|
cd65ae16
|
2013-12-17T15:20:14
|
|
Trigger lost device on an error in D3D9 Present.
This fixes device remove handling on AMD systems, as well as notifying
the app layer there may have been an internal problem during Present.
BUG=313210
Change-Id: I843ffb3946dd9ef34fbd24b3a46a7b97e3c0fd16
Reviewed-on: https://chromium-review.googlesource.com/179140
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/180450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3b866b6c
|
2013-09-30T15:21:00
|
|
Clear11 will not clear channels that are not supposed to exist in the render target's format.
Change-Id: I9c2bb927ec63d67d315893d44f199ceab4b5df82
Reviewed-on: https://chromium-review.googlesource.com/176856
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
c142e9da
|
2013-09-30T15:19:47
|
|
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
Change-Id: Ia49bf8de07bbdfa31275ec9835de28adc3717485
Reviewed-on: https://chromium-review.googlesource.com/176855
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f8c2f5cb
|
2013-12-05T13:52:33
|
|
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
bug=angle:535
Change-Id: I5b86874cddbd3b90fe141e94085f5a4afb9f3db3
Reviewed-on: https://chromium-review.googlesource.com/179101
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
34256ed8
|
2013-09-30T15:15:52
|
|
Image and RenderTarget classes now initialize their textures if required.
Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880
Reviewed-on: https://chromium-review.googlesource.com/176854
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
0c99b1b0
|
2013-09-30T15:07:43
|
|
Add functions to check if texture data initialization is required.
Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83
Reviewed-on: https://chromium-review.googlesource.com/176853
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2916b30e
|
2013-11-28T13:41:10
|
|
Removed extra AddRef and Release calls on D3D11 objects.
Change-Id: I5918c67735658912663c79e964b8edfb288784a3
Reviewed-on: https://chromium-review.googlesource.com/178450
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
fa3d9f30
|
2013-12-03T16:58:17
|
|
Fix swapchain resize errors when sizing to 0 width or height.
BUG=angle:519
Change-Id: I3d3d0746b2b3027d04c91cc5fdcd301930e3b22a
Reviewed-on: https://chromium-review.googlesource.com/178439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
88f779dd
|
2013-12-03T10:57:56
|
|
Fix device removed handling for systems which do not
immediately allow recreating a new device.
On Intel systems there's a cool-down period when you must
wait before recreating the device.
BUG=313210
Change-Id: I22cdf41eecf0eae5058b59e1b0863173d604d606
Reviewed-on: https://chromium-review.googlesource.com/178437
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
|
|
a049fe1e
|
2013-12-02T13:14:57
|
|
Add NULL init for swizzle SRVs with eglBindTexImage textures.
Change-Id: I8a1069013f37988632db07359d65f8215041978e
Reviewed-on: https://chromium-review.googlesource.com/178431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
42477a43
|
2013-09-17T17:07:02
|
|
Renderer11 now generates swizzles and invalidates the cached swizzles.
Change-Id: If5c998a91195942297beeb26a0ec635ff6a466ea
Reviewed-on: https://chromium-review.googlesource.com/177035
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e2e0ce0c
|
2013-09-17T17:05:08
|
|
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
Change-Id: I89f30e028b1d6ec384536cdbeedd91bb98359e8f
Reviewed-on: https://chromium-review.googlesource.com/178440
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
644bbf24
|
2013-09-17T17:02:43
|
|
Added a swizzle cache to TextureStorage11.
Change-Id: Iebf297ef5b8560bb468428fc369eb3df8f43ec11
Reviewed-on: https://chromium-review.googlesource.com/177032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
00f6bc32
|
2013-09-20T14:59:06
|
|
Add GetSwizzle*Format functions to formatutils11.
Change-Id: Idcd4aa5fd18c1629168ba7cdd41e8fb3f6c3ead3
Reviewed-on: https://chromium-review.googlesource.com/177031
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ed883f54
|
2013-09-10T17:20:54
|
|
Added a swizzleTexture method to Blit11.
