src


Log

Author Commit Date CI Message
Igor Nazarov f1345d1c 2023-08-02T14:23:59 Call ReleaseThread() entry point from ThreadCleanupCallback Change relevant only for the Android platform. Fixes problems: 1. Current code calls `thread->setCurrent(nullptr)` in `Display::threadCleanup()` method, while not executing other code that will actually unmake Context from current. This will affect following EGL calls from the application's side in its own thread cleanup callback. For example, calls to `eglMakeCurrent()` (to unmake from current) or `eglReleaseThread()` will be no-op. This may lead to memory leak if context was previously marked for destruction. 2. The `Display::threadCleanup()` did not also clears the `CurrentValidContext`. This may cause crashes or other UB if an application will call some GLES API in its thread termination callback (for example `glFinish()`), if ANGLE already destroyed the context in its ThreadCleanupCallback (use after delete). 3. Context will remain current to a thread that terminated. Current implementation of GLES drivers on Mali/Adreno GPUs automatically unmade context from current, so the application may make this context current to some other thread. ANGLE should mimic this behavior to avoid possible bugs. All of the above problems may be fixed by simply calling from the ThreadCleanupCallback either: - MakeCurrent(t, d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) - ReleaseThread(t) This CL choose to call `ReleaseThread()` because this is the API that the application may call in its own thread cleanup callback. And if application's callback will be called later than ANGLE's callback, then application's `eglReleaseThread()` call we be a no-op. Even if the application does not have its own thread cleanup callback (like most of the applications), there is no harm to call `ReleaseThread()` anyway. The only difference with `MakeCurrent()` is that it will also cleanup invalid objects and some other memory depending on the backend. This CL naturally replaces existing logic with Display termination when there is no active threads thanks to the previous CL: "Perform Display terminate(InternalCleanup) from makeCurrent()". Bug: angleproject:6723 Bug: angleproject:8283 Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.ThreadCleanupCallback* Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.UnmakeFromCurrentOnThreadExit* Change-Id: I8c5b31f34f91c4bfdac165ac30c213ff5fef992e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742383 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Igor Nazarov c38f3374 2023-09-15T19:22:44 Fix "win-asan-test" random failures and timeouts While exact reason for the failures is unknown, it seems like disabling Vulkan Loader DLL unloading fixes the problem. More details in the issue 8347. This CL also sets the variable on the Linux platform, because it does not hurt and will probably help with similar issues. Bug: angleproject:8347 Change-Id: I398d55a7c13f1ce6790988983fdf8fee7cc5776c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4868220 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 22b6ca1c 2023-08-21T00:00:00 Remove obsolete EXT_blend_func_extended expectations Bug: angleproject:5981 Bug: angleproject:6585 Bug: angleproject:7177 Change-Id: I25da401f03ff0bfa7a77c3ce7a3fecd0a119d6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4870916 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9d99f85f 2023-09-14T15:01:14 Add multithreaded texture upload test Bug: angleproject:8341 Change-Id: I8561a64fb28681509a1d65c490888dfa1a423835 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864467 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b2e6a196 2023-09-11T15:27:20 Vulkan: Use VK_EXT_host_image_copy for texture uploads Of all the scenarios where host image copy may be useful, this is likely the most common case. There are numerous conditions for when the copy may be done on the host: - The image format must support it, - It must be unused by the GPU, - It must not have any pending updates (this can potentially be mitigated if needed), and - It must be in a host-copyable layout. However, many texture uploads are done: - To compressed formats, where support is highly likely, - On init, where: - the image is never previously used, - the image has no previous uploads - the image is in the UNDEFINED layout which satisfies the conditions above. As a result of this change, when the upload is done on the host, creation of a temp buffer is avoided which greatly reduces memory pressure (specially during app loading which is when most texture data is uploaded) and may even improve performance (due to avoiding a double copy). Testing the first 3 frames of the following traces with a SwiftShader implementation shows the amount of buffer allocated for staged uploads changed as such: - Black Desert: 185MB -> 65MB - Genshin Impact: 125MB -> 12MB - Asphalt 9: 138MB -> 0MB Bug: angleproject:8341 Change-Id: Id71dcc4a7a0f8b67960d2d283fe9d19ce7429a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856676 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 92218933 2023-09-15T10:33:49 Add VMA version to logcat This is a temporary CL. It will be used to confirm that Android uses VMA 3.0 with ANGLE as the default driver. * Added the VMA version log when the renderer is being initialized. Bug: b/295208838 Change-Id: I054a4e0e080aa5d06533bd7785eea608e14bba39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4868086 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jonah Ryan-Davis cd8495b0 2023-09-14T20:00:32 Re-enable Metal on AMD FirePro. Instead of disabling Metal altogether, test whether it works to just disable the rescobeGlobalVariables compiler workaround on FirePro devices. Bug: angleproject:8317 Change-Id: Ia93a1fef04a387c5756d14660a2da4eb39b8db08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864732 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu ffd6ec26 2023-09-07T15:39:19 Reland "Make egl surface uncurrent when being destroyed" This relands commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan backends. Bug: b/292285899 Change-Id: Id4c47f1b20e0f90d1013a68893fd70e917c030e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4867066 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b4852ef9 2023-02-08T14:18:06 Vulkan: Drop support for Vulkan 1.0 Bug: angleproject:7959 Change-Id: Ib673679ea1a503af22b37092dbff1ee1fd34fba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4233092 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 68bfa1ed 2023-08-22T22:02:15 Support for link to be entirely parallelized The link job is split as such: - Front-end link - Back-end link - Independent back-end link subtasks (typically native driver compile jobs) - Post-link finalization Each step depends on the previous. These steps are executed as such: 1. Program::link calls into ProgramImpl::link - ProgramImpl::link runs whatever needs the Context, such as releasing resources - ProgramImpl::link returns a LinkTask 2. Program::link implements a closure that calls the front-end link and passes the results to the backend's LinkTask. 