|
cde4f024
|
2017-02-21T14:06:02
|
|
Remove unused parameters of StoreStaticAttrib
The parameters count and instances in VertexDataManager::StoreStaticAttrib
are never used in the function body. So this patch will remove them.
BUG=none
Change-Id: Ic3fe21ae50e5016145bfd0c78542540c8ec76fd2
Reviewed-on: https://chromium-review.googlesource.com/445337
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
308d745d
|
2017-02-15T22:51:21
|
|
Don't use GL_FRAMEBUFFER_SRGB unless available.
Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless
extensions.sRGBWriteControl is true. For example if you
try it with Mesa GLES2 you get a GL error.
BUG=angleproject:1896
Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c
Reviewed-on: https://chromium-review.googlesource.com/443824
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2597fb64
|
2016-12-09T16:38:02
|
|
ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5a53d54e
|
2017-02-16T21:24:10
|
|
Remove unneeded ContextImpl::syncState parameter.
The 'state' parameter passed to ContextImpl::syncState() is already
available in ContextImpl as mState.getState().
BUG=none
Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97
Reviewed-on: https://chromium-review.googlesource.com/444099
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e6091987
|
2017-02-15T22:03:36
|
|
Set formats in Ozone configs.
The fields renderTargetFormat and depthStencilFormat are now required.
BUG=none
Change-Id: I8dff771fc8c28b297bc7d47f9aef7f78ba0f3f86
Reviewed-on: https://chromium-review.googlesource.com/443804
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
5deea723
|
2017-02-16T10:44:46
|
|
Vulkan: Don't store device handles in wrapped objects.
BUG=angleproject:1684
Change-Id: I0ec11ec79f2e9893600a8ffd8cdbfc6040fb6f70
Reviewed-on: https://chromium-review.googlesource.com/426402
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f7bbc8a3
|
2016-11-16T09:57:22
|
|
ES3.1: Implement framebuffer parameters api for opengl part.
Add new framebuffer parameters that can be set with glFramebufferParameteri
and queried with glGetFramebufferParameteriv.
GL_FRAMEBUFFER DEFAULT WIDTH
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
BUG=angleproject:1594
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d
Reviewed-on: https://chromium-review.googlesource.com/412126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
38a24a94
|
2017-02-15T13:53:06
|
|
Fix incorrect indices being used when divisor is non-zero.
When streaming client data in the OpenGL backend, incorrect vertex data was
uploaded. The 'first' parameter should be ignored when drawing with a
non-zero divisor, even when doing non-instanced draw calls.
BUG=angleproject:1894
Change-Id: If5a9ed4683f5c64eea1436eff28b2b2f86befcf4
Reviewed-on: https://chromium-review.googlesource.com/443067
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
294a5608
|
2017-02-15T10:41:32
|
|
Vulkan: Make CommandPool a wrapped type.
This faciliatates an upcoming change to treat all handle types
uniformly with respect to releasing.
BUG=angleproject:1684
Change-Id: I632262a57b3a447cf4999c28ab359fe931549576
Reviewed-on: https://chromium-review.googlesource.com/442674
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
21534776
|
2017-02-13T15:21:02
|
|
DisplayGL: remove getDriverVersion
It was unused and going forward angle_gpu_info_util will be used
instead.
BUG=angleproject:1874
Change-Id: I262cc36066aa28805d50f3fc4442b08477f9e24d
Reviewed-on: https://chromium-review.googlesource.com/442024
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
f4f8db85
|
2017-02-15T09:31:39
|
|
Fix a couple forward declares in angletypes.h.
These were vestigal from previous code.
BUG=angleproject:1593
Change-Id: I1d9a8e6f60d1dadf8a8a598bdbddd98457eb559c
Reviewed-on: https://chromium-review.googlesource.com/442651
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c1f671b
|
2017-02-14T19:08:04
|
|
Add destroy hooks for several GL objects.
These hooks allow the back-end renderer to free object resources
without having to store pointers to shared device handles for
each and every object. This will allow us to save memory on
back-ends that really care about memory overhead.
There is a downside in that there is more boilerplate in passing
gl::Context handles around everywhere.
BUG=angleproject:1684
Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7
Reviewed-on: https://chromium-review.googlesource.com/426401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b5c3d27a
|
2017-02-14T09:40:41
|
|
D3D11: Disable the RGB10A2 backbuffer format.
Chrome was using this format by accident for video decode surfaces, resulting
in a power usage regression.
