src/tests


Log

Author Commit Date CI Message
Shahbaz Youssefi c38413f8 2021-01-26T15:04:38 Make glmark2 benchmark output parsing more resilient On Linux, the following info messages are being output which are seemingly harmless: INFO: EGL CRITICAL: eglQueryString: display is not initialized. INFO: EGL ERROR: eglGetPlatformDisplayEXT: Bad platform type. These lines are now parsed and forwarded to output. Bug: angleproject:3139 Change-Id: Ia9feb2aef4c1809283588d6e5fc1b6a51ae8812b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648641 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 9bbcd86a 2021-01-25T10:52:35 Capture/Replay: Fix instanced array client data. Enables a bunch of self-tests. Bug: angleproject:5530 Change-Id: Idd14574ba0f3d44124e153ccb32fec7318baf217 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647745 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cfb9c30c 2021-01-25T10:54:09 Capture/Replay: Apply skips correctly on SwS. The skips listed currently were explicitly for ES2_Vulkan instead of applying to both desktop and SwS Vulkan implementations. This CL swaps the expectations to use wildcards so they will work for both. Bug: angleproject:5530 Change-Id: Iae83207411296cb819bb0a25d2247cb4af863adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2645723 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3623868e 2021-01-22T12:24:50 Trace Tests: Add xvfb command line option. This will enable running the tests on Linux. Bug: angleproject:5530 Change-Id: I7cd2155fac89d395a8bebacb2f1a44be0e7d3739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644723 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 3c3b82ab 2021-01-21T20:21:34 Tests: Add Hearthstone trace Test: angle_perftests --gtest_filter="*hearthstone*" Bug: angleproject:5571 Change-Id: Idc6535bbf817cd62d34aa9e684604be068455520 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644143 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov 3846cff3 2021-01-21T16:37:12 Suppress headers includes privacy checks on iOS shared libraries are hidden inside ios_framework_bundle, so technically we are not allowed to include headers from them. Ignore this check since everything works fine besides "gn gen --check". All ANGLE headers are considered public, so we don't need this check. Bug: angleproject:5417 Change-Id: I6b621132dfe85e0fb1bea4ae2b93097945a8801a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2643859 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e60ce3da 2021-01-21T16:42:17 Capture/Replay: Allow testing with multiple versions. This embeds the context version and device type info into the replay. The self-tests then can create the correct display and context types. This fixes testing against SwiftShader which is necessary for the bots. Bug: angleproject:4759 Change-Id: If9da6bfdc1c2b315ccd7e453872fc84063277054 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2643363 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b745f6df 2021-01-21T14:41:00 Capture/Replay tests: Fixes for goma & depot tools. Adds the depot tools path to be specified via the command line. This will allow the bots to specify working directory locations. Also adds quotes around the goma path in the gn args. Bug: angleproject:5530 Change-Id: I1291a8cdf4e36e55786403b4d9a6ce8565093352 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2642894 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Steven An ff5f715e 2021-01-19T16:46:04 Properly fail upon program binary version mismatch Return angle::Result::Stop instead of Incomplete when Program::deserialize detects version mismatch. This causes the caller, Program::loadBinary, to stop trying to load it. At least with the Vulkan backend, trying to load it results in a crash. Added test case to ProgramBinariesAcrossPlatforms which exhibits the old crash. Bug: angleproject:5567 Change-Id: I2ebb27cee0aa895855504f758992b4dfec3f4aa3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2639078 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Steven An <stevenan@google.com>
Cody Northrop 70f493d6 2021-01-20T14:22:14 Tests: Add Subway Surfers trace Note this differs from the previous trace for the app, "subway_surfer_500". The previous trace is no longer compatible with the replay harness and could not be re-recorded due to using Vulkan at the time. Test: angle_perftests --gtest_filter="*subway_surfers*" Bug: angleproject:5569 Change-Id: If941a3f0e88e3e1aee7fb7db736e623f66a65de6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2641098 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 535d4783 2021-01-20T14:14:02 Vulkan: Flush if sync object is pending during SyncVk::getStatus() When a glGetSynciv() is performed for GL_SYNC_STATUS, we should flush any pending commands if a sync object is pending a flush, since the caller is interested in the status of a fence. This will guarantee that the work is submitted to the hardware and eventually completes. This is accomplished by moving mSyncObjectPendingFlush from ContextVk to ShareGroupVk, so that any sync objects used by any contexts within the share group are submitted to hardware and the required work completes. Bug: angleproject:5306 Bug: angleproject:5425 Test: FenceSyncTest.BasicOperations Change-Id: I2e2681ad01fda429ba37f061c9bac5eb91f800fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2641095 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Sunny Sachanandani 137271ff 2021-01-13T14:34:12 Support specifying array slice for D3D11 texture EGLImage Client can specify array slice for creating the SRV/RTV with EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE. Test: D3DTextureTest.TextureArrayImage* Bug: angleproject:5538, chromium:1116101 Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Shahbaz Youssefi bb3adfa4 2020-12-01T15:43:13 Rename ShaderVariable::structName to structOrBlockName Bug: angleproject:3580 Change-Id: Ic53a5267972f153dad2e20948e493e9767a45d16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568247 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0ae61c25 2021-01-20T10:40:24 Capture/Replay tests: Use failure exit code. This will allow the test step to fail when run in CI. Bug: angleproject:5530 Change-Id: I7c156438ded82aa7191b8b597a9a52200c0efe57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2638989 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi ea71c6b6 2021-01-12T14:13:35 Vulkan: Emulate R32F images with R32UI GL requires that imageAtomicExchange be supported for r32f formats. However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported everywhere without some Vulkan extension that brings in unnecessary support. This GL feature is emulated by transforming the shader to use r32ui for all images that originally specified r32f. floatToUintBits and uintBitsToFloat is used to maintain correct usage of the image* builtin functions. Bug: angleproject:5535 Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill a4d05638 2021-01-18T14:58:22 Capture/Replay: Don't serialize compile resources string. The resources string gets changed dynamically during capture. This breaks the regression tests because they were comparing for identity. Bug: angleproject:5530 Change-Id: I0734f735577a5ff4c9083adb8f25a37aad3c0e37 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634830 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 186fe990 2021-01-15T15:49:30 Vulkan: Redo RewriteAtomicCounters With MonomorphizeUnsupportedFunctionsInVulkanGLSL and RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer possible to encounter array of array of atomic counters, or have any passed to functions. As a result, RewriteAtomicCounters is greatly simplified. Additionally, it is no longer necessary to pass binding/offset information for atomic counters around and they can use constants. This change removes dependency on the shaderStorageBufferArrayDynamicIndexing Vulkan feature. Bug: angleproject:3726 Bug: angleproject:3881 Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 64c89120 2021-01-19T21:51:23 Suppress incomplete texture tests on mac/arm Bug: chromium:1168370 Change-Id: I5f3e1b76b4efd21f3655d6995293ff4bbbebea17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2639273 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 08e385b4 2021-01-15T17:31:19 Tests: Add Klondike Adventures trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*klondike_adventures* Bug: angleproject:5548 Change-Id: I1bab7696f3db6cb3b3be9d1f3e241891586a9cc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634204 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Trevor David Black 192a0147 2020-10-08T16:47:35 Multithreading in D3D11 minimum viable product Bug: b/168046573 Change-Id: I676a148333cbf5e9ca508768503e62cb14d8eeb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2629618 Commit-Queue: Doug Horn <doughorn@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor David Black <vantablack@google.com>
Shahbaz Youssefi 7489bb2e 2021-01-19T14:35:59 Suppress failing tests on mac ARM Bug: chromium:1167763 Change-Id: I7f88bd60119dd630ea7733228baff97598bfd739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636688 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill b912eec5 2020-11-27T11:08:41 Vulkan: Support GL_EXT_tessellation_shader. Shader translator changes done in http://crrev.com/c/2633936 Adds a new DIRTY_BIT_PATCH_VERTICES state to Context. Supportes state query and transform feedback. 4 test suppressions remain as follow-up fixes. Adds a new varying packing mode for a simple Vulkan rule set. Based on work by Mohan Maiya (m.maiya@samsung.com). Test: dEQP-GLES31.functional.tessellation.* Bug: angleproject:3572 Change-Id: I4cad2cca30adb754fd12c83027673906541f566a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya acf2985d 2021-01-19T10:33:14 Vulkan: Add integer type incomplete texture tests Add tests for both signed and unsigned integer texture types. Bug: angleproject:5502 Bug: angleproject:4432 Tests: IncompleteTextureTestES3.*IntegerType* Change-Id: I22e451424d19c3e525cd08ad4c16e1150d9d2467 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613244 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop dd6ac664 2021-01-18T16:30:18 Tests: Add Asphalt 8 trace Test: angle_perftests --gtest_filter="*asphalt_8*" Bug: b/150484427 Change-Id: I6a5f1feec61466eae55c1a2464272aba797ed56c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636602 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi f45e625f 2021-01-18T21:56:46 Fix image bindings with an image after an image array of array The logic to calculate the image binding offset for each element of an array of array of images was incorrect, in that it used the arraySize accumulated so far to offset the next image's binding. Bug: angleproject:5535 Change-Id: I2dc3ce7bbf7b77302d1b56b4701bec2e990fdae1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635452 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill feb470cc 2021-01-19T10:10:18 Test Runner: Prevent race by not resetting timeout. This instead only sets the timeout when tests start to run. That way the timeout should always be at least the default timeout and we won't get into a situation where the watchdog times out the test immediately when the test starts. Bug: angleproject:5562 Change-Id: I6b12bb8fe8edcf35f46ba4fb106fdf80ff9402a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2637182 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6c5b766b 2021-01-16T11:33:00 Reland "Vulkan: Generate xfb support code in SPIR-V for extension path" This reverts commit d090627616641f7524655627bfd415de6f8af942. Reason for revert: Fixed parent CL Original change's description: > Revert "Vulkan: Generate xfb support code in SPIR-V for extension path" > > This reverts commit d06feeac1e79d6102e01c123a360bc9099d5bba3. > > Reason for revert: > Earlier CL breaks pre-rotation: > https://chromium-review.googlesource.com/c/angle/angle/+/2598584 > > Original change's description: > > Vulkan: Generate xfb support code in SPIR-V for extension path > > > > The only piece of code that's needed to be generated for the extension > > path is the following, at the right spot (right before depth correction > > and pre-rotation): > > > > ANGLEXfbPosition = gl_Position; > > > > The SPIR-V transformer already has gl_Position loaded for depth > > correction and pre-rotation, so this change simply adds an OpStore to > > ANGLEXfbPosition. > > > > As a result of this change, @@ XFB-OUT @@ is no longer emitted if > > the transform feedback extension is supported. With the above code now > > placed correctly for geometry shaders, transform feedback tests for > > geometry shaders are enabled. > > > > Bug: angleproject:3606 > > Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Charlie Lao <cclao@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: I74fa9fafe3c922cdb7cd09ee6351534e38528da9 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3606 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634048 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because this is a reland. Bug: angleproject:3606 Change-Id: Ic49a0be10cdb58e2b47896554f272093e24f93b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633711 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi beea4050 2021-01-16T11:32:50 Reland "Vulkan: Generate gl_Position.z correction in SPIR-V" This reverts commit e3c357369f970a94759074418670de2ef131dcb8. Reason for revert: Fixed parent CL Original change's description: > Revert "Vulkan: Generate gl_Position.z correction in SPIR-V" > > This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9. > > Reason for revert: > Earlier CL breaks pre-rotation: > https://chromium-review.googlesource.com/c/angle/angle/+/2598584 > > Original change's description: > > Vulkan: Generate gl_Position.z correction in SPIR-V > > > > Instead of having the translator output code to transform gl_Position.z > > to Vulkan clip space in the vertex stage, this change makes the SPIR-V > > transformer perform this operation on the last geometry stage. > > > > An alternative solution would be to generate this transformation in the > > translator in every geometry stage, each controlled by a separate > > specialization constant. This change avoids unnecessary modifications > > to earlier stages. Additionally, the transformer is already modifying > > gl_Position.xy for pre-rotation, so the addition of a small > > transformation