src/libANGLE/renderer


Log

Author Commit Date CI Message
Jamie Madill 4336798e 2016-12-14T16:48:12 Fix UBO binding workaround bug ID. BUG=angleproject:1637 Change-Id: I411252fa719f79c26795522ea5f1504ef460c6c0 Reviewed-on: https://chromium-review.googlesource.com/420306 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 081b6e2b 2016-12-14T10:53:20 Extend UBO binding workaround to Android. This seems to fail on the Nexus 6P, and possibly 5X. Does not seem to affect some other devices. BUG=angleproject:1660 Change-Id: I1d456b2033fb6b2a664ac24ea0a3f7ff160922ab Reviewed-on: https://chromium-review.googlesource.com/419856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin d9671226 2016-11-29T16:30:31 Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a7d12dc7 2016-12-13T15:08:19 Store uniform block bindings in program binaries. This affects all back-ends - we weren't saving this. Note that bindings can only be set after program linking. The spec is fairly clear in that any programs saved must be loadable and runnable under the same set of state, which would include block bindings. Also add validation for zero binary formats in GetProgramBinary. Also add a workaround for AMD where the block bindings were not applied properly after link, similarly to our original bug. This CL also includes a few fixups for GLProgram (raii). BUG=angleproject:1637 Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f Reviewed-on: https://chromium-review.googlesource.com/418393 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho da9fb093 2016-12-09T17:32:29 Work around atan(y, x) bug on NVIDIA atan(y, x) is not always returning expected results on NVIDIA OpenGL drivers between versions 367 and 375. Work around this by emulating atan(y, x) using the regular atan(x) function. A fix to the driver is expected in a future release. It is most convenient to implement the vector atan(y, x) functions by using the scalar atan(y, x) function. Support for simple dependencies between emulated functions is added to BuiltInFunctionEmulator. In the current implementation one function is allowed to have at most one other function as its dependency. BUG=chromium:672380 TEST=angle_end2end_tests Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1 Reviewed-on: https://chromium-review.googlesource.com/419016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao f52fe93d 2016-12-07T13:39:15 Work around unary minus operator float issue on Intel Mac 10.11 Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float with 0.0 - float to work around this issue. BUG=308366 BUG=672380 Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665 Reviewed-on: https://chromium-review.googlesource.com/417169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2ad1c490 2016-12-07T14:46:18 D3D: Fix overflow in varying packing. Also add a more robust set of unit tests for this internal class. Because the GL spec allows for succeess when packing any set of varyings, it's impossible to write negative end to end tests. This CL also rewrites our disabled varying packing GLSL tests as unit tests. BUG=angleproject:1296 BUG=angleproject:1638 Change-Id: I78153742517d5c72ddb13ff59dc44ddc4af42fc2 Reviewed-on: https://chromium-review.googlesource.com/415555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 120040e2 2016-12-07T14:46:16 D3D: Move some HLSL-specific code to a new folder. This code doesn't actually call any D3D runtime methods, so it can be included in our cross platform unit tests. Just include the varying packing code for now. BUG=angleproject:1296 BUG=angleproject:1638 Change-Id: I5c0ccccb00e1c13ca98448256be048f7cd0968ce Reviewed-on: https://chromium-review.googlesource.com/417116 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 9d7d0b14 2016-11-29T16:30:31 Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point BUG=angleproject:1595 TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding* Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b Reviewed-on: https://chromium-review.googlesource.com/416193 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 729a9c97 2016-12-05T14:22:47 Don't require GL_ARB_gpu_shader5 in order to support ES 3.0. ES 3.0 doesn't require non-constant sampler array indexing, and we can't require it for ES 2 without breaking WebGL for some users. BUG=671280 Change-Id: Ib04446284acc92410a90c683a3d222871de554a8 Reviewed-on: https://chromium-review.googlesource.com/416195 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang a20fc005 2016-08-08T15:19:56 Implement GL_CHROMIUM_sync_query for GL. BUG=angleproject:1366 Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f Reviewed-on: https://chromium-review.googlesource.com/367082 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 922cbfcb 2016-11-25T16:23:18 common: Add a vector arithmetic helper classes Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9 Reviewed-on: https://chromium-review.googlesource.com/414272 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 47c0e048 2016-11-30T13:44:45 Use ComPtr references for D3D objects. This is an work-in-progress CL to prototype using ComPtr. It also has a new design for internal errors that doesn't use FormatString, preferring a stream-based approach. One thing to be aware of is that the address operator does not behave as expected with ComPtr - we should use ::AddressOf. BUG=angleproject:530 BUG=angleproject:1644 Change-Id: If5643e9e5726fd9aa5cbd422fca12ae169eb5b1f Reviewed-on: https://chromium-review.googlesource.com/415027 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin ee9f08c0 2016-11-16T10:06:10 Implement ES3.1 glProgramUniform* entry points BUG=angleproject:1589 TEST=dEQP-GLES31.functional.program_uniform.* Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41 Reviewed-on: https://chromium-review.googlesource.com/412193 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 01074255 2016-11-28T15:55:51 D3D: Implement multi-thread shader compilation. Choose to use std::async for now to implement multi-threaded compiles. This should work across platforms and also be usable for other threading tasks. Note that std::async does not have a good way to wait for multiple std::futures. Also the Linux compile of std::async is broken due to a bug in an old STL version, so disable it on this platform. The implementation uses a static polymorphism approach, which should have very good performance (no virtual calls). This design leaves the door open for other future implementations, such as a Win32 thread pool, or one based on angle::Platform. BUG=angleproject:422 Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8 Reviewed-on: https://chromium-review.googlesource.com/413712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 57ce9ea2 2016-11-24T12:03:14 Implement EXT_discard_framebuffer for the GL backend. BUG=angleproject:1634 Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae Reviewed-on: https://chromium-review.googlesource.com/414437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia c0312721 2016-11-24T14:53:11 Add ES 3.1 version and enum to support dEQP ES 3.1 tests on Win Change supported ES version to 3.1 on win. Without GL_TEXTURE_2D_MULTISAMPLE enum, it will reach UNREACHABLE() when running dEQP ES 3.1 tests on Win. BUG=angleproject:1442 Change-Id: I55114854c4e9cba1caac10d3da5b416ef66a0d3e Reviewed-on: https://chromium-review.googlesource.com/414606 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 133a2ecb 2016-11-17T16:28:03 Implement CHROMIUM_copy_texture for OpenGL. This also makes BlitGL work correctly on OpenGL ES (provided vertex arrays are available) BUG=angleproject:1356 Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585 Reviewed-on: https://chromium-review.googlesource.com/412452 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 6c1cbf51 2016-11-23T12:44:35 ProgramGL: don't bindAttribLocation builtin attributes BUG=angleproject:1636 Change-Id: Idea0e4f4a4415351b83e8f1a39b697139ff9ebe6 Reviewed-on: https://chromium-review.googlesource.com/414205 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 82d3e03d 2016-11-23T13:15:52 Set the return value in FenceSyncNULL::clientWait. BUG=angleproject:1468 Change-Id: I3cf0d0a9486778b1d4384e00359034e08e425191 Reviewed-on: https://chromium-review.googlesource.com/414284 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 3b573612 2016-10-31T14:08:10 Add enough ES 3.1 enums to support initializing the dEQP ES 3.1 tests. BUG=angleproject:1442 Change-Id: Iece3efb272fdcbe004d4136129ba7bfe74ba5265 Reviewed-on: https://chromium-review.googlesource.com/405530 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3a7cdb82 2016-11-21T16:53:40 "Implement" more NULL backend objects. BUG=angleproject:1468 Change-Id: I3c42872ba13dbf346722bc34b9415a4e79c9f82c Reviewed-on: https://chromium-review.googlesource.com/413328 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 437cca5a 2016-04-20T14:21:17 Add support for CHROMIUM_copy_texture with D3D9. BUG=angleproject:1356 Change-Id: If63779e39609083deb6bb72dc8c29eaaa90c698c Reviewed-on: https://chromium-review.googlesource.com/339813 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 76cdbd51 2016-09-23T16:51:04 Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e85587ac 2016-11-17T16:25:44 BlitGL: add a ScopedGLState to separate our state from the app's BUG=angleproject:1356 Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea Reviewed-on: https://chromium-review.googlesource.com/412451 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2291c935 2016-11-18T14:10:17 "Implement" FramebufferNULL::getImplementationColorRead* BUG=angleproject:1468 Change-Id: I2727602e66a4f4f2ca166948eebd9c975e315fe7 Reviewed-on: https://chromium-review.googlesource.com/412861 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 5437006c 2016-11-18T14:11:37 "Implement" TransformFeedbackNULL. BUG=angleproject:1468 Change-Id: I1452b7d0f98d2e936ad16350a7ef5b01c45e76e9 Reviewed-on: https://chromium-review.googlesource.com/412862 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 3377f51e 2016-11-17T14:56:09 TextureGL: track the currently applied state. Use it to implement lazy state setting methods for texture filters and swizzle that will be used in subsequent workarounds. BUG=angleproject:1356 Change-Id: Ia58267c4f125262cf57fbd98438a6d8eb8a04b33 Reviewed-on: https://chromium-review.googlesource.com/412404 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 41f9f673 2016-11-16T17:04:36 Remove invariant qualifier for ESSL 3.0 on AMD driver AMD driver in Linux requires invariant qualifier to match between shaders even for GLSL >= 4.2. This conflicts with ESSL 3.0 which disallows invariant qualifier in fragment shader. Remove invariant qualifier in vertex shader to workaround AMD driver bug. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: Id5adf7e7032105486df90a1f200471ea81ee5c36 Reviewed-on: https://chromium-review.googlesource.com/411917 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill edc89d62 2016-11-17T16:40:20 Fix missing file license in HLSLCompiler.h. BUG=angleproject:1576 Change-Id: I9fdd7a27944880383df53aa8468884ea2e99e670 Reviewed-on: https://chromium-review.googlesource.com/412422 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez dd9e6396 2016-11-16T13:27:56 BlitGL: handle copyTexImage3D for the luma workaround BUG=angleproject:1492 Change-Id: Ica9a7c72f0e463850dd93f4a15d9b572fb10a1f6 Reviewed-on: https://chromium-review.googlesource.com/412054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 555009ce 2016-11-16T11:51:01 Buffer11: Intel workaround for constant buffers. This workaround avoids using inter-buffer copies involving constant buffers. Instead of copying from a staging storage to a constant buffer (or vice-versa), the Buffer memory managment will keep the system memory storage around permanently. This uses a bit more memory but should fix all the problematic cases where we have the canonical version of the buffer data inside GPU memory. BUG=chromium:593024 Change-Id: I2ce0cfd22784aa43e819ce2df2d0da540d0a0cfe Reviewed-on: https://chromium-review.googlesource.com/412140 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 96ed3527 2016-11-16T11:27:43 Buffer11: Slight cleanup in copyFromStorage. We can call setData internally to re-use the same code. BUG=chromium:593024 Change-Id: I9f53bef1e86a11fc23799123937c354bf45de014 Reviewed-on: https://chromium-review.googlesource.com/411919 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3ae14613 2016-11-16T11:18:44 Buffer11: Refactor constant buffer range getter. This getter will now return the offset to bind along with the ID3D11Buffer pointer. This encapsulates the logic of the emulation so that we only actually check the capabilities of the driver in a single place. This solves the issue of needing to edit the code in multiple places when trying to force the caps for debugging, and also encapsulates the offset calculation in the Buffer11 class. BUG=chromium:593024 Change-Id: Idb09d560868ae12b98bcaf4ea031c4e0b6c82b4a Reviewed-on: https://chromium-review.googlesource.com/411918 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b0a838bf 2016-11-13T20:02:12 Program: Make LinkResult use gl::ErrorOrResult. This simplifies the error handling code, and allows the use of the ANGLE_TRY macro (and friends). BUG=angleproject:1576 Change-Id: I3142388b10d0dd67a7f49a5c8c3d11102996be93 Reviewed-on: https://chromium-review.googlesource.com/411201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6898b358 2016-11-10T11:41:15 FramebufferGL: Fix blit workaround corner case The SRGB blit workaround had to wrong assumptions: - SRGB blits can have a multisample source. - The woarkound is needed even when the filter is GL_LINEAR in the case where we are doing a RGB -> SRGB or RGB -> SRGB blit. BUG=angleproject:1492 BUG=chromium:658898 Change-Id: I1d89572565a4e23c1c97bdf985bb21a445e898b7 Reviewed-on: https://chromium-review.googlesource.com/409540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia 4b97d504 2016-11-09T06:45:32 Fixed incorrect multisample rendering when enable SAMPLE_COVERAGE on Win In RendererD3D::createRenderTarget, we use getNearestSamples(samples)'s result to assign D3D11_TEXTURE2D_DESC.SampleDesc.Count. However, in renderer11::updateState, we used the original samples to calculate mask by GetBlendSampleMask not the supported nearest samples. It would result that multisample rendering result was incorrect when enable AMPLE_COVERAGE and the samples is not in the suported list but less than max samples. At least, on Intel Win platform, we can reproduce it. The fixing is to use same samples in these two places. BUG=angleproject:1610 TEST=MultisampleCompatibilityTest.DrawCoverageAndResolve Change-Id: I255b12d1032317145adfcee94e65e88ae5307113 Reviewed-on: https://chromium-review.googlesource.com/408516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qiankun Miao 89dd8f37 2016-11-09T12:59:30 Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1 This is a follow-up patch of https://chromium-review.googlesource.com/408569. This CL removes invariant declaration in ESSL 3.00 vertex shader, such like: " out vec4 foo; invariant foo; " This CL also adds the workarounds in libANGLE. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081 Reviewed-on: https://chromium-review.googlesource.com/409157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stanislav Chiknavaryan 20c97cac 2016-11-04T18:27:56 Squashed commit of the following: commit 0146dfeefa47b520e71f0e74230abd7dac163a79 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:43:03 2016 -0700 Revert "Implementation of eglGetSyncValuesCHROMIUM extension." This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad. commit 0d920fe27bd8e73d831a9002548bde00fea78709 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:23:11 2016 -0700 Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2" This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6. commit bde8defe53741855bb71fbf27bcb0a91cfafbd01 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:58 2016 -0700 Revert "Disabling EGLSyncControlTest.SyncValuesTest" This reverts commit a74183613955bd891f56f6a979a5391c16c64138. commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:36 2016 -0700 Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest" This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39. commit f3933e6a04bd23473077d2fd74616023db3c9601 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:20:26 2016 -0700 Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues" This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0. BUG=angleproject:1402 Change-Id: I99969e906e316574e9f739141de0e360d1edebd9 Reviewed-on: https://chromium-review.googlesource.com/408752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
