src/libANGLE/capture


Log

Author Commit Date CI Message
Gert Wollny 1d555687 2021-11-09T11:16:24 Capture/Replay: Set FBO ID when generated on bind GLES allows FBO ID's to be reserved on bind, so if a FBO is bound with and ID that was not yet reserved by a glGenFramebuffers call, update the resource tracking and the resource map to account for this resources that was created on bind. Bug: angleproject:6425 Change-Id: I343fc17bfbbfd9c8c47d6fe207a4f3817acb835d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190970 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 8d51bd4b 2021-11-19T00:34:22 Capture/Replay: Add default return path for AccessParamValue Some versions of MSVC have a bug that it will not detect when all values of an enum are exhausted in a switch statement, which leads to a warning that not all code path return a value, and since the warning is treated as an error, compilation fails. Bug: angleproject:6721 Change-Id: I4d62191ce83a04ba554dd804f13e7d428afd86a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3291649 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 71bffb8a 2021-11-09T11:16:07 Capture/Replay: Handle newly generated FBOs in tracker Bug: angleproject:6425 Change-Id: I39d22a6770290a0c407ac358b1c059c6a2ddeefa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3269886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 30c03b56 2021-10-28T12:54:39 Capture/Replay: Capture GetTexLevelParameter return param Bug: angleproject:6180 Change-Id: Ia063d297bab85d6cb559642b9be213cc6f10a9bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250884 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny fc5fe46d 2021-10-28T12:47:15 Capture/Replay: Capture GetProgramResourceLocation name param Bug: angleproject:6180 Change-Id: I5f27c695c31a32989c579b54e31cccc5b337bd58 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250882 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 95e1d244 2021-10-28T12:24:59 Capture/Replay: Capture GetProgramResource params correctly If a non-nullpointer is passed for length then the the number of param entries that is written is returned in *length. Otherwise, just capture the full buffer size as specified by bufSize. Bug: angleproject:6180 Change-Id: If7c3084e56c990477ddb6e93b8682e27004ba1e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250881 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi ae3f67ab 2021-11-11T20:32:32 Implement GL_EXT_multi_draw_indirect * Auto-generated the code to lay the foundation for the following functions: * multiDrawArraysIndirect() * multiDrawElementsIndirect() Bug: angleproject:6439 Change-Id: I7ab5111692376229515e0d6d9e6148909ce9a8a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276042 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6fe13477 2021-11-11T00:47:14 Vulkan: Add external's pNext to ANGLE_external_objects_flags ANGLE was chaining VkImageFormatListCreateInfoKHR to VkImageCreateInfo::pNext to support sRGB extensions. For external images, it was unknown whether that was valid because there was no way to know if external used an identical chain of pNexts. This was causing a discrepancy between images created by Chrome and those created by ANGLE as part of an import. This change updates ANGLE_external_objects_flags to take in the pNext chain external has used to create the image so ANGLE could create the image identically. Bug: chromium:1266094 Change-Id: I479b9e7ff39d437425dc91c79834880749766f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil d3e67716 2021-09-21T15:03:15 EGL: EGL_KHR_lock_surface3 Add new extension KHR__lock_surface3 Add new interfaces for locking and unlocking a surface. Test: angle_end2end_test --gtest_filter=EGLLockSurface3Test Bug: angleproject:6062 Change-Id: Ic40708db4db552107025635540a0c62f956d741e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3161447 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny c4921cd8 2021-10-28T12:06:42 Capture/Replay: Capture name in GetProgramResourceIndex Bug: angleproject:6180 Change-Id: I1ee7e49dcfa5df23ff5d81d8ca43dd1843c9b2e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250880 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
YuxinHu a514df08 2021-10-27T01:25:11 Add detachShader capture calls in MEC This change adds a capture call to detach shader object before deleting the shader object in function GenerateLinkedProgram(), if that is also what the app does. GenerateLinkedProgram() is part of the Mid Execution Capture (MEC), and the purpose of the MEC is to setup a program that more closely mirrors the original app. The game World Cricket Championship2 detaches the shader object before deleting the shader object. With this change, we can follow the same behavior in GenerateLinkedProgram(). This ensures that the Shader Object refcount is decremented to 0 before the CaptureDeleteShader call is applied, and the ShaderProgramID handle assigned to the Shader Object will be released and can be reused for subsequent glCreateShader calls. The total number of ShaderProgramID we need will be consistent between SetupReplayContextShared() and the game uses. We are allocating memory slots for gUniformLocations2 array based on the total number of ShaderProgramID the game uses. Keeping the ShaderProgramID counts the same between trace replay and the game ensures we allocate the right amount of memory for the trace replay. Bug: angleproject:6621 Bug: b/194508692 Change-Id: Ib2810b486a6e9108db2a32f084d650a25f14bebd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3246533 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Lubosz Sarnecki 694c5012 2021-10-14T11:16:29 capture_gles_3_2: Skip capturing debug calls This is analogous to capture_gles_ext. Bug: angleproject:6613 Change-Id: I8917a4cfa060f71ad616ece56038d02bfa12a952 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3237002 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny c621fd97 2021-10-12T20:09:49 Capture/Replay: capture some ProgramPipeline parameters Bug: angleproject:6561 Change-Id: Iff99153c0399f316d973b15fd55821a722401b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220634 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny f020c713 2021-10-12T20:29:15 Capture/Replay: Allow capturing Gen/Delete with zero elements This is allowed, and hence the capture/replay should also work. Bug: angleproject:6558 Change-Id: Iae40e2870f9ff121c8396ee4c0caf0905d3fd84c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 8b627444 2021-10-13T10:58:40 Capture/Replay: capture program with ActiveShaderProgram too Here the program parameter is the second parameter, so UpdateCurrentProgram needs some refactoring too, to support specifying the parameter position. Bug: angleproject:6560 Change-Id: Iea08e1c0b7271bcd82aba64898cec76c09edefbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3220690 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 5a682795 2021-10-19T18:10:43 Capture/Replay: Fix glAttachShader filtering Dota Underlords capture was filtering shaders that should be active. It is using a pattern that creates shaders in advance, then attaches them in later frames. This requires MEC to setup the shader, but not the program. We were failing to set those active because glAttachShader refers to two ShaderProgramIDs, and we've only been scanning for the first in any given API call: glAttachShader(gShaderProgramMap2[1], gShaderProgramMap2[2]); This CL fixes it by scanning for all ShaderProgramIDs in each call. Test: Dota Underlords MEC Bug: angleproject:5857 Change-Id: I1f76ad3345178cdfeb00479a84489dd363858e13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233875 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill d8c18ac6 2021-10-08T13:00:19 Re-land: "Isolate commit_id.h from other code." Re-land limits the angle_version deps to Windows to fix an iOS visibility rule violation in GN. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I033f00ec7afe4bfd01e29e0eea8848eea27747a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233899 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7defdb60 2021-10-19T14:07:07 Revert "Isolate commit_id.h from other code." This reverts commit 6d7ebf656d06f1152967aa5f4457d3787a24732c. Reason for revert: Suspected reason for failing ANGLE roll into Chromium Original change's description: > Isolate commit_id.h from other code. > > Instead of recompiling multiple source files, we can seal off the > files that include commit_id to prevent recompilations when the > commit changes and source files don't change. > > Bug: angleproject:2551 > Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: angleproject:2551 Bug: angleproject:6588 Change-Id: I19f41141f57d0683efb9a4ec043e078a9f7dc925 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226056 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 6d7ebf65 2021-10-08T13:00:19 Isolate commit_id.h from other code. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Gert Wollny bb5dbd49 2021-10-05T11:57:44 Capture/Replay: Handle TvoidPointer in specialization Bug: angleproject:6521 Change-Id: I863ad5307498e6394f5fbe3e650ce29c821083b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204960 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 8712495d 2021-10-05T11:56:32 Capture/Replay: Don't handle void pointers as const TL;DR: glReadPixels needs a non-const pointer if a pack buffer is bound, so change the code generation to keep TvoidPointer non-const and regenerate the entry points. Long version: When no pack buffer is bound, then in WriteCppReplayForCall param.readBufferSizeBytes is non-zero and the cast of the read buffer pointer is using the type passed by the parameter (TvoidPionter) to write the typecast by calling ParamTypeToString directly, which returns "void *". If. OTOH, a pack buffer is bound, then param.readBufferSizeBytes is zero, and the default WriteParamCaptureReplay is called. This autogenerated function forwards the call to WriteParamValueReplay by using an explicit type specification, and the autogeneration code was translating TvoidPointer to call WriteParamValueReplay<ParamType::TvoidConstPointer> which would then translate to "const void *" in the parameter type cast, and this would lead to a compilation failure, because the parameter must be a non-const pointer. Change the autogeneration code so that TvoidPointer is not forced to be a const pointer and regenerate the entry points. Bug: angleproject:6521 Change-Id: I673c77f803a284fb7dfc08a2e0918aebdf698194 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204959 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 8770cefc 2021-10-04T13:47:23 Capture/Replay: Store enums to JSON as hex We're storing some enums in the per-trace JSON as decimal. This makes them difficult to read, i.e.: "DisplayDeviceType": 12810, "DisplayPlatformType": 13392, "DrawSurfaceColorSpace": 12425, If we instead convert them to hex, they are much easier to read and grep the source for. "DisplayDeviceType": "0x320A", "DisplayPlatformType": "0x3450", "DrawSurfaceColorSpace": "0x3089", Since JSON doesn't actually support hexadecimal values, this CL stores them as strings. Ideally we could take this a step farther and store the enum directly in JSON, but we have no facilities for converting a string back to an enum. Bug: angleproject:5133 Bug: angleproject:6515 Change-Id: I7b5d4dc8958d43c611da1fe98887e089f3d855b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3204135 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny f00f1009 2021-09-30T18:59:25 Capture/Replay: Fix readback of zero-sized renderbuffers Only read back the renderbuffer content if the renderbuffer has a non-zero size. Add a test to test the capture/replay in this case. Bug: angleproject:6425 Change-Id: I943804884f18a3a2b9de526309dd500de9dd6fd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3197572 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 043120ee 2021-09-29T15:56:46 Capture/Replay: Allow disabling program trimming. The ANGLE_CAPTURE_TRIM_ENABLED variable disables program trimming when set to 0. This is useful for trace validation, which expects the GL state vectors to be identical. Bug: angleproject:5133 Change-Id: I3ab41de80af7b223c4cb8a1b7e14f049717305fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3193417 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0004ecc2 2021-09-22T13:39:55 Write GL info to test artifact in end2end_tests. These will show up as glinfo.json in the "cas outputs" of the shard that runs these tests. We currently have information for Pixel 4, NVIDIA and Intel Win/Linux, and SwiftShader Windows. GLES 1.x extensions are treated separately. Some WebGL/Mac-only/D3D-only extensions show as unsupported anywhere. In order to capture artifacts on Android, we use a render test output parameter. Bug: angleproject:6379 Change-Id: I560b219b5a586cdbb68d272090f38eedc76aba20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3176780 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill b930b9d3 2021-09-08T09:08:28 Capture/Replay: Remove redundant "capture" from label old: trex_200_capture_context1_frame001.cpp new: trex_200_context1_frame001.cpp The 'capture' word wasn't really adding any useful information. Take it out so the filenames are a bit shorter. Bug: angleproject:5133 Change-Id: Ibd7d47df2aa1f24a641c5d5b2a6dd14d6ce240e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5db7885f 2021-09-28T17:16:40 FrameCapture: Fix GLES1 VertexArrayState Broke recently when adding support for ES3.1 semantics. GLES1 traces are hitting the loop below, generating BindVertexBuffer. Test: Zillow MEC (GLES 1) Bug: b/199919700 Change-Id: Ibe83d1b4009b00f891903cae889449d42e9f510b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3192990 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 3719c172 2021-09-20T17:33:14 FrameCapture: Filter program setup calls This CL adds filtering to shared setup calls based on whether a resource is used during the frame capture. Calls that are filtered out will not be written to SetupReplayContextShared. This eliminates setup for unused resources. This has become critical for apps like Fortnite that compile tens of thousands of programs before running any frames. This can take multiple minutes to perform before rendering a frame. To achieve this, we do the following: - Add an active status to every call (default to TRUE). - Mark setup calls for tracked resources to FALSE during MEC. - During the run, track for any use of the resource, and mark its setup calls back to TRUE. - Enable tracking for ShaderPrograms. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I5070297d339de3b80f870640e8955077a2bc20aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3150387 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
