|
c7ba85c9
|
2017-07-14T22:17:01
|
|
TexutreD3D: Only update storage level if it exists.
This was causing an assertion failure in updateStorageLevel when the
storage didn't contain the requested level. Gate the call behind an
isValidLevel check.
TEST=conformance/misc/type-conversion-test.html
BUG=angleproject:1815
Change-Id: Iadf46d232d5a117ae1ae74c6e71677b1e06a5321
Reviewed-on: https://chromium-review.googlesource.com/572705
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a0016b7f
|
2017-07-14T14:30:46
|
|
Check depth-stencil attachment sample count.
Currently we would only check for the color attachment sample count,
which could return incorrect results for depth or stencil-only
Framebuffers.
BUG=angleproject:2108
Change-Id: I378349c91c0139ee507d88fa6a36a86234fea0d4
Reviewed-on: https://chromium-review.googlesource.com/571064
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b50ccd36
|
2017-07-06T17:09:58
|
|
Use FindMainBody to retrieve node of main()'s body
The patch addresses code duplication in cases in which main()'s body node
has to be retrieved from the AST.
TEST=angle_unittests
Change-Id: I0ccee41821a5ecb2cdf09f5a928b178d6c037587
Reviewed-on: https://chromium-review.googlesource.com/561521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
318f9aa5
|
2017-05-17T17:47:28
|
|
Initialize ANGLE_multiview caps and workaround state
The patch checks whether ANGLE_multiview can be supported in the OpenGL
renderer, updates the caps and adds a workaround field to enable
multiview support through the NV_viewport_array2 extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I99dae10564db7bcca41d7624f8de272c1d996e09
Reviewed-on: https://chromium-review.googlesource.com/567934
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e71afb87
|
2017-07-03T16:47:14
|
|
Add specification for ANGLE_multiview
The patch adds the specification for the ANGLE_multiview extension
which enables efficient multiview rendering. The views can be laid
out side-by-side onto a 2D texture or rendered on separated layers of
a 2D texture array.
BUG=angleproject:2062
Change-Id: I4edd3ab0cfbb3906d90c2a5667d8d1f99f291f1c
Reviewed-on: https://chromium-review.googlesource.com/559089
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4cafb867
|
2017-07-05T14:05:06
|
|
Sanitize AST nodes created by UseInterfaceBlockFields
Don't add the same node pointer to the AST more than once, and assign
the right symbol ids to symbol nodes.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: I3f00e9234245fe4b81a2388df3f83e13c4c24856
Reviewed-on: https://chromium-review.googlesource.com/559534
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cca63f2e
|
2017-07-14T11:08:41
|
|
Fix compilation error in RobustResourceInitTest.cpp
The patch fixes a compilation bug caused from having local variable
names clash with the variables names from a parent scope.
BUG=angleproject:1815
Change-Id: I3d23faaafdea9be503da99512b204d7a50a3b228
Reviewed-on: https://chromium-review.googlesource.com/571000
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c43be720
|
2017-07-13T16:22:14
|
|
Implement ANGLE_program_cache_control extensions.
This will give the browsers the ability to control the cache size,
query and populate the contents, and trim cache contents on memory
pressure.
BUG=angleproject:1897
Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4
Reviewed-on: https://chromium-review.googlesource.com/563606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
bc58515e
|
2017-06-23T15:42:17
|
|
ES31: Add 'buffer' qualifier support in shader
This change added 'buffer' qualifier support in shader which
corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'.
BUG=angleproject:1951
TEST=angle_unittests:BufferVariablesTest
Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f
Reviewed-on: https://chromium-review.googlesource.com/534960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c5af8ba6
|
2017-07-11T12:18:31
|
|
D3D11: Make sure to resolve the storage for CopyTexImage3D.
TextureD3D_3D::copySubImage worked around missing functionality in D3D11
for copying a framebuffer directly to a texture storage but didn't handle
the case of a texture storage already existing. This caused the image to
have out-of-date data before the new data was copied into it. Simply copy
the data from the storage back into the image before performing the copy
from the framebuffer and then copy back to the storage afterwards.
TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html
BUG=angleproject:1815
Change-Id: I308d6a1d3ecbc738f7d0e232bece433e6b353638
Reviewed-on: https://chromium-review.googlesource.com/567199
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d90b214f
|
2017-07-12T15:33:35
|
|
D3D11: If an image is dirty, copy it to the storage before copying from a FB.
If a storage already existed, it may have old data in it. Check if the
image is dirty and copy the initialized memory into the storage before
copying data from the framebuffer.
TEST=conformance/textures/misc/copy-tex-image-and-sub-image-2d
BUG=angleproject:1815
Change-Id: Ic69c5519b2e09e4b62025b1bf413d2a71a4a2afb
Reviewed-on: https://chromium-review.googlesource.com/568410
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d7ceaa16
|
2017-07-12T17:46:35
|
|
Remove TIntermSymbol::setId
The only place it was being used was when parsing array declarators.
The declarator only needs to be added to the AST when the variable
has successfully been declared, so this usage was not necessary.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I05b8851cfdebc9253c9fda8b12733f23da604ca6
Reviewed-on: https://chromium-review.googlesource.com/569160
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d178aa46
|
2017-07-13T14:03:22
|
|
Fix attachment validation bug
Passing COLOR_ATTACHMENTm, where m is greater or equal to
MAX_COLOR_ATTACHMENTS, to a FramebufferTexture* function should
generate an INVALID_OPERATION instead of an INVALID_VALUE error.
BUG=angleproject:2106
TEST=angle_end2end_tests
Change-Id: I99045defcbe5eb2afefac1b45062ee4245f50dd3
Reviewed-on: https://chromium-review.googlesource.com/569966
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
34bc315d
|
2017-03-29T14:56:01
|
|
ES31: Implement multisampled Textures for D3D part.
