|
ccd0b7e1
|
2020-11-30T08:37:04
|
|
Add support for OES_framebuffer_object extension
Expose OES_framebuffer_object extension for GLES1 contexts.
Bug: angleproject:5401
Test: FramebufferObjectTest*
Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff38106d
|
2020-11-19T16:47:25
|
|
Vulkan: Use specialization constant for halfRenderAreaWidth
halfRenderArea is used by fragment shader to adjust gl_FragCoord for
rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
shader via specialization constant, thus allow compiler to consolidate
the calculation into one MAD instruction.
Bug: b/173800146
Change-Id: Id66301278e3389e2582369b695825e632bccecee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f564fc7
|
2020-11-23T13:59:17
|
|
EGL: Generate entry points.
This adds two final auto-generated files for the EGL and EXT extension
entry points. It adds a new data file that stores a mapping between
object types and entry points for associating labeled objects with
certain methods. When we generate errors we record the associated
object in the debug message output.
This places the remainder of the hand-written code in "stub" files.
Going forward the work for implementing new extension entry points
for EGL will be to update the registry XML files and then implement
the corresponding stub methods. Event logging, parameter packing,
and validation are all handled by the auto-generated code.
Bug: angleproject:2621
Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
db679caf
|
2020-11-25T21:08:46
|
|
Capture/Replay: track swapWithDamage
Frames were captured in Surface::swap, but not in
Surface::swapWithDamage. Adds the same callback in
Surface::swapWithDamage and Surface::swapWithFrameToken.
Bug: b/174256233
Change-Id: I3425fa2b9ae388f62f616dd2c9444797358ba148
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2560726
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1a8eec63
|
2020-11-26T16:33:59
|
|
Rename FromGL to PackParam.
This will allow us to use the same method with EGL without
complications.
Bug: angleproject:2621
Change-Id: I03dea2291adc13025723fe02eb47b76a74cef911
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9528641b
|
2020-11-23T15:47:09
|
|
EGL: Generalize the entry point enum.
This both generalizes the GL entry point enum to include other APIs
like EGL and inserts the EGL and WGL entry points into the enum.
This will faciliate EGL entry point auto-generation and also frame
capture for EGL entry points.
Bug: angleproject:2621
Change-Id: Iaf4310e03b3d55839dd1328362fb29dcef918fab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555861
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bccaaffd
|
2020-11-27T16:33:09
|
|
Vulkan: Use XFB queries with the XFB extension.
This will enable accurate XFB primitive counts when using tessellation
and geometry shaders. Adds new vk::QueryResult and gl::QueryTypeMap
helper classes.
Based on contributions by Mohan Maiya (m.maiya@samsung.com).
Bug: angleproject:3572
Change-Id: Ie3f496deda887c13bb4ad7ab430e31d615849bfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2564002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
|
|
01e8b675
|
2020-11-27T17:24:11
|
|
Fix ordering of stages in gl::ShaderType
When iterating over a bitset of stages, they are now processed in the
same order as the rendering pipeline.
Bug: angleproject:5405
Change-Id: If9e0f24be047b060f759e0e1db622a91e24e9646
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2564008
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a5da17cd
|
2020-11-26T17:09:37
|
|
Vulkan: Remove vk:: inside namespace vk
Bug: angleproject:5404
Change-Id: I51df1ad69a65b17621a3cbe4e5d55621cc9ae6ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562683
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fcb6b5a5
|
2020-11-25T22:16:15
|
|
Vulkan: Fix precision transformation for geometry shaders
When a varying precision mismatch is present between two stages, the
SPIR-V transformer transforms the following:
in precision1 type1 inVar;
out precision2 type2 outVar;
void main()
{
f(inVar);
outVar = g();
}
to:
in precision3 type1 inVarModified;
out precision4 type2 outVarModified;
precision1 type1 inVarTurnedPrivate;
precision2 type2 outVarTurnedPrivate;
void main()
{
// Input preamble
inVarTurnedPrivate = inVarModified;
f(inVarTurnedPrivate);
outVarTurnedPrivate = g();
// Output preamble
outVarModified = outVarTurnedPrivate;
}
This doesn't work for geometry shaders as they take the varying outputs
on EmitVertex() as opposed to return from main. This change simply
places the output preamble before every EmitVertex() instead of at the
end of the shader, if it's a geometry shader.
Bug: angleproject:5403
Change-Id: Ie395a3270c6903c54b49f64a26bc5297044cbaeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561939
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ab9aae05
|
2020-11-26T12:00:11
|
|
Vulkan: Implement multisampled incomplete textures
Bug: angleproject:3588
Change-Id: I5b7d3151b34a77998b25dd4fa5761c92d74d8c81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562120
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2114fcf2
|
2020-11-23T13:38:09
|
|
More cleanups to run_code_generation.
Moves some include definition blocks into constants. Also fixes a
small case error in the capture headers.
Bug: angleproject:2621
Change-Id: I0e5eadcfd8e16969f3502339f58dbf13eb53f43c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f60823d3
|
2020-11-25T17:03:50
|
|
Vulkan: Experimentally enable geometry shaders
Partial support for GS was added by jaedon1.lee@samsung.com already.
This change enables the extension and adds suppressions for GLES3.1 dEQP
tests. Suppressions for KHR GLES3.2 will be updated separately as
currently GS shaders in "version 320" fail validation.
Bug: angleproject:3571
Change-Id: Ic6ed65554937fd0cce2d0f6ea0ac2eb7e6ed9f10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4e913d34
|
2020-11-02T10:44:51
|
|
Vulkan: Work around Nvidia depth clamping bug
In GL ES, depth is always clamped to [0,1].
The same is true in Vulkan, but not for implementations affected by
Nvidia bug 3171019. This patch implements a workaround.
