|
d59bccb5
|
2020-09-23T10:20:35
|
|
Vulkan: updateRenderPassDesc may lose color attachment data
FramebufferVk::updateRenderPassDesc() is resetting entire
mRenderPassDesc, which may lose color unresolve attachments. This CL
makes sure that when we toggle depth stencil buffer's read/write access,
we do not reset the whole mRenderPassDesc. Instead we only update the
depth stencil attachment's access.
Bug: b/168953278
Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a76b6836
|
2020-09-17T22:40:42
|
|
Vulkan: Support MSRTT depth/stencil resolve
VK_KHR_depth_stencil_resolve is used by this change to resolve
depth/stencil multisampled-render-to-texture renderbuffers.
This extension is not widely supported yet. If it's not present, the
depth/stencil resolve operation is silently ignored and the renderbuffer
acts as a normal multisampled one. This is not correct, but our primary
user (Chrome), and most applications don't care for the resolved
depth/stencil data. In fact, it's recommended for the depth/stencil
attachment to be invalidated after rendering.
Exposing EXT_multisampled_render_to_texture even in the absence of
depth/stencil resolve allows the majority of the applications to still
take advantage of MSRTT color attachments.
Bug: angleproject:4836
Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
9e2953c2
|
2020-09-23T07:57:22
|
|
Vulkan: Enable OES_texture_storage_multisample_2d_array
The implementation for OES_texture_storage_multisample_2d_array
already exists. This patch just enables the appropriate capability flag
only if the underlying Vulkan ICD supports standardSampleLocations
Bug: angleproject:3583
Tests: angle_end2end_tests
--gtest_filter="*TextureMultisampleArrayWebGLTest*Vulkan"
dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample_array.*
dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample_array.*
Change-Id: I2ea89041d9aa8c7d94c9ba732f12528c809807ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
f39e0f01
|
2020-09-07T23:07:37
|
|
Vulkan: Use subpass to unresolve render-to-texture attachments
GL_EXT_multisampled_render_to_texture allows singlesampled textures to
be used with multisampled framebuffers in such a way that the final
resolve operation is automatically done. In Vulkan terminology, the
render-to-texture GL attachment is used as a Vulkan subpass resolve
attachment with an implicit (ideally-)lazy-memory multisampled image as
the color attachment.
This extension expects that if the texture is drawn to after the
automatic resolve, the implicit multisampled image would take its
fragment colors from the singlesampled image. In other words, the
opposite of a resolve operation should be automatically performed at the
start of the render pass. This change refers to this operation as
"unresolve".
The goal of this extension is to allow tiling GPUs to always keep
multisampled data on tile memory and only ever load/store singlesampled
data. The latter is achieved by using a subpass resolve attachment and
setting storeOp of the multisampled color attachment to DONT_CARE. This
change achieves the former by using an initial subpass that uses the
resolve attachment as input attachment, draws into the multisampled
color attachment and sets loadOp of said attachment to DONT_CARE.
Bug: angleproject:4881
Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
edc0d2ee
|
2020-09-15T16:02:05
|
|
Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures
EXT_multisampled_render_buffer2 specifies that depth/stencil textures
are expected to be in a perpetual state of invalidated, except during
rendering. This change makes sure that they never use loadOp=LOAD.
Additionally fixes a bug where clears applied to MSRTT depth/stencil
textures didn't take effect because they were applied to the
multisampled image (since the resolved image was not given to the render
target).
Bug: angleproject:4836
Bug: angleproject:5063
Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5f8af83f
|
2020-09-17T11:06:08
|
|
Vulkan: Add perf warning for mid-RP clear
Bug: angleproject:3461
Change-Id: Id80ccc81db3cb66438b6b5e6d504eda613f481d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416244
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1c79e9ea
|
2020-09-17T09:50:46
|
|
Vulkan: Delay vkAcquireNextImageKHR till later
Currently, ANGLE calls vkAcquireNextImageKHR() immediately after
calling vkQueuePresentKHR(), which can cause the process to stall
(even with multi-threading). Delay it until it is absoluately needed.
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationSurfaceTest*/*
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.*Invalidate*/*
Test: angle_deqp_egl_tests --gtest_filter=dEQP.EGL/functional_query_context_get_current_display_rgba8888_window* --use-angle=vulkan
Test: angle_perftests --gtest_filter=GenerateMipmapBenchmark.Run/vulkan_webgl
Bug: angleproject:5064
Bug: b/162082698
Change-Id: I466df9237136dd59a9556faa8cf2dbad94e076fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399509
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
83c7e1ae
|
2020-09-17T16:42:19
|
|
Fix the regression of color blit.
Move the offset aligning code to stencilBlitResolveNoShaderExport
to avoid affecting color blit.
Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_*
Bug: angleproject:5044
Change-Id: Ic2ebef94091853146424d567b0035161611ba32d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
22d30378
|
2020-09-15T23:19:48
|
|
Vulkan: Change VK suffix to Vk
For consistency with the rest of the backend. Level index variables
were using the VK suffix while color index variables used Vk.
Bug: angleproject:4881
Change-Id: I0c2799da34cdfe19cb04adbebba042ac8876af96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
71e7a5a6
|
2020-09-14T13:56:19
|
|
Vulkan: Move mAttachedColorBufferMask to FramebufferState
This moves the bit mask of attached color buffer to front end. No
function change is expected.
Bug: b/167301719
Change-Id: I4eec3a419560b91875260b812a036ceaaeb6b5bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410790
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
06b4fb92
|
2020-09-11T21:24:46
|
|
Vulkan: Fool proof packed attachment index to vulkan and from OpenGL
ANGLE packs FBO attachments from OpenGL and uses packed attachments to
create VkFramebuffer and renderpass. When we use attachment index into
the attachment array, we must be very careful to use packed index for
vulkan objects. It is easy to make mistakes here and introduce hard to
debug bugs. This CL defines a PackedAttachmentIndex class that uses that
to index into vulkan attachments and pass around APIs so that compiler
would catch the error when wrong index is used. This also introduces
PackedClearValuesArray that stores clear value in packed attachment
index so that it is impossible to mix it with ClearValuesArray that
stores clear value in GL attachment index.
Bug: b/167301719
Change-Id: I68680522c60beeb5096e5211eaef89da28c7097e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410366
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4e2a016
|
2020-09-01T11:23:09
|
|
Vulkan: Use color mask to handle draw buffer disabled case
When draw buffers set to GL_NONE, instead of remove the attachment from
renderpass which breaks renderpass, we force vulkan's per buffer color
mask to false while keep the disabled draw buffer attached. This CL also
always create FrameBuffer with all color attachments regardless it is
enabled or not.
