src/tests


Log

Author Commit Date CI Message
Roman Lavrov d988db39 2022-04-22T11:14:44 Fall back to adb on PATH if platform-tools not present. Log adb --version. Example: INFO:root:adb --version: Android Debug Bridge version 1.0.41 Version 31.0.3-7562133 Installed as /{snip}/third_party/android_sdk/public/platform-tools/adb When not found -> "Installed as /usr/bin/adb" Bug: angleproject:6854 Change-Id: I3c19c4eda2211480f2c93b7d14f72f5641b3bfc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602821 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Jamie Madill 768c7d47 2022-04-21T16:55:05 Revert "Re-land: "Vulkan: Support Wayland"" This reverts commit f6cdd02fb4bceb4072430e3dbcb1e945809471e0. Reason for revert: Still warns about extra dependency on wayland. https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/990820/overview Original change's description: > Re-land: "Vulkan: Support Wayland" > > Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size > from native window and check egl config is just empty. An EGL wayland > test is added for testing rendering and buffers swapping. > > Re-land fixes link failure in systems with no libwayland installed. > > Bug: angleproject:6902 > Change-Id: I706af14620d6298275009f5caf93b0e60339219b > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765 > Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: angleproject:6902 Change-Id: I11b1fe473fceb2fddb85bd562b769d18426ce07b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600378 Auto-Submit: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 47b9a97b 2022-04-21T13:43:53 Expand Vulkan end2end_test skip. This test also fails in ES2. Bug: angleproject:7204 Change-Id: I7ccf1f3d53c565b6005cd9aa8be0679d42ec6f7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599596 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Guoxing Wu 13784ebe 2022-04-21T10:38:23 Vulkan: use "undefined" for layerProvokingVertex Use "undefined" for layerProvokingVertex because different platforms has different behavior on this. APP would have to set gl_Layer identically. Bug: angleproject:7185 Change-Id: Ia5c31f617c2441c1a6ac8d682c9ce98f464045e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3592274 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 1d67951e 2022-04-20T15:58:35 Avoid IOError in capture_replay_tests.py On macOS, psutil iterator may return a zombie process that causes IOError when accessing its name. Bug: angleproject:6102 Change-Id: I44692982c8dd78b4c5153077b5d7dccc7f87883a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3596040 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Steven Noonan dd493b5c 2022-04-11T17:49:36 EGL: allow eglQueryString(EGL_NO_DISPLAY, EGL_VERSION) According to the EGL 1.5 specification, this should be okay: If dpy is EGL_NO_DISPLAY, then the EGL_VERSION string describes the supported client version. If dpy is a valid, initialized display, then the EGL_VERSION string describes the supported EGL version for dpy. Bug: angleproject:7194 Change-Id: I0d851742695293d553465175ce4b59ce7f5d5336 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583143 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Steven Noonan <steven@valvesoftware.com> Auto-Submit: Steven Noonan <steven@valvesoftware.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 6cbedc98 2022-04-20T00:03:05 Add a test for backwards mip generation with draw A test similar to mipmap generation with draw (mip0->mip1->etc) where a small mip is upscaled to lower mips with draw (mip2->mip1->mip0). Bug: angleproject:6977 Bug: b/229764351 Change-Id: Iff29f0e02af085c817c41f713644238edfcb22e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594803 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White 5097d10c 2022-04-20T17:15:51 D3D: unsuppress some now-passing tests. Change-Id: I59efec02edddd876e962512c2690563b6efd18d2 Bug: angleproject:1951, angleproject:1442 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3598015 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi cb1ee485 2022-04-08T12:58:12 Vulkan: Add perf test for MSAA swapchain resolve * Added a perf test for the swap time of the MSAA swapchain resolve * Average wall time results on Pixel 6: ~ 296992 ns using the subpass ~3163355 ns with the subpass disabled * Average wall time results on Pixel 6 Pro: ~ 225089 ns using the subpass ~2975449 ns with the subpass disabled Bug: angleproject:6762 Change-Id: I95f8c4350c5da136afd7f1b28b8c00d6707574ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3586181 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Cody Northrop 19c6a856 2022-04-15T17:39:14 Tests: Add Free Fire Max trace Test: angle_perftests --gtest_filter="*free_fire_max*" Bug: angleproject:7212 Change-Id: I326f998a537435da1a8a02badc66d2aa8c5bdebf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3588961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Roman Lavrov 7c091cb3 2022-04-19T21:12:35 Use adb directly (instead of catapult) in gold tests. Android detected by angle_perftests apk presence relative to pwd. All of the restricted_traces/*/*.json files are copied but those are small. Only the necessary .angledata.gz files are copied. angle_system_info_test is also handled via adb. Bug: angleproject:6854 Change-Id: I7a89ff57fcdd8ce5dc63a5e3a8f5c0132f766894 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3595241 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Jamie Madill 4efc4ee6 2022-04-19T17:01:20 Fix validate state cache after XFB buffer deleted. Bug: chromium:1317650 Change-Id: Iec9f1167c3b2957091dd0f4ef3efcfcd7c4bf3c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594250 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Antonio Caggiano f6cdd02f 2021-12-09T16:52:35 Re-land: "Vulkan: Support Wayland" Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size from native window and check egl config is just empty. An EGL wayland test is added for testing rendering and buffers swapping. Re-land fixes link failure in systems with no libwayland installed. Bug: angleproject:6902 Change-Id: I706af14620d6298275009f5caf93b0e60339219b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578765 Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peter Wen 6199e905 2022-04-19T13:27:59 Switch to using //build/android:build_java Chromium is switching to "build_java" and "native_libraries_java" will be removed shortly. Bug: chromium:1038372 Change-Id: Iaef79d166f6c320360ed4d836bba0be7aa05ea33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594640 Auto-Submit: Peter Wen <wnwen@chromium.org> Reviewed-by: Mohamed Heikal <mheikal@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b2a1f0d2 2022-04-14T07:58:32 Track total vs per-frame descriptor set counters. This will give more consistent measurements for descriptor set caches and descriptor set allocations. Bug: angleproject:6776 Change-Id: I584b8807ad19f8393ae54cc1d88b319c8f7f9f39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584636 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 37cdf93d 2022-04-15T12:49:09 Vulkan: Acquire a new buffer even when size is unchanged If a buffer is respecified using glBufferData with no changes to size but client data pointer is null, we need to acquire a new BufferHelper to