BUG=angleproject:1662
BUG=691106
Change-Id: I3b9ac814f06c07490fceb88e8b087b235e5b25bf
Reviewed-on: https://chromium-review.googlesource.com/441950
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b1eeba1f
|
2017-02-13T16:36:40
|
|
Use a C API for the ANGLE platform.
The main purpose of this change is to fix a fuzzer bug where we would
trigger undefined behaviour calling between Chrome and ANGLE. It's
not specced how virtual function calls work if the shared objects are
not directly linked together, and ANGLE and Chrome are not linked.
Replace the old class-style API with a C dispatch table.
Follow-up work will make the Platform owned by the Display instead of
using global variables, but fixing this is a bit tricky.
BUG=angleproject:1892
BUG=chromium:678870
Change-Id: Iad188bc2e50f2b5e4a03ce0de233d686f569c705
Reviewed-on: https://chromium-review.googlesource.com/441273
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7b4e00d2
|
2017-02-08T10:43:47
|
|
gpu_info_util: Implement GetSystemInfo on Linux
BUG=angleproject:1874
Change-Id: Id39c26b806e6a7937517235afe0ca60f5087df5b
Reviewed-on: https://chromium-review.googlesource.com/438940
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
1b60d8d2
|
2017-02-10T14:56:55
|
|
Add artificial limits to the total memory allocated by the NULL backend.
Fuzzer tests were capable of allocating very large chunks of memory by
calling glBufferData with a null pointer. This sets a limit before the
NULL backend starts returning out of memory GL errors.
BUG=602737
Change-Id: Ic53ebcf999f951b96c1df82e4db57e949d03c908
Reviewed-on: https://chromium-review.googlesource.com/441184
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1e031b27
|
2017-02-10T15:01:28
|
|
Expose the CHROMIUM copy texture extensions on the NULL backend.
These extensions are required by the passthrough command decoder.
BUG=602737
Change-Id: Ifd04fca27ae35b30e4c8ab458904530e3dd44377
Reviewed-on: https://chromium-review.googlesource.com/441204
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ce02f086
|
2017-02-06T16:46:21
|
|
Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
85334dcb
|
2017-02-06T16:03:07
|
|
Refactor shader state setting in the GL backend
This is needed in preparation of implementing DispatchCompute, which
will need to set some of the same state as draw calls, but not
everything.
Also move setTextureCubemapSeamlessEnabled to onMakeCurrent, this way
it doesn't need to be called on every draw call. Overall this patch
doesn't have a measurable performance impact.
BUG=angleproject:1442
TEST=angle_perftests, angle_end2end_tests
Change-Id: I9958bfe7bf895b3cd805e3146a8f74d28ff2835e
Reviewed-on: https://chromium-review.googlesource.com/438349
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
fd3dd436
|
2017-02-02T19:59:59
|
|
WebGL: Add 3D tex copying feedback loop detection.
When copying to and from the same texture, we need to reject only
the feedback loops formed with the same levels of the texture -
copying between different unrelated layers and levels is fine.
This change also fixes a couple bugs in our D3D11 CopyTexSubImage3D
implementation. We were missing some "!" operators, and we actually
would hit an ASSERT when trying to blit from a level of a 3D texture.
BUG=angleproject:1685
Change-Id: Id715bebafe8336cf8bb95d0d06275a8b95e522e1
Reviewed-on: https://chromium-review.googlesource.com/425494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c8a08f40
|
2017-02-07T12:33:57
|
|
Make failure to create Debug D3D11 device a warning instead of error
Tests started failing after directing ERR to Platform
BUG=angleproject:1660, angleproject:1878
Change-Id: I3e6d99bee266c0e7fa541c6e19be7253dcc01cdf
Reviewed-on: https://chromium-review.googlesource.com/438819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
8897afa1
|
2017-02-06T17:17:23
|
|
Pass Context around to Texture::copyImage.
Passing this through the chain will allow us to have access to the
platform methods, as well as be useful in the future for Vulkan.
BUG=angleproject:1660
Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f
Reviewed-on: https://chromium-review.googlesource.com/438684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5f56ddb9
|
2017-01-13T17:29:55
|
|
Buffer: Pass Context to all impl methods.
This allows us to retrieve Device handles for Vulkan, and could allow
us to avoid storing some pointers for other back-ends.
