src/libANGLE/renderer/vulkan/mac


Log

Author Commit Date CI Message
Igor Nazarov 79faadf7 2025-02-19T16:04:19 Vulkan: Simple WindowSurfaceVk refactoring Changes: - Update `ImageAcquireState` enumeration. - Make `getCurrentWindowSize()` const. Some implementations are now using local `surfaceCaps` variable instead of `mSurfaceCaps`, however this will not affect reset of the logic. - Remove `extentsOut` parameter from `createSurfaceVk()` and call `getCurrentWindowSize()` explicitly only when needed. - Remove `forceSwapchainRecreate` parameter since it is always has false as an argument. - Remove redundant `impl::` namespace. - Make `queryAndAdjustSurfaceCaps()` const. Bug: angleproject:397848903 Change-Id: I955be15fb4709e137f2ad8a165fd04a3fe626fbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6298732 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Roman Lavrov cfb430c8 2025-02-10T13:19:05 Remove angle::ErrorStream helper Most uses of the helper either use just the code or a fixed string, which compiles to a few instructions. Using this helper adds 200+ bytes of assembly to each use, due to the unneeded instantiation of ostringstream which allocates a buffer etc. The combined effect of this CL on an Android perf build is ~12KB (0.2%) reduction in size. The cases where the message is actually formatted are converted to an explicit use of ostringstream. Removing the helper so that the new code is explicit about the intent to use ostringstream, or an alternative way to format the message. Discovered accidentally while looking into size reduction due to __builtin_unreachable() Semi-automated code change, risk of copy-paste mistakes should be minimal. Bug: angleproject:394129077 Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi c1214ec2 2025-01-22T14:22:56 Vulkan: Rename Context to ErrorContext In preparation for adding another Context (derived by GL and CL contexts), which includes logic that pertains to command recording (such as barrier tracking). Bug: angleproject:390443243 Change-Id: Idf495b62e63fb9aa901a2f16447fdaf3c2acd90b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6191248 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 70d1ef67 2024-11-20T11:34:39 Vulkan: Ensure onFramebufferBoundary is called for offscreen There is peak memory regression observed from crrev.com/c/6022549. What I suspect happening is that for offscreen or single buffered case, glFlush/glFinish is called but bail out because it already submitted or deferred. So we end up not calling onFramebufferBoundary(). This CL ensures we always call onFramebufferBoundary from these two functions for single buffer or offscreen. Also fixed a bug when onSharedPresentContextFlush is called we may end up calling onFramebufferBoundary. To make API names consistent, existing flushImpl() is renamed to flushAndSubmitCommands() and a new flushIMpl is added to wrap around most logic inside flush(). Bug: angleproject:372268711 Change-Id: I54eed8a81f4153d52ab962f213cacc87a73b89ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6037491 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 914fe61b 2024-03-15T13:20:49 Vulkan: Rename RendererVk.* to vk_renderer.* Done in a separate CL from the move to namespace vk to avoid possible rebase-time confusion with the file name change. Bug: angleproject:8564 Change-Id: Ibab79029834b88514d4466a7a4c076b1352bc450 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5370107 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 60aaf4a0 2024-03-14T12:58:56 Vulkan: Move renderer to namespace vk This class is agnostic of EGL. This change moves it to namespace vk for use with the OpenCL implementation Bug: angleproject:8564 Change-Id: I57f7807d6af8b3d5d7f8efbaf8b5d537a930f881 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5371324 Reviewed-by: Austin Annestrand <a.annestrand@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 706b5abe 2023-12-21T00:00:00 Avoid UB in 16-bit IOSurface tests * Removed incorrect R16UI mappings from backends * Fixed the enum used in RenderToR16IOSurface * Added more 16-bit tests Fixed: angleproject:7445 Change-Id: I7d5fb8b6a5fc7a57de8f988fdcc21e66606f875d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5148211 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi b2e6a196 2023-09-11T15:27:20 Vulkan: Use VK_EXT_host_image_copy for texture uploads Of all the scenarios where host image copy may be useful, this is likely the most common case. There are numerous conditions for when the copy may be done on the host: - The image format must support it, - It must be unused by the GPU, - It must not have any pending updates (this can potentially be mitigated if needed), and - It must be in a host-copyable layout. However, many texture uploads are done: - To compressed formats, where support is highly likely, - On init, where: - the image is never previously used, - the