|
a4b582e8
|
2021-01-11T15:31:13
|
|
Vulkan: Notify ContextVk when UtilsVk binds compute pipelines
This issue was fixed for graphics pipelines (in
UtilsVk::clearFramebuffer), but remained for compute pipelines. If
UtilsVk issues a dispatch call, it now notifies ContextVk to rebind the
pipeline and descriptor sets.
Bug: angleproject:5529
Change-Id: Ic52f91bdc70d02c065ec2d5e2a3614c11fd62a9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622236
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5b8dec52
|
2021-01-12T04:11:56
|
|
Reland "Use is_apple instead of is_mac and is_ios everywhere"
This reverts commit 51603c63d1cb9e36afaf2069fc069e542ac2f3fb.
Reason for revert: Fixed issue that broke Skia build
Original change's description:
> Revert "Use is_apple instead of is_mac and is_ios everywhere"
>
> This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0.
>
> Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia.
>
> Original change's description:
> > Use is_apple instead of is_mac and is_ios everywhere
> >
> > Bug: chromium:1161513
> > Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
> > Reviewed-by: James Darpinian <jdarpinian@chromium.org>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> TBR=jdarpinian@chromium.org,syoussefi@chromium.org
>
> Bug: chromium:1161513
> Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=jdarpinian@chromium.org,syoussefi@chromium.org
Bug: chromium:1161513
Change-Id: I3cf30aa047a1f208fa7d1acda1d6d4e5da7b6ad5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622244
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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2e9706d8
|
2021-01-08T17:29:42
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|
Vulkan: Use angle::FormatID instead of VkFormat.
This change switches the internal enums we pass around from VkFormat
to FormatID. The end goal of the refactor is to allow the Vulkan
back-end to store packed tables indexed by FormatID. Because VkFormat
has large gaps in its enum space we'd otherwise need to use unordered
data structures like unordered_map.
The change removes the redundant VkFormat storage from vk::Format and
uses a new table query to return the VkFormat that 1:1 matches an
angle::FormatID. We also include a reverse mapping for use with native
Vulkan get functions for Android.
Also moves sRGB conversion functions into renderer_utils. A couple
sRGB formats that don't exist in GL are no longer handled by the sRGB
conversion functions. These formats should be extremely rare.
Bug: angleproject:5438
Change-Id: Id8b49773ca0c556f9f5a6a10fcf0d9762b93bbea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618204
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
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de32c3d2
|
2020-11-04T13:16:31
|
|
Reland "Created test and fixed texture storage bug in d3d11"
This is a reland of 03f3ba5b1454ee7c15cd9391e77307cf1d274b48
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: b/172489285
Change-Id: I6b8226164a09aed208c56cb78b5d2c1385298cbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2546034
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
Commit-Queue: Trevor David Black <vantablack@google.com>
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4dd9a5e1
|
2021-01-11T14:22:44
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|
Enable building angle_white_box_tests on Fuchsia
Builds fine.
Bug: angleproject:2475
Change-Id: I96b2b03e1be2b801c3d8579ebf44d51b6faa3e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2622235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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16dbcc13
|
2021-01-08T20:50:16
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|
dEQP: Avoid undefined right-shift behavior for GLhalf
The FloatToHalf() function in "es31cVertexAttribBindingTests.cpp" will
attempt to right-shift more than the number of bits in an integer
(i.e. by 70) when converting 0.0f to GLhalf.
Bug: angleproject:5500
Change-Id: I587e71a2cb1377b95ed74a1bba5f4ceef6a4a516
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618665
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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51603c63
|
2021-01-08T17:49:52
|
|
Revert "Use is_apple instead of is_mac and is_ios everywhere"
This reverts commit 2762641a3a1edf9665a61f40da6c160338056cb0.
Reason for revert: is_apple is not universally defined. Breaks ANGLE roll into Skia.
Original change's description:
> Use is_apple instead of is_mac and is_ios everywhere
>
> Bug: chromium:1161513
> Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
> Reviewed-by: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=jdarpinian@chromium.org,syoussefi@chromium.org
Bug: chromium:1161513
Change-Id: I831e60149f410044a79d9f66aa9ddd9902410fd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618039
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6e909d94
|
2020-12-30T19:40:21
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|
Tests: Add Saint Seiya Awakening: Knights of the Zodiac trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*saint_seiya_awakening*
Bug: angleproject:4048
Change-Id: Idf187b9c9298d184f1e0dd13f8a9aa0de7c2beb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2612523
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7cdda2dc
|
2021-01-07T16:46:54
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|
Vulkan: Add a perf test for pre-rotation code injection
A test is added that dispatches a large number of vertex shaders,
generating primitives that are all culled. The vertex shaders are
simple so that code injected for pre-rotation would make up the majority
of the shader code.
Bug: angleproject:5478
Change-Id: I75092cb25e6427449251985f56e54f89813dec32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615821
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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767af74e
|
2021-01-06T17:30:21
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Tests: Add World War Doh trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*world_war_doh*
Bug: angleproject:4048
Change-Id: I047ed1ccd06cd3707065fe8afed3ad7af5cd7dcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606645
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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43366979
|
2021-01-08T15:39:02
|
|
Add OWNERS info for Vulkan test utils.
Bug: chromium:1164084
Change-Id: I83cb75f2a0b4ad3f616d1b64beb34310cc23dd12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2618202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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038ae144
|
2020-12-31T21:23:30
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|
Vulkan: Fix up varying component limits.
We weren't subtracting reserved varying vectors from component limits.
We also were using an incorrect value for fragment input components.
Bug: angleproject:5496
Change-Id: I44fc3b2f15687f4dee7a1498d50378e69d74afe3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606536
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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68f35f24
|
2021-01-07T14:42:57
|
|
Vulkan: Add GL_EXT_clip_control entry points
Addition of the entry points for GL_EXT_clip_control extension.
