src/libGLESv2/renderer/SwapChain11.h


Log

Author Commit Date CI Message
shannon.woods%transgaming.com@gtempaccount.com 8bce3f59 2013-04-13T03:35:32 Add SwapChain::recreate for dealing with certain cases of lost devices. See https://code.google.com/p/angleproject/source/detail?r=1993 TRAC #22826 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2107 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c71ca75a 2013-02-28T23:06:50 Add support for resizing the window without recreating the swap chain in D3D11. TRAC #22406 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1872 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 7e23285f 2013-02-28T23:06:15 Added a texture object to RenderTarget11. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 30f52c6c 2013-02-28T23:05:34 Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1860 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ae813836 2013-02-28T23:05:28 Move the code related to creating and resetting offscreen texture resources to its own method. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1859 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 211fa2ed 2013-02-28T23:05:23 Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. This fixes a memory leak that caused the swapchain to initialize unbounded amounts of resources. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1858 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ad74a4b1 2013-02-28T23:04:09 Enabled vsync in SwapChain11. TRAC #22505 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1849 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c60c5215 2013-01-25T21:54:01 Implemented D3D11 offscreen texture share handle support. Chrome uses this to for composited rendering. Currently Chrome uses a BGRA texture format for surface sharing, so we must create our offscreen textures this way. See EGL_ANGLE_query_surface_pointer, EGL_ANGLE_surface_d3d_texture_2d_share_handle, EGL_ANGLE_d3d_share_handle_client_buffer. TRAC #22410 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1772 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5c25ed2f 2013-01-25T21:49:51 Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1742 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e097047e 2012-11-28T21:05:07 Implemented SwapChain11::swapRects. TRAC #21930 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1540 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c8c70adc 2012-11-28T21:04:37 Renamed SwapChain11's textures and views. TRAC #21930 Renamed SwapChain11's textures and views to better represent if they are for the back buffer or offscreen texture. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1537 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b6b27bc4 2012-11-28T20:54:30 Adds RenderTarget11 type TRAC #22134 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1481 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d733bb88 2012-11-28T20:53:40 Adds makeSwapChain9/11 functions. TRAC #22134 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1477 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 32fdf822 2012-11-28T20:53:30 Fixes line endings on SwapChain9 and SwapChain11 TRAC #22134 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1476 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a60160b0 2012-11-28T19:41:15 Implemented SwapChain11 initialization. TRAC #21928 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1456 736b8ea6-26fd-11df-bfd4-992fa37f6226