|
d988db39
|
2022-04-22T11:14:44
|
|
Fall back to adb on PATH if platform-tools not present.
Log adb --version. Example:
INFO:root:adb --version: Android Debug Bridge version 1.0.41
Version 31.0.3-7562133
Installed as /{snip}/third_party/android_sdk/public/platform-tools/adb
When not found -> "Installed as /usr/bin/adb"
Bug: angleproject:6854
Change-Id: I3c19c4eda2211480f2c93b7d14f72f5641b3bfc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602821
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
768c7d47
|
2022-04-21T16:55:05
|
|
Revert "Re-land: "Vulkan: Support Wayland""
This reverts commit f6cdd02fb4bceb4072430e3dbcb1e945809471e0.
Reason for revert: Still warns about extra dependency on wayland.
https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/990820/overview
Original change's description:
> Re-land: "Vulkan: Support Wayland"
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty. An EGL wayland
> test is added for testing rendering and buffers swapping.
>
> Re-land fixes link failure in systems with no libwayland installed.
>
> Bug: angleproject:6902
> Change-Id: I706af14620d6298275009f5caf93b0e60339219b
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765
> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902
Change-Id: I11b1fe473fceb2fddb85bd562b769d18426ce07b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
47b9a97b
|
2022-04-21T13:43:53
|
|
Expand Vulkan end2end_test skip.
This test also fails in ES2.
Bug: angleproject:7204
Change-Id: I7ccf1f3d53c565b6005cd9aa8be0679d42ec6f7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599596
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
13784ebe
|
2022-04-21T10:38:23
|
|
Vulkan: use "undefined" for layerProvokingVertex
Use "undefined" for layerProvokingVertex because different
platforms has different behavior on this. APP would have
to set gl_Layer identically.
Bug: angleproject:7185
Change-Id: Ia5c31f617c2441c1a6ac8d682c9ce98f464045e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3592274
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d67951e
|
2022-04-20T15:58:35
|
|
Avoid IOError in capture_replay_tests.py
On macOS, psutil iterator may return a zombie process
that causes IOError when accessing its name.
Bug: angleproject:6102
Change-Id: I44692982c8dd78b4c5153077b5d7dccc7f87883a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3596040
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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dd493b5c
|
2022-04-11T17:49:36
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|
EGL: allow eglQueryString(EGL_NO_DISPLAY, EGL_VERSION)
According to the EGL 1.5 specification, this should be okay:
If dpy is EGL_NO_DISPLAY, then the EGL_VERSION string describes the
supported client version. If dpy is a valid, initialized display,
then the EGL_VERSION string describes the supported EGL version for
dpy.
Bug: angleproject:7194
Change-Id: I0d851742695293d553465175ce4b59ce7f5d5336
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583143
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Steven Noonan <steven@valvesoftware.com>
Auto-Submit: Steven Noonan <steven@valvesoftware.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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6cbedc98
|
2022-04-20T00:03:05
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|
Add a test for backwards mip generation with draw
A test similar to mipmap generation with draw (mip0->mip1->etc) where
a small mip is upscaled to lower mips with draw (mip2->mip1->mip0).
Bug: angleproject:6977
Bug: b/229764351
Change-Id: Iff29f0e02af085c817c41f713644238edfcb22e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594803
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5097d10c
|
2022-04-20T17:15:51
|
|
D3D: unsuppress some now-passing tests.
Change-Id: I59efec02edddd876e962512c2690563b6efd18d2
Bug: angleproject:1951, angleproject:1442
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3598015
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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cb1ee485
|
2022-04-08T12:58:12
|
|
Vulkan: Add perf test for MSAA swapchain resolve
* Added a perf test for the swap time of the MSAA swapchain resolve
* Average wall time results on Pixel 6:
~ 296992 ns using the subpass
~3163355 ns with the subpass disabled
* Average wall time results on Pixel 6 Pro:
~ 225089 ns using the subpass
~2975449 ns with the subpass disabled
Bug: angleproject:6762
Change-Id: I95f8c4350c5da136afd7f1b28b8c00d6707574ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3586181
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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19c6a856
|
2022-04-15T17:39:14
|
|
Tests: Add Free Fire Max trace
Test: angle_perftests --gtest_filter="*free_fire_max*"
Bug: angleproject:7212
Change-Id: I326f998a537435da1a8a02badc66d2aa8c5bdebf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3588961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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7c091cb3
|
2022-04-19T21:12:35
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|
Use adb directly (instead of catapult) in gold tests.
Android detected by angle_perftests apk presence relative to pwd.
All of the restricted_traces/*/*.json files are copied but those are
small. Only the necessary .angledata.gz files are copied.
angle_system_info_test is also handled via adb.
Bug: angleproject:6854
Change-Id: I7a89ff57fcdd8ce5dc63a5e3a8f5c0132f766894
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3595241
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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4efc4ee6
|
2022-04-19T17:01:20
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|
Fix validate state cache after XFB buffer deleted.
Bug: chromium:1317650
Change-Id: Iec9f1167c3b2957091dd0f4ef3efcfcd7c4bf3c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594250
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f6cdd02f
|
2021-12-09T16:52:35
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|
Re-land: "Vulkan: Support Wayland"
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty. An EGL wayland
test is added for testing rendering and buffers swapping.
Re-land fixes link failure in systems with no libwayland installed.
Bug: angleproject:6902
Change-Id: I706af14620d6298275009f5caf93b0e60339219b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6199e905
|
2022-04-19T13:27:59
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|
Switch to using //build/android:build_java
Chromium is switching to "build_java" and "native_libraries_java" will
be removed shortly.
Bug: chromium:1038372
Change-Id: Iaef79d166f6c320360ed4d836bba0be7aa05ea33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594640
Auto-Submit: Peter Wen <wnwen@chromium.org>
Reviewed-by: Mohamed Heikal <mheikal@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b2a1f0d2
|
2022-04-14T07:58:32
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|
Track total vs per-frame descriptor set counters.
This will give more consistent measurements for descriptor set
caches and descriptor set allocations.
Bug: angleproject:6776
Change-Id: I584b8807ad19f8393ae54cc1d88b319c8f7f9f39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584636
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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37cdf93d
|
2022-04-15T12:49:09
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Vulkan: Acquire a new buffer even when size is unchanged
If a buffer is respecified using glBufferData with no changes to size
but client data pointer is null, we need to acquire a new BufferHelper
to avoid affecting the results of previously submitted draws.