image has no previous uploads - the image is in the UNDEFINED layout which satisfies the conditions above. As a result of this change, when the upload is done on the host, creation of a temp buffer is avoided which greatly reduces memory pressure (specially during app loading which is when most texture data is uploaded) and may even improve performance (due to avoiding a double copy). Testing the first 3 frames of the following traces with a SwiftShader implementation shows the amount of buffer allocated for staged uploads changed as such: - Black Desert: 185MB -> 65MB - Genshin Impact: 125MB -> 12MB - Asphalt 9: 138MB -> 0MB Bug: angleproject:8341 Change-Id: Id71dcc4a7a0f8b67960d2d283fe9d19ce7429a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856676 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov e24f4519 2023-01-19T02:30:39 Vulkan: Add externalFence into submitCommands() Currently one-off fence in the `queueSubmitOneOff()` is used only in `SyncHelperNativeFence::initializeWithFd()` to submit external fence. Other `queueSubmitOneOff()` calls may use `QueueSerial` instead of a fence. Providing `fence` into `queueSubmitOneOff()` prevents tracking that submission with `QueueSerial`. Therefore using `mUse` to collecting `mFenceWithFd` as garbage will not work as intended. This CL removes `fence` from `queueSubmitOneOff()` and adds optional `externalFence` into `submitCommands()` instead. Providing `externalFence` will cause additional `vkQueueSubmit()` call: - first submission will submit everything as usual except using the `externalFence`. - second, will only submit internal `CommandQueue` fence for `QueueSerial` tracking. As the result of this CL, call to `initializeWithFd()` will always produce two (2) `vkQueueSubmit()` calls. Previously it may be one (1) or two (2) submissions. Future CL will reduce submission count to one (1). If add additional submission into `queueSubmitOneOff()` instead of `submitCommands()`, then maximum number of submissions will be three (3). Bug: angleproject:8117 Change-Id: I6f1ec12682aaab71bfc871e665fec2659df96b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392877 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Shahbaz Youssefi 5c04f18a 2023-04-24T16:18:24 Vulkan: Remove DisplayVk param from ToEGL It's no longer used Bug: angleproject:3041 Change-Id: I5063152d1598aa5d40d94bbf5c643a1288589037 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4470387 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov 233c128b 2023-01-17T19:21:58 Vulkan: Fix UBs when deleted attachment is used in a RenderPass. Problem: - "RenderbufferVk"/"TextureVk" with "mOwnsImage == false" used as RenderPass attachment. - "RenderbufferVk"/"TextureVk" deleted. - Owning resource is destroyed ("EGLImage" and all siblings / "EGLSurface"). - Crash (UB) may happen when ending RenderPass, flushing or executing commands. Fix adds tracking of "vk::ImageSourceID" value in "vk::RenderPassAttachment" - IDs of objects, that originally provide "vk::ImageHelper" images. This is necessary, because when using EGLImage, there may be multiple "TextureVk" objects with same "vk::ImageHelper", and need to call "finalizeImageLayout()" for the correct attachment. Bug: angleproject:8032 Test: angle_end2end_tests --gtest_filter=ImageTest*DeletedWhileInUse* Test: angle_end2end_tests --gtest_filter=PbufferTest.UseAsFramebufferColorThenDestroy* Change-Id: I50fdd9d6b6a9677adad2262373303b46de1dee4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4296014 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Nicolas Capens ad6513fe 2022-08-16T16:06:19 Unconditionally enable EGL_ANGLE_iosurface_client_buffer on macOS EGL_ANGLE_iosurface_client_buffer does not depend on VK_EXT_external_memory_host. Locked IOSurface memory gets copied to/from staging images instead of being imported as device visible host memory. Bug: chromium:1352481 Change-Id: I904e6af53e169ef04446181de91db6f3cdc31530 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3826164 Auto-Submit: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Nicolas Capens cbab97d4 2022-07-29T11:03:21 Remove needless IOSurface alignment validation IOSurface buffers are copied instead of imported directly into Vulkan, since they're not guaranteed to satisfy alignment and padding requirements (see minImportedHostPointerAlignment and vkGetMemoryHostPointerPropertiesEXT). So we don't need to check its alignment as part of eglCreatePbufferFromClientBuffer() validation. Bug: angleproject:7538 Change-Id: Ic449e7cdd60e62cd3009854897ffcd369e32fc7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3792178 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Auto-Submit: Nicolas Capens <nicolascapens@google.com>