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool 4. Once the link is resolved, the post-link finalization is run In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in threads or without holding the share group lock if the backend supports it. Step 2 is not yet made independent of the Context on some backends, and a frontend feature is used to make that step either run on the main thread or as a worker thread. Bug: angleproject:8297 Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 5afc76e3 2023-09-12T11:05:08 Disable Metal on AMD FirePro devices. These older drivers are crashing in the driver for unknown reasons. Only 0.5% of Chrome users are on these devices, so we'll disable Metal on them. Bug: angleproject:8317 Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang d3d81498 2023-09-11T16:11:33 Add metrics for shader compilation time and shader blob size Log the time it takes for the system compiler to compile Metal and D3D shaders. Log the D3D shader blob size to get a sense of storage size needed. Bug: chromium:1481238 Change-Id: I300102dcb035f42e91d7819cd9465ff18436abf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851196 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 8a7ad933 2023-09-13T15:11:46 Revert "Make egl surface uncurrent when being destroyed" This reverts commit 497440cdcb7d2ee59bca612dd07fc13cf09a6a57. Reason for revert: this caused chromium webview tests failures: https://chromium-review.googlesource.com/c/chromium/src/+/4860891. Original change's description: > Make egl surface uncurrent when being destroyed > > This is to workaround errors when app does below behaviors: > > 1) while there is a context still bound to the current > rendering thread and the surface, call eglDestroySurface() > 2) create a new surface eglCreateWindowSurface() > 3) call eglMakeCurrent() with the surface created in step 2) > 4) does work on the new surface > > The old surface won't be destroyed in step 1) because > it was still bound by the context of the current rendering > thread. When creating new surface on step 2), some hardware > will return error code EGL_BAD_ALLOC, because the old egl > surface is still associated with the native window. > > To workaround, when destroying surface, if the surface > is still bound by the context of the current rendering > thread, release the context and surface by passing > EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). > > The workaround is controlled by a frontend feature > uncurrentEglSurfaceUponSurfaceDestroy. This feature > is only enabled on vulkan and gl backends. > > Bug: b/292285899 > Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 > Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: b/292285899 Change-Id: I760054d856294e6691e79e165fd73ce9e560621f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4862958 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Amirali Abdolrashidi e7a77053 2023-09-12T13:40:47 Update VulkanMemoryTest after adding context flush After adding context flushing to the memory allocation fallbacks in a previous CL (https://crrev.com/c/4787949), some tests in the VulkanMemoryTest suite no longer test the success path of the fallback to wait for submitted commands to finish. * Updated AllocateVMAImageAfterFreeing2DGarbageWhenDeviceOOM * The test now uses an additional allocation and draw after the first sync, followed by a second sync. During the allocation of the last texture, it would wait to finish the submitted command and free the garbage without flushing the whole context. Bug: b/280304441 Change-Id: Idc583e120b8d9e1cc550f6cba4cb0b2b197e4944 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4860367 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuxin Hu 497440cd 2023-09-07T15:39:19 Make egl surface uncurrent when being destroyed This is to workaround errors when app does below behaviors: 1) while there is a context still bound to the current rendering thread and the surface, call eglDestroySurface() 2) create a new surface eglCreateWindowSurface() 3) call eglMakeCurrent() with the surface created in step 2) 4) does work on the new surface The old surface won't be destroyed in step 1) because it was still bound by the context of the current rendering thread. When creating new surface on step 2), some hardware will return error code EGL_BAD_ALLOC, because the old egl surface is still associated with the native window. To workaround, when destroying surface, if the surface is still bound by the context of the current rendering thread, release the context and surface by passing EGL_NO_CONTEXT and EGL_NO_SURFACE to eglMakeCurrent(). The workaround is controlled by a frontend feature uncurrentEglSurfaceUponSurfaceDestroy. This feature is only enabled on vulkan and gl backends. Bug: b/292285899 Change-Id: I872d2e116ba6860f58d1176f011a5ef7c5a5af4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851255 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Amirali Abdolrashidi e7418836 2023-08-16T14:25:52 Vulkan: Add context flushing as OOM fallback * As a new fallback for out-of-memory errors, if an allocation results in device OOM, the context is flushed and the allocation is retried. * Functions related to buffer/image allocations now return a VkResult value instead of angle::Result, which will be bubbled up to a higher level for safer handling. * The OOM is no longer handled at the level where the allocation happens, but is moved up to the context. * Added two functions to ContextVk for allocating memory for images and buffer suballocations, which also include the fallback options. * initBufferAllocation(): Uses BufferHelper::initSuballocation() * initImageAllocation(): Uses ImageHelper::initMemory() * Moved initNonZeroMemory() out of the following functions: * BufferHelper::initSuballocation() * Moved to ContextVk::initBufferAllocation(). * ImageHelper::initMemory() * Moved to ContextVk::initImageAllocation(). * Also moved to new function: ImageHelper::initMemoryAndNonZeroFillIfNeeded(). This function replaced the rest of initMemory() usages outside initImageAllocation(). * New macros for memory allocation * VK_RESULT_TRY() * If the output of the command inside it is not VK_SUCCESS, it will return with the error result from the command. * VK_RESULT_CHECK() * If the output of the command inside it is not VK_SUCCESS, it will return with the input error. * Added a test in which allocation would fail due to too much pending garbage without the fix on some platforms. The test ends once there has been a submission. * New suite: UniformBufferMemoryTest * Added a similar test for flushing texture-related pending garbage. * New suite: Texture2DMemoryTestES3 Bug: b/280304441 Change-Id: I60248ce39eae80b5a8ffe4723d8a1c5641087f23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4787949 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski 2fe7bbae 2023-09-07T13:21:29 Tests: Add Oxenfree trace Test: angle_trace_tests --gtest_filter=TraceTest.oxenfree Bug: b/298613720 Change-Id: Ie577dff75faf58ee97c0898a28766e9ed7c87459 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851250 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya ce263437 2023-09-11T12:25:28 Vulkan: Perform CPU wait in clientWait outside the global lock Leverage UnlockedTailCall and move the CPU side wait during a clientWait outside of the global mutex lock. Bug: angleproject:8340 Tests: FenceSyncTest.BasicOperations* Tests: EGLSyncTest.EglClientWaitSync* Change-Id: I8c05e62e74cc64d38bf8797d28faaf49135e71fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b185c3ea 2023-09-11T12:28:43 Vulkan: Add host-image-copy usage to images when optimal The change