c9083adb8f25a37aad3c0e37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634830
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
186fe990
|
2021-01-15T15:49:30
|
|
Vulkan: Redo RewriteAtomicCounters
With MonomorphizeUnsupportedFunctionsInVulkanGLSL and
RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer
possible to encounter array of array of atomic counters, or have any
passed to functions. As a result, RewriteAtomicCounters is greatly
simplified. Additionally, it is no longer necessary to pass
binding/offset information for atomic counters around and they can use
constants. This change removes dependency on the
shaderStorageBufferArrayDynamicIndexing Vulkan feature.
Bug: angleproject:3726
Bug: angleproject:3881
Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
64c89120
|
2021-01-19T21:51:23
|
|
Suppress incomplete texture tests on mac/arm
Bug: chromium:1168370
Change-Id: I5f3e1b76b4efd21f3655d6995293ff4bbbebea17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2639273
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
08e385b4
|
2021-01-15T17:31:19
|
|
Tests: Add Klondike Adventures trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*klondike_adventures*
Bug: angleproject:5548
Change-Id: I1bab7696f3db6cb3b3be9d1f3e241891586a9cc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634204
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
192a0147
|
2020-10-08T16:47:35
|
|
Multithreading in D3D11 minimum viable product
Bug: b/168046573
Change-Id: I676a148333cbf5e9ca508768503e62cb14d8eeb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2629618
Commit-Queue: Doug Horn <doughorn@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
|
|
7489bb2e
|
2021-01-19T14:35:59
|
|
Suppress failing tests on mac ARM
Bug: chromium:1167763
Change-Id: I7f88bd60119dd630ea7733228baff97598bfd739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636688
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b912eec5
|
2020-11-27T11:08:41
|
|
Vulkan: Support GL_EXT_tessellation_shader.
Shader translator changes done in http://crrev.com/c/2633936
Adds a new DIRTY_BIT_PATCH_VERTICES state to Context.
Supportes state query and transform feedback.
4 test suppressions remain as follow-up fixes.
Adds a new varying packing mode for a simple Vulkan rule set.
Based on work by Mohan Maiya (m.maiya@samsung.com).
Test: dEQP-GLES31.functional.tessellation.*
Bug: angleproject:3572
Change-Id: I4cad2cca30adb754fd12c83027673906541f566a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acf2985d
|
2021-01-19T10:33:14
|
|
Vulkan: Add integer type incomplete texture tests
Add tests for both signed and unsigned integer
texture types.
Bug: angleproject:5502
Bug: angleproject:4432
Tests: IncompleteTextureTestES3.*IntegerType*
Change-Id: I22e451424d19c3e525cd08ad4c16e1150d9d2467
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613244
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dd6ac664
|
2021-01-18T16:30:18
|
|
Tests: Add Asphalt 8 trace
Test: angle_perftests --gtest_filter="*asphalt_8*"
Bug: b/150484427
Change-Id: I6a5f1feec61466eae55c1a2464272aba797ed56c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636602
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
f45e625f
|
2021-01-18T21:56:46
|
|
Fix image bindings with an image after an image array of array
The logic to calculate the image binding offset for each element of an
array of array of images was incorrect, in that it used the arraySize
accumulated so far to offset the next image's binding.
Bug: angleproject:5535
Change-Id: I2dc3ce7bbf7b77302d1b56b4701bec2e990fdae1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635452
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
feb470cc
|
2021-01-19T10:10:18
|
|
Test Runner: Prevent race by not resetting timeout.
This instead only sets the timeout when tests start to run. That
way the timeout should always be at least the default timeout
and we won't get into a situation where the watchdog times out
the test immediately when the test starts.
Bug: angleproject:5562
Change-Id: I6b12bb8fe8edcf35f46ba4fb106fdf80ff9402a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2637182
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c5b766b
|
2021-01-16T11:33:00
|
|
Reland "Vulkan: Generate xfb support code in SPIR-V for extension path"
This reverts commit d090627616641f7524655627bfd415de6f8af942.
Reason for revert: Fixed parent CL
Original change's description:
> Revert "Vulkan: Generate xfb support code in SPIR-V for extension path"
>
> This reverts commit d06feeac1e79d6102e01c123a360bc9099d5bba3.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Generate xfb support code in SPIR-V for extension path
> >
> > The only piece of code that's needed to be generated for the extension
> > path is the following, at the right spot (right before depth correction
> > and pre-rotation):
> >
> > ANGLEXfbPosition = gl_Position;
> >
> > The SPIR-V transformer already has gl_Position loaded for depth
> > correction and pre-rotation, so this change simply adds an OpStore to
> > ANGLEXfbPosition.
> >
> > As a result of this change, @@ XFB-OUT @@ is no longer emitted if
> > the transform feedback extension is supported. With the above code now
> > placed correctly for geometry shaders, transform feedback tests for
> > geometry shaders are enabled.
> >
> > Bug: angleproject:3606
> > Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I74fa9fafe3c922cdb7cd09ee6351534e38528da9
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3606
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634048
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:3606
Change-Id: Ic49a0be10cdb58e2b47896554f272093e24f93b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beea4050
|
2021-01-16T11:32:50
|
|
Reland "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit e3c357369f970a94759074418670de2ef131dcb8.
