|
6a0c779e
|
2022-06-01T14:43:41
|
|
Uptream Vivante and VMWare vendor ID recognition.
Case-insensitively alphabetize the IDs and helper functions.
Bug: angleproject:6839
Change-Id: Ib6746b3e6a8858e85b70c04424093ddbd02285fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3684955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
|
|
e04314fd
|
2022-05-30T01:09:31
|
|
Vulkan: Include state in pipeline graph dump
Each program generates a group of nodes. The group's description is the
common state among all nodes. Each node contains the diff with the
shared state. Arrows between nodes indicate the
GraphicsPipelineTransitionBits that have caused the transition. State
that is 0 is not output for brevity.
Bug: angleproject:6565
Change-Id: I7b6a95efcee63f1d7d368d8e062c5c1d221fb8b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673829
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a0351a5
|
2022-05-26T14:29:21
|
|
Metal:Dynamically choose max draw buffers.
The code was hard coded to 4 which is lower than OpenGL's 8.
This implementation keeps a hard coded array of size 8 in
rx::mtl::RenderPassDesc and rx::mtl::RenderPipelineOutputDesc
but only uses up to the display's limit.
Bug: angleproject:7280
Bug: angleproject:5730
Change-Id: Idd7e64dc47697882b44540804159566158e1e924
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671695
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
17f9e941
|
2022-06-01T15:22:29
|
|
Metal: Upstream clear performance fix
Restricts in-flight render passes per command buffer a
predefined limit. The goal is to reduce the number of
active render passes on the system at any one time.
Patch is from: https://bugs.webkit.org/show_bug.cgi?id=234008
Bug: angleproject:7386
Change-Id: I6712bf38722e2685ed7d21f12ed0a680779b7a41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3685190
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
e70bea8a
|
2022-06-01T12:30:56
|
|
Metal: Update MAX_LOD_BIAS
The Metal implementation set MAX_LOD_BIAS to 2.0 which is the minimum
the spec requires but setting a limit requires the implementation to
actually respect that limit.
AFAIK the limit on most GPUs, including Metal, is however many
mips are allowed thereby letting you select any mip level.
Note that as far as I can tell, MAX_LOD_BIAS can be larger than
the maxiumum number of mip levels but there's no way to observe
that behavior.
There is a WebGL test for this here
https://github.com/KhronosGroup/WebGL/pull/3419
It passes on OpenGL and fails on Metal without this CL.
Bug: angleproject:7280
Change-Id: I365cb5b3f872cd5036765f4eec932be1e2c07f8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3684356
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
32a0ee92
|
2022-05-31T10:51:06
|
|
Code Cleanup
In validationES.cpp, the framebuffer is required to have
0 depth bits (to conform to OpenGL ES 3.2 specifications).
That is, ImageHelper::copyImageDataToBuffer() will not
be called on a buffer with combined depth and stencil format.
Replacing the lines relating to testing combined depth and stencil
format ImageHelper::copyImageDataToBuffer() with an assert.
Bug: angleproject:6856
Change-Id: I911500910b2065eb21c72d7f2d8ff481f4afa304
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3680862
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Faye Zhang <ffz@google.com>
|
|
6c0d4658
|
2022-05-27T15:32:42
|
|
D3D11: implement stencil texturing.
When GL_DEPTH_STENCIL_TEXTURE_MODE is set to GL_STENCIL_INDEX, GL
requires the stencil value to be in the R component. However, when
sampling a depth24stencil8 texture in D3D11, the stencil ends up in the
G component. So in this mode, swizzle the result from G to R.
In order to sample stencil, use the appropriate stencil-only format
for the SRV: X24_TYPELESS_G8_UINT for d24s8, X32_TYPELESS_G8X24_UINT
for d32fs8. This required adding a new field to D3D11 Format.
Bug: angleproject:7303
Change-Id: I7cf70efaaf6c833fa0b2497e4080618dfd7103ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679485
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
28b4c378
|
2022-05-27T15:45:59
|
|
Vulkan: Pipeline creation feedback in perf counters
Bug: angleproject:5881
Change-Id: I42917cab3c97abb50a14035972a96728dcb990b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3672851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b0d75fb5
|
2022-05-31T16:55:23
|
|
Vulkan: Use 64-bit counters
Some upcoming counters don't fit in 32 bits.
Bug: angleproject:5881
Change-Id: I2de8a603cabdb5f7417c29d5f37a50899485d6d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679488
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
53fb57a6
|
2022-05-31T12:13:59
|
|
Vulkan: Fix xfb emulation bug w.r.t array elements
This change handles corner cases where the 0th element of the array is
not captured.
Bug: angleproject:7376
Change-Id: I358f064abe5e1702985ab0faf7465cef178e7b87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679484
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5a2cc71c
|
2022-06-01T12:06:07
|
|
Update extension support (June 1, 2022).
Now includes data for Pixel 6 on Android 13.
Bug: angleproject:7375
Change-Id: I115f8ead1cbfeb55b7314164409b262f58078ca5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3684029
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b03f2789
|
2022-05-31T20:31:23
|
|
Revert "Use a temporary timeout multipler for trace tests."
This reverts commit f810e998993290f049bbdad4fae975e4867100ad.
Reason for revert: Uploads are now sharded so this shouldn't be needed.
Original change's description:
> Use a temporary timeout multipler for trace tests.
>
> The trace tests upload is frequently timing out on our test infra
> because of the size of the test suite. Until we can find a better
> solution we can increase the timeout non-invasively using an
> environment variable.