currently doesn't actually copy on host, but prepares the image for it. Bug: angleproject:8341 Change-Id: I4458712dca46ef9872020e158a3f902e94f5eb93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856146 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 6553225d 2023-09-11T11:33:19 Vulkan: Refactor image usage/flags support check logic The function that checks whether a format supports a specific usage is moved to ImageHelper. For VK_EXT_host_image_copy, Renderbuffer, AHB etc may also use this function. Bug: angleproject:8341 Change-Id: I6ebc06f97fd29e66aa8d43fcf045f51717d27864 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856144 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d4e1493c 2023-09-11T22:38:32 Optimize compressed texture loads Similar to LoadToNative, which has a fast-path for when the pitches align (and a single memcpy is used), LoadCompressedToNative is made to use a single memcpy when the pitches align. Bug: angleproject:8341 Change-Id: I4893f9ec26bb80d83593fc102990bd84c38bd12b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856674 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f57b0c3a 2023-09-08T14:26:18 Merge GetAndroidSdkLevel and GetAndroidSDKVersion Now we funnel all the Android property queries through the one utility funciton in android_utils. Bug: chromium:1479277 Change-Id: I7313064208895f095319ed129b6f7d2edf31b427 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852681 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi e4d0db32 2023-09-11T22:41:05 Mark native compressed data uploads as not requiring conversion The requiresConverion flag in LoadImageFunctionInfo is used to choose faster paths during data upload (when it's false). This flag was set on native compressed image load functions, even though they are simple memcpys. Bug: angleproject:8341 Change-Id: I81c217eb2e92b3c33b65bf4ff295b68a7a5814f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856675 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Christopher Cameron 58c8fc8b 2023-09-06T23:54:20 CopySubTexture: Handle sRGB source in Metal backend CopySubTexture should ignore the color encoding of both the source and destination. The implementation currently ignores the color encoding of the destination (and CopyTextureVariationsTest tests this). The implementation does not always ignore the color encoding of the source. As an example of the consequences of this, an RGBA pixel value of 0xFF/80/00/FF, when copied from a GL_SRGB8_ALPHA8 texture to a GL_RGBA8 texture may result in a value of 0xFF/37/00/FF, if the copy was executed using a shader (in which case the sRGB-to-linear function was applied 0x80, resulting in the 0x37). Update the Metal shaders that do this blit, adding an option to apply a linear-to-sRGB transformation to undo the transformation applied by the sampler. The linear-to-sRGB transformation must be applied on unpremultiplied values. Ensure that the sequence of operations in all shaders is first unpremultiply, then linear-to-sRGB, then premultiply. Also remove optimizations to have the unpremultiply and premultiply cancel each other out, if there is also a linear-to-sRGB being applied. Bug: angleproject:7907 Change-Id: I7237bde1c61251a2f83968755e98a139ba949b59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4848327 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ec89b1a2 2023-09-11T12:25:10 Vulkan: Bugfix in waitForResourceUseToFinishWithUserTimeout The commit 6d282d62b39b177e5762e01de3d382984494f07d introduced a bug where <result> was not being set in all code paths, now we do. Bug: b/255411748 Bug: angleproject:8340 Change-Id: Ic191f9e09c35a64ae2393d9670a3a9e33cd5e102 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854941 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao c5d19d76 2023-09-07T09:58:24 Reland "Load mUniformLocations using loadVector" This is a reland of commit 6f526b8f52d17bf89082a901f06df6edb75a7dbd Original change's description: > Load mUniformLocations using loadVector > > Bug: b/275102061 > Change-Id: I1da5bdd6bf0ec40cd877c2274a8fe1ee0b11267a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849551 > Reviewed-by: Roman Lavrov <romanl@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Change-Id: If501db97a37b00104a9d16fc40200f772ffcd2fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856749 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Yuxin Hu ee7f6ed5 2023-09-07T16:50:54 Refactor dEQP test classes Rename dEQP to dEQPTest. Move the static functions and variables that are shared between all individual dEQP tests in the same test suite into the dEQPTestSuiteStat class. This new dEQPTestSuiteStat class is responsible for updating the test counts, succeeded tests, and failed tests of a test suite. Add a static member of type dEQPTestSuiteStat to the dEQPTest class, so that all of the dEQPTest instances shared the same instance of dEQPTestSuiteStat, and as each dEQPTest TestBody() executes, it can update the data in the same dEQPTestSuiteStat. Each deqp test application will create multiple dEQPTest instances based tests listed in one of the mustpass list in gCaseListFiles array. And each deqp test application will only create one test suite. This is done through testing::RegisterTest(). The testSuiteName passed to testing::RegisterTest() for each dEQP test application remains the same for all of the dEQP tests created. This change also replaces the below legacy function names with the new function names: SetUpTestCase() --> SetUpTestSuite() TearDownTestCase() --> TearDownTestSuite() Bug: b/297901032 Change-Id: I9439d7ac314d70a9a5d9ad72c0a3f58cd11e559b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851047 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Cody Northrop eb5acc3e 2023-09-08T15:34:44 Tests: Add ONE PIECE TREASURE CRUISE trace Test: angle_trace_tests --gtest_filter="*one_piece_treasure_cruise*" Bug: b/299681746 Change-Id: I3b5a9de18613df37181feb3c207105dba411d2a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854449 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Roman Lavrov <romanl@google.com>
Roman Lavrov 1249fc1f 2023-09-07T14:39:26 Tests: Support capture_tests on Android and enable on CI Enables angle_with_capture_by_default = true on Android bots similarly to Linux and Windows. Enables the capture test on Pixel 4 and 6 bots (it takes only a few seconds to run) Enables support for capture in android_helper in general. For example, this now works the same way it would on say Linux, but runs the capture on the device an pulls files to OUT_DIR. % ANGLE_CAPTURE_LABEL=gacha_club ANGLE_CAPTURE_OUT_DIR=/tmp/capt2 ANGLE_CAPTURE_FRAME_START=16 ANGLE_CAPTURE_FRAME_END=16 out/AndroidPerformance/angle_trace_tests --gtest_filter=TraceTest.gacha_club --use-angle=vulkan --retrace-mode --max-steps-performed=20 For end2end tests it's a bit trickier as we're still using the Chromium wrappers for e.g. out/AndroidPerformance/angle_end2end_tests - which is why capture_tests.py is currently using angle_android_test_runner.py Bug: b/296397568 Change-Id: I2606e74a17c90e381bb49ec8d555a6d24851b4f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850889 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Ho Cheung 0510fb49 2023-09-11T18:11:50 [code health] Use more standard enumerator names Use more standard enumerator names in ANGLE https://google.github.io/styleguide/cppguide.html#Enumerator_Names