Test: BufferDataTestES3.BufferDataWithNullFollowedByMap*Vulkan
Bug: angleproject:7211
Change-Id: Icc20fe3509f94098c7a15988a9ebc888b06fd3c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3588955
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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fcec6904
|
2022-04-13T14:18:06
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|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6e130d2b
|
2022-04-19T11:35:46
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D3D: fix SSBOs used in vertex shaders.
Use the total number of pixel shader outputs as the base
UAV register for vertex and pixel shaders. This is less fragile than
making the vertex shader depend on the number of draw-time pixel shader
outputs.
Add a test that exercises SSBOs in vertex shaders, varying the number of
draw-time pixel shader outputs (which should have no effect on register
assignment).
Bug: angleproject:7156
Change-Id: I5801d59299275ea6d2569456d53c230e7e8ee5a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579501
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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9907f22d
|
2022-04-19T13:22:26
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gold tests: Add command-line arg for gold instance.
This will allow other users of the script to override the ANGLE
Skia Gold instance with their own.
Bug: angleproject:6854
Change-Id: Id6a0966d4db4fd0265d427d684f07dc1e4c610e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594619
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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e18240d1
|
2022-01-28T13:46:41
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Mark contexts as shared when importing EGL images.
Once a context references an EGL image, it can share resources with
contexts in other share groups. Marking the context as shared ensures
that locks are held by all contexts referencing EGL images for GL
functions.
Bug: angleproject:6957
Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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acdec48a
|
2022-04-15T11:48:14
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Tests: Add Monster Strike trace
Test: angle_perftests --gtest_filter="*monster_strike*"
Bug: angleproject:7210
Change-Id: I3184059a73f9d21474931633eb381a3cd12831f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587542
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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4cd15cb3
|
2022-04-19T09:32:05
|
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Skip a Vulkan test due to a threading flake.
VulkanImageTest.PreInitializedOnGLImport/ES3_Vulkan_SwiftShader_AsyncCommandQueue
Bug: angleproject:7204
Change-Id: I1aeb16d1e0bdaecefc0776236f55c46d307fdaad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593363
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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64fa1e80
|
2022-04-19T13:18:23
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Revert "vulkan: Call glFinish in VulkanHelper destructor"
This reverts commit aefb2a99ebb598c7b3530056ef3d030b5c4f0115.
Reason for revert: Still flakes:
https://ci.chromium.org/ui/p/angle/builders/try/linux-test/4382/overview
Original change's description:
> vulkan: Call glFinish in VulkanHelper destructor
>
> In async queue mode, GL commands are submitted asynchronously to the
> VkQueue on a separate thread. VulkanHelper destructor uses the VkQueue
> when it calls vkDeviceWaitIdle(), and that's a data race when the queue
> is being used to run GL commands on the other thread. Calling glFinish()
> before any Vulkan commands ensures that the queue isn't being used on
> another thread.
>
> Bug: angleproject:7204
> Change-Id: I509bcf55edf430e39805a9d43c07a902942d33ca
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587366
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Bug: angleproject:7204
Change-Id: I60e6fc519b21d53619309247fdea32f23375f975
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594099
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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956fb16e
|
2022-04-14T20:54:26
|
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Remove Win NVIDIA dEQP suppressions
Switching from Quadro P400 to GTX 1660
Bug: angleproject:2222
Change-Id: I7f12878a0ccf31fe5ca319251ab3f4bc60d66b61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587372
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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aefb2a99
|
2022-04-14T13:45:42
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vulkan: Call glFinish in VulkanHelper destructor
In async queue mode, GL commands are submitted asynchronously to the
VkQueue on a separate thread. VulkanHelper destructor uses the VkQueue
when it calls vkDeviceWaitIdle(), and that's a data race when the queue
is being used to run GL commands on the other thread. Calling glFinish()
before any Vulkan commands ensures that the queue isn't being used on
another thread.
Bug: angleproject:7204
Change-Id: I509bcf55edf430e39805a9d43c07a902942d33ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587366
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
|
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039660a0
|
2022-04-14T13:32:33
|
|
Translator: Drop const from opaque parameter types
`const` is ineffective on opaque types like sampler2D. That qualifier
is now dropped as it was tripping SPIR-V gen up.
New validation is added to make sure such parameters are not
reintroduced.
Test credit of Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Test: angle_end2end_tests --gtest_filter="GLSLTest.ConstSamplerParameter*/*_Vulkan"
Bug: angleproject:7201
Bug: angleproject:7205
Change-Id: I310a47a8eb162ddafb2ab44682520f546f8a5512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587345
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0360248c
|
2022-04-14T10:06:56
|
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Suppress flaky end2end failures on Mac/NVIDIA/OpenGL
These test recently started flaking:
CopyTextureTest.CubeMapTarget/ES2_OpenGL
CopyTextureTest.CubeMapTargetRGB/ES2_OpenGL
CopyTextureTest.CubeMapTargetRGBA/ES2_OpenGL
CopyTextureTest.CopyToMipmap/ES2_OpenGL
BlitFramebufferTest.ScissoredMultisampleStencil/ES3_OpenGL
BlitFramebufferTest.NonZeroBaseDestinationStencil/ES3_OpenGL
BlendIntegerTest.MRTUnsigned/ES3_OpenGL
BlendIntegerTest.MRTSigned/ES3_OpenGL
DrawBuffersTest.BlendWithGaps/ES3_OpenGL
Bug: angleproject:7206
Change-Id: I75563601f9f828d5c5fc2e8da6af66d21a2f6d30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3585891
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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03b3bc3f
|
2022-04-08T13:36:50
|
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Tests: Add Special Forces Group 2 trace.
Ignore a SYNC-HAZARD-WRITE_AFTER_READ VVL error in RendererVk.
Add GL_EXT_texture_buffer prerequisite.
Test: angle_perftests --gtest_filter="*special_forces_group_2*"
Bug: angleproject:5592
Change-Id: I63350a0bdbdffbc6951fd650753d900b5ff0bade
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578764
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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b5d34da0
|
2022-04-11T18:17:03
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Add src/tests/py_utils/ for utils, angle_path_util for imports.
Detect if angle or chromium checkout when adding deps paths,
so that random paths from above angle_root don't get added to
sys.path when imported from an angle checkout.