avoid affecting the results of previously submitted draws. Test: BufferDataTestES3.BufferDataWithNullFollowedByMap*Vulkan Bug: angleproject:7211 Change-Id: Icc20fe3509f94098c7a15988a9ebc888b06fd3c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3588955 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi fcec6904 2022-04-13T14:18:06 Generate feature variable names from display names The json file now only contains the feature display name. The variable name is automaticaly derived. For consistence with Chromium and other Chromium-based projects, the display name is now always snake_case, and that's what's specified in the json files. This also makes camelCase variable name generation trivial (as opposed to the other way around). Feature overrides now accept both snake_case and camelCase names to ensure compatibility with existing scripts. This is done by removing _ and comparing override names with feature names in lower case. Bug: angleproject:6435 Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White 6e130d2b 2022-04-19T11:35:46 D3D: fix SSBOs used in vertex shaders. Use the total number of pixel shader outputs as the base UAV register for vertex and pixel shaders. This is less fragile than making the vertex shader depend on the number of draw-time pixel shader outputs. Add a test that exercises SSBOs in vertex shaders, varying the number of draw-time pixel shader outputs (which should have no effect on register assignment). Bug: angleproject:7156 Change-Id: I5801d59299275ea6d2569456d53c230e7e8ee5a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579501 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Jamie Madill 9907f22d 2022-04-19T13:22:26 gold tests: Add command-line arg for gold instance. This will allow other users of the script to override the ANGLE Skia Gold instance with their own. Bug: angleproject:6854 Change-Id: Id6a0966d4db4fd0265d427d684f07dc1e4c610e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594619 Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Geoff Lang e18240d1 2022-01-28T13:46:41 Mark contexts as shared when importing EGL images. Once a context references an EGL image, it can share resources with contexts in other share groups. Marking the context as shared ensures that locks are held by all contexts referencing EGL images for GL functions. Bug: angleproject:6957 Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop acdec48a 2022-04-15T11:48:14 Tests: Add Monster Strike trace Test: angle_perftests --gtest_filter="*monster_strike*" Bug: angleproject:7210 Change-Id: I3184059a73f9d21474931633eb381a3cd12831f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587542 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 4cd15cb3 2022-04-19T09:32:05 Skip a Vulkan test due to a threading flake. VulkanImageTest.PreInitializedOnGLImport/ES3_Vulkan_SwiftShader_AsyncCommandQueue Bug: angleproject:7204 Change-Id: I1aeb16d1e0bdaecefc0776236f55c46d307fdaad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593363 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 64fa1e80 2022-04-19T13:18:23 Revert "vulkan: Call glFinish in VulkanHelper destructor" This reverts commit aefb2a99ebb598c7b3530056ef3d030b5c4f0115. Reason for revert: Still flakes: https://ci.chromium.org/ui/p/angle/builders/try/linux-test/4382/overview Original change's description: > vulkan: Call glFinish in VulkanHelper destructor > > In async queue mode, GL commands are submitted asynchronously to the > VkQueue on a separate thread. VulkanHelper destructor uses the VkQueue > when it calls vkDeviceWaitIdle(), and that's a data race when the queue > is being used to run GL commands on the other thread. Calling glFinish() > before any Vulkan commands ensures that the queue isn't being used on > another thread. > > Bug: angleproject:7204 > Change-Id: I509bcf55edf430e39805a9d43c07a902942d33ca > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587366 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> > Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Bug: angleproject:7204 Change-Id: I60e6fc519b21d53619309247fdea32f23375f975 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594099 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Yuly Novikov 956fb16e 2022-04-14T20:54:26 Remove Win NVIDIA dEQP suppressions Switching from Quadro P400 to GTX 1660 Bug: angleproject:2222 Change-Id: I7f12878a0ccf31fe5ca319251ab3f4bc60d66b61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587372 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Sunny Sachanandani aefb2a99 2022-04-14T13:45:42 vulkan: Call glFinish in VulkanHelper destructor In async queue mode, GL commands are submitted asynchronously to the VkQueue on a separate thread. VulkanHelper destructor uses the VkQueue when it calls vkDeviceWaitIdle(), and that's a data race when the queue is being used to run GL commands on the other thread. Calling glFinish() before any Vulkan commands ensures that the queue isn't being used on another thread. Bug: angleproject:7204 Change-Id: I509bcf55edf430e39805a9d43c07a902942d33ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587366 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Lubosz Sarnecki 039660a0 2022-04-14T13:32:33 Translator: Drop const from opaque parameter types `const` is ineffective on opaque types like sampler2D. That qualifier is now dropped as it was tripping SPIR-V gen up. New validation is added to make sure such parameters are not reintroduced. Test credit of Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Test: angle_end2end_tests --gtest_filter="GLSLTest.ConstSamplerParameter*/*_Vulkan" Bug: angleproject:7201 Bug: angleproject:7205 Change-Id: I310a47a8eb162ddafb2ab44682520f546f8a5512 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587345 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 0360248c 2022-04-14T10:06:56 Suppress flaky end2end failures on Mac/NVIDIA/OpenGL These test recently started flaking: CopyTextureTest.CubeMapTarget/ES2_OpenGL CopyTextureTest.CubeMapTargetRGB/ES2_OpenGL CopyTextureTest.CubeMapTargetRGBA/ES2_OpenGL CopyTextureTest.CopyToMipmap/ES2_OpenGL BlitFramebufferTest.ScissoredMultisampleStencil/ES3_OpenGL BlitFramebufferTest.NonZeroBaseDestinationStencil/ES3_OpenGL BlendIntegerTest.MRTUnsigned/ES3_OpenGL BlendIntegerTest.MRTSigned/ES3_OpenGL DrawBuffersTest.BlendWithGaps/ES3_OpenGL Bug: angleproject:7206 Change-Id: I75563601f9f828d5c5fc2e8da6af66d21a2f6d30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3585891 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Lubosz Sarnecki 03b3bc3f 2022-04-08T13:36:50 Tests: Add Special Forces Group 2 trace. Ignore a SYNC-HAZARD-WRITE_AFTER_READ VVL error in RendererVk. Add GL_EXT_texture_buffer prerequisite. Test: angle_perftests --gtest_filter="*special_forces_group_2*" Bug: angleproject:5592 Change-Id: I63350a0bdbdffbc6951fd650753d900b5ff0bade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578764 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Roman Lavrov b5d34da0 2022-04-11T18:17:03 Add src/tests/py_utils/ for utils, angle_path_util for imports. Detect if angle or chromium checkout when adding deps paths, so that random paths from above angle_root don't get added to sys.path when imported from an angle checkout. Bug: angleproject:6854 Change-Id: I4cd3334a2313d921f8651de7056f4f3798b8e072 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582978 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 52237c32 2022-04-13T18:32:29 Suppress CopyTextureTest.CopyToMipmap on Intel Mac OpenGL Bug: angleproject:7203 Change-Id: Ie30bea83f947ba56c0d75b32a910e305fa712b85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3586170 Commit-Queue: Gregg Tavares <gman@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi c5271e8e 2022-04-04T23:28:35 Vulkan: Emulate GL_KHR_blend_equation_advanced Based on a change by Brandon Schade <b.schade@samsung.com> In the translator, when advanced blend is enabled, an input attachment is added. Based on the listed advanced blend equations, emulation code is added that performs those equations' functions. The blend equation itself is passed through a driver uniform. Note that the advanced blend extension only allows a single output to use advanced blend, and that should be at location 0. In the Vulkan backend, when advanced blend is used, the driver uniform to select the equation is updated and normal blending is disabled. Bug: angleproject:3586 Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 01c0bc21 2022-04-13T17:56:13 Revert "Vulkan: Support Wayland" This reverts commit 510351f2006e32ffc6da722f1fc9ea5666e9c0da. Reason for revert: Breaking ANGLE roll: https://bugs.chromium.org/p/angleproject/issues/detail?id=7202 Original change's description: > Vulkan: Support Wayland > > Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size > from native window and check egl config is just empty. > > Then add an EGL wayland test for testing rendering and buffers swapping. > > Bug: angleproject:6902 > Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898 > Reviewed-by: mohan maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: angleproject:6902 Change-Id: Idd0cb78c84baeb1b2ab6910173160206901799f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584921 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 8074061d 2022-04-09T01:03:53 Remove feature override platform methods Instead, the tests now use the enable() functions to override the feature at platform level. This fixes the forceFallbackFormat feature mistakenly not having been tested. Bug: angleproject:6435 Change-Id: I605e4133407282bd52232887b595af0d2c13575d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a0b5299b 2022-04-12T00:38:50 Vulkan: Fix resolve with subpass into smaller framebuffer The condition to optimize resolve with subpass did not take into account that the resolve area must match the render pass are, neither did it disallow flipping and rotation. Bug: angleproject:7196 Bug: chromium:1314383 Change-Id: I57e50da4d6e04dfebcce3c0a5061015e5ee8773b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581055 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 6768aff7 2022-04-07T23:25:08 Fix Geometry Shader Conformance Test Failure on Pixel6 Add code in shader linker stage to check the number of AtomicCounterBuffers against these values: GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS Bug: angleproject:6918 Change-Id: If1c1d0dc2452f5aafc72d81f4f5523608810bba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3576629 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Sunny Sachanandani d4cbd9bf 2022-04-11T16:55:39 vulkan: Mark external memory textures as preinitialized Textures initialized from external memory objects should be considered preinitialized so that they're not cleared on first access with robust resource init. This is essential for Vulkan-GL (WebGPU-WebGL) interop on Linux where Skia or Dawn could be first used to render into a VkImage backed by an external memory object, and a GL texture is created lazily on first GL access. This CL also includes an end-to-end test for such interop, and changes to support that test: 1) Add writePixels() to VulkanHelper to upload pixels to a VkImage 2) Detect external memory / semaphore extensions when VulkanHelper is initialized from ANGLE. 3) Allow importing external memory object that's larger than VkImage size requirements. Bug: angleproject:7188 Change-Id: I60c250b64df1766a179edd1cc67c3f0765e8aa0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582954 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Yuly Novikov 291be0b7 2022-04-12T14:31:35 Suppress multisample_interpolation dEQP failures on Pixel 6 Vulkan 16 tests started failing after upgrading phones to Android 13 DP2 Bug: angleproject:6876 Change-Id: I9b965bf6a835cda7fad82c27110cdf38b88c6cb9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584386 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Antonio Caggiano 510351f2 2021-12-09T16:52:35 Vulkan: Support Wayland Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size from native window and check egl config is just empty. Then add an EGL wayland test for testing rendering and buffers swapping. Bug: angleproject:6902 Change-Id: I8204a5cc99f26330b74caba241bebf14c5650c2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3395898 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi aed5951e 2022-03-29T16:29:58 Reland "Vulkan: Fix texture-after-framebuffer sync issues" This is a reland of commit 535cd538f3585b44855647339f04bae1c1acf63a Original change's description: > Vulkan: Fix texture-after-framebuffer sync issues > > In TextureVk::syncState, for various reasons, the underlying image may > need to be respecified. For example because base/max level changed, > usage/create flags have changed, the format needs modification to become > renderable, generate mipmap is adding levels, etc. > > Currently, ANGLE syncs FramebufferVk before TextureVk for the sake of > the deferred clear optimization. This means that if the texture needs > to recreate its underlying image, it needs to do so earlier than its own > syncState, and do so in FramebufferVk::syncState through the > TextureVk::getAttachmentRenderTarget function. > > Over time, TextureVk::getAttachmentRenderTarget was modified to do parts > of what TextureVk::syncState did for this matter as bugs were > discovered, and more continue to be discovered. The bug that prompted > this change is missing image recreation when usage/create flags change. > > In this change, the relevant code in TextureVk::syncState is refactored > in a helper that's called by TextureVk::getAttachmentRenderTarget. This > way, the two functions should always be in agreement, avoiding > TextureVk::syncState recreating the image after > FramebufferVk::syncState, leading to use-after-free bugs. > > Bug: angleproject:4418 > Bug: angleproject:6909 > Bug: chromium:1266094 > Bug: chromium:1296866 > Change-Id: I856a34ca5cf573578c771f5adbeb9208420a3f62 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557817 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:4418 Bug: angleproject:6909 Bug: chromium:1266094 Bug: chromium:1296866 Change-Id: I0110eab88eb9d8f77e204b84a6e90308e2384fd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3572715 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 797e627e 2022-04-08T22:49:51 Autogenerate list of features as enum The WithX() and WithNoX() helpers are removed and replaced with enable() and disable() member functions that take the