There are still some non-standard enumerator names in the //cc directory, which will be modified in subsequent patches. Bug: chromium:1480233 Change-Id: I96d534f0eb74a8583237c754f6ef867bd1b33d4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4853030 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ho Cheung <uioptt24@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 1f1b5ee8 2023-09-07T00:00:00 GL: Disable clip distance state when unused Some OpenGL drivers experience runtime failures when clip distances are enabled but the program does not statically use them. Bug: angleproject:4452 Change-Id: I90fc4ccf1aa669f1b202a1726be49b1e5401a435 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4853743 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 79691400 2023-09-09T20:50:24 Revert "Load mUniformLocations using loadVector" This reverts commit 6f526b8f52d17bf89082a901f06df6edb75a7dbd. Reason for revert: Suspected cause of MSAN failure. See: https://chromium-review.googlesource.com/c/angle/angle/+/4851776 Original change's description: > Load mUniformLocations using loadVector > > Bug: b/275102061 > Change-Id: I1da5bdd6bf0ec40cd877c2274a8fe1ee0b11267a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849551 > Reviewed-by: Roman Lavrov <romanl@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/275102061 Bug: chromium:1480543 Change-Id: I50c39758d180320465b152ad32ba9447878f7d8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4855538 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Mohan Maiya 9740b01b 2023-09-08T16:30:08 Enhance UnlockedTailCall run method UnlockedTailCall::CallType is now std::function<void(void *)> This is in preparation for upcoming changes where unlocked tail calls need access to objects outside block and namespace scope. Bug: angleproject:8340 Tests: UnlockedTailCall* Change-Id: Ida6822b701c5c11ce4b8f6e3aae53108755e2cad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852021 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi e234c182 2023-09-08T16:19:29 Add features for VK_EXT_host_image_copy Bug: angleproject:8341 Change-Id: Id076e6c9e040f3c19a1eb221f6099ac11d4d091a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852280 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 48e2c605 2023-09-07T14:30:46 More instances of program usage converted to executable Bug: angleproject:8297 Change-Id: I8e4eeef8f4f20610bbe0f994ce1141c17d588765 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850888 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 1bd9fc24 2023-09-07T00:21:13 D3D: Remove more usages of program instead of executable Only usage of getProgram() and getLinkedProgram() in the d3d backend remains for multidraw, which will be fixed separately as it involves setting uniforms (currently done through the program). Bug: angleproject:8297 Change-Id: I48b3ec66837888c8ebf58f43a6d8a2f483dd4659 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846954 Reviewed-by: Shahbaz Youssefi <syoussefi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop fce1e574 2023-09-08T14:21:58 FrameCapture: Skip output dir check if disabled * In order to improve performance and avoid errors when running with capture support, change the output dir checks to be optional. * The checks are expensive on Android due to reading the process name and filesystem locations. * We want want to continue emitting errors if the user wants to capture but didn't create the output dir. Test: Android apps with and without capture enabled via properties Bug: b/296397568 Change-Id: If3adbe0c569db49fd8e8e430b7c57ae8585ca4d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4854443 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Geoff Lang 74b7ec03 2023-09-08T14:26:18 GL: Don't use system info for Android SDK queries. It can be queried directly from the system property without fully gathering system info. System info often uses Vulkan which is known to be unstable on some older devices. Bug: chromium:1479277 Change-Id: Ic6ee1d0182b047b0a3210dd1067f6b7250e3da02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851775 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 57761d85 2023-09-08T10:02:48 Attempt to fix the MSan failure on chromium bots struct BlockMemberInfo was not tightly packed. This CL makes it packed. Bug: b/296433003 Change-Id: I38da3e463cf304028236e651b6b4e334ce9220e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851063 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Peter McNeeley 98b0855b 2023-09-08T10:50:58 Add drm format ABGR16161616F to linux We need to support drm 16f formats for lacros HDR. Bug: chromium:1473267 Change-Id: Idd3cb5e75e1fabf046c8aa21a6b7f51aafde15e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851773 Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Arman Uguray 765bca2f 2023-09-08T09:15:52 Add <cstring> include to FastVector.h This resolves the call to `std::memcpy` which was failing in recent skia skia rolls with an error that looked like this: error: no member named 'memcpy' in namespace 'std'; did you mean simply 'memcpy'? Bug: None Change-Id: If54ed266812315cfea35d95a57c758f75bcb270b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851062 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Arman Uguray <armansito@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 99d39241 2023-09-07T16:48:22 Metal: Increase the size of the default uniform block Use a buffer pool per shader type and size it to be a nice multiple of the block that will be allocated for each uniform update. Set the buffer pool size to unbounded. When the pool runs out of buffers it currently does a full CPU/GPU sync which is catastrophic for performance when uniforms are updated every draw call. Bug: angleproject:8301 Change-Id: I7f826feb4e766fd1cf1b2db01954af7089e3fe90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850950 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuxin Hu a412b149 2023-09-07T12:08:40 Suppress out of bounds on no robust contexts tests dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.vertex failed occasionally due to VVL error. The test first results in vulkan device lost, which is an acceptable behavior. When we clean up the vulkan resources, the VVL is complaning the resources have not finished execution. However, VVL should check if the vulkan device is already lost, as there is no way to finish resource execution when device is lost. Will remove the test from the skip list when the VVL issue filed https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/6310 is resolved. Bug: b/289544394 Change-Id: Ideb676e6629cc17a4f8101ccc083a331a1d3c864 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851049 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 6f526b8f 2023-09-07T09:58:24 Load mUniformLocations using loadVector Bug: b/275102061 Change-Id: I1da5bdd6bf0ec40cd877c2274a8fe1ee0b11267a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849551 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Roman Lavrov cdbc45a9 2023-09-07T15:45:11 Tests: capture_tests: remove ANGLE_FEATURE_OVERRIDES_ENABLED Unnecessary for this test, should only matter for tests involving serialization etc. Bug: b/296397568 Change-Id: I1b3e12b11358778cf23dd6d7a5aab69be41c1ab4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850548 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Charlie