src/libGLESv2/Texture.cpp


Log

Author Commit Date CI Message
shannon.woods@transgaming.com 5016f8e4 2013-02-28T23:20:57 Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level. TRAC #13332 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1973 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e2e9798b 2013-02-28T23:18:50 Only discard the storage texture when there is a mismatch with its mipmap chain. TRAC #20587 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1954 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bdf2d80f 2013-02-28T23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 486d9e9b 2013-02-28T23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8a406684 2013-02-28T23:15:26 Don't discard texture storage when redefining and image to generate mip maps. TRAC #22632 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1935 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 6bb4886c 2013-02-28T23:09:34 Fix the conversion of textures to rendertargets to use the right number of mip levels if we already initialized storage. When a texture was initialized with glStorage2DEXT or similar, the conversion to RT could change the number of mips. TRAC #22560 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1894 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 779aa261 2013-02-28T23:04:58 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 29c36410 2013-01-25T21:53:40 Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE. Instead internally convert them between GL_NONE and DXGI_FORMAT_UNKNOWN. TRAC #22463 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1769 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 664916b7 2013-01-25T21:50:32 Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. TRAC #22358 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1747 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d036457 2013-01-11T21:16:22 Remove all possible libEGL includes from libGLESv2 Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1715 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c17ba65 2013-01-11T04:11:41 Removed the dirty parameters flag from Texture. TRAC #22248 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1699 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d8353dd8 2012-12-20T21:11:14 Removes extraneous D3D9-ims in TextureStorage code. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1615 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 87705f82 2012-12-20T21:10:45 Renames classes in the TextureStorage heirarchy for clarity TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1613 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 34da397e 2012-12-20T21:10:29 Moves TextureStorage class to TextureStorage9, mostly. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1612 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4ba24067 2012-12-20T20:54:24 Migrate Image to Image9 and add an abstract base TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1572 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f721fdbd 2012-12-20T20:53:11 Moves GenerateMipmap function to the Renderer TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1571 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c5c806d3 2012-12-20T20:52:53 Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1570 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 244e1838 2012-12-20T20:52:35 Adds a function to the Renderer which will return a newly created Image. TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1569 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d9ec9022 2012-12-20T20:52:16 Changes the Image array contained in Texture classes to an array of Image pointers. TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1568 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d186dc7f 2012-11-28T19:40:16 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. TRAC #22094 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a27e05ba 2012-11-28T19:39:42 Split the swap chain into an abstract interface and a D3D9 implementation. TRAC #21926 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1445 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 31b13e1f 2012-11-28T19:34:30 Moves Image & Renderer into rx namespace TRAC #22002 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1414 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com de8a7fff 2012-11-28T19:34:13 Moves the Blitter into the Renderer's domain TRAC #22001 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1413 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1d80eeec 2012-11-28T19:33:31 Moves copyToRenderTarget to Renderer TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1409 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ea32d48b 2012-11-28T19:33:18 Removes getDisplay and getContext calls TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1408 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a9571686 2012-11-28T19:33:08 Moves ConvertTextureInternalFormat to the Renderer TRAC #22000 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1407 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 70062c98 2012-11-28T19:32:30 Passes the Renderer to various objects at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 370482e7 2012-11-28T19:32:13 Pass the Renderer to the ResourceManager at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1404 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 76d3e6e0 2012-10-31T19:55:33 Rename renderer namespace to rx Trac #21999 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1379 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3cef5391 2012-10-31T19:52:15 Alters the blitter's copy function so that you can pass a framebuffer to it directly. TRAC #21910 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1375 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0ad830bf 2012-10-31T19:52:12 Moves mipmap generation to texture storage and image objects. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1374 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 690d8aea 2012-10-31T19:52:08 Moves copyToRenderTarget operation into texture storage object. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1373 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9d4346f0 2012-10-31T19:52:04 Eliminates getD3DTexture, instead returning the texture storage object. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1372 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0f195ada 2012-10-31T19:51:59 Passes texture storage object to image directly to update its surfaces TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1371 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 25ee7441 2012-10-31T19:51:56 Passes the swapchain to texture storage constructor instead of d3d texture. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1370 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f032cb88 2012-10-31T19:51:52 Initializes storage from GL params instead of D3D params TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1369 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com df14c761 2012-10-31T19:51:48 Moves static d3d texture format conversion utilities to TextureStorage. TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1368 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 20d36667 2012-10-31T19:51:43 Mostly eliminates usage of getD3DFormat in Texture. TRAC #21906 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1367 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b5e1a272 2012-10-31T19:10:00 Moves TextureStorage class to its own file in the Renderer directory TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1363 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9d7e6f8 2012-10-31T19:08:32 Moves Image class to its own file in the Renderer's directory. TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1362 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4b2fffb8 2012-10-31T19:08:29 Fix minor spacing issue blocking merge git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1361 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2507f41e 2012-10-31T18:46:48 Split Renderer into version independent interface and Renderer9 implementation. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1358 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c72078a 2012-10-31T18:42:34 Add renderer::SwapChain class and move functionality from egl::Surface Trac #21810 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1351 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 106e1f7b 2012-10-31T18:38:36 Removes D3D types from the Config class TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1347 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 64e6290e 2012-10-31T18:27:46 Fix merge compilation errors git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1338 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a734f27c 2012-10-31T18:07:48 Move SetTexture calls to the renderer class Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1337 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ebf139fe 2012-10-31T18:07:32 Move texture sampler state into a separate sampler state structure. Trac #21727 Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1335 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f112217a 2012-10-31T18:07:20 Eliminate use of global getDevice() function. Trac #21727 Everything must go through the renderer. Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1334 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 621ce053 2012-10-31T17:52:29 Add Renderer class and move functionality from Display Trac #21727 Conflicts: src/libGLESv2/Texture.cpp src/libGLESv2/libGLESv2.vcxproj git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca9a3c87 2012-10-26T18:55:07 Avoids uploading levels other than 0 for incomplete textures. TRAC #21815 Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a841b11d 2012-10-17T18:30:14 Only replace image surfaces with equal-sized managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 853b577f 2012-10-17T18:30:10 Fixed support for updating from managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens (Fixes XP path that was broken in r1308) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1313 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e38b800 2012-10-17T18:30:06 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1312 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ea6942a 2012-10-17T18:30:03 Eliminated D3DXLoadSurfaceFromSurface from Image::copy. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1311 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dabf0027 2012-10-17T18:29:59 Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1310 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4bb04bef 2012-10-17T18:29:55 Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1309 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e0adbd80 2012-10-17T18:29:52 Removed an unreachable path in texture loading code TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1308 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5127803f 2012-10-17T18:22:51 Don't promote packed RGB textures to RGBA d3d surfaces. TRAC #21591 Issue=362 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1305 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b1a0a0c 2012-10-17T18:22:47 Some cleanup after the previous sized internal format patches TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1304 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6452adf7 2012-10-17T18:22:35 Tracks sized internal formats for textures. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b5af7b9 2012-09-27T17:46:15 Optimized adding dirty rectangles. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ee986b8 2012-09-27T17:46:12 Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1287 736b8ea6-26fd-11df-bfd4-992fa37f6226