Reason for revert: Fixed parent CL
Original change's description:
> Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
>
> This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Generate gl_Position.z correction in SPIR-V
> >
> > Instead of having the translator output code to transform gl_Position.z
> > to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> > transformer perform this operation on the last geometry stage.
> >
> > An alternative solution would be to generate this transformation in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. Additionally, the transformer is already modifying
> > gl_Position.xy for pre-rotation, so the addition of a small
> > transformation of gl_Position.z in the same spot is rather trivial.
> >
> > Bug: angleproject:5479
> > Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5479
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:5479
Change-Id: Id23052b8fc6bffa5bab20cb93eb21ea49a0f80d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633710
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dfd9bdfd
|
2021-01-16T11:32:30
|
|
Reland "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 3d39b7c5eab88c420d982155ffbb6181c678ceea.
Reason for revert: Fixed interaction with the
`forceDriverUniformOverSpecConst` workaround.
Original change's description:
> Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
>
> This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
>
> Reason for revert:
> Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
>
> Original change's description:
> > Vulkan: Generate gl_Position pre-rotation in SPIR-V
> >
> > Instead of having the translator output pre-rotation code in the vertex
> > stage based on a specialization constant, this change makes the SPIR-V
> > transformer perform pre-rotation of gl_Position on the last geometry
> > stage.
> >
> > An alternative solution would be to generate pre-rotation code in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. The generated shaders are also smaller, as they
> > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> > transformer knows the pre-rotation at transformation time, so it can
> > simply use swizzles to achieve the same results.
> >
> > This also ties in with upcoming changes which move gl_Position.z
> > correction to the last geometry shader stage, which is trivially done
> > piggy-backing on the infrastructure in this change.
> >
> > Bug: angleproject:5478
> > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5478
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:5478
Change-Id: I7c5eaeef03d9520abd36a1c4a766b6abbf4fdb45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633709
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
60015ff6
|
2021-01-14T02:03:07
|
|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff170c6f
|
2021-01-12T10:16:43
|
|
Tests: Add Real Gangster Crime trace
Note: Hand edits required to capture this trace:
CaptureMidExecutionSetup():
// Check for supported textures
ASSERT(index.getType() == gl::TextureType::_2D ||
index.getType() == gl::TextureType::_3D ||
index.getType() == gl::TextureType::_2DArray ||
index.getType() == gl::TextureType::CubeMap ||
index.getType() == gl::TextureType::External); <<--- add
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*real_gangster_crime*
Bug: angleproject:5550
Change-Id: I32391cc8de0b4307334bb873af4f3c5899b584f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2626357
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3d39b7c5
|
2021-01-16T00:15:14
|
|
Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
Reason for revert:
Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
Original change's description:
> Vulkan: Generate gl_Position pre-rotation in SPIR-V
>
> Instead of having the translator output pre-rotation code in the vertex
> stage based on a specialization constant, this change makes the SPIR-V
> transformer perform pre-rotation of gl_Position on the last geometry
> stage.
>
> An alternative solution would be to generate pre-rotation code in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. The generated shaders are also smaller, as they
> don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> transformer knows the pre-rotation at transformation time, so it can
> simply use swizzles to achieve the same results.
>
> This also ties in with upcoming changes which move gl_Position.z
> correction to the last geometry shader stage, which is trivially done
> piggy-backing on the infrastructure in this change.
>
> Bug: angleproject:5478
> Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e3c35736
|
2021-01-16T00:12:54
|
|
Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Generate gl_Position.z correction in SPIR-V
>
> Instead of having the translator output code to transform gl_Position.z
> to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> transformer perform this operation on the last geometry stage.
>
> An alternative solution would be to generate this transformation in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. Additionally, the transformer is already modifying
> gl_Position.xy for pre-rotation, so the addition of a small
> transformation of gl_Position.z in the same spot is rather trivial.
>
> Bug: angleproject:5479
> Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5479
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
d0906276
|
2021-01-16T00:11:27
|
|
Revert "Vulkan: Generate xfb support code in SPIR-V for extension path"
This reverts commit d06feeac1e79d6102e01c123a360bc9099d5bba3.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Generate xfb support code in SPIR-V for extension path
>
> The only piece of code that's needed to be generated for the extension
> path is the following, at the right spot (right before depth correction
> and pre-rotation):
>
> ANGLEXfbPosition = gl_Position;
>
> The SPIR-V transformer already has gl_Position loaded for depth
> correction and pre-rotation, so this change simply adds an OpStore to
> ANGLEXfbPosition.
>
> As a result of this change, @@ XFB-OUT @@ is no longer emitted if
> the transform feedback extension is supported. With the above code now
> placed correctly for geometry shaders, transform feedback tests for
> geometry shaders are enabled.
>
> Bug: angleproject:3606
> Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I74fa9fafe3c922cdb7cd09ee6351534e38528da9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634048
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cea86910
|
2021-01-14T08:13:00
|
|
Vulkan: Support EXT_clip_cull_distance extension
EXT_clip_cull_distance extension is supported except for
some features related to EXT_tessellation_shader and
EXT_geometry_shader. Also added a few compiler tests to validate
the transformation from ESSL to GLSL for Vulkan backend.