The workaround introduced test failures on Linux with Nvidia Quadro P400
and driver version 418.56, so it's only applied conditionally, and as a
result the test failure expectations are not removed completely.
Bug: angleproject:3970
Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c6f7385
|
2020-11-25T22:01:33
|
|
Vulkan: Move SPIR-V generators to base transformer class
Moves the generators from SpirvVertexAttributeAliasingTransformer to the
base class, and makes SpirvTransformer use the same functions.
Bug: angleproject:4889
Change-Id: I1f105e2ac764fc7b36c8c75d2cf5f30dec841f97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561938
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5850c748
|
2020-11-20T22:14:27
|
|
Vulkan: Emulated RGB copies in compute
The copy between emulated RGB formats can take a number of paths:
- Sample from src (reinterpreted as UINT), output to dst
- Sample from src, output to temp buffer, copy to dst
- Copy src to temp buffer, output to dst
- Copy src to temp buffer, convert to another temp buffer, copy to dst
While directly sampling from src and outputting to dst is more
efficient, these are not always possible. The former may not have
SAMPLED_IMAGE usage bit for the reinterpreted UINT format, and the
latter may not have STORAGE_IMAGE usage at all.
This change takes the universal approach of using two temp buffers. The
ConvertVertex shader is used to transform between RGB and RGBA when
copying from the first temp buffer to the second.
Bug: angleproject:5278
Change-Id: I63d916cfdb4c389f5b817d89cd7348fdea703ce5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556467
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Schade <b.schade@samsung.com>
|
|
939fcd1a
|
2020-11-23T21:47:58
|
|
Vulkan: Pass in emulated alpha value to ConvertVertex
In prepration for EXT_copy_image taking advantage of ConvertVertex.
Also a small optimization to this ALU heavy shader.
Bug: angleproject:5278
Change-Id: I6520391fe1af608db66f8c362f1038786b2c65e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556466
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4dba2767
|
2020-11-24T16:01:51
|
|
Vulkan: Enable OES_shader_multisample_interpolation
Bug: angleproject:5395
Change-Id: I5cebb30fa71ad3c6f04a185ee992f77a900e6b26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558931
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
feafc888
|
2020-11-24T14:06:09
|
|
GL: Treat RGBA+HALF_FLOAT IOSurfaces as sized formats.
ANGLE_iosurface_client_buffer imports IOSufraces with GL_RGBA +
GL_HALF_FLOAT which isn't a valid GLES internalFormat + type
combination so sampling from this format fails. We cannot easily
update the spec on this format because it is also implemented by
SwiftShader so manually adjust the format to sized RGBA16F.
Bug: chromium:1148599
Change-Id: I3f24bbdcd08003eaae26e8391e5edca7a51f6888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558950
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
130597e1
|
2020-11-23T18:59:02
|
|
Vulkan: Use PackedScissor struct to reduce GraphicsPipelineDesc size
We are running out of space in GraphicsPipelineDesc. According to
gpuinfo, the max reported viewport size is 32768. This CL changes
scissor's x/y/w/h from uint32_t to uint16_t, which saves two uint32_t
for other usages.
Bug: b/173800146
Change-Id: Icf2d8ba8ea8a8c412ecef2059401a8d831c410e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557218
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3efa290d
|
2020-11-19T14:36:16
|
|
EGL: Auto-generate validation header.
This is a first step towards auto-generating more EGL code. It
includes format handling for all the EGL parameter types, type
reinterpretation for EGL types using the "packed enum" handling,
and code refactoring to support the new consistent validation
entry point pattern.
Bug: angleproject:2621
Change-Id: I2740e82928db311aa934825cbe74bd75bf49c33c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552976
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
acf004a1
|
2020-11-19T16:58:30
|
|
Vulkan: Use transfer more opportunistically with copyTextureCHROMIUM
If the difference between formats is sRGB vs not or normalized vs
integer, still allow the transfer path to be taken.
Bug: b/159211070
Change-Id: I53334812ed29baec6ad434de1fcd6dde35049c12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551534
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
aa8b10ae
|
2020-11-19T11:06:50
|
|
Vulkan: Avoid driver call when yflip changed but shader not using it
If shader is not using yflip, don't get into driver to ask for a new
pipeline program just because yflip has changed. Instead try to use
the non-yflipped program.
Bug: b/173461931
Change-Id: If938f5dc0632529c4f5e477fcb0c67bf58a1f3d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549538
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
9041ca0c
|
2020-11-20T16:27:48
|
|
Limit testing of in-progress work to ANGLE's build of dEQP
A new feature is added, exposeNonConformantExtensionsAndVersions, which
is set by ANGLE's build of dEQP to allow exposing ES3.2 or extensions
that are not yet entirely conformant. This would allow ANGLE to expose
WIP extensions for regression testing without affecting partners that
test ANGLE with dEQP's standalone build.
Bug: angleproject:3647
Change-Id: Id1e6219f26b41d3f8cdc9763131b8052227761c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552926
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5fac02c8
|
2020-11-24T14:20:36
|
|
Revert "Vulkan: Fix incorrect exposure of sRGB extensions"
This reverts commit abcabb474bf1c25eea48d7dca14bcafde737eba7.
Reason for revert: Failed on CQ and build passed, see bug.
Bug: angleproject:5394
Original change's description:
> Vulkan: Fix incorrect exposure of sRGB extensions
>
> When we check to see what formats we can reinterpret for sRGB
> extensions, we need to make sure we can match the image usage
> flags as well. If the original format supports framebuffer
> attachment usage, we need to make sure that the reinterpreted
> format can support it as well.
>
> Bug: angleproject:5309
> Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com
Change-Id: I211802eb17deff3399ec680eeae4c4ff33e52d9d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5309
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557567
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fb82b119
|
2020-11-22T09:05:06
|
|
EGL: Add const to several methods.
