src/libGLESv2


Log

Author Commit Date CI Message
Geoff Lang b04b708c 2013-09-30T15:54:57 Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders. TRAC #23907 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 63b5f1fd 2013-09-23T14:52:14 Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang d4f180b2 2013-09-24T13:57:44 Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang ce635695 2013-09-24T13:56:32 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 784a8fd5 2013-09-24T12:33:16 Defer early-exit due to zero-sized copies until after all other validation for CopyTex*Image. TRAC #20925 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill efb2a6ff 2013-09-24T10:22:42 Add the proper API errors for pixel unpack buffers. 1. For overflowing the currently bound pixel unpack buffer in TexImage and TexSubImage calls. 2. Enforce unpack buffer offset alignment for TexImage and TexSubImage calls. We'll have to check for currently mapped buffers when we implement map. TRAC #23842 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 1beb1db8 2013-09-18T14:36:28 Enable unpack buffer support for initializing 2D textures in TexImage2D. TRAC #23843 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Jamie Madill ba615196 2013-09-24T14:07:39 Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods
Jamie Madill 402bdcca 2013-09-24T13:01:24 Re-generate our compiled shaders with the new version of FXC. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill cc9aa0f5 2013-09-04T11:10:22 Support the Windows 8 SDK version of fxc by default in generate_shaders.bat. TRAC #23838 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill a21eea36 2013-09-18T14:36:25 Add pixel unpack buffer stubs to the Renderer classes. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 89a0bf50 2013-09-18T14:36:24 Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies. This is necessary for fast implementation of ES3 PBOs. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill d3f0f1ec 2013-09-20T13:31:08 Expose and generalize Clear11's CompareStates function, and add methods for equality test and initialization. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 10b411df 2013-09-18T14:36:23 Add a helper method to gl::RenderTarget to return the extents of the texture (width/height/depth). TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill c2da55cc 2013-09-18T14:36:22 Make CompilePS a shared utility method in the d3d11 namespace, and add methods for vertex and geometry shaders. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill bdfa2289 2013-09-18T14:36:21 Move and adjust the name of the Blit11 local functions to be consistent with our coding style. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 3466a4d0 2013-09-18T14:36:20 Add a helper method to return the number of components in a texture format. TRAC #23841 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 88f18f45 2013-09-18T14:36:19 Use the context's PixelUnpackState as an argument to Texture's implementation of setImage and subImage. We need to access the current unpack buffer for our implementation of PBOs. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 950a775e 2013-09-18T14:36:18 Move the pixel pack and unpack related state into separate structs, for easy parameter passing. TRAC #23840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 666e2866 2013-09-10T12:04:29 Ensure the 'slice' pixel unpack/pack alignment is only aligned based on the row stride. TRAC #23837 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill abef6807 2013-09-05T16:54:19 Remove an unnecessary and non-compliant format check from the SubImage family of calls. We were overly restricting the user's input data for SubImage calls. TRAC #23834 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Al Patrick 978911ca 2013-08-15T12:43:29 InputLayoutCache only hashes input layout keys up to last used element. R=geofflang@chromium.org Review URL: https://codereview.appspot.com/12676043 Conflicts: src/common/version.h src/libGLESv2/libGLESv2.vcxproj src/libGLESv2/renderer/InputLayoutCache.cpp
Al Patrick 3f2daa89 2013-08-07T12:58:57 Presort reverse mapping of ProgramBinary::mSemanticIndex.