Jamie Madill acb4b81a 2016-11-07T13:50:29 translator: Put ShaderLang APIs in "sh" namespace. Working with glslang in Vulkan means we are static linking libANGLE with functions that have the same name as our translator APIs. We can fix this by scoping our APIs. We don't need to scope the types of the file, since they don't conflict. This will require a follow-up patch to remove the unscoped APIs once we switch over Chromium. We also scope TCompiler and some related classes to avoid multiply defined link errors with glslang. BUG=angleproject:1576 Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16 Reviewed-on: https://chromium-review.googlesource.com/408337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 62a90cf6 2016-11-07T08:01:17 Don't use the bind SRV flag for MS textures in D3D11 FL 10.0. With the latest Windows SDKs, it is an error to create a multisampled texture with both bind SRV and DSV flags in feature level 10.0. The error: D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS] BUG=656989 Change-Id: Iedce65f6c877786e28b96c159abd7a5b2a32cfd5 Reviewed-on: https://chromium-review.googlesource.com/408339 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill f097e238 2016-11-05T00:44:15 D3D11: Fix 3D texture redefinition bug. We would incorrectly check the storage type after we had redefined it. Thus we would allow old storages to persist for some cases of 3D texture. This bug did not affect 2D textures. See WebGL 2 test: conformance2/misc/views-with-offsets.html BUG=angleproject:1609 Change-Id: I7a04ff498740bb5d7daf2cee174c336f97a44c01 Reviewed-on: https://chromium-review.googlesource.com/408417 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8f775607 2016-11-03T16:45:34 Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2f6435e0 2016-11-02T10:43:21 Change UNIMPLEMENTED to not assert by default. It is not feasible to run dEQP against ES 3.1 on the bots without removing this assertion. Messages will still be logged and UNREACHABLE will still generate assertion failures when the behaviour is needed. This matches the behaviour of Chromium's NOTIMPLEMENTED macro. Remove the ANGLE_TEST_CONFIG macro, it was not doing anything useful anymore. BUG=angleproject:1442 Change-Id: I76376817a87e1a75ad1a938e1db1d7763e094372 Reviewed-on: https://chromium-review.googlesource.com/406928 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 9fdc2c67 2016-11-01T10:45:13 Fix incorrect assertion in SwapChain11.cpp. BUG=angleproject:1144 Change-Id: I6186381d1aad13bbb07af47b3cf94d6ec7cbb566 Reviewed-on: https://chromium-review.googlesource.com/405693 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 032e3702 2016-10-31T16:14:14 D3D9: Make GetD3DFormatInfo constexpr. This removes another static global map initializer. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I302f349ea4e95d079077866a07b0d57758c40892 Reviewed-on: https://chromium-review.googlesource.com/405488 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9cec39f6 2016-10-31T16:14:14 D3D11: Convert the FL 9_3 vertex format table to constexpr. This removes a static global map initialization. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I6eb19f6649280e72682c6806ea0bf6eb70173984 Reviewed-on: https://chromium-review.googlesource.com/405487 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 60e6edfa 2016-10-31T12:17:19 Make ASSERT reference the conditional expression. This should prevent further unexpected bot breakage due to unreferenced variables in the ASSERT expression. Also remove the no longer needed variable referencing macro. BUG=angleproject:1586 Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252 Reviewed-on: https://chromium-review.googlesource.com/404948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d89792f4 2016-10-30T22:41:53 Buffer11: Keep system memory storage for large UBOs. The system memory storage is needed to back UBOs larger than the max constant buffer size in D3D11 Windows 7. Because readback from UBOs can be tricky, the system memory storage keeps the canonical copy of the data in this case. We can also extend this to add a workaround to fix the outstanding failure cases of UBOs on Intel. BUG=chromium:660670 Change-Id: Ia3119d3064d10c4262def4c5a967972b4de2d10f Reviewed-on: https://chromium-review.googlesource.com/405367 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao b0e6e412 2016-10-14T15:59:47 Workaround clear issue on Intel Skylake D3D driver On some Intel D3D drivers on Skylake, calling clear may take no effect. To work around this bug, we call clear() twice when we attempt to do clear on these platforms. BUG=chromium:655534 Change-Id: I3b05892e80e5797d268861e8f52e080f5175855b Reviewed-on: https://chromium-review.googlesource.com/398522 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 705a9194 2016-08-29T10:05:27 Reland "Remove invariant qualifier for input in fragment shader" This relands https://chromium-review.googlesource.com/#/c/400005/. ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. This CL removes invariant declaration for input in fragment shader except AMD driver in Linux. AMD's driver obviously contradicts the spec by forcing invariance to match between vertex and fragment shaders. BUG=chromium:639760, chromium:659326 TEST=conformance/glsl/misc/shaders-with-invariance.html and conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b Reviewed-on: https://chromium-review.googlesource.com/404228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5677e4d1 2016-10-28T15:27:07 Buffer11: Ensure we don't overflow on setData. When mapping uniform buffers for very large buffers, we could end up copying past buffer bounds. This would trigger crashes on some configs. We can fix this by clamping the copy size correctly. BUG=chromium:659892 Change-Id: I9d1af984da34867692d4c7b8908c016ebec7a63b Reviewed-on: https://chromium-review.googlesource.com/404931 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2bfc4119 2016-10-28T11:48:54 Put angle::Format table in a cpp file. The best practice is to expose a non-constexpr query function and hide the constexpr table in a cpp, so it won't be included verbatim in multiple other source files. BUG=angleproject:1389 Change-Id: Ic4e19d14c832643be1552c5a14e441826c41970f Reviewed-on: https://chromium-review.googlesource.com/404478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao bc78fc61 2016-10-28T11:21:37 Fix a compile error in SwapChain11.cpp In function resetOffscreenColorBuffer, the local variable 'result' is never used in its scope, so when attempting to build a release version of Chromium with latest ANGLE on Windows, ninja will report a compile warning and stop the compilation: 'result': local variable is initialized but not referenced. The build failure starts at: https://chromium-review.googlesource.com/#/c/316804/ Change-Id: I29c05653f0d2e4f34c2e0402848f403ec2af8e5a Reviewed-on: https://chromium-review.googlesource.com/404515 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4f57e5f9 2016-10-27T17:36:53 D3D11: Make several format tables constexpr. This should guarantee the best memory access patterns. It introduces some indirections for some format queries, but most of these should be direct array lookups, or used infrequently. We can optimize this later if necessary. BUG=angleproject:1389 Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c Reviewed-on: https://chromium-review.googlesource.com/403314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 1d2c41d6 2016-10-19T16:14:46 Implement GL_EXT_sRGB_write_control for GL. BUG=angleproject:1547 BUG=655247 Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64 Reviewed-on: https://chromium-review.googlesource.com/400958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2018c0ba 2015-12-08T11:48:51 Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao 9f4583dd 2016-10-19T11:19:51 Add Platform Detection and Tighten the workarounds on Intel GPU This patch intends to add platform detection to ANGLE and tighten the driver bug workarounds on Intel GPU. BUG=angleproject:1548 Change-Id: I1ea57e174f688a175da8b658de4337295037fcab Reviewed-on: https://chromium-review.googlesource.com/399914 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 79a92bea 2016-10-25T13:17:18 Disable the emulateTinyStencilTextures workaround in FL 10.0. UpdateSubresource and CopySubresource cannot copy to depth stencil textures in feature level 10.0. BUG=angleproject:1572 Change-Id: Ic9f8cbfb2c69de8502da7df34f1c5935144a9387 Reviewed-on: https://chromium-review.googlesource.com/402554 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 51c4768b 2016-10-25T15:50:14 Fix a couple global variable warnings. The DynamicHLSL code was using global strings to find stubs. The math code was also using pow in a global, which can be replaced with a simple bit shift. BUG=angleproject:1459 Change-Id: Idb0602ab7640c221843385b0a0a4cfecd5fd3a26 Reviewed-on: https://chromium-review.googlesource.com/403289 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Stanislav Chiknavaryan af7f301f 2016-10-24T18:29:09 Handle nullptr mSwapChain in SwapChain11::getSyncValues There are 6 crashes in SwapChain11::getSyncValues on crash server. I looked at one of them and it is due to a nullptr mSwapChain which appears to be a valid state that is handled in other SwapChain11 methods. This change adds a similar check / returning an error to SwapChain11::getSyncValues. BUG=angleproject:1402 Change-Id: I9c17b884704b8aaaddf2d802911cd0ca961ae0b4 Reviewed-on: https://chromium-review.googlesource.com/402613 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org>
