|
71d06198
|
2022-02-07T11:16:41
|
|
Vulkan: Fix vkCmdClearAttachments vs multiview
Bug: angleproject:6262
Change-Id: I5a24693bb1b35201213c2e3fa25f7864609357b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442255
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
02ad19e3
|
2022-02-07T13:46:46
|
|
Vulkan: Fix vkCmdResolveImage offsets
glBlitFramebuffer takes identical regions for src and dst when
resolving. vkCmdResolveImage should use the clipped area instead of
using the actual offsets passed to this function.
Bug: chromium:1292537
Change-Id: I13b91a4e14bdb3fcbf8f01edb36d7fb4110429ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3444340
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7d7cca47
|
2022-01-17T18:00:25
|
|
Vulkan: Update default FBO when fetch in use
If the fetch mode of the default framebuffer changes, lazily create
and use a new set of framebuffers (one per swapchain image) that are
setup for fetch (i.e. have a matching renderpass).
Test: FramebufferFetchES31.DefaultFramebufferTest
Test: FramebufferFetchES31.DefaultFramebufferMixedProgramsTest
Bug: angleproject:6893
Change-Id: Iff2b73d7c34b9b8ca9429c3f24aa700c2746cc81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3401933
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
33427a4b
|
2022-01-31T12:07:43
|
|
Vulkan: Fix vkCmdResolveImage extents
The source framebuffer's extents were accidentally used instead of the
blit area extents.
Bug: chromium:1288020
Change-Id: Ib723db50d9687fee0453d027141a94ea26d8a4b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427561
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d11a341
|
2021-12-16T13:47:04
|
|
Vulkan: Fix Vulkan SCB vs multiple subpasses
vkCmdNextSubpass must be called on the primary command buffer, so the
render pass command buffers need to be split on subpass boundaries.
This is only done when using Vulkan secondary command buffers.
Bug: angleproject:6811
Change-Id: I087fff305c757c78e87bfde4410e7de6bd1a6ba6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3344774
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
acd8fc76
|
2021-12-16T01:05:02
|
|
Vulkan: Distinguish RP and outside-RP command buffer types
What goes inside and outside a render pass command buffer is largely
mutually exclusive. Moreover, the size and frequency of allocations is
different between the two.
This change distinguishes the C++ types used for inside and outside
render pass command buffers:
- The type now documents which command buffer a function is able to
receive.
- `isRenderPass` flag passing, checking and asserting is largely
removed.
- A follow up change experiments with using different (Vulkan vs ANGLE)
secondary command buffers for inside and outside RP command buffers.
- A future change could specialize the pool behaviors per command buffer
type.
Bug: angleproject:6811
Change-Id: Ia4bc669d26ac7e94e8a0dfb9b361666c82f42cc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3344373
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6da1ac81
|
2021-12-22T10:13:43
|
|
Vulkan: Switch ReadPixels from DynamicBuffer to shared pool
FramebufferVk::readPixelsImpl() and ImageHelper::copyImageDataToBuffer()
use per FramebufferVk DynamicBuffer. This CL removes this and uses
shared buffer pool to allocate a temporary staging buffer for readPixels
as needed and frees it immediately afterwards.
Bug: b/208323792
Change-Id: I65ddf9bf9f1f14578d9def63f5287cb1a4121dff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3354038
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
c1598640
|
2021-11-30T23:44:30
|
|
Vulkan: Improve mid-RP clear warning message
One app does:
- Draw
- Draw
- Clear depth, then disable it
- Draw
In this case, the message generated for mid-RP clear, suggesting the
clear be done earlier is not meaningful as the previous draw calls did
use the depth/stencil image. The message now includes an alternative
suggestion to invalidate the depth/stencil image instead of clearing it.
Note that the app may still legitimately do multiple passes in one
render pass where depth/stencil is cleared in between, so the warning is
not applicable in all cases. It's still useful to notice issues in more
common scenarios.
Bug: angleproject:2472
Change-Id: I3abbecf8c83b7b856c2430675e69b1471e91c0c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3308920
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
cf8ac00a
|
2021-12-20T11:57:25
|
|
Vulkan: Fix MSRTT w.r.t stencil-only unresolve
The stencil bit was being silently masked out in a bitset in
FramebufferDesc that tracked whether the framebuffer requires any
unresolve. If only stencil needs unresolving, this mask was zero,
leading to an incorrect framebuffer getting pulled from the cache.
A follow up change will add an ASSERT in BitSetT to catch such errors
in the future.
This issue was only reproducible on SwiftShader and AMD as the only
implementers of VK_EXT_shader_stencil_export.
Bug: angleproject:6840
Bug: angleproject:6324
Change-Id: I4f055982ebd75f621ec1e34b0d60eaa497c27b17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3349979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
55840e90
|
2021-12-03T15:24:00
|
|
Vulkan: Fix deferred flush vs UtilsVk
Take the following scenario:
1. Draw
2. Flush (this is deferred)
3. Get image view (this is retain()ed)
4. Pass view to a draw-based UtilsVk function
5. Flush
6. Delete image view
At step 4, UtilsVk may start a new render pass and use the image view
from step 3. Since the flush at step 2 is deferred, it will be
performed at this step, and so the serial of the image view is set to
the previous submission.
When step 4 uses this view, it doesn't retain it. Step 5 submits the
new command buffer using this image view.
At step 6, if the previous submission has finished, it will destroy the
view immediately even though it's in use by the new submission.
One solution could have been to make sure render pass closure
originating from UtilsVk doesn't incur a flush. However, due to the
current design where the render pass is immediately recorded in
RendererVk's primary command buffer, it's possible that an unrelated
context would perform the flush anyway.
This change makes sure instead that the render pass is closed before any
views are allocated/retained to be used by UtilsVk.
Bug: chromium:1272266
Change-Id: I5bdefb34e03c368511c4c174cf7965fda158d2b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315976
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dbc0c646
|
2021-11-06T01:09:26
|
|
Vulkan: Output the reason for RP closure in command buffer
To make it easier when viewing the command buffer in a graphics
debugger, this change inserts a marker just before closing the render
pass that specifies why the render pass was closed.
Bug: angleproject:2472
Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d2d3a546
|
2021-11-11T12:22:04
|
|
Vulkan: Write perf warnings in command buffer
It's much easier to understand what command the perf warning refers to
when it's visible in the command buffer using a graphics API debugger.
This change creates ANGLE_VK_PERF_WARNING which gives the warning both
to the application (through ANGLE_PERF_WARNING) and inserts it in the
command buffer.
Bug: angleproject:2472
Change-Id: Ie84feed53eca5cda93e1f2bc653fcbf9bcd57b56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3275839
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2aa62964
|
2021-11-11T13:24:27
|
|
Vulkan: Reset mFramebuffer when mFramebufferCache is cleared
The mFramebuffer pointer becomes stale when mFramebufferCache
is cleared. Set mFramebuffer to nullptr when this happens.
Test: --deqp-surface-type=fbo --deqp-case=KHR-GLES31.*
Bug: angleproject:6682
Change-Id: I5fd21a64f0f935de04e2934e794c915ccf880c16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276701
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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|
ef93b32c
|
2021-11-09T00:26:13
|
|
Vulkan: Fix deferred clears vs invalidate
In this scenario:
- Clear color
- Invalidate depth
- Clear color
The invalidate step flushed the deferred color clear, but the following
clear did not expect an open render pass without any draw calls in it.
This change fixes this issue, while simultaneously optimizing invalidate
by making sure the clears accumulated during syncState() are redeferred
instead of flushed.