>
> Bug: angleproject:6854
> Change-Id: Ifbe43c4d9dc8928cf35df8a26b844f884c90eb9d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427560
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:6854
Change-Id: Iaad7b63073ed900acdc575fbac927a8463b0c530
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679487
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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|
9800a3cf
|
2022-05-19T16:52:28
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|
Add a test for imageLoad after glClear to the texture
Bug: angleproject:7355
Change-Id: Ib1ddf685f2fa6cb24161615224971a7185234000
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3659504
Auto-Submit: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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da30caec
|
2022-05-26T13:35:24
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|
Vulkan: Switch resource tracking.
CommandBufferHelpers now determine if a Resource is busy by looking
at the "ResourceCommandBuffers" list in each ResourceUse.
This reduces CPU overhead in the Aztec Ruins trace by up to 3%.
Bug: angleproject:5664
Change-Id: I8d927af7f39db38c98d746ca4cc01f343d0df2e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668836
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1ce69722
|
2022-05-18T13:05:22
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|
Vulkan: Track used command buffers in ResourceUse.
The list of command buffers to ResourceUse will replace tracking
resources in a CommandBufferHelper. Currently the two tracking
methods live side-by-side, and the old method will be removed in
a future CL.
Bug: angleproject:5664
Change-Id: Ia04d77e72c508e10b549db8c8dd5f0472e4edc83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656069
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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43b5311f
|
2022-05-31T12:03:23
|
|
D3D11: minor cleanup to getSRVLevel().
Change getSRVLevel() to take an enum rather than a bool.
Bug: angleproject:7303
Change-Id: I5b39b1b6e4f2f3f8a6bc8dd3f5690368f427f574
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679482
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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b6a93d75
|
2022-05-31T12:20:37
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|
GL: Temporarily enable validation for all GL calls.
Turn on error checks after each GL call to catch potential driver
errors in the wild.
Bug: chromium:983167
Change-Id: Ie8b394384223155cd033baca19306396f406cdbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679483
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
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d96cee66
|
2022-05-31T02:41:32
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|
Fix to invalidate cache when binding Transform Feedback.
Bug: chromium:1330379
Change-Id: I091116286ac511c50f9abcffa4d3cf350be920b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3677115
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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31c13df5
|
2022-05-30T15:06:26
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|
Revert "Initialize buffer contents separately from BufferImpl::setData"
This reverts commit 34cff1a14b635c76a9063b8710e948d04ef98a79.
Reason for revert: Speculative revert for Mac M1 WebGL failures.
Bug: chromium:1330314
Original change's description:
> Initialize buffer contents separately from BufferImpl::setData
>
> Some backends can initialize buffer data faster than allocating a
> zero-filled scratch buffer (GL can map and memset for example).
> Allow those backends the opportunity to make these optimizations.
>
> Verified that GL, D3D and VK backends do not regress by using a
> separate set data call.
>
> Bug: chromium:983167
> Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:983167
Change-Id: Id1bfa76b832c35fd0b3ade04da16735aa089fdd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3677335
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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0b533e64
|
2022-05-30T13:09:17
|
|
Make GLProgram non-copyable.
This will prevent unexpected glDeleteProgram calls from showing up.
Found when working in FramebufferFetchTest.
Bug: angleproject:7375
Change-Id: Id0f01d693a40edd3357a26fe13e7a7e0c1b98dd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673828
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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9f4b9c65
|
2022-05-18T14:39:18
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|
Vulkan: Refactor command buffer retain calls.
This removes "getResourceUseList" from the command buffers, and
instead we pass around the command buffer helpers. Since future CLs
will change the way we track resources, this provides for a more
stable interface for tracking.
Bug: angleproject:5664
Change-Id: I7118788570eaa3c0ddb6d5ef523e050ad7be00ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645814
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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33b254fe
|
2022-05-28T00:00:00
|
|
Fix ValidateFragmentShaderColorBufferMaskMatch for indexed masks
Adjust WebGL-specific validation, add test.
Bug: angleproject:4394
Change-Id: I4d51d6d7639a4ec3115025c858434491845440a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673298
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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23f213d1
|
2022-05-26T23:43:44
|
|
Vulkan: Make drawable size uniform
As a specialization constant, it's impossible to predict the value the
drawable size may take, which in turn makes it impossible to warm up the
Vulkan pipeline cache at link time.
Bug: angleproject:7366
Change-Id: Ia3d1860a4fcb8e3078fdcb8d02a2e0cd173ea028
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671976
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
73019ede
|
2022-05-27T14:15:51
|
|
Vulkan: SPIR-V Gen: No RelaxedPrecision on bitCount() and findLSB()
Similarly to findMSB(), RelaxedPrecision shouldn't be applied to these
instructions. They return lowp, but RelaxedPrecision affects the
parameters as well.
Bug: b/234143723
Change-Id: Iab7c1c0497bbc832569ced7456eaefbf52d796d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3672847
Reviewed-by: Chia-I Wu <olv@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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a2fe4445
|
2022-05-26T12:42:39
|
|
Vulkan: Sync pipeline cache only when truly changed
The Vulkan pipeline cache was considered dirty when ANGLE added a new
pipeline. However, a new pipeline doesn't necessarily translate to new
blobs in the pipeline cache.
With this change, the cache is synced only if its size has changed.
Bug: angleproject:5881
Change-Id: I0226426680f1e6b0e2bfde66ea6409362b8e72c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668835
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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9ea3967d
|
2022-05-22T13:06:18
|
|
Bug fix in GL_EXT_YUV_target
Shaders with multiple samplers need to account for conflicting
YUV sampler states and accordingly reevaluate them when sampler
uniforms are updated.