YuxinHu a09dca68 2021-09-20T23:40:28 Fix app trace heap buffer overflow During runMidExecutionCapture(), we need to update mMaxAccessedResourceIDs[idType] for idType==ShaderProgram, so that we have enought slot in gShaderProgramMap2 to store the temp shader we create in GenerateLinkedProgram(). Changes in this CL: 1.Renaming Jamie's mMaxAccessResourceIDS array update function updatePreCallResourceCounts() to updateResourceCounts(). 2. Adding updateResourceCounts() to Cody's setup call post processing function scanSetupCalls(). In GenerateLinkedProgram(), we add the temp shader create call with its' tempShaderID into the shareGroupSetupCalls. After that we will run the function scanSetupCalls(), where we will be able to loop through the tempShaderID and update the mMaxAccessResourceIDS[ShaderProgram] with the correct count. Bug: angleproject:6398 Change-Id: Iee78b3b7c1908a90ee8456476902f5e52e4615dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3172005 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 9184973f 2021-07-21T08:28:30 Add GetCompressedTexImageANGLE to ANGLE_get_image Includes front-end support for reading back compressed texture images. Back-end support is incomplete and will be implemented in a future CL. CL authored by cnorthrop@google.com. Bug: angleproject:6177 Change-Id: I1482b15e5ffec6120f09f51b2718cdbef07c93c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 0babcb08 2021-09-14T10:49:06 FrameCapture: Scan Setup instructions The ability to add calls from a multitude of locations rather than a centralized spot has become a useful feature. But some locations were updating the max read buffer size via updateReadBufferSize, while others weren't. Rather than force everything to call a central spot for tracking, add post process scanning of Setup calls to handle updates. This is already done for frame calls in maybeCapturePreCallUpdates. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I51d3a39ea40073d2dca50339ef4b38712b81f4ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3160500 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 1af5c46c 2021-09-14T14:40:49 Move JsonSerializer from libANGLE to common. This lets us use the serializer from outside of libANGLE. The plan is to use it to serialize a list of supported extensions from the tests. Bug: angleproject:6379 Change-Id: Ib7b64cca32e733e342b80f893d3752318089f0c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163361 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 653973e4 2021-09-15T14:06:34 Capture/Replay: Disable when no arguments specified. Bug: angleproject:6397 Change-Id: I09fb060044fd280f50a3b8ce71d8d455dbd4985f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163360 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b918b1c6 2021-09-10T16:44:59 Auto-generate GLES extensions. Uses the data from registry.xml combined with gl.xml to produce the necessary header and source file with the strings map. Also updates the list of supported extensions. Several extensions were missing from the supported extensions map. ARB_sync and NV_robustness_video_memory_purge require some specific tweaks to get the generator to accept them as gles extensions. Also includes a generate markdown file that lists supported exts. Bug: angleproject:6379 Change-Id: I95bd589aa31a62b4a008de24408c7823a49023ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157418 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Gert Wollny 9121a79d 2021-09-14T11:57:32 Capture/Replay: Don't set CWD and pass path information instead With that we avoid complication when evaluating the module path that is used to load the test modules. Fixes: 2f3e4db838068584a0c15653cb07893683a55300 Capture/Replay: Serialize trace metadata to a JSON file. Bug: angleproject:6385 Change-Id: If4e348237d9b0e99e404f49b28dddba1ac50ef92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157907 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 54e89a1b 2021-09-02T16:48:42 Capture/Replay: handle param reading of glGetUniformuiv Enable the test that was fixed by this. Bug: angleproject:6108 Change-Id: I0bd46a85c2337e3c1a236954c8f131df12c499b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140155 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 077b8eef 2021-08-26T22:15:54 FrameCapture: Add ES 3.1 Vertex Attrib MEC support ES 3.1 adds new, more explicit ways to bind vertex buffers to different format combinations. This allows changing how data is interpreted without respecifying all the data as well. Apps using new ES 3.1 vertex attribute functions can be incompatible with our MEC setup that uses VertexAttribPointer. This was caught recently by Jamie's changes to enforce ES2 only conditions. Fortnite is the first app that uses ES3.1 semantics exclusively. To support this, add VertexAttribFormat and VertexAttribBinding to to our attribute setup loop. For binding indexes that *aren't* used with VertexAttibPointer, set them up with BindVertexBuffer. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Bug: angleproject:6274 Change-Id: Id0cd10f6270fc96354797c3008ac181a4d008031 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3124339 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 5650273a 2021-09-07T09:41:59 Capture/Replay: Capture trace file list to JSON. Instead of using a text file, we can use a JSON file to store the list of files in a trace. We can use this list in the GN to pull the trace files directly instead of using auto-generated code. It also consolidates the trace metadata in a single location. Also captures the Windows Surface ID to the JSON file. Bug: angleproject:5133 Change-Id: I236b614f7d0c844e7c4a5276dd6ac5964e5c393d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3144214 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill eb8ffe2f 2021-09-07T09:53:22 JsonSerializer: Allow adding values to root node. Previously we would only allow a single group at the root document node. This change allows us to have multiple members. It also changes the API slightly. Instead of calling startDocument, you now can add values and groups on an empty serializer object. It also removes the implicit endGroup call in endDocument. Groups must now be manually ended. Bug: angleproject:5133 Change-Id: Id39016233d73270d1e20d99d59c1729fbcdd8860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3144213 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill c12d2f37 2021-09-09T12:11:14 Capture/Replay: Remove unused function in header. Bug: angleproject:5133 Change-Id: I80f22d95101263f2ff37835c9e0f634b96d41622 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3150258 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Brandon Schade a33d902b 2021-08-16T12:01:53 Add Entry points for GL_EXT_EGL_image_storage Code generation for GL_EXT_EGL_image_storage Bug: angleproject:6346 Change-Id: Ib918619205bfe7bd8fba0748ff6db593c858151f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133763 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2f3e4db8 2021-09-02T10:31:13 Capture/Replay: Serialize trace metadata to a JSON file. This will allow us to remove more code auto-generation for the trace tests. The trace info now can be loaded directly from JSON instead of from the autogenerated information. Bug: angleproject:5133 Change-Id: I04e22b9279b19282df274bc8defcd363d0449111 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140218 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill c5a38976 2021-09-01T07:35:40 Capture/Replay: Add expression trigger validation calls. Setting the environment variable "ANGLE_CAPTURE_VALIDATION_EXPR" will make ANGLE's capture logic evaluate this expression every captured call to see if it should insert a validation checkpoint. The retracing script also accepts --validation-expr as an argument. For instance, the expression: ((frame == 2) && (call < 1189) && (call > 1100) && ((call % 5) == 0)) Will insert validation checkpoints on frame 2, between calls 1100 and 1189 and will validate every 5th call. The 'call' here is the count of captured calls, which are mostly GL calls with a few ANGLE replay calls in the mix. We add a small single-header library that can evaluate arthithmetic expressions in order to parse these expressions, as well as an option to the retracing script. Bug: angleproject:5133 Change-Id: Ic369e85d8e905a3a7a32fa098f7d8ebe7baf4ab9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136094 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny b0dfd268 2021-09-02T10:53:57 Capture/Replay: Handle Gen/Delete ProgramPipelines Enable the test that failed compilation before. Bug: angleproject:6180 Change-Id: Id15a5b82c8ee5dab291090375d15ce93b8908535 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139900 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 066edc2b 2021-09-02T10:11:03 Capture/Replay: Handle glGetFragDataLocation Enable the test that is now passing Bug: angleproject:6180 Change-Id: I3aadc708ebf0b5d751af0a45713aaf4b72526188 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139899 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 349d555d 2021-09-02T10:07:26 Capture/Replay: handle glGetBooleani_v This also fixes a test. Bug: angleproject:6180 Change-Id: Icad2d089738f4458c90b87620337e9798adb9141 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139898 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill 584a10cc 2021-07-02T15:24:32 Capture/Replay: Use flat map for uniform locations. Similarly to prior changes that change the resource map lookup, this change switches the uniform lookup from an unordered map to a plain pointer lookup. It internally uses an unordered_map of vectors, and caches each vector base pointer whenever a program updates uniform locations. Testing with Manhattan 3.0, this CL decreases the binary size in a Windows/Release build from 6.125MB to 4.413 MB. This is about a 28% decrease. This allows for longer traces and also reduced replay overhead. Bug: angleproject:5133 Change-Id: I0957bc1075ec87ed9dca4a2525f27149c61cbe12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3002511 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill ec8418da 2021-07-02T09:55:39 Capture/Replay: Use plain arrays for resource maps. Instead of using the templated wrapper class, use C++ arrays that are dynamically allocated with "new". This saves a fair bit of binary size spent in calling the operator[] function. To get the right size this CL adds tracking to the capture for each resource type, then updates trace initialization to store the maximum allocated resource ID for each type. Tested with Manhattan 3.0: on Windows with Release, binary size for the trace shared object went from 7.053 MB to 6.125 MB. About a 13% decrease in binary size. That will allow for longer captures and will also reduce trace overhead. Bug: angleproject:5133 Change-Id: I2cd7515262a9ec76112d5f790001e3a6e9acd3a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3003383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 9c05f55a 2021-07-15T10:58:10 Capture/Replay: Add replay state validation. We can use this to validate traces that have slight differences when retracing. The valdation works by embedding the "expected" JSON into a string at the end of each captured frame. The replay also embeds a callback which fires right before the swap in the replay harness. The harness then gets the "actual" JSON and runs a comparison. On a mismatch it calls "diff" externally. Currently the diff call is hard-coded to work on Linux only. Note that when running validation it's important to replay on SwiftShader since that's what we use to retrace. Bug: angleproject:5133 Change-Id: Icbf0031d07be8bd916607c537dec235f9a512c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066008 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 606de9b7 2021-09-01T12:22:08 Capture/Replay: Handle glInvalidateSubFramebuffer Enable tests that are fixed by this Bug: angleproject:6180 Change-Id: I1efa6c34babf729a22ff42fa0f2d745e75e3521f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3135316 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill fa53afa4 2021-09-01T08:52:13 Capture/Replay: Add uniforms to program serialization. Previously we weren't serializing the uniform data. This meant that buggy uniform capture wouldn't show up as diffs in the serialization. Verified that this new uniform capture caught a bug when retracing PUBG mobile, which uses indexed array uniform locations. Bug: angleproject:5133 Change-Id: I2a9f6ca45f1247b1a81337e47b7fb7a3d3ab4953 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136093 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a8f1a916 2021-08-26T17:53:56 GetTexImage: Remove syncState calls & add early error exit. Instead of calling syncState to force the Vulkan staged textures to flush, we ensure the Texture is marked initialized by sending a message up to the Texture when