This issue was discovered in
https://chromium-review.googlesource.com/c/angle/angle/+/3266176 where,
as part of an unrelated fix, an accidental render pass closure is
removed.
Bug: chromium:1267424
Change-Id: Icfc0a53dbf84e6339ee23960ed847444830054e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266178
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3a9f18f1
|
2021-10-18T10:44:38
|
|
Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aac5d678
|
2021-10-20T11:48:57
|
|
Make "isCompute" private to ProgramExecutable.
This eliminates uses of "isCompute" is the Vulkan back-end. Instead
of checking the state flag, we can use the context of the current
command to determine if we're running a compute or a graphics
command. This will eventually lead to us being able to compile the
program pipeline objects before we run a draw or dispatch command.
Changes the driver uniforms descriptor desc to bind to both graphics
and compute shader stages to simplify the code. This could have
theoretical but low-risk performance implications.
Bug: angleproject:6595
Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e637e4c9
|
2021-10-18T13:54:00
|
|
Vulkan: Optimize updating blend state in pipeline desc
Updating blend funcs and equations always updated all 8 slots. Now
that's only done for the attachments that are present.
Bug: angleproject:6298
Change-Id: I58fa7e4dfa27d05fef54cc9d56c7b2aa5ef43dd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3202550
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
6cb599f9
|
2021-10-06T13:07:27
|
|
Vulkan: Change dest to dst for consistency
Cleanup only, no functional change. dst aligns better with src.
Bug: angleproject:6502
Change-Id: I69821b1aae50a7ce647c7cc876468b6de309eec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208514
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4ad55d07
|
2021-10-05T15:45:05
|
|
Vulkan: Turn 1-view multiview FBOs into no-multiview
When only 1 view is enabled, ANGLE continued to append a
VkRenderPassMultiviewCreateInfo struct to the render pass. VVL produced
an error when transform feedback was used in this case, quoting that
multiview and transform feedback cannot mix.
This change makes sure that 1-view framebuffers are threated as if they
were not multiview.
Bug: angleproject:6478
Change-Id: If079c9a052f822342a49a9cc880be2577a356b64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3206269
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eb1d5ca5
|
2021-01-29T15:34:49
|
|
Vulkan: Enable sync validation
Based on a change by tobine@google.com
Bug: angleproject:5290
Change-Id: Ieae1be5a29f0dcb3ea8aaa04e77fc402380a08b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3171432
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
371542cd
|
2021-08-23T23:10:09
|
|
Vulkan: Use VK_EXT_load_store_op_none
With read-only depth/stencil attachments, ANGLE utilizes storeOp=NONE to
optimize memory bandwidth (by avoiding write back of tile memory at the
end of the render pass). Simultaneoulsy, this avoids a synchronization
hazard with the next write to that depth/stencil image.
If a framebuffer contains a depth/stencil attachment but it's unused,
ANGLE utilizes loadOp=NONE/storeOp=NONE to effectively remove any memory
bandwidth wasted on the attachment.
Bug: angleproject:5371
Change-Id: I76cbadbf1194041532ac4b690ffe087298f2de51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
8ea87a67
|
2021-08-17T18:46:36
|
|
Vulkan: Avoid texture format fallback when possible
Some texture formats are not renderable on some hardware. For example,
R4G4B4A4 are not renderable on nvidia and not blendable on ARM.
R5G5B5A1 are also not blendable on nvidia. Right now when we generate
format table, we are being most conservative, picking an actual format
that is always renderable and blendable. This means when R4G4B4A4 is
used on one of these GPUs, we are always falling back to R8G8B8A8
regardless if the texture is actually being used as color attachment or
not. This CL adds a actualRenderableImageFormatID field in vk::Format.
Initially we will pick actualImageFormatID which only ensures texture
sample capability. If later on the texture is being attached to FBO,
then we will switch to actualRenderableImageFormatID and do data copy if
necessary. This way we save memory and reduce texture bandwidth for most
usage of these textures. For renderBuffer and surfaces and EGLImages, we
always pick the renderable textures.
Bug: b/196456356
Change-Id: I02eec3365c2a317b0d1bad6dbdc3e741114c5bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104514
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
6977fa6f
|
2021-08-31T09:47:59
|
|
Vulkan: Store actualFormatID (not intendedFormat) in RenderPassDesc
Today we store intendedFormatID in the RenderPassDesc. At unpack time,
we convert intendedFormatID to vk::Format and then get the actual
VkFormat. This is a bit complex and unnecessarily confusing. And this
will be very error prone in the future when vk::Format has two actual
image formats. This CL packed actualFormatID into RenderPassDesc and
converts to VkFormat directly. Once packed in the RenderPassDesc, we
never needs to reference to intendedFormat or vk::Format since all these
does not matter. The only format matters is actualFormatID once you
packed into the RenderPassDesc. This simplifies the logic and prepare
for the future CLs.
Bug: b/196456356
Change-Id: Ia282115c824e3ec446d2be15b40b1e2974b99afa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133761
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
6eeab192
|
2021-08-27T16:26:25
|
|
Vulkan: Don't defer clear for read render target
We shouldn't collect deferred clears for the read render target because
they get applied to the draw render target. This CL flushes stages
updates to the read render target only if it's not the same as the draw
render target. This can happen when the read render target is bound to
another surface.
Bug: b/192327017
Change-Id: I7c9e804f4eff10728aed7aeeaf41ef3869c9bdbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3125462
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e98539f0
|
2021-08-17T14:42:26
|
|
Vulkan: Add ImageHelper::getIntendedFormatID()
This adds helper API to return intendedFormat directly from ImageHelper
object instead of vk::Format, to make API symmetrical. It is also
necessary. It is also needed in some places where we no longer have
access to vk::Format any more due to refactoring.
Bug: b/196456356
Change-Id: Ie0502793623138ded28c3f01320c57ffea2d93df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101925
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
cf24931a
|
2021-08-17T10:48:23
|
|
Vulkan: Add ImageHelper::getActualFormat()
This is preparation for future CLs. In the future vk::Format may not
tell you what actual format is. This CL adds a new method of
ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so
that we can use these two APIs and avoid using vk::Format, thus reduce
reliance on vk::Format.
Bug: b/196456356
Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
0be285c6
|
2021-07-20T11:36:22
|
|
Vulkan: Flush read RT if color attachment is the read buffer
Prior to this change, the following sequence:
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glClear(...);
* eglMakeCurrent(..., draw=surface2, read=surface1, ...);
* glBlitFramebuffer(...);
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glReadPixels(...);
would end up with the `vkCmdClearColorImage()` on surface1
occuring after the `vkCmdBlitImage()`.
This CL updates flushColorAttachmentUpdates() to flush any staged
updates to both the read and draw attachments, since they can be
different if different read and draw surfaces are bound.
Adds a test which is a small repro of
android.opengl.cts.FramebufferTest#testBlitFramebuffer failure.
Bug: b/192327017
Test: EGLSurfaceTest.BlitBetweenSurfaces/*
Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cf090996
|
2021-08-05T16:20:39
|
|
Vulkan: Call onFramebufferChange from a single place
When sRGB control mode was dirty, onFramebufferChange was called which
may not have been necessary if the actualy state hadn't changed. This
removes a call to onFramebufferChange() in this path, and leaves it to
be naturally called if the framebuffer desc actually changes.
Bug: angleproject:5075
Change-Id: I177572a3cb819d7e1ecd589f46e03da4b967529e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076619
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5b314268
|
2021-06-15T17:37:45
|
|
Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ebf75698
|
2021-06-10T18:55:04
|
|
Vulkan: Fix AGI clear hierarchy bug for clear commands
This approach properly handles outside-render-pass clears.