Lao 204c07a5 2023-09-07T10:49:08 Initialize bitfield using constructor default member initializer for bit-field is a C++20 extension. This CL changes it to use constructor to avoid build failure. Bug: b/296433003 Change-Id: I33a45394644719b160f71eadca3a85a4d92f5c4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4849554 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mark Lobodzinski 9c0748d3 2023-08-16T09:15:22 Capture/Replay: Trim inactive Texture resources As is done with Shader and Program objects, trim inactive Texture objects from default trace execution playback and update CapturedTest with new use cases. Bug: b/297031925 Change-Id: I734d8f1fa66a24be7790391deaeee24cf570d12a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4802281 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Shahbaz Youssefi fc7a2853 2023-09-07T17:10:56 Revert "Verify shader link correctness after looking up in program cache" This reverts commit 60b56591dee59bc0bc770577f43d90be4b18863c. Reason for revert: Flakiness if the attached shaders are not compiled Original change's description: > Verify shader link correctness after looking up in program cache > > Since the program cache takes shader sources into account, if the cache > is hit the shaders should have been correct for link. > > Bug: angleproject:8297 > Change-Id: I115c7eb807ed620d30b9e30669c99fffb5c7912d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4817830 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:8297 Change-Id: Icf4058e4bea471f097caed950b18f690d8d0456d No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846389 Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 06411d16 2023-09-06T13:23:34 GL: Use the executable instead of program In a few places, the program was still being directly referenced instead of the executable (in particular when dealing with multiview). Bug: angleproject:8297 Change-Id: I15d0865bf58376a9f85efeec739dd93b49ceaea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4846475 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 632ded9e 2023-09-01T13:43:11 Load ShaderInterfaceVariableInfoMap data members with readStruct This CL groups the remaining data members of ShaderInterfaceVariableInfoMap into a POD (plain old data) struct and load it with readSTruct call (and save it with writeStruct). This CL also uses readVector for mDefaultUniformBlocks[shaderType]->uniformLayout instead of individual reads of each basic elements. Bug: b/296433003 Change-Id: I48b508822cb414cea75a6e384a0794f245460f57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4833690 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 014e584f 2023-08-21T15:51:30 Vulkan: Separate out XFB data from ShaderInterfaceVariableInfo Right now the transform feedback data is embedded in the ShaderInterfaceVariableInfo. This caused ShaderInterfaceVariableInfo becomes non-trivial copy-able. This CL moves transform feedback related data out and into its own array, and entire vector of ShaderInterfaceVariableInfo is now memcpied. Further, most programs don't use transform feedback. Right now because transform feedback data is embedded in the ShaderInterfaceVariableInfo, it bloated the size of ShaderInterfaceVariableInfo even if you do not use XFB. This CL makes transform feedback variable info data a std::unique_ptr so that if not used, it is just a nullptr. When we load/save the structure, the ones that has nullptr gets skipped. Bug: b/296433003 Change-Id: I61940a683611717ab0445fcbf44b89b1b7166ee4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4799344 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi 60b56591 2023-08-28T15:40:26 Verify shader link correctness after looking up in program cache Since the program cache takes shader sources into account, if the cache is hit the shaders should have been correct for link. Bug: angleproject:8297 Change-Id: I115c7eb807ed620d30b9e30669c99fffb5c7912d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4817830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 00daa451 2023-08-28T16:30:23 Vulkan: Include minImageCount in swapchain check The following VVL error has been firing for traces run in landscape mode: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] vkCreateSwapchainKHR(): pCreateInfo.minImageCount 4, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 5, maxImageCount = 64). On Android, rotation can cause minImageCount to change. We need to detect this as an out of date swapchain. Test: angle_trace_test --gtest_filter=TraceTest.among_us Bug: b/289274676 Change-Id: Ie75adec5f5318b73c0c27efc134f10f53485692d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819790 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Christopher Cameron 9f332fe7 2023-09-06T15:08:38 rx::mtl::ColorBlitUtils: Use a hash map for shaders We're going to be adding another parameter here (linear-to-sRGB conversion). Prepare the ground by moving this to a hash map. See the similar operation in https://crrev.com/443362. Bug: angleproject:7907 Change-Id: I33f815c55f209927fc7c24e5d8459e337f70cfb4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4847067 Commit-Queue: ccameron chromium <ccameron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1b8ab538 2023-09-05T13:44:40 Metal: Use a flat hash map for tracking resource ids. This set is very mutable. It makes many insertions, allocating memory each time. Useing a absl::flat_unordered_set we can avoid allocating memory at insertion time. This was a hotspot for Google Earth, taking up about 10% of ANGLE's CPU time. Bug: angleproject:8301 Change-Id: I7363ea8fdc5ff230a289af7c1ae25dc577188a18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4843709 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Christopher Cameron 5116f54e 2023-09-05T13:50:50 CopySubTexture: Handle sRGB source in GL backend CopySubTexture should ignore the color encoding of both the source and destination. The implementation currently ignores the color encoding of the destination. The implementation does not always ignore the color encoding of the source. As an example of the consequences of this, an RGBA pixel value of 0xFF/80/00/FF, when copied from a GL_SRGB8_ALPHA8 texture to a GL_RGBA8 texture may result in a value of 0xFF/37/00/FF, if the copy was executed using a shader (in which case the sRGB-to-linear function was applied 0x80, resulting in the 0x37). Update the OpenGL and shaders that do this blit, adding an option to apply a linear-to-sRGB transformation to undo the transformation applied by the sampler. The linear-to-sRGB transformation must be applied on unpremultiplied values. Ensure that the sequence of operations in all shaders is first unpremultiply, then linear-to-sRGB, then premultiply. Also remove optimizations to have the unpremultiply and premultiply cancel each other out, if there is also a linear-to-sRGB being applied. Bug: angleproject:7907 Change-Id: Iad5537e6b98f75d32a33be419a320129493e53a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4839262 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: ccameron chromium <ccameron@chromium.org>