Implement TexStorage2DMultisample api for d3d part.
BUG=angleproject:1590
TEST=angle_end2end_tests --gtest_filter=TextureMultisampleTest*
TEST=angle_deqp_gles31_tests --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.fbo_*
Change-Id: Icbfba45b9c2965af02b54dd4060b7b49970cb74b
Reviewed-on: https://chromium-review.googlesource.com/457161
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3ec75686
|
2017-07-05T17:02:55
|
|
Collect AST transform utilities to a separate file
Collect static functions that are used to create nodes in AST
transformations into a single file.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I6f87422988fa088f2f4b48986e378a2909705cb7
|
|
84db5733
|
2017-07-13T08:00:02
|
|
Merge "Fix non statically used fragment input structs on HLSL"
|
|
e2a728aa
|
2017-07-12T20:39:35
|
|
Merge "Validate uniforms and attributes name conflicts when linking"
|
|
d5fbb8b0
|
2017-07-12T19:29:47
|
|
Merge "Add tests for the cache control extension."
|
|
59bc668c
|
2017-07-12T18:57:24
|
|
Merge "Validate the ReadPixels type and format for INVALID_ENUM."
|
|
caa5cda0
|
2017-06-15T21:14:03
|
|
Validate uniforms and attributes name conflicts when linking
Uniforms and attribute names have global scope, according to:
GLSL 1.017 sections 4.2.6, 4.3.3 and 4.3.4.
Thus, they can't have same names.
BUG=angleproject:2014
Change-Id: Ibeb064aca877e404a67b9e3e9b57a0cc42e86f9f
|
|
6fc8c9b9
|
2017-07-12T17:14:54
|
|
Merge "Validate that the mip level is not too large for CopyTextureCHROMIUM."
|
|
9dd5dbd8
|
2017-07-12T16:26:42
|
|
Merge "Link atomic counters to buffers"
|
|
293e114d
|
2017-07-11T13:51:05
|
|
Add tests for the cache control extension.
A first test verifies the validation of the extension, and a second
compiles a simple shader and checks the cache behaviour.
These tests don't currently run since the extension is disabled,
but they will start running as soon as we expose it.
BUG=angleproject:1897
Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
|
|
280ba991
|
2017-04-18T16:30:58
|
|
Validate the ReadPixels type and format for INVALID_ENUM.
GL_INVALID_ENUM should be generated if the type or format arguments were
not valid for any ReadPixels command. This validation should happen
before validating if the combination of format and type is valid.
TEST=conformance/reading/read-pixels-test
BUG=angleproject:2000
Change-Id: If49d69655f5ab0a3abbde58b49541c84249c1750
|
|
3847f94d
|
2017-07-12T11:17:28
|
|
Validate that the mip level is not too large for CopyTextureCHROMIUM.
When the mip level was greater than the maximum, it could cause an
out-of-bounds read when trying to query the Texture's size and format
later in the validation.
BUG=740426
Change-Id: Ibd6c977981e5f8b7368c161b7969d9e916c6095b
|
|
1636e1b9
|
2017-07-12T14:29:06
|
|
Merge "D3D11: Clip copy rect to the source framebuffer for copyTexImage3D."
|
|
f69ac0a5
|
2017-07-12T14:18:57
|
|
Merge "Add support for new internalformats in copyTextureCHROMIUM"
|
|
06a06f5e
|
2017-07-12T12:22:15
|
|
Fix non statically used fragment input structs on HLSL
Add static use information to struct fields that mirrors the static
use information on the struct itself. This way dynamically generated
HLSL doesn't need special handling for initializing fragment inputs
if they are structs.
This fixes a problem with the previous code where dynamically
generated HLSL ended up trying to initialize structs that are not
declared in the HLSL output because they were not being referenced.
BUG=angleproject:2104
TEST=angle_end2end_tests
Change-Id: I21283ce4fe26515d62d95e61f8155dc9a9b44cf1
|
|
2c7c4268
|
2017-07-12T07:53:34
|
|
Merge "Select viewport index in the GLSL/ESSL vertex shader"
|
|
eaef1e5e
|
2017-06-13T10:44:11
|
|
Link atomic counters to buffers
Gather counters from each shader and group them according the
layout qualifier 'binding' into each buffer.
BUG=angleproject:1729
TEST=angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4
|
|
b74c769a
|
2017-07-11T19:48:41
|
|
Merge "Fix Clear validation assert for default FBOs"
|
|
bc5d7add
|
2017-07-10T16:17:26
|
|
D3D11: Clip copy rect to the source framebuffer for copyTexImage3D.
TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html
BUG=angleproject:1815
Change-Id: I146fcf97a9c90f07d6270672c5e44e05602eecf8
|
|
315ecd20
|
2017-07-11T13:51:04
|
|
Add entry points for EGL_ANGLE_program_cache_control.
This instruments the plumbing for the extension without adding any
functionality or exposing the extensions string.
The extension text is also updated to reflect the new entry point
design and naming. Also this corrects a few mistakes.
This will be followed up by the tests (which won't run) and then
the extension functionality in ANGLE.
BUG=angleproject:1897
Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
|
|
59c41597
|
2017-07-11T13:19:54
|
|
Fix Clear validation assert for default FBOs
The validation was iterating over maxDrawBuffers attachments when
default framebuffers only have one attachment. Use the framebuffer's
drawBufferCount instead.
Also adds a regression test in the form of a WebGLComptibility test for
glClearBuffer with the default framebuffer.