This is in preparatino for auto-generating the EGL validation header.
The auto-generation script will force multiple parameters to const.
Bug: angleproject:2621
Change-Id: I04e442c6ff118fd7c296341f12f442901f6fb8c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cfe14e28
|
2020-11-19T18:11:42
|
|
EGL: Remove egl::Error from validation code.
Instead of using an egl::Error return value, errors are recorded
on the egl::Thread immediately at the call site. This makes the
code work the same way as in the GL entry points.
Updates the EGL "try" macros to include a special handler for the
EGL validation entry points. Uses a special ValidationContext
helper class to preserve the existing info.
Bug: angleproject:5378
Change-Id: I897f221a41fe406676950600e4ac559081b9f541
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551790
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
56663dbf
|
2020-11-19T21:21:19
|
|
EGL: Expose device query as a client extension.
This matches the extension spec. Previously we were exposing the ext
as a normal display extension. The extension should work without
needing a display.
Because the extension requires a non-null device for every display we
also add a MockDevice class to handle back-ends which don't implement
any attribute query extensions. By default the device query ext does
not expose any way to use devices so this works fine.
Bug: angleproject:5372
Change-Id: I474310a86aff6a83bd6f9a6b21c8a07c649f306d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551543
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
abcabb47
|
2020-11-20T13:05:49
|
|
Vulkan: Fix incorrect exposure of sRGB extensions
When we check to see what formats we can reinterpret for sRGB
extensions, we need to make sure we can match the image usage
flags as well. If the original format supports framebuffer
attachment usage, we need to make sure that the reinterpreted
format can support it as well.
Bug: angleproject:5309
Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
24f64249
|
2020-11-16T17:55:02
|
|
Vulkan: Track specialization constant usage bit and feedback to ctx
Right now context does not know which specialization constant is used by
the shader. Whenever a specialization constant changes, we assume shader
program is using it, we always reach into vulkan driver to ask for a new
program. Instead we can track shader's usage of specialization constant
so that context can utilize this information to avoid recompile pipeline
program if an unused specialization constant has changed.
This CL implements the plumbing the usage bits form compiler to program
object, it does not actually utilize the usage bits to avoid unnecessary
compilation yet.
Bug: b/173461931
Change-Id: Iebc9d0638c17b1a282c8b6093ce6bae154246e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542866
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
f845a387
|
2020-11-19T16:16:01
|
|
Misc. iOS fixes
These fixes are necessary for ANGLE to work on iOS. I made these while
updating ANGLE in WebKit. Unless we make an iOS bot, there will likely
be small fixes like this every time we roll ANGLE in WebKit.
Bug: angleproject:4613
Change-Id: Ia0ed432c82d0a43b9514c26ddb65c168c393d50d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551537
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
040de921
|
2020-11-20T09:26:35
|
|
Vulkan: Move FenceRecyler to CommandQueue.
SharedFences are now only used by CommandQueue so move fence recycler
to live there instead of RendererVk.
Bug: b/170312581
Change-Id: Ib055ec50fbebe675a0064e1059089720e63b96b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551792
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9407404e
|
2020-11-20T12:52:36
|
|
Capture/Replay: Limit GL_MAX_IMAGE_UNITS further
From testing on the bots, the limit of 8 is required.
Also happens to be the most common limit per gpuinfo.org.
Test: LEGO MEC
Bug: b/161716126
Change-Id: I76447a02c5546bda9085a179b123640d2a93474d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552557
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
c4ca12e3
|
2020-11-20T09:02:54
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|
Vulkan: Support the single-sampled targets
Add support for gl_SampleMask for single-sampled targets.
When dealing with a single-sampled target, gl_SampleMask
is always be set to 0xFFFFFFFF. And when the target is
single-sampled, sample shading is disabled to enable
Bresenham line rasterization.
Bug: angleproject:3588
Tests: dEQP-GLES31.functional.shaders.sample_variables.
sample_mask.discard_half_per_pixel.*
sample_mask.discard_half_per_sample.*
sample_pos.correctness.*
sample_mask_in.bit*_per_two_samples.*
sample_mask.discard_half_per_two_samples.*
sample_mask.inverse_per_*
Change-Id: Ibb471261b8451ff01fab3dc43f2e965ae2999610
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477909
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
4e5a50b6
|
2020-11-13T22:56:59
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|
Vulkan: Drop dependency to VK_EXT_shader_atomic_float
This VK extension exposes features that are not necessary for
GL_OES_shader_image_atomic. Instead, support for necessary features for
VK_FORMAT_R32_SFLOAT is used to determine support for this GL extension.
Bug: angleproject:5342
Change-Id: Ia504cba69ffe51cfd7da69df28f58563cb1f0744
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536908
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
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777749aa
|
2020-11-13T09:43:31
|
|
Vulkan: Fix image copies with renderbuffers
When doing an EXT_copy_image copy, renderbuffers
were being recreated due to a mismatch in sample
count values.
Bug: angleproject:3593
Test: dEQP-GLES31.functional.copy_image.*renderbuffer*
Change-Id: Ic6b85ea098ab6382b56520b1ca6b76ac25801b54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2538076
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e3c0469c
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2020-11-19T16:44:40
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Capture/Replay: Limit GL_MAX_IMAGE_UNITS during capture
Test: LEGO MEC
Bug: b/161716126
Change-Id: I15e34bbeafe79c921ee01e99425555badad36fe4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551538
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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8930f182
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2020-11-18T13:12:03
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|
Vulkan: Add feature flag to fallback rotation to use driver uniform
It appears that older Qualcomm driver has some serious performance issue
with specialization constant. This does not happen with latest
development driver. This adds a feature flag to pick driver uniform path
for older driver.