name of the feature (as a Feature::X enum constant). This has two benefits: - Adding tests that override a feature no longer requires additional helper functions to be written. - There's no mistaking the feature name. This change doesn't yet fix the main issue in anglebug.com/6435, but does fix the following helpers using an old feature name (so they were ineffective): - WithMetalForcedBufferGPUStorage - WithNoVulkanViewportFlip A follow up would remove the old way of overriding features in tests and replaces them with the new way. Bug: angleproject:6435 Change-Id: Ida02b26ec72bc40d7a8938c76a93815bb903ca05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580982 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 5c85fd4e 2022-04-11T12:29:00 Add error check on resuming XFB with deleted buffer. Bug: chromium:1305190 Change-Id: I22c6f6400b05ca32c922fba9a3b9d4b5841ca8b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578378 Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis a947c5f5 2022-04-11T14:19:08 Skip BlitFramebufferTest.ScissoredMultisampleStencil This test started flaking recently on Mac/NVIDIA. Suppress the failures for now. Also update existing suppression to be in the main test expectations file. Bug: angleproject:7191 Bug: angleproject:3496 Change-Id: I54c4def7382bee4784dcfe8ffdc3c51db1cc91d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582638 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Stephen White 6803a2d0 2022-04-01T16:52:49 D3D11: implement SSBOs in pixel and vertex shaders. Since the 'u' register space for UAVs in pixel shaders is shared with render targets, and the number of render targets may vary depending on GL state, this required deferring register allocation until draw-time output in DynamicHLSL. Since non-compute shaders aren't able to immediately output the SSBO declaration, initial register allocation was broken out from ResourcesHLSL::shaderStorageBlocksHeader() into ResourcesHLSL::allocateShaderStorageBlockRegisters() with the former only called for compute shaders. These initial allocations are offset by the number of RTs at draw time. Since Raw UAVs may now be created at draw time for non-compute shaders, call markRawBufferUsage() from the Renderer11::draw*() entry points as it is from dispatchCompute*(). Bug: angleproject:7156 Change-Id: I6ab65af1ff36df0313e3c1f8f79661b1547ab9a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565562 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Geoff Lang c458b5ad 2022-04-01T11:38:17 Fix CheckedNumeric using the wrong type. Validation for glBufferSubData checks that the buffer is large enough for size+offset but verifies they fit in a size_t which is a different type than the deduced type for size+offset on 32-bit systems. Use decltype to ensure that we always verify there is no overflow on the correct type. Bug: chromium:1298867 Change-Id: I82f534b2d227d3273a763e626ebeae068dc918dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563515 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi 3cea7fcc 2022-03-16T16:33:43 Split Context ResourceUseList to RP Commandbuffers * Added mResourceUseList to each command buffer helper in an effort to move mResourceUseList away from ContextVk. * submitFrameImpl() renamed to submitCommands() * Moved the functions acquireResourceUseList() and onRenderPassFinished() in submitCommands() to the submitFrame functions calling it. Bug: angleproject:7103 Change-Id: I2487d5b86ea0a4d504f283aa7128501651317fe0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531368 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi a16491d9 2022-04-05T16:47:32 Vulkan: Fix invalidation of non-existing aspects If the app uses a stencil-only attachment but invalidates depth, UNREACHABLE was hit. If the app uses a depth-only attachment but invalidates stencil, ANGLE was proceeding with an attempt to invalidate it (with no side effect). Bug: angleproject:7178 Change-Id: Idc177bdb66b2d0b3b3c2d36f5cadc7b9126a42c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573383 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen ba04fcfd 2022-03-11T13:58:52 Support ANGLE_PREFERRED_DEVICE on CGL Add the possibility to test both integrated and discrete GPU with ANGLE tests. Previously it was using only discrete. The binaries need the NSSupportsAutomaticGraphicsSwitching bundle property. This is needed to test ANGLE_power_preference. Changes the behavior of test apps: Previously, ./angle_end2end_tests would use discrete GPU. After, ./angle_end2end_tests or ANGLE_PREFERRED_DEVICE=intel ./angle_end2end_tests will use integrated GPU. ANGLE_PREFERRED_DEVICE=amd ./angle_end2end_tests will use discrete GPU. Bug: angleproject:7093 Change-Id: Ia64f6024e3215e69c2a1bde3ba4f67c3ca595476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516114 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 23558369 2022-04-06T15:41:59 Update perf tests arguments. Bug: angleproject:6776 Change-Id: I3cf51cdf9ad05dc792126354c84e717574638408 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566219 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 7a9856f6 2022-04-05T19:25:26 Report durations of all flaky retries in JSON test output Bug: angleproject:7184 Change-Id: I19295daed7b13919a2b528a43ebe8d9cbac9d0a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3572713 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop a1c9ba70 2022-04-04T11:29:13 Update validation of glFramebufferTextureLayer for cube maps The ES 3.2 spec explicitly mentions cube map parameters for the call: For cube map textures, layer is translated into a cube map face as described in table 8.24. For cube map array textures, layer is translated into an array layer and a cube map face as described for layer-face numbers in section 8.5.3 but does not list it when enumerating errors: An INVALID_OPERATION error is generated if texture is non-zero and is not the name of a three-dimensional, two-dimensional array, two-dimensional multisample array or cube map array texture. There is a bug filed about this: https://gitlab.khronos.org/opengl/API/-/issues/134 Per discussion, it should not be an error to use a cube map with glFramebufferTextureLayer. It will be fixed in the spec. Test: DrawBuffersTestES3.CubeMapTextures Test: DrawBuffersTestES3.CubeMapArrayTextures Bug: angleproject:7168 Bug: angleproject:7169 Change-Id: I6ef9af4b2bf05dc2dee841c68fb4f896c30c8c03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569337 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 152616ee 2022-04-04T19:34:53 Tests: Add Aztec Ruins High trace Test: angle_perftests --gtest_filter="*aztec_ruins_high*" Bug: angleproject:7169 Change-Id: I3d30348f663a4b1c54df1179d471363ca4c244c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3570244 Auto-Submit: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi 607d398e 2022-03-14T16:32:21 Vulkan: Optimize resolve of multisample swapchains * Resolves the multisampled image if the last render pass draws into the default framebuffer. * Added test to check the number of resolves in the optimization subpass (credit: Xinyi He) * Added test to check the number of resolves outside the subpass. * Added disabled test to see if the subpass resolve works. Bug: angleproject:6762 