Bug: b/167301719
Change-Id: Ice9fca9aacf774a47d13b749f822b222cc050174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2389007
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b3c7d39a
|
2020-09-03T15:51:02
|
|
Align the sample position in blitResolveStencil compute shader
The input coordinates of blitResolveStencil compute shader start
from 0,we need to align the sample position to start from 0 if x/y
is flipped.
Test: dEQP-GLES3.functional.fbo.invalidate.*.unbind_blit_msaa_*
Bug: b/159995959
Change-Id: If0c9f5b7cacddbe1a2d7062469a757a63bcc1378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392162
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4a41204d
|
2020-09-02T05:04:33
|
|
Vulkan: Improve invalidate for depth/stencil
Improve state tracking when the depth and/or stencil attachments are
invalidated. Since no draw-time tracking is done, we use the number
of command-buffer commands to determine when an attachment is drawn
to. That allows all cases to be handled for store ops. Still need to
handle mContentDefined at endRP time (we have the data, just not the
plumbing).
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.*Invalidate*/*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
Bug: b/167276207
Change-Id: Iae10857dbb4d43b934c51ad7e400b71ae0db4f55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378670
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
cba9bbbe
|
2020-09-02T09:55:31
|
|
Vulkan: Fix resolve-with-subpass retaining resolve attachment
The temporary resolve attachment used to optimize blit was not removed
from the framebuffer and render pass descriptions, resulting in
subsequent draws to be resolved again.
Bug: b/159903491
Change-Id: I9a9c90d25cb07ba9a25999f808b164f9085387d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390441
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
b2944fcf
|
2020-09-02T11:10:00
|
|
Vulkan: Don't break the RP on masked/scissored clears
Bug: b/166809097
Change-Id: Iedd10a6528808e859c5693a2d30c98aca1a1159c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390862
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d701eae2
|
2020-09-02T12:23:21
|
|
Vulkan: Fix resolve with different formats
vkCmdResolveImage and subpass resolve attachments cannot be used if the
source and destination formats aren't identical per Vulkan spec:
vkCmdResolveImage:
> srcImage and dstImage must have been created with the same image
> format
VkSubpassDescription:
> each resolve attachment that is not VK_ATTACHMENT_UNUSED must have the
> same VkFormat as its corresponding color attachment
Bug: chromium:1123524
Change-Id: Iaf7182dbcad0420483ac2c23d0acf8c109688565
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390781
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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543a3962
|
2020-09-02T09:40:10
|
|
Vulkan: Fix resolve-with-subpass with non-zero read attachment
The draw framebuffer's color index was used to get the read buffer of
the source framebuffer.
Bug: b/159903491
Change-Id: I7a1626e6732367c14d46f1e1be4057998fdbf011
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2390440
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a0d048a4
|
2020-08-27T12:03:02
|
|
Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
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a08495d9
|
2020-08-27T13:47:19
|
|
Revert "Vulkan: restore mContentDefined at endRP()"
This reverts commit 53ee431e3d36692cbe50a96ebbf0ff898ec4d523.
Bug: chromium:1122621
Change-Id: Ifd63aa0694e00ed6ef74b385466b874604355e79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380610
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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53ee431e
|
2020-08-21T12:40:03
|
|
Vulkan: restore mContentDefined at endRP()
CommandBufferHelper will keep a pointer to the depth-stencil
RenderTargetVk, and use this to set RenderTargetVk::mContentDefined to
true at the end of a render pass.
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.InvalidatingAndUsingDepthDoesNotBreakRenderPass/*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
Bug: b/163854287
Change-Id: I891381825ee01e141dfa4f9099d07d9ffc943f77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368194
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
295d2ccd
|
2020-08-24T14:46:31
|
|
Vulkan: Generate perf warnings on suboptimal paths
Using KHR_debug features, this change creates a
performance-warning-generation macro and employs it in a handful of
locations to provide useful feedback to application developers.
The warnings added in this change are not exhaustive.
Bug: angleproject:3461
Bug: angleproject:4900
Change-Id: Id62435d170d90c5be9c1c5cab2d6779ccb58345e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372628
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
ba1e049f
|
2020-08-21T13:13:54
|
|
Vulkan: Fix compilation error
Two commits conflicted and the bots didn't catch it somehow
Bug: b/163854287
Change-Id: Idb4d7802eec71b2112b11e4553e609b532cee070
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2369261
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
296d3bfd
|
2020-08-21T10:38:32
|
|
Vulkan: do not end render pass when invalidating
Initially, FramebufferVk::invalidateImpl() was very conservative and
always ended a render pass (if the framebuffer is part of the current
render pass). This adversely affects PUBG Mobile, which invalidates
the depth buffer every frame, causing the render pass to be split.
Test: PUBG MOBILE on Android
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.InvalidatingAndUsingDepthDoesNotBreakRenderPass/*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
Bug: b/163854287
Change-Id: I343dee1db3ebaf039ff92557f9ef25b24bcdcc93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352627
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
682f9141
|
2020-08-18T10:57:40
|
|
Remove feedback loop support from back-end.
Front-end detection still in place and will be removed in a follow-up.
Removes the Vulkan feature and the special clear handling.
Bug: angleproject:4959
Change-Id: I5d44c3f7dbdb49d8aa0375f54b7148df09732ba2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363208
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d3e800e9
|
2020-08-15T17:26:04
|
|
Vulkan: Restart RenderPasses in DS read-only mode.
We can combine an initial RenderPass with a read-only RP if the first
RP never writes to depth. We can check the depth-write tracking in
CommandBufferHelper and substitute in a new Framebuffer/RP Desc in this
case as well as issue new layout barriers. We need to disable barrier
merging in this special case.
This reduces the RenderPass count in the Manhattan trace from 15->13.
The performance on the Pixel 4 benchmark goes to ~82% of native for
the on-screen version and ~88% for off-screen. There's also a ~5% bump
in speed for the desktop trace.
Bug: angleproject:4959
Change-Id: I70241824f75eaa1e11b50370f826abc36e91686e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358772
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
e689d316
|
2020-08-14T22:51:03
|
|
Vulkan: Don't end RenderPass on DS feedback loops.
Instead of always switching the Framebuffer to mask out depth/stencil
loops we now switch the RenderPass to a "read-only" depth/stencil mode.
Reduces the RenderPass count in Manhattan from 18->15. There are still
a couple extra RenderPasses inserted that we can get rid. We can merge
a few RenderPasses by retroactively changing a started RenderPass to
"read-only" when there are no prior recorded depth writes or clears.