of gl_Position.z in the same spot is rather trivial. > > > > Bug: angleproject:5479 > > Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Charlie Lao <cclao@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:5479 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because this is a reland. Bug: angleproject:5479 Change-Id: Id23052b8fc6bffa5bab20cb93eb21ea49a0f80d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633710 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi dfd9bdfd 2021-01-16T11:32:30 Reland "Vulkan: Generate gl_Position pre-rotation in SPIR-V" This reverts commit 3d39b7c5eab88c420d982155ffbb6181c678ceea. Reason for revert: Fixed interaction with the `forceDriverUniformOverSpecConst` workaround. Original change's description: > Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V" > > This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d. > > Reason for revert: > Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape. > > Original change's description: > > Vulkan: Generate gl_Position pre-rotation in SPIR-V > > > > Instead of having the translator output pre-rotation code in the vertex > > stage based on a specialization constant, this change makes the SPIR-V > > transformer perform pre-rotation of gl_Position on the last geometry > > stage. > > > > An alternative solution would be to generate pre-rotation code in the > > translator in every geometry stage, each controlled by a separate > > specialization constant. This change avoids unnecessary modifications > > to earlier stages. The generated shaders are also smaller, as they > > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V > > transformer knows the pre-rotation at transformation time, so it can > > simply use swizzles to achieve the same results. > > > > This also ties in with upcoming changes which move gl_Position.z > > correction to the last geometry shader stage, which is trivially done > > piggy-backing on the infrastructure in this change. > > > > Bug: angleproject:5478 > > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Charlie Lao <cclao@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:5478 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Bug: angleproject:5478 Change-Id: I7c5eaeef03d9520abd36a1c4a766b6abbf4fdb45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633709 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 60015ff6 2021-01-14T02:03:07 Vulkan: Redo RewriteStructSamplers This transformation is split into two. The first transformation solely takes out the samplers out of structs, and potentially generates array of array of samplers. A second transformation is added that takes any array of array of opaque uniforms and flattens it. A follow up change will simplify RewriteAtomicCounters which also handles array of arrays (which is no longer possible), and removes dependency on shaderStorageBufferArrayDynamicIndexing. Bug: angleproject:2703 Bug: angleproject:3881 Bug: angleproject:4071 Bug: angleproject:4211 Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ff170c6f 2021-01-12T10:16:43 Tests: Add Real Gangster Crime trace Note: Hand edits required to capture this trace: CaptureMidExecutionSetup(): // Check for supported textures ASSERT(index.getType() == gl::TextureType::_2D || index.getType() == gl::TextureType::_3D || index.getType() == gl::TextureType::_2DArray || index.getType() == gl::TextureType::CubeMap || index.getType() == gl::TextureType::External); <<--- add Test: angle_perftests --gtest_filter=TracePerfTest.Run/*real_gangster_crime* Bug: angleproject:5550 Change-Id: I32391cc8de0b4307334bb873af4f3c5899b584f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2626357 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 3d39b7c5 2021-01-16T00:15:14 Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V" This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d. Reason for revert: Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape. Original change's description: > Vulkan: Generate gl_Position pre-rotation in SPIR-V > > Instead of having the translator output pre-rotation code in the vertex > stage based on a specialization constant, this change makes the SPIR-V > transformer perform pre-rotation of gl_Position on the last geometry > stage. > > An alternative solution would be to generate pre-rotation code in the > translator in every geometry stage, each controlled by a separate > specialization constant. This change avoids unnecessary modifications > to earlier stages. The generated shaders are also smaller, as they > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V > transformer knows the pre-rotation at transformation time, so it can > simply use swizzles to achieve the same results. > > This also ties in with upcoming changes which move gl_Position.z > correction to the last geometry shader stage, which is trivially done > piggy-backing on the infrastructure in this change. > > Bug: angleproject:5478 > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5478 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten e3c35736 2021-01-16T00:12:54 Revert "Vulkan: Generate gl_Position.z correction in SPIR-V" This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9. Reason for revert: Earlier CL breaks pre-rotation: https://chromium-review.googlesource.com/c/angle/angle/+/2598584 Original change's description: > Vulkan: Generate gl_Position.z correction in SPIR-V > > Instead of having the translator output code to transform gl_Position.z > to Vulkan clip space in the vertex stage, this change makes the SPIR-V > transformer perform this operation on the last geometry stage. > > An alternative solution would be to generate this transformation in the > translator in every geometry stage, each controlled by a separate > specialization constant. This change avoids unnecessary modifications > to earlier stages. Additionally, the transformer is already modifying > gl_Position.xy for pre-rotation, so the addition of a small > transformation of gl_Position.z in the same spot is rather trivial. > > Bug: angleproject:5479 > Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5479 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten d0906276 2021-01-16T00:11:27 Revert "Vulkan: Generate xfb support code in SPIR-V for extension path" This reverts commit d06feeac1e79d6102e01c123a360bc9099d5bba3. Reason for revert: Earlier CL breaks pre-rotation: https://chromium-review.googlesource.com/c/angle/angle/+/2598584 Original change's description: > Vulkan: Generate xfb support code in SPIR-V for extension path > > The only piece of code that's needed to be generated for the extension > path is the following, at the right spot (right before depth correction > and pre-rotation): > > ANGLEXfbPosition = gl_Position; > > The SPIR-V transformer already has gl_Position loaded for depth > correction and pre-rotation, so this change simply adds an OpStore to > ANGLEXfbPosition. > > As a result of this change, @@ XFB-OUT @@ is no longer emitted if > the transform feedback extension is supported. With the above code now > placed correctly for geometry shaders, transform feedback tests for > geometry shaders are enabled. > > Bug: angleproject:3606 > Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: I74fa9fafe3c922cdb7cd09ee6351534e38528da9 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3606 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634048 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya cea86910 2021-01-14T08:13:00 Vulkan: Support EXT_clip_cull_distance extension EXT_clip_cull_distance extension is supported except for some features related to EXT_tessellation_shader and EXT_geometry_shader. Also added a few compiler tests to validate the transformation from ESSL to GLSL for Vulkan backend. Bug: angleproject:5458 Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest* angle_unittests --gtest_filter=*Clip*Distance* Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi dc99fc40 2021-01-13T00:21:41 Vulkan: Translator pass to monomorphize problematic functions With array of array of samplers and images, we currently require the shader*ArrayDynamicIndexing Vulkan features. With atomic counters, we require the shaderStorageBufferArrayDynamicIndexing feature. The above features are required to enable passing opaque uniforms to functions. This change introduces a translator pass that monomorphizes functions that receive atomic counters, or partially subscripted array of array of samplers or images, etc by removing those arguments and using the opaque uniform directly. Follow up changes will include: - Great simplification to RewriteStructSamplers, and removal of RewriteStructSamplersOld. This will drop dependency to shaderSampledImageArrayDynamicIndexing and shaderStorageImageArrayDynamicIndexing. - Great simplification to RewriteAtomicCounters. This will drop dependency to shaderStorageBufferArrayDynamicIndexing. - Emulation of imageAtomicExchange for r32f formats, but changing the qualifier to r32ui. Note that parts of RewriteStructSampler are obsolete with this change, but will be refactored as a follow up. Bug: angleproject:3881 Bug: angleproject:4071 Bug: angleproject:5535 Change-Id: Ifd1435b2a31ebf364815046886aeded60297da79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628127 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi d06feeac 2021-01-08T00:48:18 Vulkan: Generate xfb support code in SPIR-V for extension path The only piece of code that's needed to be generated for the extension path is the following, at the right spot (right before depth correction and pre-rotation): ANGLEXfbPosition = gl_Position; The SPIR-V transformer already has gl_Position loaded for depth correction and pre-rotation, so this change simply adds an OpStore to ANGLEXfbPosition. As a result of this change, @@ XFB-OUT @@ is no longer emitted if the transform feedback extension is supported. With the above code now placed correctly for geometry shaders, transform feedback tests for geometry shaders are enabled. Bug: angleproject:3606 Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 738cb55b 2021-01-14T17:33:20 Capture/Replay tests: Fixes and improvements. The script was broken after the change to build to a separate shared library. Also fixes issues on Windows and cleans up the code. State comparison is still broken on every test from what I can see. Bug: angleproject:5530 Change-Id: I23e77e56fadedfb85d7afdb59dddac5558a71a56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2630232 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 1e4f8b02 2020-12-21T23:47:47 Vulkan: Generate gl_Position.z correction in SPIR-V Instead of having the translator output code to transform gl_Position.z to Vulkan clip space in the vertex stage, this change makes the SPIR-V transformer perform this operation on the last geometry stage. An alternative solution would be to generate this transformation in the translator in every geometry stage, each controlled by a separate specialization constant. This change avoids unnecessary modifications to earlier stages. Additionally, the transformer is already modifying gl_Position.xy for pre-rotation, so the addition of a small transformation of gl_Position.z in the same spot is rather trivial. Bug: angleproject:5479 Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0f86b196 2020-12-21T22:54:05 Vulkan: Generate gl_Position pre-rotation in SPIR-V Instead of having the translator output pre-rotation code in the vertex stage based on a specialization constant, this change makes the SPIR-V transformer perform pre-rotation of gl_Position on the last geometry stage. An alternative solution would be to generate pre-rotation code in the translator in every geometry stage, each controlled by a separate specialization constant. This change avoids unnecessary modifications to earlier stages. The generated shaders are also smaller, as they don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V transformer knows the pre-rotation at transformation time, so it can simply use swizzles to achieve the same results. This also ties in with upcoming changes which move gl_Position.z correction to the last geometry shader stage, which is trivially done piggy-backing on the infrastructure in this change. Bug: angleproject:5478 Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 861378be 2021-01-12T11:12:56 Tests: Add Magic Tile 3 trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*magic_tiles_3* Bug: angleproject:5540 Change-Id: I6d6f144d4c2a38cfc55724f7e454f756a162d054 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622611 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sunny Sachanandani 198dc345 2020-08-06T16:32:03 Support importing NV12/P010/P016 D3D textures as EGLImage Allow importing individual planes of NV12/P010/P016 D3D textures with supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to limit to using as shader inputs or render targets and prevent unsupported operations like ReadPixels. Test: D3DTextureYUVTest* Bug: angleproject:5538, chromium:1116101 Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 124cdcb5 2021-01-13T16:36:18 Don't build angle_end2end_tests_mac_sources on iOS Getting a compile error for them: ../../third_party/angle/src/tests/egl_tests/ EGLIOSurfaceClientBufferTest.cpp:16:10: fatal error: 'IOSurface/IOSurface.h' file not found include <IOSurface/IOSurface.h> ^~~~~~~~~~~~~~~~~~~~~~~ ../../third_party/angle/src/tests/egl_tests/ EGLIOSurfaceClientBufferTest.cpp:16:10: note: did not find header 'IOSurface.h' in framework 'IOSurface' (loaded from '/opt/s/w/ir/cache/xcode_ios_12a7209.app/Contents/ Developer/Platforms/iPhoneOS.platform/Developer/SDKs/ iPhoneOS14.0.sdk/System/Library/Frameworks') Bug: angleproject:5417 Change-Id: I60198bbacc0726a9842fe37fad5b10b9afff37a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628129 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Mohan Maiya 6c79df68 2021-01-11T09:07:08 Allow attributes and uniforms to have the same name It is valid for an attribute and a uniform to have the same name as long as they are declared in different stages. Prior to this patch, if any shader stage declares a uniform we disallowed reusing that name for an attribute. From GLSL ES Spec 3.00.6, section 4.3.5: If a uniform variable name is declared in one stage (e.g., a vertex shader) but not in another (e.g., a fragment shader), then that name is still available in the other