Bug: b/173636783
Change-Id: Ia494fedbb1e0e69fbd8c44f8457c1bc30bc9fa4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547809
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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46107d3e
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2020-11-18T22:03:22
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Vulkan: Delay defining D/S content to endRenderPass
Take the following situation:
1. Start RP with D/S undefined: loadOp = DONT_CARE, storeOp = STORE
* At this point, onDepthStencilWrite calls image->onWrite, setting
depth/stencil contents defined.
2. At endRP, observe depth/stencil is not used: storeOp = DONT_CARE
3. Start another RP with D/S: loadOp = LOAD, storeOp = STORE
Because the call to image->onWrite was done at startRP, the contents of
the depth/stencil image is marked as defined, and the next render pass
is loading these data. This change moves image->onWrite to
endRenderPass, and only calls it if storeOp = STORE, taking advantage of
all the opportunistic optimizations that try to set storeOp to another
value.
Bug: angleproject:4836
Change-Id: I9858e5caa6b1f67f841a5c6356e66927356ef469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548319
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b47f6868
|
2020-11-18T16:50:09
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|
Don't use CGL in Mac Catalyst on Apple Silicon
This change was made downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=218303
It turns out we must use EAGL in macCatalyst on Apple Silicon in all
cases, not just in-process in iOS apps (the problem is not just about
coexistence of the two GLs, but actually about our ability to load
the accelerated renderer /at all/ in macCatalyst processes).
I left the runtime switching in place, because there is a future in
which we /can/ use CGL in non-iOS-app processes, but that future is
not now.
Bug: angleproject:5369
Change-Id: I9a523d038eeeeef81efa3b97771443db857e97c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548316
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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c7d2c434
|
2020-11-18T18:26:44
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|
GL: Fix missing BufferBinding case in GetBufferBindingQuery
Texture buffers were missing from the query, which was crashing the GPU
process immediately on startup when ANGLE was used on Mac.
Bug: angleproject:3573
Change-Id: I02657964de1be700b604b7259f3ea10361614f86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548741
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8a401051
|
2020-11-19T07:58:05
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Vulkan: Support OES_sample_variables extension
Enable OES_sample_variables extension on Vulkan backend.
Add support for built-in variables, uniform state and constants
- gl_SampleId, gl_SamplePosition, gl_SampleMask,
gl_SampleMaskIn
- gl_NumSamples
- gl_MaxSamples
Bug: angleproject:3588
Tests: dEQP-GLES31.functional.shaders.sample_variables.*
KHR-GLES31.core.sample_variables.*
Change-Id: Idf37c7b4ccb0331dbda7acd6389ff4e1022ba959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477907
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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8d63a7fc
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2020-11-17T15:15:44
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|
Basic support for running deqp khr gles32 tests
Bug: angleproject:3647
Change-Id: Ia707ffcd41926662d1513f1a3bf49149b76f6b9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544920
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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995493cc
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2020-11-18T20:33:33
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Revert "Vulkan: Remove rotation related data from driver uniform"
This reverts commit fd97c3343e9ff23677124b7528ec945bca65796a.
Reason for revert: The specialization constant for rotation causes
performance regression with older qualcomm driver. We need to keep the
driver uniform code path for the older driver.
Original change's description:
> Vulkan: Remove rotation related data from driver uniform
>
> Rotation is now handled in the shader compiler with specialization
> constant, it should be removed from driver uniforms. Since Metal is
> using the flipXY, flipXY/negFlipXY are still kept in the shader side
> implementation, but have moved to TranslatorMetal in this CL.
>
> Bug: b/171750979
> Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
TBR=ianelliott@google.com,timvp@google.com,jmadill@chromium.org,cclao@google.com
Bug: b/171750979
Change-Id: Iff9cffb28851ade1d9c5cd23fde73910a19867ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547808
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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b6ec24ab
|
2020-11-14T00:24:52
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Vulkan: Support format reinterpretation in imageBuffers
This is done by creating multiple buffer views over the buffer based on
the format specified by the attached shaders.
Bug: angleproject:3573
Change-Id: I0372a988938050cc092d8a0959a59d1c893fc6f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536909
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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61a117fa
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2020-11-16T12:48:11
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Vulkan: Fix aliasing format for non-layered image bindings
This was correctly handled for layered bindings by the change
anglebug.com/3885#c20. This change uses the same mechanism for
non-layered bindings.
Bug: angleproject:5347
Change-Id: Ida55b3589d0bdbe5d824c1614c9bf9f867a7f652
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2541182
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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738092ae
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2020-11-18T07:58:53
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Add auto generated code for GL_EXT_tessellation_shader
To support tessellation, code and auto generated code are added.
Entry points function, ShaderTypes, built in variables and constants,
builtin function barrier and patch keyword are added.
Bug: angleproject:3572
Change-Id: Ia5fe473e884466cb88cea7138e13377a1d7b4fa0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2538393
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2ffff6d0
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2020-11-12T10:56:06
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Vulkan: Support image buffers
This change does not support reinterpreted formats yet. Additionally,
despite lack of support for RGB32 formats, EXT_texture_buffer is exposed
by this extension. Those formats don't support the STORAGE_TEXEL_BUFFER
feature on any known hardware.
Bug: angleproject:3573
Change-Id: I85f45eb23f6a0aa533488bb98d9f226d59af4d76
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534395
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f197ebac
|
2020-11-16T15:16:56
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Vulkan: Add EXT_external_buffer support
Addition of buffer support for external memory
Also adds new end2end tests for these usecases
* SubData update
* map/unmap buffer
* dispatch compute with external buffer
Bug: angleproject:5073
Test: ExternalBufferTestES31.*Vulkan
Change-Id: Ib3cccaca77b76830effe49d3731782552e7424ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525105
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ed87c16a
|
2020-11-15T11:30:47
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Vulkan: Add GL_EXT_separate_shader_objects support
All the functionality needed for this extension has already been
implemented as part of core GLES31. Hook into that along with
changes to validation layer to allow non-GLES31 contexts to call
into these APIs as long as the extension is exposed.