Bug: angleproject:5471
Change-Id: If17ba0120bdb226cc5728bfea83e9085260eba19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615862
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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fa449cf3
|
2021-01-06T10:02:12
|
|
Fix separable Geometry Shaders.
Was a needed fix for a new varying test.
Bug: angleproject:3571
Bug: angleproject:5496
Change-Id: I49ae69967510b7a6330ea217a0e0e19e3bebe865
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613198
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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3e33db95
|
2020-12-30T17:17:17
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|
Merge Program/ProgramPipeline::getMergedVaryings().
This merges two very similar pieces of code into one simpler function.
The function doesn't use any maps or indirection to build the merged
varyings list. It also fixes a potential bug with IO blocks and name
matching due to the code bifurcation.
Bug: angleproject:5496
Change-Id: Ibf54faeeb01d1940570b366ed153fff7c9135c52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606533
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
157ddfdc
|
2021-01-06T23:20:36
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|
Build compiler_tests only if GLSL or ESSL build is enabled
Most of these tests use TranslatorGLSL or TranslatorESSL (often through
ShaderCompileTreeTest). In specialized builds that disable GLSL and
ESSL shader generation, disable these unit tests.
Bug: chromium:1161513
Change-Id: Ib87e651706f141a41ffdaebfb0cbe5168582e341
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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07d619cb
|
2021-01-06T11:36:40
|
|
Vulkan: Fix missing xfb buffer rebind on new command buffer
When a command buffer is ended, bindings are lost. This adds a dirty
bit to `mNewGraphicsCommandBufferDirtyBits` to make sure transform
feedback buffers are bound again on the new command buffer.
Bug: angleproject:5428
Change-Id: I7733c93b1eb5d33a77cbee231a83199be950e19f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611552
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
46d3f02a
|
2021-01-05T17:56:24
|
|
Suppress dEQP.KHR_GLES31/core_vertex_attrib_binding_basicinputcase5
on Vulkan Pixel2 and SwiftShader.
Ignore device and vendor in test config
if we are running on SwiftShader.
Bug: angleproject:5500
Change-Id: Ib07240dfe1c2ae1d6d081ffa389d041d97b22b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611309
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
ebf00703
|
2020-12-29T16:25:54
|
|
angle_end2end_tests passes on iOS!
Miscellaneous test skips and fixes for iOS.
Bug: angleproject:5417
Bug: angleproject:5491
Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
2762641a
|
2021-01-05T23:00:14
|
|
Use is_apple instead of is_mac and is_ios everywhere
Bug: chromium:1161513
Change-Id: Id7d582f127f4b79ea6fc5b8ad39fff768c45f477
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611312
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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56479b06
|
2020-12-21T13:03:50
|
|
Tests: Add FIFA Mobile trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*fifa_mobile*
Bug: angleproject:4048
Change-Id: I5cc731ada3ddd9adcb247d7c6f8cf5d823bdc2a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600098
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
382bf288
|
2020-12-24T23:56:39
|
|
Organize AST transforms per backend
Most of the AST transforms are written as a workaround to an issue that
affects a single backend. This change identifies such transforms and
organizes them by backend. They are then only built if the respective
backend is.
Additionally, about half of the GL transforms are due to mac
workarounds, including the large RewriteRowMajorMatrices transform.
Mac-specific workarounds are additionally only built on said platform.
This change reduces the ANGLE binary size:
- 106KB in a Vulkan-only build on Linux
- 27KB in a GL-only build on Android (60KB on Linux)
Bug: chromium:1084580
Bug: chromium:1161513
Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
e91097bf
|
2020-12-29T14:05:56
|
|
Vulkan: Clean up "actual"/"intended" naming.
Clarifies that the GL internal format is an "intended" format
and the Vulkan formats are "actual" formats. This makes all the format
fields use the same consistent naming pattern.
Bug: angleproject:5438
Change-Id: I935a49895109e9e06eae5ef98d5614dfd1128ff8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605728
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
973bd4ba
|
2020-12-21T13:45:36
|
|
Complete I/O block GLSL tests
The tests meant to perform a draw call and validate the correctness of
the shaders.
Bug: angleproject:3580
Change-Id: I3a008d204ae3d7dceb731ba7a815ab54f38c2920
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599938
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fb35201a
|
2020-12-22T13:14:41
|
|
GL: Expose NV_framebuffer_blit for ES2 contexts when available
ANGLE_framebuffer_blit is already exposed but has restrictions on
scaling/flipping and mismatched color buffer formats. When
NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is
available we can expose a less restrictive BlitFramebuffer.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
de62b251
|
2020-12-29T17:07:06
|
|
Make sure the queried resources are active
In GLES 3.1 spec, sesion 7.3.1 program interfaces, it says that
'Resources referenced in shader code are considered active unless the
compiler and linker can conclusively determine that they have no
observable effect on the results produced by the executable code of the
program.'. Variables might be considered inactive if they are used only
in computations of temporary variables having no effect on any shader
output. So we should use atomicCounterIncrement instead of atomicCounter
in case the resources are marked as inactive on some platforms.
Bug: angleproject:5494
Change-Id: Ic04bd4a2936e97776fc680b5ef8273f0944d7480
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2605917
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
220642a9
|
2020-12-16T21:10:37
|
|
Allow Drawing with Immutable Persistent Mapped Buffers
From the EXT_buffer_storage overview:
The GL_EXT_texture_storage extension added immutable storage for
texture objects (and was subsequently incorporated into OpenGL ES
3.0). This extension further applies the concept of immutable
storage to buffer objects.
[T]his extension introduces the concept of persistent client
mappings of buffer objects, which allow clients to retain pointers
to a buffer's data store returned as the result of a mapping, and to
issue drawing commands while those mappings are in place.
The initial implementation of EXT_buffer_storage didn't enable this
portion of the extension, so ANGLE is generating errors while attempting
to draw with an immutable buffer mapped with the GL_MAP_PERSISTENT_BIT
flag.
This CL enables that functionality, since apps (e.g., FIFA Soccer) rely
on it.