BUG=angleproject:2091
Change-Id: I07ee524db1fcb8a99dab4043248c0885100fd216
|
|
c39a19aa
|
2017-07-07T18:52:09
|
|
Select viewport index in the GLSL/ESSL vertex shader
The patch enables viewport selection for multiview rendering in the
GLSL/ESSL vertex shader through the use of the GL_NV_viewport_array2
extension. The AST is modified only for GLSL and ESSL to include the
viewport selection expression after ViewID_OVR's initialization.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: Iee05bb5a4b687ed53ddbdd466f1572227b1f0cde
|
|
37d96cce
|
2017-07-11T14:14:03
|
|
Fix accepting arrays as array indices
Previously, arrays were being incorrectly accepted as array indices.
This was because the isScalar() check only checked that the type was
not a vector or matrix, but still returned true for scalar arrays.
This patch changes the isScalar() check so that it returns false for
arrays. This makes usage of the term "scalar" more consistent in the
shader translator. Most of the code using isScalar() was compatible
with this change. Code in util.cpp that used to assume that isScalar()
doesn't care about arrayness is refactored to work with the new
behavior.
BUG=angleproject:2102
TEST=angle_unittests
Change-Id: I2a7f4c30fca7917d1099d0400efe3de859338b2a
|
|
56229f1b
|
2017-07-10T14:16:33
|
|
Remove TIntermediate::addConstantUnion
This includes asserts in TConstantUnion to reveal incorrect usage of
union - reading a different field of an union that has last been set
is undefined behavior in C++.
Existing issues with accessing incorrect fields of constant unions
are fixed.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Idd6b7a871d73e2928f117a9348c92043612fab82
|
|
eb7f90fd
|
2017-07-07T17:25:23
|
|
Remove simple Intermediate.h functions
Most of the functions were just simple wrappers around node
constructors. Dropping this extra redirection makes the code simpler.
The fold() functions of node types are simplified, so that if the node
can't be folded the pointer to the node itself is returned. This makes
the code in ParseContext more straightforward.
The few remaining functions in Intermediate are a bit more complex so
they should be handled separately, but they'll be removed eventually
as well.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I85e11919d1f62358cfba9c011b841e32bc25402f
Reviewed-on: https://chromium-review.googlesource.com/563393
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
340b7b8b
|
2017-06-26T13:02:31
|
|
Add support for new internalformats in copyTextureCHROMIUM
This adds support in blit11::copyTexture for LUMA, LUMA_ALPHA, and ALPHA
formats as destinations. Added is handling for each case to match up
the corresponding shader. This required new premultiply and
unmultiply D3D11 shaders for some cases.
Changed copyTextureCHROMIUM validation to allow new formats.
Tests have been created to demonstrate using copyTextureCHROMIUM with
the new formats with default parameters, as well as with the
unpackPremultiply and unpackUnmultiply parameters.
BUG=:angleproject:2101
Change-Id: Id8cd303a46fe70710bc18172fc938552a6e4cfaf
|
|
70c95fa6
|
2017-07-07T18:45:49
|
|
Add function in MatchOutputCodeTest to find occurrence of a string
The patch adds a function in MatchOutputCodeTest to get the position
of the first occurrence of an expression in the translated output code.
This can help design more complicated tests like a test which checks
for the order of simple expressions.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I1249d4762c247848c4eec64ecb8c1357b5e8d40a
Reviewed-on: https://chromium-review.googlesource.com/563659
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
88318b44
|
2017-07-05T14:39:01
|
|
Fall back to CPU copies for srgb textures in copy_texture_CHROMIUM.
The copied data is not supposed to have sRGB conversions applied to it
when written to the destination texture but an sRGB SRV is used by Blit11.
Instead of creating multiple sRGB and non-sRGB SRVs for textures, simply
fall back to the CPU copy path for this format for now.
Clip color channels that should not exist in the destination texture
formats in Image11::CopyImage. This works around issues with texture
formats with emulated channels.
TEST=conformance2/textures/image_bitmap_from_canvas/tex-2d-srgb8-rgb-unsigned_byte
TEST=conformance2/textures/image_bitmap_from_canvas/tex-2d-srgb8_alpha8-rgba-unsigned_byte
BUG=angleproject:1932
Change-Id: Ieeda3569f80d016fda781e7eb498acd3b97568d0
Reviewed-on: https://chromium-review.googlesource.com/559857
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ea39a223
|
2017-07-06T12:47:59
|
|
Simplify queueReplacement AST transform helper
queueReplacement is always called to replace the node that's currently
being visited in the traverser. The currently visited node can be
fetched automatically from the traversal path so it can be removed
from parameters of queueReplacement.
BUG=angleproject:2100
TEST=angle_unittests
Change-Id: I62ab6d1cd9c0d2b4c260af9f7c85bc156fb3f349
Reviewed-on: https://chromium-review.googlesource.com/562336
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
145e3cbb
|
2017-06-29T12:36:21
|
|
Enable Fuchsia in platform-specific headers.
Two simple fixes to make libANGLE compile for Fuchsia:
1. Added stubs typedefs for platform-specific primitives in
EGL/eglplatform.h for Fuchsia.
2. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on
Fuchsia.
Change-Id: I5f053de46632ac3f12bb93e57eeb94c3a34c867c
Reviewed-on: https://chromium-review.googlesource.com/563758
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
caf20889
|
2017-07-05T15:26:44
|
|
Fix incorrect quality level with depth-stencil buffer and MSAA configs.
Using a depth buffer format requires that the DSV and RTV have equal
quality levels; otherwise, the bound render target will discard writes.