Also adds a test to count the number of RenderPasses ANGLE generates in
DS feedback loop situaions.
Bug: angleproject:4959
Change-Id: I1855a45959655fc27ccd47a3469c1c672fc8fd9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357973
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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dff47d5f
|
2020-07-14T19:10:12
|
|
Vulkan: Optimize MSAA using subpass resolve attachments
If a user is performing a blit to resolve a multisample color buffer
into a single attachment, ANGLE can use subpass resolve attachments to
resolve directly into the destination buffer as part of the render pass.
This allows the data to remain in tiler memory and reduce the extra
bandwidth required to write the multisampled data back to perform the
copy.
This work also requires restoring/reopening a render pass if it has been
finished already, assuming the finished render pass was started and for
the framebuffer that is the source for the blit command. Other objects
that were created when the render pass was started need to be updated as
well, such as the source FramebufferVk's resolve attachment, the
CommandBufferHelper's vk::Framebuffer and vk::RenderPassDesc, etc.
While this is better than performing vkCmdResolveImage(), there is still
another major part of optimizing MSAA using resolve attachments not
implemented here: discarding the multisampled image rather than writing
it to GMEM, which requires the user to invalidate the read FBO after the
blit.
This CL was verified with AGI to make sure there are no explicit blits
to resolve the multiple sampled image.
Bug: b/159903491
Test: FramebufferTest_ES31.*Blit*
Test: VulkanPerformanceCounterTest_ES31.MultisampleResolveWithBlit
Change-Id: I320a26088d8f614a295e7feec275d71310391806
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298663
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
594e0e14
|
2020-08-15T16:35:55
|
|
Vulkan: Add DS ReadOnly mode to Framebuffer/RP caches.
Allows ANGLE to create Framebuffers and RenderPasses with a read-
only depth/stencil layout. Also allows us to transition our Images
to this new DepthStencilReadOnly layout.
Internal code redesign. No functional change to our command stream.
Bug: angleproject:4959
Change-Id: I9b80063bdaec8f5d6c89037e0618c85e1c11b78d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2354280
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
eb85c021
|
2020-08-05T15:07:15
|
|
Vulkan: Refactor Context CommandBuffer query.
getOutsideRenderPassCommandBuffer returns the command buffer directly
since it's now stateless and cannot throw an error. All the RenderPass
begin/end and flushing are done by the dependency functions (buffer/
image read/write).
Bug: angleproject:4911
Change-Id: I5e7806be9d0e1b5e358524bd485298d660fac942
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339544
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
d201ed8b
|
2020-08-02T16:29:35
|
|
Vulkan: Track used Images in RenderPass.
Adding a simple ImageSerial tracking map in our RenderPass allows us
to know when we do or do not need to close the RenderPass on a new
Image access. This simple tracking scheme improves Manhattan
performance by up to 25% on Android. The improved perf comes from
reducing our RenderPass count (23->18 RenderPasses in our capture
scene).
Adds a FastUnorderedSet class to manage the used RP Image serials.
Updates the Query helpers to explicitly flush the RP before inserting
queries.
Bug: angleproject:4911
Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5559351c
|
2020-08-11T14:23:32
|
|
Vulkan: Correctly determine mip level in resolveColorWithCommand()
FramebufferVk::resolveColorWithCommand() is currently using the wrong
mip level value by using the GL index value, rather than calculating the
VK value from (index value - the base level).
Bug: angleproject:4753
Test: FramebufferTest_ES31::MultisampleResolveIntoMipMapWithBlit()
Change-Id: I8ddaeb21c4957b46880f5ef5f6a78242c04b4dcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2349951
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
5921a040
|
2020-08-06T17:39:56
|
|
Vulkan: Refactor image dependency commands.
Uses commands similar to the Buffer APIs. Also updates docs.
Bug: angleproject:4911
Change-Id: I1f2ec9bdd1d725d4ec3d6601e63bcb0c045e2121
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
3d17084d
|
2020-08-06T17:53:36
|
|
Vulkan: Simpify check for started RenderPass + FB.
We can check the RenderPass CB helper directly instead of caching a
separate variable.
Bug: angleproject:4911
Change-Id: Ic953c101c64fd5142e2dedfd06e3fea287331fd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341761
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
81370214
|
2020-07-29T12:54:02
|
|
Pass the Command when sync'ing dirty objects
A new enum is being created that contains command types, which are then
passed to each dirty object when they are synced. This allows the
syncState() methods to perform special handling for each command type.
This change is in preparation for optimizing resolving multisample
images with glBlit, since the render pass needs to be updated before
it's ended.
Bug: angleproject:4753
Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
23daea2f
|
2020-08-06T10:40:00
|
|
Vulkan: Rename CommandBuffer get method.
This method will no longer end the RenderPass in a following CL.
Renaming it in a split CL makes the review diff simple.
Bug: angleproject:4911
Change-Id: Id48257884dccb7c86f7de2cc9ca95e651fb68df7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340788
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
adc250c3
|
2020-07-31T21:11:05
|
|
Vulkan: Refactor ImageViewHelper serials.
Instead of storing a dictionary of serials to specific image views
we now store a single 32-bit serial combined with subresource info.
The serials combined with a subresource info (level/layer) gives a
unique identifier for each ImageView in the ImageViewHelper for the
descriptor set cache and the Framebuffer cache.
Also moves ImageView serial allocation to initialization and release.
This means we no longer need to use "getAssign" methods and instead
we use a few init methods to ensure the serials stay allocated.
Bug: angleproject:4911
Change-Id: Ia6af76ae16b3ff5d4a83974bde05cc704064b079
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333395
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f776eb9c
|
2020-08-01T23:45:24
|
|
Vulkan: EXT_multisampled_render_to_texture2 support
The previous change that implemented EXT_multisampled_render_to_texture
already provisioned this extension in the Vulkan backend. This change
implements the front-end for this extension and enables it in the Vulkan
backend.
Bug: angleproject:4836
Change-Id: I7080260972e61727c5716051c236f635668cb67b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
47207e42
|
2020-08-01T23:43:43
|
|
Vulkan: Fix blit/resolve of mixed-samples framebuffers
A framebuffer could contain a mixture of multisampled and
multisampled-render-to-texture attachments. When used as the source of
a glBlitFramebuffer operation, the former requires a resolve while the
latter is a blit. This change fixes this use-case.
Bug: angleproject:4836
Change-Id: I1d39bf25f54df9f8b68304058596a2d1c975f9ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333987
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
22e6fc03
|
2020-07-31T15:58:28
|
|
Vulkan: Move Resource Serial gen into Renderer.