Bug: angleproject:3570
Test: ProgramPipelineTest.GenerateProgramPipelineObjectEXT*
Change-Id: I92a61a47517c5cb9573874b2add6a744c9edb755
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2539121
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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cc4ae6da
|
2020-11-16T08:38:54
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Vulkan: Add EXT_separate_shader_objects entry points
Addition of the entry points for EXT_separate_shader_objects extension.
Bug: angleproject:3570
Change-Id: I95a1342bb3322b49997125a17367590183134c84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2539120
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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946d527a
|
2020-11-16T15:42:10
|
|
GL: Support OES_shader_image_atomic
Bug: angleproject:5342
Change-Id: I4fc4133b1f5bba001112c0d06764146e449c3314
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542310
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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86d7e4d8
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2020-11-10T15:55:34
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Vulkan: Support texture buffers
Texture buffers are placed in the same descriptor set with the rest of
the textures. However, the different code paths that handle textures
have special cases for texture buffers as they create a different
descriptor type (texel buffer instead of combined image sampler). Image
view serials are used to track the buffer view serials as well so the
texture descriptor cache can handle texture buffers as well.
This CL is missing storage texel buffer support.
Bug: angleproject:3573
Change-Id: Iff80ca22ff9b9957a0c9a3c7aaada1fa54b24ec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532653
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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5dec9d19
|
2020-11-16T16:52:23
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Use 0 as special value for glTexBuffer instead of UINT_MAX
This is more in line with the rest of ANGLE which assumes a binding of 0
size means the size of gl::Buffer. This allows
GetBoundBufferAvailableSize to be used in texture buffer related code.
Bug: angleproject:3573
Change-Id: I305835f305d4bf4422759bb96e030cbbc136871a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542863
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1ed5a1a7
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2020-11-16T16:43:02
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|
Vulkan: Reuse GetBoundBufferAvailableSize in ProgramExecutableVk
This change simplifies the implementation of GetBoundBufferAvailableSize
and replaces GetShaderBufferBindingSize in ProgramExecutableVk.cpp
Bug: angleproject:3573
Change-Id: I811e616989560ed74f88377742ddbb73e14b218c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542862
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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60641abc
|
2020-11-16T16:12:31
|
|
Vulkan: Make ImageViewHelper a Resource
Bug: angleproject:3573
Change-Id: I12e70418b3b971e802bc911409e170cbf8c61915
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542223
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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b10a0dfc
|
2020-11-12T14:51:05
|
|
Fix flip info of colorBlit with pre-rotation.
Get wrong colorBlit results on android if there is
flip operation added by glBlitFramebuffer API.
Fix the implementation and add related end2end tests.
Bug: angleproject:5044
Change-Id: I797f8858b3943b5effe27261e954ca1405960ef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534210
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fd97c334
|
2020-11-12T11:05:40
|
|
Vulkan: Remove rotation related data from driver uniform
Rotation is now handled in the shader compiler with specialization
constant, it should be removed from driver uniforms. Since Metal is
using the flipXY, flipXY/negFlipXY are still kept in the shader side
implementation, but have moved to TranslatorMetal in this CL.
Bug: b/171750979
Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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|
4f96bf19
|
2020-11-16T08:25:18
|
|
Remove duplicate entry of glProgramUniformMatrix4fvEXT in gl.xml
The GL_EXT_separate_shader_objects section of gl.xml has duplicate
entries for glProgramUniformMatrix4fvEXT. Remove that locally, while
this khronos bug -
https://github.com/KhronosGroup/OpenGL-Registry/issues/443
tracks the upstream fix.
Also add an assert in the script to error out when duplicates exist.
Bug: angleproject:3570
Change-Id: Id0799b0e4f5ec6bc6beb3e18b5f888afec8ac169
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2539119
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c669bf52
|
2020-11-09T21:39:04
|
|
Vulkan: Optimize PBO copy from depth xor stencil src
If the buffer format of the PBO does not contain both depth and stencil,
it already has packed data ready for upload, so this change allows the
GPU path to be taken.
Bug: angleproject:5315
Bug: b/172354898
Change-Id: I424c15951594f49ffc140f9cde9e7c73486512b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2526947
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5b419533
|
2020-11-03T13:33:44
|
|
GL: Implement EXT_YUV_target
Add test coverage of YUV format sampling as RGB or directly as YUV and
rendering as YUV using layout(yuv).
Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must
be compiled with:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
The following tests can still run with Android API 26 because they don't
need to initialize the buffer:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cdf280c0
|
2020-11-13T10:14:58
|
|
Vulkan: Fix serial handling for queries
Previous serial mechanism wasn't reliable. QueryHelper is now a
vk::Resource and uses the vk::Resource lifecycle.
Also added some utility methods to QueryVk to deal with stashed queries.
Any question we want to ask about mQueryHelper we want to ask about the
stashed queries as well.
Bug: b/169055809
Bug: b/169788986
Bug: b/170312581
Change-Id: Ia34a7a433e61a2543cfb09491ebab55b054a26c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537718
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
bb54223b
|
2020-11-13T10:37:12
|
|
Vulkan: Remove RendererVk::getNextSubmitFence.
This function is no longer used.
Bug: b/172704839
Change-Id: I649b205aa5603a25ed28a5fae12ad455d02d0145
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e5a5567d
|
2020-11-12T23:29:53
|
|
Vulkan: Expose OES_shader_image_atomic without VS/FS atomics
If vertexPipelineStoresAndAtomics is not available, the vertex stage
limit for images is set to 0, so there won't be any images in that
stage. Similarly for fragmentStoresAndAtomics. The extension can still
be exposed for use with compute shaders.