Change-Id: I0af836f761893c8928a84d138a6b2d07a3e04da6
Reviewed-on: https://chromium-review.googlesource.com/176989
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
3c9eeb97
|
2013-11-04T11:09:26
|
|
Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
|
|
5a60b739
|
2013-11-26T09:49:23
|
|
Ensure stream source frequency for stream 0 is set to 1 in swapRect
for D3D9.
This prevents D3D errors which we could see when using the Debug runtime.
BUG=321834
Change-Id: I1dd66d9d80def5e558fc13c218fde9c4047ab2b4
|
|
b7935e51
|
2013-11-20T15:47:47
|
|
Proper handling of D3D9Ex device removed.
BUG=313210
Change-Id: I85dae10bc2ec38a1e9c09f318b8f6b9196466d60
|
|
1293cf4b
|
2013-11-21T18:33:44
|
|
Merge "Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing)." into es3proto
|
|
453aaba4
|
2013-11-20T11:02:23
|
|
Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations.
Change-Id: Ie40300865dcd7830fe8eafbccfaa3edad46c7b52
|
|
26533604
|
2013-09-09T16:41:42
|
|
Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).
|
|
95f9f986
|
2013-10-21T17:09:19
|
|
Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT.
TRAC #24036
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
89bf4bff
|
2013-10-31T10:32:46
|
|
Fixed a bug where the vertex data manager was not caching the current value attributes properly.
ANGLEBUG=489
Review URL: https://codereview.appspot.com/18670043
|
|
1ec57f80
|
2013-10-16T11:43:23
|
|
Add support for GL_EXT_color_buffer_float.
TRAC #23794
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
6b7440ca
|
2013-10-24T17:49:47
|
|
Remove TextureStorage::GetActualLevelCount.
TRAC #23978
|
|
4cfff5f3
|
2013-10-24T17:49:46
|
|
Modify texture storage classes to store a base and max level, instead of a range of levels.
TRAC #23978
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
b16b8ed7
|
2013-10-24T17:49:45
|
|
Add helper functions for returning the dimensions of a level in a texture storage.
TRAC #23978
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
169d1118
|
2013-10-24T17:49:37
|
|
Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
2db197cd
|
2013-10-24T17:49:35
|
|
Use a consistent naming scheme for the cube map face index variables in Texture.cpp.
TRAC #23961
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
|
|
d4589c97
|
2013-10-24T17:49:34
|
|
Simplify passing the texture usage parameters through the texture classes.
Avoid passing a raw GLenum when possible.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
e83d1a93
|
2013-10-24T17:49:33
|
|
Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
632192dd
|
2013-10-04T13:40:46
|
|
Added support for EXT_texture_rg in D3D9 and D3D11.
TRAC #22423
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
4133f5c2
|
2013-10-10T13:51:18
|
|
24bit depth formats need to flip the depth and stencil bits when loading.
TRAC #23540
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
88f9cbf2
|
2013-10-18T14:33:37
|
|
SwapChain11 now stores a SRV of it's depth stencil.
TRAC #24025
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
ba597af9
|
2013-10-22T13:12:15
|
|
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
We can manually unset applied textures in SetRenderTargets. This should fix the spurious warnings
while still showing a warning on error cases.
TRAC #24039
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
005df41f
|
2013-10-16T14:12:50
|
|
Use GLenum instead of GLint to store internal format variables.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
2a6f956d
|
2013-10-18T17:25:45
|
|
Move the PBO unpack shaders to the proper folder.
These were not properly merged with the project changes.
TRAC #24028
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
|
|
036aa49b
|
2013-10-09T16:23:30
|
|
Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
TRAC #23409
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
53683053
|
2013-10-10T15:30:15
|
|
Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D.
TRAC #23846
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
a2d4e55d
|
2013-10-10T15:12:01
|
|
Add support for pixel unpack buffers to TexImage3D.
TRAC #23846
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
|
|
4461f097
|
2013-10-10T15:10:39
|
|
Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
171ca0ea
|
2013-10-10T15:10:31
|
|
Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings.