Putting Serial allocation in the Renderer allows the Helper
classes to manage allocating its own Serial. The init functions for
ImageViewHelper only have access to a vk::Context/RendererVk, not a
ContextVk. This will be updated in a future CL.
Re-uses the Serial Type X-Macro to do more code generation.
Serial allocation now uses an atomic because of its now Renderer
shared location.
Bug: angleproject:4911
Change-Id: I2d5d3d0bbf613d5468de795a700f66164291bc79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332884
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
4e1abc75
|
2020-07-24T10:38:40
|
|
Vulkan: Set depthStencil loadOp to DontCare when not used and stored
If depth stencil buffer is disabled during entire renderpass, and at the
end of renderpass we are not storing the data back to memory, then force
the loadOP to DontCare to avoid unnecessary depth stencil load or
clear.
Bug: b/162080462
Change-Id: I30905a6d45bec038de68e7f363ec699eb2be09ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317726
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dae77893
|
2020-07-30T11:57:40
|
|
Vulkan: Avoid clearWithClearAttachment if RP command buffer is empty
If renderpass has started but no command has been issued, we should
chose to use loadOp to do clear instead of clearWithClearAttachment.
Bug: b/162521656
Change-Id: Ia681fc96442c7916b4b92c48e970d9ed239a28c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330225
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
dcc56215
|
2020-07-19T01:12:09
|
|
Vulkan: Implement GL_EXT_multisampled_render_to_texture
This change allows the use of resolve attachments in the Vulkan backend.
GL_EXT_multisampled_render_to_texture is implemented using this feature.
The infrastructure for specifying resolve attachments is designed with
eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
well as optimizations to glBlitFramebuffer() and multisampled
backbuffers.
Proper support for glRenderbufferStorageMultisampledEXT is still missing
from this change. All tests use this for the depth/stencil attachment
and don't read back the data. Currently, the depth/stencil attachment
is created as a normal multisampled image.
Bug: angleproject:4836
Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
68791f89
|
2020-07-20T17:42:23
|
|
Vulkan: Fix sub invalidate marking render targets undefined
When glInvalidateSubFramebuffer is called, the framebuffer is only
partially invalidated. FramebufferVk::invalidateImpl was nevertheless
marking the render targets as undefined, which would lead the subsequent
render pass have loadOp=DONT_CARE. This is not correct, as the rest of
the framebuffer is expected to still be valid.
Bug: angleproject:4859
Change-Id: I2e64baa32b1fc84beb8008411b564cd7619af962
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309111
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f6659b3d
|
2020-07-20T15:55:52
|
|
Vulkan: Fix invalidate + deferred clear
Imagine the following scenario:
1. Clear draw framebuffer
2. Invalidate draw framebuffer
3. Copy from read framebuffer into texture that is attached to draw
framebuffer
4. Draw again into draw framebuffer
At step 2, FramebufferVk::syncState is called which extracts the clear
and stores it in mDeferredClears, but since the framebuffer description
hasn't changed, a new render pass is not started.
At step 3, the texture attached to the draw framebuffer is used as copy
destination, but its clear which is stored in the (apparently
irrelevant) draw framebuffer is not flushed.
At step 4, a new render pass is started which clears the draw
framebuffer, trampling the copy in step 3.
This change makes sure invalidate results in a flushDeferredClears().
With glInvalidateFramebuffer() (not glInvalidateSubFramebuffer()), the
deferred clears for invalidated framebuffers are discarded first.
It is unknown whether there are similar situations where syncState
gathers deferred clears, but they are not flushed before the attachments
are updated outside the framebuffer. To catch similar bugs in the
future, assertions are added to FramebufferVk::syncState such that if a
dirty bit is set for the contents of an attachment, we can make sure
there are no prior deferred clears stored for that attachment.
Bug: angleproject:4862
Change-Id: Idb1a08b53e7f011f0fc9a54d478289030b6d77a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2308034
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
93eb633c
|
2020-07-07T15:41:38
|
|
Inline depth/stencil clear if in middle of renderpass
Some apps have a pattern where they clear the depth & stencil buffers
in the middle of the frame which causes the Vulkan backend to stop the
existing render pass and start a new one. This causes more loads &
stores of buffer contents than if we inline that clear with a draw.
Bug: b/159808300
Bug: angleproject:4695
Change-Id: I7a15af22f47a81051fa33fa19eaa123d8b66597c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289945
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
d9818fd6
|
2020-07-19T00:37:21
|
|
Vulkan: Improve RenderTargetVk's getImage interface
Prior to this change, RenderTargetVk had getImage() and
getImageForWrite(). This change introduces getImageForCopy() and
renames getImage() to getImageForRenderPass().
Currently, all three functions do the same thing. However, with
upcoming changes the semantics will be different:
- getImageForRenderPass(): This is the image used as the non-resolve
attachment. When resolve attachments are introduced, there will be a
corresponding getResolveImageForRenderPass().
- getImageForCopy(): When GL_EXT_multisampled_render_to_texture is
implemented, this will return the image that owns the data.
- getImageForWrite(): Similar to getImageForCopy(), but should set
mContentDefined. This is currently missing, and is a bug that will be
resolved in a follow up.
This split change gets the mechanical rename out of the way to make
future changes simpler.
Bug: angleproject:4836
Bug: angleproject:4859
Change-Id: I5f7657cc049c0e1772a7c510e74289e685ba93c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306516
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d8ce865b
|
2020-07-19T00:20:17
|
|
Vulkan: Make room in RenderPassDesc for resolve attachments
Data in RenderPassDesc is packed better to make room for resolve
attachments (9 bits made available; 8 for color and 1 for
depth/stencil).
mColorAttachmentRange contains values in [0, 8). The right side of the
range is made inclusive (i.e. [0, 7]) so it will fit in 3 bits.
The number of samples is always a power of 2, and below 128 (for the
foreseeable future), so its log is stored instead in 3 bits.
This change doesn't add support for resolve attachments yet, but is
split off the one that does to simplify it.
Bug: angleproject:4836
Change-Id: I2856286d5239499d0ab0c78b8154881c003309bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306515
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
7e2a9820
|
2020-07-20T12:38:05
|
|
Vulkan: Make explicitly-[non-]rotated get methods
Split FramebufferVk::getCompleteRenderArea() into 2, [non-]rotated,
explicitly-named methods. Simplify the uses of these methods, and fix
some rotation cases. Also explicitly-name
FramebufferVk::getScissoredRenderArea().