Shahbaz Youssefi d664543f 2023-09-01T23:11:59 Metal: Move setupDraw and associated code to executable Last bits of state left in ProgramMtl that are now moved to ProgramExecutableMtl, and now ContextMtl does not reference the program at all. This fix was necessary for a follow up change that allows the program to be modified while the executable is installed, and the metal backend was crashing after a failed relink due its direct access to the program. Bug: angleproject:8297 Change-Id: Iadf623bf6baf612767ff372adee2e7f4eeedb593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4833624 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 0ff71d5e 2023-09-05T12:55:50 D3D: Fix FramebufferD3D reading the wrong program executable Read the currently bound program executable instead of the possibly incomplete one from the currently bound program. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ieda50767b20562436ea9f9bf541965205b578017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4842929 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 93402d6f 2023-09-05T12:57:16 D3D: Move the program serial into ProgramExecutableD3D The program executable tracks the specific shaders being used which are no longer tied to the ProgramD3D. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ic34b4f229de7fb7daea8c6ef906bf87d8c0b37d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4842930 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov dcd62fc4 2023-08-31T15:35:39 Trace perf: clear blob cache before each test Cache eviction can happen during warmup causing cache misses while testing. Significant cycles are being spent evicting cache entries and throwing off power measurement. Since this is already a synthetic environment where we're lumping in a bunch of caches together, clear it between tests so that warmup correctly populates and no cache misses occur within the test run. If we clear the cache before warmup and everything fits, no eviction happens and we hit the cache every time post-warmup. This also improves reproducibility of perf results as they no longer depend on the specific cache state before running a particular test, the order in which tests are run etc. Also fixes acessing unset var when running without --power. Bug: b/298028816 Change-Id: I704073f70d8859e19a78b23d397e68f5836f3bb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834073 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Alexey Knyazev 9666d4d5 2023-09-01T00:00:00 Disallow dynamic indexing of SecondaryFragData in WebGL 2.0 WebGL 2.0 disallows dynamic indexing of gl_FragData in ESSL 1.00 shaders. By extension, this rule should also apply to gl_SecondaryFragDataEXT. Bug: angleproject:1085 Change-Id: I5859356f72d25c4ffd1db92466dffc6eeacb6a64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4843628 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 17c4741d 2023-09-01T00:00:00 Metal: Disable blending for masked out attachments Avoid pipeline failure when the following conditions are simultaneously true for the same color attachment: * Dual-source blending is enabled * All color channels are masked out * There is no bound fragment output Bug: angleproject:8015 Change-Id: Ie60f4f6dff5a9023677ea9b581e920b0e1e53532 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4836558 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuly Novikov e691a4ed 2023-09-04T15:35:39 Delete obsolete VUID VUID-VkGraphicsPipelineCreateInfo-topology-08890 was renamed to VUID-VkGraphicsPipelineCreateInfo-topology-08773 Bug: angleproject:8237 Change-Id: Icb3f3f28664d0beac31f2541d90d5dbbada9a3b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4840195 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ebf1e716 2023-08-31T17:19:44 Cache transform feedback varying names in the executable Currently, ANGLE actually does a full link of the programs inside PPOs. This was never the intention of the spec (hence why an explicit link doesn't exist). During this link operation, the transform feedback varying names are used, and they are retrieved from the program itself. This is not correct, because the transform feedback varyings may have changed, the program may have failed to relink, and the program pipeline is expected to continue functioning using the "installed" executable. Bug: angleproject:5486 Bug: angleproject:8297 Change-Id: I583dbd2abcc51e8536b4c460b92211bdddebda16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834055 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 179bd776 2023-09-01T00:00:00 GL: Adjust disableRenderSnorm condition Current Mesa drivers do not pass the tests when using OpenGL ES contexts. Bug: angleproject:8315 Change-Id: I00e931d0b97917fd7fe02890290f2938d7c872e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834483 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 962fdf7b 2023-08-31T17:44:51 Add templated BinaryOutputStream::writeVector and writeStruct To avoid repeated code pattern, this CL adds templated BinaryInputStream::readVector and readStruct and BinaryOutputStream::writeVector and writeStruct, that does the static assertion to ensure they are trivially copyable. readIntVector/writeIntVector is removed. This CL also padding warning for ProgramExecutable::PODStruct to avoid potential Msan complain. Bug: b/296433003 Change-Id: I8e718b41cde898960b9e86a2d7d1bc5a837fe561 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834700 Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mark Lobodzinski 4e1053b9 2023-09-01T08:35:21 Tests: Limit CapturedTest to Vulkan backend Test: angle_end2end_tests --gtest_filter=CapturedTest.MultiFrame Bug: b/298612441 Change-Id: I865186ba544d3b72af700a9f2cf22aef719e875a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834704 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Mark Łobodziński <mark@lunarg.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Roman Lavrov 18e2038e 2023-09-01T12:59:51 Revert "Gold tests: add temporary logging of angledata hashes" This reverts commit 4fffc9938375f2b84632eb661fc175457fb2ee77. Reason for revert: Hashes are ok - http://b/296921272#comment3 Original change's description: > Gold tests: add temporary logging of angledata hashes > > Should allow us to determine whether corruption happens between CAS and > local files on bots or something's wrong with the test harness. > > Bug: angleproject:8307 > Change-Id: I8a599777a38d7a1b5c56143eb8d02829895175a7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4777836 > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Auto-Submit: Roman Lavrov <romanl@google.com> Bug: angleproject:8307 Change-Id: Idae3bf3bac810af63e44c0c7553e0c6e9bb6af5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834062 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Alexey Knyazev 9624db05 2023-08-21T00:00:00 Validate missing fragment outputs for dual-source blending * A secondary fragment output must be declared when dual-source blending is enabled in WebGL contexts. * Omitting locations for multiple fragment outputs is not allowed in WebGL contexts. Bug: angleproject:1085 Change-Id: I57febdc02c9ccc571971a81b6671869f19b0aa96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834672 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao 7c3c7b7b 2023-08-29T16:40:50 Add more test for GL_SRGB8 format And follow up changes from crrev.com/c/4819053 Bug: b/298037344 Change-Id: Ib27cc2fb8418d05d0b25f4abbdcf052d1f51c9ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824046 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Yuly Novikov 262edacc 2023-08-31T18:45:45 Skip 2 DrawCallPerfBenchmark tests on Pixel 6 angle_perftests.DrawCallPerfBenchmark.Run/gles_offscreen_attrib_change angle_perftests.DrawCallPerfBenchmark.Run/gles_offscreen_prog_change Bug: b/298407224 Change-Id: I03e9f5daead86447cea456abc01cb46b229c8bbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4834211 Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