BUG=angleproject:1684
Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439
Reviewed-on: https://chromium-review.googlesource.com/426400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
70ee0f61
|
2017-02-06T16:04:20
|
|
Add destroy handler to SurfaceImpl.
This allows the Vulkan back-end to avoid storing a reference to
the VkDevice. This will extend to all the Vulkan object handle wrapper
types.
BUG=angleproject:1684
Change-Id: I3a98e94bc171ca27f225ce57996c3fdf9581e6e1
Reviewed-on: https://chromium-review.googlesource.com/424229
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c295e516
|
2017-01-27T17:47:50
|
|
Implement EGL_KHR_surfaceless_context
BUG=angleproject:1651
Change-Id: I710df14c2bfa55db2fb9b9715001756d1c1a8f1b
Reviewed-on: https://chromium-review.googlesource.com/434763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
bcb3f9ba
|
2017-01-27T22:45:18
|
|
Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2936aaf
|
2017-02-06T11:22:24
|
|
D3D11: Don't yeild after a successful call to GetData during glFinish.
ScheduleYield was always called after GetData regardless of it's result. This
meant that we would successfully get the data but still sleep the thread
BUG=667979
Change-Id: Iecba0ae5cacef64a1080bbd89ce352bc4f281359
Reviewed-on: https://chromium-review.googlesource.com/437636
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
df68a6f0
|
2017-01-13T17:29:53
|
|
Vulkan: Implement a simple graphics pipeline.
BUG=angleproject:1580
Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368
Reviewed-on: https://chromium-review.googlesource.com/412267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b3280707
|
2017-02-03T15:59:18
|
|
Change ERR to WARN in RendererD3D::skipDraw
For undefined behavior when point rendering without writing to gl_PointSize.
Even the comment used to say "This is stictly speaking not an error".
BUG=angleproject:1660
Change-Id: Ic8b33689151c9812592dd6b22c83a3355b7d6756
Reviewed-on: https://chromium-review.googlesource.com/437746
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
66a0819c
|
2017-02-03T15:24:25
|
|
D3D9: Write dummy output for depth/stencil only draw.
This prevents a spurious D3D runtime warning, which was clogging up
some of our test output.
BUG=angleproject:1660
Change-Id: I1a747ba7532323b989dbed1ee7c78b3b457768a6
Reviewed-on: https://chromium-review.googlesource.com/437724
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7bb425c6
|
2017-02-03T18:10:05
|
|
Revert "D3D11: Clean up blendState code."
This reverts commit 786ad3876730c72311c64cf2f297e671ced847a5.
Reason for revert:
Seems to have a bug with binding the BlendStates, causing a crash on
Intel.
https://luci-milo.appspot.com/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20530%29/141
Failing WebGL 2 tests
WebglConformance_conformance2_reading_read_pixels_from_fbo_test
WebglConformance_deqp_functional_gles3_readpixel
Also generates D3D11 runtime warnings:
D3D11 ERROR: ID3D11DeviceContext::Draw: The renderTarget bound to slot 0 has a format (R8_UINT) that does not support blending. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates blending is enabled for this slot. [ EXECUTION ERROR #376: DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING]
BUG=angleproject:1632
BUG=chromium:688419
Original change's description:
> D3D11: Clean up blendState code.
>
> Masked Clear Draw Changes:
> - Use universal blendstate object
> - Eliminate blendState cache for masked clears
> - Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
> - VB contains only static position data (per vertex color removed)
> - Clear color(s) and depth clear values now passed in using a constant buffer
> - MultiColorclear shader used for float clears to workaround alpha rounding issues
> - Update shader compile script and shader source and bytecode headers
> - Remove unused shaders (source and bytecode headers)
> - Use com pointers where possible for D3D11 objects
>
> BUG=angleproject:1632
>
> Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
> Reviewed-on: https://chromium-review.googlesource.com/413736
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
>
TBR=geofflang@chromium.org,jmadill@chromium.org,shahmeer.esmail@intel.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=angleproject:1632
Change-Id: Iea537505d8cce7241edaba1f1d9f404abb1d9a10
Reviewed-on: https://chromium-review.googlesource.com/437306
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
604359b9
|
2017-02-03T10:44:49
|
|
D3D11/ES31: Fix unimplemented multitexture errors.
Although the functionality for these textures is unimplemented, we
still create zero textures for multisample in D3D11. Thus the
constructor and destructor should be marked as implemented.