Jamie Madill 0fd7786d 2013-09-09T16:24:06 Change the backing for integer 32-bit three-channel textures internally to four components. On some systems three-channel int textures are not renderable in D3D11. TRAC #23822 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 1d855fed 2013-09-09T16:24:05 Fix an incorrect type entry for RGB565 in the ES3 formats table. TRAC #23823 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 18a44701 2013-09-09T16:24:04 Fix the format table entry for RGB10_A2UI to be RGBA_INTEGER instead of RGBA. Also add a missing format mapping. TRAC #23823 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 5609378d 2013-08-30T13:21:11 Add full support for uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill 5b085dc3 2013-08-30T13:21:11 Add a field to uniforms to track which element within a register the uniform should be uploaded to. This is necessary to support HLSL-backed uniform structs. TRAC #23750 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill 28167c62 2013-08-30T13:21:10 Add support for struct varyings, and more robust varying link validation. TRAC #23749 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill c2141fb3 2013-08-30T13:21:08 Consolidate the register counting functions to a single location in the HLSL layout encoder source. This new method explicitly depends on HLSL packing rules, instead of a GL idiom. TRAC #23748 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill a6da33a1 2013-08-30T13:21:07 Remove the gl::Varying class, and replace all usages with sh::Varying. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill 9d2ffb1d 2013-08-30T13:21:04 Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type with different child types. This change gives us better memory usage (many fields are unnecessary in different types) with better static typing and clear type abstraction for specific methods that might take Attributes or Varyings, etc. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill bcb6a1e0 2013-08-30T13:21:03 Simplify the varying priority sorting logic, and add more verbose comments. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill 139b9091 2013-08-30T13:21:06 Simplify the gl::Varying struct to be more like sh::Varying. The subsequent patches will remove gl::Varying entirely. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill ce79dda1 2013-08-30T13:21:06 Change the varyings list type from a linked list to a vector type. TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill 1cb333eb 2013-08-30T13:21:05 Rename compiler/Uniform.cpp+h to ShaderVariable.cpp+h. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill 47fdd13e 2013-08-30T13:21:04 Pass varyings to the GLES API from the translator using a direct pointer. Instead of parsing them indirectly from HLSL, the pointer will allow us to more flexibly support new types, especially compound types such as structures. TRAC #23754 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Geoff Lang 921968ca 2013-09-04T16:59:22 Worked around an issue that causes a TDR timeout when Blit11::copyDepthStencil is called repeatedly. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 125deab6 2013-08-09T13:34:16 Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang c832516a 2013-08-09T13:26:56 Added a Context::getScissorParams method. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 7f6562b2 2013-08-28T09:37:27 Prepend the GLSL code in a comment to the generated HLSL shaders when compiled in debug mode. TRAC #23775 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 536d7265 2013-08-26T17:04:20 Replaced the char pointers with std::strings in the Shader classes. TRAC #23775 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 42359ca9 2013-08-21T13:25:17 Implemented glClearBuffer* TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 0b83323d 2013-08-21T10:13:29 Perform validation of glClear parameters at the API level. TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang da507fea 2013-08-20T12:01:42 Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. TRAC #23475 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 646559fe 2013-08-15T11:08:15 Add support for the remaining ES3 framebuffer attachment parameter queries. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang 0a804796 2013-08-13T13:09:43 Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang b2f3d05c 2013-08-13T12:49:27 Replaced the custom component type and SRGB bool with GLenums. TRAC #23474 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 9060a4e0 2013-08-12T16:22:57 Fix some missing UBO qualifier link validation errors. TRAC #23747 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill 9b4f3849 2013-08-26T15:29:30 Fix using the incorrect vertex count in instancing drawing using the streaming buffer. This could cause visual corruption from reading past the end of initialized vertex data. R=geofflang@chromium.org, shannonwoods@chromium.org ANGLEBUG=467 Review URL=https://codereview.appspot.com/12937045 Test=WebGL CTS 1.0.2
Jamie Madill 96b67e39 2013-08-26T15:29:29 Make gl::Buffer::size() a const method. R=geofflang@chromium.org, shannonwoods@chromium.org ANGLEBUG=467 Review URL: https://codereview.appspot.com/12937045 Test=WebGL CTS 1.0.2
Geoff Lang 0bbd11c1 2013-08-21T14:42:01 Fix Texture2DArray calling Texture::set/subImage with invalid pointers when the pixels pointer is NULL. TRAC #23767 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Shannon Woods 15934d52 2013-08-19T14:28:49 Adds API-level functionality for indexed query functions TRAC #23468 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Shannon Woods 1b2fb853 2013-08-19T14:28:48 Implements indexed query functionality TRAC #23468 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Geoff Lang 79031cb5 2013-08-12T12:55:17 TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture. TRAC #23531 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang de14d607 2013-08-14T12:28:33 Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport. TRAC #23719 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 23c8169f 2013-08-12T10:46:58 Add support for GL_NUM_EXTENSIONS. TRAC #23704 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 5724442b 2013-08-09T15:35:44 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. TRAC #23651 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 34dbb6f5 2013-08-05T15:05:47 Capitalized the first letter of all validation function names. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang e8ebe7f6 2013-08-05T15:03:13 Refactored entry point validation functions into their own files. TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 5b61c696 2013-08-02T15:02:59 Load 1 into the alpha channel of RGB integer formats instead of 0. TRAC #23651 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 7e9ee232 2013-08-05T10:18:42 Add GL_DEPTH_STENCIL_ATTACHMENT attachment handling to glFramebufferRenderbuffer. TRAC #23668 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 444419fd 2013-08-05T14:15:41 Fixed the rounding of the source lookup in Blit11's copy depth stencil. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4150b35b 2013-08-05T14:14:43 Fixed ES3 incorreclty not allowing 2D array textures to accept depth stencil formats. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang e836cf2a 2013-08-05T14:12:37 Fixed a bug where height was used instead of width to calculate a mip size. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ed573c25 2013-08-05T14:11:51 Fixed a bug where the parameters to gl::GetDepthPitch were passed in the wrong order. TRAC #23669 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fdf06948 2013-08-06T10:41:05 Split the overflow check into explicit multiplication and addition overflow checks. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang b23fc091 2013-08-06T10:43:14 Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Shannon Woods 78568ba9 2013-08-08T14:15:08 Releases a resource that was leaking. TRAC #23656 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Geoff Lang 0fe1949d 2013-07-25T17:04:31 Updated gl::IsInternalTextureTarget to have a client version parameter. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 3ed0c484 2013-07-25T17:03:18 Refactored validation for glFramebufferTexture* and implemented glFramebufferTextureLayer. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d5d8e393 2013-07-25T16:53:03 Added Renderbuffers for 3D and 2DArray textures. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 8040f57d 2013-07-25T16:49:54 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 309c92aa 2013-07-25T16:23:19 Framebuffer now uses mip level and texture layer for binding textures. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4907f2c4 2013-07-25T12:53:57 The Texture class now stores the target instead of using a virtual method. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c90d73a0 2013-07-22T16:39:23 Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a36ead4a 2013-08-02T11:54:08 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. TRAC #23643 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Nicolas Capens af88d729 2013-08-02T16:56:32 Fix assert side-effects. TRAC #23446 Signed-off-by: Shannon Woods Author: Nicolas Capens
Geoff Lang 9b8f92ea 2013-07-30T15:23:30 Remove uses of the HASH_MAP define since unordered_map is already used in several places. TRAC #23618 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ea228635 2013-07-30T15:17:12 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. TRAC #23617 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 7dca1866 2013-07-30T16:30:46 Initialize the vertex current value data. TRAC #23619 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d21656c1 2013-08-02T11:45:23 Fixed uninitialized local variable warning. TRAC #23619 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 57e713e8 2013-07-31T17:01:58 Fix additional overflow and underflow issues with triangle fans and line loops. Issue #444 Signed-off-by: Shannon Woods Signed-off-by: Chris Evans Author: Geoff Lang
Geoff Lang 1294924f 2013-07-29T15:22:42 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. TRAC #23608 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 55ba29c5 2013-07-11T16:57:53 Implement the DEPTH_STENCIL attachment point for FBOs. Trac #23469 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1c3192ef 2013-07-22T13:59:24 Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. Trac #23523 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang f23eb28c 2013-07-22T10:52:19 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4d782730 2013-07-22T10:44:18 RenderTarget11::get* calls no longer add references to the D3D resources. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4c09586e 2013-07-22T10:43:36 Cache applied primitive topology. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c6354ee5 2013-07-22T10:40:07 Cache applied constant buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1f53cab0 2013-07-22T10:37:22 Cache applied vertex buffers and input layout. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill 3641b4b1 2013-07-26T12:54:59 Provide a pass-through mechanic for the new ES3 Query methods to use the old ES2 query extension. We will need to add the new transform feedback queries in a later patch. TRAC #23347 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 5215e1a1 2013-07-26T11:55:19 Implement the API entry points for fence sync objects in GLES 3. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill cd055f81 2013-07-26T11:55:15 Add state for the new fence sync objects in ES3. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill be26b522 2013-07-26T11:54:50 Make a slight style change to clarify that VAOs are not stored in the ResourceManager. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 33dc8439 2013-07-26T11:55:05 Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects. ES3 fences are shared across contexts, while NV fences are not. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill fb9a7409 2013-07-26T11:55:01 Move the API parameter validation out of Fence.cpp to libGLESv2.cpp. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 09752369 2013-07-26T11:54:57 Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence. This will allow us to re-use the same Fence implementation for GLES 3 Fence Sync objects. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 9ccc7e58 2013-07-19T17:06:04 Remove some accidentally committed compiled shaders. TRAC #23573 Authored-by: Jamie Madill