Tests: ImageTestES3.ProgramWithBothExternalY2YAndExternalOESSampler*
Bug: angleproject:4852
Change-Id: Ie633e62f0bbb89f217183623d4fc6ab5b3acfd81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661211
Reviewed-by: Trevor Black <vantablack@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
34cff1a1
|
2021-07-19T14:29:35
|
|
Initialize buffer contents separately from BufferImpl::setData
Some backends can initialize buffer data faster than allocating a
zero-filled scratch buffer (GL can map and memset for example).
Allow those backends the opportunity to make these optimizations.
Verified that GL, D3D and VK backends do not regress by using a
separate set data call.
Bug: chromium:983167
Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2df17a12
|
2022-05-25T16:18:37
|
|
Vulkan: Pack driver uniforms
Previously 5 vec4s were used for driver uniforms + 2 vec4s if
specialization constants couldn't be supported.
The driver uniforms are rearranged and packed such that only 2 vec4s are
normally used, which include fallback for specialization constants as
well. In the future, most of the specialization constants may turn into
uniforms, and this change prepares for that.
Additional uniforms are used (3 vec4s) only if common extensions are
missing; transform feedback and bresenham lines.
This change makes it more practical for driver uniforms to be turned
into push constants. Additionally, these uniforms could potentially be
loaded and cached at the beginning of the shader for more efficient
memory access.
On Pixel6, with this change, the traces show no difference in wall time.
On most traces, CPU time shows up to ~7% improvement.
Bug: angleproject:7366
Change-Id: I0f47f863955af06a19c69d1f1d7c45b97d95476e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
98c2e169
|
2022-05-20T16:17:49
|
|
Vulkan: Reduce pre-rotation spec const to bool
The specialization constant now only dictates whether x and y should be
swapped. The complete 8 possible states of rotation and y-flip are
achieved by using this swap in combination with a driver uniform for x
and y flip.
Swapping is still a specialization constant to avoid degrading
performance of dFdx/dFdy which otherwise would need both to be evaluated
instead of one. On platforms which don't support pre-rotation, the
specialization constant will never change and driver uniforms entirely
govern y-flip. On platforms that do support pre-rotation, only two
variations of the pipeline are needed.
Bug: angleproject:7366
Change-Id: I73f84e89fa9349d2098fa5b21573aee57d93a30c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3663151
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b267c009
|
2022-05-26T16:36:31
|
|
Add support for comparison operator in FlatUnorderedSet
Overload operator== so FlatUnorderedSet objects can be used as
values in a hashmap.
Tests: FlatUnorderedSet.Comparison*
Bug: angleproject:5033
Change-Id: Ica746adf87f7c603789593e726051e4562d6a931
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671826
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ee023e6a
|
2022-05-26T15:23:18
|
|
D3D11: fix constant buffer cache lookup.
The code was accessing the constant buffer cache by the buffer index,
but storing it by the register index. The fix is to use the register
index in both cases.
Bug: angleproject:7304
Change-Id: I750ba2911140660b42db8e0035984da5e94b14e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668840
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c8989675
|
2022-05-20T10:56:54
|
|
FramebufferTest: Add FramebufferConditionalFeedbackLoop test.
Add an end2end test that reproduces VVL error seen in runescape.
The test passes on OpenGL/ES.
Add Vulkan test to expectations.
Test: angle_end2end_tests --gtest_filter="FramebufferTest_ES3.FramebufferConditionalFeedbackLoop/*"
Bug: angleproject:7357
Change-Id: I1b41503f65ea65aa0600b54e04a3ac1dd55c82aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664476
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ae3de1a8
|
2022-05-25T23:35:38
|
|
Add test for primitive state change
Bug: angleproject:5906
Change-Id: Iacae148dbf8d2be08f352d5ccc4a727e6c5247e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668831
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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cd80b511
|
2022-05-26T12:00:13
|
|
Metal: Upstream uniform limits from WebKit
Increases the limit from 4k to 16k which
matches OpenGL.
Patches are from:
https://bugs.webkit.org/show_bug.cgi?id=238914
https://bugs.webkit.org/show_bug.cgi?id=240896
Bug: angleproject:7280
Change-Id: I404adce0066680513e3eaa56bd4b1079c39a7f03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669602
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
54e08a5a
|
2022-05-25T14:35:02
|
|
Trace Tests: Remove Pixel 2 expectations.
We no longer test on this device.
Bug: angleproject:5517
Bug: angleproject:5553
Bug: angleproject:5553
Bug: angleproject:5591
Bug: angleproject:5716
Bug: angleproject:5772
Bug: angleproject:5877
Bug: angleproject:6023
Change-Id: Iaf6f49cdf2a10bc0704e9956aca81b5e36679c10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668147
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
757b8497
|
2022-05-25T21:58:29
|
|
Vulkan: Fix reserve varying for xfb (take 2)
When the xfb extension is used, anything that might result in
gl_Position being modified at the end of the shader should cause a
varying to be reserved for capturing it.
Previously, pre-rotation support was added to the condition
(incorrectly, which is fixed in this change), but emulated pre-rotation
and no-negative-viewport-support also results in modifications to
gl_Position, so they are added to the condition as well.
Bug: angleproject:5421
Bug: angleproject:7364
Change-Id: Ieba39b3e9f9de68ca97e94bfc3b75d787e69315b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668828
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
891dd5b3
|
2022-05-25T23:05:49
|
|
Vulkan: Fix mid-RP draw clear w.r.t growing scissor
UtilsVk::clearFramebuffer didn't grow the render area if scissor had
grown. FramebufferVk::clearWithCommand does that and is unaffected by
the bug.
Normally, ContextVk::updateScissor grows the render area automatically,
but clear is special in that it's not affected by the viewport while
ContextVk::updateScissor is.