Bug: angleproject:6854
Change-Id: I4cd3334a2313d921f8651de7056f4f3798b8e072
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582978
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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52237c32
|
2022-04-13T18:32:29
|
|
Suppress CopyTextureTest.CopyToMipmap on Intel Mac OpenGL
Bug: angleproject:7203
Change-Id: Ie30bea83f947ba56c0d75b32a910e305fa712b85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3586170
Commit-Queue: Gregg Tavares <gman@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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c5271e8e
|
2022-04-04T23:28:35
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Vulkan: Emulate GL_KHR_blend_equation_advanced
Based on a change by Brandon Schade <b.schade@samsung.com>
In the translator, when advanced blend is enabled, an input attachment
is added. Based on the listed advanced blend equations, emulation code
is added that performs those equations' functions. The blend equation
itself is passed through a driver uniform.
Note that the advanced blend extension only allows a single output to
use advanced blend, and that should be at location 0.
In the Vulkan backend, when advanced blend is used, the driver uniform
to select the equation is updated and normal blending is disabled.
Bug: angleproject:3586
Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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01c0bc21
|
2022-04-13T17:56:13
|
|
Revert "Vulkan: Support Wayland"
This reverts commit 510351f2006e32ffc6da722f1fc9ea5666e9c0da.
Reason for revert: Breaking ANGLE roll:
https://bugs.chromium.org/p/angleproject/issues/detail?id=7202
Original change's description:
> Vulkan: Support Wayland
>
> Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
> from native window and check egl config is just empty.
>
> Then add an EGL wayland test for testing rendering and buffers swapping.
>
> Bug: angleproject:6902
> Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898
> Reviewed-by: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6902
Change-Id: Idd0cb78c84baeb1b2ab6910173160206901799f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584921
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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8074061d
|
2022-04-09T01:03:53
|
|
Remove feature override platform methods
Instead, the tests now use the enable() functions to override the
feature at platform level.
This fixes the forceFallbackFormat feature mistakenly not having been
tested.
Bug: angleproject:6435
Change-Id: I605e4133407282bd52232887b595af0d2c13575d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a0b5299b
|
2022-04-12T00:38:50
|
|
Vulkan: Fix resolve with subpass into smaller framebuffer
The condition to optimize resolve with subpass did not take into account
that the resolve area must match the render pass are, neither did it
disallow flipping and rotation.
Bug: angleproject:7196
Bug: chromium:1314383
Change-Id: I57e50da4d6e04dfebcce3c0a5061015e5ee8773b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6768aff7
|
2022-04-07T23:25:08
|
|
Fix Geometry Shader Conformance Test Failure on Pixel6
Add code in shader linker stage
to check the number of AtomicCounterBuffers
against these values:
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
Bug: angleproject:6918
Change-Id: If1c1d0dc2452f5aafc72d81f4f5523608810bba9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3576629
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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d4cbd9bf
|
2022-04-11T16:55:39
|
|
vulkan: Mark external memory textures as preinitialized
Textures initialized from external memory objects should be considered
preinitialized so that they're not cleared on first access with robust
resource init. This is essential for Vulkan-GL (WebGPU-WebGL) interop
on Linux where Skia or Dawn could be first used to render into a VkImage
backed by an external memory object, and a GL texture is created lazily
on first GL access.
This CL also includes an end-to-end test for such interop, and changes
to support that test:
1) Add writePixels() to VulkanHelper to upload pixels to a VkImage
2) Detect external memory / semaphore extensions when VulkanHelper is
initialized from ANGLE.
3) Allow importing external memory object that's larger than VkImage
size requirements.
Bug: angleproject:7188
Change-Id: I60c250b64df1766a179edd1cc67c3f0765e8aa0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582954
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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291be0b7
|
2022-04-12T14:31:35
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Suppress multisample_interpolation dEQP failures on Pixel 6 Vulkan
16 tests started failing after upgrading phones to Android 13 DP2
Bug: angleproject:6876
Change-Id: I9b965bf6a835cda7fad82c27110cdf38b88c6cb9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584386
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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510351f2
|
2021-12-09T16:52:35
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Vulkan: Support Wayland
Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size
from native window and check egl config is just empty.
Then add an EGL wayland test for testing rendering and buffers swapping.
Bug: angleproject:6902
Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aed5951e
|
2022-03-29T16:29:58
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Reland "Vulkan: Fix texture-after-framebuffer sync issues"
This is a reland of commit 535cd538f3585b44855647339f04bae1c1acf63a
Original change's description:
> Vulkan: Fix texture-after-framebuffer sync issues
>
> In TextureVk::syncState, for various reasons, the underlying image may
> need to be respecified. For example because base/max level changed,
> usage/create flags have changed, the format needs modification to become
> renderable, generate mipmap is adding levels, etc.
>
> Currently, ANGLE syncs FramebufferVk before TextureVk for the sake of
> the deferred clear optimization. This means that if the texture needs
> to recreate its underlying image, it needs to do so earlier than its own
> syncState, and do so in FramebufferVk::syncState through the
> TextureVk::getAttachmentRenderTarget function.
>
> Over time, TextureVk::getAttachmentRenderTarget was modified to do parts
> of what TextureVk::syncState did for this matter as bugs were
> discovered, and more continue to be discovered. The bug that prompted
> this change is missing image recreation when usage/create flags change.
>
> In this change, the relevant code in TextureVk::syncState is refactored
> in a helper that's called by TextureVk::getAttachmentRenderTarget. This
> way, the two functions should always be in agreement, avoiding
> TextureVk::syncState recreating the image after
> FramebufferVk::syncState, leading to use-after-free bugs.
>
> Bug: angleproject:4418
> Bug: angleproject:6909
> Bug: chromium:1266094
> Bug: chromium:1296866
> Change-Id: I856a34ca5cf573578c771f5adbeb9208420a3f62
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557817
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:4418
Bug: angleproject:6909
Bug: chromium:1266094
Bug: chromium:1296866
Change-Id: I0110eab88eb9d8f77e204b84a6e90308e2384fd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3572715
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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797e627e
|
2022-04-08T22:49:51
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Autogenerate list of features as enum
The WithX() and WithNoX() helpers are removed and replaced with enable()
and disable() member functions that take the name of the feature (as a
Feature::X enum constant). This has two benefits:
- Adding tests that override a feature no longer requires additional
helper functions to be written.
- There's no mistaking the feature name.
This change doesn't yet fix the main issue in anglebug.com/6435, but
does fix the following helpers using an old feature name (so they were
ineffective):
- WithMetalForcedBufferGPUStorage
- WithNoVulkanViewportFlip
A follow up would remove the old way of overriding features in tests and
replaces them with the new way.
Bug: angleproject:6435
Change-Id: Ida02b26ec72bc40d7a8938c76a93815bb903ca05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580982
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5c85fd4e
|
2022-04-11T12:29:00
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Add error check on resuming XFB with deleted buffer.