BUG=angleproject:1590
BUG=angleproject:1660
Change-Id: I44b51dd4e89d492f98c134b8f7dfd62dffc97015
Reviewed-on: https://chromium-review.googlesource.com/437304
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
08c24e6e
|
2017-02-02T18:52:43
|
|
ES: Don't expose EXT_draw_buffers if extension not present.
Emulation of this extension would potentially require rewriting ESSL
1.00 shaders as 3.00 when the extension is missing, and we're on a
GLES 3.0 context. For now, it's easier to disable the extension when
native support is lacking.
BUG=angleproject:1828
Change-Id: I8eabb8efccc2ddd5fafd3521657ea68cc9e1d1e0
Reviewed-on: https://chromium-review.googlesource.com/436144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
786ad387
|
2016-11-22T14:56:27
|
|
D3D11: Clean up blendState code.
Masked Clear Draw Changes:
- Use universal blendstate object
- Eliminate blendState cache for masked clears
- Use rasterState and scissor rect for scissoring instead of adjusting vertex positions
- VB contains only static position data (per vertex color removed)
- Clear color(s) and depth clear values now passed in using a constant buffer
- MultiColorclear shader used for float clears to workaround alpha rounding issues
- Update shader compile script and shader source and bytecode headers
- Remove unused shaders (source and bytecode headers)
- Use com pointers where possible for D3D11 objects
BUG=angleproject:1632
Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58
Reviewed-on: https://chromium-review.googlesource.com/413736
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8ecf7f9b
|
2017-01-13T17:29:52
|
|
Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1aa728e3
|
2017-01-30T15:09:40
|
|
D3D11: Faster multisample depth resolve.
We can use a faster path to write out depth values. Previous attempts
were foiled by a D3D quirk: we need to clear a new DSV before we
write to it the first time.
Multisampled stencil resolve still requires a CPU readback.
BUG=angleproject:1710
Change-Id: I7a7d2f929644f61854d51dd096a8aa599ad648bd
Reviewed-on: https://chromium-review.googlesource.com/435571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
5714a202
|
2016-12-13T14:08:44
|
|
D3D11: Add RGB10_A2 as a supported EGL pbuffer config format.
Update EGLWindow to select configs that exactly match the requested
config. Too many tests make assumptions about the default framebuffer's
format.
BUG=angleproject:1662
Change-Id: I4cf8aedf51013ca0f3f40f6bbd40f24a4a90561f
Reviewed-on: https://chromium-review.googlesource.com/419681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8ef9a968
|
2017-01-31T17:34:37
|
|
D3D11: Fix memory leak on multisample stencil resolve.
This would happen when checking the current resource vs the prior one.
Calling GetResource would increment the reference count, but we would
not properly call Release.
BUG=angleproject:1710
Change-Id: Iefa9ee60929b9808985649c83f6322c1043fa5ed
Reviewed-on: https://chromium-review.googlesource.com/434801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
c5a2a172
|
2017-01-13T15:55:07
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|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
2add15ef
|
2016-12-14T17:34:05
|
|
Fix creating pbuffers on IDCompositionSurfaces.
IDCompositionSurfaces can't be bound as SRVs, so don't try to create
SRVs for them.
Also, OMSetRenderTargets must have NumViews <= 1 if an
IDCompositionSurface is being bound. MRT doesn't work with them, and just
having the remaining elements be null isn't enough.
BUG=678800
Change-Id: I76b28de7cbda772bff286eae2b83b70c9dcd2232
Reviewed-on: https://chromium-review.googlesource.com/431134
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
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|
b8353b01
|
2017-01-25T12:57:21
|
|
Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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cc6ac25e
|
2017-01-25T12:57:21
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|
GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
d73f852f
|
2017-01-13T17:48:57
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|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
0894288d
|
2017-01-19T14:34:11
|
|
D3D11: Refactor trifan and line loop parameters.
Use baseVertex as the parameter of drawLineLoop and drawTriangleFan. The
old name is not clear for its usage.
BUG=angleproject:1724
Change-Id: I529a157f055eba9d62952093f37eabb8398697db
Reviewed-on: https://chromium-review.googlesource.com/430255
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c1a5d16e
|
2017-01-18T23:01:35
|
|
Buffer11: Fix use-after-free with system memory storage.
Certain use patterns could trigger a deallocation of the system memory
storage as it was being initialized. Fix this by resetting the idle
counter before we enter into the internal update which would trigger
the deallocation check.