there are no more pending updates. Also adds handling for textures with extra mips. Instead of crashing, we now return an error with a warning. Also adds a test with a texture that has extra (outside the mip chain) defined levels. Also adds a test and handling for empty texture levels. This should lead to more consistent behaviour in the trace test serialization logic, where often the prior logic would behave differently depending on if GetImage was called from MEC or from the serialization code. Also updates the generateMipmap logic to syncState after calling initializeContents so the updates happen in the correct order on Vulkan. Bug: angleproject:5133 Bug: angleproject:6336 Change-Id: Iab1c2a22b9f9435e7f3c0f870c86bbed3460482e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123168 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny bc89eda7 2021-08-26T21:30:41 Capture/Replay: honor base level when serializing textures Bug: angleproject:6331 Change-Id: Ibd1eba995b0aec02854da5c3c16196c6d079e94d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123407 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 58bb11ca 2021-04-16T12:28:50 Capture/Replay: Multi-Context Support Add support for capturing and replaying multiple contexts. 1.) Create and initialize the Contexts in the share group during SetupReplay(). 2.) Track the Context the command stream is for, and if the Context ID changes, inject an eglMakeCurrent() call to switch to the new Context. 3.) Intercept eglCreateContext() and eglMakeCurrent() to route to either EGLWindow or WGLWindow, depending on the current platform. Specifically, this enables capturing and replaying Asphalt 9. Bug: angleproject:5878 Change-Id: I5bc9b7ece5388ce405ba3f9e9dc3967e78662000 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830145 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 9a3f60f2 2021-08-26T10:30:23 Capture/Replay: Allow serializing cube map array data. This ASSERT was firing which was preventing several traces from re-tracing. Bug: angleproject:5133 Change-Id: I86d956bf0c95210bef5572a30fb786555d14522f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123226 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill d72cad5e 2021-08-26T13:40:49 Capture/Replay: Serialize buffer texture buffer IDs. Instead of trying to serialize buffer texture contents, we can serialize the ID of the bound buffer. The buffer contents are already serialized in the buffer manager iteration. This prevents an ASSERT failure in PUBG. Bug: angleproject:6328 Change-Id: I5427df86c7146d27cf10e316db0b1436b6774747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123229 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny b3d062da 2021-08-26T20:41:42 Capture/Replay: Handle glCopyTexture3DANGLE Bug: angleproject:6331 Change-Id: I704a34587600e612dd1d8d16b87225a7c66d4e82 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122164 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 5f092f8b 2021-08-17T17:15:59 FrameCapture: Support glProgramBinary This CL allows applications to use glProgramBinary. Normally this is a problem because we need program source in order to recreate shaders in use during mid-execution capture. Use of program binaries means an app can start and render frames without having submitted source for that run. To support this, we will embed program source into ANGLE's binary format. This will allow us to extract it when the app submits the binary. We will only embed this when capture is enabled to prevent increased binary size in the common case. Since this changes ANGLE's binary format, apps will recreate binaries when capture is enabled. Additionally, we can't allow captures to have glProgramBinary calls in the middle of captured frame ranges, so intercept those calls and replace with a full linking sequence. Changes include: - Add new frontend feauture enableProgramBinaryForCapture that allows OES_get_program_binary during capture. - Update ANGLE's binary format to include program source when capture is enabled. - Update maybeOverrideEntryPoint to handle multiple new calls instead of a single call. - Override calls to glProgramBinary that occur mid-capture to instead emit a full GenerateLinkedProgram sequence. - Add checks for created/attached shaders during FrameCapture since they won't be available for programs populated by the app using glProgramBinary. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 9f59cac0 2021-08-17T16:37:03 FrameCapture: Move MEC of program binaries to a helper This creates a new function called GenerateLinkedProgram that will facilitate capture support of glProgramBinary. Note this also moves one line out of the GenerateLinkedProgram path because it modifies state. The new function needs to be run against const state mid-capture in the next CL. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I4e3a7f3ff8d31b07bb0ebc220858a66e91e24933 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105389 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill dd5994df 2021-08-25T18:39:31 Capture/Replay Tests: Fix Renderbuffer readback. Renderbuffer readback would use an unimplemented size function, ending up with a zero sized buffer. Also cleans up some of the code for reading back both Renderbuffers and Textures. One Depth/Stencil test that was crashing due to a recent change to read back depth data is now failing comparison because of missing combined depth/stencil support. Also updates the capture/reply self-test to handle ASAN-only test expectations. Bug: angleproject:4688 Change-Id: Idb6c05d15329f405f44502c2e5282764c7f780fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119057 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1be6d1d4 2021-08-24T10:03:13 Capture/Replay: Sync textures before serialization. This ensures we get a consistent value for the texture init status and pixel data between when we capture the trace and when we run the replay. Because syncState is normally only called for textures that are currently bound for sampling, and here we are calling syncState when texture are not (and may never be) bound, we have to rely on a few extra checks to ensure we return a correct result. Bug: angleproject:5133 Change-Id: I2ca76743e8a6550a730dc55d935ba69d88679589 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118265 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 257ef4e2 2021-08-17T16:26:46 FrameCapture: Add more helpful texture errors Rather than asserting, print an error message that provides some helpful details to guide capture triage. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I03ee2a12fa1185698650643f8767cd758bd87a4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105387 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 03fdde06 2021-08-17T16:21:07 FrameCapture: Adjust CopyImageSubData target Our PackedEnums don't line up exactly with the texture targets used by glCopyImageSubData. Adjust the CUBE selection to use a face instead. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I855f9e68f3b78212ccb03d9e2ffe947084db85b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105386 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 8c05fd4f 2021-08-21T23:03:16 Add ASTC & PVRTC to GLenumToString Bug: angleproject:4093 Change-Id: Iab19fddd2e0680a39741d2ef0b9003af5a808d49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110552 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill f6b8db1d 2021-08-18T15:20:10 Capture/Replay: Don't access OOB in TexImage2D. The last row of pixels is treated specially because we don't need to round up to the unpack alignment. This fixes an ASAN error with some 1x1 texture tests with small-sized formats. Test: TextureUploadFormatTest Bug: angleproject:5133 Change-Id: I4c56958b83406aff380bda56b90d3258020a1f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104685 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny e2485d60 2021-08-14T17:40:14 Capture/Replay: Add the layer to the texture data label string Otherwise the output map will seperate the hash from the raw data when multiple layers are written for the same mip-map level. Bug: angleproject:5133 Change-Id: I7636b6dc66f7ec31958e6eb44591c0a9b9280b00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093814 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b2cb9e50 2021-08-19T07:37:28 Capture/Replay: Fix extra frame captured with trigger. A prior CL erroneously removed the -1 from the trigger frame count. Restore this to ensure we capture the right number of frames. Bug: angleproject:5133 Change-Id: Ic24404fbfeb8578badd6204db8316f081eafaa53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104693 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 49af677a 2021-08-16T07:59:18 Capture/Replay: Update serialization logic. - Uses more common toString methods instead of custom ones. - Uses enum to string in more places intsead of numeric enums. - Adds missing group scopes in several places. - Skips serializing empty image levels. Bug: angleproject:5133 Change-Id: I2c9523981aba4ec0afb5f0623cb34154db263e6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097805 Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b2238a3c 2021-08-16T08:23:00 Capture/Replay: MEC consistency improvements. Fixes a few very small bugs in MEC. The current program wasn't always captured correctly. Also texture bindings were not always left in the right state. Fixes this by tracking the currently bound GL state between the "shared" and "aux" MEC capture functions. Also updates the vertex array capture to detect when to use ES 2.0 semantics. ES 3.1 is left unimplemented as it was before. Bug: angleproject:5133 Change-Id: I5f03b8ffbdccec2664fda4698581b166a36fabdd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 839d5318 2021-08-16T08:29:28 Capture/Replay: Changes to MEC first frame capture. Recent changes made it so it was impossible to trigger MEC *after* the first frame and *before* the second frame. Instead it was only possible to capture *before* the first frame or *after* the second frame. Makes it possible for the retracing script to do identical captures. Also includes a number of refactorings to make it simpler to follow the code, including renaming methods, and removing some extra output files. Bug: angleproject:5133 Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill ad286e71 2021-08-17T10:43:47 Capture/Replay: Clean up ResourceTracker access. This reduces the boilerplate needed to tracked genned/deleted resources. Refactoring change only. Bug: angleproject:5133 Change-Id: I81f8877b2c308fe9d4136999f3ca63371a070720 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 4aedb71f 2021-08-11T17:00:41 Capture/Replay: Force count and length in CaptureShaderSource The problem ist that there is a mix on how the captured shader source is written out, in some cases one string is written, e.g. with the test ZeroShaderLength, and in others case an array if strings is written, a with MixedShaderLengths. Be constistent about it and capture the shader source always as one string and handle it like this, and override the count to be 1 to reflect this and set the length to {-1} to use the new accumulated shader strings automatically. Bug: angleproject:6268 Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Tim Van Patten 62cac8b5 2021-08-06T18:24:52 Capture/Replay: Add EGL support to generate_entry_points.py Add EGL support to generate_entry_points.py. This is a pre-requisite to frame capture being able to generate EGL calls, which is required for multi-context support. Bug: angleproject:5878 Bug: angleproject:4035 Change-Id: I3b8e9c91f9e2820b5207fc02d858e8109921f581 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078993 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Vigil 6136620b 2021-03-25T15:43:06 Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 97c21277 2021-08-03T15:06:37 FrameCapture: Don't capture default drawbuffers state. When capturing framebuffers during mid-execution-capture the drawbuffers state is now compared with the default one and skipped when equal. This prevents capturing the unavailable glDrawBuffers call when using OES_framebuffer_object on GLES 1 contexts. Bug: angleproject:6181 Change-Id: Id2076223067dc5f89df88fe6a3a48b09fa9a3f5d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068957 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 595ce2b8 2021-08-03T15:06:14 FrameCapture: Use OES suffixes for framebuffer functions on ES1. Functions using the GL_OES_framebuffer_object extension on GLES 1.1 require the OES suffix or will otherwise crash on certain native OpenGL drivers. The framebuffer capture functions are stored in a struct. This patch makes replay of Sonic The Hedgehog possible on Pixel 4 XL native GL. Bug: angleproject:6181 Change-Id: I689267b024824818bfcf28e652b835e075208415 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068956 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill 23a50a7c 2021-08-06T18:15:30 Serialization: Fix groups & ensure compile resolution. This change has two fixes: 1) Some texture groups had multiple duplicate keys. Namely image descs and image contents. 