BUG=angleproject:1917
Change-Id: Ife25b0a8958fa2b31b43a0d877d27e440916a9bf
Reviewed-on: https://chromium-review.googlesource.com/560716
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7ef89a42
|
2017-07-05T14:23:06
|
|
Expose ViewID_OVR impostor in the fragment shader
The OVR_multiview specification states that gl_ViewID_OVR is visible
at each pipeline stage. Previously to this patch the ViewID_OVR
impostor was declared only in the vertex shader and occurrences of
gl_ViewID_OVR in the fragment shader were not being handled. The
patch addresses the issue by declaring the ViewID_OVR variable as
a vertex output in the vertex shader and as a fragment input
in the fragment shader.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I895953e81d3632d9bb873e8ac081fdf36f63f6b7
Reviewed-on: https://chromium-review.googlesource.com/559337
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e469de8a
|
2017-07-04T11:58:35
|
|
Refactor translator construction
The patch adds functionality to determine whether compiler output belongs
to the ESSL, GLSL, HLSL or Vulkan output family. The new functions can
be now used in other parts of the compiler in which code paths are
selected based on the compiler output.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I45ccf63f0a756c60df47a679c2da9f60856d5918
Reviewed-on: https://chromium-review.googlesource.com/558990
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cccf2b00
|
2017-07-05T14:50:54
|
|
Reorganize AST traversal utility code
Define TIntermTraverser and TIntermLValueTrackingTraverser in a
separate header file. hash() function is moved out from
TIntermTraverser as it is not related to the core functionality
of traversing and transforming ASTs.
Also reorganize some traversers to follow common conventions:
- Intermediate output is now in OutputTree.h/.cpp
- Max tree depth check is now in IsASTDepthBelowLimit.h/.cpp
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Id4968aa9d4e24d0c5bac90dc147fc9f310de0184
Reviewed-on: https://chromium-review.googlesource.com/559531
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a3e1f5f7
|
2017-07-06T13:21:07
|
|
Fix determining max combined uniform blocks
The previous code was using a completely unrelated variable to compute
max combined uniform blocks limit.
BUG=angleproject:2099
Change-Id: I9e56b50a92790f525dda50adca52b6ac5edfc95a
Reviewed-on: https://chromium-review.googlesource.com/562276
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
115fc55e
|
2017-07-05T17:11:06
|
|
Populate gl_InstanceID attribute information explicitly
While compiling ESSL1 shaders, with the compiler having both
SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW and SH_VARIABLES
set, variable collection terminates with an assertion failure. The reason
behind this is that SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW
adds gl_InstanceID to the AST to initialize the multiview builtins, but
the variable collection pass cannot find gl_InstanceID information in
the symbol table because the builtin is only available in ESSL 3.00 and
greater.
To address this the patch populates the gl_InstanceID attribute
information explicitly in the variable collection pass instead of
retrieving it from the symbol table.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I5ecb9967ebe6658e956d17a2637090f9b685ef33
Reviewed-on: https://chromium-review.googlesource.com/559669
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4dd06d5d
|
2017-07-05T12:41:06
|
|
Set proper symbol ids on temporary symbol nodes
Temporary symbols used to all have symbol id 0. Now they get assigned
unique symbol ids. This makes it possible to keep track of them
according to the symbol id instead of their name, paving way to more
robust AST handling in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I292e2e483cc39173524fd30a30b48c4c808442e5
Reviewed-on: https://chromium-review.googlesource.com/559335
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
69df242c
|
2017-07-05T12:42:31
|
|
Don't validate attribute types match for gl_VertexID and gl_InstanceID.
TEST=conformance2/glsl3/no-attribute-vertex-shader
TEST=deqp/functional/gles3/instancedrendering
BUG=angleproject:2012
Change-Id: I234410fabf6a8fcd87040c8085ca5dce82fa8932
Reviewed-on: https://chromium-review.googlesource.com/559851
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7cd4ae5
|
2017-07-06T15:52:49
|
|
Check that function declarations don't use a reserved name
Reserved function names are now caught if the function is just
declared without being called in the shader source. Actually, function
calls don't need to be checked for reserved names, since that just
generates a redundant error message if function declarations are being
checked.
Includes some cleanup of ParseContext::checkIsNotReserved. It doesn't
need special handling of built-in symbols, as they are never passed to
the function.
BUG=chromium:739448
TEST=angle_unittests
Change-Id: I7115e1a7509626b5109b5c054c0704b0c3c19c58
Reviewed-on: https://chromium-review.googlesource.com/561457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
40a1a37c
|
2017-07-05T16:46:21
|
|
Update gl2ext.h.
Also split the ANGLE modifications to the header into a separate
include.
BUG=angleproject:1897
Change-Id: I06cdcc26bab6bfa4b5bcb488c46558583cab5a83
Reviewed-on: https://chromium-review.googlesource.com/560020
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2b853636
|
2017-07-06T09:14:41
|
|
Skip CopyTexImage outside FB test on Win/Intel/GL.
BUG=angleproject:1815
Change-Id: Ia200cfe4ce4e6e3edd9ad2de841acbd1df49eb85
Reviewed-on: https://chromium-review.googlesource.com/561636
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1cbe9203
|
2017-06-15T18:13:31
|
|
Clip TextureGL::copyImage to framebuffer.
Ensure the underlying GL does not modify areas of the texture that
correspond to areas outside the framebuffer, as required for WebGL.
Also zero out the texture in WebGL mode because CopyTexImage must return
zeroes for areas outside the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I51b1221dbf0dda0952e2ae89ee6ac925b5d1d4a4
Reviewed-on: https://chromium-review.googlesource.com/551535
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0cdf3683
|
2017-07-05T14:02:08
|
|
Do not propagate OVR_multiview extension directive
The patch fixes the bug of having the OVR_multiview extension directive
being outputted by the ESSL translator whenever the
SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is enabled. The
directive should not be outputted because the extension is emulated
through that option.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I95d0a651ace6db42d496de08e774ec7ceca4c197
Reviewed-on: https://chromium-review.googlesource.com/558981
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
83f0fb4d
|
2017-07-05T16:44:04
|
|
Add program binary cache EGL and GL extensions.