Bug: chromium:1305190
Change-Id: I22c6f6400b05ca32c922fba9a3b9d4b5841ca8b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a947c5f5
|
2022-04-11T14:19:08
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Skip BlitFramebufferTest.ScissoredMultisampleStencil
This test started flaking recently on Mac/NVIDIA. Suppress the
failures for now. Also update existing suppression to be in the main
test expectations file.
Bug: angleproject:7191
Bug: angleproject:3496
Change-Id: I54c4def7382bee4784dcfe8ffdc3c51db1cc91d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582638
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6803a2d0
|
2022-04-01T16:52:49
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D3D11: implement SSBOs in pixel and vertex shaders.
Since the 'u' register space for UAVs in pixel shaders is shared
with render targets, and the number of render targets may vary
depending on GL state, this required deferring register allocation
until draw-time output in DynamicHLSL.
Since non-compute shaders aren't able to immediately output the
SSBO declaration, initial register allocation was broken out from
ResourcesHLSL::shaderStorageBlocksHeader()
into ResourcesHLSL::allocateShaderStorageBlockRegisters() with
the former only called for compute shaders. These initial allocations
are offset by the number of RTs at draw time.
Since Raw UAVs may now be created at draw time for non-compute
shaders, call markRawBufferUsage() from the Renderer11::draw*()
entry points as it is from dispatchCompute*().
Bug: angleproject:7156
Change-Id: I6ab65af1ff36df0313e3c1f8f79661b1547ab9a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565562
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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c458b5ad
|
2022-04-01T11:38:17
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Fix CheckedNumeric using the wrong type.
Validation for glBufferSubData checks that the buffer is large enough
for size+offset but verifies they fit in a size_t which is a different
type than the deduced type for size+offset on 32-bit systems.
Use decltype to ensure that we always verify there is no overflow on the
correct type.
Bug: chromium:1298867
Change-Id: I82f534b2d227d3273a763e626ebeae068dc918dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563515
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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3cea7fcc
|
2022-03-16T16:33:43
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Split Context ResourceUseList to RP Commandbuffers
* Added mResourceUseList to each command buffer helper in an
effort to move mResourceUseList away from ContextVk.
* submitFrameImpl() renamed to submitCommands()
* Moved the functions acquireResourceUseList() and
onRenderPassFinished() in submitCommands() to the submitFrame
functions calling it.
Bug: angleproject:7103
Change-Id: I2487d5b86ea0a4d504f283aa7128501651317fe0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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a16491d9
|
2022-04-05T16:47:32
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Vulkan: Fix invalidation of non-existing aspects
If the app uses a stencil-only attachment but invalidates depth,
UNREACHABLE was hit. If the app uses a depth-only attachment but
invalidates stencil, ANGLE was proceeding with an attempt to invalidate
it (with no side effect).
Bug: angleproject:7178
Change-Id: Idc177bdb66b2d0b3b3c2d36f5cadc7b9126a42c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573383
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ba04fcfd
|
2022-03-11T13:58:52
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|
Support ANGLE_PREFERRED_DEVICE on CGL
Add the possibility to test both integrated and discrete GPU
with ANGLE tests. Previously it was using only discrete.
The binaries need the NSSupportsAutomaticGraphicsSwitching bundle
property.
This is needed to test ANGLE_power_preference.
Changes the behavior of test apps:
Previously,
./angle_end2end_tests
would use discrete GPU.
After,
./angle_end2end_tests
or
ANGLE_PREFERRED_DEVICE=intel ./angle_end2end_tests
will use integrated GPU.
ANGLE_PREFERRED_DEVICE=amd ./angle_end2end_tests
will use discrete GPU.
Bug: angleproject:7093
Change-Id: Ia64f6024e3215e69c2a1bde3ba4f67c3ca595476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516114
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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23558369
|
2022-04-06T15:41:59
|
|
Update perf tests arguments.
Bug: angleproject:6776
Change-Id: I3cf51cdf9ad05dc792126354c84e717574638408
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566219
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7a9856f6
|
2022-04-05T19:25:26
|
|
Report durations of all flaky retries in JSON test output
Bug: angleproject:7184
Change-Id: I19295daed7b13919a2b528a43ebe8d9cbac9d0a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3572713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a1c9ba70
|
2022-04-04T11:29:13
|
|
Update validation of glFramebufferTextureLayer for cube maps
The ES 3.2 spec explicitly mentions cube map parameters for the call:
For cube map textures, layer is translated into a cube map face as
described in table 8.24. For cube map array textures, layer
is translated into an array layer and a cube map face as described for
layer-face numbers in section 8.5.3
but does not list it when enumerating errors:
An INVALID_OPERATION error is generated if texture is non-zero and is
not the name of a three-dimensional, two-dimensional array,
two-dimensional multisample array or cube map array texture.
There is a bug filed about this:
https://gitlab.khronos.org/opengl/API/-/issues/134
Per discussion, it should not be an error to use a cube map with
glFramebufferTextureLayer. It will be fixed in the spec.
Test: DrawBuffersTestES3.CubeMapTextures
Test: DrawBuffersTestES3.CubeMapArrayTextures
Bug: angleproject:7168
Bug: angleproject:7169
Change-Id: I6ef9af4b2bf05dc2dee841c68fb4f896c30c8c03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569337
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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152616ee
|
2022-04-04T19:34:53
|
|
Tests: Add Aztec Ruins High trace
Test: angle_perftests --gtest_filter="*aztec_ruins_high*"
Bug: angleproject:7169
Change-Id: I3d30348f663a4b1c54df1179d471363ca4c244c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3570244
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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607d398e
|
2022-03-14T16:32:21
|
|
Vulkan: Optimize resolve of multisample swapchains
* Resolves the multisampled image if the last render pass
draws into the default framebuffer.
* Added test to check the number of resolves in the optimization
subpass (credit: Xinyi He)
* Added test to check the number of resolves outside the subpass.
* Added disabled test to see if the subpass resolve works.
Bug: angleproject:6762
Change-Id: I86a8db3387851ab97d5f7a3d8a0ff26961254c14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523062
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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0ffff9ed
|
2022-04-05T15:56:23
|
|
Vulkan: Perf counters test for glInvalidateSubFramebuffer
Bug: angleproject:7183
Change-Id: Id07c6467c746de312d6ba9695bdc98c9460144ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573182
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3258477a
|
2022-04-05T16:08:09
|
|
Skip car_chase on all Intel Windows platforms
The trace did not get its gold image assigned correctly
due to some Intel platforms not running the trace on
submission.