Change-Id: I86a8db3387851ab97d5f7a3d8a0ff26961254c14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523062 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 0ffff9ed 2022-04-05T15:56:23 Vulkan: Perf counters test for glInvalidateSubFramebuffer Bug: angleproject:7183 Change-Id: Id07c6467c746de312d6ba9695bdc98c9460144ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573182 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 3258477a 2022-04-05T16:08:09 Skip car_chase on all Intel Windows platforms The trace did not get its gold image assigned correctly due to some Intel platforms not running the trace on submission. Bug: angleproject:7173 Change-Id: I7891204ccba86bff1ee1cb5e16aa870a2122beb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3572973 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 8b84cf15 2022-03-30T13:42:38 Tests: Add GFXBench Car Chase trace Test: angle_perftests --gtest_filter="*car_chase*" Bug: angleproject:7125 Bug: angleproject:7173 Change-Id: I07069d46351718743e545fc056f41de2b6fe3820 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561484 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki b3fff1aa 2022-03-31T16:03:11 retrace_restricted_traces: Check for json file. Validate trace upgrades by looking for existing json file instead context header, which was incorrect when traces did not contain a context == 1. Introduce get_trace_json_path function. Use python fstrings. Bug: angleproject:7107 Change-Id: Ib83acb646fb2d9c38d8ca99766170e6c9c7eeb06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3571884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Yuxin Hu a11bf0ed 2022-03-31T17:28:18 Fix Max Atomic Counter Conformance Test Failure on Pixel6 ARM does not support the VkPhysicalDeviceFeature vertexPipelineStoresAndAtomics. According to vulkan specs: we should disable the usage of atomic buffers in vertex, tessellation, and geomotry shader stages. Set maxShaderAtomicCounters to zero for all these shader stages if vertexPipelineStoresAndAtomics is not supported. Create two angle_end2end_test to check atomic buffer usage in tessellation control shader and tessellation evaluation shader. Bug: angleproject:6918 Change-Id: I566562f99672d50cfb3d75def81a18a613b26ca0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563501 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Cody Northrop a555be4a 2022-04-02T19:46:22 Tests: Add Scary Teacher 3D trace Test: angle_perftests --gtest_filter="*scary_teacher_3d*" Bug: angleproject:7163 Change-Id: I305146c403288f9409637c0847af6c38b0cefa89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3567125 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki e933df51 2022-03-31T15:12:43 retrace_restricted_traces: Remove unused code. Remove unused load_json_metadata, get_trace_metadata and replace_metadata functions. Remove unused re import and trace_path parameter from get_context. Bug: angleproject:7107 Change-Id: I203609ca45145cdced8295d5edf7faa0c8606ae6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3571883 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Roman Lavrov 1a3411c7 2022-04-01T18:42:51 Set SKIPPED status on skipped tests, rely on it in Gold tests. Gold tests check for '[ SKIPPED ] {test_name}' notice in test output instead of assuming that missing screenshot means SKIP. Now missing screenshot raises an exception. Also log the reason why the test was skipped. Example: [ RUN ] TracePerfTest.Run/native_asphalt_8 ../../src/tests/perf_tests/ANGLEPerfTest.cpp:837: Skipped Test skipped due to missing extension: GL_KHR_texture_compression_astc_ldr [ SKIPPED ] TracePerfTest.Run/native_asphalt_8 (182 ms) Bug: angleproject:6854 Change-Id: I2d88e2063a68ae95399a7932700f74032737ec91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565561 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Jamie Madill 34471fed 2022-04-05T09:14:37 Vulkan: Skip failing intel blend test. Bug: angleproject:7177 Change-Id: I2aafc681fac1329be5691498d5128e9306b62dd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569487 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Roman Lavrov 83d3a98c 2022-04-04T16:03:06 Remove commented out mSkipTest. mSkipTest = true was commented out in https://crrev.com/c/1456482 back in 2019 so presumably this is no longer needed. Bug: angleproject:3137 Change-Id: Ic2c4ca5e2bea939aee8cfb4e5386c7d526c39064 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Roman Lavrov e7d44541 2022-04-01T16:48:55 Use GTEST_SKIP to set gTest status of skipped tests to SKIPPED. Example from: angle_end2end_tests_on_Android_device_Pixel_4 Before: [----------] 1 test from BlendMinMaxTest [ RUN ] BlendMinMaxTest.RGBA16F/ES3_Vulkan Test skipped: (IsAndroid() && IsVulkan()) || isSwiftshader(). [ OK ] BlendMinMaxTest.RGBA16F/ES3_Vulkan (116 ms) "num_failures_by_type": { "CRASH": 0, "FAIL": 1, "PASS": 16966, "SKIP": 313, "TIMEOUT": 0 }, After: [ RUN ] BlendMinMaxTest.RGBA16F/ES3_Vulkan ../../src/tests/gl_tests/BlendMinMaxTest.cpp:191: Skipped Test skipped: (IsAndroid() && IsVulkan()) || isSwiftshader(). [ SKIPPED ] BlendMinMaxTest.RGBA16F/ES3_Vulkan (117 ms) "num_failures_by_type": { "CRASH": 0, "FAIL": 1, "PASS": 12067, "SKIP": 5212, "TIMEOUT": 0 }, Bug: angleproject:6854 Change-Id: I3335e4e2ae941d43d6a974d9611252e0849bc2c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566225 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b33767ec 2022-04-04T15:26:29 Revert "Vulkan: Fix texture-after-framebuffer sync issues" This reverts commit 535cd538f3585b44855647339f04bae1c1acf63a. Reason for revert: May fix Win/Intel blockman_go flakiness. Bug: angleproject:7167 Original change's description: > Vulkan: Fix texture-after-framebuffer sync issues > > In TextureVk::syncState, for various reasons, the underlying image may > need to be respecified. For example because base/max level changed, > usage/create flags have changed, the format needs modification to become > renderable, generate mipmap is adding levels, etc. > > Currently, ANGLE syncs FramebufferVk before TextureVk for the sake of > the deferred clear optimization. This means that if the texture needs > to recreate its underlying image, it needs to do so earlier than its own > syncState, and do so in FramebufferVk::syncState through the > TextureVk::getAttachmentRenderTarget function. > > Over time, TextureVk::getAttachmentRenderTarget was modified to do parts > of what TextureVk::syncState did for this matter as bugs were > discovered, and more continue to be discovered. The bug that prompted > this change is missing image recreation when usage/create flags change. > > In this change, the relevant code in TextureVk::syncState is refactored > in a helper that's called by TextureVk::getAttachmentRenderTarget. This > way, the two functions should always be in agreement, avoiding > TextureVk::syncState recreating the image after > FramebufferVk::syncState, leading to use-after-free bugs. > > Bug: angleproject:4418 > Bug: angleproject:6909 > Bug: chromium:1266094 > Bug: chromium:1296866 > Change-Id: I856a34ca5cf573578c771f5adbeb9208420a3f62 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557817 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:4418 Bug: angleproject:6909 Bug: chromium:1266094 Bug: chromium:1296866 