Bug: b/190622922
Change-Id: Ia4a9d6ec13d7da8c4a445af1127e82c03f37e8b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951960
Reviewed-by: Mark Lobodzinski <mark@lunarg.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
4bafc503
|
2021-06-01T10:59:17
|
|
Vulkan: Fix AGI hierarchy for clear commands
Treat mid-render-pass glClear* commands the same as glDraw*
commands, generating a hierarchy. This results in
vkCmdClearAttachment commands being nested under glClear, instead of
being a peer of glDraw* commands.
Bug: b/183547523
Change-Id: Ibc6900b0485fd174d79c8fe6c94ea17dbefa520b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2941364
Reviewed-by: Mark Lobodzinski <mark@lunarg.com>
Reviewed-by: Mike Schuchardt <mikes@lunarg.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
bcb678a5
|
2021-05-27T16:50:55
|
|
Vulkan: Fix deferred clears vs 3D textures
Two bugs are fixed in this change.
One is that framebuffer attachments to 3D textures should not attempt to
defer clears. The clear staged for the 3D texture applies to all
slices, not just the slice the framebuffer is attached to (and that
would get cleared through deferred clears).
Secondly, when clearing an attachment to a 3D texture, the clear must be
applied immediately through a render pass loadOp to affect only the
slice that's attached. This was already handled for layered
framebuffers where the clear was applied immediately if the 3D texture
render target had more layers than the framebuffer. The condition for
this is generalized to check whether the 3D texture has more slices
(regardless of whether the render target is layered or not).
Test is based on one written by Austin Eng <enga@chromium.org>
Bug: angleproject:5967
Change-Id: I43cf5fc24673323eda8390021641e2238be6e375
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923785
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bccb0d56
|
2021-05-11T13:53:05
|
|
Add messages for framebuffer completeness errors.
This also creates a common code path for all framebuffer
completeness errors (FramebufferStatus::Incomplete) which
helps for adding a debug breakpoint.
Bug: angleproject:5949
Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a37d9748
|
2021-04-13T14:52:31
|
|
Vulkan: Add support for FBO with unequal sized attachments
OpenGLES 3.0 allows FBO with unequal sized attachments. This CL removes
assertion that all attachment must have equal size from vulkan backend,
and uses common intersect area to create VkFramebuffer object.
Bug: b/181800403
Change-Id: Icbb12a26784b184ebd91740855672013f64b889d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824760
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f28d63e9
|
2021-03-24T11:14:24
|
|
Vulkan: Enable glBlitFramebuffer for EXT_sRGB_write_control
Implements support for the glBlitFramebuffer edge case in the
EXT_sRGB_write_control spec, and fully exposes this extension.
Bug: angleproject:5075
Test: SRGBFramebufferTest*.*Vulkan*
Change-Id: I05f044abbc5cb272825d1fc4b9028217f18e63c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785641
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
d1462228
|
2021-03-09T11:25:36
|
|
Vulkan: Use VK_EXT_multisampled_render_to_single_sampled
Additionally, makes the emulation path not require
independentResolveNone. This was only used to select the NONE resolve
mode when the attachment format doesn't have either of depth or stencil
aspects, but it's ok to specify the same resolve mode for both aspects
even if one aspect is missing.
Bug: chromium:1088005
Change-Id: Ifc37cbf5331145179c5927853b996a0d62b871ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
Reviewed-by: David Reveman <reveman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da437f26
|
2021-03-08T19:08:14
|
|
Vulkan: Defer color image layout changes at endRenderPass time
Right now color render target's image's layout change are done at
beginRenderPass time. The problem is that the layout also depends on
whether texture is also being used as a sampler or not. That information
is not known when renderpass starts. We did some special treatment for
depth stencil attachment so that its layout determination is deferred
until endRenderPass time. This CL expands that same mechanism to color
attachment as well. Right now the color attachment will still pick the
same ImageLayout::ColorAttachment layout since the logic to detect it is
also used for texture sampling is not there yet.
Bug: b/175584609
Change-Id: Id7486174d475f894461578b31d0d40fdd90e808a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744121
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
81dcf078
|
2021-03-08T11:21:31
|
|
Reland "Vulkan: Support EXT_sRGB_write_control"
This is a reland of 6073af536cf627742696823edc82c9b0a481a8bc
with 2 changes -
1. Don't enable the extension even in nonConformant mode
2. Don't enable VK_KHR_image_format_list for swiftshader
Original change's description:
> Vulkan: Support EXT_sRGB_write_control
>
> Implement support for EXT_sRGB_write_control. This extension
> requires VK_KHR_image_format_list to be supported.
>
> The spec requires this functionality to work with glBlitFramebuffer
> as well but support for that will be added in a follow up change.
> As such, this extension is only exposed in non-conformant mode.
>
> Bug: angleproject:5075
> Tests: SRGBFramebufferTest.*Vulkan*
> Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5075
Change-Id: I8e149d196a39c3c4769bfa8690792f3c53831299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2762647
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
b27740f3
|
2021-03-09T16:15:15
|
|
Revert "Vulkan: Support EXT_sRGB_write_control"
This reverts commit 6073af536cf627742696823edc82c9b0a481a8bc.
Reason for revert: crbug.com/1186140
Original change's description:
> Vulkan: Support EXT_sRGB_write_control
>
> Implement support for EXT_sRGB_write_control. This extension
> requires VK_KHR_image_format_list to be supported.
>
> The spec requires this functionality to work with glBlitFramebuffer
> as well but support for that will be added in a follow up change.
> As such, this extension is only exposed in non-conformant mode.
>
> Bug: angleproject:5075
> Tests: SRGBFramebufferTest.*Vulkan*
> Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5075,chromium:1186140
Change-Id: Ib0d4d60fe7434fb950f99db2c210aab9af7d2d0e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743663
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
6073af53
|
2021-03-08T11:21:31
|
|
Vulkan: Support EXT_sRGB_write_control
Implement support for EXT_sRGB_write_control. This extension
requires VK_KHR_image_format_list to be supported.
The spec requires this functionality to work with glBlitFramebuffer
as well but support for that will be added in a follow up change.
As such, this extension is only exposed in non-conformant mode.
Bug: angleproject:5075
Tests: SRGBFramebufferTest.*Vulkan*
Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e366e2c3
|
2021-02-27T01:00:02
|
|
Vulkan: Keep dynamic buffer's free list trimmed
ContextVk's staging buffer never gets a chance to free its free buffer
list. During application load time, a large amount of memory may be
allocated from this buffer to stage texture updates and they would
remain throughout the life of the application.
This change ensures that the free buffer list doesn't grow unbounded. In
the Manhattan trace, this saves >1GB of memory on Linux.
There are now three policies for vk::DynamicBuffer:
- Always reuse buffers: This is useful for dynamic buffers that make
frequent small allocations, such as default uniforms, driver uniforms,
default vertex attributes and UBO updates.
- Never reuse buffers: This is for situations where the buffer is
unlikely to be used after some initial usage, such as texture data
upload or vertex format emulation (as the conversion result is cached,
so it's never redone).
- Limited reuse of buffers: For the staging buffer in the context which
is shared by all immutable texture data uploads, it's useful to keep a
limited number of buffers (1 in this change) to support future texture
streaming while allowing a large number of buffers allocated in a
burst to be discarded.