Bug: b/232298034
Change-Id: I260a1948ba1b043e5e331e0e5c60d41e5b4cc192
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668830
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
7ad48b84
|
2022-05-26T00:23:35
|
|
Revert "Add Vulkan backend support for texture labels"
This reverts commit 1afb80587e302e2ce9a901a69fd66e5ef98a73b6.
Reason for revert: Null-dereference crash starting here:
https://ci.chromium.org/ui/p/chromium/builders/ci/mac-swangle-chromium-x64/26323/blamelist
(see angle blamelist)
Crash reason: EXC_BAD_ACCESS / KERN_INVALID_ADDRESS
Crash address: 0x0
Process uptime: 24 seconds
Thread 0 (crashed)
0 0x0
rax = 0x0000011c0113c000 rdx = 0x0000011c09094590
rcx = 0x0000000000000006 rbx = 0x0000011c0e2a0000
rsi = 0x00007ffedfc11500 rdi = 0x0000011c01378010
rbp = 0x00007ffedfc11540 rsp = 0x00007ffedfc114f8
r8 = 0x0000000000000006 r9 = 0x0000000123a6ccc4
r10 = 0x0000011c011018d0 r11 = 0x00007ffdbc1a4834
r12 = 0x0000000000000006 r13 = 0x0000011c090944b0
r14 = 0x0000011c0e34c000 r15 = 0x00007ffedfc11550
rip = 0x0000000000000000
Found by: given as instruction pointer in context
1 libGLESv2.dylib!gl::Context::objectLabel(unsigned int, unsigned int, int, char const*) + 0x156
rbp = 0x00007ffedfc116a0 rsp = 0x00007ffedfc11550
rip = 0x00000001357b38e6
Found by: previous frame's frame pointer
2 libGLESv2.dylib!_GL_ObjectLabelKHR + 0xa5
rbp = 0x00007ffedfc116f0 rsp = 0x00007ffedfc116b0
rip = 0x000000013578e7e5
Found by: previous frame's frame pointer
3 Chromium Framework!gpu::gles2::GLES2DecoderPassthroughImpl::DoBindTexture(unsigned int, unsigned int) + 0x1ea
rbp = 0x00007ffedfc11780 rsp = 0x00007ffedfc11700
rip = 0x000000011e7dcd4a
Found by: previous frame's frame pointer
Original change's description:
> Add Vulkan backend support for texture labels
>
> Add onLableUpdate support for textures in the Vulkan backend.
>
> Bug: b/229105865
> Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Ian Elliott <ianelliott@google.com>
Bug: b/229105865
Change-Id: I5a5e00084e1320a486c43fec9d41b9ae6cb2b1db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669657
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
fea19567
|
2022-05-17T17:44:06
|
|
Vulkan: Remove removeEarlyFragmentTestsOpt flag
* Removed removeEarlyFragmentTestsOptimization and the related
SPIRV transformation and variables.
* Removed mUsesEarlyFragmentTestsOptimization.
* Removed SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION.
* Merged updateUsesEarlyFragmentTestsOptimization() into
updateFragmentInoutRange().
Bug: angleproject:7347
Change-Id: I7299bd4e8ab5363e5cf06eb48419d4f469106e12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648217
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7b880204
|
2022-05-25T10:09:15
|
|
Vulkan: Remove invalid ASSERT in DescriptorSetDesc.
This invalid ASSERT somehow was undetected pre-commit when landing
the descriptor set cache CLs. It was code from before a refactor
that broke the ASSERT's invariant condition.
Bug: angleproject:7354
Change-Id: I4e84c78911e4c6aad826b1acabcd87216884509c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3666250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4aa0975e
|
2022-05-24T17:34:31
|
|
Vulkan: Support Wayland EGL_DEFAULT_DISPLAY
If native display is EGL_DEFAULT_DISPLAY, then DisplayVkWayland will
create a new wl_display structure by connecting to the default Wayland
socket.
Bug: angleproject:6902
Change-Id: I0765d126f8e809426deaed5d0fb1eb0f7439164b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4a20c914
|
2022-05-20T10:26:15
|
|
D3D: Fix race condition with parallel shader compile.
Bug: chromium:1317673
Change-Id: I0fb7c9a66248852e41e8700e80c295393ef941e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651153
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ccca0c25
|
2022-05-22T00:18:41
|
|
libANGLE: Fix evaluating the sample count
OpenGL deals with the maximum number of samples, but
Vulkan provides a mask of supported sample counts, so
extract and limit the maximum sample count accordingly.
Bug: angleproject:7328
Change-Id: If4867b2a5104062ec863eb6eb1e0c8e78e7a9c00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652422
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8152447
|
2022-05-16T12:02:25
|
|
Capture/Replay: Override eglCreateImage and eglDestroyImage
Bug: angleproject:4964
Change-Id: I1f67e0e32fa901249aa9ee134854afbe1ac29524
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644579
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
c608df69
|
2022-05-23T17:19:02
|
|
Code Cleanup
In Debug.h, we unconditionally set UNREACHABLE_IS_NORETURN to 0.
Since UNREACHABLE_IS_NORETURN is only used in #if directives
and it is always false, we can remove all uses of
UNREACHABLE_IS_NORETURN.
Bug: angleproject:6134
Change-Id: I3aa88d802099d70990eae697d4f056a3f650b48d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661376
Commit-Queue: Faye Zhang <ffz@google.com>
Auto-Submit: Faye Zhang <ffz@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Faye Zhang <ffz@google.com>
|
|
615b2c68
|
2022-05-24T12:29:40
|
|
D3D: implement whole-struct assignment in SSBOs.