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
dc99fc40
|
2021-01-13T00:21:41
|
|
Vulkan: Translator pass to monomorphize problematic functions
With array of array of samplers and images, we currently require the
shader*ArrayDynamicIndexing Vulkan features. With atomic counters, we
require the shaderStorageBufferArrayDynamicIndexing feature.
The above features are required to enable passing opaque uniforms to
functions. This change introduces a translator pass that monomorphizes
functions that receive atomic counters, or partially subscripted array
of array of samplers or images, etc by removing those arguments and
using the opaque uniform directly.
Follow up changes will include:
- Great simplification to RewriteStructSamplers, and removal of
RewriteStructSamplersOld. This will drop dependency to
shaderSampledImageArrayDynamicIndexing and
shaderStorageImageArrayDynamicIndexing.
- Great simplification to RewriteAtomicCounters. This will drop
dependency to shaderStorageBufferArrayDynamicIndexing.
- Emulation of imageAtomicExchange for r32f formats, but changing the
qualifier to r32ui.
Note that parts of RewriteStructSampler are obsolete with this change,
but will be refactored as a follow up.
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:5535
Change-Id: Ifd1435b2a31ebf364815046886aeded60297da79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628127
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d06feeac
|
2021-01-08T00:48:18
|
|
Vulkan: Generate xfb support code in SPIR-V for extension path
The only piece of code that's needed to be generated for the extension
path is the following, at the right spot (right before depth correction
and pre-rotation):
ANGLEXfbPosition = gl_Position;
The SPIR-V transformer already has gl_Position loaded for depth
correction and pre-rotation, so this change simply adds an OpStore to
ANGLEXfbPosition.
As a result of this change, @@ XFB-OUT @@ is no longer emitted if
the transform feedback extension is supported. With the above code now
placed correctly for geometry shaders, transform feedback tests for
geometry shaders are enabled.
Bug: angleproject:3606
Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
738cb55b
|
2021-01-14T17:33:20
|
|
Capture/Replay tests: Fixes and improvements.
The script was broken after the change to build to a separate shared
library. Also fixes issues on Windows and cleans up the code. State
comparison is still broken on every test from what I can see.
Bug: angleproject:5530
Change-Id: I23e77e56fadedfb85d7afdb59dddac5558a71a56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2630232
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
1e4f8b02
|
2020-12-21T23:47:47
|
|
Vulkan: Generate gl_Position.z correction in SPIR-V
Instead of having the translator output code to transform gl_Position.z
to Vulkan clip space in the vertex stage, this change makes the SPIR-V
transformer perform this operation on the last geometry stage.
An alternative solution would be to generate this transformation in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. Additionally, the transformer is already modifying
gl_Position.xy for pre-rotation, so the addition of a small
transformation of gl_Position.z in the same spot is rather trivial.
Bug: angleproject:5479
Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0f86b196
|
2020-12-21T22:54:05
|
|
Vulkan: Generate gl_Position pre-rotation in SPIR-V
Instead of having the translator output pre-rotation code in the vertex
stage based on a specialization constant, this change makes the SPIR-V
transformer perform pre-rotation of gl_Position on the last geometry
stage.
An alternative solution would be to generate pre-rotation code in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. The generated shaders are also smaller, as they
don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
transformer knows the pre-rotation at transformation time, so it can
simply use swizzles to achieve the same results.
This also ties in with upcoming changes which move gl_Position.z
correction to the last geometry shader stage, which is trivially done
piggy-backing on the infrastructure in this change.
Bug: angleproject:5478
Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
861378be
|
2021-01-12T11:12:56
|
|
Tests: Add Magic Tile 3 trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*magic_tiles_3*
Bug: angleproject:5540
Change-Id: I6d6f144d4c2a38cfc55724f7e454f756a162d054
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622611
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
198dc345
|
2020-08-06T16:32:03
|
|
Support importing NV12/P010/P016 D3D textures as EGLImage
Allow importing individual planes of NV12/P010/P016 D3D textures with
supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to
limit to using as shader inputs or render targets and prevent
unsupported operations like ReadPixels.
Test: D3DTextureYUVTest*
Bug: angleproject:5538, chromium:1116101
Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
124cdcb5
|
2021-01-13T16:36:18
|
|
Don't build angle_end2end_tests_mac_sources on iOS
Getting a compile error for them:
../../third_party/angle/src/tests/egl_tests/
EGLIOSurfaceClientBufferTest.cpp:16:10:
fatal error: 'IOSurface/IOSurface.h' file not found
include <IOSurface/IOSurface.h>
^~~~~~~~~~~~~~~~~~~~~~~
../../third_party/angle/src/tests/egl_tests/
EGLIOSurfaceClientBufferTest.cpp:16:10:
note: did not find header 'IOSurface.h' in framework 'IOSurface'
(loaded from '/opt/s/w/ir/cache/xcode_ios_12a7209.app/Contents/
Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
iPhoneOS14.0.sdk/System/Library/Frameworks')
Bug: angleproject:5417
Change-Id: I60198bbacc0726a9842fe37fad5b10b9afff37a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628129
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
6c79df68
|
2021-01-11T09:07:08
|
|
Allow attributes and uniforms to have the same name
It is valid for an attribute and a uniform to have the same name
as long as they are declared in different stages.