Yahan Zhou 63b54d9d 2022-03-09T17:04:13 Do not copy parent layer frame position The position value in a frame refers to its relative position to its parent. We do not want to copy that to its new child layer. Test: when using ANGLE (with metal or swiftshader backend) with emulator frame, it should render the emulator at the right position. Bug: angleproject:7097 Change-Id: I94f78e1253d7ee016bf7ab512d908f75250ce9c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523622 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Auto-Submit: Yahan Zhou <yahan@google.com> Reviewed-by: Yahan Zhou <yahan@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Charlie Lao 8589c456 2021-12-22T17:13:33 Vulkan: Remove mStagingBuffer from ImageHelper and ContextVk This CL removes ImageHelper::mStagingBuffer and ContextVk::mStagingBuffer and uses per shared group staging buffer pool instead. Bug: b/208323792 Change-Id: I46b5fd542697eb860def9c6d592dd147ad4dc973 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3354090 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 6da1ac81 2021-12-22T10:13:43 Vulkan: Switch ReadPixels from DynamicBuffer to shared pool FramebufferVk::readPixelsImpl() and ImageHelper::copyImageDataToBuffer() use per FramebufferVk DynamicBuffer. This CL removes this and uses shared buffer pool to allocate a temporary staging buffer for readPixels as needed and frees it immediately afterwards. Bug: b/208323792 Change-Id: I65ddf9bf9f1f14578d9def63f5287cb1a4121dff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3354038 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexis Hetu 7817761a 2021-11-23T22:47:44 Vulkan: Use the correct format when binding a pBuffer. Vulkan would get the texture format from the pBuffer's config but some pBuffer types use different formats which are queried with getBindTexImageFormat. This CL also removes nativeSizedExternalFormat. nativeSizedExternalFormat was only used when the format/type is GL_RGB/GL_UNSIGNED_BYTE. This is now obsolete since the real fix was the pBuffer fix mentioned above, so this CL cleans up the now unnecessary code. Bug: angleproject:4369 Bug: chromium:1237561 Bug: chromium:1099979 Change-Id: Ibfedea60d10856831e3a1975ac20ae5eb6a73786 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3298352 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Tim Van Patten ef65edf2 2021-11-22T14:23:35 Add extension: ANGLE_rgbx_internal_format Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables emulating RGB8 formats with RGBA8 within ANGLE. This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since it's being exposed. Bug: angleproject:6690 Test: Texture2DTestES3.TextureRGBXImplicitAlpha1 Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dbc0c646 2021-11-06T01:09:26 Vulkan: Output the reason for RP closure in command buffer To make it easier when viewing the command buffer in a graphics debugger, this change inserts a marker just before closing the render pass that specifies why the render pass was closed. Bug: angleproject:2472 Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 6cb599f9 2021-10-06T13:07:27 Vulkan: Change dest to dst for consistency Cleanup only, no functional change. dst aligns better with src. Bug: angleproject:6502 Change-Id: I69821b1aae50a7ce647c7cc876468b6de309eec8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208514 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexis Hetu 0364270d 2021-10-04T17:54:03 Alignment fix for IOSurface A wrong alignment was causing an issue in some tests. This CL doesn't fix any single WebGL conformance test entirely, but it fixes 564 of the 1292 failing sub-cases within the conformance/textures/webgl_canvas/* category. Bug: chromium:1099979 Change-Id: Id6051b24cb3c335d2f97f2c38c8de1dc7afde52f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203790 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Alexis Hetu 4647e4c5 2021-09-27T17:03:05 SwANGLE copy to IOSurface This CL performs a buffer to image copy on bindTexImage and an image to buffer copy on a releaseTexImage on MacOS in order to copy from/to an IOSurface which has an arbitrary internal layout. It also changes the internal format used by GL_BGRX8_ANGLEX to GL_RGBX8_ANGLEX in order to have an internal format which accurately represents the {GL_RGB, GL_UNSIGNED_BYTE} format with the color channels in the correct order. Bug: chromium:1209250 Bug: angleproject:4369 Change-Id: I62b66c7055f8ba8a4c943abeb2e35a3825efc392 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169472 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Jeff Vigil d2b659f9 2021-03-25T15:40:58 EGL: implement EGL_EXT_protected_content Context Add Validation check to Contexts and Surfaces Add Vulkan protected memory features and properties Add protected member to Surfaces and Contexts Implement hasProtectedContent in Vulkan Add QueueFamily helper, extent DeviceQueueMap Protected Swapchains always on for Android Add EGLProtectedContentTest Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu daa19c0a 2021-07-06T16:19:57 