stage for a different use. This change allows Egginc game to work with ANGLE Bug: angleproject:5497 Tests: angle_end2end_tests - *UniformVariableNameReuseAcrossStages* *GlobalNamesConflict* Change-Id: I8f5657d40a213600d6fb48f63e37e4cdbae120b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2608865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill d654ac9b 2020-12-30T12:28:41 Program: Support multiple varying packings. Instead of using a single varying packing for all program stages, we switch to using a varying register packing for each pair of input/output shaders. This allows several valid use cases that use many varying to succeed. For instance Geometry Shaders have both an input and output varying packing. With tessellation shaders the upper bound of valid varying packings in one Program goes up even more. We keep multiple varying packings at once inside a new "ProgramVaryingPacking" class. Internally the class keeps a unique varying mapping for each input/output interface in the program. Separable programs with "open" interfaces are handled specially. Fixes a bug where varying counting was artificially limited for programs with more than two shaders. This CL also disables GS support when we're emulating line raster so we don't have to figure out the details on how to place the special position varying. Bug: angleproject:5496 Change-Id: I1f9a327c4750caef570c608d86953e9d0cc5eea3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606532 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill e4b4ff7a 2021-01-12T13:48:20 Test Runner: Add a slow tests list. Each slow test in the list will use a 3x longer timeout. The list is implemented using the same filter wildcard we use in the test expectations logic. We can test this out using a slow D3D11 varying test. Bug: angleproject:5076 Bug: angleproject:5496 Change-Id: I31cf45e6ee8a8bbd6e460d675ff8a0cf5f19a504 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2625172 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 47e9aed2 2021-01-12T13:50:56 Remove Sleep() from PrimitivesWrittenAndGenerated test. Attempt to fix timeouts due to test ordering. Bug: angleproject:5496 Change-Id: I323e85c372c8b4a5e9fc4201004f39bffb1676d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2625169 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop d38b9f86 2020-12-02T09:20:09 Allow GL_OES_shader_image_atomic when non-conformant On Android, force allowing it with: adb shell setprop debug.angle.feature_overrides_enabled \ exposeNonConformantExtensionsAndVersions If enabling multiple features, switch to using settings which don't have a character limit, but persist across reboots: adb shell settings put global angle_egl_features \ exposeNonConformantExtensionsAndVersions:foo:bar Test: Fortnite on ANGLE Bug: b/170755560 Bug: angleproject:5503 Change-Id: I58e3b265daa8ea1f645f47e0971c4454b8ddb3f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570775 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a4b582e8 2021-01-11T15:31:13 Vulkan: Notify ContextVk when UtilsVk binds compute pipelines This issue was fixed for graphics pipelines (in UtilsVk::clearFramebuffer), but remained for compute pipelines. If UtilsVk issues a dispatch call, it now notifies ContextVk to rebind the pipeline and descriptor sets. Bug: angleproject:5529 Change-Id: Ic52f91bdc70d02c065ec2d5e2a3614c11fd62a9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622236 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 5b8dec52 2021-01-12T04:11:56 Reland "Use is_apple instead of is_mac and is_ios everywhere" This reverts commit 51603c63d1cb9e36afaf2069fc069e542ac2f3fb. Reason for revert: Fixed issue that broke Skia build Original change's description: > Revert "Use is_apple instead of is_mac and is_ios everywhere" > > This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0. > > Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia. > > Original change's description: > > Use is_apple instead of is_mac and is_ios everywhere > > > > Bug: chromium:1161513 > > Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312 > > Reviewed-by: James Darpinian <jdarpinian@chromium.org> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > TBR=jdarpinian@chromium.org,syoussefi@chromium.org > > Bug: chromium:1161513 > Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=jdarpinian@chromium.org,syoussefi@chromium.org Bug: chromium:1161513 Change-Id: I3cf30aa047a1f208fa7d1acda1d6d4e5da7b6ad5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622244 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2e9706d8 2021-01-08T17:29:42 Vulkan: Use angle::FormatID instead of VkFormat. This change switches the internal enums we pass around from VkFormat to FormatID. The end goal of the refactor is to allow the Vulkan back-end to store packed tables indexed by FormatID. Because VkFormat has large gaps in its enum space we'd otherwise need to use unordered data structures like unordered_map. The change removes the redundant VkFormat storage from vk::Format and uses a new table query to return the VkFormat that 1:1 matches an angle::FormatID. We also include a reverse mapping for use with native Vulkan get functions for Android. Also moves sRGB conversion functions into renderer_utils. A couple sRGB formats that don't exist in GL are no longer handled by the sRGB conversion functions. These formats should be extremely rare. Bug: angleproject:5438 Change-Id: Id8b49773ca0c556f9f5a6a10fcf0d9762b93bbea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618204 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Trevor David Black de32c3d2 2020-11-04T13:16:31 Reland "Created test and fixed texture storage bug in d3d11" This is a reland of 03f3ba5b1454ee7c15cd9391e77307cf1d274b48 Original change's description: > Created test and fixed texture storage bug in d3d11 > > Bug: b/172489285 > Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: b/172489285 Change-Id: I6b8226164a09aed208c56cb78b5d2c1385298cbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2546034 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Trevor David Black <vantablack@google.com> Commit-Queue: Trevor David Black <vantablack@google.com>