Bug: angleproject:5473
Change-Id: Icf1c0597156044a342aac5e4d2abbc29b34f46b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596957
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
c6e63da8
|
2020-12-24T21:32:42
|
|
Suppress IOBlocksSeparate xfb test on AMD/Linux/GL
Bug: angleproject:5487
Bug: angleproject:5493
Change-Id: I6e15c35eacafef0ac4b7c7789619470501e31402
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601345
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f0748ea
|
2020-12-24T16:05:24
|
|
Skip TransformFeedbackTestES31.IOBlocks* on Linux AMD Vulkan
Bug: angleproject:5493
Change-Id: I5e0b0ec478807ebfe7a0ec114adaba13ea103ea0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601344
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
cde0e3ab
|
2020-12-22T16:38:47
|
|
Don't use optional BGRA_EXT by default
It's not currently exposed on iOS.
Bug: angleproject:5417
Change-Id: I2564d3363f8f8bddad4da7d8a9d7dac9bea15897
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600454
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
939195a0
|
2020-12-23T15:12:30
|
|
Skip tests using unimplemented features on iOS
Bug: angleproject:5485
Change-Id: I3248126060b9957596f65221c60f42f213e9a9dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601377
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
88fec1e8
|
2020-12-23T11:53:55
|
|
Code generation for NV_framebuffer_blit
Generate the entry points for NV_framebuffer_blit.
Bug: angleproject:5474
Bug: chromium:1157057
Change-Id: Iadffa24ce7368d8ab6c4bf9d5b6c016276e762f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602242
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
0dbe7cdd
|
2020-12-08T12:24:35
|
|
iOS testing support
angle_white_box_tests build and runs and passes on the iOS
simulator with this change. angle_end2end_tests builds and runs but
crashes.
Bug: angleproject:4256
Bug: angleproject:5417
Change-Id: I8817e46415c4598cbfae49804727a2e9b21baff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600361
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
eeb14308
|
2020-12-23T01:45:35
|
|
Vulkan: Support xfb capture of I/O block fields
In the emulation path, it's ensured that the generated code references
the I/O block field correctly (using the instance name if provided, and
without it otherwise).
In the extension path, the info map is augmented with an array of xfb
decorations for its fields. Then when `OpDecorate %IOBlockId Block` is
encountered, the transform feedback decorations on the fields are
inserted:
OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer
OpMemberDecorate %IOBlockId MemberN XfbStride stride
OpMemberDecorate %IOBlockId MemberN Offset offset
Future work includes removing the duplicate varying added for
gl_PointSize and use this mechanism to decorate gl_PerVertex directly.
Bug: angleproject:3606
Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8065aa82
|
2020-12-22T23:38:42
|
|
Front-end support for xfb capture of I/O block members
Validation and generation of transform feedback varyings that specify an
I/O block member are implemented in this change. The GL backend is able
to pass the added tests.
Bug: angleproject:3606
Change-Id: I66d02bed8ca9161555d0d1e7a32ae9ef4d9e813f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c2a620b0
|
2020-12-22T11:44:32
|
|
Fix out of bounds indices in transform feedback test
Type confusion on the index buffer. It should be unsigned shorts. Fixes
a crash on iOS.
Bug: angleproject:4992
Bug: angleproject:5417
Change-Id: I18179a89dd81fff2582636496ea9684e432f4400
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601162
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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5c0ba543
|
2020-12-22T09:32:42
|
|
Roll VK-GL-CTS from 54509765b18d to b29bf0434c16 (15 revisions)
Manually update deqp.gni to include new es3cNumberParsingTests files.
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/54509765b18d..b29bf0434c16
2020-12-19 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2020-12-18 alexander.galazin@arm.com Raise min CMake version to 3.10.2
2020-12-18 jeremyg@lunarg.com Fix Renderpass storeOp synchronization hazards
2020-12-18 jeremyg@lunarg.com Fix back-to-back transfer command synchronization hazards
2020-12-18 gleese@broadcom.com Simplify code for subgroup builtin mask tests
2020-12-18 jeremyg@lunarg.com Fix end of Renderpass synchronization hazards
2020-12-18 jeremyg@lunarg.com Fix additional RenderPass loadOp/stencilLoadOp sync hazards.
2020-12-18 jeremyg@lunarg.com Fix RenderPass stencilLoadOp synchronization hazards.
2020-12-18 jeremyg@lunarg.com Fix RenderPass loadOp synchronization hazards.
2020-12-17 mikko.tiusanen@siru.fi Tests for GLES3 number parsing
2020-12-17 mikko.tiusanen@siru.fi Tests for multiple clears within render pass
2020-12-17 rgarcia@igalia.com Enable nullDescriptor for AS ray query tests
2020-12-15 piotr.byszewski@mobica.com Test dynamic indexing of AS
2020-12-15 rgarcia@igalia.com Test dynamic indexing of ray queries
2020-12-13 piotr.byszewski@mobica.com Test procedural geometry with complex BB sets
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: None
Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
Change-Id: I59e4aabcfbf496d02e18ba7b7aa06391ba90f434
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600639
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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74788951
|
2020-12-22T13:11:17
|
|
Vulkan: Fix assertion in xfb of indirect calls
An assertion was fired which was only valid when emulating transform
feedback. The relevant block is conditioned to the respective feature.
Bug: angleproject:3571
Change-Id: I287ef6d94c920ccda742e4032bfc389409a38e1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d45f527
|
2020-12-21T14:23:11
|
|
Vulkan: GS tests that demonstrate gl_Position bugs
Bug: angleproject:5478
Bug: angleproject:5479
Change-Id: If7ae7b6e0960c66dde697726381bc68c6809b3c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599940
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
00643e7d
|
2020-07-22T20:58:49
|
|
Use Android API to get storage path.
This pipes through to a system call via JNI. This will allow
Chromium changes to land that were prevented because ANGLE
hard-coded some parts of this path. This in turn will allow
us to more easily override these paths for changes needed
for Android R support.