Prior to this patch, if any shader stage declares a uniform we
disallowed reusing that name for an attribute.
From GLSL ES Spec 3.00.6, section 4.3.5:
If a uniform variable name is declared in one stage (e.g., a vertex
shader) but not in another (e.g., a fragment shader), then that name
is still available in the other stage for a different use.
This change allows Egginc game to work with ANGLE
Bug: angleproject:5497
Tests: angle_end2end_tests -
*UniformVariableNameReuseAcrossStages*
*GlobalNamesConflict*
Change-Id: I8f5657d40a213600d6fb48f63e37e4cdbae120b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2608865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
d654ac9b
|
2020-12-30T12:28:41
|
|
Program: Support multiple varying packings.
Instead of using a single varying packing for all program stages,
we switch to using a varying register packing for each pair of
input/output shaders. This allows several valid use cases that use
many varying to succeed. For instance Geometry Shaders have both
an input and output varying packing. With tessellation shaders the
upper bound of valid varying packings in one Program goes up even
more.
We keep multiple varying packings at once inside a new
"ProgramVaryingPacking" class. Internally the class keeps a unique
varying mapping for each input/output interface in the program.
Separable programs with "open" interfaces are handled specially.
Fixes a bug where varying counting was artificially limited for
programs with more than two shaders.
This CL also disables GS support when we're emulating line raster
so we don't have to figure out the details on how to place the
special position varying.
Bug: angleproject:5496
Change-Id: I1f9a327c4750caef570c608d86953e9d0cc5eea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606532
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e4b4ff7a
|
2021-01-12T13:48:20
|
|
Test Runner: Add a slow tests list.
Each slow test in the list will use a 3x longer timeout. The list is
implemented using the same filter wildcard we use in the test
expectations logic.
We can test this out using a slow D3D11 varying test.
Bug: angleproject:5076
Bug: angleproject:5496
Change-Id: I31cf45e6ee8a8bbd6e460d675ff8a0cf5f19a504
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2625172
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
47e9aed2
|
2021-01-12T13:50:56
|
|
Remove Sleep() from PrimitivesWrittenAndGenerated test.
Attempt to fix timeouts due to test ordering.
Bug: angleproject:5496
Change-Id: I323e85c372c8b4a5e9fc4201004f39bffb1676d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2625169
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d38b9f86
|
2020-12-02T09:20:09
|
|
Allow GL_OES_shader_image_atomic when non-conformant
On Android, force allowing it with:
adb shell setprop debug.angle.feature_overrides_enabled \
exposeNonConformantExtensionsAndVersions
If enabling multiple features, switch to using settings which
don't have a character limit, but persist across reboots:
adb shell settings put global angle_egl_features \
exposeNonConformantExtensionsAndVersions:foo:bar
Test: Fortnite on ANGLE
Bug: b/170755560
Bug: angleproject:5503
Change-Id: I58e3b265daa8ea1f645f47e0971c4454b8ddb3f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570775
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a4b582e8
|
2021-01-11T15:31:13
|
|
Vulkan: Notify ContextVk when UtilsVk binds compute pipelines
This issue was fixed for graphics pipelines (in
UtilsVk::clearFramebuffer), but remained for compute pipelines. If
UtilsVk issues a dispatch call, it now notifies ContextVk to rebind the
pipeline and descriptor sets.
Bug: angleproject:5529
Change-Id: Ic52f91bdc70d02c065ec2d5e2a3614c11fd62a9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622236
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5b8dec52
|
2021-01-12T04:11:56
|
|
Reland "Use is_apple instead of is_mac and is_ios everywhere"
This reverts commit 51603c63d1cb9e36afaf2069fc069e542ac2f3fb.
Reason for revert: Fixed issue that broke Skia build
Original change's description:
> Revert "Use is_apple instead of is_mac and is_ios everywhere"
>
> This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0.
>
> Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia.
>
> Original change's description:
> > Use is_apple instead of is_mac and is_ios everywhere
> >
> > Bug: chromium:1161513
> > Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
> > Reviewed-by: James Darpinian <jdarpinian@chromium.org>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> TBR=jdarpinian@chromium.org,syoussefi@chromium.org
>
> Bug: chromium:1161513
> Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=jdarpinian@chromium.org,syoussefi@chromium.org
Bug: chromium:1161513
Change-Id: I3cf30aa047a1f208fa7d1acda1d6d4e5da7b6ad5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622244
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2e9706d8
|
2021-01-08T17:29:42
|
|
Vulkan: Use angle::FormatID instead of VkFormat.
This change switches the internal enums we pass around from VkFormat
to FormatID. The end goal of the refactor is to allow the Vulkan
back-end to store packed tables indexed by FormatID. Because VkFormat
has large gaps in its enum space we'd otherwise need to use unordered
data structures like unordered_map.