angle-autoroll 1192e5e8 2023-08-31T15:03:53 Manual roll vulkan-deps from a446c6320b6b to 988fe1c529b0 (28 revisions) Suppress new VUIDs: VUID-VkGraphicsPipelineCreateInfo-topology-08773 VUID-VkDescriptorImageInfo-imageView-07796 Manual roll requested by ynovikov@google.com https://chromium.googlesource.com/vulkan-deps.git/+log/a446c6320b6b..988fe1c529b0 Changed dependencies: * spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/b6893ccdfb..9b923f7cc3 * vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/6087a58444..389110e460 * vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/b2f5094203..70be16c58d If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,ynovikov@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8318, angleproject:8237, angleproject:8334 Change-Id: I4b868b67b0c8158179fee61018933104c4ed55d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4832731 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 33be2590 2023-08-30T21:58:54 Move transform feedback buffer mode to program state This is link input and should persist between relinks. A copy of it is still left in ProgramExecutable as it is used later after the executable is installed (and the program might get relinked; a future change reworks things so that the installed executable and the originating program are independent). Bug: angleproject:8297 Change-Id: Ifba6ac18ea09fd804b89d8fdb14930ef3d839cf4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827764 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6ff209bc 2023-08-30T00:02:30 Clean up InfoLog usage during link The info log doesn't really belong to ProgramExecutable; it belongs to ProgramState. However, it is placed there for convenience since many functions access it. This change cleans up usage of InfoLog so the one in ProgramExecutable is consistently used, but also that is turned into a reference to ProgramState's InfoLog. This is necessary for a follow up change that restores the previous executable on link failure (and would thus otherwise lose the info log of the failing link). Bug: angleproject:8297 Change-Id: I088408e3fce9ebb35b1ec4ad3dc599bdb90bf5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4825624 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jiawei Shao d4756a94 2023-08-29T15:26:15 D3D11: Fix register index of read-only storage images On D3D11 read-only storage images should consume SRV registers ("t") instead of UAV registers ("u"), so baseUAVRegister shouldn't be related to read-only storage images. fixed: angleproject:4404 Bug: angleproject:7121 Change-Id: I3ca35497992de599d0427fae10d750aff7cf7d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819797 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0df4adbd 2023-08-28T15:27:11 Remove link results from program hash The program hash should be independent of link output. The fragment shader output locations were being hashed in the program hash, but that should be unnecessary, as they are derived from the link input, which is already entirely present in the program hash. Bug: angleproject:1085 Bug: angleproject:8297 Change-Id: I4befd45c69c2f0d4d6d8b620167a07eedffd5098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4817829 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov ed7e05be 2023-08-31T10:44:05 Cleanup: remove tests.csv Looks like it was added accidentally in https://crrev.com/c/4189028 Bug: b/242419750 Bug: angleproject:7882 Change-Id: I1d92b4a7001a1418bfea77e2b0945ee7a070dad5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4832095 Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Steven Noonan 0b20cd6a 2023-08-28T17:45:00 d3d11: avoid exit-time-destructor warning Applies to use_custom_libcxx=false on Windows builds. On MSVC's C++ runtime, std::mutex has a destructor. Bug: angleproject:8327 Change-Id: I6118753569ce0529015e82673571c961a38f30e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819793 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang aed8ec2a 2023-08-22T16:34:10 Handle Qualcomm's Windows vendor ID. The vendor ID chosen to represent Qualcomm was their PCI database ID. On Windows, Qualcomm devices are ACPI and use a different ID. Since these platforms don't inersect at all (yet), if-def the Qualcomm vendor ID per-platform so that all the helper functions continue to work. Bug: chromium:1464799 Change-Id: Iee8e823ab54399ad2c2f21499b5d581be5c1c0c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804367 Reviewed-by: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Jiawei Shao 33472e77 2023-08-30T09:45:43 D3D11: Fix the compilation of vertex shader with storage image This patch adds the missing declaration of storage images in vertex shader. With this patch the vertex shaders with storage image declarations can be correctly compiled on D3D11 backends. Bug: angleproject:7121 Change-Id: I32b8c632df83a64a34318e9668e9aa8d376cca56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819792 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 2ed7d887 2023-08-31T09:42:55 Tests: EGLMakeCurrentPerfTest loads GLES Following https://crrev.com/c/4812049 which makes warmup call glFinish that requires GLES to be loaded. It's the only test that hits this - LoadUtilEGL isn't normally called by tests. Breaks on perf bots. Bug: b/297418214 Change-Id: Ib6a7eb863f75e6f461ea021d30dc57baf23afbdc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4832092 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yiwei Zhang 6258d479 2023-08-30T22:11:38 Vulkan: disallow pbo copies when offset is incompatible with vulkan Per spec of vkCmdCopyImageToBuffer: If srcImage does not have either a depth/stencil or a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the texel block size This change disallows pbo copies if violating that spec vu. Bug: b/297927542 Test: org.skia.skqp.SkQPRunner#UnitTest_TransferPixelsFromTextureTest Change-Id: I7df4bee5fa574c44dd872f7225567049c5562a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827694 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 519d330c 2023-08-28T15:41:18 Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats If app creates AHB with sRGBX format, and then create a EGLImage, Image::initialize() will retrieve the sized format from AHB, which is GL_RGBX_ANGLE, and then try to convert to sRGB color space. The bug here is that GetNonLinearFormat will pick GL_SRGB8 for all these formats :GL_RGB8, GL_BGRX8_ANGLEX, GL_RGBX8_ANGLE. This means that different AHBS with these three different format will end up createing a tetxure with same format which sRGB. I think the reason somone did it this way initially simply because there is no sRGB corresponding format available for BGRX8 and RGBX8. This CL adds sRGB internal version of these two formats, thus make it straight forward to pick the correct sRGB format. The other change here is for AHBs, right now we are always force mRequiredImageAccess to be Renderable. This actually workedaround the bug that mentioned earlier that we are picking the wrong format. Because of forced renderable, we end up with SRGB fallback to SRGBA. But external images