Bug: b/151111296
Change-Id: I1754ec2796fd8625b916a2dba2e723e70ecba419
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305389
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
cd5489ad
|
2020-07-19T00:05:21
|
|
Vulkan: Faster FramebufferDesc compare
Objects of this class are used as keys to a hash map and contain 10
serials. Prior to this change, operator== would compare all 10 serials.
This change tracks the maximum index set and only compares up to that
many serials.
To make sure this maximum index stays low in the presence of
depth/stencil attachment, this class stores the depth/stencil
attachment's serial before the color attachments. The update API of the
class is improved so this implementation detail is not leaked.
This is in preparation for supporting resolve attachments, which would
add another 8 serials to the class. With this change, the performance
of cases that don't use resolve attachments won't be affected.
Bug: angleproject:4836
Change-Id: Ia4874ab79163901fb86f5bee4120e9f19babdc09
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306514
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bcec11c2
|
2020-07-16T18:28:17
|
|
Vulkan: FramebufferVk::clearImpl() break-RP fix
FramebufferVk::clearImpl() needs to potentially rotate the results of
getCompleteRenderArea(), so that it can be compared with the results
of getScissoredRenderArea().
Bug: b/151111296
Change-Id: Iad1fbdcb1943bae00835d31863d32ee85dbc7c2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2303606
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
67980f13
|
2020-07-08T08:51:02
|
|
Vulkan: add Buffer/Texture/ImageViewSerial class
In a few places we need a unique ID to represent that object and use
that to compute hash key. Right now we are using Serial for that purpose
but it creates confusion with QueueSerial which we are using Serial to
track GPU progress. This CL changes these usage of Serial to
TextureSerial, SamplerSerial, ImageViewSerial type so that compiler can
perform type checking. It also adds BufferSerial in preparation for next
CL.
Bug: b/159457348
Change-Id: I8e2da69c2029e4ddbcf163981ae46f85e19f751b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287426
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
95bfb3e5
|
2020-07-08T23:07:48
|
|
Vulkan: Fix resolve draw path
If the draw path is taken for resolve, the internal shader previously
calculated (1+sum(sample.a))/sampleCount instead of
sum(sample.a)/sampleCount. Additionally, due to a typo, the result was
rounded.
This change also fixes a number of off-by-one errors when calculating
src/dst offsets in blit/resolve path.
Tests are added to resolve from default to FBO and vice versa to
exercise the draw path which was otherwise never invoked for color
buffers.
Bug: angleproject:4746
BUg: angleproject:4092
Change-Id: I4b9c181339b89af44b27d61d27a6b3d88cde2eea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288224
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
b31a1939
|
2020-06-25T08:13:20
|
|
Vulkan: Implement invalidate for color buffers
This will set the color buffer load_op to DONT_CARE if the application
has invalidated the color buffers prior to drawing.
Will also set load_op to DONT_CARE for depth & stencil, though this
isn't likely a common use case.
Tests:
angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
angle_end2end_tests --use-angle=vulkan --gtest_filter=StateChangeRenderTestES3.InvalidateNonCurrentFramebuffer/ES3_Vulkan
Bug: b/150458520
Bug: angleproject:4444
Change-Id: I6ce3d20fc1e9f4ab7ba3af9755c5ddc544f58ddd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267057
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
da3e6451
|
2020-06-25T23:49:22
|
|
Vulkan: Fix fbo_invalidate tests for pre-rotation
The BlitFramebuffer path wasn't properly supporting stencil and MSAA
paths for pre-rotation:
1) The stencil path on Android isn't going through
UtilsVk::blitResolveImpl, but requires changing
UtilsVk::stencilBlitResolveNoShaderExport for rotation.
2) MSAA resolves requires rotating clippedSourceArea.
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_\*
Bug: b/158337857
Change-Id: I092cab302c247ff9b2e262b12de3d1a56a257f8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2269499
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
d4874cb3
|
2020-06-25T10:49:32
|
|
Reformat Framebuffer::readPixels
Reformat Framebuffer::readPixels and its overriding methods
to the following method signature
angle::Result readPixels(const Context *context,
const Rectangle &area,
GLenum format,
GLenum type,
const PixelPackState &pack,
Buffer *packBuffer
void *pixels);
This will allow capture replay tool to use its own PixelPackState
to read pixels from framebuffer without having to set the global states
Bug: angleproject:4787
Change-Id: Idc64179d8e8f6b5163ef0747f239cd5172a2491b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267417
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
70e706f4
|
2020-06-22T18:14:44
|
|
Vulkan: Fix glBlitFramebuffer() for pre-rotation
This involves cases of blitting to/from a rotated default framebuffer,
potentially with scaling in one or both dimensions. Various
adjustments are needed at different times in the stack, including in
the custom BlitResolve fragment shaders. Various tests are affected,
including the following:
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationLargeSurfaceTest.OrientedWindowWithBlitFramebuffer
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_\*
Bug: b/158337857
Change-Id: Ibb176e4215784e85c0f34e6e1c22ba662517fed2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2242359
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
34ca1ac7
|
2020-06-16T12:05:12
|
|
Vulkan: Fix FramebufferVk cache
Migrate Serial from Image to ImageView.
Imageviews are what are utimately used in FramebufferVk, so move
the Serials into the ImageViewHelper class. Since that class also
knows the level/layer of the imageView, we can revert to using a
single Serial per ImageView instead of the AttachmentSerial that
included the layer and level.
ImageViewHelper caches Serials per layer/level combo.
Bug: angleproject:4651
Change-Id: I3741d7d03523eada84295cb712c1cc1e6e3c3867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248203
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13816d2d
|
2020-06-16T14:27:04
|
|
Move vulkan_headers/entry_points to common/vulkan
This will allow us to move common headers, such as extension headers, to
common/vulkan.
Bug: b/159027603
Bug: b/154620295
Change-Id: I1ff73dc5b7ee8f7dfb3ac0c5f30bd4b3a8183aeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d87927c1
|
2020-06-10T17:40:28
|
|
Vulkan: Initialize stencil ops with DontCare for color attachments
Even though they shouldn't matter for color attachment, but Qualcomm's
performance validation layer is producing tons of this warning message.
This basically always set to DontCare even for color attachment.
Bug: b/158708100
Change-Id: Iaba39e099c9cc4716548f337ded74fa5f29bb654
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240498
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
b50541b2
|
2020-01-14T09:07:03
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|
Vulkan:Adding key perf trace markers
Adding trace markers in performance-critical functions.
Primary areas of interest are command buffer processing
and cleanup and memory mapping.