The change removes the redundant VkFormat storage from vk::Format and
uses a new table query to return the VkFormat that 1:1 matches an
angle::FormatID. We also include a reverse mapping for use with native
Vulkan get functions for Android.
Also moves sRGB conversion functions into renderer_utils. A couple
sRGB formats that don't exist in GL are no longer handled by the sRGB
conversion functions. These formats should be extremely rare.
Bug: angleproject:5438
Change-Id: Id8b49773ca0c556f9f5a6a10fcf0d9762b93bbea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618204
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
de32c3d2
|
2020-11-04T13:16:31
|
|
Reland "Created test and fixed texture storage bug in d3d11"
This is a reland of 03f3ba5b1454ee7c15cd9391e77307cf1d274b48
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: b/172489285
Change-Id: I6b8226164a09aed208c56cb78b5d2c1385298cbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2546034
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
Commit-Queue: Trevor David Black <vantablack@google.com>
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4dd9a5e1
|
2021-01-11T14:22:44
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|
Enable building angle_white_box_tests on Fuchsia
Builds fine.
Bug: angleproject:2475
Change-Id: I96b2b03e1be2b801c3d8579ebf44d51b6faa3e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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16dbcc13
|
2021-01-08T20:50:16
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dEQP: Avoid undefined right-shift behavior for GLhalf
The FloatToHalf() function in "es31cVertexAttribBindingTests.cpp" will
attempt to right-shift more than the number of bits in an integer
(i.e. by 70) when converting 0.0f to GLhalf.
Bug: angleproject:5500
Change-Id: I587e71a2cb1377b95ed74a1bba5f4ceef6a4a516
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618665
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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51603c63
|
2021-01-08T17:49:52
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|
Revert "Use is_apple instead of is_mac and is_ios everywhere"
This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0.
Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia.
Original change's description:
> Use is_apple instead of is_mac and is_ios everywhere
>
> Bug: chromium:1161513
> Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
> Reviewed-by: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=jdarpinian@chromium.org,syoussefi@chromium.org
Bug: chromium:1161513
Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6e909d94
|
2020-12-30T19:40:21
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Tests: Add Saint Seiya Awakening: Knights of the Zodiac trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*saint_seiya_awakening*
Bug: angleproject:4048
Change-Id: Idf187b9c9298d184f1e0dd13f8a9aa0de7c2beb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2612523
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7cdda2dc
|
2021-01-07T16:46:54
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Vulkan: Add a perf test for pre-rotation code injection
A test is added that dispatches a large number of vertex shaders,
generating primitives that are all culled. The vertex shaders are
simple so that code injected for pre-rotation would make up the majority
of the shader code.
Bug: angleproject:5478
Change-Id: I75092cb25e6427449251985f56e54f89813dec32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615821
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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767af74e
|
2021-01-06T17:30:21
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Tests: Add World War Doh trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*world_war_doh*
Bug: angleproject:4048
Change-Id: I047ed1ccd06cd3707065fe8afed3ad7af5cd7dcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606645
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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43366979
|
2021-01-08T15:39:02
|
|
Add OWNERS info for Vulkan test utils.
Bug: chromium:1164084
Change-Id: I83cb75f2a0b4ad3f616d1b64beb34310cc23dd12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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038ae144
|
2020-12-31T21:23:30
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Vulkan: Fix up varying component limits.
We weren't subtracting reserved varying vectors from component limits.
We also were using an incorrect value for fragment input components.
Bug: angleproject:5496
Change-Id: I44fc3b2f15687f4dee7a1498d50378e69d74afe3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606536
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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68f35f24
|
2021-01-07T14:42:57
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Vulkan: Add GL_EXT_clip_control entry points
Addition of the entry points for GL_EXT_clip_control extension.
Bug: angleproject:5471
Change-Id: If17ba0120bdb226cc5728bfea83e9085260eba19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615862
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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fa449cf3
|
2021-01-06T10:02:12
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|
Fix separable Geometry Shaders.
Was a needed fix for a new varying test.
Bug: angleproject:3571
Bug: angleproject:5496
Change-Id: I49ae69967510b7a6330ea217a0e0e19e3bebe865
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613198
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3e33db95
|
2020-12-30T17:17:17
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Merge Program/ProgramPipeline::getMergedVaryings().
This merges two very similar pieces of code into one simpler function.
The function doesn't use any maps or indirection to build the merged
varyings list. It also fixes a potential bug with IO blocks and name
matching due to the code bifurcation.
Bug: angleproject:5496
Change-Id: Ibf54faeeb01d1940570b366ed153fff7c9135c52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606533
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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157ddfdc
|
2021-01-06T23:20:36
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Build compiler_tests only if GLSL or ESSL build is enabled
Most of these tests use TranslatorGLSL or TranslatorESSL (often through
ShaderCompileTreeTest). In specialized builds that disable GLSL and
ESSL shader generation, disable these unit tests.