Bug: angleproject:7395
Change-Id: I18159c5fe60585b319d3f3f282fc25fb742746b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664917
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
8291f2d3
|
2022-05-20T00:00:00
|
|
Fix ValidCompressedSubImageSize for 3D uploads
Add CompressedTexSubImage3DValidation* tests
Bug: angleproject:4056
Change-Id: I088273b6349729fadf2c21ca7b349e44dc9ce5f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3657408
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
84a0b462
|
2022-05-20T15:51:11
|
|
Vulkan: Bug fix in GL_QCOM_shading_rate
A default value of _1x1 for mShadingRate interacts badly with sample
shading state on some vendors. Instead set the default to Undefined
and return early in such cases.
Bug: angleproject:7172
Change-Id: If0a280090e6611817d2f5d75929ef2b654ddb186
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3658245
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
1afb8058
|
2022-05-12T16:19:14
|
|
Add Vulkan backend support for texture labels
Add onLableUpdate support for textures in the Vulkan backend.
Bug: b/229105865
Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
7a243dbe
|
2022-05-22T19:48:34
|
|
Capture/Replay: Allow repeated Gen-on-Bind for resources
We aren't clearing items from the map of resource IDs used
to track Gen-on-Bind.
Before this CL, an app could Gen-on-Bind, delete the resource
it genned, then Gen-on-Bind again to trigger this error.
The options are to add tracking to remove items from the map
when they are deleted, or just remove the error and allow it
to happen.
Since this happens so rarely, going with the simple approach
of removing the error.
Test: Star Wars: KOTOR MEC
Bug: angleproject:7353
Change-Id: I320771692e1c01e254fc977f5eef99284cc95f67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3659505
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
|
|
11e9c835
|
2022-05-22T23:52:35
|
|
Vulkan: Dump graphics pipeline cache graph
Bug: angleproject:6565
Change-Id: Ica8fdc40ece3e1c66fae8a4f8f70a3d33374fdb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656639
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
35e54dbb
|
2022-05-20T17:24:11
|
|
Vulkan: Fix EXT_texture_buffer support condition
More formats than necessary where required to have the
STORAGE_TEXEL_BUFFER feature. This was based on the table in the
EXT_texture_buffer spec, but that only applies to sampler buffers.
Support for image buffer formats is based on acceptable formats to
glBindImageTexture.
Bug: b/206367167
Change-Id: I0c94c3d5a99c1e99ee1f9b05b1accdfaa38101af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3658000
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f6c14933
|
2022-01-19T17:19:48
|
|
dEQP: Support Wayland
Improve ANGLE native display factory by supporting creation of a Wayland
native display.
Bug: angleproject:7065
Change-Id: I0882d8666b1d07ced0804b99d1998ca45f4ad73b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3525753
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e258863
|
2022-05-09T18:45:02
|
|
Vulkan: Use packed enum for present modes
This will be useful for cases where ANGLE would need a non-Vulkan
present mode.
Bug: angleproject:7217
Change-Id: I3428ac9fb20788543cb24a0aa5f140e992e94001
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3636057
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9e0a7be6
|
2022-05-11T10:08:57
|
|
Traces: Update restricted_trace_perf.py
This CL includes the following changes:
* Fixes for swapped device power rails
* Add process memory stats
* Add shared column widths
This version of the script was used for numbers
generated on 2022-05-20.
Test: restricted_trace_perf.py
Bug: angleproject:6970
Change-Id: Idb2cb9266bb6168315b53164534a10b1df47a9da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661363
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
e4a517c9
|
2022-05-17T23:58:23
|
|
Vulkan: Rearrange GraphicsPipelineDesc to reduce footprint
Bits for VK_EXT_extended_dynamic_state2 are moved to the end of the
desc. Some bits are also rearranged and some paddings removed for a
total of 4 bytes of reduction in desc size.
Bug: angleproject:7328
Change-Id: I48f20408a8a2cb7bce0d8e2d0d2ccd8a121f7894
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652747
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
f52c629b
|
2022-05-21T21:42:04
|
|
Capture/Replay: Make sure replay tests build libEGL
Bug: angleproject:7352
Change-Id: Idd294af9f7359d94cd3e1708b5bb699675a538cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656635
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0b808c74
|
2022-05-21T02:00:55
|
|
Silence all std::iterator deperecation warnings
This CL applies the config :angle_deqp_framework_common_warnings, which
was introduced in https://crrev.com/c/3651152, to more targets. The
headers that contained std::iterator, identified in
https://github.com/KhronosGroup/VK-GL-CTS/pull/323, are included in
files that belong to build targets that do not explicitly include those
headers, so the previous CL failed to remove all warnings and allow the
libc++ roll CL (https://crrev.com/c/3655638) to pass the swangle
tryjobs.
To verify:
Checkout the libc++ roll patch at https://crrev.com/c/3655638
args.gn:
build_angle_deqp_tests = true
dcheck_always_on = true
is_component_build = true
is_debug = false
symbol_level = 1
In a chromium source directory, run the following command to build all
targets under //third_party/angle:
autoninja -C out/Default `gn ls out/Default |\
grep '^//third_party/angle' |\
sed 's/\/\///' |\
sed 's/([^()]*)//'`
Bug: angleproject:7349
Change-Id: I295872d38137794569598c39061822161d6cd655
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651154
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
|
|
bb3afdf4
|
2022-05-17T16:08:06
|
|
Drop support for 64xMSAA+
Hardware that supports anything more than 32xMSAA is rare (practically
only Nvidia). That high number of samples is hardly useful either way.
This change reduces the number of words for the sample mask to 1,
reducing the amount of state needed to track it.