Bug: angleproject:7173
Change-Id: I7891204ccba86bff1ee1cb5e16aa870a2122beb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3572973
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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8b84cf15
|
2022-03-30T13:42:38
|
|
Tests: Add GFXBench Car Chase trace
Test: angle_perftests --gtest_filter="*car_chase*"
Bug: angleproject:7125
Bug: angleproject:7173
Change-Id: I07069d46351718743e545fc056f41de2b6fe3820
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561484
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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b3fff1aa
|
2022-03-31T16:03:11
|
|
retrace_restricted_traces: Check for json file.
Validate trace upgrades by looking for existing json file instead
context header, which was incorrect when traces did not contain a
context == 1.
Introduce get_trace_json_path function.
Use python fstrings.
Bug: angleproject:7107
Change-Id: Ib83acb646fb2d9c38d8ca99766170e6c9c7eeb06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3571884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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a11bf0ed
|
2022-03-31T17:28:18
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|
Fix Max Atomic Counter Conformance Test Failure on Pixel6
ARM does not support the VkPhysicalDeviceFeature
vertexPipelineStoresAndAtomics.
According to vulkan specs: we should disable the usage
of atomic buffers in vertex, tessellation, and geomotry shader stages.
Set maxShaderAtomicCounters to zero for all these shader stages
if vertexPipelineStoresAndAtomics is not supported.
Create two angle_end2end_test to check atomic buffer usage in
tessellation control shader and tessellation evaluation shader.
Bug: angleproject:6918
Change-Id: I566562f99672d50cfb3d75def81a18a613b26ca0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563501
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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a555be4a
|
2022-04-02T19:46:22
|
|
Tests: Add Scary Teacher 3D trace
Test: angle_perftests --gtest_filter="*scary_teacher_3d*"
Bug: angleproject:7163
Change-Id: I305146c403288f9409637c0847af6c38b0cefa89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3567125
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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e933df51
|
2022-03-31T15:12:43
|
|
retrace_restricted_traces: Remove unused code.
Remove unused load_json_metadata, get_trace_metadata and
replace_metadata functions.
Remove unused re import and trace_path parameter from get_context.
Bug: angleproject:7107
Change-Id: I203609ca45145cdced8295d5edf7faa0c8606ae6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3571883
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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1a3411c7
|
2022-04-01T18:42:51
|
|
Set SKIPPED status on skipped tests, rely on it in Gold tests.
Gold tests check for '[ SKIPPED ] {test_name}' notice in test output
instead of assuming that missing screenshot means SKIP. Now missing
screenshot raises an exception.
Also log the reason why the test was skipped.
Example:
[ RUN ] TracePerfTest.Run/native_asphalt_8
../../src/tests/perf_tests/ANGLEPerfTest.cpp:837: Skipped
Test skipped due to missing extension:
GL_KHR_texture_compression_astc_ldr
[ SKIPPED ] TracePerfTest.Run/native_asphalt_8 (182 ms)
Bug: angleproject:6854
Change-Id: I2d88e2063a68ae95399a7932700f74032737ec91
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565561
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
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34471fed
|
2022-04-05T09:14:37
|
|
Vulkan: Skip failing intel blend test.
Bug: angleproject:7177
Change-Id: I2aafc681fac1329be5691498d5128e9306b62dd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569487
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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83d3a98c
|
2022-04-04T16:03:06
|
|
Remove commented out mSkipTest.
mSkipTest = true was commented out in https://crrev.com/c/1456482
back in 2019 so presumably this is no longer needed.
Bug: angleproject:3137
Change-Id: Ic2c4ca5e2bea939aee8cfb4e5386c7d526c39064
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
e7d44541
|
2022-04-01T16:48:55
|
|
Use GTEST_SKIP to set gTest status of skipped tests to SKIPPED.
Example from: angle_end2end_tests_on_Android_device_Pixel_4
Before:
[----------] 1 test from BlendMinMaxTest
[ RUN ] BlendMinMaxTest.RGBA16F/ES3_Vulkan
Test skipped: (IsAndroid() && IsVulkan()) || isSwiftshader().
[ OK ] BlendMinMaxTest.RGBA16F/ES3_Vulkan (116 ms)
"num_failures_by_type": {
"CRASH": 0,
"FAIL": 1,
"PASS": 16966,
"SKIP": 313,
"TIMEOUT": 0
},
After:
[ RUN ] BlendMinMaxTest.RGBA16F/ES3_Vulkan
../../src/tests/gl_tests/BlendMinMaxTest.cpp:191: Skipped
Test skipped: (IsAndroid() && IsVulkan()) || isSwiftshader().
[ SKIPPED ] BlendMinMaxTest.RGBA16F/ES3_Vulkan (117 ms)
"num_failures_by_type": {
"CRASH": 0,
"FAIL": 1,
"PASS": 12067,
"SKIP": 5212,
"TIMEOUT": 0
},
Bug: angleproject:6854
Change-Id: I3335e4e2ae941d43d6a974d9611252e0849bc2c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566225
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b33767ec
|
2022-04-04T15:26:29
|
|
Revert "Vulkan: Fix texture-after-framebuffer sync issues"
This reverts commit 535cd538f3585b44855647339f04bae1c1acf63a.
Reason for revert: May fix Win/Intel blockman_go flakiness.
Bug: angleproject:7167
Original change's description:
> Vulkan: Fix texture-after-framebuffer sync issues
>
> In TextureVk::syncState, for various reasons, the underlying image may
> need to be respecified. For example because base/max level changed,
> usage/create flags have changed, the format needs modification to become
> renderable, generate mipmap is adding levels, etc.
>
> Currently, ANGLE syncs FramebufferVk before TextureVk for the sake of
> the deferred clear optimization. This means that if the texture needs
> to recreate its underlying image, it needs to do so earlier than its own
> syncState, and do so in FramebufferVk::syncState through the
> TextureVk::getAttachmentRenderTarget function.
>
> Over time, TextureVk::getAttachmentRenderTarget was modified to do parts
> of what TextureVk::syncState did for this matter as bugs were
> discovered, and more continue to be discovered. The bug that prompted
> this change is missing image recreation when usage/create flags change.
>
> In this change, the relevant code in TextureVk::syncState is refactored
> in a helper that's called by TextureVk::getAttachmentRenderTarget. This
> way, the two functions should always be in agreement, avoiding
> TextureVk::syncState recreating the image after
> FramebufferVk::syncState, leading to use-after-free bugs.