sminns@adobe.com ce1189b0 2012-09-18T20:06:35 Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. This fixes ATS test cases 38840,38841 (while making sure that 44095, 44096, 44097, 44100, 44101, 44102 still work) The Direct3D spec for the 'Levels' parameter of IDirect3DDevice9::CreateCubeTexture (and IDirect3DDevice9::CreateTexture) says: "If this is zero, Direct3D will generate all cube texture sublevels down to 1x1 pixels for each face for hardware that supports mipmapped cube textures." The 'levels' parameter can be 0 (which means "generate all texture sublevels") or a non-zero value for the actual number of levels to create (often 1 if mapmapping is disabled). But 1x1 and 2x2 mipmapped textures are not supported, so textures with these dimensions will actually create a 4x4 texture, and set mLodOffset to 2 or 1 respectively so that the level index can be offset as appropriate. There is only one special case (for textures with dimensions smaller than 4): when levels=1 and the texture is 2x2, it is unnecessary to create all miplevels, since the 1x1 texture will never be used. For all other cases, all miplevels must be generated even though the upper ones will be unused in order to generate the lower ones. If 'levels' is zero all miplevels must always be generated. It's important to preserve the special case, to ensure that attempting to access the non-existant level produces the correct error. So if 'levels' is zero, the 'Levels' parameter should always be zero, otherwise it's the sum of 'levels + mLodOffset' Also, the calls to 'creationLevels' from the TextureCubeMap methods were not quite right. Passing a zero for the second parameter causes this API to always fail, since '0' is not a power of two. There is already a version of 'creationLevels' that takes just one parameter and works correctly, so just deleting the extra parameter fixes this problem. BUG=https://code.google.com/p/angleproject/issues/detail?id=368 TEST=Run test cases 38840, 38841, 44095, 44096, 44097, 44100, 44101, 44102 in http://ats.macromedia.com/Players/ATS/ATS10AS3/Staging/ATS.html?dynamicXML=false&wmode=direct&section=Manual&xmlSetURL=http://fpqa.macromedia.com/crospepperbuild/XMLSets/ATS10AS3ManualPepper.xml Review URL: https://codereview.appspot.com/6492098 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1279 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6a09846 2012-09-17T21:28:55 Returns early from createTexture if its width or height are zero. TRAC #21594 Bug=350 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1278 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca8c1693 2012-08-27T16:25:43 Moved SSE2 code to separated file to allow using different compiler flags on GCC To use SSE2 in GCC, a compiler -msse2 flag is needed. It adds both possibility to write SSE2 code in the file, but also allows compiles to optimize the whole file with SSE2. To make sure that the code works on non-SSE2 machines, moving SSE2 functions to separated file and compiling only that file with -msse2 is the common practice. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1262 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 68715287 2012-07-12T23:28:41 Scale up non-multiple-of-4 dxt textures D3D doesn't support DXT textures that aren't a multiple of 4 in size, so multiply the sizes by 2 or 4 so they work. Then ensure sampler parameters are set up correctly so they don't sample the unuploaded miplevels. BUG=https://code.google.com/p/angleproject/issues/detail?id=237 TEST= Review URL: https://codereview.appspot.com/6287045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1222 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95a758f3 2012-07-12T15:17:06 Remove dos-style line-endings (EOL changes only) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1218 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9616e583 2012-06-22T18:27:01 Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 68145c6f 2012-05-31T01:14:46 Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1115 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 63e6afe9 2012-05-31T01:14:42 Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1114 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 08bfcc47 2012-05-31T01:14:29 Add TextureStorage support for INTZ depth textures and ensure Images never create INTZ surfaces Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1110 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7aeab46f 2012-05-31T01:14:26 Factor renderability check into GetTextureUsage Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1109 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e32d5699 2012-05-31T01:14:22 Pass the usage parameter into TextureStorage instead of passing a boolean Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1108 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 36884639 2012-05-31T01:14:18 Refactor texture usage logic to helper function Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1107 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0c854684 2012-05-31T01:14:11 Report errors for unsupported Depth/stencil texture operations Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1105 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 355989bc 2012-05-09T15:49:29 Remove duplicate error checks from Texture subImage and subImageCompressed. Issue=306 Signed-of-by: Nicolas Capens These errors are validated by validateSubImageParams* now, no need to do it twice. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1083 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4df88e8a 2012-05-09T15:49:24 Make TextureCubeMap size/format/compressed checks explicit about the level and face they are checking Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1082 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92f49929 2012-05-09T15:49:19 Make Texture2D format and compression checks be explicit about the level they are checking Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1081 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 46f2d0a9 2012-05-09T15:49:06 Split RenderbufferTexture into 2D and CubeMap specific variants Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1078 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bf6e5d4d 2012-05-09T15:49:03 Remove the unused Texture::getType method Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1077 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 28eb3921 2012-05-09T15:48:57 Move the internal format check for compressed subImage commands to the API layer Issue=306 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1075 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2d669fce 2012-05-09T15:42:48 Texture: Avoid attempting to create 0 sized D3D textures Issue=301 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1074 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 519c32ba 2012-05-01T15:24:05 Implement SSE2 version of loadAlphaData http://codereview.appspot.com/6050054/ Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Authored-by: Jin Yang With this patch, my HTML5 2D canvas benchmark with Chromium on Windows7 with GPU acceleration can boost about 4% though the most execution time is in GPU. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1067 736b8ea6-26fd-11df-bfd4-992fa37f6226
bsalomon@google.com fc74c375 2012-04-11T17:53:24 Guard against null surface in Image::updateSurface. Review URL: https://codereview.appspot.com/5985051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1026 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3b130253 2012-04-03T18:20:18 Make Image::lock and unlock private and call them from Image::loadData. This is because I want loadData to be able to decide whether to use LockRect/UnlockRect or UpdateSurface as the method to load the data, depending on whether the Images are backed by textures in the default pool or not. I think it actually cleans up the code a bit. Also, fixed a bug in subImageCompressed. The associated WebGL conformance test now passes. Review URL: https://codereview.appspot.com/5948043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1013 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org a1d8059d 2012-01-25T21:52:10 Increase MSVC warning level to 4. There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2678b34b 2012-01-18T16:29:40 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) TRAC #19335 Issue=271 Instead, the texture maintains an internal refcount which causes the pointer to behave kind of like a "weak" shared pointer-- its reference won't prevent the renderbuffer from being deleted, but if the renderbuffer's refcount drops to zero, the texture should set its pointer to the renderbuffer to null so that a new one can be created at the next getRenderbuffer call. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@948 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c8d46066 2011-12-22T19:39:14 Ensure texture storage exists before retrieving serial Trac #19330 Signed-off-by: Nicolas Capens In some cases we were trying to retrieve a serial from a rendertarget texture which didn't have the storage allocated yet. This was resulting in a 0 serial which was indistinguishable from the case where context was just marked dirty and we assumed the target was up-to-date. This resulted in failing to apply the correct rendertarget and as a result some d3d clear calls were failing (picked up by debug runtime). git-svn-id: https://angleproject.googlecode.com/svn/trunk@929 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d6c6d75 2011-12-22T19:36:50 Only allow renderable d3dformats to be flagged as rendertarget texstorage Trac #19356 Issue=273 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@928 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e566dc3 2011-12-22T19:36:47 rename TextureStorage renderable flag to reflect it's actual usage Trac #19356 Issue=273 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@927 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9aa00b2 2011-12-22T19:36:42 Refactor image renderability lookup Trac #19356 Issue=273 Signed-off-by: Nicolas Capens Based on preliminary patch from Ken Russell Images are never renderable directly, so renaming the Image::isRenderable function clarifies that we are only checking on the renderability of the format. Also factor out the lookup to a static helper function (it will be used elsewhere in the next patch) git-svn-id: https://angleproject.googlecode.com/svn/trunk@926 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad0ca1c4 2011-12-16T23:28:52 make the renerable usage consistant and const Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@922 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92399aa2 2011-12-16T23:28:47 Add TextureStorage::getPool method Trac #19259 Issue=268 Use it to avoid duplicate calls to getTexturePool Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@921 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 101f8697 2011-12-16T23:28:43 Let TextureStorage track the texture pool explicitly Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@920 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cffc91 2011-12-16T23:28:39 Rename various mTexture variables to mTexStorage to reflect what they really are Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@919 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 63928d78 2011-12-16T23:28:34 Cache the computation of getD3DFormat Trac #19259 Issue=268 Instead of looking this up every time, we'll just compute it when the type/format changes. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@918 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1dda3b18 2011-12-16T23:28:31 Move ConvertTextureFormatType Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@917 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 38f28cba 2011-12-16T23:28:26 Track the texture pool explicitly in the Image class Trac #19259 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@916 736b8ea6-26fd-11df-bfd4-992fa37f6226