Bug: angleproject:7328
Change-Id: Iea9add1cbeef494ff9bb383b10c82b839d1e53a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652738
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
688553c0
|
2022-05-16T23:27:29
|
|
Vulkan: Dynamic state for primitive restart enable
Bug: angleproject:5906
Change-Id: Ida2cbe904604c638fd3a8ab498d49584dfd9c860
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651593
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c76fb2d8
|
2022-05-18T15:29:19
|
|
Enable EXT_texture_norm16 on ES2/D3D11
Windows HDR regressed recently due to format checks added in Skia:
crbug.com/1324371
Skia thinks R16/RG16 texturing is not supported, which it bases on
GL_EXT_texture_norm16 not being reported on its ES2 context. Migrating
to ES3 for the compositor context is a large project, and reverting the
format checks in Skia is also not desirable because it helps catch bugs
in ANGLE-Metal.
Enable texture_norm16 on ES2 for R16/RG16 texturing since Chromium needs
it for HDR video playback for P010 textures. This used to work before
even though the extension wasn't advertised. Also, enable the P010 test
on ES2/D3D11 which was previously ES3/D3D11 only.
Bug: angleproject:7322, chromium:1324371
Change-Id: I4c2527996e37ba5365bb94b5764413e5a9fdda7b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645892
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
3b78e0d5
|
2022-05-16T23:13:57
|
|
Vulkan: Dynamic state for depth bias enable
Bug: angleproject:5906
Change-Id: I679a764e0a9ef74cc8a58f9061b42c0aaef56df2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651592
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c83a363
|
2022-05-16T22:22:44
|
|
Vulkan: Dynamic state for rasterizer discard enable
Interaction with primitives generated query are tested by those tests
added in
https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Bug: angleproject:5906
Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2faabfe5
|
2022-05-16T16:19:03
|
|
Vulkan: Optimize pipeline desc w.r.t dynamic state
State corresponding to VK_EXT_extended_dynamic_state is moved to the
back of the description and is excluded from the hash.
Bug: angleproject:5906
Change-Id: I3b6efb2674e955eed6e12b6c7096a7fea63748a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651581
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ee1894e5
|
2022-05-18T16:39:22
|
|
Account for GL_ANGLE_yuv_internal_format when setting yuv state
With the introduction of GL_ANGLE_yuv_internal_format an EGLImage
source can be a YUV texture. Account for this possiblity when
setting up EGLImage's state related to YUV.
Bug: angleproject:5773
Test: ImageTestES3.SourceYUVTextureTargetExternalRGBSampleYUVSample*
Change-Id: I7d06befa27dd6bd3408bda4d3f0cbe7cc21cd59a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3655129
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3da24b5c
|
2022-05-16T11:58:59
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|
Move trace loader code to a common location.
With that Capture/Replay will be able to make use of the same
code.
CL authored by gert.wollny@collabora.com.
Bug: angleproject:4964
Change-Id: Ie1ba663169a34929f5a169ab74c7042e9fd5deb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645441
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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52c42e5a
|
2022-05-20T09:28:29
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Temporarily disable deprecation warnings for VK-GL-CTS
Merging the real fix will take a few weeks, so disable the warning
until then to unblock the libc++ roll.
This isn't ideal, but the alternative is temporarily brancing VK-GL-CTS,
which also comes with downsides. So let's try this first.
Bug: angleproject:7349
Change-Id: Ib1bb6cdb9470801f3202f75cce46ee88efb0730b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651152
Auto-Submit: Nico Weber <thakis@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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88f582f6
|
2022-05-19T09:48:21
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|
D3D: fix whole-array assignment to SSBOs.
SSBOs in HLSL are implemented as RWByteAddressBuffer, which can only
Load() or Store() up to 16 bytes at a time, so value-assignment of
arrays doesn't work. The fix is to implement a traversal which
unfolds such assignments into an element-by-element for-loop.
Bug: angleproject:7334
Change-Id: I840c8ff7b62b67dc8935d4c09589d955798d96ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656070
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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58fd3157
|
2022-05-12T00:01:19
|
|
Vulkan: Dynamic state for vertex stride
Bug: angleproject:5906
Change-Id: I73b7e004fc25bf3777982736412adc1ca57504b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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e71a3e5f
|
2022-05-05T10:08:18
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Insert Metal polyfill for Matrix /= Scalar when needed
Bug: skia:13290
Change-Id: Id82398581b84f1990fef632006604d12341e29be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630018
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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78ea8521
|
2022-05-19T19:04:31
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|
Suppress Flaky Tests
Suppress the flaky deqp gles3 d3d tests
on NVIDIA
Bug: angleproject:7345
Change-Id: I2e49af4f57ecd56c5415aa93b7a636adc939f418
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656317
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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af869f4a
|
2022-05-19T18:39:56
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Update capture replay expectation file
Capture/Replay was enabled for ES3,
update the expectation file to reflect
the latest test results
Bug: angleproject:6605
Bug: angleproject:7339
Bug: angleproject:3886
Change-Id: I1f51eee36e98edde4b3dea6ee0285eabe845547e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656315
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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118a6484
|
2022-05-19T15:11:31
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Metal: Upstream buffer cache fix from WebKit
Patch is from:
https://bugs.webkit.org/show_bug.cgi?id=239015
BufferMtl::getRestartIndices() would recalculate restart
indices on each draw because RestartRangeCache::operator
bool() would return m_isDirty instead of the intended
!m_isDirty.
Use std::optional to hold the RestartRangeCache instead
of maintaining m_isDirty. This allows the type system to
contribute to the correctness of the code. Dirty restart
range cache is not useful and takes up memory.