Bug: chromium:1161513
Change-Id: Ib87e651706f141a41ffdaebfb0cbe5168582e341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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07d619cb
|
2021-01-06T11:36:40
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Vulkan: Fix missing xfb buffer rebind on new command buffer
When a command buffer is ended, bindings are lost. This adds a dirty
bit to `mNewGraphicsCommandBufferDirtyBits` to make sure transform
feedback buffers are bound again on the new command buffer.
Bug: angleproject:5428
Change-Id: I7733c93b1eb5d33a77cbee231a83199be950e19f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611552
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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46d3f02a
|
2021-01-05T17:56:24
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Suppress dEQP.KHR_GLES31/core_vertex_attrib_binding_basicinputcase5
on Vulkan Pixel2 and SwiftShader.
Ignore device and vendor in test config
if we are running on SwiftShader.
Bug: angleproject:5500
Change-Id: Ib07240dfe1c2ae1d6d081ffa389d041d97b22b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611309
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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ebf00703
|
2020-12-29T16:25:54
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|
angle_end2end_tests passes on iOS!
Miscellaneous test skips and fixes for iOS.
Bug: angleproject:5417
Bug: angleproject:5491
Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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2762641a
|
2021-01-05T23:00:14
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|
Use is_apple instead of is_mac and is_ios everywhere
Bug: chromium:1161513
Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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56479b06
|
2020-12-21T13:03:50
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|
Tests: Add FIFA Mobile trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*fifa_mobile*
Bug: angleproject:4048
Change-Id: I5cc731ada3ddd9adcb247d7c6f8cf5d823bdc2a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600098
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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382bf288
|
2020-12-24T23:56:39
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|
Organize AST transforms per backend
Most of the AST transforms are written as a workaround to an issue that
affects a single backend. This change identifies such transforms and
organizes them by backend. They are then only built if the respective
backend is.
Additionally, about half of the GL transforms are due to mac
workarounds, including the large RewriteRowMajorMatrices transform.
Mac-specific workarounds are additionally only built on said platform.
This change reduces the ANGLE binary size:
- 106KB in a Vulkan-only build on Linux
- 27KB in a GL-only build on Android (60KB on Linux)
Bug: chromium:1084580
Bug: chromium:1161513
Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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e91097bf
|
2020-12-29T14:05:56
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|
Vulkan: Clean up "actual"/"intended" naming.
Clarifies that the GL internal format is an "intended" format
and the Vulkan formats are "actual" formats. This makes all the format
fields use the same consistent naming pattern.
Bug: angleproject:5438
Change-Id: I935a49895109e9e06eae5ef98d5614dfd1128ff8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605728
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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973bd4ba
|
2020-12-21T13:45:36
|
|
Complete I/O block GLSL tests
The tests meant to perform a draw call and validate the correctness of
the shaders.
Bug: angleproject:3580
Change-Id: I3a008d204ae3d7dceb731ba7a815ab54f38c2920
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599938
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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fb35201a
|
2020-12-22T13:14:41
|
|
GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
de62b251
|
2020-12-29T17:07:06
|
|
Make sure the queried resources are active
In GLES 3.1 spec, sesion 7.3.1 program interfaces, it says that
'Resources referenced in shader code are considered active unless the
compiler and linker can conclusively determine that they have no
observable effect on the results produced by the executable code of the
program.'. Variables might be considered inactive if they are used only
in computations of temporary variables having no effect on any shader
output. So we should use atomicCounterIncrement instead of atomicCounter
in case the resources are marked as inactive on some platforms.
Bug: angleproject:5494
Change-Id: Ic04bd4a2936e97776fc680b5ef8273f0944d7480
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605917
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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220642a9
|
2020-12-16T21:10:37
|
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Allow Drawing with Immutable Persistent Mapped Buffers
From the EXT_buffer_storage overview:
The GL_EXT_texture_storage extension added immutable storage for
texture objects (and was subsequently incorporated into OpenGL ES
3.0). This extension further applies the concept of immutable
storage to buffer objects.
[T]his extension introduces the concept of persistent client
mappings of buffer objects, which allow clients to retain pointers
to a buffer's data store returned as the result of a mapping, and to
issue drawing commands while those mappings are in place.
The initial implementation of EXT_buffer_storage didn't enable this
portion of the extension, so ANGLE is generating errors while attempting
to draw with an immutable buffer mapped with the GL_MAP_PERSISTENT_BIT
flag.
This CL enables that functionality, since apps (e.g., FIFA Soccer) rely
on it.
Bug: angleproject:5473
Change-Id: Icf1c0597156044a342aac5e4d2abbc29b34f46b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596957
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
c6e63da8
|
2020-12-24T21:32:42
|
|
Suppress IOBlocksSeparate xfb test on AMD/Linux/GL
Bug: angleproject:5487
Bug: angleproject:5493
Change-Id: I6e15c35eacafef0ac4b7c7789619470501e31402
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601345
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f0748ea
|
2020-12-24T16:05:24
|
|
Skip TransformFeedbackTestES31.IOBlocks* on Linux AMD Vulkan
Bug: angleproject:5493
Change-Id: I5e0b0ec478807ebfe7a0ec114adaba13ea103ea0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601344
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
cde0e3ab
|
2020-12-22T16:38:47
|
|
Don't use optional BGRA_EXT by default
It's not currently exposed on iOS.