Bug: b/156403378
Change-Id: Icba53024771711d79f7eee7085bf4dae0e033e63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002689
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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|
3d2de99e
|
2020-06-09T01:14:42
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|
Vulkan: Fix RTs attached to textures with non-0 mip
Cleared confusion between GL level indices and VK level indices by
adding the corresponding suffix to variables and function arguments. A
handful of places that sent one index and expected the other are fixed.
The conversion between the two is given by:
levelIndexGL = levelIndexVk + baseLevel;
Bug: angleproject:4695
Change-Id: I84ecbaf867d00a40fb39b6db7ad79658016f4d9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2235362
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
a91dcb62
|
2020-06-05T09:46:56
|
|
Fix FramebufferVk::getScissoredRenderArea() for pre-rotation
This fixes cases where pre-rotation wasn't occuring for small scissors
used with glClear(). There are around 1000 tests that do this.
Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_fragment_ops_depth_stencil_*
Bug: angleproject:4431
Bug: b/157933235
Bug: b/157933198
Change-Id: I469d51975e3bc3a7bfc9521a3817c919e809f7dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2228211
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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d0146e07
|
2020-05-12T14:47:11
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Vulkan: Rename SurfaceRotationType to SurfaceRotation
Follow-on CL per request in
https://chromium-review.googlesource.com/c/angle/angle/+/2191425/3/src/libANGLE/renderer/renderer_utils.h#48
Bug: angleproject:4436
Change-Id: I2ee8c65a0dbcf2eee4c9c7f4252abf16a578cad3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2197614
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d705f18f
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2020-05-11T13:53:13
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|
Vulkan: Add immediate scissored clears.
This allows us to avoid using draw commands with pipelines for
scissored clears. This prevents some tests from generating
large numbers of VkPipelines.
Bug: angleproject:4517
Bug: angleproject:4617
Change-Id: Id4a44000078098a60aa89233cfef30b75727d108
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2194473
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e9dcffb1
|
2020-05-11T17:36:33
|
|
Vulkan: Enhance ReadPixels to deal with pre-rotation
Depending on the orientation, the source image may be row-major
or column-major; with positive or negative x/y-axis pitches.
Regardless of the orientation, the destination remains
row-major.
Bug: angleproject:4436
Bug: b/150329975
Change-Id: Ia1287f7036f07548d35128f1761feadf721cd78a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2191425
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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d657e1d7
|
2020-04-24T13:13:18
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|
Vulkan: Defer framebuffer clears.
This works by storing the deferred clears in the ImageHelper's staging
buffers. We apply the deferred clears onto the RenderPass right before
we begin to draw. Storing the clears in the ImageHelper solves problems
where we clear GL Textures in a Framebuffer and then unbind the
Textures and sample from them. Or do other commands like CopyTexImage.
Note that because the staging buffer clears only handle full-image
clears we need to immediately apply some scissored clears where before
we would use the RP. This should be a pretty rare occurrence and it is
possible to optimize that in the future.
Reduces the RenderPass count in the Manhattan "frame 10" trace from max
22 to max 20. May improve perf slightly on Android or may have effects
too small to measure. Should not regress performance.
Bug: angleproject:4517
Change-Id: I02150d531022afb903f1058f070937ec6337bd88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
fbc2f063
|
2020-04-24T13:00:11
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|
Vulkan: Refactor AttachmentOpsArray.
Will allow for more flexibly setting ops when we defer clears.
Bug: angleproject:4517
Change-Id: I7d9116bc92e90eb41a1030fea242eadf1cc74562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
3cb9c4be
|
2020-03-13T13:56:47
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|
Statically link vulkan-loader on Mac
Disable angle_shared_libvulkan on Mac since we are the only client.
Re-add codepaths to support this.
Bug: angleproject:4477
Change-Id: Ie128c83adaae741636541bbfd6105d160d874a8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102954
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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03c18fbd
|
2020-04-13T16:01:01
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|
Vulkan: Skip load if depth/stencil value are undefined
EGL1.5 spec says depth/stencil data are undefined after swap. This CL
will track the depth/stencil data and mark it as undefined and skip the
load if it is undefined.
Bug: b/153885625
Change-Id: Ifb3d88d442da547fa78c1eae091cbae08a20d0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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8c67c079
|
2020-04-16T14:42:15
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|
Vulkan: store ImageLayout in PackedAttachmentOpsDesc
The layout in the PackedAttachmentOpsDesc only have 5 bits, not enough
for raw VKImageLayout enums. This change will store vk::ImageLayout
which are ANGLE defined and packed for 5 bits and able to handle the
extension bits of VKImageLayout.
Bug: b/153885625
Change-Id: Ida268a974094188d8aeee39c61019eef30a60507
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2153845
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1033d55d
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2020-04-07T14:01:24
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Pass binding enum to Framebuffer::syncState.
Will allow us to determine if we're clearing the read or draw FBO. Then
we can stash clears for the draw FBO only and issue them immediately
for the read FBO in the Vulkan back-end.
Bug: angleproject:4517
Change-Id: Ifc043317d6156a75749b13f9d2c44a17e14ee378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139997
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c916fe8a
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2020-04-02T16:57:49
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|
Don't call syncState inside FBO queries.
This prevents a syncState ordering issue that was confusing FBO sync
when robust resource init is enabled. Also cleans up some redundant
format processing for the half float extensions.
Bug: angleproject:4517
Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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dd00f16b
|
2020-04-02T14:04:44
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|
Vulkan: Fix FBO cache when updating disabled attachments.
Fix this by consistently checking if the attachment is enabled when we
update the serials.
Also includes a regression test and more ASSERTs.
Bug: angleproject:4540
Change-Id: I154d23cad71f1674d893390f923f45c643a58925
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134409
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
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b83b0f5e
|
2020-01-31T15:09:17
|
|
Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions
This cl adds the ability for the ReadPixels function to read other
attachments than the color attachment. Checks were added for both
depth and stencil attachments.
A new test was added (DepthStencilFormatsTest.DepthStencilReadback)
to test this new functionality. As the name mentions, it's used to
test reading from the depth and stencil attachments using ReadPixels.
Bug: angleproject:4295
Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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d03b15b2
|
2020-03-26T17:22:18
|
|
Vulkan: Mask out Depth/Stencil RTs in feedback loops.
This should enable some cases of limited support for feedback loops
with depth/stencil buffers. For example with Manhattan and the Vulkan
back-end.
Increases the number of RenderPasses in Manhattan slightly. This will
regress performance slightly until we can work out a better solution
that is also conformant with the spec.