Bug: chromium:1094062
Change-Id: I20d75b8ee40d418ba5c057f618640ef896248299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315483
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
c0bbe6cf
|
2020-12-16T11:56:52
|
|
Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan
This disables forceCpuPathForCubeMapCopy as well
Bug: angleproject:2822
Bug: angleproject:3055
Change-Id: Iecb37d0c2d109e319c67310dd64ad8d4bbc14fd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594707
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de703db5
|
2020-12-16T20:39:59
|
|
Fix ValidateBufferStorageEXT()
ValidateBufferStorageEXT() has a copy/paste error where the flag
GL_MAP_PERSISTENT_BIT_EXT is enabled twice while
GL_MAP_COHERENT_BIT_EXT is not enabled at all during parameter checking,
causing ANGLE to reject valid calls to glBufferStorageEXT().
Bug: angleproject:5473
Test: BufferStorageTestES3.BufferStorageFlagsPersistentCoherentWrite
Change-Id: I05596f54d48118f609ef1c88ca222d9fcdb2dd3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596956
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
909ea88b
|
2020-11-20T13:07:53
|
|
Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd
The ShareGroupVk::mResourceUseLists was not being cleared each call to
RendererVk::submitFrame(), so it was growing indefinitely. Each
vk::ResourceUseList within it was cleared, so it was holding an
essentially "infinite" list of empty lists, but that caused the loop in
RendererVk::submitFrame() to take more and more time until the tests
timed out.
The fix is to do 'resourceUseLists.clear()' once the loop to release all
resources has completed, like releaseResourceUsesAndUpdateSerials() does
for each individual list. Additionally, ASSERTs are added to guarantee
that the lists are empty when the ContextVk and ShareGroupVk are
destroyed.
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33fb6e38
|
2020-12-16T13:01:52
|
|
Vulkan: Unskip tests with passthrough GLSL function
The 2 end2end tests added by a62ee4d1 no longer fail with latest
Pixel ICDs. Enable those tests as regression checks.
Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan*
Bug: angleproject:5457
Change-Id: I53fb06fffa3fc76ef6f9a9e811ef5b833577ed67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595389
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9bb06f37
|
2020-12-16T10:24:29
|
|
Unsuppress GLSLTest.PointCoordConsistency on Intel/Win/GL
The test can pass on 26.20.100.8141 now.
Bug: angleproject:2805
Change-Id: I8049c43ed7eca6c2001a8d8745aa6f9c2a2192a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594349
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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a19bd601
|
2020-12-16T13:04:38
|
|
Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9"
This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd.
Reason for revert: causes timeouts, see anglebug.com/5470
Original change's description:
> Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
>
> Multithreaded apps can use the following pattern:
>
> glDrawElements()
> glFenceSync()
> glFlush()
> glWaitSync()
>
> This currently results in a vkQueueSubmit for every glFlush() to ensure
> that the work has landed in the command queue in the correct order.
> However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
> in this situation by instead flushing the ContextVk's commands and
> ending the render pass to ensure the commands are submitted in the
> correct order to the renderer. This improves performance for Asphalt 9
> by reducing frame times from 150-200msec to 35-55msec.
>
> Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
> there is a sync object pending a flush or if the ContextVk is currently
> shared.
>
> Additionally, on all devices except Qualcomm, ANGLE can ignore all other
> glFlush() calls entirely and return immediately. For Qualcomm devices,
> ANGLE is still required to perform a full flush (resulting in a
> vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
> offscreen score by ~3%.
>
> Bug: angleproject:5306
> Bug: angleproject:5425
> Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com
Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5306
Bug: angleproject:5425
Bug: angleproject:5470
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5cf7472d
|
2020-11-20T13:07:53
|
|
Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9
Multithreaded apps can use the following pattern:
glDrawElements()
glFenceSync()
glFlush()
glWaitSync()
This currently results in a vkQueueSubmit for every glFlush() to ensure
that the work has landed in the command queue in the correct order.
However, ANGLE can instead avoid the vkQueueSubmit during the glFlush()
in this situation by instead flushing the ContextVk's commands and
ending the render pass to ensure the commands are submitted in the
correct order to the renderer. This improves performance for Asphalt 9
by reducing frame times from 150-200msec to 35-55msec.
Specifically, ANGLE will call flushCommandsAndEndRenderPass() when
there is a sync object pending a flush or if the ContextVk is currently
shared.
Additionally, on all devices except Qualcomm, ANGLE can ignore all other
glFlush() calls entirely and return immediately. For Qualcomm devices,
ANGLE is still required to perform a full flush (resulting in a
vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0
offscreen score by ~3%.
Bug: angleproject:5306
Bug: angleproject:5425
Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4abf3788
|
2020-12-15T13:44:53
|
|
Tests: update WhatsApp trace
The WhatsApp trace was previously captured with the
GL_NV_shader_noperspective_interpolation extension enabled. This
re-capture was made with the extension disabled so the trace can
replayed on devices that don't support the extension.
Test: angle_perftests --gtest_filter="*whatsapp*"
Bug: b/174256233
Change-Id: I9dbf580ed5849b919a72944879be35193632e34a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593191
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
8f9e17d5
|
2020-12-14T14:11:11
|
|
Add EXT_clip_cull_distance extension autogen code
Addition of shader autogen code for EXT_clip_cull_distance extension.
Bug: angleproject:5458
Change-Id: I299528957c0e747fd84987c420588c314f54aae0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590989
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
46eaba7f
|
2020-12-12T10:31:26
|
|
Vulkan: Add support for internal cache hit and miss counts
Add a CacheStats class that provides cache hit and miss bookkeeping.
All internal caches make use of this class to keep track of its stats.
This provides a means to profile cache hit ratios a.k.a Vulkan object
reuse for any application.
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f32fbb51
|
2020-12-14T14:42:58
|
|
Add EXT_shader_framebuffer_fetch_non_coherent entry points
Addition of the entry points for
EXT_shader_framebuffer_fetch_non_coherent extension.