Bug: angleproject:5417
Change-Id: I2564d3363f8f8bddad4da7d8a9d7dac9bea15897
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600454
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
939195a0
|
2020-12-23T15:12:30
|
|
Skip tests using unimplemented features on iOS
Bug: angleproject:5485
Change-Id: I3248126060b9957596f65221c60f42f213e9a9dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601377
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
88fec1e8
|
2020-12-23T11:53:55
|
|
Code generation for NV_framebuffer_blit
Generate the entry points for NV_framebuffer_blit.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: Iadffa24ce7368d8ab6c4bf9d5b6c016276e762f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602242
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
0dbe7cdd
|
2020-12-08T12:24:35
|
|
iOS testing support
angle_white_box_tests build and runs and passes on the iOS
simulator with this change. angle_end2end_tests builds and runs but
crashes.
Bug: angleproject:4256
Bug: angleproject:5417
Change-Id: I8817e46415c4598cbfae49804727a2e9b21baff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600361
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
eeb14308
|
2020-12-23T01:45:35
|
|
Vulkan: Support xfb capture of I/O block fields
In the emulation path, it's ensured that the generated code references
the I/O block field correctly (using the instance name if provided, and
without it otherwise).
In the extension path, the info map is augmented with an array of xfb
decorations for its fields. Then when `OpDecorate %IOBlockId Block` is
encountered, the transform feedback decorations on the fields are
inserted:
OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer
OpMemberDecorate %IOBlockId MemberN XfbStride stride
OpMemberDecorate %IOBlockId MemberN Offset offset
Future work includes removing the duplicate varying added for
gl_PointSize and use this mechanism to decorate gl_PerVertex directly.
Bug: angleproject:3606
Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8065aa82
|
2020-12-22T23:38:42
|
|
Front-end support for xfb capture of I/O block members
Validation and generation of transform feedback varyings that specify an
I/O block member are implemented in this change. The GL backend is able
to pass the added tests.
Bug: angleproject:3606
Change-Id: I66d02bed8ca9161555d0d1e7a32ae9ef4d9e813f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c2a620b0
|
2020-12-22T11:44:32
|
|
Fix out of bounds indices in transform feedback test
Type confusion on the index buffer. It should be unsigned shorts. Fixes
a crash on iOS.
Bug: angleproject:4992
Bug: angleproject:5417
Change-Id: I18179a89dd81fff2582636496ea9684e432f4400
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601162
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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5c0ba543
|
2020-12-22T09:32:42
|
|
Roll VK-GL-CTS from 54509765b18d to b29bf0434c16 (15 revisions)
Manually update deqp.gni to include new es3cNumberParsingTests files.
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/54509765b18d..b29bf0434c16
2020-12-19 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2020-12-18 alexander.galazin@arm.com Raise min CMake version to 3.10.2
2020-12-18 jeremyg@lunarg.com Fix Renderpass storeOp synchronization hazards
2020-12-18 jeremyg@lunarg.com Fix back-to-back transfer command synchronization hazards
2020-12-18 gleese@broadcom.com Simplify code for subgroup builtin mask tests
2020-12-18 jeremyg@lunarg.com Fix end of Renderpass synchronization hazards
2020-12-18 jeremyg@lunarg.com Fix additional RenderPass loadOp/stencilLoadOp sync hazards.
2020-12-18 jeremyg@lunarg.com Fix RenderPass stencilLoadOp synchronization hazards.
2020-12-18 jeremyg@lunarg.com Fix RenderPass loadOp synchronization hazards.
2020-12-17 mikko.tiusanen@siru.fi Tests for GLES3 number parsing
2020-12-17 mikko.tiusanen@siru.fi Tests for multiple clears within render pass
2020-12-17 rgarcia@igalia.com Enable nullDescriptor for AS ray query tests
2020-12-15 piotr.byszewski@mobica.com Test dynamic indexing of AS
2020-12-15 rgarcia@igalia.com Test dynamic indexing of ray queries
2020-12-13 piotr.byszewski@mobica.com Test procedural geometry with complex BB sets
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
Change-Id: I59e4aabcfbf496d02e18ba7b7aa06391ba90f434
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600639
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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74788951
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2020-12-22T13:11:17
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Vulkan: Fix assertion in xfb of indirect calls
An assertion was fired which was only valid when emulating transform
feedback. The relevant block is conditioned to the respective feature.
Bug: angleproject:3571
Change-Id: I287ef6d94c920ccda742e4032bfc389409a38e1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9d45f527
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2020-12-21T14:23:11
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Vulkan: GS tests that demonstrate gl_Position bugs
Bug: angleproject:5478
Bug: angleproject:5479
Change-Id: If7ae7b6e0960c66dde697726381bc68c6809b3c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599940
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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00643e7d
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2020-07-22T20:58:49
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Use Android API to get storage path.
This pipes through to a system call via JNI. This will allow
Chromium changes to land that were prevented because ANGLE
hard-coded some parts of this path. This in turn will allow
us to more easily override these paths for changes needed
for Android R support.