Change-Id: I26b6f644442e2875aba954d6417543b1d5121376 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3569801 Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov f41303cd 2022-04-02T19:23:11 Skip end2end tests timing out on TSAN and ASAN TSAN InstancingTestES3.LargeDivisor WIN ASAN GeometryShaderTest.LayeredFramebufferMidRenderClear3DColor Bug: angleproject:7159, angleproject:7160 Change-Id: I619669a70e3dbf215ebc8f43fb704ac284cd6a40 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563547 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 535cd538 2022-03-29T16:29:58 Vulkan: Fix texture-after-framebuffer sync issues In TextureVk::syncState, for various reasons, the underlying image may need to be respecified. For example because base/max level changed, usage/create flags have changed, the format needs modification to become renderable, generate mipmap is adding levels, etc. Currently, ANGLE syncs FramebufferVk before TextureVk for the sake of the deferred clear optimization. This means that if the texture needs to recreate its underlying image, it needs to do so earlier than its own syncState, and do so in FramebufferVk::syncState through the TextureVk::getAttachmentRenderTarget function. Over time, TextureVk::getAttachmentRenderTarget was modified to do parts of what TextureVk::syncState did for this matter as bugs were discovered, and more continue to be discovered. The bug that prompted this change is missing image recreation when usage/create flags change. In this change, the relevant code in TextureVk::syncState is refactored in a helper that's called by TextureVk::getAttachmentRenderTarget. This way, the two functions should always be in agreement, avoiding TextureVk::syncState recreating the image after FramebufferVk::syncState, leading to use-after-free bugs. Bug: angleproject:4418 Bug: angleproject:6909 Bug: chromium:1266094 Bug: chromium:1296866 Change-Id: I856a34ca5cf573578c771f5adbeb9208420a3f62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557817 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4615a035 2022-04-01T21:57:28 Skip failing tests on Pixel 6 Bug: angleproject:7158 Change-Id: I863a20c1a5b5b055bfad1f1060a21281222e4668 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565564 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6b94a71c 2022-04-01T10:12:07 Vulkan: Lift SwS suppressions. Bug: angleproject:4092 Change-Id: I0e72b95ba5ba2b60420d5b685349c405864c2e6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563513 Auto-Submit: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@google.com>
Amirali Abdolrashidi ba0eba20 2022-04-01T17:39:58 Remove the TODOs regarding multisample buffer age * Removed the TODOs regarding the buffer age for multisample images. Bug: angleproject:7149 Change-Id: I25100eaef774613e71c5f7afdaed5833c63b6343 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566228 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi cd9e887a 2022-03-31T15:43:17 Vulkan: Add multisample buffer age tests * Added variations of VerifyContent for multisample images. * getBufferAge() now sets age to 0 when the image is multisampled. Bug: angleproject:7149 Change-Id: I11f6fc92f383fba180f118b29c799072ed0eb51c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563510 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 8f904363 2022-03-31T12:30:19 Vulkan: Move memory allocation initialization code into function No functional change expected. This CL wraps all initialization code for VMA allocator and memory suballocation memoryType and alignment calculation into its own function. Bug: b/223428306 Change-Id: Id630bbae035912ad41c51c2bb1cd02c2e438b442 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3563506 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b169f6f9 2022-04-01T14:41:12 Vulkan: Fix no location decoration vs framebuffer fetch The input attachment index is identical to the location qualifier. If there's only one output, GLSL is allowed to not specify the location qualifier, in which case it would implicitly be at location 0. Bug: angleproject:6947 Change-Id: Ib8e31ab524f6f4d4fe1d3e49386a374724da06a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566221 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com>
Cody Northrop 5cffbe96 2022-03-08T14:51:11 Android: Track peak GPU memory in restricted_trace_perf We've noticed that the script reports higher memory usage than recorded with local runs with similar steps. We isolated this to ANGLE using much higher peak memory when the trace loads, but then evens out after some time, nearing parity with native. To track this for optimization, we are going to split the memory tracking into: - peak GPU memory usage - sustained GPU memory usage This CL changes the script to: * Measure peak GPU memory usage by tracking total GPU memory used throughout the trace, returning the highest. * Measure sustained GPU memory usage by tracking usage from the middle of the trace (based on run time), returning the average. * Update the frequency of memory sampling by reducing sleep to 0.25 seconds instead of 1.0 second. As a data point, here is what angry_birds_2_1500 reports on Pixel 6: Before: 602599651 bytes After: 672231424 bytes (peak) 360621537 bytes (sustained) Bug: angleproject:6970 Change-Id: I227e30abeb6a5f28fe7230a2979441c3693234f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3511314 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop e10803f7 2022-01-20T09:03:55 Compiler: Allow deferred array sizing in geometry shaders Based on work by Brandon Schade <b.schade@samsung.com>. When a shader sets an array input size in a GS after declaring input variables, compilation would fail. Example shader - in vec3 normal[]; in vec3 view_dir[]; in float patch_dist[]; in float e_patch_wire_scale[]; ... layout(triangles) in; layout(triangle_strip, max_vertices=3) out; void main() { ... Update translator to handle such cases. Also add a new check that there are no remaining unsized arrays when compilation has completed. Test: GeometryShaderTest.DeferredSetOfArrayInputSize Bug: angleproject:3571 Bug: angleproject:7125 Change-Id: I4853832c27f9551284bcca92b98cbf5f3a63aaf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564259 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill dd86dd15 2022-03-25T14:55:05 Cache outer array offset in linked uniforms. Our current tracking would only track one array dimension. For nested arrays the flattened parent index would be incorrect. Update this tracking so we can use it in the Vulkan descriptor set caching. Store this value as a separate integer member to avoid conflicting with other back-ends. Bug: angleproject:6776 Change-Id: Ie1a5dc3d64ccac23dffcc73684d619336cb0f0da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550824 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao fe28a429 2022-03-30T15:34:49 Vulkan: Create buffer for vertex array if robust enabled If robust access is enabled (i.e., chrome), we want to ensure vulkan driver never access beyond that OpenGL buffer boundary. But with suballocation from BufferPool, we are using the same VkBuffer for all suballocations from the same BufferBlock. this combined with the fact that there is no size information in the vkCmdBindVertexBuffers, it