Geoff Lang 81c6b577 2016-10-19T14:07:52 Implement GL_EXT_texture_sRGB_decode for GL. BUG=angleproject:1383 BUG=655247 Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650 Reviewed-on: https://chromium-review.googlesource.com/400807 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 4c5ff005 2016-10-25T09:32:17 ProgramGL: correctly copy sampler uniforms BUG=angleproject:1570 Change-Id: Ic39f5f1ff8f565b2876fdfc8d738a50f24b911b6 Reviewed-on: https://chromium-review.googlesource.com/402930 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 3b5ffe5c 2016-10-24T15:47:16 Fix ASSERT in Buffer11::PackStorage::copyFromStorage. This ASSERT was being overly restrictive, when the code would work correctly when reading from system memory storage as well as staging. BUG=angleproject:1555 Change-Id: Ib45185d8c127a1fb2ce54db9e96fe41d68d5ff2e Reviewed-on: https://chromium-review.googlesource.com/402269 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7efe747c 2016-10-07T16:12:46 D3D11: Fix style in the entire back-end. BUG=None Change-Id: I32cbcd4daa1f386654ea5e8f0a25d8635b5df731 Reviewed-on: https://chromium-review.googlesource.com/402016 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang a284f2ff 2015-08-07T16:49:07 Add stubs for EGL_EXT_swap_buffers_with_damage. BUG=512090 Change-Id: I9413d6f5c13b9ea59ab9c923dc6c5d157f344166 Reviewed-on: https://chromium-review.googlesource.com/291652 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 7835b525 2016-10-08T11:20:17 Reland "Add workaround for unused std140 and shared uniform blocks on MacOS" On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780 Reviewed-on: https://chromium-review.googlesource.com/395648 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez f7417801 2016-10-12T17:59:31 FramebufferGL: only work around SRGB blits on Desktop GL BUG=angleproject:1492 Change-Id: I6c210243dffb775efd61c33160dabcbf7406a757 Reviewed-on: https://chromium-review.googlesource.com/397798 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang c1984ed4 2016-10-07T12:41:00 Implement robust TexParameter and SamplerParameter entry points. BUG=angleproject:1354 Change-Id: I3aa2dcb8603a839f9c07cd9dd41cb695d2e699f2 Reviewed-on: https://chromium-review.googlesource.com/395529 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 0b94528b 2016-10-11T08:48:52 Fix synchronization of workaround dirty bits in TextureGL. The local dirty bits were sometimes not synced because gl::Texture doesn't know that they exist. Also fix calculation of when the workaround dirty bits need to be set. BUG=angleproject:1386 Change-Id: I3d9d1a01e5441be783190422093c485ea5da7aec Reviewed-on: https://chromium-review.googlesource.com/396542 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8234e7b3 2016-10-07T15:12:10 Refactor some errors into ANGLE_TRY macros. BUG=None Change-Id: I00ff2523995cb49d1af60cae62c2bba0d020eed4 Reviewed-on: https://chromium-review.googlesource.com/395569 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e9e8a899 2016-10-07T10:24:52 D3D11: Fix some format support entries. On Intel these were seeingly missing or erroneous. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I4410407ce1171f420b275c7662896f5b26a949c2 Reviewed-on: https://chromium-review.googlesource.com/395168 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 22416868 2016-06-08T16:14:36 Add dirty bits for internal texture state. Synchronize TextureGL internal state using the dirty bits. TexturesBenchmark scores: Before: 5051 After: 7639 Diff: +51.2% BUG=angleproject:1386 Change-Id: Id04aef778a47175d1a284564495a646045855b4b Reviewed-on: https://chromium-review.googlesource.com/393866 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 47110bf4 2016-04-20T11:13:22 Implement CHROMIUM_copy_compressed_texture for D3D11. BUG=angleproject:1356 Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f Reviewed-on: https://chromium-review.googlesource.com/339847 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill b7fe49db 2016-10-05T16:39:11 D3D11: Fold mipmap gen caps into the support table. This change is two-fold: first it allows us to remove the std::map for D3D11 format info, which was only being used in a single place. Secondly, it fixed the support table to use the correct 9_3 caps for texture support, determined by running the D3D11FormatTablesTest. This should reduce the number of format queries we need to run on 9_3 startup. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I2435a47fc221e73c96337bc7c1c4ed37b527bc1f Reviewed-on: https://chromium-review.googlesource.com/392210 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e0548ad2 2016-10-06T15:55:35 D3D11: Split off DXGI component type query. This query is currently a part of a std::map. Split it off to its own switch using auto-generation based on the format string. Also introduce a DXGI-to-angle format map. This map is not totally complete because some more esoteric formats don't have corresponding ANGLE formats yet. We should add these other formats (EG NV12) if we need them. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I49e045bdc04a52166299c9e22a4c4d3f24069dbc Reviewed-on: https://chromium-review.googlesource.com/392209 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stanislav Chiknavaryan 5d9f5df0 2016-09-27T13:28:25 Implementation of eglGetSyncValuesCHROMIUM extension. This change adds implementation of eglGetSyncValuesCHROMIUM extension on D3D11 with Direct Composition. This should work on Windows 8.1 and above. The implementation is based on IDXGISwapChain::GetFrameStatistics. Extension documentation: https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt BUG=angleproject:1402 Change-Id: I306434dd8d85d618b14edfa38fc2a22e50fddacc Reviewed-on: https://chromium-review.googlesource.com/390351 Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 26a717b0 2016-09-27T08:45:42 GL: Emulate SRGB blits where needed. Desktop OpenGL before 4.4 doesn't handle SRGB blits the same way OpenGL ES does. Emulate them by drawing a quad. BUG=angleproject:1492 BUG=chromium:634525 Change-Id: I9f2992d9b373941b10f19f8a51564f0f756cc4df Reviewed-on: https://chromium-review.googlesource.com/389853 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill b80a5e9c 2016-10-05T16:39:09 Store channel bits info in angle::Format. This allows us to delete some duplicated code in the D3D11-side. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: Ifdcfcd4a56e06ff2ae8f5ca0bda72281d52c2964 Reviewed-on: https://chromium-review.googlesource.com/392208 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang d08f3b3d 2016-09-23T15:56:30 Add stubs for a NULL renderer. BUG=angleproject:1468 Change-Id: I2ed2b65a4b6f6ea3dda61c0467aef95e407cd38c Reviewed-on: https://chromium-review.googlesource.com/388844 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4c655248 2016-10-04T10:27:21 D3D11: Fix unreferenced XFB vars getting dropped. Our for-loop logic was confused so that some unreferenced transform feedback varyings might get dropped. BUG=chromium:651493 Change-Id: Id283230da0a47fc647b2a3862da60be5538e439e Reviewed-on: https://chromium-review.googlesource.com/391945 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 0e48719f 2016-10-03T16:30:38 formatutils: allow reusing rowPitch computation for depthPitch This should fix a null D3D11 backend draw call performance regression. BUG=651101 Change-Id: I2eb10cddd15f0e7b25b886c89eccd2906e988c72 Reviewed-on: https://chromium-review.googlesource.com/392227 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 2549e74e 2016-10-03T10:59:21 Only expose the EGL robutness extensions when the native GL context has them. On some drivers, the WGL_ARB_create_context_robustness extension is present but the created context does not expose the extensions. Be more defensive and only expose robustness if we're able to create contexts that have it. BUG=angleproject:1538 Change-Id: I3d02b2071c7b2c576abe66cc283cee467e400fd3 Reviewed-on: https://chromium-review.googlesource.com/391833 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: John Bauman <jbauman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c4431804 2016-10-03T15:41:38 D3D11: Fix Buffer11::copyFromStorage and UBOs. The change to initialize a constant buffer immediately after calling BufferData in D3D11 led to a bug where we would map the UBO for writing with the wrong map bits. Fix this by using the same map method as the rest of the code. The D3D11 runtime seems to allow arbitrarily large constant buffers on Windows 10, but not Windows 7. Thus this CL also fixes a bug in our constant buffer size clamping to not copy more than the available buffer size for uniform buffers. BUG=chromium:651493 Change-Id: I876767691d02db90ecb08a8fa78199f03339a35e Reviewed-on: https://chromium-review.googlesource.com/391167 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell c9e6026c 2016-09-30T17:15:07 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c. The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI) Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee Reviewed-on: https://chromium-review.googlesource.com/391049 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Edwin Flores fde9d8c1 2016-07-28T10:53:19 D3D11: Add null check to Renderer11::testDeviceLost. After experiencing a device loss, Renderer11::resetDevice can fail to recreate mDevice, leaving it null. In a following call to testDeviceLost, mDevice will be dereferenced, causing a segfault. BUG=angleproject:1457 Change-Id: Ib5be64542929441ceb7088a328c3245ae7e52f17 Reviewed-on: https://chromium-review.googlesource.com/364120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 9aa83fe3 2016-09-29T08:42:42 Add workaround for unused std140 and shared uniform blocks on MacOS On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed Reviewed-on: https://chromium-review.googlesource.com/387169 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 886de369 2016-09-27T10:49:35 Factor code between PixelUnpackState and PixelPackState BUG=angleproject:1512 Change-Id: I4c60472d216bfc5198e635d70fd197a5738dde98 Reviewed-on: https://chromium-review.googlesource.com/390133 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shao 6f0a0dca 2016-09-27T13:51:29 Workaround isnan() on Intel drivers On some Intel drivers, calling function isnan() on highp float will get wrong answer. This patch work arounds this bug by using an expression to emulate this function. BUG=chromium:650547 Change-Id: I5bc5e0352c434f42cd2c55103a74f9f7ba51a72c Reviewed-on: https://chromium-review.googlesource.com/389834 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 9a8d366a 2016-09-22T12:18:29 FramebufferGL: add readPixels workarounds Implements workarounds for: - The pack state making rows overlap in memory, which causes crashes on some drivers. - The driver adding an extra last row padding when checking if the pixel pack buffer is large enough for the readPixels. BUG=angleproject:1512 Change-Id: I120ff58649bb523e8b01da6ef03d8fcadaf076b2 Reviewed-on: https://chromium-review.googlesource.com/388029 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 054f7ed0 2016-09-20T17:15:59 preprocessor: Miscellaneous cleanups - Use full header paths in includes - Use ASSERT instead of assert - Use angle::NonCopyable instead of PP_DISALLOW_COPY_AND_ASSIGN - Use range-for in a couple places - Remove pp_utils.h BUG=angleproject:1522 Change-Id: If107fef89e8465bca65cf664926d1051c5d1e232 Reviewed-on: https://chromium-review.googlesource.com/387212 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6a0e4e52 2016-09-22T17:03:09 BlitGL: orphan scratch textures when we are done. This will allow the OpenGL driver to reclaim GPU memory. BUG=angleproject:1512 Change-Id: If063e1ff9f4a544012ca78c37e198054cb4edcac Reviewed-on: https://chromium-review.googlesource.com/388771 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e8a78496 2016-09-22T13:08:39 D3D11: Restrict ES3 bits to FL 10.1. We would advertise ES3 in some cases when we didn't support it. BUG=angleproject:1381 BUG=chromium:649101 Change-Id: I2a5bbc1d6153cdfc6c9c577aa0b82caf8482a42d Reviewed-on: https://chromium-review.googlesource.com/388190 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang f607c60a 2016-09-21T11:46:48 Fix validation of ReadPixels format and type. The validation for ReadPixels allows for two combations of format/type: 1. Based on the current framebuffer's component type. * GL_RGBA/GL_UNSIGNED_BYTE if the framebuffer is a normalized (signed or unsigned). * GL_RGBA_INTEGER/GL_INTEGER if the framebuffer is an integer format. * GL_RGBA_INTEGER/GL_UNSIGNED_INTEGER if the framebuffer is an unsigned integer format. * GL_RGBA/GL_FLOAT if the framebuffer is any type of float framebuffer (added in EXT_color_buffer_float). * These combations are detailed in the ES2 spec on pg 105 or ES3 on pg 193. 2. The implementation read format/type returned from glGetIntegerv. * These formats are added by specs, OES_texture_float, EXT_texture_rg, EXT_read_format_bgra, etc. Update the GL and D3D backends to perform the conversion from GL_HALF_FLOAT to GL_HALF_FLOAT_OES. Continue allowing reading as BGRA_EXT to support Skia. Should be removed in the future. BUG=607283 BUG=angleproject:1478 Change-Id: I0312cad4d5f138ab036f383d221f8ccd19a77f6d Reviewed-on: https://chromium-review.googlesource.com/346232 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 1ce09ace 2016-09-21T10:43:38 D3D11: Free buffer staging storage when idle. Using the same policy as for system memory storage, we release the staging buffer if it has been unmodified for several uses. We could further extend this technique to other storage buffers using a nearly identical policy. We might need to mitigate the cost of iterating over all the storages of all the buffers. BUG=angleproject:516 Change-Id: Ib24ef03cf4184ef6f0c24f83347538df82de5f58 Reviewed-on: https://chromium-review.googlesource.com/387200 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez c5cacd60 2016-09-14T14:50:24 Implement a separate last row texture unpack buffer upload workaround When uploading textures from an unpack buffer, some drivers expect an extra row paading, causing them to think the pixel buffer is not big enough. We work around this by uploading the last row separately. BUG=angleproject:1512 Change-Id: I52fb8b35dc450b957f1fafb0b405c81bf0504157 Reviewed-on: https://chromium-review.googlesource.com/385193 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei-Shao e292e902 2016-09-07T10:49:01 Workaround the unary minus operator issue on Intel On some Intel D3D drivers, evaluating unary minor operator on an integer variable may get wrong answer in vertex shader. This patch works around this bug by replacing -(int) with ~(int)+1 on Windows Intel. BUG=chromium:644033 Change-Id: I0af719e84d618a33f25bcb33bde0c381fb462a31 Reviewed-on: https://chromium-review.googlesource.com/381675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2e60034b 2016-09-19T13:56:40 D3D11: Store Buffer SRVs in native storage. This allows us to not store std::pairs to identify SRVs. Instead we can release the cached SRVs directly when we re-create the native buffer. BUG=angleproject:1513 Change-Id: I6f6d5edc659aa843c9439b97661073415f1a772b Reviewed-on: https://chromium-review.googlesource.com/385818 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qiankun Miao 09cfac60 2016-09-06T17:25:16 Work around For and While loop bugs on Intel Mac OSX Condition calculation in for and while loops has bug on Intel Mac. Work around it by converting "CONDITION" to "CONDITION && true". This CL also adds previous SH_EMULATE_ABS_INT_FUNCTION workaround to the ANGLE GL back-end on OSX BUG=chromium:644669 TEST=deqp/functional/gles3/shaderloop_for/while.html Change-Id: I910f662b054f259fcb601b9938841b3a2d066840 Reviewed-on: https://chromium-review.googlesource.com/381678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Qiankun Miao <qiankun.miao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 930fefca 2016-09-14T15:54:18 RendererGL: enable GL_DEBUG_OUTPUT on Debug builds The intent was already to enable it but without glEnable(GL_DEBUG_OUTPUT) the Linux NVIDIA driver doesn't output anything. BUG= Change-Id: Ia9a500c2e792ee7c4e2a7be60d478419eda617e1 Reviewed-on: https://chromium-review.googlesource.com/385278 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>