This simplifies the logic used in retrieving the ID3D11Buffer.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
c8c102b5
|
2013-10-10T15:10:24
|
|
Add a helper method to return the native format backing a GL texture type.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
0e0510fd
|
2013-10-10T15:46:23
|
|
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
TRAC #23997
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
851a4f66
|
2013-10-10T15:15:36
|
|
Add precompiled D3D11 shaders for pixel unpack buffers.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
d47e0fcc
|
2013-08-29T11:40:43
|
|
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
|
|
401a0bc5
|
2013-10-16T13:20:49
|
|
Fix D3D9 attributes being marked as requireing conversion when they did
not.
R=jmadill@chromium.org,shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14737043
|
|
71cc91fc
|
2013-09-18T12:51:22
|
|
Remove an assert statement to do with uniforms and element indexes.
This assert could trigger false positives on sampler types. We should eventually
replace our uniform handling logic with something more consistent with D3D11's
"everything is a constant buffer" model.
TRAC #23749
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
|
|
5925a4e4
|
2013-10-10T10:16:47
|
|
Only check for missmatched HWND process IDs if swap chain creation fails.
R=shannonwoods@chromium.org,zmo@chromium.org,jmadill@chromium.org
Review URL: https://codereview.appspot.com/14540050
|
|
bfc93bba
|
2013-10-09T11:36:53
|
|
Use cube textures as 2D texture arrays in rendertarget SRVs
This fixes mipmapping for renderable cube textures in D3D11.
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
|
|
f5ef21cd
|
2013-10-03T11:20:48
|
|
Add a define to force off the vertical sync for profiling.
TRAC #23973
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
d1e9a9a6
|
2013-09-30T15:22:57
|
|
Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel.
TRAC #23949
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
f6d6901c
|
2013-10-07T12:10:37
|
|
Fall back to LoadLibrary if preloading d3d compiler modules fails.
TRAC #23985
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
b04b708c
|
2013-09-30T15:54:57
|
|
Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders.
TRAC #23907
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
3c6344e7
|
2013-09-23T14:57:00
|
|
add TRACE_EVENT to ANGLE (reland)
Tracing code the same as previous CL:
https://codereview.appspot.com/12699047/
Setup code simplified, and follows the GetProcAddress model of other
gl functions.
R=shannonwoods@google.com
|
|
ba615196
|
2013-09-24T14:07:39
|
|
Normalize line endings of tracked files in the repository.
TRAC #23896
Signed-off-by: Shannon Woods
|
|
402bdcca
|
2013-09-24T13:01:24
|
|
Re-generate our compiled shaders with the new version of FXC.
TRAC #23838
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
cc9aa0f5
|
2013-09-04T11:10:22
|
|
Support the Windows 8 SDK version of fxc by default in generate_shaders.bat.
TRAC #23838
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
a21eea36
|
2013-09-18T14:36:25
|
|
Add pixel unpack buffer stubs to the Renderer classes.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
89a0bf50
|
2013-09-18T14:36:24
|
|
Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies.
This is necessary for fast implementation of ES3 PBOs.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
d3f0f1ec
|
2013-09-20T13:31:08
|
|
Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
10b411df
|
2013-09-18T14:36:23
|
|
Add a helper method to gl::RenderTarget to return the extents of the texture (width/height/depth).
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
c2da55cc
|
2013-09-18T14:36:22
|
|
Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
bdfa2289
|
2013-09-18T14:36:21
|
|
Move and adjust the name of the Blit11 local functions to be consistent with our coding style.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
978911ca
|
2013-08-15T12:43:29
|
|
InputLayoutCache only hashes input layout keys up to last used element.
R=geofflang@chromium.org
Review URL: https://codereview.appspot.com/12676043
Conflicts:
src/common/version.h
src/libGLESv2/libGLESv2.vcxproj
src/libGLESv2/renderer/InputLayoutCache.cpp
|
|
0fd7786d
|
2013-09-09T16:24:06
|
|
Change the backing for integer 32-bit three-channel textures internally to four components.
On some systems three-channel int textures are not renderable in D3D11.
TRAC #23822
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
5b085dc3
|
2013-08-30T13:21:11
|
|
Add a field to uniforms to track which element within a register the uniform should be uploaded to.