Bug: chromium:1094062
Change-Id: I20d75b8ee40d418ba5c057f618640ef896248299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315483
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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c0bbe6cf
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2020-12-16T11:56:52
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Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan
This disables forceCpuPathForCubeMapCopy as well
Bug: angleproject:2822
Bug: angleproject:3055
Change-Id: Iecb37d0c2d109e319c67310dd64ad8d4bbc14fd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594707
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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de703db5
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2020-12-16T20:39:59
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Fix ValidateBufferStorageEXT()
ValidateBufferStorageEXT() has a copy/paste error where the flag
GL_MAP_PERSISTENT_BIT_EXT is enabled twice while
GL_MAP_COHERENT_BIT_EXT is not enabled at all during parameter checking,
causing ANGLE to reject valid calls to glBufferStorageEXT().
Bug: angleproject:5473
Test: BufferStorageTestES3.BufferStorageFlagsPersistentCoherentWrite
Change-Id: I05596f54d48118f609ef1c88ca222d9fcdb2dd3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596956
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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909ea88b
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2020-11-20T13:07:53
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Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd
The ShareGroupVk::mResourceUseLists was not being cleared each call to
RendererVk::submitFrame(), so it was growing indefinitely. Each
vk::ResourceUseList within it was cleared, so it was holding an
essentially "infinite" list of empty lists, but that caused the loop in
RendererVk::submitFrame() to take more and more time until the tests
timed out.
The fix is to do 'resourceUseLists.clear()' once the loop to release all
resources has completed, like releaseResourceUsesAndUpdateSerials() does
for each individual list. Additionally, ASSERTs are added to guarantee
that the lists are empty when the ContextVk and ShareGroupVk are
destroyed.
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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33fb6e38
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2020-12-16T13:01:52
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Vulkan: Unskip tests with passthrough GLSL function
The 2 end2end tests added by a62ee4d1 no longer fail with latest
Pixel ICDs. Enable those tests as regression checks.
Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan*
Bug: angleproject:5457
Change-Id: I53fb06fffa3fc76ef6f9a9e811ef5b833577ed67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595389
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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9bb06f37
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2020-12-16T10:24:29
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Unsuppress GLSLTest.PointCoordConsistency on Intel/Win/GL
The test can pass on 26.20.100.8141 now.
Bug: angleproject:2805
Change-Id: I8049c43ed7eca6c2001a8d8745aa6f9c2a2192a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594349
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a19bd601
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2020-12-16T13:04:38
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Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd.
Reason for revert: causes timeouts, see anglebug.com/5470
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com
Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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5cf7472d
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2020-11-20T13:07:53
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Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
Multithreaded apps can use the following pattern:
glDrawElements()
glFenceSync()
glFlush()
glWaitSync()
This currently results in a vkQueueSubmit for every glFlush() to ensure
that the work has landed in the command queue in the correct order.
However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
in this situation by instead flushing the ContextVk's commands and
ending the render pass to ensure the commands are submitted in the
correct order to the renderer. This improves performance for Asphalt 9
by reducing frame times from 150-200msec to 35-55msec.
Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
there is a sync object pending a flush or if the ContextVk is currently
shared.
Additionally, on all devices except Qualcomm, ANGLE can ignore all other
glFlush() calls entirely and return immediately. For Qualcomm devices,
ANGLE is still required to perform a full flush (resulting in a
vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
offscreen score by ~3%.
Bug: angleproject:5306
Bug: angleproject:5425
Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4abf3788
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2020-12-15T13:44:53
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Tests: update WhatsApp trace
The WhatsApp trace was previously captured with the
GL_NV_shader_noperspective_interpolation extension enabled. This
re-capture was made with the extension disabled so the trace can
replayed on devices that don't support the extension.
Test: angle_perftests --gtest_filter="*whatsapp*"
Bug: b/174256233
Change-Id: I9dbf580ed5849b919a72944879be35193632e34a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593191
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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8f9e17d5
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2020-12-14T14:11:11
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Add EXT_clip_cull_distance extension autogen code
Addition of shader autogen code for EXT_clip_cull_distance extension.
Bug: angleproject:5458
Change-Id: I299528957c0e747fd84987c420588c314f54aae0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590989
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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46eaba7f
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2020-12-12T10:31:26
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Vulkan: Add support for internal cache hit and miss counts
Add a CacheStats class that provides cache hit and miss bookkeeping.
All internal caches make use of this class to keep track of its stats.
This provides a means to profile cache hit ratios a.k.a Vulkan object
reuse for any application.
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f32fbb51
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2020-12-14T14:42:58
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Add EXT_shader_framebuffer_fetch_non_coherent entry points
Addition of the entry points for
EXT_shader_framebuffer_fetch_non_coherent extension.
Bug: angleproject:5454
Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9229b805
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2020-12-14T14:10:28
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Vulkan: Add the tests for EXT_clip_cull_distance
Before supporting EXT_clip_cull_distance extension,
some tests are added to validate the implementation
of EXT_clip_cull_distance extension. These tests are
implemented based on the tests for APPLE_clip_distance
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: I018c72ae8f0aff616c9d2600e63246e9609cf3de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585986
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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