Bug: angleproject:4517
Change-Id: I2758e6b4c2a930474c09cdc0950f3b6c34541089
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2106670
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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13c139e7
|
2020-03-21T15:25:50
|
|
Support masking out DS feedback loops in RenderTargetCache.
Currently this is a pure refactor and doesn't change any functionality.
In a follow-up we can us this bit to mask out DS RTs when Manhattan and
other apps render with feedback loops.
Bug: angleproject:4517
Change-Id: I80ccd022d90a781506791110d11be195db8cd3e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112936
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
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6fead375
|
2020-03-21T14:06:19
|
|
Vulkan: No-op redundant FB state changes.
This uses a trick by comparing the prior to the updated FB description
to filter out rendundant changes. Will allow the front-end syncState to
sometimes noisily report state changes when there aren't any in the
back-end. Ideally we wouldn't generate any updates when there aren't
real changes. However because Manhattan often transitons between a few
zero states it gets a bit difficult to determine in the front-end.
Also adds a no-op for redundant samples changes in the front-end.
Fixes a regression in the number of RenderPasses in Manhattan from work
to support rendering feedback loops.
Bug: angleproject:4490
Change-Id: Ibf83d584107a4561da7ad47a2d3fb543e63e31f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112935
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4fb3c28f
|
2020-03-19T19:10:45
|
|
Vulkan: Fix Framebuffer cache depth/stencil issue.
The DrawBuffers resetting logic didn't update the depth/stencil serial.
Fix this and add a regression test that would crash in this situation.
Note that the Manhattan benchmark could trigger this under some cases.
Bug: angleproject:4322
Bug: angleproject:4490
Change-Id: Ie4b24efeb5991ecaa85bf8f964f77476bd6f167d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111333
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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175227ba
|
2020-03-06T14:30:06
|
|
Vulkan:FramebufferVk cache draw buffer handling
Dirty draw buffers are causing cache clears on Manhattan.
Instead of clearing out the entire FramebufferVk cache when draw
buffers are dirty, reset the cache signature and regenerate it.
This change also contains a fix to make sure that we're not generating
serials for a draw buffer that's disabled.
Thanks Jamie Madill!
Bug: angleproject:4442
Change-Id: I0d48a2d6d95e74898a11bdde0fedbce77c82a3a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2091862
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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5d7ccc30
|
2020-03-09T14:24:30
|
|
Revert "Vulkan: Fix store ops with linear command recording."
This reverts commit a61e273ac3ca88cb95b7bebac0d31a62644049a0.
Reason for revert: Causes rendering artifacts in "Aztec Ruins".
Bug: angleproject:4444
Original change's description:
> Vulkan: Fix store ops with linear command recording.
>
> DiscardFramebuffer was being ignored in the new linear path. Fix this
> by using the correct APIs. Also cleans up some of the access to the
> "RenderPassCommandBuffer" struct in ContextVk. Add a new accessor that
> returns the RenderPass without a flush that ensures it is only called
> when a RenderPass is already started.
>
> Bug: angleproject:4029
> Change-Id: Ibd199f3a371c0f91b448a0b34c8752dc8b76c284
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057329
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=tobine@google.com,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:4029
Change-Id: I7d925b88c438a20ebe4a48634568addda7a64d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2093157
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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ff60abaf
|
2020-02-28T14:06:07
|
|
Vulkan:Disable FramebufferVk cache on Apple
Currently hitting a crash on Apple so disabling FramebufferVk cache.
Bug: angleproject:4442
Change-Id: I3824252210aeeaf9919c8d17730395b394a50862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080661
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
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aa09ca69
|
2020-02-24T13:33:30
|
|
Vulkan: Update ContextVk command buffer access methods.
Use the following names:
- flushAndBeginRenderPass
- endRenderPassAndGetCommandBuffer
- flushAndGetPrimaryCommandBuffer
This clarifies that a flush is part of the method.
Bug: angleproject:4029
Change-Id: I6c870761339ea7aa39c83142200781ba39ad6a4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068129
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a741abb9
|
2020-02-21T16:37:37
|
|
Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d3aad0f4
|
2020-02-20T08:59:58
|
|
Vulkan: Remove command graph size overlay widget.
No longer applicable without the command graph.
Bug: angleproject:4029
Change-Id: If75e3aca56eb18567074e14ceb23b3fd7a0afb3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065919
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c58458e6
|
2020-02-19T14:51:41
|
|
Vulkan: Remove CommandGraph code.
Also updates relevant comments to no longer refer to a graph.
Bug: angleproject:4029
Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
cf2ec3b1
|
2020-01-31T16:55:50
|
|
Vulkan:Add FramebufferVk cache
This adds a FramebufferVk cache. Cache signature is based on unique Serial
values that are assigned to ImageHelper objects backing all color and DS
rendertargets as well as level/layer values unique to the imageView.
Update the Serials and cache signature at FramebufferVk::syncState() time.
L0 cache is a currently active framebuffer.
L1 cache retrieves previously created framebuffer from new cache.
If neither of those hit, create new FramebufferVk and add to L1.
Bug: angleproject:4322
Change-Id: I3f585271798ddfb9e5f194020adca8cf8a6b19dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033869
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a61e273a
|
2020-02-19T14:51:40
|
|
Vulkan: Fix store ops with linear command recording.
DiscardFramebuffer was being ignored in the new linear path. Fix this
by using the correct APIs. Also cleans up some of the access to the
"RenderPassCommandBuffer" struct in ContextVk. Add a new accessor that
returns the RenderPass without a flush that ensures it is only called
when a RenderPass is already started.
Bug: angleproject:4029
Change-Id: Ibd199f3a371c0f91b448a0b34c8752dc8b76c284
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057329
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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ef599fb0
|
2020-02-11T18:19:16
|
|
Vulkan: Fold glClear into draw call when command graph is disabled
This sets ContextVk::mRenderPassCommandBuffer properly when glClear get
called so that it wonr end up start anotyer render pass during setupDraw
call.
Bug: angleproject:4395
Change-Id: Id2110719ad4d70b4c410062466d32381fb5e1f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050966
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3c066404
|
2020-02-05T12:43:12
|
|
Vulkan: Command graph linearization (Step 4).
Implements GLES 3.0 functionality for the new command recording style.
Tested with angle_end2end_tests. dEQP/CTS testing will come later.
Bug: angleproject:4029
Change-Id: Ibdc4f1355a7b880946699ec227fd9807f4a27af9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040197
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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20b1259a
|
2020-02-05T17:08:05
|
|
Vulkan: Command graph linearization (Step 2).