The EGL extension will allow for querying the cache and populating it
with shaders on startup. The GL extension adds some language to the
spec and allows for querying the program binary cache status of a
Context.
BUG=angleproject:1897
Change-Id: I7233844e41008f097efbb30cf9fe9c89227085fc
Reviewed-on: https://chromium-review.googlesource.com/556383
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
88f18d01
|
2017-07-05T14:24:04
|
|
Update eglext.h.
Also move the ANGLE modifications to eglext.h to a separate file
so we can more easily update and maintain the official header.
This is in preparation for adding the new program cache control
extension.
BUG=angleproject:1897
Change-Id: I3546e0c82f6536381301f62a115b42d580747a08
Reviewed-on: https://chromium-review.googlesource.com/559917
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
95ba174e
|
2017-06-22T20:38:04
|
|
Clip TextureD3D_2D::copyImage to framebuffer.
WebGL CopyTexImage needs to zero the part of the texture corresponding
to area outside the framebuffer, so we zero the whole texture then clip
the read area.
The clipping also avoids problems with code lower down that isn't prepared
for read areas not entirely within the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: Ia7e0243ca72fa7c8f5bacda4d2022061d6a6d4f0
Reviewed-on: https://chromium-review.googlesource.com/551056
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
6cad5667
|
2017-06-14T13:25:13
|
|
Improve Debugging Strings
This change replaces common string literals used for
error messages with const string variables mapped in
a new header file.
Additionally, more validation for WebGL naming scenarios
has been added, along with unit tests.
BUG=:angleproject:1644
Change-Id: Icff44a456aa78221c6df12b0454a7cc147a7d26e
Reviewed-on: https://chromium-review.googlesource.com/535974
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa36c330
|
2017-06-09T18:44:45
|
|
Clip FramebufferGL::readPixels to framebuffer.
In GL, ReadPixels() is allowed to modify memory that corresponds to
pixels outside the framebuffer.
In WebGL it must not do that, so clip the read area to the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I8113ae417dee7834e63498aec8291ce711bd7513
Reviewed-on: https://chromium-review.googlesource.com/536434
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
088031e6
|
2017-07-03T15:59:33
|
|
HLSL: Disambiguate between struct function parameters
Structs with different names but identical members are treated as
ambiguous by the native HLSL compiler when looking up user-defined
functions. Add the struct name to the function name to work around
this limitation.
BUG=chromium:731324
TEST=angle_end2end_tests
Change-Id: Ie80ac0f1374bc5ac05dfebef3f94e2da7cdfc581
Reviewed-on: https://chromium-review.googlesource.com/558929
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
50c562de
|
2017-06-06T14:43:30
|
|
Re-land: Don't expose non-conformant multisampling modes on GL
Re-landing with a fallback for failed internal format queries to work
around issue seen on Shield TV. Also fixed wrong handling of integer
RG formats in isRequiredRenderbufferFormat.
Some NVIDIA GL drivers expose non-conformant multisampling modes. The
conformance of multisampling modes can be queried using the extension
NV_internalformat_sample_query. Use it to filter out the
non-conformant modes from the modes that are exposed by ANGLE.
The MAX_SAMPLES value and other similar values stored in caps also
need to be lowered to match the maximum number of samples exposed
for required formats.
There seems to be an NVIDIA driver bug related to querying
STENCIL_INDEX8 multisample format. Work around this by querying
DEPTH24_STENCIL8 instead.
There's also some confusion around whether RGB9_E5 should be
renderable. Once the floating point texture extensions got rolled
into the core GL spec, it was eventually made clear that RGB9_E5
is intended not to be renderable. The extension specs that predate
float textures in the core spec do suggest that it would be
renderable, but in practice drivers that advertise the extension
strings don't reliably implement RGB9_E5 as renderable. Solve this
by disabling it as a renderable format and adding an explanatory
comment.
BUG=chromium:682815
TEST=angle_end2end_tests,
dEQP-GLES31.functional.state_query.internal_format.renderbuffer.*
Change-Id: I727f03045a1534d6764b571e6d839243705d25b3
Reviewed-on: https://chromium-review.googlesource.com/551957
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a5822b8a
|
2017-06-30T12:55:10
|
|
Temporarily disable the GPU program cache.
We should give the app layer more control over the cache before we
enable it, to save on memory usage in Chrome.
BUG=angleproject:1897
Change-Id: I532c05c3042cb0a2d9c62f362f25d6064042ca2c
Reviewed-on: https://chromium-review.googlesource.com/558370
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
27a60631
|
2017-06-30T15:12:01
|
|
Re-apply UBO binding workaround on program save.
The workaround which was previously defined to only apply on load
also seems to affect save on some AMD drivers.
BUG=angleproject:1637
BUG=angleproject:1897
Change-Id: Ia01a1420a484f3c2682ce97eaab18baccfb66a50
Reviewed-on: https://chromium-review.googlesource.com/558008
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b12040c4
|
2017-06-27T14:20:45
|
|
Clean up redundant initialization of gl_Position
In case gl_Position is statically used in the input shader, setting
the INIT_OUTPUT_VARIABLES flag will initialize gl_Position. Avoid
redundant initialization of gl_Position in this case.
Includes cleaning up memory management in InitOutputVariables_test:
all the pool-allocated variables will be freed at the end of each test
when the memory pool is cleared, so manual memory management is not
needed.
Also includes making the zero node check used in unit tests stricter
so that the tests are more reliable and moving it to
ShaderCompileTreeTest.h so that it can be reused in the future.
BUG=angleproject:2092
TEST=angle_unittests
Change-Id: I323a0a094afa6cea95c8a64e681d9fc485137423
Reviewed-on: https://chromium-review.googlesource.com/549418
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0fb0864e
|
2017-07-04T15:07:23
|
|
Fix inverted validation check for glClearBuffer.