Bug: angleproject:5454
Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9229b805
|
2020-12-14T14:10:28
|
|
Vulkan: Add the tests for EXT_clip_cull_distance
Before supporting EXT_clip_cull_distance extension,
some tests are added to validate the implementation
of EXT_clip_cull_distance extension. These tests are
implemented based on the tests for APPLE_clip_distance
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: I018c72ae8f0aff616c9d2600e63246e9609cf3de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585986
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e8c5525c
|
2020-12-09T09:41:21
|
|
Vulkan: flushCommandsAndEndRenderPass during glFenceSync()
The description for glFenceSync states:
glFenceSync — create a new sync object and insert it into the GL
command stream
ANGLE needs to break the render pass and flush any prior commands to
ensure that the newly created Fence object lands with the correct
ordering. This will be done by calling
ContextVk::flushCommandsAndEndRenderPass() before creating the Vulkan
Event object.
Bug: angleproject:5306
Change-Id: I3a460bb559acf8eb4b3041065ec743938d44d823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582199
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cb8903b1
|
2020-12-08T01:08:00
|
|
Metal: Ignore OS's internal shader cache when testing.
Internal shader cache caused timeout in some dEQP tests.
Work-around: ignore the cache by hooking fopen function and return null
when the cache related files are accessed.
Bug: angleproject:5354
Change-Id: I12ca228540925e67454bf24ce1ba83d703882c87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580918
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
fd7733e9
|
2020-12-14T19:04:28
|
|
GeometryTest: Expand suppressions to AMD Intel OpenGL
TBR=syoussefi@chromium.org
Bug: angleproject:5463
Change-Id: I3bdd17b5f9fd413e8fcbe734c6cb6f2110364e30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590185
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a62ee4d1
|
2020-12-11T14:28:42
|
|
Vulkan: Add test for Pixel bug with passthrough GLSL function
Passing in a sampler2D's values using texture2D through a
function generates unexpected results on a Pixel device
with the Vulkan backend.
1. SamplerPassthroughFailedLink - program fails to link.
2. SamplerPassthroughIncorrectColor - output color is incorrect.
These tests have no issues with SwiftShader ICD.
Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan*
Bug: angleproject:5457
Change-Id: I9c43062e98c7b3637bb8a2b00a957141da821f0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586059
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d0f99d54
|
2020-12-03T11:06:56
|
|
Vulkan: Fix build issue in vulkan display/headless backend.
In Linux + Vulkan display/headless backend, angle tests such as
angle_unittests/angle_perftests/angle_white_box_perf_tests could
not be compiled successfully, fix build issues on vulkan
display/headless backend in angle tests.
1. Add EGL_NO_X11 flag into vulkan display/headless backend.
2. Disable angle_white_box_perf_tests on vulkan display/headless
backend.
Bug: angleproject:5260
Change-Id: I579aee8b0bfaa4c0d7fdf9a6df91c1b78ec4373e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585256
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
282fb409
|
2020-12-11T16:09:10
|
|
Fix link validation of I/O block members
Location and struct name matching for fields was missing as they only
apply to I/O blocks and not varyings of struct type.
Bug: angleproject:3580
Change-Id: I69083f39088458da72828b418be3068187a30fcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587456
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
56330564
|
2020-12-10T00:46:04
|
|
Vulkan: Support layered framebuffers
This feature is introduced by geometry shaders, where all the layers of
a texture can be attached to a framebuffer. The geometry shader would
use gl_Layer to decide which layer the primitive should be rendered to.
Bug: angleproject:3571
Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8326b26a
|
2020-12-11T13:59:40
|
|
Fix link validation with ambiguous instanceless interface blocks
The following interface blocks should fail link:
VS:
layout(binding=0) buffer BufferBlockNameA
{
mediump float variable;
};
FS:
layout(binding=1) buffer BufferBlockNameB
{
mediump float variable;
};
Because `variable` is ambiguous.
Bug: angleproject:3580
Change-Id: I29576a6f152780819af0e9fb63249dbee7d9f2fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d9318acc
|
2020-12-11T10:40:21
|
|
Roll VK-GL-CTS from 41331850eb21 to 54509765b18d (18 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/41331850eb21..54509765b18d
2020-12-10 boris.zanin@mobica.com Basic tests for VK_EXT_conservative_rasterization
2020-12-10 ari.suonpaa@siru.fi Add test for image copy special case
2020-12-10 mikko.tiusanen@siru.fi Add tests for GLES3 vector construction from other types
2020-12-10 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/master
2020-12-09 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2020-12-09 ari.suonpaa@siru.fi Add drawing tests for Android hardware buffer based color buffer
2020-12-09 rgarcia@igalia.com Test data spilling and unspilling around RT shader calls
2020-12-09 dominik.witczak@amd.com Add new tests that verify IgnoreIntersection/TerminateRay corner cases.
2020-12-09 rgarcia@igalia.com Test maxPipelineRayRecursionDepth can be zero
2020-12-09 gleese@broadcom.com Enable YCbCr filtering tests for non-separable chroma
2020-12-07 slawomir.cygan@intel.com Fix clang 10.0 build of ray tracing control flow tests
2020-12-07 slawomir.cygan@intel.com Remove merge conflict markers from mandatory_features.txt
2020-12-07 jan.mroczkowski@mobica.com Vulkan Portability support
2020-12-07 piotr.byszewski@mobica.com Disable conflicting fragment shading rate features
2020-12-07 alexander.galazin@arm.com Update Vulkan headers
2020-12-07 tzlatinski@nvidia.com Select SPIR-V for the robustness' compute shaders
2020-12-07 rgarcia@igalia.com Fix buffer offsets in push descriptor tests
2020-12-07 rgarcia@igalia.com Destroy deferred ops before destroying devices
Bug: angleproject:5461
Change-Id: I86f70ea9b77c114ed9495215d83a6fee61adc76a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586995
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ec1ff8f5
|
2020-12-09T14:25:56
|
|
Add a scissored MSRTT test
Covers a bug Skia's implementation of unresolve uncovered. ANGLE's
implementation is slightly different (in that the unresolve pass is full
screen), so it's not affected by this bug.