Bug: angleproject:5690
Change-Id: Ic39ce61e6beb3165dbce4b668e1d3984a2b35986
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2725499
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6af0c03f
|
2021-02-25T18:15:21
|
|
Vulkan: Always write to swapchain alpha channel
This fixes an issue with the "Ragnarok M: Eternal Love" game, which
uses a GL_RGB8 format for its window, which is actually backed by a
GL_RGBA8 format (a.k.a. "emulated alpha"). The game does no explicit
clear per frame. Therefore, ANGLE selects a render pass
loadOp=DONT_CARE, which leaves the alpha channel undefined (0.0 on a
Pixel 4 XL). That causes SurfaceFlinger to show (blend or alternate
vsyncs) what should have been covered up by the game (e.g. the Android
launcher and live wallpaper).
The solution is to prevent loadOp=DONT_CARE for emulated alpha.
Test: ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB
Test: dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8
Bug: b/180139027
Change-Id: Ied97b57c93d41326cb3294ff246691e09f316791
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2704949
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
550f2a3e
|
2021-02-24T09:49:42
|
|
Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
39d7fc18
|
2021-02-17T00:18:41
|
|
Vulkan: Don't break the render pass on dispatch calls
The only reason a dispatch call may need to break the render pass
implicitly is for read-after-writes where the write originates from the
render pass but is not through a storage buffer/image. There are only
two such scenrios possible:
- Framebuffer attachment write -> texture sample
- Transform feedback write -> ubo read
All other uses of the buffers and textures that require breaking the
render pass are handled by `glMemoryBarrier`.
Bug: angleproject:5070
Change-Id: I92b50d69d8782097ee8ff477ac57da6209c326a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2698998
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
907a3cee
|
2021-02-17T08:07:45
|
|
Vulkan: Add support for EXT_shader_framebuffer_fetch_non_coherent
EXT_shader_framebuffer_fetch_non_coherent is implemented using subpass
input attachments. The extension will be enabled in a follow up change
that adds required changes to the Vulkan translator.
Bug: angleproject:5454
Test: FramebufferFetchNonCoherentES31.*Vulkan
Change-Id: Ic73c66a476c4a21db5269431166a198841f1dc0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598059
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
30622479
|
2021-02-16T12:33:40
|
|
Vulkan: Fix crash with deferred clears and MSRTT
The following scenario was mishandled:
- MSRTT draw with an unresolve operation (i.e. has two subpasses)
- Deferred clear
- Flush deferred clear with MSRTT framebuffer not needing unresolve
(i.e. has one subpass)
Bug: chromium:1178693
Change-Id: If3548e99897d698d61dfafbe9f86193723d06e5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697648
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
45a493ea
|
2021-02-05T13:48:48
|
|
Vulkan: Use a dirty bit to start the render pass
Some dirty bits need to run before the render pass starts. An upcoming
change for example needs to break the render pass when the program
pipeline is changed while transform feedback is active. Another
upcoming change may need to do the same based on a preceding
glMemoryBarrier.
This change adds a new dirty bit to start the render pass after some
dirty bits have already been processed.
Bug: angleproject:5528
Change-Id: I993c9efefed4c8fee268b218a8dd66a582d4e7cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2678863
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
2e9706d8
|
2021-01-08T17:29:42
|
|
Vulkan: Use angle::FormatID instead of VkFormat.
This change switches the internal enums we pass around from VkFormat
to FormatID. The end goal of the refactor is to allow the Vulkan
back-end to store packed tables indexed by FormatID. Because VkFormat
has large gaps in its enum space we'd otherwise need to use unordered
data structures like unordered_map.
The change removes the redundant VkFormat storage from vk::Format and
uses a new table query to return the VkFormat that 1:1 matches an
angle::FormatID. We also include a reverse mapping for use with native
Vulkan get functions for Android.
Also moves sRGB conversion functions into renderer_utils. A couple
sRGB formats that don't exist in GL are no longer handled by the sRGB
conversion functions. These formats should be extremely rare.
Bug: angleproject:5438
Change-Id: Id8b49773ca0c556f9f5a6a10fcf0d9762b93bbea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618204
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
d21d682d
|
2021-01-11T12:59:53
|
|
libstdc++: fix incomplete type for FramebufferCache
libstdc++ does not allow incomplete type for T2 with std::pair<T1,T2>
and fails with:
.../../src/libANGLE/renderer/vulkan/vk_cache_utils.h:1570:64:
required from here
/usr/lib/gcc/x86_64-pc-linux-gnu/9.3.0/include/g++-v9/bits/stl_pair.h:215:11:
error: std::pair<_T1, _T2>::second has incomplete type
215 | _T2 second; /// @c second is a copy of
the second object
| ^~~~~~
https://chromium-review.googlesource.com/c/angle/angle/+/2580111
added class FramebufferCache with incomplete type in |mPayload| to
vk::FramebufferHelper. Changing include order is not an option.
However, FramebufferCache is only used in FramebufferVk and we
can make it local there.
Bug: chromium:957519
Change-Id: I5fbdca23adbb9f4aecc266988c02fb0d051504cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2621473
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e91097bf
|
2020-12-29T14:05:56
|
|
Vulkan: Clean up "actual"/"intended" naming.
Clarifies that the GL internal format is an "intended" format
and the Vulkan formats are "actual" formats. This makes all the format
fields use the same consistent naming pattern.
Bug: angleproject:5438
Change-Id: I935a49895109e9e06eae5ef98d5614dfd1128ff8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605728
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
98b56e60
|
2020-12-12T16:28:21
|
|
Vulkan: Accumulate internal cache stats in renderer
The CacheStats of all internal caches are accumulated
by the renderer.
In order to see the hit ratios of all caches, the
following GN args must be enabled:
is_debug = true
angle_enable_perf_counter_output = true
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: Iaca3249192e9e4e130d8291b7759c459d79b06ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588430
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
46eaba7f
|
2020-12-12T10:31:26
|
|
Vulkan: Add support for internal cache hit and miss counts
Add a CacheStats class that provides cache hit and miss bookkeeping.
All internal caches make use of this class to keep track of its stats.
This provides a means to profile cache hit ratios a.k.a Vulkan object
reuse for any application.
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
da8c2261
|
2020-12-12T16:39:55
|
|
Vulkan: Enable FramebufferVk cache on Apple
This effectively reverts ff60aba. The crash no longer
occurs on Apple.
Bug: angleproject:4442
Change-Id: I4aa745c80a482eb99311f3810e34124afe950cfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588429
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
56330564
|
2020-12-10T00:46:04
|
|
Vulkan: Support layered framebuffers
This feature is introduced by geometry shaders, where all the layers of
a texture can be attached to a framebuffer. The geometry shader would
use gl_Layer to decide which layer the primitive should be rendered to.
Bug: angleproject:3571
Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0d2de6f0
|
2020-12-03T04:29:02
|
|
Vulkan: Fix precision issue in blit math
Bug: chromium:1154759
Change-Id: If31ef7ebecdfa2a0cba91e917870ea0bdfd9b9db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570464
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
46107d3e
|
2020-11-18T22:03:22
|
|
Vulkan: Delay defining D/S content to endRenderPass
Take the following situation:
1. Start RP with D/S undefined: loadOp = DONT_CARE, storeOp = STORE
* At this point, onDepthStencilWrite calls image->onWrite, setting
depth/stencil contents defined.
2. At endRP, observe depth/stencil is not used: storeOp = DONT_CARE
3. Start another RP with D/S: loadOp = LOAD, storeOp = STORE
Because the call to image->onWrite was done at startRP, the contents of
the depth/stencil image is marked as defined, and the next render pass
is loading these data. This change moves image->onWrite to
endRenderPass, and only calls it if storeOp = STORE, taking advantage of
all the opportunistic optimizations that try to set storeOp to another
value.