>
> Bug: angleproject:4418
> Bug: angleproject:6909
> Bug: chromium:1266094
> Bug: chromium:1296866
> Change-Id: I856a34ca5cf573578c771f5adbeb9208420a3f62
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557817
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:4418
Bug: angleproject:6909
Bug: chromium:1266094
Bug: chromium:1296866
Change-Id: I26b6f644442e2875aba954d6417543b1d5121376
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569801
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f41303cd
|
2022-04-02T19:23:11
|
|
Skip end2end tests timing out on TSAN and ASAN
TSAN InstancingTestES3.LargeDivisor
WIN ASAN GeometryShaderTest.LayeredFramebufferMidRenderClear3DColor
Bug: angleproject:7159, angleproject:7160
Change-Id: I619669a70e3dbf215ebc8f43fb704ac284cd6a40
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563547
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
535cd538
|
2022-03-29T16:29:58
|
|
Vulkan: Fix texture-after-framebuffer sync issues
In TextureVk::syncState, for various reasons, the underlying image may
need to be respecified. For example because base/max level changed,
usage/create flags have changed, the format needs modification to become
renderable, generate mipmap is adding levels, etc.
Currently, ANGLE syncs FramebufferVk before TextureVk for the sake of
the deferred clear optimization. This means that if the texture needs
to recreate its underlying image, it needs to do so earlier than its own
syncState, and do so in FramebufferVk::syncState through the
TextureVk::getAttachmentRenderTarget function.
Over time, TextureVk::getAttachmentRenderTarget was modified to do parts
of what TextureVk::syncState did for this matter as bugs were
discovered, and more continue to be discovered. The bug that prompted
this change is missing image recreation when usage/create flags change.
In this change, the relevant code in TextureVk::syncState is refactored
in a helper that's called by TextureVk::getAttachmentRenderTarget. This
way, the two functions should always be in agreement, avoiding
TextureVk::syncState recreating the image after
FramebufferVk::syncState, leading to use-after-free bugs.
Bug: angleproject:4418
Bug: angleproject:6909
Bug: chromium:1266094
Bug: chromium:1296866
Change-Id: I856a34ca5cf573578c771f5adbeb9208420a3f62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557817
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4615a035
|
2022-04-01T21:57:28
|
|
Skip failing tests on Pixel 6
Bug: angleproject:7158
Change-Id: I863a20c1a5b5b055bfad1f1060a21281222e4668
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565564
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6b94a71c
|
2022-04-01T10:12:07
|
|
Vulkan: Lift SwS suppressions.
Bug: angleproject:4092
Change-Id: I0e72b95ba5ba2b60420d5b685349c405864c2e6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563513
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@google.com>
|
|
ba0eba20
|
2022-04-01T17:39:58
|
|
Remove the TODOs regarding multisample buffer age
* Removed the TODOs regarding the buffer age for multisample images.
Bug: angleproject:7149
Change-Id: I25100eaef774613e71c5f7afdaed5833c63b6343
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566228
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
cd9e887a
|
2022-03-31T15:43:17
|
|
Vulkan: Add multisample buffer age tests
* Added variations of VerifyContent for multisample images.
* getBufferAge() now sets age to 0 when the image is multisampled.
Bug: angleproject:7149
Change-Id: I11f6fc92f383fba180f118b29c799072ed0eb51c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563510
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
8f904363
|
2022-03-31T12:30:19
|
|
Vulkan: Move memory allocation initialization code into function
No functional change expected. This CL wraps all initialization code for
VMA allocator and memory suballocation memoryType and alignment
calculation into its own function.
Bug: b/223428306
Change-Id: Id630bbae035912ad41c51c2bb1cd02c2e438b442
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563506
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b169f6f9
|
2022-04-01T14:41:12
|
|
Vulkan: Fix no location decoration vs framebuffer fetch
The input attachment index is identical to the location qualifier. If
there's only one output, GLSL is allowed to not specify the location
qualifier, in which case it would implicitly be at location 0.
Bug: angleproject:6947
Change-Id: Ib8e31ab524f6f4d4fe1d3e49386a374724da06a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566221
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
5cffbe96
|
2022-03-08T14:51:11
|
|
Android: Track peak GPU memory in restricted_trace_perf
We've noticed that the script reports higher memory usage than
recorded with local runs with similar steps. We isolated this to
ANGLE using much higher peak memory when the trace loads, but then
evens out after some time, nearing parity with native.
To track this for optimization, we are going to split the memory
tracking into:
- peak GPU memory usage
- sustained GPU memory usage
This CL changes the script to:
* Measure peak GPU memory usage by tracking total GPU memory used
throughout the trace, returning the highest.
* Measure sustained GPU memory usage by tracking usage from the
middle of the trace (based on run time), returning the average.
* Update the frequency of memory sampling by reducing sleep to 0.25
seconds instead of 1.0 second.
As a data point, here is what angry_birds_2_1500 reports on Pixel 6:
Before: 602599651 bytes
After: 672231424 bytes (peak)
360621537 bytes (sustained)
Bug: angleproject:6970
Change-Id: I227e30abeb6a5f28fe7230a2979441c3693234f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3511314
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
e10803f7
|
2022-01-20T09:03:55
|
|
Compiler: Allow deferred array sizing in geometry shaders
Based on work by Brandon Schade <b.schade@samsung.com>.
When a shader sets an array input size in a GS after declaring input
variables, compilation would fail.
Example shader -
in vec3 normal[];
in vec3 view_dir[];
in float patch_dist[];
in float e_patch_wire_scale[];
...
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
void main() {
...
Update translator to handle such cases.
Also add a new check that there are no remaining unsized
arrays when compilation has completed.
Test: GeometryShaderTest.DeferredSetOfArrayInputSize
Bug: angleproject:3571
Bug: angleproject:7125
Change-Id: I4853832c27f9551284bcca92b98cbf5f3a63aaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564259
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
dd86dd15
|
2022-03-25T14:55:05
|
|
Cache outer array offset in linked uniforms.
Our current tracking would only track one array dimension. For
nested arrays the flattened parent index would be incorrect.
Update this tracking so we can use it in the Vulkan descriptor
set caching. Store this value as a separate integer member to
avoid conflicting with other back-ends.