Yuly Novikov 4dd9a5e1 2021-01-11T14:22:44 Enable building angle_white_box_tests on Fuchsia Builds fine. Bug: angleproject:2475 Change-Id: I96b2b03e1be2b801c3d8579ebf44d51b6faa3e57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott 16dbcc13 2021-01-08T20:50:16 dEQP: Avoid undefined right-shift behavior for GLhalf The FloatToHalf() function in "es31cVertexAttribBindingTests.cpp" will attempt to right-shift more than the number of bits in an integer (i.e. by 70) when converting 0.0f to GLhalf. Bug: angleproject:5500 Change-Id: I587e71a2cb1377b95ed74a1bba5f4ceef6a4a516 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618665 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 51603c63 2021-01-08T17:49:52 Revert "Use is_apple instead of is_mac and is_ios everywhere" This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0. Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia. Original change's description: > Use is_apple instead of is_mac and is_ios everywhere > > Bug: chromium:1161513 > Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312 > Reviewed-by: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=jdarpinian@chromium.org,syoussefi@chromium.org Bug: chromium:1161513 Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 6e909d94 2020-12-30T19:40:21 Tests: Add Saint Seiya Awakening: Knights of the Zodiac trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*saint_seiya_awakening* Bug: angleproject:4048 Change-Id: Idf187b9c9298d184f1e0dd13f8a9aa0de7c2beb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2612523 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7cdda2dc 2021-01-07T16:46:54 Vulkan: Add a perf test for pre-rotation code injection A test is added that dispatches a large number of vertex shaders, generating primitives that are all culled. The vertex shaders are simple so that code injected for pre-rotation would make up the majority of the shader code. Bug: angleproject:5478 Change-Id: I75092cb25e6427449251985f56e54f89813dec32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615821 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 767af74e 2021-01-06T17:30:21 Tests: Add World War Doh trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*world_war_doh* Bug: angleproject:4048 Change-Id: I047ed1ccd06cd3707065fe8afed3ad7af5cd7dcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606645 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 43366979 2021-01-08T15:39:02 Add OWNERS info for Vulkan test utils. Bug: chromium:1164084 Change-Id: I83cb75f2a0b4ad3f616d1b64beb34310cc23dd12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618202 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 038ae144 2020-12-31T21:23:30 Vulkan: Fix up varying component limits. We weren't subtracting reserved varying vectors from component limits. We also were using an incorrect value for fragment input components. Bug: angleproject:5496 Change-Id: I44fc3b2f15687f4dee7a1498d50378e69d74afe3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606536 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 68f35f24 2021-01-07T14:42:57 Vulkan: Add GL_EXT_clip_control entry points Addition of the entry points for GL_EXT_clip_control extension. Bug: angleproject:5471 Change-Id: If17ba0120bdb226cc5728bfea83e9085260eba19 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615862 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill fa449cf3 2021-01-06T10:02:12 Fix separable Geometry Shaders. Was a needed fix for a new varying test. Bug: angleproject:3571 Bug: angleproject:5496 Change-Id: I49ae69967510b7a6330ea217a0e0e19e3bebe865 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613198 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3e33db95 2020-12-30T17:17:17 Merge Program/ProgramPipeline::getMergedVaryings(). This merges two very similar pieces of code into one simpler function. The function doesn't use any maps or indirection to build the merged varyings list. It also fixes a potential bug with IO blocks and name matching due to the code bifurcation. Bug: angleproject:5496 Change-Id: Ibf54faeeb01d1940570b366ed153fff7c9135c52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606533 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 157ddfdc 2021-01-06T23:20:36 Build compiler_tests only if GLSL or ESSL build is enabled Most of these tests use TranslatorGLSL or TranslatorESSL (often through ShaderCompileTreeTest). In specialized builds that disable GLSL and ESSL shader generation, disable these unit tests. Bug: chromium:1161513 Change-Id: Ib87e651706f141a41ffdaebfb0cbe5168582e341 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613202 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 07d619cb 2021-01-06T11:36:40 Vulkan: Fix missing xfb buffer rebind on new command buffer When a command buffer is ended, bindings are lost. This adds a dirty bit to `mNewGraphicsCommandBufferDirtyBits` to make sure transform feedback buffers are bound again on the new command buffer. Bug: angleproject:5428 Change-Id: I7733c93b1eb5d33a77cbee231a83199be950e19f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611552 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 46d3f02a 2021-01-05T17:56:24 Suppress dEQP.KHR_GLES31/core_vertex_attrib_binding_basicinputcase5 on Vulkan Pixel2 and SwiftShader. Ignore device and vendor in test config if we are running on SwiftShader. Bug: angleproject:5500 Change-Id: Ib07240dfe1c2ae1d6d081ffa389d041d97b22b36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611309 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
James Darpinian ebf00703 2020-12-29T16:25:54 angle_end2end_tests passes on iOS! Miscellaneous test skips and fixes for iOS. Bug: angleproject:5417 Bug: angleproject:5491 Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Shahbaz Youssefi 2762641a 2021-01-05T23:00:14 Use is_apple instead of is_mac and is_ios everywhere Bug: chromium:1161513 Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312 Reviewed-by: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 56479b06 2020-12-21T13:03:50 Tests: Add FIFA Mobile trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*fifa_mobile* Bug: angleproject:4048 Change-Id: I5cc731ada3ddd9adcb247d7c6f8cf5d823bdc2a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600098 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 382bf288 2020-12-24T23:56:39 Organize AST transforms per backend Most of the AST transforms are written as a workaround to an issue that affects a single backend. This change identifies such transforms and organizes them by backend. They are then only built if the respective backend is. Additionally, about half of the GL transforms are due to mac workarounds, including the large RewriteRowMajorMatrices transform. Mac-specific workarounds are additionally only built on said platform. This change reduces the ANGLE binary size: - 106KB in a Vulkan-only build on Linux - 27KB in a GL-only build on Android (60KB on Linux) Bug: chromium:1084580 Bug: chromium:1161513 Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill e91097bf 2020-12-29T14:05:56 Vulkan: Clean up "actual"/"intended" naming. Clarifies that the GL internal format is an "intended" format and the Vulkan formats are "actual" formats. This makes all the format fields use the same consistent naming pattern. Bug: angleproject:5438 Change-Id: I935a49895109e9e06eae5ef98d5614dfd1128ff8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605728 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 973bd4ba 2020-12-21T13:45:36 Complete I/O block GLSL tests The tests meant to perform a draw call and validate the correctness of the shaders. Bug: angleproject:3580 Change-Id: I3a008d204ae3d7dceb731ba7a815ab54f38c2920 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599938 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis fb35201a 2020-12-22T13:14:41 GL: Expose NV_framebuffer_blit for ES2 contexts when available ANGLE_framebuffer_blit is already exposed but has restrictions on scaling/flipping and mismatched color buffer formats. When NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is available we can expose a less restrictive BlitFramebuffer. Bug: angleproject:5474 Bug: chromium:1157057 Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Qin Jiajia de62b251 2020-12-29T17:07:06 Make sure the queried resources are active In GLES 3.1 spec, sesion 7.3.1 program interfaces, it says that 'Resources referenced in shader code are considered active unless the compiler and linker can conclusively determine that they have no observable effect on the results produced by the executable code of the program.'