BUG=chromium:682020
Change-Id: Ic3dac78ffa778cbaf103820a23eea009ce439d5c
Reviewed-on: https://chromium-review.googlesource.com/430304
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b123938d
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ab9f9c31
|
2017-01-17T17:47:34
|
|
Vulkan: Configure a simple RenderPass for drawing.
BUG=angleproject:1319
Change-Id: I0668527a338a2f10ca74b43f2a8bd82534e732c0
Reviewed-on: https://chromium-review.googlesource.com/370805
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e70413c7
|
2017-01-12T16:35:17
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|
Roll EGL headers.
Update CGL backend to use new EGL types.
BUG=angleproject:1707
Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d
Reviewed-on: https://chromium-review.googlesource.com/428292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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bddc46b4
|
2016-12-09T09:50:51
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|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0aff35eb
|
2017-01-16T13:46:52
|
|
OpenGL 4.2 is required when using ARB_compute_shader extension
BUG=angleproject:1702
TESTCASE=angle_end2end_tests
Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9
Reviewed-on: https://chromium-review.googlesource.com/428690
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
7b57b9d7
|
2017-01-13T09:33:38
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|
Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6a6b09c9
|
2017-01-12T21:52:29
|
|
Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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417df92f
|
2017-01-12T09:23:07
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Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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afcc41ce
|
2016-12-13T12:59:39
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|
Replace gl::trace logging with Chromium style logging
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
BUG=angleproject:1660
Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210
Reviewed-on: https://chromium-review.googlesource.com/424173
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
2cd9d7e0
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e7d8432d
|
2017-01-10T18:21:59
|
|
Move ProgramGL's sampler bindings to gl::Program.
This saves code duplication and makes the sampler validation a bit
simpler. In the future we might be able to use it to replace the
custom D3D logic for caching sampler info, but this relies on
some shader-specific non-merged data.
This also introduces some code duplication in Uniform1iv.
BUG=angleproject:1685
Change-Id: I258607a21886ca20766607bddf958cd511fac3f1
Reviewed-on: https://chromium-review.googlesource.com/426781
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
abaab233
|
2017-01-10T12:37:37
|
|
Vulkan: Introduce vk::Format.
BUG=angleproject:1319
Change-Id: I88bcc6caa5d29565728848bada1563e47e383b29
Reviewed-on: https://chromium-review.googlesource.com/367753
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
02f075c8
|
2016-12-22T14:55:46
|
|
Support EXT_texture_compression_s3tc_srgb on DX11
Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1
Reviewed-on: https://chromium-review.googlesource.com/422585
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a66779fc
|
2017-01-06T10:43:44
|
|
Vulkan: Load layers relative to executable dir.
Instead of baking in a relative path and expecting the app to run from
a fixed directory, we can change the CWD at runtime so the layers can
load relative to the current executable directory.
Future alternatives could include modifying the layers SDK to provide
a path dynamically, but for now the relative paths must be baked in
at compile-time.
BUG=angleproject:1319
BUG=chromium:677841
Change-Id: I443b6b35d38276ea667cdf08ec2204ea280b6cec
Reviewed-on: https://chromium-review.googlesource.com/425441
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
4af4951f
|
2016-12-26T13:12:22
|
|
Tighten the workaround for B5G6R5 on Intel drivers
This driver bug has been fixed in 20.19.15.4539.
BUG=chromium:644610
TEST=dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565*
Change-Id: I37556304ed4f70771fb88b792c01b6be5b3aa294
Reviewed-on: https://chromium-review.googlesource.com/424103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acd1898e
|
2017-01-04T10:46:42
|
|
Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6be602dc
|
2016-12-22T14:33:07
|
|
Some improvements for BlitFramebuffer.
This change can
1. Skip color blitting when draw buffers are disabled.
2. Skip depth/stencil blitting when depth/stencil buffer has no image.
3. Return early if possible.
4. Move the logic above from D3D backend to common part.
BUG=angleproject:1677
Change-Id: I1662d214b72fb8caa4a95c86d9b8a67984b6071a
Reviewed-on: https://chromium-review.googlesource.com/423135
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ca128c7c
|
2016-12-23T14:04:53
|
|
Fix no VAO bound error in Draw*Indirect
In Intel Mesa driver, dEQP-GLES31.functional.draw_indirect.random.28 is
faild because of no VAO bound. This patch will fix it by adding VAO
binding.