Bug: angleproject:3578
Change-Id: I86133415bc14c219067827758e727ce7ab079973
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536252
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
84fce18c
|
2020-11-13T10:14:58
|
|
Vulkan: Give CommandQueue an abstract interface.
This gives CommandQueue and CommandProcessor the exact same interface.
This also moves the worker thread to be owned by CommandProcessor.
Bug: b/172704839
Change-Id: Ife439bcf52d923e01a6a2166e0caaffce14fd086
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1f344d60
|
2020-11-05T16:33:42
|
|
Vulkan: Add support for headless surface
How to enable:
add below args config to args.gn in linux build
```
use_x11=false
use_ozone=false
angle_vulkan_display_mode="headless"
```
Bug: angleproject:5260
Change-Id: Iec931e74c061b56376ef028814859aa58af07f2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536518
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5b52afae
|
2020-11-11T15:26:39
|
|
Fix texture buffer width query
If glTexBuffer is used, the width should be calculated based on the
buffer size. Since ES doesn't have immutable buffers,
EXT_texture_buffer allows mutable buffers to be attached to the texture.
This means that updates to the buffer must update the image description.
This is done by having the texture observe the attached buffer.
Bug: angleproject:3573
Bug: angleproject:5334
Test: dEQP-GLES31.functional.state_query.texture_level.texture_buffer.width_*
Test: TextureBufferTestES31.QueryWidthAfterBufferResize
Change-Id: I7d9e5344a3d4ea70da7ba525f13b5876481a70a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533495
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
620cb770
|
2020-11-11T14:45:14
|
|
Fix texture buffer unbind and size query
- Fixes a crash with glTexBuffer given 0 as buffer.
- Fixes query of TEXTURE_BUFFER_SIZE. If glTexBuffer is used to bind a
buffer, and the buffer is modified, the result of this query must
adapt to the new buffer size. The spec mentions that unlike Desktop
GL, ES doesn't have immutable buffers, and so they had no choice but
to allow mutable buffers.
Bug: angleproject:3573
Test: KHR-GLES31.core.texture_buffer.texture_buffer_parameters
Test: dEQP-GLES31.functional.texture.texture_buffer.state_query.texture_buffer_size_integer
Change-Id: Iec77c14ccf0e9ee11a171dbe2c7386678304bcc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533494
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
d9b4eb38
|
2020-11-13T09:38:39
|
|
Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve
Suppress the following erroneous VVL error:
VUID-VkSubpassDescriptionDepthStencilResolve-depthResolveMode-parameter
Bug: angleproject:5331
Change-Id: I010d5c56e668eb1e1c500fece570d6e20d3c5a54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537918
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
0fc47fdc
|
2020-10-29T13:13:50
|
|
Vulkan: Fix deferred clears vs swap
If a clear is deffered on the swapchain image, then the clear should be
applied before swap takes effect.
Bug: angleproject:5262
Change-Id: I61aa8ab2983258a02c25a150e6d8c2d2bdbdf97a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9e7f08fc
|
2020-11-06T16:55:51
|
|
Vulkan: Fix incorrect reordering of barriers
Take the following situation, a simple copy from image to buffer:
ANGLE_TRY(contextVk->onBufferTransferWrite(buffer));
ANGLE_TRY(contextVk->onImageTransferRead(aspectFlags, image));
CommandBuffer &commandBuffer = contextVk->getOutsideRenderPassCommandBuffer();
commandBuffer.copyImageToBuffer(imageHandle, layout, bufferHandle, 1, regions);
Both `onBufferTransferWrite` and `onImageTransferRead` may flush either
the outsideRP or insideRP command buffers. If buffer is not previously
used, but image is used:
- onBufferTransferWrite: buffer usage is recorded in outsideRP1
- onImageTransferREad: outsiderRP1 is flushed, outsideRP2 is started
- copyImageToBuffer: recorded on outsideRP2, but buffer usage not
recorded there
- A following command that uses the buffer and requires barrier doesn't
close outsideRP2 as it believes it was not used there
Bug: angleproject:5319
Change-Id: Ib8994083fbc21969a538cda3784adee57b089415
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2523388
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1885942d
|
2020-11-08T11:19:07
|
|
Vulkan: Move device queue management to CommandQueue.
This closes a few more places where the asynchronous abstraction was
leaking through. We can no longer access VkQueues directly from
RendererVk.
Bug: b/172704839
Change-Id: Idc06ee73816147cf602f21723e75bc5ee842d3e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525145
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
49c13282
|
2020-11-08T10:51:54
|
|
Vulkan: Merge async command queue features.
This merges the 'commandProcessor' and 'asyncCommandProcessing'
features into one new 'asyncCommandQueue' features.
Conceptually the command processor is asynchronous use of the
CommandQueue. This renaming updates the code to reflect the usage.
Bug: b/172704839
Change-Id: I1d7ca1187f802eed48823a01b57fb520527f2540
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f19a4a20
|
2020-11-08T10:37:33
|
|
Vulkan: Move CommandBuffer management to RendererVk.
This consolidates all relevant logic in a single place.
We no longer need to interact with ContextVk in the worker thread.
This switches the fixed pointer array size to a dynamically sized
vector. Some of the EGL and ANGLE tests would use a large number of
Contexts and we were consistently running out of available command
buffers which would cause a deadlock situation. We can trust other
parts of the code to throttle the application if it starts to get
too far ahead of the device and dispense with the hard coded limit
in the command buffer allocator itself. The resulting code is also
quite a bit simpler and doesn't need a condition variable.
Also fixes missing initialization in SecondaryCommandBuffer.