This is necessary to support HLSL-backed uniform structs.
TRAC #23750
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
|
|
921968ca
|
2013-09-04T16:59:22
|
|
Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
125deab6
|
2013-08-09T13:34:16
|
|
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
da507fea
|
2013-08-20T12:01:42
|
|
Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class.
TRAC #23475
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
b2f3d05c
|
2013-08-13T12:49:27
|
|
Replaced the custom component type and SRGB bool with GLenums.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
9b4f3849
|
2013-08-26T15:29:30
|
|
Fix using the incorrect vertex count in instancing drawing using the streaming buffer.
This could cause visual corruption from reading past the end of initialized vertex data.
R=geofflang@chromium.org, shannonwoods@chromium.org
ANGLEBUG=467
Review URL=https://codereview.appspot.com/12937045
Test=WebGL CTS 1.0.2
|
|
79031cb5
|
2013-08-12T12:55:17
|
|
TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture.
TRAC #23531
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
de14d607
|
2013-08-14T12:28:33
|
|
Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport.
TRAC #23719
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
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5724442b
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2013-08-09T15:35:44
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Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
TRAC #23651
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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5b61c696
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2013-08-02T15:02:59
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Load 1 into the alpha channel of RGB integer formats instead of 0.
TRAC #23651
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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444419fd
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2013-08-05T14:15:41
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Fixed the rounding of the source lookup in Blit11's copy depth stencil.
TRAC #23669
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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fdf06948
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2013-08-06T10:41:05
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Split the overflow check into explicit multiplication and addition overflow checks.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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b23fc091
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2013-08-06T10:43:14
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Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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78568ba9
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2013-08-08T14:15:08
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Releases a resource that was leaking.
TRAC #23656
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
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8040f57d
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2013-07-25T16:49:54
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Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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a36ead4a
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2013-08-02T11:54:08
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Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
TRAC #23643
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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9b8f92ea
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2013-07-30T15:23:30
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Remove uses of the HASH_MAP define since unordered_map is already used in several places.
TRAC #23618
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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ea228635
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2013-07-30T15:17:12
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Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again.
TRAC #23617
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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57e713e8
|
2013-07-31T17:01:58
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Fix additional overflow and underflow issues with triangle fans and line loops.
Issue #444
Signed-off-by: Shannon Woods
Signed-off-by: Chris Evans
Author: Geoff Lang
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1294924f
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2013-07-29T15:22:42
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Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member.
TRAC #23608
Signed-off-by: Shannon Woods
Author: Geoff Lang
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1c3192ef
|
2013-07-22T13:59:24
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Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported.
Trac #23523
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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f23eb28c
|
2013-07-22T10:52:19
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Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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4d782730
|
2013-07-22T10:44:18
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RenderTarget11::get* calls no longer add references to the D3D resources.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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4c09586e
|
2013-07-22T10:43:36
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Cache applied primitive topology.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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c6354ee5
|
2013-07-22T10:40:07
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Cache applied constant buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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1f53cab0
|
2013-07-22T10:37:22
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Cache applied vertex buffers and input layout.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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cd055f81
|
2013-07-26T11:55:15
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Add state for the new fence sync objects in ES3.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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fb9a7409
|
2013-07-26T11:55:01
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Move the API parameter validation out of Fence.cpp to libGLESv2.cpp.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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09752369
|
2013-07-26T11:54:57
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Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence.
This will allow us to re-use the same Fence implementation for GLES 3 Fence Sync objects.
TRAC #23446
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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9ccc7e58
|
2013-07-19T17:06:04
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Remove some accidentally committed compiled shaders.
TRAC #23573
Authored-by: Jamie Madill
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dc35604b
|
2013-07-19T16:36:57
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Add state for sampler objects.
TRAC #23453
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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c82fc413
|
2013-07-10T14:43:42
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Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states.
TRAC #23394
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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707dbd7e
|
2013-07-10T15:13:39
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Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts.
TRAC #23483
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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d6cb2443
|
2013-07-10T15:13:38
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Add a client version parameter to several D3D11-specific texture format queries.
TRAC #23483
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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