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.random.28
Change-Id: I8e4616bc4685839efe299d2a4fad65fa73fde641
Reviewed-on: https://chromium-review.googlesource.com/423438
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3311d474
|
2017-01-02T17:55:02
|
|
Display: Add a shared state object.
This will allow us to manage the SurfaceSet in the GL layer.
BUG=angleproject:1684
Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e
Reviewed-on: https://chromium-review.googlesource.com/424228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4d0bf557
|
2016-12-28T15:45:24
|
|
Vulkan: Initialize the draw surface.
This also involves initializing the swap chain and queue.
BUG=angleproject:1319
Change-Id: Ia3a2141905f17b2cdddddab07336f33a737d4fc1
Reviewed-on: https://chromium-review.googlesource.com/367752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f165f0b4
|
2016-12-20T15:53:11
|
|
Tighten the workarounds on isnan for Intel drivers
This driver bug has been fixed in 21.20.16.4542.
BUG=chromium:650547
Change-Id: I2a5c7c01bf48d854bd6c4c6a380e57617e00529a
Reviewed-on: https://chromium-review.googlesource.com/422992
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0448ec84
|
2016-12-23T13:41:47
|
|
Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
192745a7
|
2016-12-22T15:58:21
|
|
Add varying packing validation for WebGL.
This CL moves the varying packing from the D3D layer up to Program.
This is necessary for WebGL validation, and gives us consistency
for the various back-ends. There may be some additional cleanup work
on the VaryingPacking class, because it does some work that is D3D-
specific.
WebGL requires strict varying packing. Instead of allowing success
unconditionally, it's an explicit error to succeed to pack a set of
varyings that the sample algorithm would fail to pack.
Introduce a new packing mode option to the varying packing class to
handle this different packing style, while keeping our old more
relaxed packing method for ES code.
BUG=angleproject:1675
Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc
Reviewed-on: https://chromium-review.googlesource.com/423254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
51f522f1
|
2016-12-21T15:10:55
|
|
D3D11: Fix program binary crash with UBO bindings.
This crash could occur when saving and loading a program with UBO
bindings that was never used in a draw operation. The fix is to
ensure the D3DLinkedUniforms are properly initialized before we
save the program binary.
BUG=angleproject:1637
Change-Id: I9691e375d19dc628f34f351ae94b68bd0f2f76b8
Reviewed-on: https://chromium-review.googlesource.com/422665
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b58e9bac
|
2016-12-15T14:07:56
|
|
ProgramD3D: optimize Transpose/ExpandMatrix
BUG=angleproject:1390
Change-Id: I7e8eb1f7924014bbde38269ef0fd0f7d65639083
Reviewed-on: https://chromium-review.googlesource.com/420518
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e09bd5d3
|
2016-11-29T16:20:35
|
|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4596a769
|
2016-12-20T14:50:18
|
|
FramebufferGL: fix a crash when there is no color buffer.
BUG=chromium:675819
Change-Id: I7d143ba51bb16f28b145aa2b0410929d29e0b464
Reviewed-on: https://chromium-review.googlesource.com/422493
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
408293f8
|
2016-12-20T10:11:45
|
|
D3D11: Fix stale SRVs with tiny depth textures.
When the tiny depth texture would get re-created on change, it was
not freeing any cached SRVs which were pointing to the old tex.
Fix this by erasing the cache entry if the texure is recreated.
Also include a test which hooks into the workarounds to force
testing on every platform.
Also narrow the workaround to only apply to depth/stencil textures
which use these mips in GL, rather than D3D, where we always create
a full mip chain.
BUG=angleproject:1664
Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4
Reviewed-on: https://chromium-review.googlesource.com/421567
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
327ba857
|
2016-11-30T12:38:28
|
|
Vulkan: Hook up loader code.
This integrates the build files for the loader SDK, and tests the
compilation by calling InitInstance. There's no current way to
test the runtime behaviour since there's no way for the tests to
initialize the Vulkan back-end, that will come in the next CL.
BUG=angleproject:1319
Change-Id: Ia8bf96ca068eaf40744c9753b59ffaaa5ada8a73
Reviewed-on: https://chromium-review.googlesource.com/367519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f0470974
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2016-12-19T19:35:48
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D3D: Ensure compiler is loaded in applyShaders.
We're finding that D3Dcompile is being called with a null
compiler handle. This means at some point we successfully linked
a program, using a valid compiler handle, and likely we went
through some traumatic event like a GPU device lost. This unloaded
the compiler DLL and hence leads to a null deref.