Bug: angleproject:6776
Change-Id: Ie1a5dc3d64ccac23dffcc73684d619336cb0f0da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550824
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fe28a429
|
2022-03-30T15:34:49
|
|
Vulkan: Create buffer for vertex array if robust enabled
If robust access is enabled (i.e., chrome), we want to ensure vulkan
driver never access beyond that OpenGL buffer boundary. But with
suballocation from BufferPool, we are using the same VkBuffer for all
suballocations from the same BufferBlock. this combined with the fact
that there is no size information in the vkCmdBindVertexBuffers, it
means vulkan driver can not properly ensure vertex access not go beyond
the subrange. It can only guarantee not access beyond the entire
VkBuffer size. This CL creates a dedicated vkBuffer object and bind it
to the suballocation of the vkDeviceMemory so that vulkan driver will
see the exact range of the subrange instead of entire buffer. Since we
may allocated more memory than actual requested size and the extra
paddings are not zero filled , user size is used to create this
vkBuffer. This is only enabled when robust access is enabled.
This CL also ported webgl conformance test
out-of-bounds-index-buffers.html and out-of-bounds-array-buffers.html
to end2end test.
Bug: chromium:1310038
Change-Id: I3499ae600028149b1039082e5011232b3e4e5e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553940
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
d2a7db9d
|
2022-03-31T22:22:40
|
|
Metal: Remove DrawBaseVertexVariantsTest suppressions
The issue was fixed in https://crrev.com/c/3472691
Bug: angleproject:6963
Bug: angleproject:7122
Change-Id: Iabdcf6fd9b538c19ad291fb7713186e314332f71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564558
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
5aaa402c
|
2022-03-30T06:13:02
|
|
Fix Surface use-after-free bug
In Display::destroyContext we would incorrectly destroy current surfaces
while trying to makeCurrent the context to be destroyed. Introduce
ScopedSurfaceRef, mirroring ScopedContextRef, to keep the surfaces alive
while destroying the context.
Bug: angleproject:7141
Test: EGLSurfaceTest.SurfaceUseAfterFreeBug*
Change-Id: Ie9b3d7841e5ee561d96c13bfee9c7c87b40cc39d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561354
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
1670c6dd
|
2022-02-17T14:15:08
|
|
Metal: Buffer data is not correctly updated
When using a dynamic draw buffer, Metal creates
more buffers to avoid in-flight synchronization issues.
However, without correctly rebinding the buffers from the VAO,
we get missing data.
This patch adds a fix and a test to reproduce
the issue.
Upstream of https://bugs.webkit.org/show_bug.cgi?id=236427
and https://bugs.webkit.org/show_bug.cgi?id=236733
Bug: angleproject:7122
Change-Id: I879ff688af04a8215df6134400d0aab582b92842
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3472691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
078da78f
|
2022-03-17T13:06:58
|
|
Vulkan: Support GL_EXT_EGL_image_storage extension
This extension provides a mechanism for creating texture objects that
are both EGLImage targets and immutable and removes the possibility of
implicit orphaning. EGL images created from external sources now
support types other than 2D. Tests covering the new feature were added
to ImageTest.cpp.
Bug: angleproject:6346
Change-Id: Id3e328f352deb1af47062be232384229a8b1c341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530489
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
cd3c74af
|
2022-03-30T11:48:41
|
|
SPIR-V Gen: Fix aliasing out parameters
In ANGLE, when an unindexed lvalue was passed as an out parameter to a
function, SPIR-V was generated such that the lvalue is passed in
directly. A Skia test revealed a difference in SPIR-V and GLSL
semantics where aliasing out parameters are expected to work on local
copies until the end of the function.
Bug: b/226904235
Change-Id: I476af01eb7d065272825967111cd208faf88c275
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561278
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5d20de8
|
2022-03-23T17:34:14
|
|
WebGL ReadPixels validation is incorrect.
Remove GL_UNSIGNED_INT_24_8 from the supported types in
ValidReadPixelsTypeEnum.
Run the format/type validation before the check for missing
attachment.
Bug: angleproject:7119
Change-Id: Ie788084d0f41fef6847791de8c53be830eba7564
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546723
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
36a051d8
|
2022-03-28T22:53:38
|
|
Vulkan: Move mid-RP color clear to loadOp if content undefined
Instead of using vkCmdClearAttachments, if the color attachment has not
been written to, modify the loadOp of the currently open renderpass to
CLEAR.
This is an adaptation of
commit cfe5a1735a934cc83133bb6c69d19aa27278a270
The difference with that commit is that, with the prior changes that
added tracking of color attachment access in the render pass, this
change is greatly simplified by being able to immediately know if clear
can be moved to the beginning of the render pass.
Bug: angleproject:5048
Change-Id: I72b3613ad08ff869b71aced7e1f4e9be916d7b49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557815
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aef440e6
|
2022-03-04T16:43:38
|
|
Tests: Add Super Mario Run trace.
Test: angle_perftests --gtest_filter="*super_mario_run*"
Bug: angleproject:7098
Change-Id: I48ede98096bcb82270007d59f219f48ff673c7f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3560602
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
9a0b306d
|
2022-03-28T10:33:06
|
|
Remove set but otherwise unused variables
Recent Clang versions have enhanced -Wunused-but-set-variable which now
warns about these.
Bug: chromium:1309955
Change-Id: If6a475e9f373b077fa3d9ef6f2274c8d115b5d24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553570
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Arthur Eubanks <aeubanks@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d54b68e
|
2022-03-22T17:32:06
|
|
Vulkan: Use storeOp=None more opportunistically
Previously, storeOp=None was used when the attachment was in "read-only
mode" and storeOp=Store. With this change, storeOp=None is used more
opportunistically when it's deemed that the attachment was not written
to, regardless of if it was put in "read-only mode" (a construct added
to support read-only depth/stencil feedback loops).
Bug: angleproject:5048
Change-Id: I10832d4e2b97793ea1347a47175cbf8ce9af57d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
39c50daf
|
2022-02-18T13:15:09
|
|
Tests: Add Shadowgun Legends trace.
Test: angle_perftests --gtest_filter="*shadowgun_legends*"
Bug: angleproject:7042
Change-Id: I65c7671584edda823998145b6c6558353c5fdbd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497471
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
be53aea8
|
2022-03-10T11:04:22
|
|
Reland: Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a03ba732
|
2022-03-24T23:30:06
|
|
Vulkan: add tests for clearing/drawing after invalidate
Two tests, to ensure that:
- Clear gets treated as a LoadOp instead of as an out-of-renderpass
clear, even if draws don't touch color buffers.