. Variables might be considered inactive if they are used only in computations of temporary variables having no effect on any shader output. So we should use atomicCounterIncrement instead of atomicCounter in case the resources are marked as inactive on some platforms. Bug: angleproject:5494 Change-Id: Ic04bd4a2936e97776fc680b5ef8273f0944d7480 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605917 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Tim Van Patten 220642a9 2020-12-16T21:10:37 Allow Drawing with Immutable Persistent Mapped Buffers From the EXT_buffer_storage overview: The GL_EXT_texture_storage extension added immutable storage for texture objects (and was subsequently incorporated into OpenGL ES 3.0). This extension further applies the concept of immutable storage to buffer objects. [T]his extension introduces the concept of persistent client mappings of buffer objects, which allow clients to retain pointers to a buffer's data store returned as the result of a mapping, and to issue drawing commands while those mappings are in place. The initial implementation of EXT_buffer_storage didn't enable this portion of the extension, so ANGLE is generating errors while attempting to draw with an immutable buffer mapped with the GL_MAP_PERSISTENT_BIT flag. This CL enables that functionality, since apps (e.g., FIFA Soccer) rely on it. Bug: angleproject:5473 Change-Id: Icf1c0597156044a342aac5e4d2abbc29b34f46b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596957 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi c6e63da8 2020-12-24T21:32:42 Suppress IOBlocksSeparate xfb test on AMD/Linux/GL Bug: angleproject:5487 Bug: angleproject:5493 Change-Id: I6e15c35eacafef0ac4b7c7789619470501e31402 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601345 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 9f0748ea 2020-12-24T16:05:24 Skip TransformFeedbackTestES31.IOBlocks* on Linux AMD Vulkan Bug: angleproject:5493 Change-Id: I5e0b0ec478807ebfe7a0ec114adaba13ea103ea0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601344 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
James Darpinian cde0e3ab 2020-12-22T16:38:47 Don't use optional BGRA_EXT by default It's not currently exposed on iOS. Bug: angleproject:5417 Change-Id: I2564d3363f8f8bddad4da7d8a9d7dac9bea15897 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600454 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
James Darpinian 939195a0 2020-12-23T15:12:30 Skip tests using unimplemented features on iOS Bug: angleproject:5485 Change-Id: I3248126060b9957596f65221c60f42f213e9a9dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601377 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jonah Ryan-Davis 88fec1e8 2020-12-23T11:53:55 Code generation for NV_framebuffer_blit Generate the entry points for NV_framebuffer_blit. Bug: angleproject:5474 Bug: chromium:1157057 Change-Id: Iadffa24ce7368d8ab6c4bf9d5b6c016276e762f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602242 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
James Darpinian 0dbe7cdd 2020-12-08T12:24:35 iOS testing support angle_white_box_tests build and runs and passes on the iOS simulator with this change. angle_end2end_tests builds and runs but crashes. Bug: angleproject:4256 Bug: angleproject:5417 Change-Id: I8817e46415c4598cbfae49804727a2e9b21baff1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600361 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi eeb14308 2020-12-23T01:45:35 Vulkan: Support xfb capture of I/O block fields In the emulation path, it's ensured that the generated code references the I/O block field correctly (using the instance name if provided, and without it otherwise). In the extension path, the info map is augmented with an array of xfb decorations for its fields. Then when `OpDecorate %IOBlockId Block` is encountered, the transform feedback decorations on the fields are inserted: OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer OpMemberDecorate %IOBlockId MemberN XfbStride stride OpMemberDecorate %IOBlockId MemberN Offset offset Future work includes removing the duplicate varying added for gl_PointSize and use this mechanism to decorate gl_PerVertex directly. Bug: angleproject:3606 Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8065aa82 2020-12-22T23:38:42 Front-end support for xfb capture of I/O block members Validation and generation of transform feedback varyings that specify an I/O block member are implemented in this change. The GL backend is able to pass the added tests. Bug: angleproject:3606 Change-Id: I66d02bed8ca9161555d0d1e7a32ae9ef4d9e813f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599952 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
James Darpinian c2a620b0 2020-12-22T11:44:32 Fix out of bounds indices in transform feedback test Type confusion on the index buffer. It should be unsigned shorts. Fixes a crash on iOS. Bug: angleproject:4992 Bug: angleproject:5417 Change-Id: I18179a89dd81fff2582636496ea9684e432f4400 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601162 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
angle-autoroll 5c0ba543 2020-12-22T09:32:42 Roll VK-GL-CTS from 54509765b18d to b29bf0434c16 (15 revisions) Manually update deqp.gni to include new es3cNumberParsingTests files. https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/54509765b18d..b29bf0434c16 2020-12-19 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master 2020-12-18 alexander.galazin@arm.com Raise min CMake version to 3.10.2 2020-12-18 jeremyg@lunarg.com Fix Renderpass storeOp synchronization hazards 2020-12-18 jeremyg@lunarg.com Fix back-to-back transfer command synchronization hazards 2020-12-18 gleese@broadcom.com Simplify code for subgroup builtin mask tests 2020-12-18 jeremyg@lunarg.com Fix end of Renderpass synchronization hazards 2020-12-18 jeremyg@lunarg.com Fix additional RenderPass loadOp/stencilLoadOp sync hazards. 2020-12-18 jeremyg@lunarg.com Fix RenderPass stencilLoadOp synchronization hazards. 2020-12-18 jeremyg@lunarg.com Fix RenderPass loadOp synchronization hazards. 