means vulkan driver can not properly ensure vertex access not go beyond the subrange. It can only guarantee not access beyond the entire VkBuffer size. This CL creates a dedicated vkBuffer object and bind it to the suballocation of the vkDeviceMemory so that vulkan driver will see the exact range of the subrange instead of entire buffer. Since we may allocated more memory than actual requested size and the extra paddings are not zero filled , user size is used to create this vkBuffer. This is only enabled when robust access is enabled. This CL also ported webgl conformance test out-of-bounds-index-buffers.html and out-of-bounds-array-buffers.html to end2end test. Bug: chromium:1310038 Change-Id: I3499ae600028149b1039082e5011232b3e4e5e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553940 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev d2a7db9d 2022-03-31T22:22:40 Metal: Remove DrawBaseVertexVariantsTest suppressions The issue was fixed in https://crrev.com/c/3472691 Bug: angleproject:6963 Bug: angleproject:7122 Change-Id: Iabdcf6fd9b538c19ad291fb7713186e314332f71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564558 Reviewed-by: Kyle Piddington <kpiddington@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Mohan Maiya 5aaa402c 2022-03-30T06:13:02 Fix Surface use-after-free bug In Display::destroyContext we would incorrectly destroy current surfaces while trying to makeCurrent the context to be destroyed. Introduce ScopedSurfaceRef, mirroring ScopedContextRef, to keep the surfaces alive while destroying the context. Bug: angleproject:7141 Test: EGLSurfaceTest.SurfaceUseAfterFreeBug* Change-Id: Ie9b3d7841e5ee561d96c13bfee9c7c87b40cc39d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561354 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Kyle Piddington 1670c6dd 2022-02-17T14:15:08 Metal: Buffer data is not correctly updated When using a dynamic draw buffer, Metal creates more buffers to avoid in-flight synchronization issues. However, without correctly rebinding the buffers from the VAO, we get missing data. This patch adds a fix and a test to reproduce the issue. Upstream of https://bugs.webkit.org/show_bug.cgi?id=236427 and https://bugs.webkit.org/show_bug.cgi?id=236733 Bug: angleproject:7122 Change-Id: I879ff688af04a8215df6134400d0aab582b92842 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3472691 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Mohan Maiya 078da78f 2022-03-17T13:06:58 Vulkan: Support GL_EXT_EGL_image_storage extension This extension provides a mechanism for creating texture objects that are both EGLImage targets and immutable and removes the possibility of implicit orphaning. EGL images created from external sources now support types other than 2D. Tests covering the new feature were added to ImageTest.cpp. Bug: angleproject:6346 Change-Id: Id3e328f352deb1af47062be232384229a8b1c341 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530489 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi cd3c74af 2022-03-30T11:48:41 SPIR-V Gen: Fix aliasing out parameters In ANGLE, when an unindexed lvalue was passed as an out parameter to a function, SPIR-V was generated such that the lvalue is passed in directly. A Skia test revealed a difference in SPIR-V and GLSL semantics where aliasing out parameters are expected to work on local copies until the end of the function. Bug: b/226904235 Change-Id: I476af01eb7d065272825967111cd208faf88c275 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3561278 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
John Cunningham f5d20de8 2022-03-23T17:34:14 WebGL ReadPixels validation is incorrect. Remove GL_UNSIGNED_INT_24_8 from the supported types in ValidReadPixelsTypeEnum. Run the format/type validation before the check for missing attachment. Bug: angleproject:7119 Change-Id: Ie788084d0f41fef6847791de8c53be830eba7564 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546723 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 36a051d8 2022-03-28T22:53:38 Vulkan: Move mid-RP color clear to loadOp if content undefined Instead of using vkCmdClearAttachments, if the color attachment has not been written to, modify the loadOp of the currently open renderpass to CLEAR. This is an adaptation of commit cfe5a1735a934cc83133bb6c69d19aa27278a270 The difference with that commit is that, with the prior changes that added tracking of color attachment access in the render pass, this change is greatly simplified by being able to immediately know if clear can be moved to the beginning of the render pass. Bug: angleproject:5048 Change-Id: I72b3613ad08ff869b71aced7e1f4e9be916d7b49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3557815 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki aef440e6 2022-03-04T16:43:38 Tests: Add Super Mario Run trace. Test: angle_perftests --gtest_filter="*super_mario_run*" Bug: angleproject:7098 Change-Id: I48ede98096bcb82270007d59f219f48ff673c7f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3560602 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Arthur Eubanks 9a0b306d 2022-03-28T10:33:06 Remove set but otherwise unused variables Recent Clang versions have enhanced -Wunused-but-set-variable which now warns about these. Bug: chromium:1309955 Change-Id: If6a475e9f373b077fa3d9ef6f2274c8d115b5d24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553570 Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Arthur Eubanks <aeubanks@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2d54b68e 2022-03-22T17:32:06 Vulkan: Use storeOp=None more opportunistically Previously, storeOp=None was used when the attachment was in "read-only mode" and storeOp=Store. With this change, storeOp=None is used more opportunistically when it's deemed that the attachment was not written to, regardless of if it was put in "read-only mode" (a construct added to support read-only depth/stencil feedback loops). Bug: angleproject:5048 Change-Id: I10832d4e2b97793ea1347a47175cbf8ce9af57d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556368 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Lubosz Sarnecki 39c50daf 2022-02-18T13:15:09 Tests: Add Shadowgun Legends trace. Test: angle_perftests --gtest_filter="*shadowgun_legends*" Bug: angleproject:7042 Change-Id: I65c7671584edda823998145b6c6558353c5fdbd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497471 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Geoff Lang be53aea8 2022-03-10T11:04:22 Reland: Emulate RGB10 (no alpha) on desktop OpenGL. The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV requires RGB and RGBA formats to be supported but Desktop OpenGL does not support RGB. Emulate it with the existing emulatedAlphaChannel path in TextureGL. Bug: chromium:1300575 Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Steven Noonan a03ba732 2022-03-24T23:30:06 Vulkan: add tests for clearing/drawing after invalidate Two tests, to ensure that: - Clear gets treated as a LoadOp instead of as an out-of-renderpass clear, even if draws don't touch color buffers. - Invalidated image gets contents marked as defined after invalidate+clear, so draws to it get a renderpass with LoadOp=Load Bug: angleproject:7127 Change-Id: I78a8bd2100ba941a74755402649ae8edc7978026 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552090 Reviewed-by: Jamie Madill <jmadill@chromium.org> Auto-Submit: Steven Noonan <steven@valvesoftware.