It's not clear how this is happening since a device lost should
trigger a restart of the browser process in all cases with Chrome,
but this should fix the NULL deref and lead to a user-visible
program link error.
BUG=chromium:671162
Change-Id: Ibf85f19d4f099d2f00921c230ee0a52b46bfd8cf
Reviewed-on: https://chromium-review.googlesource.com/422553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a26c6b7c
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2016-12-15T11:27:50
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Surface: Make the egl::Config part of SurfaceState.
This will be accessible to the Impl, so they won't have to store a
copy of the pointer.
BUG=angleproject:1319
Change-Id: I298a11a243d3d32f4c885273e55162e6862f3e16
Reviewed-on: https://chromium-review.googlesource.com/419697
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7b91d0c1
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2016-12-16T14:46:26
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OpenGL: implement GL_ANGLE_translated_shader_source
BUG=chromium:668223
Change-Id: I2068370f3e6963f297d0cb6545c40abf84d543ce
Reviewed-on: https://chromium-review.googlesource.com/421092
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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95401dbb
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2016-12-15T11:27:48
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Surface: Pass DisplayImpl to initialize and swap.
In new back-ends (Vulkan) this will allow us to avoid storing a ref
to the Renderer in the Surface class.
BUG=angleproject:1319
Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727
Reviewed-on: https://chromium-review.googlesource.com/419837
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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08a617ad
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2016-12-15T13:49:36
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Remove redundant call to TextureD3D::getNativeStorage.
BUG=angleproject:1671
Change-Id: I4b13113b41e6d429f771d7a405fd62ef61064c6c
Reviewed-on: https://chromium-review.googlesource.com/420853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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78f40a37
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2016-12-15T13:08:23
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Fix memory leaks in WinRT InspectableNativeWindow
Change-Id: If88ac23ef5dbb67176bcc4b111100a0126269d08
Reviewed-on: https://chromium-review.googlesource.com/420474
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4336798e
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2016-12-14T16:48:12
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Fix UBO binding workaround bug ID.
BUG=angleproject:1637
Change-Id: I411252fa719f79c26795522ea5f1504ef460c6c0
Reviewed-on: https://chromium-review.googlesource.com/420306
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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081b6e2b
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2016-12-14T10:53:20
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Extend UBO binding workaround to Android.
This seems to fail on the Nexus 6P, and possibly 5X. Does not
seem to affect some other devices.
BUG=angleproject:1660
Change-Id: I1d456b2033fb6b2a664ac24ea0a3f7ff160922ab
Reviewed-on: https://chromium-review.googlesource.com/419856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d9671226
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2016-11-29T16:30:31
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Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a7d12dc7
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2016-12-13T15:08:19
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Store uniform block bindings in program binaries.
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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da9fb093
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2016-12-09T17:32:29
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Work around atan(y, x) bug on NVIDIA
atan(y, x) is not always returning expected results on NVIDIA OpenGL
drivers between versions 367 and 375. Work around this by emulating
atan(y, x) using the regular atan(x) function. A fix to the driver is
expected in a future release.
It is most convenient to implement the vector atan(y, x) functions by
using the scalar atan(y, x) function. Support for simple dependencies
between emulated functions is added to BuiltInFunctionEmulator. In the
current implementation one function is allowed to have at most one
other function as its dependency.
BUG=chromium:672380
TEST=angle_end2end_tests
Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1
Reviewed-on: https://chromium-review.googlesource.com/419016
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f52fe93d
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2016-12-07T13:39:15
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Work around unary minus operator float issue on Intel Mac 10.11
Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float
with 0.0 - float to work around this issue.
BUG=308366
BUG=672380
Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665
Reviewed-on: https://chromium-review.googlesource.com/417169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2ad1c490
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2016-12-07T14:46:18
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D3D: Fix overflow in varying packing.
Also add a more robust set of unit tests for this internal class.
Because the GL spec allows for succeess when packing any set of
varyings, it's impossible to write negative end to end tests. This CL
also rewrites our disabled varying packing GLSL tests as unit tests.
BUG=angleproject:1296
BUG=angleproject:1638
Change-Id: I78153742517d5c72ddb13ff59dc44ddc4af42fc2
Reviewed-on: https://chromium-review.googlesource.com/415555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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120040e2
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2016-12-07T14:46:16
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D3D: Move some HLSL-specific code to a new folder.