2) Programs and Shaders would serialize non-deterministically because we would not ensure the compile/link was resolved. Fix this by explicitly ensuring the shaders/programs are done. Bug: angleproject:5133 Change-Id: I2f7f7768c76f90275f81e032ac08e3f2bc828ea2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076134 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 06b19ed8 2021-08-06T17:02:36 Framecapture: Update file naming Update the file naming to add "shared" and remove the unnecessary frame numbering: angle.angledata.gz angle_capture_context1.cpp angle_capture_context1.h angle_capture_context1_files.txt angle_capture_context1_frame001.cpp angle_capture_shared.cpp angle_capture_shared.h Bug: angleproject:6256 Change-Id: I6454a3dc412896557f29faee1269dfa55146d43b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078908 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 3fd572c4 2021-08-04T12:45:09 FrameCapture: Fix setCaptureActive() and MEC timing Frame capture is currently off by one when calling setCaptureActive() and collecting the mid-execution capture state. The MEC state is collected at frame N, but setCaptureActive() isn't called until frame N+1, meaning all of the maybeCapturePreCallUpdates() and maybeCapturePostCallUpdates() calls are not tracking resources correctly for frame N. This CL fixes when setCaptureActive() is called relative to when setupSharedAndAuxReplay() is called, so the trace is active for the first frame and all of the resources are correctly tracked. Additionally, setCaptureActive() during the FrameCaptureShared() ctor if frame capture starts with the first frame. Bug: angleproject:6225 Change-Id: Id07e78b2da9c9d33779e20ab6a42f63cd103a6a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071940 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop f9c287f0 2021-08-04T17:24:02 Capture/Replay: Fix reset for immutable textures Before this CL, we were including TexStorage in the calls to reset an immutable texture. This throws an error in GL, as you can only call TexStorage once on a texture. Example from ResetReplay(): glBindTexture(GL_TEXTURE_2D, gTextureMap[52]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, 6403); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 256, 512); // <== ERROR glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 512, GL_RED, GL_UNSIGNED_BYTE, ...); To fix this, move TexStorage into the calls used to regen the texture rather than restore its contents. This means ResetReplay will only call TexStorage again if the texture was actually deleted. Example new regen sequence, if the texture had been deleted: const GLuint deleteTexturesPacked[] = { gTextureMap[52] }; glDeleteTextures(1, deleteTexturesPacked); glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(52, 0); glBindTexture(GL_TEXTURE_2D, gTextureMap[52]); glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 256, 512); Also rename texCalls to texSetupCalls to more easily distinguish from texGenCalls, now that they intermingle. Test: Final Fantasy MEC Bug: b/195607411 Bug: angleproject:6246 Change-Id: I37daaeb6ea4337969cb241a20256fec07dce514e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3073379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 35bdaf8d 2021-08-03T08:12:26 Capture/Replay: Minor cleanups. Removes a duplicate assignment to the enabled variable. In the cpp it's set to true, and in the header it was false. Also updates a few variable names to be consistent with the group. Bug: angleproject:5133 Change-Id: I3fb00ecc474191bea7c3a650ce23805b6f02d667 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066007 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 5bbaa2c5 2021-08-02T15:50:11 Capture/Replay: Track arrayed uniform locations Arrayed uniform values consume multiple locations. Until now we've only tracked the starting location in our lookup table. This breaks down when applications update uniforms in the middle of an array. We don't have a location to provide. We need to start tracking a location per entry. To support this, pass in the uniform count to UpdateUniformLocation and track a location for each array entry. Do it with an overload to preserve functionality with existing traces. Test: PUBG Mobile MEC Bug: b/180418573 Bug: angleproject:6087 Bug: angleproject:6234 Change-Id: I74fbe201cb37273d1a5f361ef0c951e00ca89a88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068199 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 262dc97c 2021-07-27T11:13:59 FrameCapture: Capture the EGL color space. Add a SurfaceParams struct containing extents and color space so a single map can be used for all draw surface parameters. Persist the color space in the trace's header. Bug: angleproject:5857 Change-Id: I327da8c8870f2d76d057954af57d977a10ebb59f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056371 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki ef406f1b 2021-07-16T12:19:23 FrameCapture: Capture GLES1 matrix stack. Capture the modelview and projection matrix stack. This is required for GLES1 applications that do not reset the stack every frame. Bug: angleproject:6181 Change-Id: I71befc15ca287cf91fcebf9d972c7badaeb23605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035050 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill 3bd2273b 2021-07-16T12:33:11 Capture/Replay: Only perform call updates on valid calls. Bug: angleproject:5133 Change-Id: Ib1a6ae1ca9ff9717c4e51f8908f5a4ee132d72ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035443 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny d67cab22 2021-07-12T13:48:22 Capture/Replay: Handle missing context serialization Some ContextLost* tests do weird things with the context serialization which results in a mis-match of available context serializations. In this case check whether both serializations are missing, if so consider this to be an equal contexts states, otherwise, if only one serialization is available, report failure. While touching this code, also remove an unused parameter from the context serialization compare function. Disable tests that still fail with this change. Bug: angleproject:6157 Change-Id: Iee6cc7d65437112e38919cff59804e2b7f9467da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3021061 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop b5630d5c 2021-07-19T20:39:02 Capture/Replay: Add textures to resource tracking This CL: - Shifts resource reset tracking to be stored in an array of structs indexed by type. This helps curb the complexity of adding more resource types. - Moves buffer and program tracking to the new layout. - Adds textures to the resource tracker, using new layout. Note that only aspects common to all ResourceIDTypes have been moved to the new layout. Unique pieces of data, like buffer mapping state and GLSync handling, remain in resource tracker alone. Since texture setup is quite involved, this CL takes the approach of having each call applied to two call chains at the same time; SetupReplay calls and ResetReplay calls. ResetReplay ends up with a sequence similar to buffers: ... const GLuint deleteTextures[] = { gTextureMap[1], gTextureMap[2], ... gTextureMap[n]}; glDeleteTextures(<count>, deleteTextures); ... glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(1, 0); glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(2, 0); glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateTextureID(3, 0); ... glBindTexture(GL_TEXTURE_2D, gTextureMap[1]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, 33071); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, 519); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexImage2D(GL_TEXTURE_2D, 0, 6406, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte *>(&gBinaryData[183263280])); glBindTexture(GL_TEXTURE_2D, gTextureMap[2]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9987); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, 519); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 6); glTexStorage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_SRGB8_ETC2, 64, 64); ... Test: PUBG Mobile MEC Bug: b/180418573 Bug: angleproject:6087 Change-Id: I9f8e151c12aec5b2b7af376b8e0ff644ff9c61c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016114 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c408926f 2021-07-22T12:00:59 Revert "EGL: GLES: Implement GL_EXT_protected_textures" This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa. Reason for revert: Suspected for breaking ANGLE->Chrome roller. Bug: angleproject:6204 Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:3965 Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Tim Van Patten 8a737c5d 2021-07-21T16:38:05 Capture/Replay: Update unpack state in Shared MEC The shared context state MEC performed by CaptureSharedContextMidExecutionSetup() needs to include updating the pixel unpack state before capturing texture contents. Otherwise, computeRowPitch() will compute the wrong value, leading to a crash in memcpy() when capturing Pokemon GO. Bug: angleproject:6203 Change-Id: Id1b2d0b4f3bc79e615778ba513f50aabaeb4a56e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3044356 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Vigil 6210a9b3 2021-03-25T15:43:06 EGL: GLES: Implement GL_EXT_protected_textures Implement EGL_EXT_protected_content Images Add protected member to Images and Textures Add error when creating objects if not supported or does't match native buffer When creating siblings pass protected state Add extension caps Add Validation Add GetTexParameter and SetTextparameter Add protected to Texture and state Expand tests for images and textures Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil d2b659f9 2021-03-25T15:40:58 EGL: implement EGL_EXT_protected_content Context Add Validation check to Contexts and Surfaces Add Vulkan protected memory features and properties Add protected member to Surfaces and Contexts Implement hasProtectedContent in Vulkan Add QueueFamily helper, extent DeviceQueueMap Protected Swapchains always on for Android Add EGLProtectedContentTest Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 966c6a9a 2021-07-15T12:50:09 Capture/Replay: Don't try to serialize compressed textures. Instead we write out a simple string indicating compressed texel contents. We in the future could implement a GetCompressedTexImage API. Bug: angleproject:6176 Change-Id: I6673ec85ac94d5268b24bda4d510247a63fa97e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3032022 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 04485656 2021-07-15T13:46:54 Capture/Replay: Capture WaitSemaphore and SignalSemaphore Enable tests that now pass, but keep tests that time out or still crash on the skip list. Bug: angleproject:6164 Change-Id: I39e56f0a1bfae09c74a54b06367f7eef41d1063c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024208 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 1e75181f 2021-07-15T13:39:08 Capture/Replay: redesign capturing of arrays passed by pointer Instead of doing a lookup of the number of passes array when the call is written, store the number of array values in the ParamCapture when the call is captured. Bug: angleproject:6164 Change-Id: I87b0e2f776a6884b999cc50844e0777cda26b380 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3031543 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gert Wollny 106ed74c 2021-07-12T20:55:33 Capture/Replay: Capture FenceNV parameters Enable according tests. Bug: angleproject:6163 Change-Id: I4435a650530006997ed3f14315461060729b836a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Tim Van Patten 223cd0ac 2021-06-15T18:46:07 Capture/Replay: Refactor shared context handling This is the initial CL to enable capture/replay of multi-context applications. This CL refactors FrameCapture and FrameCaptureShared to move much of the functionality into FrameCaptureShared, since most everything is shared by Contexts in the share group. For example, the setup of the majority of the GL objects is done in the new SetupReplayContextShared() function in the new $LABEL_capture_context_shared_frame001.cpp file. The setup is performed by (for example): void SetupReplay() { $LABEL::InitReplay(); $LABEL::SetupReplayContextShared(); SetupReplayContext2(); } This performs the shared setup first, followed by the context-specific setup, which may reference shared objects careated by LABEL::SetupReplayContextShared(). No re-capturing is required with this change, since the external APIs (i.e., SetupReplay()) are still the same. Bug: angleproject:5878 Test: Manual MEC and replay of Magic Tiles 3, Candy Crush Soda Saga, Temple Run 2 Change-Id: Iab7bfe651437e9be1dee83514cd97acc20c61d1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965780 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0e1ed36c 2021-07-02T12:32:03 Trace Tests: Improve state serialization. This encapsulates several colliding states into grouped scopes. It also improves serialization of several of the resources by including the resource ID in the serialization key. Also other minor improvements. This change should improve detection of state mis-management. Bug: angleproject:5133 Change-Id: I6ee5c02bb3ba70e91a595db2408076b15e4a9e67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3003384 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 5fb5f63b 2021-06-29T09:56:43 Capture: Write captured context for empty frames When a frame is empty, still write the captured context for that frame because the index file will contain the frame file, and the replay will execute the according swapbuffer so that the replay will query the context serialization when testing trace correctness. With that enable RobustResourceInitTest.SurfaceInitializedAfterSwap/* for capture/replay. Bug: angleproject:5939 Change-Id: Ib280d55f739cc2bb8d2da0919e98c37a2cd576ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987991 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 4964513a 2021-06-28T20:07:46 ANGLETest: When on WebGL compatibility then use index buffers WebGL actually requires the use of index buffers, otherwise the call is invalid, therefore explicitely request index buffers in the according VertexAttributeOORTest tests. In addition, assert on the indices when the glDrawElements call is captured. With that we can enable VertexAttributeOORTest.* Bug: angleproject:6125 Change-Id: Id3855c78d4c5fcab5599f19dd74ce745d059fb1c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999523 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>