Bug: angleproject:4836
Change-Id: Ibc8010b0b5ef6912a45fd5f2612fb8b619e4407e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582707
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f9f569e2
|
2020-12-09T11:37:10
|
|
Suppress test requiring VK_EXT_transform_feedback on Nvidia/win7
Bug: angleproject:5450
Bug: angleproject:5435
Change-Id: I1925a4f926d10c81e5c69cfc62fcb26da2cec81d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581940
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
8789457d
|
2020-12-09T00:21:08
|
|
Fix varying packing of I/O block fields
The sorting algorithm didn't keep the fields in order, which made them
receive arbitrary locations. The SPIR-V transformer assigns the
location on the whole block instead of individual members, which was
incorrect in this situation.
The SPIR-V transformer could have been modified to decorate each field
of the I/O block with a location. This change instead sorts the fields
in such a way that I/O block fields are allocated contiguously, which
allows the SPIR-V transformer to function unchanged.
Bug: angleproject:3580
Change-Id: I27df9e8122dd4207835bad448ffb8015692a1635
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581076
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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378653f8
|
2020-11-20T12:24:41
|
|
D3D: throw a perf warning for uniform block
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
This patch throw a warning if a uniform block containing a large array
member fails to hit the optimization.
Bug: angleproject:3682
Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
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8b851562
|
2020-12-08T16:51:51
|
|
Don't output matrix qualifiers in I/O blocks
row_major and column_major only apply to uniform and buffer interface
blocks per GLSL ES 3.2 spec.
Bug: angleproject:3580
Change-Id: Iad0afeffc7ddb7bff2ebaec0ea0ec4eda26171a7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580191
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
36f74334
|
2020-12-03T21:26:28
|
|
Vulkan: Fix query pause on framebuffer binding change
When a render pass is closed, render pass queries are paused. The code
that pauses queries however is conditioned to the render pass being
open. In ContextVk::syncState, when processing
gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING, `onRenderPassFinished()`
is called. Later on, when the render pass is actually finished, the
queries are not paused.
This change moves the logic to pause render pass queries to
onRenderPassFinished().
Bug: angleproject:5427
Change-Id: I3a87db2e4543ff698803ac5e154a370e85ac7985
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573581
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
54d95994
|
2020-12-09T09:36:00
|
|
Enable ComputeShaderTest/DrawDispatchDispatchDraw on Intel/Win/Vulkan
This patch enables ComputeShaderTest/DrawDispatchDispatchDraw on
Intel/Win/Vulkan after the upgrade of Chromium try bots.
Bug: angleproject:3871
Change-Id: I3e8d36020cbb01304a7b024d5b74923640402b4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580112
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f691b3b5
|
2020-12-02T13:11:54
|
|
Vulkan: Support PrimitivesGenerated query
This query uses the Vulkan transform feedback extension. In GL,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN and GL_PRIMITIVES_GENERATED
queries can be independently begun/ended. However, Vulkan requires that
queries from pools of the same type can only be active one at a time.
This forbids the two GL queries from being handled by two VK queries
when they are simultaneously begun.
This change makes these queries share their QueryHelper objects. The
Vulkan transform feedback queries unconditionally retrieve both results
anyway, so this is just a matter of making sure the two GL queries are
merged as one when they are simultaneously used.
The change fixes a number of issues as collateral:
- TransformFeedbackPrimitivesWritten queries when !emulated were not
released
- Stashed queries were never released
- If no render pass is open when a query ends, then getResult(no_wait)
ended up waiting
Bug: angleproject:5404
Change-Id: I8ce13ea76ffd31b3152ded7c713c6466d0315504
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573580
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aafcb504
|
2020-12-08T09:32:10
|
|
Vulkan: Add ensureSubmission to queueSubmitOneOff
Some callers of queueSubmitOneOff require that the command being queued
to have been sent to the GPU. The new ensureSubmission parameter
indicates that behavior and when running with threaded worker will wait
for the worker queue to empty before returning.
Bug: b/170312581
Change-Id: Ib620fb37f4b9b4431451ccbd10807c0dff1842af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
158089fd
|
2020-12-07T16:58:26
|
|
Fix location validation for I/O blocks
I/O blocks can specify location for each member of the block separately,
in arbitrary fashion. This change fixes up the code that validates
varying locations to take this into account.
Bug: angleproject:3580
Change-Id: If883347fc5db9f18722e41938d1b61fa64650d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2578047
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bcdd4e58
|
2020-11-03T13:33:44
|
|
Vulkan: Fix validation errors with YUV
Had several validation errors with YUV ImageTests using Vulkan back-end.
This corrects those issues and tests now pass.
Initializing YUV AHardwareBuffers requires Android API 29. The CI bots
are not yet to Android 29 so this must be tested locally by compiling
with the appropriate api level in args.gn:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
Test:
ImageTestES3.SourceYUVAHBTargetExternalRGBSampleInitData
Note: Some tests can run at api 26:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Bug: b/175021871
Change-Id: I383d24faa9911f77a71bd9b764232ad519b54e9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530454
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4f315dcc
|
2020-12-08T00:52:06
|
|
Suppress flaky multithreading swiftshader test
Bug: angleproject:5439
Change-Id: I218a4459897a9d543269effeea4caf05174e1589
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2577984
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dea86294
|
2020-12-02T16:26:03
|
|
iOS build support
libGLESv2 builds with these changes on iOS, iOS Simulator, and
Mac Catalyst, using CGL or EAGL as appropriate. Tests will
require more work. Fixed several errors in the EAGL code which
hadn't been detected because the code wasn't built.
Bug: angleproject:4256
Bug: angleproject:5417
Change-Id: I29072d82607ef2500732c5cc00318fdab4a46b31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570211
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
3a8be140
|
2018-08-08T15:44:09
|
|
Enable some tests on Intel Windows Vulkan
The tests IndexBufferOffsetTest.UInt16Index and StateChangeTest.