The validation would generate the correct errors to satisfy tests but
would skip clears.
TEST=conformance2/reading/format-r11f-g11f-b10f.html
TEST=conformance2/reading/read-pixels-from-fbo-test.html
TEST=conformance2/rendering/clearbuffer-sub-source.html
TEST=deqp/functional/gles3/fbocolorbuffer/clear.html
TEST=deqp/functional/gles3/fboinvalidate/sub.html
TEST=deqp/functional/gles3/framebufferblit/default_framebuffer_*.html
BUG=angleproject:1954
Change-Id: I0f220d06f98b630be5d27c7ffb1837d4ef29e0ac
Reviewed-on: https://chromium-review.googlesource.com/558786
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
739bd8ba
|
2017-06-19T21:02:27
|
|
Clip FramebufferD3D::readPixels to framebuffer.
In GL, ReadPixels() is allowed to modify memory that corresponds to
pixels outside the framebuffer.
In WebGL it must not do that, so clip the read area to the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: Ie99401a2102c352ffb1193a57aa66a5b96c184aa
Reviewed-on: https://chromium-review.googlesource.com/540556
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e145def0
|
2017-06-22T12:49:12
|
|
Propagate correct type to the lvalue in an output variable initializer
With the SH_INIT_OUTPUT_VARIABLES option enabled, vertex and fragment
shader outputs get initialized with zeros at the beginning of main.
However, previous to this patch the lvalues in the binary expression did
not receive the correct type. This can lead to incorrect modifications
of the AST in subsequent stages or incorrect output code from the
translator. The patch addresses the issue by copying the type
information from the symbol table.
BUG=angleproject:2081
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I9e062376bcfad7d57b637a5248caebce1c9a0688
Reviewed-on: https://chromium-review.googlesource.com/544982
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff526f14
|
2017-06-30T12:26:54
|
|
Fix variable vs. function name conflict in HLSL output
GLSL ES spec accepts the case where an initializer of a variable calls
a function with the same name as the variable. The HLSL compiler
doesn't accept that. Work around this limitation in the HLSL compiler
by disambiguating user-defined functions from variables with a
different prefix.
BUG=angleproject:2095
TEST=angle_end2end_test, angle_unittests
Change-Id: I41b32a3fcc6fd4c548e8dc3aa680d1b07fcf8719
Reviewed-on: https://chromium-review.googlesource.com/557872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
77891c0a
|
2017-06-23T16:30:17
|
|
Fix wrong assignment of maxUniformVectors in GLSL compiler
This patch intends to fix a bug in ANGLE GLSL compiler.
In TCompiler::Init(resources), we should initialize maxUniformVectors by
resource.maxComputeUniformComponents / 4 when we attempt to initialize a
compiler for compute shader instead of resource.maxFragmentUniformVectors.
BUG=angleproject:2083
Change-Id: I4901f71ef5ac4f5770e2d5f8ee21786fcf19fbca
Reviewed-on: https://chromium-review.googlesource.com/545190
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
690057da
|
2017-06-30T14:49:05
|
|
Remove incorrect cast of loop condition in GLSL parsing
Loop condition node may be a declaration node when coming from the
parser, so it shouldn't be casted to TIntermTyped*.
BUG=chromium:738281
TEST=angle_unittests under CFI
Change-Id: Ie98befc4b02b1261949049ddff49404d73db8478
Reviewed-on: https://chromium-review.googlesource.com/558083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
69056a1e
|
2017-05-18T11:14:50
|
|
Declare and initialize ViewID_OVR and InstanceID
The patch modifies the vertex shader's AST to declare and initialize
the global variables ViewID_OVR and InstanceID. Every occurrence of
gl_ViewID_OVR gets replaced by ViewID_OVR and initialized in main
with a value dependent on gl_InstanceID and the number of views.
To guarantee correct results for instanced rendering, each occurrence
of gl_InstanceID is replaced with InstanceID and initialized similarly.
BUG=angleproject:2062
TEST=angle_unittests
Change-Id: I48be688605b5af869bc370758e70ccc209ea4419
Reviewed-on: https://chromium-review.googlesource.com/548596
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f0be43fe
|
2017-06-29T21:25:56
|
|
Add missing dependency on exe_and_shlib_deps
BUG=chromium:593874, angleproject:2095
Change-Id: I97860f7978d509bb36dfdfb5fac7524e9d24f5fe
Reviewed-on: https://chromium-review.googlesource.com/557599
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
802a73ba
|
2017-06-29T18:20:25
|
|
[ANGLE] Add missing dependency on exe_and_shlib_deps
BUG=chromium:593874
Change-Id: I025f31e422cf3eb5db1730710cca26587c283839
Reviewed-on: https://chromium-review.googlesource.com/557350
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
8ff73235
|
2017-06-29T19:11:52
|
|
Skip couple UniformBufferTest31 on Linux AMD
Broken by https://chromium-review.googlesource.com/c/522874/
on Linux Release (AMD R7 240) build 2431
BUG=angleproject:1897
TBR=jmadill@chromium.org
Change-Id: I4c1f99a839f215b4c284ae1667d0a3b0774281c7
Reviewed-on: https://chromium-review.googlesource.com/557259
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
834dd263
|
2017-06-29T17:19:37
|
|
Skip WebGLReadOutsideFramebufferTest.CopyTexSubImage2D on Win Intel
Fails on Win10 Intel HD 530 and 630 bots.
BUG=angleproject:1815
TBR=fjhenigman@chromium.org
Change-Id: I27227cfa882f448e8b2de76e16dfe0dfe91703d2
Reviewed-on: https://chromium-review.googlesource.com/556759
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
360daeef
|
2017-06-29T10:36:19
|
|
Add platform hook for program cache updates.