Fix alpha setting of WebGL contexts with SwANGLE on MacOS The emulation of the "alpha: false" setting was done with an RGBA format under the hood, which caused some unexpected results, which included non constant alpha values. Replacing GL_BGRA8_EXT with GL_BGRX8_ANGLEX solves this issue. This was discovered while debugging the following test: conformance/context/context-no-alpha-fbo-with-alpha.html but it may fix many other tests (I will update the expectations file after this fix rolls into Chromium) Bug: chromium:1099960 Change-Id: Ib7b2d352a8e920983d3398de28a8c1dde3b97130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010579 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Shahbaz Youssefi 56330564 2020-12-10T00:46:04 Vulkan: Support layered framebuffers This feature is introduced by geometry shaders, where all the layers of a texture can be attached to a framebuffer. The geometry shader would use gl_Layer to decide which layer the primitive should be rendered to. Bug: angleproject:3571 Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 97843bda 2020-10-30T17:03:36 Vulkan: Fix EGL Surface robust init. The error here was related to using a single cache variable for the robust init setting for all the surfaces in a DisplayVk. Fix this by passing down the robust init setting from the SurfaceVk to image init. Bug: angleproject:5274 Change-Id: I9bc9c20990268d1d5166411fb53f8f2593fd1971 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510694 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi edc0d2ee 2020-09-15T16:02:05 Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 84bd9dad 2020-08-26T22:01:44 Vulkan: Allow pbuffer usage if no window support Vulkan allows rendering to non-swapchain images, so pbuffers can always be supported on every config. With this change, if the window system does not support a configuration, EGL_WINDOW_BIT is removed from the config instead of dropping the config entirely. Bug: chromium:1034840 Change-Id: Ib972ed8ddf7660c327123fa83ae0674456cf2a35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378921 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a0d048a4 2020-08-27T12:03:02 Vulkan: Fool-proof usage of GL and VK level indices Using boxed types, this change allows the compiler to catch errors when a level index in one space (e.g. GL) is mistakenly used in another space (e.g. VK). This change uncovered a number of bugs due to such mistakes which are fixed. Mistakes are still possible when the index is explicitly extracted, for example to be given to a Vulkan command, or when it's created, for example when retrieved from gl::ImageIndex::getLevelIndex. Future work can include using gl::LevelIndex in gl::ImageIndex directly to alleviate the latter at least. Bug: angleproject:4880 Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 710e408e 2020-08-25T18:00:39 Add support for P010 IOSurfaces Add test coverage of multi-plane IOSurfaces. Bug: chromium:1115621 Change-Id: Ib2150c4221a3e49f01ab016cebba4830194ab2b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376174 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill adc250c3 2020-07-31T21:11:05 Vulkan: Refactor ImageViewHelper serials. Instead of storing a dictionary of serials to specific image views we now store a single 32-bit serial combined with subresource info. The serials combined with a subresource info (level/layer) gives a unique identifier for each ImageView in the ImageViewHelper for the descriptor set cache and the Framebuffer cache. Also moves ImageView serial allocation to initialization and release. This means we no longer need to use "getAssign" methods and instead we use a few init methods to ensure the serials stay allocated. Bug: angleproject:4911 Change-Id: Ia6af76ae16b3ff5d4a83974bde05cc704064b079 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333395 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi dcc56215 2020-07-19T01:12:09 Vulkan: Implement GL_EXT_multisampled_render_to_texture This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang 49108a12 2020-06-30T11:53:23 Support BGRA_1010102 IOSurfaces in CGL and Vulkan. Bug: chromium:1100599 Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 806ba566 2019-12-12T13:02:01 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle Implement an IOSurface-backed pBuffer surface for the Vulkan backend on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader and handle locking/unlocking the IOSurface. Bug: chromium:1015454 Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 5afd5ec6 2019-10-25T10:53:40 Vulkan support for MacOS (using SwiftShader) Created a new WindowSurface/Display for MacOS/Vulkan, along with some GN changes to get it working. Bug: 1015454 Change-Id: I3f7a12f173795efe598856c702ce53b1e50831eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1880163 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>