Bug: angleproject:4836
Change-Id: I9858e5caa6b1f67f841a5c6356e66927356ef469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548319
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
86d7e4d8
|
2020-11-10T15:55:34
|
|
Vulkan: Support texture buffers
Texture buffers are placed in the same descriptor set with the rest of
the textures. However, the different code paths that handle textures
have special cases for texture buffers as they create a different
descriptor type (texel buffer instead of combined image sampler). Image
view serials are used to track the buffer view serials as well so the
texture descriptor cache can handle texture buffers as well.
This CL is missing storage texel buffer support.
Bug: angleproject:3573
Change-Id: Iff80ca22ff9b9957a0c9a3c7aaada1fa54b24ec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532653
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b10a0dfc
|
2020-11-12T14:51:05
|
|
Fix flip info of colorBlit with pre-rotation.
Get wrong colorBlit results on android if there is
flip operation added by glBlitFramebuffer API.
Fix the implementation and add related end2end tests.
Bug: angleproject:5044
Change-Id: I797f8858b3943b5effe27261e954ca1405960ef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534210
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9e7f08fc
|
2020-11-06T16:55:51
|
|
Vulkan: Fix incorrect reordering of barriers
Take the following situation, a simple copy from image to buffer:
ANGLE_TRY(contextVk->onBufferTransferWrite(buffer));
ANGLE_TRY(contextVk->onImageTransferRead(aspectFlags, image));
CommandBuffer &commandBuffer = contextVk->getOutsideRenderPassCommandBuffer();
commandBuffer.copyImageToBuffer(imageHandle, layout, bufferHandle, 1, regions);
Both `onBufferTransferWrite` and `onImageTransferRead` may flush either
the outsideRP or insideRP command buffers. If buffer is not previously
used, but image is used:
- onBufferTransferWrite: buffer usage is recorded in outsideRP1
- onImageTransferREad: outsiderRP1 is flushed, outsideRP2 is started
- copyImageToBuffer: recorded on outsideRP2, but buffer usage not
recorded there
- A following command that uses the buffer and requires barrier doesn't
close outsideRP2 as it believes it was not used there
Bug: angleproject:5319
Change-Id: Ib8994083fbc21969a538cda3784adee57b089415
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2523388
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3dfaeeb0
|
2020-10-30T16:57:44
|
|
Vulkan: Don't flush deferred clears on READ framebuffer sync
Deferred clears are not collected when syncing the READ framebuffer.
Prior to this change, we had in FramebufferVk::syncState:
if (READ && deferredClears.any())
{
flushDeferredClears();
}
However, this is impossible / unnecessary:
- Every operation whose syncState (for the DRAW framebuffer) collects
deferred clears will flush the deferred clears. In fact, it's an
error for the next operation's syncState to encounter pre-existing
deferred clears.
- The READ framebuffer is synced before the DRAW framebuffer. This
makes it impossible for there to be deferred clears when READ is
synced.
It may be necessary to swap the order in which the READ and DRAW
framebuffers are synced. See http://anglebug.com/5266. In that case,
if the READ and DRAW framebuffers are identical:
- The DRAW framebuffer's sync will collect deferred clears. The READ
framebuffer's sync will see deferred clears, but it must not flush
them!
Bug: angleproject:4988
Change-Id: I179002d739608ccb8bda95d4379dc6d54e2bf4bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511372
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2d964a47
|
2020-10-30T16:46:30
|
|
Vulkan: Defer clears even if following command is scissored
Take the following scenario:
1. glClear
2. glScissor(half of framebuffer)
3. glDrawArrays
The clear in step 1 is deferred. When FramebufferVk::syncState is
called in step 3, the deferred clear was applied using
vkCmdClearColorImage because the draw call is scissored. This causes
loadOp=LOAD to be used after the clear because the render pass is
started too small (the same size as the scissor).
This change makes scissored operations also take advantage of
loadOp=LOAD with deferred clears. A number of changes are made to this
effect:
- FramebufferVk::syncState no longer limits collecting deferred clears
to no-scissor.
- FramebufferVk::startNewRenderPass automatically expands the render
area to full size if it's clearing any attachment.
- A number of bugs are fixed where FramebufferVk::flushDeferredClears is
called with the scissor area. Instead, flushDeferredClears now
unconditionally uses the complete render area. Note that these bugs
didn't have symptoms as "scissor" and "deferred clears" were mutually
exclusive.
Bug: angleproject:4988
Change-Id: I24fc3d88bf9c8998869b36c863692d0f0acce994
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511371
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a0e91016
|
2020-10-30T10:01:36
|
|
Vulkan: Don't break the render pass on scissor change
Prior to this change, the render area was decided when the render pass
was started, and remained fixed. If a small scissor was initially used,
this created a render pass with a small area. If then the scissor
region was expanded, the render pass was broken.
This change instead expands the render area on scissor change to avoid
breaking the render pass. If glInvalidateSubFramebuffer previously
successfully resulted in storeOp=DONT_CARE, this optimization may need
to undo that. As a result, the invalidate area is stored in the render
pass and if the render area grows beyond that, invalidate is undone.
Bug: angleproject:4988
Change-Id: I4e8039dec53a95a193a97cb40db3f71e397568d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508983
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
265c5fa9
|
2020-11-02T21:50:25
|
|
Vulkan: Fix scissor update in FramebufferVk::syncState
A previous change [1] made FramebufferVk::syncState update scissor and
rasterization samples only when the DRAW framebuffer is synced. This is
incorrect as the READ framebuffer is synced before the DRAW framebuffer,
and if the two are the same, the latter is discarded.
Very few functions sync both READ and DRAW framebuffers when they are
identical. A test is tailored to expose this bug.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/2510013
Bug: angleproject:4988
Change-Id: I6123ac18dded938171bc90a04d4d81f1b42a1694
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515742
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8afe3f17
|
2020-11-03T10:55:31
|
|
Vulkan: Fix use of uninitialized data in staged clears
When depth/stencil data are staged, only the depthStencil field of
VkClearValue is initialized. However, when comparing staged clears,
memcmp is used which also compares the extra bytes in the aliasing color
field.
Bug: chromium:1144491
Change-Id: Ic384ba792e9fd199d8e9c3e534ccdc6ea65ee9b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517244
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7dc92430
|
2020-10-30T13:05:05
|
|
Noop clear of non-existing attachments.
Bug: angleproject:4988
Change-Id: Ib6ff9756ec7ae5aa2b11f4d12932829fe05656d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511369
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
42e10d3e
|
2020-10-30T16:36:45
|
|
Noop empty-scissor clears
Bug: angleproject:4988
Change-Id: I64909292927e20c65141302c9bf5e7ef09af84b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511370
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
57f7c9b5
|
2020-10-29T16:31:46
|
|
Vulkan: Fix prerotation bug with glInvalidateSubFramebuffer
The area passed to FramebufferVk::invalidateSub is not rotated, but was
being compared with the rotated framebuffer dimensions / render area.
Bug: angleproject:5264
Change-Id: I2de181bf77ad650418b757a3848395bbdab13d8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508978
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97843bda
|
2020-10-30T17:03:36
|
|
Vulkan: Fix EGL Surface robust init.
The error here was related to using a single cache variable for the
robust init setting for all the surfaces in a DisplayVk. Fix this by
passing down the robust init setting from the SurfaceVk to image init.
Bug: angleproject:5274
Change-Id: I9bc9c20990268d1d5166411fb53f8f2593fd1971
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9c66a092
|
2020-10-30T09:56:19
|
|
Vulkan: Update scissor only in DRAW framebuffer's syncState
Bug: angleproject:4988
Change-Id: I16f9268cdc221c84f962bbb9bd06ef5b19a6ac05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510013
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8f36b846
|
2020-10-29T15:13:55
|
|
Vulkan: Optimize glFramebufferSubInvalidate
If glFramebufferSubInvalidate() is called with an area that covers the
whole framebuffer, behave as if glFramebufferInvalidate() is called.