This will need to be matched with a corresponding browser-side CL.
It will enable writing out binary shaders to disk.
BUG=angleproject:1897
Change-Id: I443281086050b9711b92a034cf37f808dd919007
Reviewed-on: https://chromium-review.googlesource.com/542963
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
56375021
|
2017-06-21T11:38:04
|
|
D3D11: Fix Buffer11 for GPU-to-CPU storage copy.
When copying from a non-mappable NativeStorage to a system memory
based storage, a staging buffer storage should be used. Currently
this is only done for PackStorage.
This covers the missed SystemMemoryStorage and
EmulatedIndexedStorage. Also it adds a triggering test case to
expose the bug.
BUG=angleproject:2076
Change-Id: I278a0eef85751e966c1c48ddd71010092a14a3f7
Reviewed-on: https://chromium-review.googlesource.com/542595
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fcadd08a
|
2017-06-28T14:01:15
|
|
Provide build target for angle_shader_translator sample.
This is useful for building the sample within Chromium rather than
in ANGLE's standalone build, which has other requirements like a
full Visual Studio installation.
BUG=angleproject:2095
Change-Id: I785d87ecb5166d8f640a5c8a5f321c3209017cc5
Reviewed-on: https://chromium-review.googlesource.com/553399
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ab04e6a7
|
2017-06-22T20:38:04
|
|
Clip TextureD3D_2D::copySubImage to framebuffer.
WebGL CopyTexSubImage does not allow touching parts of the texture that
correspond to area outside the framebuffer, so we clip the read area to
the framebuffer.
The clipping also avoids problems with code lower down that isn't prepared
for read areas not entirely within the framebuffer.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I411223669dae2a456dfc3e22acda907b73177988
Reviewed-on: https://chromium-review.googlesource.com/527411
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
79fd1e9f
|
2017-06-15T18:13:31
|
|
Clip TextureGL::copySubImage to framebuffer.
Ensure the underlying GL does not modify areas of the texture that
correspond to areas outside the framebuffer, as required for WebGL.
Enable corresponding test.
BUG=angleproject:1815
Change-Id: I6092d39e43868902de7ae3aee430deea3b3ff8a1
Reviewed-on: https://chromium-review.googlesource.com/538295
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3244736a
|
2017-06-28T14:53:52
|
|
Use MemoryProgramCache.
Add the member functions for saving and loading from the binary cache,
and hook them into the Program class. Requires that the Renderer
supports the program binary extension.
BUG=angleproject:1897
Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b
Reviewed-on: https://chromium-review.googlesource.com/522874
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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68dfe0c5
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2017-03-09T17:03:54
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WebGL tests which read outside framebuffer.
Add tests for readPixels, copyTexSubImage2D and copyTexImage2D which
attempt to read outside the framebuffer boundary. readPixels and
copyTexSubImage2D should not touch destination pixels which correspond
to pixels outside the framebuffer. copyTexImage2D should write (0,0,0,0)
to those pixels.
BUG=angleproject:1815
Change-Id: I94042b5b08e319f28cb97d13613fe52514b67213
Reviewed-on: https://chromium-review.googlesource.com/452728
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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13b49757
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2017-06-28T13:34:57
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Add base SHA-1 routines.
We will need these to implement a more secure version of hashing for the
program binary cache. These versions of lightly modified from the Chrome
versions to make compilation simpler.
BUG=angleproject:1897
Change-Id: Ibcadb56c2316e3f39655a07fa28b5fbd6103e452
Reviewed-on: https://chromium-review.googlesource.com/550000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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96a483bc
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2017-06-27T16:49:21
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Add a ResourceMap class for faster GL resource maps.
This gives a very fast query time for handles that are within a fixed
range. For WebGL, where we don't allow create-on-bind, this will be
100% of the time, unless we create a very large number of resources.
It is implemented as a two-tier map - the first uses a flat array to
index into a handle buffer. The second tier uses a map for out-of-
range values.
BUG=angleproject:1458
Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d
Reviewed-on: https://chromium-review.googlesource.com/544684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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c8a8b843
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2017-06-28T01:16:41
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Revert "Don't expose non-conformant multisampling modes on GL"
This reverts commit 3cd0dd370f08e7126fe19b761206280c64f80cd1.
Reason for revert: crashes on NVIDIA Shield TV
https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28NVIDIA%20Shield%20TV%29/builds/1816
Original change's description:
> Don't expose non-conformant multisampling modes on GL
>
> Some NVIDIA GL drivers expose non-conformant multisampling modes. The
> conformance of multisampling modes can be queried using the extension
> NV_internalformat_sample_query. Use it to filter out the
> non-conformant modes from the modes that are exposed by ANGLE.
>
> The MAX_SAMPLES value and other similar values stored in caps also
> need to be lowered to match the maximum number of samples exposed
> for required formats.
>
> There seems to be an NVIDIA driver bug related to querying
> STENCIL_INDEX8 multisample format. Work around this by querying
> DEPTH24_STENCIL8 instead.
>
> There's also some confusion around whether RGB9_E5 should be
> renderable. Once the floating point texture extensions got rolled
> into the core GL spec, it was eventually made clear that RGB9_E5
> is intended not to be renderable. The extension specs that predate
> float textures in the core spec do suggest that it would be
> renderable, but in practice drivers that advertise the extension
> strings don't reliably implement RGB9_E5 as renderable. Solve this
> by disabling it as a renderable format and adding an explanatory
> comment.