This code doesn't actually call any D3D runtime methods, so it can be
included in our cross platform unit tests. Just include the varying
packing code for now.
BUG=angleproject:1296
BUG=angleproject:1638
Change-Id: I5c0ccccb00e1c13ca98448256be048f7cd0968ce
Reviewed-on: https://chromium-review.googlesource.com/417116
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9d7d0b14
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2016-11-29T16:30:31
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Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding*
Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b
Reviewed-on: https://chromium-review.googlesource.com/416193
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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729a9c97
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2016-12-05T14:22:47
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Don't require GL_ARB_gpu_shader5 in order to support ES 3.0.
ES 3.0 doesn't require non-constant sampler array indexing, and we
can't require it for ES 2 without breaking WebGL for some users.
BUG=671280
Change-Id: Ib04446284acc92410a90c683a3d222871de554a8
Reviewed-on: https://chromium-review.googlesource.com/416195
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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a20fc005
|
2016-08-08T15:19:56
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Implement GL_CHROMIUM_sync_query for GL.
BUG=angleproject:1366
Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f
Reviewed-on: https://chromium-review.googlesource.com/367082
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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922cbfcb
|
2016-11-25T16:23:18
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common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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47c0e048
|
2016-11-30T13:44:45
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Use ComPtr references for D3D objects.
This is an work-in-progress CL to prototype using ComPtr.
It also has a new design for internal errors that doesn't use
FormatString, preferring a stream-based approach.
One thing to be aware of is that the address operator does not
behave as expected with ComPtr - we should use ::AddressOf.
BUG=angleproject:530
BUG=angleproject:1644
Change-Id: If5643e9e5726fd9aa5cbd422fca12ae169eb5b1f
Reviewed-on: https://chromium-review.googlesource.com/415027
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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ee9f08c0
|
2016-11-16T10:06:10
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|
Implement ES3.1 glProgramUniform* entry points
BUG=angleproject:1589
TEST=dEQP-GLES31.functional.program_uniform.*
Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41
Reviewed-on: https://chromium-review.googlesource.com/412193
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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01074255
|
2016-11-28T15:55:51
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D3D: Implement multi-thread shader compilation.
Choose to use std::async for now to implement multi-threaded compiles.
This should work across platforms and also be usable for other
threading tasks. Note that std::async does not have a good way to
wait for multiple std::futures. Also the Linux compile of std::async
is broken due to a bug in an old STL version, so disable it on this
platform.
The implementation uses a static polymorphism approach, which should
have very good performance (no virtual calls).
This design leaves the door open for other future implementations,
such as a Win32 thread pool, or one based on angle::Platform.
BUG=angleproject:422
Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8
Reviewed-on: https://chromium-review.googlesource.com/413712
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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57ce9ea2
|
2016-11-24T12:03:14
|
|
Implement EXT_discard_framebuffer for the GL backend.
BUG=angleproject:1634
Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae
Reviewed-on: https://chromium-review.googlesource.com/414437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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c0312721
|
2016-11-24T14:53:11
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Add ES 3.1 version and enum to support dEQP ES 3.1 tests on Win
Change supported ES version to 3.1 on win.
Without GL_TEXTURE_2D_MULTISAMPLE enum, it will reach UNREACHABLE()
when running dEQP ES 3.1 tests on Win.
BUG=angleproject:1442
Change-Id: I55114854c4e9cba1caac10d3da5b416ef66a0d3e
Reviewed-on: https://chromium-review.googlesource.com/414606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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133a2ecb
|
2016-11-17T16:28:03
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Implement CHROMIUM_copy_texture for OpenGL.
This also makes BlitGL work correctly on OpenGL ES (provided vertex
arrays are available)
BUG=angleproject:1356
Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585
Reviewed-on: https://chromium-review.googlesource.com/412452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6c1cbf51
|
2016-11-23T12:44:35
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|
ProgramGL: don't bindAttribLocation builtin attributes
BUG=angleproject:1636
Change-Id: Idea0e4f4a4415351b83e8f1a39b697139ff9ebe6
Reviewed-on: https://chromium-review.googlesource.com/414205
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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82d3e03d
|
2016-11-23T13:15:52
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|
Set the return value in FenceSyncNULL::clientWait.
BUG=angleproject:1468
Change-Id: I3cf0d0a9486778b1d4384e00359034e08e425191
Reviewed-on: https://chromium-review.googlesource.com/414284
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|