should not fallback, we should use its existing format as is since it can be accessed via AHB interface directly. Bug: b/298037344 Change-Id: I6119c4015cc5bf0effdf0530cb756b6c4656c38f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819053 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang 3e333c7b 2023-08-30T13:25:08 Check that postTask is non-null before calling it. ANGLE's platform methods are global but Chrome treats them as if they are per-display. If multiple displays are created, Chrome can reset the methods for all displays during angle::ResetPlatform. ANGLE checks that postTask is non-null before creating DelegateWorkerPool but not before each use of postTask. Bug: chromium:1476679 Bug: chromium:1475471 Change-Id: Ie84db48d6c85a1befa604224af6c30bd3515aadf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827983 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 1ab5d01d 2023-08-29T13:31:07 Metal: Fix dropped out arguments from functions with many args. RewriteOutArgs has an early-exit if it spots a potentially aliased arg. It's also responsible for marking out args as references, which caused an issue in Google Earth. Removing the early-exit fixes both issues. Bug: chromium:1474736 Change-Id: Ib68dd3f3e2e0a1e773e4e09edcdfa3a4bdfc1ef2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823006 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 0d67d1bb 2023-08-29T11:19:35 Vulkan: Support EGL_EXT_gl_colorspace_bt2020 Add support for following 3 BT2020 colorspace extensions 1. EGL_EXT_gl_colorspace_bt2020_hlg 2. EGL_EXT_gl_colorspace_bt2020_linear 3. EGL_EXT_gl_colorspace_bt2020_pq Bug: angleproject:8330 Tests: EGLSurfaceTest.CreateWithEGLConfig1010102Support* Change-Id: I3a6ca0daa9ad4400da3834f43678b0db816ba6e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4824045 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Phan Quang Minh e408fc53 2023-08-09T06:25:38 Add support for EGL_MESA_platfrom_surfaceless extension This adds support for the EGL_PLATFORM_SURFACELESS_MESA platform type to allow applications to obtain an EGLDisplay that's independent of any native windowing systems. This will be used in Ozone/Wayland to create surfaceless EGLDisplays. Bug: angleproject:8331 Change-Id: If2ae7a811cfa63ab9f49d54d78f5a3782c8c2fed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Phan Quang Minh c8fe53ab 2023-08-09T06:25:38 egl: Fix device fallback if native display eglInitialize fails Mesa's EGL implementation may return an EGLDisplay that fails to initialize (e.g. an X11-backed EGLDisplay for `EGL_DEFAULT_DISPLAY` that fails to eglInitialize if the X server is inaccessible). Handle this case properly to ensure that ANGLE will properly fall back to using EGL devices. Bug: angleproject:8331 Change-Id: I629e95fc22f5618d10be082a3897857bcc79f890 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749335 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b9e9c58b 2023-08-28T15:25:59 Move pre-link program state to ProgramState Bug: angleproject:8297 Change-Id: I2522bbe6250a0527112fc8161f62c94f2457555b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4817828 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 8b0af482 2023-08-21T00:00:00 Validate active draw buffers for dual-source blending Fail if more than MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT draw buffers are enabled when dual-source blending is used. Drive-by: Do not invalidate draw state on changing blend equations if KHR_blend_equation_advanced is not enabled. Bug: angleproject:1085 Bug: angleproject:7177 Change-Id: Ieff80ce777c53b1d8183e1d0a52b7d2224347448 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823164 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 6698fb69 2023-08-25T22:21:32 Vulkan: Stop passing both ProgramExecutable and ...Vk around Now that ProgramExecutableVk is accessible through ProgramExecutable. Bug: angleproject:8297 Change-Id: Ie08770ef97400195d63b87f2d4b7e2a2c8f4ad24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812147 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi ae67a24b 2023-08-25T14:51:50 Metal: Move program state to ProgramExecutableMtl Bug: angleproject:8297 Change-Id: I1d13f7aee1ff5b0ce799b486d8a57c83c4481983 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812047 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 4c0c837e 2023-08-25T13:46:36 GL: Move program state to ProgramExecutableGL Bug: angleproject:8297 Change-Id: Ie6a1d536c93f841c792052c58249952e8468348d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4811439 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d9672ada 2023-08-25T11:37:09 Move left over link state to ProgramExecutable Previously, only things that needed sharing with ProgramPipeline was moved to ProgramExecutable, and in particular only state that the Vulkan backend needed to access. In truth, everything that's a result of link needs moving. Bug: angleproject:8297 Change-Id: I1ca01c5dedbfc62ddcfb4ef945336ceb8ad0f1c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812044 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang 7c72fbe9 2023-08-22T16:22:12 Return the vendor string as hex when it is unknown. ANGLE's vendor strings would include the generic "Unknown" when we did not recognize the driver's vendor ID. Print the vendor ID so that we can future-proof ourselves against new GPU vendors. Bug: chromium:1464799 Change-Id: Idac67b369bc95c3c49eb754e8c681d5930a1f494 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4804365 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Shahbaz Youssefi 3822ea3a 2023-08-24T22:42:43 D3D: Move program state to ProgramExecutableD3D Bug: angleproject:8297 Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bb135f0e 2023-08-24T15:29:11 Make ProgramExecutableImpl managed by ProgramExecutable This change allows both parts of the program executable to be safely backed up and swapped on link. Bug: angleproject:8297 Change-Id: I17e4b6c05e4e481a66a227d6047dbf943d2c2603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Roman Lavrov d6fd7eaf 2023-08-25T16:33:27 Trace/perf tests: remove calibration and most warmup options This removes calibration and warmup except for --warmup (which does what --warmup-steps=-1 used to do: render each frame once with glFinish) Trace and perf tests now default to no warmup. Unchanged by this CL: --fixed-test-time=x runs a single trial for x seconds. --fixed-test-time-with-warmup=x is effectively the above flag coupled with --warmup-steps=-1 --run-to-key-frame runs to the key frame (no longer disables warmup as it's now off by default) Bug: b/297418214 Change-Id: I7a0d3e490067dbde57c5f519c1b9092ba70b1480 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812049 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 558df6f1 2023-08-21T00:00:00 Fix fragment output variables validation * Reject fragment shaders that assign out-of-range fragment locations * Reject fragment shaders that assign output variables of different types to the same location * Apply similar validation for fragment outputs bound via API calls * Ensure that masks for active output variables and draw buffer types are set after processing all fragment output bindings Bug: angleproject:1085 Change-Id: If29cbb58be1981279fc97c67739fe4136b0cdc98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4813656 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>