This allows deferred clears to be removed for example, and attachment
contents to be marked undefined.
Bug: angleproject:4988
Change-Id: Iff3f291ea6c07abccc2740174d0451b432ac5da8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508977
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1c7f0284
|
2020-10-21T01:40:08
|
|
Vulkan: Fix invalid clamping of ES3 clear stencil values
Added 3 new end2end tests
Bug: angleproject:5202
Change-Id: I95f9ffd989105f5bd3283676d6fa46e904503369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
c55cd6b4
|
2020-10-14T23:06:27
|
|
Vulkan: Remove dead path in clear
If the clear is not mid render pass, clearWithLoadOp was used to either:
- modify the current render pass loadOps, assuming no rendering has been
done, or
- defer the clears by staging them in the attachment images.
The former path however is dead code. It's impossible to start the
render pass without recording any commands. In other words, if the
render pass has already started, the clear must be mid RP.
Bug: angleproject:4836
Change-Id: Idb1cb37b8a0e56b897ac69cf435f9a52be4bd2f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2473764
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
16102e8b
|
2020-10-17T01:15:05
|
|
Reland "Vulkan: Fold deferred clears into current clears"
This reverts commit 37c400146e59f718b516eb58e16fa53c8a88bf21.
Reason for revert: Need to clear the package cache when bisecting.
Original change's description:
> Revert "Vulkan: Fold deferred clears into current clears"
>
> This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6.
>
> Reason for revert: Reverted parent:
> https://chromium-review.googlesource.com/c/angle/angle/+/2481612
>
> Original change's description:
> > Vulkan: Fold deferred clears into current clears
> >
> > If there are clears prior to a glClear() call, those clears were
> > flushed (starting a new render pass) and then the clear call's clears
> > would be applied (essentially modifying the loadOps of said render
> > pass).
> >
> > The main downside of the above is that the current glClear() clears
> > don't get a chance to be deferred. This was observed in Chrome which
> > clears an attachment with an emulated format, then switches
> > framebuffers.
> >
> > Additionally, if the render pass had already been started, the deferred
> > clears could have become inlined instead of breaking the render pass.
> > Although, it's unlikely for there to be deferred clears when the render
> > pass is already open.
> >
> > This change first identifies which clears need to go through the draw
> > path (scissored, masked or as workaround for driver bug). It merges the
> > rest of the clears (that don't need the draw path) with the deferred
> > clears. It then checks deferred clears and applies them by either:
> >
> > - vkCmdClearAttachments if mid RP
> > - Start a new render pass and use loadOps, if any draw-based clear needs
> > to follow.
> > - Modify current RP loadOps / defer the clear
> >
> > Afterwards, the draw-based clears are applied.
> >
> > Bug: angleproject:4836
> > Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:4836
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:4836
Change-Id: I702cd510f39ee46feab27d4efbf61ae5da10d4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481856
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
37c40014
|
2020-10-16T22:19:20
|
|
Revert "Vulkan: Fold deferred clears into current clears"
This reverts commit e416c92a81c9ef01d633ec5c05e81c2551b6c5d6.
Reason for revert: Reverted parent:
https://chromium-review.googlesource.com/c/angle/angle/+/2481612
Original change's description:
> Vulkan: Fold deferred clears into current clears
>
> If there are clears prior to a glClear() call, those clears were
> flushed (starting a new render pass) and then the clear call's clears
> would be applied (essentially modifying the loadOps of said render
> pass).
>
> The main downside of the above is that the current glClear() clears
> don't get a chance to be deferred. This was observed in Chrome which
> clears an attachment with an emulated format, then switches
> framebuffers.
>
> Additionally, if the render pass had already been started, the deferred
> clears could have become inlined instead of breaking the render pass.
> Although, it's unlikely for there to be deferred clears when the render
> pass is already open.
>
> This change first identifies which clears need to go through the draw
> path (scissored, masked or as workaround for driver bug). It merges the
> rest of the clears (that don't need the draw path) with the deferred
> clears. It then checks deferred clears and applies them by either:
>
> - vkCmdClearAttachments if mid RP
> - Start a new render pass and use loadOps, if any draw-based clear needs
> to follow.
> - Modify current RP loadOps / defer the clear
>
> Afterwards, the draw-based clears are applied.
>
> Bug: angleproject:4836
> Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I85733b3594409df9b96e3d5b34933522c97c42cf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4836
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2481613
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e416c92a
|
2020-10-06T23:29:02
|
|
Vulkan: Fold deferred clears into current clears
If there are clears prior to a glClear() call, those clears were
flushed (starting a new render pass) and then the clear call's clears
would be applied (essentially modifying the loadOps of said render
pass).
The main downside of the above is that the current glClear() clears
don't get a chance to be deferred. This was observed in Chrome which
clears an attachment with an emulated format, then switches
framebuffers.
Additionally, if the render pass had already been started, the deferred
clears could have become inlined instead of breaking the render pass.
Although, it's unlikely for there to be deferred clears when the render
pass is already open.
This change first identifies which clears need to go through the draw
path (scissored, masked or as workaround for driver bug). It merges the
rest of the clears (that don't need the draw path) with the deferred
clears. It then checks deferred clears and applies them by either:
- vkCmdClearAttachments if mid RP
- Start a new render pass and use loadOps, if any draw-based clear needs
to follow.
- Modify current RP loadOps / defer the clear
Afterwards, the draw-based clears are applied.
Bug: angleproject:4836
Change-Id: Id4992c78983b199734508c9d4bb18ed3195c91ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455167
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
39b5e771
|
2020-10-09T11:06:10
|
|
Vulkan: Fix vector size issue with clearWithCommand
gl::DrawBuffersVector was used to hold the clear values, but that didn't
have enough space for depth/stencil clear values if MAX draw buffers
where used and cleared.
The added test in this change exposes the vkCmdClearAttachment Qualcomm
bug (previously presumed to affect color clears only) with depth/stencil
buffers, so the workaround is expanded to avoid vkCmdClearAttachment
entirely.
Bug: b/159808300
Change-Id: I27c58d9b534bce0bdd27cc53fc64e139f1363c1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2455166
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
df8f71d1
|
2020-10-09T15:27:28
|
|
Vulkan: Don't break the render pass on scissored clears
clearImmediatelyWithRenderPassOp is removed and the draw path is used
for the scissor. That path was added to avoid creating a large number
of graphics pipelines due to the scissor state. This is now done by
using dynamic state for scissor in the draw path for clear.
Running the following dEQP tests without and with dynamic state for
scissor:
dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.*
the number of graphics pipelines is reduced from 95392 to 16.
Bug: angleproject:4617
Bug: angleproject:4836
Change-Id: Ib373d8cd23ca2b67e6fd26aa2a1103f281f7e473
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2463985
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df6b7298
|
2020-10-12T13:39:09
|
|
Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer
For read only depth stencil buffers, there is no need to store depth or
stencil value. But we can not use DontCare for storeOp because vulkan
core spec says DontCare indicates data is undefined after this.
VK_QCOM_render_pass_store_ops extension introduces a new store op that
will leave data defined but skip the store. This CL utilize this if the
extension is available.
Bug: angleproject:5055
Change-Id: I104f3d01eb342a2d0cc900f342430e901bde1bff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462604
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
68bd685a
|
2020-10-10T22:58:41
|
|
Reland: "4 Vulkan content defined CLs."
Reland "Vulkan: Avoid content restore by detecting no-op stencil"
This relands commit 243d0f899e443cd931c78aba7489382dff79edbb.