2020-12-17 mikko.tiusanen@siru.fi Tests for GLES3 number parsing 2020-12-17 mikko.tiusanen@siru.fi Tests for multiple clears within render pass 2020-12-17 rgarcia@igalia.com Enable nullDescriptor for AS ray query tests 2020-12-15 piotr.byszewski@mobica.com Test dynamic indexing of AS 2020-12-15 rgarcia@igalia.com Test dynamic indexing of ray queries 2020-12-13 piotr.byszewski@mobica.com Test procedural geometry with complex BB sets If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: None Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com Change-Id: I59e4aabcfbf496d02e18ba7b7aa06391ba90f434 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600639 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 74788951 2020-12-22T13:11:17 Vulkan: Fix assertion in xfb of indirect calls An assertion was fired which was only valid when emulating transform feedback. The relevant block is conditioned to the respective feature. Bug: angleproject:3571 Change-Id: I287ef6d94c920ccda742e4032bfc389409a38e1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599951 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9d45f527 2020-12-21T14:23:11 Vulkan: GS tests that demonstrate gl_Position bugs Bug: angleproject:5478 Bug: angleproject:5479 Change-Id: If7ae7b6e0960c66dde697726381bc68c6809b3c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599940 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 00643e7d 2020-07-22T20:58:49 Use Android API to get storage path. This pipes through to a system call via JNI. This will allow Chromium changes to land that were prevented because ANGLE hard-coded some parts of this path. This in turn will allow us to more easily override these paths for changes needed for Android R support. Bug: chromium:1094062 Change-Id: I20d75b8ee40d418ba5c057f618640ef896248299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315483 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
jchen10 c0bbe6cf 2020-12-16T11:56:52 Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan This disables forceCpuPathForCubeMapCopy as well Bug: angleproject:2822 Bug: angleproject:3055 Change-Id: Iecb37d0c2d109e319c67310dd64ad8d4bbc14fd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594707 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten de703db5 2020-12-16T20:39:59 Fix ValidateBufferStorageEXT() ValidateBufferStorageEXT() has a copy/paste error where the flag GL_MAP_PERSISTENT_BIT_EXT is enabled twice while GL_MAP_COHERENT_BIT_EXT is not enabled at all during parameter checking, causing ANGLE to reject valid calls to glBufferStorageEXT(). Bug: angleproject:5473 Test: BufferStorageTestES3.BufferStorageFlagsPersistentCoherentWrite Change-Id: I05596f54d48118f609ef1c88ca222d9fcdb2dd3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596956 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 909ea88b 2020-11-20T13:07:53 Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd The ShareGroupVk::mResourceUseLists was not being cleared each call to RendererVk::submitFrame(), so it was growing indefinitely. Each vk::ResourceUseList within it was cleared, so it was holding an essentially "infinite" list of empty lists, but that caused the loop in RendererVk::submitFrame() to take more and more time until the tests timed out. The fix is to do 'resourceUseLists.clear()' once the loop to release all resources has completed, like releaseResourceUsesAndUpdateSerials() does for each individual list. Additionally, ASSERTs are added to guarantee that the lists are empty when the ContextVk and ShareGroupVk are destroyed. Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 33fb6e38 2020-12-16T13:01:52 Vulkan: Unskip tests with passthrough GLSL function The 2 end2end tests added by a62ee4d1 no longer fail with latest Pixel ICDs. Enable those tests as regression checks. Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan* Bug: angleproject:5457 Change-Id: I53fb06fffa3fc76ef6f9a9e811ef5b833577ed67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595389 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
jchen10 9bb06f37 2020-12-16T10:24:29 Unsuppress GLSLTest.PointCoordConsistency on Intel/Win/GL The test can pass on 26.20.100.8141 now. Bug: angleproject:2805 Change-Id: I8049c43ed7eca6c2001a8d8745aa6f9c2a2192a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594349 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez a19bd601 2020-12-16T13:04:38 Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd. Reason for revert: causes timeouts, see anglebug.com/5470 Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tim Van Patten 5cf7472d 2020-11-20T13:07:53 Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 Multithreaded apps can use the following pattern: glDrawElements() glFenceSync() glFlush() glWaitSync() This currently results in a vkQueueSubmit for every glFlush() to ensure that the work has landed in the command queue in the correct order. However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() in this situation by instead flushing the ContextVk's commands and ending the render pass to ensure the commands are submitted in the correct order to the renderer. This improves performance for Asphalt 9 by reducing frame times from 150-200msec to 35-55msec. Specifically, ANGLE will call flushCommandsAndEndRenderPass() when there is a sync object pending a flush or if the ContextVk is currently shared. Additionally, on all devices except Qualcomm, ANGLE can ignore all other glFlush() calls entirely and return immediately. For Qualcomm devices, ANGLE is still required to perform a full flush (resulting in a vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 offscreen score by ~3%. Bug: angleproject:5306 Bug: angleproject:5425 Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Paul Thomson 4abf3788 2020-12-15T13:44:53 Tests: update WhatsApp trace The WhatsApp trace was previously captured with the GL_NV_shader_noperspective_interpolation extension enabled. This re-capture was made with the extension disabled so the trace can replayed on devices that don't support the extension. Test: angle_perftests --gtest_filter="*whatsapp*" Bug: b/174256233 Change-Id: I9dbf580ed5849b919a72944879be35193632e34a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593191 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 8f9e17d5 2020-12-14T14:11:11 Add EXT_clip_cull_distance extension autogen code Addition of shader autogen code for EXT_clip_cull_distance extension. Bug: angleproject:5458 Change-Id: I299528957c0e747fd84987c420588c314f54aae0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590989 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 46eaba7f 2020-12-12T10:31:26 Vulkan: Add support for internal cache hit and miss counts Add a CacheStats class that provides cache hit and miss bookkeeping. All internal caches make use of this class to keep track of its stats. This provides a means to profile cache hit ratios a.k.a Vulkan object reuse for any application. Bug: angleproject:5447 Test: Manual verification with angle_end2end_tests Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f32fbb51 2020-12-14T14:42:58 Add EXT_shader_framebuffer_fetch_non_coherent entry points Addition of the entry points for EXT_shader_framebuffer_fetch_non_coherent extension. Bug: angleproject:5454 Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 9229b805 2020-12-14T14:10:28 Vulkan: Add the tests for EXT_clip_cull_distance Before supporting EXT_clip_cull_distance extension, some tests are added to validate the implementation of EXT_clip_cull_distance extension. These tests are implemented based on the tests for APPLE_clip_distance Bug: angleproject:5458 Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest* angle_unittests --gtest_filter=*Clip*Distance* Change-Id: I018c72ae8f0aff616c9d2600e63246e9609cf3de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585986 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>