>
> BUG=chromium:682815
> TEST=angle_end2end_tests,
> dEQP-GLES31.functional.state_query.internal_format.renderbuffer.*
>
> Change-Id: I2218e3a23ea7b48a0615fea77a91897dc7d5fe9e
> Reviewed-on: https://chromium-review.googlesource.com/525515
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,oetuaho@nvidia.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:682815
Change-Id: I1ebdf52c3fab1526f5a561ac4c8555e305ef2243
Reviewed-on: https://chromium-review.googlesource.com/551164
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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af01a064
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2017-06-28T00:16:27
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Revert "Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel."
This reverts commit c14348a2589e5d995f63019433175545ba90040b.
Reason for revert: crashes in murmurhash on Nexus 6
See https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28Nexus%206%29/builds/7865
Original change's description:
> Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel.
>
> Change-Id: I27ba7a41c599ef6f7fe68b22c27bd2a40175ddf9
> Reviewed-on: https://chromium-review.googlesource.com/526672
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=jmadill@chromium.org,kbr@chromium.org,bajones@chromium.org,kainino@chromium.org,lethalantidote@chromium.org
Change-Id: Id4a428430c6d286b910790ba7c30503c98ce728f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/551235
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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1d72298b
|
2017-06-27T14:36:03
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|
Fix memory leaks in invariant tests.
Tests weren't properly destroying the compiler instance.
BUG=angleproject:2094
Change-Id: I65eb5a02ba741c6f48f09f03b84ded402581e89f
Reviewed-on: https://chromium-review.googlesource.com/550569
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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ffe00c03
|
2017-06-27T16:26:55
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Add program cache transform feedback workaround.
On Qualcomm devices, they don't seem to correctly save transform
feedback info. Work around this by disabling caching on these devices.
This mirrors a Chromium workaround.
BUG=angleproject:2088
Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4
Reviewed-on: https://chromium-review.googlesource.com/549981
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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761b02c8
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2017-06-23T16:27:06
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Add an applyNativeWorkarounds context impl hook.
This method can allow the implementation to override the Context's
workarounds. Use this design pattern now that we have access to the
gl::Context everywhere - we don't need to cache a local copy in the
Renderer objects.
This will be used to apply a Shader Program Cache workaround on the
GL level, that will only be used for the GLES back-end on Qualcomm.
BUG=angleproject:2088
Change-Id: I6da25c5c29c3ba01b8820c5234d1b92dd2d2121a
Reviewed-on: https://chromium-review.googlesource.com/549980
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5fdaa2e3
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2017-06-23T16:05:18
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|
Reduce test failure spam in TransformFeedbackTest.
The multicontext test could spam thousands of lines of error text
when the test was broken. The test will still produce a lot of
errors when everything is broken, but it will produce a lot less.
BUG=angleproject:2088
Change-Id: Ia07e28897de3aba28cc8468acf27d5c9f56193a4
Reviewed-on: https://chromium-review.googlesource.com/549979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c14348a2
|
2017-06-05T23:03:28
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|
Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel.
Change-Id: I27ba7a41c599ef6f7fe68b22c27bd2a40175ddf9
Reviewed-on: https://chromium-review.googlesource.com/526672
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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19515019
|
2017-06-26T18:00:17
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Refactor CollectVariables
New helper functions are added for collecting built-in variables, and
the traverser is encapsulated inside VariableInfo.cpp. The helper
functions get data for built-in variables from the symbol table, so a
duplicate copy of the data doesn't need to be maintained in
CollectVariables any more.
BUG=angleproject:2068
TEST=angle_unittests
Change-Id: I42595d0da0e5d4fb634a3d92f38db1dd6dd9efab
Reviewed-on: https://chromium-review.googlesource.com/549323
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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0dc97810
|
2017-06-22T14:38:44
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|
WebGL2 Compat: having no 0 divisor is now valid
BUG=angleproject:TBD
Change-Id: Icb19a685290f4313ad567391cab5152eda91a346
Reviewed-on: https://chromium-review.googlesource.com/544545
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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aed7c570
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2017-06-23T14:18:36
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|
GL: Don't call seamless cube cap on GLES.
This cap is only valid on desktop GL. There might be extensions
where the feature is available as well, so we should follow up
and check for the extensions as well.
This fixes a Debug runtime warning in almost every end2end_test
on GLES.
BUG=angleproject:2085
Change-Id: I5edc1c667b58230df903da82de2a8aceb0369c0c
Reviewed-on: https://chromium-review.googlesource.com/546597
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e7b96340
|
2017-06-23T15:06:08
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|
Fix uint indices WebGL test to draw something.
This test was specifying a draw with two indices instead of six.
This wasn't producing any error on most configurations, but on
Android it was producing a driver error that was only visible in
Debug.
BUG=angleproject:2086
Change-Id: I7c3cee4cc10d6c37e3bac8ed9fbc16ecb2cb9e63
Reviewed-on: https://chromium-review.googlesource.com/546539
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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8033165b
|
2017-06-23T10:59:51
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Don't use constexpr pair constructor in translator.
Although this seems to compile and pass on our bots, the std::pair
constructor with arguments is not constexpr until c++14. Instead
use a helper struct which achieves the same goal.
BUG=chromium:697758
Change-Id: I0f9873729485a5059f79af969cb56f84706e6c98
Reviewed-on: https://chromium-review.googlesource.com/545796
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c6a34b03
|
2017-06-23T10:51:00
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|
Add guards around dxgi_support_table.h.
BUG=angleproject:2082
Change-Id: I6f20502bac3c664d5ef8c6d65b244c37a5727f26
Reviewed-on: https://chromium-review.googlesource.com/545458
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c74ff571
|
2017-06-22T14:45:45
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Consolidate TypedResourceManager::isXGenerated.
BUG=angleproject:1458
Change-Id: Ib5c561610ab6dbcf0f65d915dfe8a8ca21ebe7f3
Reviewed-on: https://chromium-review.googlesource.com/544683
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|