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 53e432fe 2022-03-28T15:18:51 Vulkan: Track LOAD/STORE_OP_NONE in perf counters Bug: angleproject:5048 Change-Id: I52ed67e7a5c173dd1a7202fd6d4a1c484e79ea75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3556367 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop ce964d66 2022-03-26T18:56:50 Vulkan: Add tessellation to GetPipelineStage helper The tessellation stages were missing from a helper, which was silently returning an invalid value. Add a test and an assert, which fires before the fix. Test: GFXBench Car Chase Test: GLSLTest_ES31.TessellationTextureBufferAccess Bug: angleproject:7135 Bug: b/218314686 Change-Id: I2bc8d374300fc1470e52affabab7491698c99cee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3554575 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Steven Noonan a02fa8a0 2022-03-24T22:14:44 Vulkan: mark image contents defined on clear-invalidate-clear The backend was ignoring "repeated clears" with an Invalidate between them, which marked the image contents as undefined. When a clear happens after invalidate, verify that the clear parameters were the same, and simply mark the image contents defined if they aren't already. For example, in this scenario: - glBindFramebuffer(fbo) - glInvalidateFramebuffer(color + depth) - glClear(color + depth) - depth only render - glInvalidateFramebuffer(depth) - glBindFramebuffer(0) The color clear got skipped entirely because it was cleared with that color in a previous frame and no other color draws happened since. This caused sampling from the FBO's texture to return garbage data. Bug: angleproject:7127 Change-Id: I4ffe65c67375931ab63f07f27fa59ed0a4b90cd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551297 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 638557ac 2022-03-28T10:20:30 Add back another Pixel-6-specific FAIL expectation Passes on pre-release Android T drivers, but fails on the Android S drivers. Bug: b/224537784 Change-Id: Idc631d13b1666f0f0b4bf1c5bbfa9e9343af4d75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3554360 Auto-Submit: Ian Elliott <ianelliott@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 7a85d114 2022-03-25T15:01:17 Use [[nodiscard]] on RAII classes Scoped* classes provide an RAII way of adding cleanup/restore state/etc in a robust way. Unfortunatley, it's very easy to mistakenly leave the variable name, leading to the destructor being called immediately instead of at the end of the scope: { ScopedX(parameters); // instead of ScopedX x(parameters); // Code here is run after destructor } The [[nodiscard]] attribute, if specified on the ScopedX class would lead to a warning (turned to error with -Werror). This change does that for classes named *Scoped* in ANGLE. Bug: chromium:1103817 Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny bd173f0e 2022-03-14T09:59:47 Capture/Replay: limit per shader image uniforms when capturing The Caps::maxImageUnits are limited, but that's only the value that is checked when compiling shaders, we have also limit the values that are returned when using the GL interface. In addition print out the error log when compiling a shader fails in the Pipeline tests. Bug: angleproject:7094 Change-Id: I19f69afe2cece4841a395543c1e35785bc6bd698 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516078 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Cody Northrop 32af258d 2022-03-22T16:44:14 Fix handling of incomplete CubeMapArray textures GFXBench Car Chase binds a cube map array as a default texture, then immediately samples from it without setting it up. This ends up treating the cube map array as incomplete. On the Vulkan backend, this is resulting in multiple validation errors, followed by a crash in the driver. There are a number of errors, but a telling one is this: vkCreateImage(): pCreateInfo->flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, but pCreateInfo->arrayLayers (=1) is not greater than or equal to 6. The Vulkan spec states: If imageType is VK_IMAGE_TYPE_2D and flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, extent.width and extent.height must be equal and arrayLayers must be greater than or equal to 6 This corresponds to language in the GLES 3.2 spec: 8.18. IMMUTABLE-FORMAT TEXTURE IMAGES TexStorage3D Errors An INVALID_OPERATION error is generated if any of the following conditions hold: * target is TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of 6 Since ANGLE treats incomplete textures as immutable, we need to update the dimensions of the backing image for CUBE_MAP_ARRAY. Also add a new test that exposes the problem. Test: IncompleteTextureTestES31.IncompleteTextureCubeMapArray Bug: b/218314686 Change-Id: Ibef41e15a7cfccb05e6039bfb8504d237bc42cd4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 041c4c6d 2022-03-25T16:30:03 Vulkan: Track color attachment usage like D/S in render pass That is in preparation for optimizing mid-render-pass clears, which requires an answer to the following query: "has this color image been read from / written to so far in the render pass?" With this change, a future CL will also be able to optimize color attachment invalidates, which currently break the render pass unconditionally, the same way depth/stencil is optimized. Bug: angleproject:5048 Change-Id: I3d3ee40d8444e6861c06340d5d52b17f5ee895b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542989 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott b2c6e08e 2022-03-24T11:38:04 Reland Remove unnecessary suppressions for Pixel6 dEQP This is a reland of 0455f356eda37e98cbfaff6b4be3241a0743bdcd Original change's description: > Remove unnecessary suppressions for Pixel6 dEQP tests > > Bug: b/224537784 > Change-Id: If7befe0279a06cddb79c67fdd34a62b4cb51c6e0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551658 > Reviewed-by: Yuxin Hu <yuxinhu@google.com> > Commit-Queue: Ian Elliott <ianelliott@google.com> The previous CL was based on the pre-release Android T Pixel 6 drivers. The Chromium bots are running released Android S Pixel 6 drivers. This CL updates the expectations with the observed status, and still removes some expectations that are now unnecessary. Bug: b/224537784 Change-Id: I4f4041e015824fd1d8211d6d7d0adedbccaa3ddb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552544 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 3f331fae 2022-03-22T15:23:38 Vulkan: Dirty bits for depth/stencil access and feedback loop In preparation for doing the same for color, the depth/stencil render pass access and feedback loop modes are now updated with ContextVk dirty bits. This change also fixes clear after read-only depth/stencil feedback loop. The render pass wasn't broken in that case. Bug: angleproject:5048 Change-Id: I40f9b49593f9e6f35f42408e41c9d6267edb375e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 1d71f55f 2022-03-24T19:27:21 Remove unnecessary SKIPs for Pixel4* dEQP tests Bug: b/224537784 Change-Id: I81c6f18d72ea893341ad2aa8ca819893e7d53d26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3551659 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>