Bug: angleproject:7340
Change-Id: I6e3ce527700780b5fea59af405bfe06d3714e79f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656450
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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f674e501
|
2022-05-18T22:38:12
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Tests: Add Bridge Constructor Portal trace
Test: angle_perftests --gtest_filter="*bridge_constructor_portal*"
Bug: angleproject:7335
Change-Id: I9f66a739c8176b629c4ba31d713656d73590dd69
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3654268
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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728dea2b
|
2022-05-19T13:04:58
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Suppress Vulkan Validation Error
Suppress Vulkan Validation Error to
unblock the vulkan-deps roller.
We should remove the suppression when
the VVL issue in the commit
e23f82fc84c891b3a34e6e8787913b335cbe3934
in Vulkan-ValidationLayers.git is resolved
Bug: angleproject:7338
Change-Id: I3322a5b10d271dcd95da9354328facf7e3b9113d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651531
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c7182af2
|
2022-05-18T15:35:30
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Vulkan: Reserve varying for xfb if pre-rotation is enabled
In https://chromium-review.googlesource.com/c/angle/angle/+/3562379, the
varying was no longer reserved when VK_EXT_depth_clip_control is
present. This is incomplete, as pre-rotation support still requires a
varying to be reserved for capturing gl_Position.
Bug: angleproject:5421
Change-Id: I87feea6ed738fa685b037c14c0a24349ce496cc7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645816
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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54a6b76f
|
2022-05-19T07:36:54
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Roll third_party/rapidjson/src/ 7484e06c5..781a4e667 (156 commits)
Bug: chromium:1284275
Change-Id: I5351f6b38ad56da0a5ccae82a1b340dfe2a3c588
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646003
Auto-Submit: Peter Kasting <pkasting@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peter Kasting <pkasting@chromium.org>
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6ae0c321
|
2022-05-15T18:18:47
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Vulkan: clamp dynamic line width to supported values
On my Apple M1, MoltenVK reports wide lines are not supported. Trying to
use vkCmdSetLineWidth with any value other than 1.0f will cause MoltenVK
to throw an exception and stop accepting render commands.
I originally tried making this a change in the frontend Context class,
by clamping the value to the supported line width range. But that
approach failed the WebGL conformance tests, because queries of of
GL_LINE_WIDTH must match the value specified by glLineWidth.
OpenGL ES docs state:
The line width specified by glLineWidth is always returned when
GL_LINE_WIDTH is queried. Clamping and rounding have no effect on
the specified value.
Bug: angleproject:7317
Change-Id: I7a3c3454e1483f9124fd70b7e9f2138bd717e1de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3654264
Auto-Submit: Steven Noonan <steven@valvesoftware.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d3eb61d4
|
2022-05-18T11:00:34
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D3D11: fix SSBO load in a return statement.
Add a special case to load from an SSBO in a return statement.
Add tests that exercise reading from an SSBO in a function, in both
a fragment shader and a compute shader.
Bug: angleproject:7226
Change-Id: I08e6c695bf080eb23661ef4df047f0f1a787b06e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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b7474d0a
|
2022-04-28T14:44:54
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D3D11: Add GL_EXT_texture_buffer support
tested: deqp-gles31.exe --deqp-gl-context-type=egl
--deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed
Bug: b/206367167
Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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87ea0c7d
|
2022-05-17T22:33:57
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Vulkan: SPIR-V Gen: Apply Flat to gl_Layer in FS
Not directly specified by the spec on gl_Layer itself, but required
according to this more generic statement:
> Fragment shader inputs that are, or contain, integral types must be
> qualified with the interpolation qualifier flat.
Bug: angleproject:7332
Change-Id: Ieaa389e9b1318d3f13147cba7949cff6491c4b61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652746
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8701f53a
|
2022-05-17T13:54:53
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Vulkan: Fix clear value for incomplete MS textures
* Added initializeContentsWithBlack() for the cases we wish to
use opaque black.
* Added stageResourceClearWithFormat(), which also takes an
initial clear value. stageRobustResourceClearWithFormat() is
included as a special case.
Bug: angleproject:7151
Change-Id: I32d7a9af53b51499fe46d6e397301744dbf3c236
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652995
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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dbeba900
|
2022-05-17T16:52:23
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Reland "CGL, MTL: pbuffer for IOSurface fails for some formats"
Fixed iOS compiler error
https://chromium-review.googlesource.com/c/angle/angle/+/3568380
Bug: angleproject:7175
Change-Id: I1d15ecf0081891db31470abc305e6780c81ab574
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648215
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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b4ec8eac
|
2022-04-12T12:16:40
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D3D11: implement image load/store for non-compute shaders.
Output image metadata and image2d replacement string in
other shader types.
Implement the actual HLSL transform for fragment shaders.
Re-enable problematic test.
Bug: angleproject:7121
Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2fdd7bfd
|
2022-05-17T13:31:58
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Vulkan: Support binding 2D slice of a 3D texture to an image unit
Support binding a 3d texture as a 2d texture by specifying that it is
non-layered during glBindImageTexture and expose support for
EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan
extension is supported.
Tests: ComputeShaderTest.BindImageTexture3D
dEQP-GLES31.functional.image_load_store.3d.*single_layer
Bug: angleproject:7320
Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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14ca09bc
|
2022-05-17T15:40:22
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Metal: Remove the long type from program preludes
The long types were not added until Metal 2.2 but they are not needed
to represent any ESSL types so simply remove them.
Bug: chromium:1323265
Change-Id: I10e96c72067ef8c002395010e0dbc6130b8b4b78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652737
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ff011779
|
2022-05-13T12:36:24
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Vulkan: Let texture buffer handle BufferVk's storage change
When buffer's storage changed due to glBufferData call, texture buffer
code should also respond to this and update the texture descriptor set.