Bug: b/172704839
Change-Id: Icc3a3daf5d6b272db556c0e4c93fb793583966a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525143
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
ce7bdd0b
|
2020-11-08T09:45:30
|
|
Vulkan: Merge CommandQueue and TaskProcessor.
Bug: b/172704839
Change-Id: I43a40e6a3e1eb00a7ddebfba6e915437aa69aeb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525141
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
0c3d0b21
|
2020-11-11T15:08:08
|
|
Fix texture buffer validation w.r.t to non-existing buffer
Bug: angleproject:3573
Test: dEQP.KHR_GLES31/core_texture_buffer_texture_buffer_errors
Change-Id: I031abd94d6c06e539a2a89a82f2af604a6f3b5b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533493
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6a1fb047
|
2020-11-07T19:04:43
|
|
Vulkan: Align CommandQueue and TaskProcessor.
The intent is to merge these two classes and remove redundant code.
Bug: b/172704839
Change-Id: I6eb66d7b4ddea3633b08df99464975cd59773b4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524550
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a428487a
|
2020-11-12T09:04:25
|
|
Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve
Suppress the following erroneous VVL error:
VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter
Bug: angleproject:5331
Change-Id: I403b7e4beaa17fd36e6a8e572c55ec22353e6b80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534394
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
65ee5168
|
2020-11-08T09:30:39
|
|
Vulkan: Align submit and serial management code.
This progresses the goal of merging TaskProcessor and CommandQueue.
Moving the serial management out of RendererVk allows these classes
to have finer control over when thread synchronization locks happen.
Note: device lost handling seems untested currently.
Bug: b/172704839
Change-Id: I0cc61e1ffe41aad0b898d4146c8dbd08a2cebd3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525140
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
453a113a
|
2020-11-08T13:40:44
|
|
Vulkan: Remove queue/device wait idle in favor of finish().
This change should aid further refactorings. In the future if we need
to support waiting for individual queue idle we can add that back in
a way that's supported by both synchronous and async queue operation.
Bug: b/172704839
Change-Id: I9c9900ac81af60a37719439fe9db6135fcb17d46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525146
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
15ead5d5
|
2020-11-02T12:25:32
|
|
Reland "Vulkan: Let shader use rotation specialized constant"
This is a reland of 47b3db22be33213eea4ad58f2453ee1088324ceb
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: b/171750979
Change-Id: I9efde40eb138bacb161cce483a30ec01fee0983b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533933
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6df1ffdc
|
2020-11-07T17:17:53
|
|
Vulkan: Remove in-flight commands lock in TaskProcessor.
This is no longer necessary with the removal of the submit fence.
Bug: b/172704839
Change-Id: If8c2795d7e3c73453a235498ed6caac727bdaca5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e6a302a0
|
2020-11-07T10:49:15
|
|
Vulkan: Move vk::CommandQueue to RendererVk.
This consolidates most of the command processor vs queue logic in one
place. It also has a number of incidental changes related to fences:
- syncs now do not store a shared fence. instead they call command
apis to wait for a particular serial with a timeout. this is not
yet fully implemented in CommandProcessor.
- surface swap history stores a serial instead of a fence. because
the RendererVk class stores the command batches, we no longer have
to do messy things with ContextVk.
- it is no longer possible to ask for a wait on a serial that isn't
in the command queue.
Also adds mutex synchronization around the RendererVk methods.
Bug: angleproject:5217
Bug: b/172704839
Change-Id: I5faf0e24bb6ede79a927ab149b80bfa8baca4620
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
aead51e3
|
2020-11-12T09:08:19
|
|
Vulkan: Disable OES_shader_multisample_interpolation
The spec for OES_shader_multisample_interpolation requires
support for OES_sample_variables. Disable support until
the changes related to OES_sample_variables land.
Bug: angleproject:3589
Bug: angleproject:3588
Change-Id: I94408a4f4fd74c19922c011242a515cc457910cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2535075
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
52f77eed
|
2020-11-11T13:44:39
|
|
Suppress BestPractices-vkCreateDevice-specialuse-extension
Suppress the VVL warning:
UNASSIGNED-BestPractices-vkCreateDevice-specialuse-extension
ANGLE uses the extension to match OpenGL ES line rasterization behavior,
so this warning doesn't apply and is being suppressed.
Bug: angleproject:5336
Change-Id: I2f0e086a7ff392e13b6a1da0a55b0e1b81953b2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533437
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
15d5965d
|
2020-11-10T15:59:37
|
|
Vulkan: Support VK_KHR_image_format_list for PbufferSurfaces
PbufferSurfaces are now created with VK_KHR_image_format_list
extension support enabled.
Bug: angleproject:2514
Bug: angleproject:5281
Test: PbufferTest.ClearAndBindTexImageSrgb*Vulkan
Change-Id: I8977484c958328d00f688faa7adffff85a37a3b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530535
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3607098
|
2020-11-11T16:06:51
|
|
Revert "Vulkan: Let shader use rotation specialized constant"
This reverts commit 47b3db22be33213eea4ad58f2453ee1088324ceb.