VertexBufferUpdatedAfterDraw can pass 26.20.100.8141 now.
Bug: angleproject:2663
Bug: angleproject:2664
Change-Id: I0324767f5c538879d865cf12304da4625d49bd81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1166598
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
463e0b19
|
2020-11-30T17:25:14
|
|
Tests: add WhatsApp trace
Test: angle_perftests --gtest_filter="*whatsapp*"
Bug: b/174256233
Change-Id: Ie6abb3beae8e184633005a325c5dce51f0afff40
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574837
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Paul Thomson <paulthomson@google.com>
|
|
4accbe92
|
2020-12-04T12:27:01
|
|
Fix separable Geometry shaders.
Geometry shaders weren't being processed in some of the separable
shader logic. This CL fixes two cases: one in Program and one in
ProgramPipeline.
Bug: angleproject:5409
Change-Id: I19adc5c11a54814d28dd20574a5e038ca9dbd021
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574827
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2c90a90a
|
2020-12-04T12:39:50
|
|
Geometry Shaders: Don't require 'flat' for integer varyings.
The 3.2 spec and the dEQP tests are quite clear in only requiring
the 'flat' on fragment shader inputs. This restriction remains on
older shader versions.
Bug: angleproject:5409
Change-Id: Icc4b113b404280c2867a3e0bf6f77256a4316bff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574826
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a10d694e
|
2020-03-10T15:12:42
|
|
Remove StateChangeRenderTest suppression
The failed DepthRangeUpdates case can pass on 26.20.100.8141 now.
Bug: angleproject:2844
Change-Id: I1398ab6c4676c1a6bc8f9514b1559ac1e37ed086
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
251ba5cb
|
2020-12-03T15:55:47
|
|
Vulkan: Fix transform feedback with in-render-pass clears
An in-render-pass clear now pauses transform feedback so it wouldn't
contribute to it. Since it's not possible to resume the transform
feedback in the same render pass (as it needs a memory barrier for its
counter buffer), the render pass is broken after the clear.
Bug: angleproject:5426
Change-Id: I1eaf8c153d076bd912a4a08c65960c12f00341ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573579
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7354c67b
|
2020-12-04T12:21:10
|
|
Vulkan: Support for geometry shader with max_vertices=0
This is simply done by specifying max_vertices=1.
Bug: angleproject:5411
Change-Id: I50318128cca0e96a8b7c7e5d01165b9ef46b4db8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574823
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c859c0ac
|
2020-11-24T17:21:38
|
|
Batch replace std::unordered_map with angle::HashMap in src/
There are a few places that will remain std::unordered_map due to build
or run-time errors, which will need to be evaluated more closely to
determine if they should remain std::unordered_map or if there is
another Abseil data structure that would be more efficient while still
working correctly.
Bug: angleproject:4873
Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b22b1502
|
2020-12-03T16:25:14
|
|
Vulkan: Fix transform feedback spanning multiple render passes
When the render pass breaks while transform feedback is active, the
subsequent render passes didn't restart transform feedback because of a
missing dirty bit.
Bug: angleproject:5426
Change-Id: Icee79cbdabbceab96973cea124240ac7ced82d55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572878
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b35a468a
|
2020-12-04T12:14:37
|
|
Vulkan: Support geometry/tessellation primitive topologies
Bug: angleproject:5406
Change-Id: Ifb7553e87164c204353e1ed94b8d64f5fb4b7206
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574822
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
173f1c94
|
2020-12-03T13:53:16
|
|
Translator: Collect gl_in as a varying.
This unifies the variable handling for IO blocks. Previously the
gl_in block we treated as an "in block" similar to an interface block.
Bug: angleproject:5423
Change-Id: Idf2db4c209055fa9ffca567dab39c89464eba156
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2571966
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8670d618
|
2020-12-02T14:18:27
|
|
Add support for GL_EXT_debug_label
Add support for labeling of GL objects for debug purposes.
Tests: DebugTest.ObjectLabelsEXT*
Bug: angleproject:5337
Change-Id: I792a27c69395ed62da70c3f619bef71776fba432
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
abe96578
|
2020-11-30T14:09:11
|
|
Vulkan: I/O blocks: Support unsized arrays
Geometry shader inputs have an extra array dimension, which can be
unsized as it can be derived from the primitive type. This change fixes
the grammar to support such arrays.
Additionally, it enables EXT_shader_io_blocks automatically with
EXT_geometry_shader and EXT_tessellation_shader per spec.
Bug: angleproject:3580
Change-Id: Ia7eb3e8be28c2eef2072dbe2a546fa34973104ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568242
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8797714c
|
2020-12-01T11:39:25
|
|
Vulkan: Support OES_shader_io_blocks
Enables OES/EXT_shader_io_blocks extensions in Vulkan backends.
With shader I/O blocks, the varyings can now be an array of struct (the
block itself) of struct (nested in the block).
This change is missing a number of features. In particular, if the
shader I/O block has a location decoration in the middle of the block,
that is not handled yet.
Based on changes from m.maiya@samsung.com and jmadill@chromium.org.
Bug: angleproject:3580
Tests: dEQP-GLES31.functional.shaders.linkage.es31.io_block.*
dEQP-GLES31.functional.separate_shader.validation.es31.io_blocks.*
dEQP-GLES31.functional.program_interface_query.program_input.*
dEQP-GLES31.functional.program_interface_query.program_output.*
Change-Id: I593840475d2365ff6c9ce7b2290f5ee462a30dfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567645
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06c39376
|
2020-11-27T12:45:33
|
|
Vulkan: Minimize gl_PerVertex members
As ANGLE doesn't redeclare gl_PerVertex, glslang always defines it with:
gl_Position
gl_PointSize
gl_ClipDistance
gl_CullDistance
The unused members here contribute to varying component limits. The
last two are unlikely to be used, and the second member is rarely used
as well.
