src/libANGLE/renderer/gl/egl/ContextEGL.cpp


Log

Author Commit Date CI Message
Tim Van Patten 8bb3c827 2021-07-22T19:06:40 Fix Multithreaded eglDestroyContext()/eglTerminate() The following EGL calls can lead to a crash in eglMakeCurrent(): Thread A: eglMakeCurrent(context A) Thread B: eglDestroyContext(context A) B: eglTerminate() <<--- this release context A Thread A: eglMakeCurrent(context B) The eglMakeCurrent(context B) call will assert when attempting to unMakeCurrent(), since thread A doesn't know that context A was already destroyed by thread B. To fix this: 1.) A Context will only be released once there are no Threads that currently have a reference to it (no longer have the Context current). - Context::mIsCurrent is being removed, since it was inaccurate and not thread-safe. For example, when eglTerminate() was called, the eglTerminate()'ing-Thread would "steal" the Context that was current on another Thread to destroy it. 2.) A Display will only be fully terminated and its resources released once all Contexts have been destroyed and are no longer current. Otherwise, Display::terminate() will return if any Contexts are still in use by a Thread. EGL 1.5 Specification 3.2 Initialization If contexts or surfaces, created with respect to dpy are current (see section 3.7.3) to any thread, then they are not actually destroyed while they remain current. If other resources created with respect to dpy are in use by any current context or surface, then they are also not destroyed until the corresponding context or surface is no longer current. With this fix, the app com.netmarble.sknightsmmo can start. This also exposed an issue with GlslangFinalize(), since glslang can only be initialized/finalized once per process. Otherwise, the following EGL commands will call GlslangFinalize() without ever being able to GlslangInitialize() again, leading to crashes since GlslangFinalize() cleans up glslang for the entire process. dpy1 = eglGetPlatformDisplay() | eglInitialize(dpy1) | GlslangInitialize() dpy2 = eglGetPlatformDisplay() | eglInitialize(dpy2) | GlslangInitialize() eglTerminate(dpy2) | GlslangFinalize() eglInitialize(dpy1) | isInitialized() == true Since Display::isInitialized() == true, the rest of Display::initialize() is skipped and GlslangInitialize() is not called. Later, the next test that attempts to compile a program will crash due to glslang no longer being initialized. Finally, this exposed the following tests leaking EGLContext handles: - EGLSurfaceTest::initializeContext() - EGLContextSharingTest.DisplayShareGroupContextCreation - EGLCreateContextAttribsTest.IMGContextPriorityExtension - EGLMultiContextTest.TestContextDestroySimple Other tests were failing to reset the context, preventing the Display from being terminated since there were still references to Contexts owned by the display: eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); Bug: angleproject:6208 Bug: angleproject:6304 Bug: angleproject:6322 Test: EGLContextSharingTest.EglTerminateMultiThreaded Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext Test: Load com.netmarble.sknightsmmo Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Geoff Lang de09f8db 2021-09-02T18:21:37 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4b5a774e 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang f3bccd9d 2021-08-26T18:04:13 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d. Reason for revert: Broke CrOS build. Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3020 Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang 043fcf18 2021-01-07T13:23:57 Support create ANGLE EGLContext from an external EGLContext For Android WebView, Android creates an EGLContext, EGLSurface and FBO, and makeCurrent on them, and then calls WebView draw function to draw the WebView content on the current EGLSurface or binded FBO. So to use ANGLE in WebView, this CL adds a way to create ANGLE EGLContext from an external EGLContext, and save and restore GL state in eglMakeCurrent(). Bug: angleproject:5509 Change-Id: I874986813117f125e23e975ea1adc51ac5b3a631 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615239 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 96a49a48 2020-10-06T13:34:09 GLX, EGL: Support NV_robustness_video_memory_purge Chrome is showing rendering issues on Linux/Nvidia after returning from the lock screen. This could be related to the fact that Nvidia drivers are not able to guarantee conformance after certain events. By exposing this extension, we can instruct Chrome to reinitialize contexts after they are purged by the driver. If this is not explicitly requested, we can still generate an UnknownContextReset to tell apps to discard the invalid context anyway. Bug: chromium:1113040 Change-Id: Ie99b6356cc27fea33643d61b1d74f4f68a271d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453689 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Corentin Wallez 59126651 2020-02-17T09:52:05 Revert "Provide default implementation of rx::DisplayEGL" This reverts commit e82ab75a4ca8f4389a5f23b3a51d9388a92428e2. Reason for revert: crbug.com/1052772 Original change's description: > Provide default implementation of rx::DisplayEGL > > Will allow to use EGL instead of GLX on X11. > > Meant to be used on modern EGL so it requires the extensions > EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. > This keeps the default implementation simple (no pBuffer > fallback) > > Also provide simple WorkerContextEGL. > > Bug: angleproject:4328 > Change-Id: I825c6998e4a3727a13e533ede3d9fb1820edc804 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031699 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jonahr@google.com,jmadill@chromium.org,julien.isorce@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4328 Change-Id: I62436cad1e6aae0c5e072acb1dab0bd10b2cf722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2058952 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Julien Isorce e82ab75a 2020-02-12T13:49:22 Provide default implementation of rx::DisplayEGL Will allow to use EGL instead of GLX on X11. Meant to be used on modern EGL so it requires the extensions EGL_KHR_no_config_context and EGL_KHR_surfaceless_context. This keeps the default implementation simple (no pBuffer fallback) Also provide simple WorkerContextEGL. Bug: angleproject:4328 Change-Id: I825c6998e4a3727a13e533ede3d9fb1820edc804 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031699 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 859ca039 2019-10-24T12:55:08 Enable "-Wshadow-field". This warning verifies we don't give variables names that shadow fields. This is another good warning to enable that Skia requires. This CL also fixes a small number of points in code that used this bad pattern. We have to disable the warning for Glslang for now. Bug: angleproject:4046 Change-Id: I072a686e3023b60cfafa778525fe712ce1fb5a50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0c667215 2019-01-01T14:40:36 Pass ErrorSet to ContextImpl constructor. This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 258e8718 2018-06-21T17:29:19 EGL: Support unvirtualized contexts and unsafe multithreading. -Add a new renderer and context type to own native EGL contexts and handle destruction. -Track the current EGL surface and context per-thread. -Support unvirtualized contexts by creating a new context for every client context. BUG=angleproject:2464 Change-Id: Ib2efa1d88c771b4a78625e0e3546f6ed95678c91 Reviewed-on: https://chromium-review.googlesource.com/1110943 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>