Reason for revert:
Broke the ANGLE roll into Chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/2531069
[1875/27343] SOLINK ./libGLESv2.so
FAILED: libGLESv2.so libGLESv2.so.TOC
/b/s/w/ir/cipd_bin_packages/cpython/bin/python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="readelf" --nm="nm" --sofile="./libGLESv2.so" --tocfile="./libGLESv2.so.TOC" --output="./libGLESv2.so" -- ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-soname="libGLESv2.so" -Wl,--fatal-warnings -Wl,--build-id -fPIC -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,defs -Wl,--as-needed -fuse-ld=lld -Wl,--color-diagnostics -Wl,--no-call-graph-profile-sort -m64 -Werror -nostdlib++ --sysroot=../../build/linux/debian_sid_amd64-sysroot -L../../build/linux/debian_sid_amd64-sysroot/usr/local/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/usr/lib/x86_64-linux-gnu -Wl,-rpath=\$ORIGIN -Wl,--export-dynamic -Wl,-rpath=\$ORIGIN -o "./libGLESv2.so" @"./libGLESv2.so.rsp"
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFlipXYRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:134 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:134)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
>>> referenced by RewriteDfdy.cpp:200 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:200)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithoutRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFragRotationMatrixRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:136 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:136)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
TBR=ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Id3976259d1f4049aa62b679ad5b25c2ac337c92b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/171750979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532702
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
246de6ba
|
2020-11-11T12:32:39
|
|
Revert "Created test and fixed texture storage bug in d3d11"
This reverts commit 03f3ba5b1454ee7c15cd9391e77307cf1d274b48.
Reason for revert: Suspected for causing Dawn tests failure:
SharedImageGLBackingProduceDawnTest.Basic
https://chromium-review.googlesource.com/c/chromium/src/+/2530246
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,vantablack@google.com
Change-Id: Ic0be42e070c9b9b986b724d2aa74cfdeff375245
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/172489285
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532654
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
47b3db22
|
2020-11-02T12:25:32
|
|
Vulkan: Let shader use rotation specialized constant
If use rotation specialized constant is enabled via compiler options,
this CL will use rotation specialized constant to generate flipXY,
rotation matrix and negFlipXY. This allows the driver to optimize for
the minimum instructions for rotation.
Bug: b/171750979
Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8a90378c
|
2020-11-07T10:40:28
|
|
Vulkan: Remove hasPrimaryCommands().
We now create empty primary command buffers when there are
no existing commands to submit. The main reason to remove this
is so that we don't have to make a synchronous call to
CommandQueue or the async command processor to determine if there
are queued primary commands.
Bug: b/172704839
Change-Id: I53f65eaa187b618e4ed82a5d2805a76e6a9e036c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524547
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
03f3ba5b
|
2020-11-04T13:16:31
|
|
Created test and fixed texture storage bug in d3d11
Bug: b/172489285
Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b22f8e8e
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2020-10-29T15:50:39
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Vulkan: Add specialization constants for surface rotation
This plumbing through the specialization constant for surface rotation
from ContextVk to pipeline program creation. It has not been used yet,
so expecting no real functional change. This CL also converts
lineRasterEmulation to use the same specialization constant path as
surface rotation.
Bug: b/171750979
Change-Id: Ic08c4f8bb576424d1752015e874d0977a58d78bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508837
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9d65420c
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2020-11-07T10:22:34
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Vulkan: Move CommandQueue to CommandProcessor.h.
This will facilitate moving this class from the ContextVk to
RendererVk. Also cleans up some redundant vk:: prefixes.
Bug: b/172704839
Change-Id: I789c9984c0df7fc376e2373530e48afde354d30b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524546
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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9a0284e8
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2020-11-07T09:56:49
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Vulkan: Merge command paths in submitFrame.
This makes the CommandQueue and CommandProcessor paths nearly the
same in submitFrame. The end goal is to make them take identical
input parameters.
Bug: b/172704839
Change-Id: If3ef2752534de1c3dcaefa5730b308aea46e549e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524545
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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a391674c
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2020-11-09T16:16:49
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Vulkan: Support VK_KHR_image_format_list for RenderBuffers
RenderBuffers are now created with VK_KHR_image_format_list
extension support enabled. We only enable those tests where
the EGL image's source is a RenderBuffer but not those tests
where the EGL image's target is a RenderBuffer. There are some
corner cases related to glReadPixles that need to be resolved
to unblock those tests.
Bug: angleproject:3756
Bug: angleproject:5281
Test: ImageTest.SourceRenderbuffer*Vulkan
Change-Id: I643a9d74d14473cc7df59fa6e25acab7d1c9aad1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2528475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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36787dcb
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2020-11-04T23:06:47
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Vulkan: Fix PBO assuming color images
Bug: b/172354898
Change-Id: I777eaa33ddac853492d38a03c16caeddad0c2d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2520108
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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72001c7d
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2020-11-07T12:33:01
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Vulkan: Bug fix in texture respecification code
When a target texture is created from an EGL image, respecification
of the texture needs to take into account the fact that it din't own
the ImageHelper. Refactor copy and stage code to account for this
possibility as well.
Bug: angleproject:3756
Bug: angleproject:5281
Test: ImageTest.Source2DTarget2DTargetTextureRespecify*
Change-Id: I2e3bd5d1d64e85da521a841423cfe24673efe88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524703
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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528ae31e
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2020-11-08T10:06:04
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Vulkan: Move ExtensionNameList out of the class.
Mostly a consistency change where now the list never needs to be
prefixed with RendererVk:: and always prefixed with vk::.
Also we can respect the style guide's member ordering suggestion.
Bug: b/172704839
Change-Id: I758bf324573e5585be6842b3455feab0c23c9d4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525142
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c8a7c033
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2020-11-07T09:12:47
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Vulkan: Move primary command buffer to CommandQueue.
This brings CommandQueue one step closer to the worker thread.
Bug: b/172704839
Change-Id: I35225c5f302e34e3feb38a35c22b6d8e6f4ad10c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524543
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a5e0a4bc
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2020-11-08T11:10:12
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Vulkan: Support VK_KHR_image_format_list for AHB backed EGL image
AHB backed EGL images create the VkImage through external sibling
images. Create those images with VK_KHR_image_format_list extension
support enabled.
Bug: angleproject:3756
Bug: angleproject:5281
Test: angle_end2end_tests.exe
--gtest_filter=ImageTest*SourceAHB*Colorspace*Vulkan
Change-Id: I28c22f9d2f2423daa9228e4d42772b380ab7b8b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525109
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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