Reland "Vulkan: Restore at the end of RP if write-after-invalidate"
This relands commit e5d52ac3b9a00656acdd912ee8cd62dd14784075.
Reland "Vulkan: Invalidate/restore depth/stencil separately."
This relands commit 61fa0878964a796f6d3b3c13bc3a3849403ecdbd.
Reland "Vulkan: Move content-defined tracking to ImageHelper"
This relands commit 2392e6b34c0ddfbfd7b4c3cb67323ba463e11a57.
Reason for revert: Caused crashes in Fuchsia x64 and on ARM.
Reland fixes content defined for external images.
Original CL message:
Content-defined tracking was done in render targets prior to this
change. This had multiple drawbacks:
- When a framebuffer attachment is changed (including the first time
it's set), it's unknown whether the contents of the attachment is
defined.
- Invalidate takes effect at the end of render pass, at which point the
render target objects may be gone. Attachment ImageHelpers are
however correctly tracked.
This change moves content-defined tracking to the ImageHelper itself,
and tracks it per subresource. ImageHelper::onWrite() now receives the
subresource that is being written, and marks it as having defined
content.
A future optimization can make use of this change to
ImageHelper::onWrite to track "dirty" subresources. This can lead to
the removal of unnecessary barriers when same-kind writes are done on
different subresources of the image. See http://anglebug.com/3347#c15
Bug: b/167275320
Bug: angleproject:4836
Bug: angleproject:5159
Change-Id: If5c1ae7152657fd7c94db7d55bea4fb9ddf835ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464825
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d6b1c17b
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2020-10-10T14:29:15
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Revert 4 Vulkan content defined CLs.
Revert "Vulkan: Avoid content restore by detecting no-op stencil"
This reverts commit 243d0f899e443cd931c78aba7489382dff79edbb.
Revert "Vulkan: Restore at the end of RP if write-after-invalidate"
This reverts commit e5d52ac3b9a00656acdd912ee8cd62dd14784075.
Revert "Vulkan: Invalidate/restore depth/stencil separately."
This reverts commit 61fa0878964a796f6d3b3c13bc3a3849403ecdbd.
Revert "Vulkan: Move content-defined tracking to ImageHelper"
This reverts commit 2392e6b34c0ddfbfd7b4c3cb67323ba463e11a57.
Causes crashes in Fuchsia x64 and on ARM.
Original CL message:
Content-defined tracking was done in render targets prior to this
change. This had multiple drawbacks:
- When a framebuffer attachment is changed (including the first time
it's set), it's unknown whether the contents of the attachment is
defined.
- Invalidate takes effect at the end of render pass, at which point the
render target objects may be gone. Attachment ImageHelpers are
however correctly tracked.
This change moves content-defined tracking to the ImageHelper itself,
and tracks it per subresource. ImageHelper::onWrite() now receives the
subresource that is being written, and marks it as having defined
content.
A future optimization can make use of this change to
ImageHelper::onWrite to track "dirty" subresources. This can lead to
the removal of unnecessary barriers when same-kind writes are done on
different subresources of the image. See http://anglebug.com/3347#c15
Bug: b/167275320
Bug: angleproject:4836
Bug: angleproject:5159
Change-Id: I93d9dfe973caa7ce70aefa46b5b7d04a8637efb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464822
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6c1c3bd9
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2020-10-09T11:46:04
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Vulkan: Clear depth by shader if depthClamp not supported
This will avoid breaking the render pass when clearing depth through
clearWithDraw if the depthClamp Vulkan feature is not present.
Bug: angleproject:4836
Change-Id: I845fd5074dd95f6896da89f9e119ebc5000a5688
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462719
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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e5d52ac3
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2020-10-08T14:26:22
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Vulkan: Restore at the end of RP if write-after-invalidate
If a depth/stencil attachment is invalidated, but subsequently drawn to
in the same render pass, undo the invalidate when the render pass is
closed. Adapted from
https://chromium-review.googlesource.com/c/angle/angle/+/2386478.
Bug: b/167275320
Bug: angleproject:4836
Change-Id: I17a35bfd692ddc403ceaa6ec44b5c4f16ff9eed6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461464
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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f8070feb
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2020-10-09T11:03:29
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Vulkan: Use depthClamp to clear depth where available
This will avoid breaking render pass if clearing depth in clearWithDraw.
Bug: angleproject:4836
Change-Id: I50242d1115efc91059923143f6ae5fd25fb3d36f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462717
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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61fa0878
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2020-10-08T11:35:48
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Vulkan: Invalidate/restore depth/stencil separately.
Depth/stencil content defined is already tracked separately in the
ImageHelper. This change exposes this tracking from RenderTargetVk.
Bug: b/167275320
Bug: angleproject:4836
Change-Id: Ie6520e7a4ab557eb233c60c6ab0d4a8f8f098bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462039
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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a3d5a6e3
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2020-10-07T15:03:40
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Vulkan: Call onColorDraw in resolveColorWithSubpass
We are currently calling onImageRenderPassWrite() on the read render
target within resolveColorWithSubpass(). We need to instead call
onColorDraw() on the draw render target, since that's what's actually
being written.
Bug: b/159903491
Test: CQ
Change-Id: I577381d91228e132950455d2e872fbb9b066d0c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458850
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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2392e6b3
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2020-10-07T23:59:43
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Vulkan: Move content-defined tracking to ImageHelper
Content-defined tracking was done in render targets prior to this
change. This had multiple drawbacks:
- When a framebuffer attachment is changed (including the first time
it's set), it's unknown whether the contents of the attachment is
defined.
- Invalidate takes effect at the end of render pass, at which point the
render target objects may be gone. Attachment ImageHelpers are
however correctly tracked.
This change moves content-defined tracking to the ImageHelper itself,
and tracks it per subresource. ImageHelper::onWrite() now receives the
subresource that is being written, and marks it as having defined
content.
A future optimization can make use of this change to
ImageHelper::onWrite to track "dirty" subresources. This can lead to
the removal of unnecessary barriers when same-kind writes are done on
different subresources of the image. See http://anglebug.com/3347#c15
Bug: b/167275320
Bug: angleproject:4836
Change-Id: Iabd1dace4eae9eb379453a9eb7ec6eafc9db1aef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462036
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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1a87f1f0
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2020-10-06T17:15:34
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Add a test for deferred clears and 0-sized scissor clears
The Vulkan backend no-ops such clears before flushing deferred clears.
Deferred clears are actually not gathered when doing a scissored clear,
so this is not an issue. An ASSERT is added along with a regression
test.
Bug: angleproject:4836
Change-Id: I5ea5bab499ced41e13023ffb6b821e3caefb9ab2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453466
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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22ed1e59
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2020-10-05T17:59:27
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Vulkan: Remove depth stencil access out of RenderPassDesc
Vulkan spec says that image layout is not counted toward render pass
compatibility:
"Two render passes are compatible if their corresponding color, input,
resolve, and depth/stencil attachment references are compatible and if
they are otherwise identical except for: Initial and final image layout
in attachment descriptions Image layout in attachment references"
This CL removes the depth stencil access mode information out of
RenderPassDesc structure. It is essentially partially reverted the
change from crrev.com/c/2354280
Bug: b/170134600
Change-Id: Iada4d89c3249489b47db3046952e7cb10f252891
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451597
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d5fa6ea9
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2020-04-29T04:13:54
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Vulkan: Implement OES_draw_buffers_indexed
Bug: angleproject:4394
Change-Id: I7db9c695c233b2daf740acc654b1b2e546a8b681
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2172739
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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77e3d0ae
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2020-09-25T14:12:04
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Vulkan: Defer the depthStencil buffer layout change to endRenderPass
Depth stencil layout may change while we build the render pass,
depending on the read/write access been made. Right now we are always
inserting a layout change barrier at the start of render pass. Later on
when the read/write property changes, we insert another layout change
barrier. Similarly, we maintain the attachmentOps and
RenderPassDesc::mPackedColorAttachmentRangeAndDSAccess as we changes
read/write access. This makes code quite commplicated. This CL moves
mReadOnlyDepthStencilMode from FramebufferVK to CommandBufferHelper
object and we only maintain that boolean while we updating the
read/write access. Then at the end of render pass or when depthStencil
image is deleted, we update attachmentOps and mRenderPassDesc and layout
transition all at once and only done once. This simplifies the read only
depth stencil mode implementation a lot.