This CL merges BufferVkStorageChanged message into
InternalMemoryAllocationChanged and removed BufferVkStorageChanged all
together.
Bug: angleproject:7283
Change-Id: I230ee7268634e747d06eab1954f5a76ecf84c9d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646955
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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3d430f5f
|
2022-05-17T11:38:39
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Vulkan: Add test for texture buffer and buffer data interaction
When glBufferData is called on a buffer that is bound to texture buffer,
we may create a new buffer storage. This adds a test to ensure this
bufferData optimization does not break texture buffer usage.
Bug: angleproject:7283
Change-Id: I8153c6c7b8287b5a4265eec82b1ca70ac66992c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652244
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2abf9adf
|
2022-05-17T12:06:02
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Vulkan: Bug fix in YUV descriptor pool allocation
The commit d8d396dbc0c88 refactored descriptor set and pool logic but
introduced a bug where it did not account for multiple immutable sampler
descriptor count.
Tests: Texture2DTestES3*Yuv*Vulkan
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Bug: angleproject:6141
Bug: angleproject:6776
Change-Id: I8f5d88ff829b8d0be4c73ff7aa33a76931581f1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652249
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Trevor Black <vantablack@google.com>
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428cd884
|
2022-05-17T22:38:34
|
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Tests: Add Stardew Valley trace
Test: angle_perftests --gtest_filter="*stardew_valley*"
Bug: angleproject:7330
Change-Id: I7df1edee9e9887c9b17e9685d3cd6051cdf5ce04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3653495
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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c649979b
|
2022-05-17T20:53:16
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Create EGLImage from VkImage correctly with non sized format
Sometime, client may pass in non-sized internal formats
(GL_BGRA, GL_RED and GL_RG) for creating EGLImage from VkImage.
For those formats, angle::Format::InternalFormatToID(internalFormat)
can not return valid result. Fix the problem, by converting
internalFormat to sized format first.
Bug: chromium:1326658
Change-Id: Id88e0614a2a9f55aabac116ea95ed8cec02672a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652741
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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93c0c90d
|
2022-05-17T11:00:59
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|
Suppress the failing egl test to unblock roller
Suppress this failing tsan test to unblock the
VK-GL-CTS roller
Bug: angleproject:7327
Change-Id: I077a7e5b1474d08b6c9bcf08187b634da911e75d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648309
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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a277f1bc
|
2022-04-13T15:47:10
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Vulkan: Fix Wayland surface size queries
On Wayland, VkSurfaceCapabilitiesKHR currentExtent is the special value
(0xFFFFFFFF, 0xFFFFFFFF), so we can not use it to query its size.
Bug: angleproject:6902
Change-Id: Icf350bfc41577f2b95da08a8dbb7773318a3e568
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583986
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6136ba27
|
2022-05-16T12:35:43
|
|
D3D: minor cleanup of gl::RangeUI usage.
Bug: angleproject:7121
Change-Id: I444f1e5e96dab84315afc290d6044d0dee560d6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651055
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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4ece3b08
|
2022-02-24T15:07:25
|
|
Vulkan: Multiple DRM formats
A DRM format may be converted into more than one Vulkan format,
therefore we try to create a dmabuf image with all candidate Vulkan
formats until we succeed.
Bug: angleproject:7065
Change-Id: I376d10a596ce81347c8ae21464c2c2db048f01d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516018
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d75bf9ad
|
2022-04-29T09:15:35
|
|
Capture/Replay: Also limit the number of per shader SSBOs
The compiler checks these values, so they should be in sync with
the global limits.
Fixes test not yet listed in the expectations:
ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects/*
Bug: angleproject:7252
Change-Id: Ie967ded15434cf7144d322b6fd4ee5fc7175f8dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613921
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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807c94ea
|
2022-04-29T08:44:39
|
|
Capture/Replay: Adjust tests do adhere to capture limits
Since with capture/replay the number of draw buffers is limited to 4
change the tests so that this number is not exceeded. The nature
of the test is not changed by this.
Fixes failures not yet listed in the expectations:
ProgramInterfaceTestES31.GetResource/ES3_1_Vulkan_SwiftShader
ProgramInterfaceTestES31.GetResourceLocation/ES3_1_Vulkan_SwiftShader
Bug: angleproject:7251
Change-Id: Ifeeeb8c9aaea2a4de26770d5a6b25b82db449c1e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613920
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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891a4682
|
2022-05-12T22:32:07
|
|
Vulkan: Dynamic state for stencil test/op
Bug: angleproject:5906
Change-Id: I436c6c238a15e54919a74d2a697d1f114bb3eaf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3647207
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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66dcca5e
|
2022-05-12T11:14:27
|
|
Vulkan: Dynamic state for depth test/write/op
Bug: angleproject:5906
Change-Id: Ie48a0780406c6dbbdd47639f2e185dc854879140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646429
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bedb3075
|
2022-05-16T09:46:11
|
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Do not call RendererVK::handleDeviceLost() for device lost
RendererVK::handleDeviceLost() need to hold the mCommandQueueMutex
for releasing some resources. For some cases, Locking
mCommandQueueMutex may cause deadlock, because the same lock has been
acquired by the same thread. Fix the problem by not calling
RendererVK::handleDeviceLost() for device lost. It is OK, because
RendererVK::onDestroy() will call handleDeviceLost() if the device
is lost already.
Bug: chromium:1273643
Change-Id: Iaaa77bdf429b703363d4155323b91baf5947d95e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644641
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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