ES 2.0 is feature complete.
Passes all of the angle_end2end_tests with the new linear command
recording method. Also runs the T-Rex benchmark without any obvious
glitches. Likely has issues with creating too many RenderPasses. ES3
is mostly untouched.
Bug: angleproject:4029
Change-Id: Ic5acf3d768495fbffd07b07bf0a6f2b5787c51f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012900
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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71153201
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2020-01-29T14:42:30
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Vulkan: Disable restartRenderPassAfterLoadOpClear workaround
This workaround was added due to qualcomm driver bug b/129281932. But
this has been fixed with recent drivers. Removing the WR here so that it
will not negatively affect performance.
Bug: angleproject:4344
Change-Id: Iea2ec86082a0ced64bfe843bf916c6bdb2aea60b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029210
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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3712b2e4
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2020-01-24T17:08:30
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Vulkan: Command graph linearization (Step 1).
This initial prototype introduces a new feature to the Vulkan back-end
that disables the deferred command recording. The intent is to have a
lower CPU overhead during submission calls which currently walk a DAG.
The feature is not complete. Currently it only passes the ANGLE
SimpleOperationTests. Moreover it is extremely simple and only allows
use of one command buffer at a time. In the future we'll allow open
command buffers for recording outside and inside render pass commands
at the same time. We'll also support collapsing RenderPasses together
for some use cases.
Currently the prototype only passes "SimpleOperationTest". There are
quite a few unimplemented features like queries, XFB, etc.
Bug: angleproject:4029
Change-Id: I82760986683f55e37ac4ea559de6f4cffb6ef84e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953485
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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579c5940
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2020-01-17T13:20:21
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Vulkan: Rename onGraphAccess to onResourceAccess.
Clarifies the function for the upcoming command graph linearization.
Bug: angleproject:4029
Change-Id: Ib50997c007053757de533f69c155a92d7555e0b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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441b72f0
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2020-01-16T14:48:39
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Vulkan: Make ContextVk own ResourceUseList.
This moves the resource use tracking functionality out of CommandGraph.
Making the list a separate class helps the implementation avoid tricky
circular include problems.
Bug: angleproject:4029
Change-Id: I3288fc685b21e949f12b0796109a2b7bb117c249
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002931
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4ff1651e
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2020-01-16T12:42:27
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Vulkan: Add ResourceUseList helper.
This abstracts away the ResourceUse tracking from CommandGraph. Pulling
it out will allow us to more easily swap resource use tracking into
ContextVk. The command graph is eventually going away so we need to
move functionality out of CommandGraph.
Bug: angleproject:4029
Change-Id: Icc3bcc824510b03e91f8ff010a82751a81516bfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002930
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5fd73782
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2019-08-09T11:46:46
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Vulkan: Use volk to load vk* func ptrs
Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk.
This change updates all ANGLE targets that use Vulkan to dyanmically
link all of the VK entrypoints using the volk OSS library from
https://github.com/zeux/volk.
It's only two source files so baking them directly into ANGLE repo.
Also it's used in both the tests and libANGLE trees so added to
src/common/third_party/volk dir.
Updated volk and the renderer to track latest instance and device
that were loaded and renderer will refresh vk* function pointers if
the current and previous device and/or instance don't match. This
prevents errors in the test framework as we transition between
backends, especially between VK HW & SwiftShader ICDs.
This change rolls the Vulkan Loader forward to use the latest loader
version which no longer allows static linking but requires dynamic
linking.
Bug: angleproject:3740
Bug: angleproject:4092
Bug: angleproject:4162
Bug: angleproject:4210
Bug: angleproject:4225
Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4576f1d0
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2019-12-05T10:10:48
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Vulkan: Implement multisample textures
This functionality is exercised by running angle_deqp_gles31_tests with the
following sets of command arguments:
--gtest_filter=dEQP.GLES31/functional_texture_multisample* --use-angle=vulkan
--gtest_filter=dEQP.GLES31/functional_state_query_texture_level_texture_2d_multisample* --use-angle=vulkan
--gtest_filter=dEQP.GLES31/functional_state_query_texture_texture_2d_multisample_texture_immutable* --use-angle=vulkan
The following are some high-level design notes:
- Texture::setStorageMultisample() handles converting the "requested number of
samples" to the actual number of samples used (e.g. converting 3 to 4),
supported by the underlying back-end). The actual number used is stored in
gl::TextureState::mImageDescs, for use by other GLES commands.
- ANGLE uses the Vulkan standard sample locations/positions. If the underlying
Vulkan driver's VkPhysicalDeviceLimits::standardSampleLocations is false,
ANGLE limits itself to GLES 2.0 (i.e. before GLES 3.0 which adds multisample
renderbuffers).
- The Vulkan specification currently doesn't support ANGLE providing support
for GLES 1-sample textures, because of the following Vulkan specification
statement:
- If the image was created with VkImageCreateInfo::samples equal to
VK_SAMPLE_COUNT_1_BIT, the instruction must: have MS = 0.
- At least one Vulkan driver returns different
VkPhysicalDeviceLimits::*SampleCounts for different formats. Because of
this, ANGLE does a logical-AND of all values in order to only support the
commonly-available numbers of samples.
The detailed design document is located at:
https://docs.google.com/document/d/1NiM8gAR74iGGXGTE6IP1ChdDUZjhtXRuJdtEp_wGFEM/edit?usp=sharing
Bug: angleproject:3565
Bug: angleproject:4103
Bug: angleproject:4104
Bug: angleproject:4196
Bug: angleproject:4197
Bug: angleproject:4198
Change-Id: I28921badf9568427799b0af347198b5df06c2db0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919982
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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bb35bb4e
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2019-10-29T17:17:04
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Vulkan: Implement simple case ANGLE_get_image.
A couple cases are left unimplemented:
Incomplete/unused Textures. This leads to a slightly more tricky
implementation. Since we need to read back from the staging buffer
we will need to flush the Image contents to a temporary buffer.
Depth/stencil readback. Requires a more complex pixel packing
step.
3D/Cube/2D Array readback. Also requires a more complex packing
step.
Bug: angleproject:3944
Change-Id: Ic5d9a606177ba7e3e5ab945feb5f555afa11741f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879964
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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96ba0f12
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2019-10-28T13:51:42
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Vulkan: Move readPixels logic to ImageHelper.
This logic will be shared with ANGLE_get_image. Cleans up some of the
graph access logic so it can work easily with TextureVk/RenderbufferVk.
Bug: angleproject:3944
Change-Id: If069528f27b2c291d52de892c707562875b95227
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879962
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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