This change keeps it simple and strips the trailing inactive members,
which for all intents and purposes accurately minimizes this struct.
Bug: angleproject:5405
Change-Id: I59c22af4988a3da7b1e428913d0ea13be9031cea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562754
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4301429b
|
2020-12-01T16:49:14
|
|
Skip MultithreadingTestES3 tests on Linux Intel Vulkan
MultithreadingTestES3.MultithreadFenceDraw
MultithreadingTestES3.MultithreadFenceTexImage
Fail with Mesa 20.0.8
Bug: angleproject:5418
Change-Id: Ie4254fe4a9c3f8b95fde30181065ddb31190fb99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568551
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
9fe2d211
|
2020-12-01T13:24:33
|
|
Test Runner: Handle flaky failures.
When a test mark as flaky fails consistently we need to avoid marking
the test as flaky. We treat is as a deterministic failure. This means
we output "PASS" as the expected result instead of "PASS FAIL". That
change will produce the correct behaviour with the test scripts.
Also adds missing test runner output when we retry a flaky test.
Bug: chromium:1152515
Change-Id: I9e3cbaf04ea57a198717ee81505b5d63a9183410
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568231
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ccd0b7e1
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2020-11-30T08:37:04
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Add support for OES_framebuffer_object extension
Expose OES_framebuffer_object extension for GLES1 contexts.
Bug: angleproject:5401
Test: FramebufferObjectTest*
Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3f564fc7
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2020-11-23T13:59:17
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EGL: Generate entry points.
This adds two final auto-generated files for the EGL and EXT extension
entry points. It adds a new data file that stores a mapping between
object types and entry points for associating labeled objects with
certain methods. When we generate errors we record the associated
object in the debug message output.
This places the remainder of the hand-written code in "stub" files.
Going forward the work for implementing new extension entry points
for EGL will be to update the registry XML files and then implement
the corresponding stub methods. Event logging, parameter packing,
and validation are all handled by the auto-generated code.
Bug: angleproject:2621
Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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59aa1ef1
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2020-11-27T15:08:26
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Suppress TextureSampleShadingTest.Basic on Vulkan AMD
Fails on Windows and Linux.
Bug: angleproject:5412
Change-Id: I0a8a0d194c63a92ede0f10cd89eb3db703b93ea2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562756
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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fcb6b5a5
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2020-11-25T22:16:15
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Vulkan: Fix precision transformation for geometry shaders
When a varying precision mismatch is present between two stages, the
SPIR-V transformer transforms the following:
in precision1 type1 inVar;
out precision2 type2 outVar;
void main()
{
f(inVar);
outVar = g();
}
to:
in precision3 type1 inVarModified;
out precision4 type2 outVarModified;
precision1 type1 inVarTurnedPrivate;
precision2 type2 outVarTurnedPrivate;
void main()
{
// Input preamble
inVarTurnedPrivate = inVarModified;
f(inVarTurnedPrivate);
outVarTurnedPrivate = g();
// Output preamble
outVarModified = outVarTurnedPrivate;
}
This doesn't work for geometry shaders as they take the varying outputs
on EmitVertex() as opposed to return from main. This change simply
places the output preamble before every EmitVertex() instead of at the
end of the shader, if it's a geometry shader.
Bug: angleproject:5403
Change-Id: Ie395a3270c6903c54b49f64a26bc5297044cbaeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561939
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ab9aae05
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2020-11-26T12:00:11
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Vulkan: Implement multisampled incomplete textures
Bug: angleproject:3588
Change-Id: I5b7d3151b34a77998b25dd4fa5761c92d74d8c81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562120
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f60823d3
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2020-11-25T17:03:50
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Vulkan: Experimentally enable geometry shaders
Partial support for GS was added by jaedon1.lee@samsung.com already.
This change enables the extension and adds suppressions for GLES3.1 dEQP
tests. Suppressions for KHR GLES3.2 will be updated separately as
currently GS shaders in "version 320" fail validation.
Bug: angleproject:3571
Change-Id: Ic6ed65554937fd0cce2d0f6ea0ac2eb7e6ed9f10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4e913d34
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2020-11-02T10:44:51
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Vulkan: Work around Nvidia depth clamping bug
In GL ES, depth is always clamped to [0,1].
The same is true in Vulkan, but not for implementations affected by
Nvidia bug 3171019. This patch implements a workaround.
The workaround introduced test failures on Linux with Nvidia Quadro P400
and driver version 418.56, so it's only applied conditionally, and as a
result the test failure expectations are not removed completely.
Bug: angleproject:3970
Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5850c748
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2020-11-20T22:14:27
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Vulkan: Emulated RGB copies in compute
The copy between emulated RGB formats can take a number of paths:
- Sample from src (reinterpreted as UINT), output to dst
- Sample from src, output to temp buffer, copy to dst
- Copy src to temp buffer, output to dst
- Copy src to temp buffer, convert to another temp buffer, copy to dst
While directly sampling from src and outputting to dst is more
efficient, these are not always possible. The former may not have
SAMPLED_IMAGE usage bit for the reinterpreted UINT format, and the
latter may not have STORAGE_IMAGE usage at all.
This change takes the universal approach of using two temp buffers. The
ConvertVertex shader is used to transform between RGB and RGBA when
copying from the first temp buffer to the second.
Bug: angleproject:5278
Change-Id: I63d916cfdb4c389f5b817d89cd7348fdea703ce5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556467
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Schade <b.schade@samsung.com>
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113b7e63
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2020-11-24T17:16:25
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Add a sample shading test to verify FS invocation per sample
A test is added that uses the RedGreenGradient shader, which doesn't
include gl_SampleID, gl_SamplePosition or the sample qualifier, but uses
GL_SAMPLE_SHADING to perform per-sample shading. The samples from the
resulting image are copied to a buffer in compute and verified.
Bug: angleproject:5395
Change-Id: I3567329e4d567d149e4548eb12222b8dd5255bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2559266
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
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