Bug: b/168953278
Change-Id: Ie263b4526c82a9858e5d1f141ea58f499187a3ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2432075
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e815afbf
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2020-09-07T22:09:22
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First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
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c6dc9d73
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2020-09-19T20:09:34
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Vulkan: Add a test and fix the bug with draw/invalidate/clear
This adds a test that does draw with depth enabled, then disable depth
test but with depth mask still enabled. Then invalidate framebuffer and
followed by a clear. That clear will go down clearWithCommand path and
should still work and data stored.
Bug: b/169590459
Change-Id: I6dd30d6a1e12ad7820d98fe79445c336cfa3a643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422081
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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2f3d18f2
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2020-10-01T05:58:44
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Vulkan: Fix unresolve disagreement between FB and RP
FramebufferVk::updateRenderPass reset the render pass description, but
not the framebuffer description. This caused a disagreement between the
two regarding which attachments need to be unresolved. Later,
FramebufferVk::startNewRenderPass could miscalculate whether a new
framebuffer needs to be generated based on changes in unresolve
attachments.
For example:
- say in the first render pass color needs to be unresolved. Both RP
and FB desc would remember this (each being keys for their respective
caches).
- A following operation triggers syncState such that FB desc changes
(for example rebind of attachment), which cleared RP desc but not FB
desc's unresolve attachment state.
- If the next render pass does not require an unresolve (for example due
to a clear or invalidate), then the framebuffer is not recreated
because according to RP desc at the start and end of
FramebufferVk::startNewRenderPass there has been no change in
unresolve mask.
* At start there's no unresolve because of syncState clearing it.
* At end there's no unresolve because there's no need for unresolve.
- In the end, the framebuffer used for the first render pass would be
used for the second render pass as well. Note that:
* The first render pass included an unresolve, i.e. two subpasses.
* The second render pass requires one subpass according to its RP
desc.
It's quite easy to accidentally have the framebuffer correctly recreated
(based on the reset RP desc) before FramebufferVk::startNewRenderPass.
Note that since syncState has called updateRenderPass, FB desc has
necessarily changed, and mFramebuffer is nullptr, so any call to
FramebufferVk::getFramebuffer would recreate the framebuffer.
Both clear and invalidate call FramebufferVk::getFramebuffer.
The issue is reproducible in situations where clear/invalidate has been
called before the framebuffer is modified, and then draw is issued after
the modification. An ASSERT is added to catch discrepencies between RP
desc and FB desc to catch bugs even when the issue doesn't manifest
itself as a VVL error.
Bug: angleproject:4836
Change-Id: I8a0d116402a6c298377d03e0908baa942019ccd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442379
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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463e02e6
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2020-09-29T14:46:46
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Vulkan: Constants for unpacked D/S attachment indices
kClearValueDepth/StencilIndex is renamed and repurposed in other places
where depth and stencil are placed at indices MAX_DRAW_BUFFERS and
MAX_DRAW_BUFFERS+1.
Bug: angleproject:4836
Change-Id: Idaeff5017d944d786a5f388c4f1ce3a4e3fe9b7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437505
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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43163491
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2020-09-22T11:45:06
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Vulkan: Unresolve depth/stencil MSRTT attachments
Using the same shader that unresolves color, this change allows
depth/stencil to be unresolved as well.
In turn, this allows the depth and stencil loadOp/storeOp of the
implicit multisampled image associated with a
multisampled-render-to-texture renderbuffer to be set to DONT_CARE.
Stencil unresolve depends on VK_EXT_shader_stencil_export. In the
absence of this extension, the stencil aspect is not unresolved and must
continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but
the expected use-case of depth/stencil MSRTT renderbuffers is that they
get invalidated, so that load and store wouldn't happen in practice.
Bug: angleproject:4836
Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f57b00f1
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2020-09-28T09:53:52
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Vulkan: Don't modify mReadOnlyDepthStencilMode in syncState()
We're currently looking for any deferred clears before disabling
read-only depth/stencil mode in FramebufferVk::syncState(). This CL
removes that checking, since read-only D/S mode is configured at the
start of a render pass, so it doesn't need to be updated again as part
of changing framebuffers.
Bug: b/168953278
Test: CQ
Change-Id: I386114640f2b763c964d5ef0c18b1d31449a6f1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435497
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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ae24f28a
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2020-09-22T17:33:32
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Vulkan: Move mReadOnlyDepth out of FramebufferDesc
The depth read only or not should not affect VkFramebuffer creation.
RenderPasses with just depthstencil layout differences are considered
compatible. This CL moves this out of FramebufferDesc into
FramebufferVk.
Bug: b/168953278
Change-Id: I5bd05b262b7b3b0dc70f9fb8fc4a3db5e7082916
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425032
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d2d9e682
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2020-09-15T16:06:42
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Vulkan: Use DepthStencilReadOnly when it is read only.
We are tracking depth and stencil read or write during the renderpass.
We can use that to switch to DepthStencilReadOnly layout if both depth
and stencil are not writing. This allows drivers to optimize out the
storeOp for the renderpass.
Bug: b/168953278
Change-Id: Id82e06b4bae1ae8c83d880bb5e58accfa61f8191
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411336
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a3b16c6b
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2020-08-28T16:14:30
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Vulkan: Workaround vkCmdClearAttachment bug on Pixel
Adds a workaround to use draw calls to clear color instead of
vkCmdClearAttachment when the clear happens in the middle of render
pass. On Pixel phones, vkCmdClearAttachment races with the previous
draw calls in the render pass.
Bug: b/166809097
Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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001c7e8c
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2020-09-21T13:25:46
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Vulkan: Link PPO during draw validation
From the OpenGL ES 3.1 spec:
11.1.3.11 Validation
It is not always possible to determine at link time if a program object
can execute successfully, given that LinkProgram can not know the state
of the remainder of the pipeline. Therefore validation is done when the
first rendering command which triggers shader invocations is issued, to
determine if the set of active program objects can be executed.
For draws, this CL moves the PPO link operation to ValidateDrawStates()
to generate PPO link failures within ANGLE's validation layer, so we
fail any rendering commands during command validation.
For dispatch, PPOs are linked during Context::prepareForDispatch(),
where the PPO is converted from draw to compute, since that conversion
requires a re-link. This re-link shouldn't fail due to errors that would
have been caught during validation, since the compute shader must have
successfully linked before it can be included in the PPO in the first
place. We don't re-link when converting back to draw, since it's
possible there are validation errors (which we want to catch during
validation of the next rendering command).
Bug: angleproject:5064
Test: dEQP.GLES31/functional_separate_shader_validation_es31_*
Test: ContextNoErrorTest31.DrawWithPPO
Test: ProgramPipelineTest31.VerifyPpoLinkErrorSignalledCorrectly
Change-Id: Ibb249e893c007a83cc6b813f848a660bfa34ecb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422375
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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