- Invalidated image gets contents marked as defined after
invalidate+clear, so draws to it get a renderpass with LoadOp=Load
Bug: angleproject:7127
Change-Id: I78a8bd2100ba941a74755402649ae8edc7978026
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552090
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Steven Noonan <steven@valvesoftware.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
53e432fe
|
2022-03-28T15:18:51
|
|
Vulkan: Track LOAD/STORE_OP_NONE in perf counters
Bug: angleproject:5048
Change-Id: I52ed67e7a5c173dd1a7202fd6d4a1c484e79ea75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556367
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ce964d66
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2022-03-26T18:56:50
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Vulkan: Add tessellation to GetPipelineStage helper
The tessellation stages were missing from a helper, which was silently
returning an invalid value.
Add a test and an assert, which fires before the fix.
Test: GFXBench Car Chase
Test: GLSLTest_ES31.TessellationTextureBufferAccess
Bug: angleproject:7135
Bug: b/218314686
Change-Id: I2bc8d374300fc1470e52affabab7491698c99cee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3554575
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a02fa8a0
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2022-03-24T22:14:44
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Vulkan: mark image contents defined on clear-invalidate-clear
The backend was ignoring "repeated clears" with an Invalidate between
them, which marked the image contents as undefined. When a clear happens
after invalidate, verify that the clear parameters were the same, and
simply mark the image contents defined if they aren't already.
For example, in this scenario:
- glBindFramebuffer(fbo)
- glInvalidateFramebuffer(color + depth)
- glClear(color + depth)
- depth only render
- glInvalidateFramebuffer(depth)
- glBindFramebuffer(0)
The color clear got skipped entirely because it was cleared with that
color in a previous frame and no other color draws happened since. This
caused sampling from the FBO's texture to return garbage data.
Bug: angleproject:7127
Change-Id: I4ffe65c67375931ab63f07f27fa59ed0a4b90cd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551297
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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638557ac
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2022-03-28T10:20:30
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Add back another Pixel-6-specific FAIL expectation
Passes on pre-release Android T drivers, but fails on the Android S
drivers.
Bug: b/224537784
Change-Id: Idc631d13b1666f0f0b4bf1c5bbfa9e9343af4d75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3554360
Auto-Submit: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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7a85d114
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2022-03-25T15:01:17
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Use [[nodiscard]] on RAII classes
Scoped* classes provide an RAII way of adding cleanup/restore state/etc
in a robust way. Unfortunatley, it's very easy to mistakenly leave the
variable name, leading to the destructor being called immediately
instead of at the end of the scope:
{
ScopedX(parameters); // instead of ScopedX x(parameters);
// Code here is run after destructor
}
The [[nodiscard]] attribute, if specified on the ScopedX class would
lead to a warning (turned to error with -Werror). This change does
that for classes named *Scoped* in ANGLE.
Bug: chromium:1103817
Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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bd173f0e
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2022-03-14T09:59:47
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Capture/Replay: limit per shader image uniforms when capturing
The Caps::maxImageUnits are limited, but that's only the value that is
checked when compiling shaders, we have also limit the values that are
returned when using the GL interface.
In addition print out the error log when compiling a shader fails in the
Pipeline tests.
Bug: angleproject:7094
Change-Id: I19f69afe2cece4841a395543c1e35785bc6bd698
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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32af258d
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2022-03-22T16:44:14
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Fix handling of incomplete CubeMapArray textures
GFXBench Car Chase binds a cube map array as a default texture,
then immediately samples from it without setting it up. This
ends up treating the cube map array as incomplete.
On the Vulkan backend, this is resulting in multiple validation
errors, followed by a crash in the driver. There are a number of
errors, but a telling one is this:
vkCreateImage(): pCreateInfo->flags contains
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, but pCreateInfo->arrayLayers (=1)
is not greater than or equal to 6. The Vulkan spec states: If
imageType is VK_IMAGE_TYPE_2D and flags contains
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, extent.width and extent.height
must be equal and arrayLayers must be greater than or equal to 6
This corresponds to language in the GLES 3.2 spec:
8.18. IMMUTABLE-FORMAT TEXTURE IMAGES
TexStorage3D Errors
An INVALID_OPERATION error is generated if any of the following
conditions hold:
* target is TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of 6
Since ANGLE treats incomplete textures as immutable, we need to update
the dimensions of the backing image for CUBE_MAP_ARRAY.
Also add a new test that exposes the problem.
Test: IncompleteTextureTestES31.IncompleteTextureCubeMapArray
Bug: b/218314686
Change-Id: Ibef41e15a7cfccb05e6039bfb8504d237bc42cd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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041c4c6d
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2022-03-25T16:30:03
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Vulkan: Track color attachment usage like D/S in render pass
That is in preparation for optimizing mid-render-pass clears, which
requires an answer to the following query: "has this color image been
read from / written to so far in the render pass?"
With this change, a future CL will also be able to optimize color
attachment invalidates, which currently break the render pass
unconditionally, the same way depth/stencil is optimized.
Bug: angleproject:5048
Change-Id: I3d3ee40d8444e6861c06340d5d52b17f5ee895b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542989
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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b2c6e08e
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2022-03-24T11:38:04
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Reland Remove unnecessary suppressions for Pixel6 dEQP
This is a reland of 0455f356eda37e98cbfaff6b4be3241a0743bdcd
Original change's description:
> Remove unnecessary suppressions for Pixel6 dEQP tests
>
> Bug: b/224537784
> Change-Id: If7befe0279a06cddb79c67fdd34a62b4cb51c6e0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551658
> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
> Commit-Queue: Ian Elliott <ianelliott@google.com>
The previous CL was based on the pre-release Android T Pixel 6
drivers. The Chromium bots are running released Android S Pixel 6
drivers. This CL updates the expectations with the observed status,
and still removes some expectations that are now unnecessary.
Bug: b/224537784
Change-Id: I4f4041e015824fd1d8211d6d7d0adedbccaa3ddb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552544
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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3f331fae
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2022-03-22T15:23:38
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Vulkan: Dirty bits for depth/stencil access and feedback loop
In preparation for doing the same for color, the depth/stencil render
pass access and feedback loop modes are now updated with ContextVk dirty
bits.
This change also fixes clear after read-only depth/stencil feedback
loop. The render pass wasn't broken in that case.
Bug: angleproject:5048
Change-Id: I40f9b49593f9e6f35f42408e41c9d6267edb375e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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1d71f55f
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2022-03-24T19:27:21
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Remove unnecessary SKIPs for Pixel4* dEQP tests
Bug: b/224537784
Change-Id: I81c6f18d72ea893341ad2aa8ca819893e7d53d26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551659
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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