src


Log

Author Commit Date CI Message
Shahbaz Youssefi fbdd0516 2021-08-27T00:04:11 Vulkan: SPIR-V Gen: Fix precision of imageLoad According to the spec, imageLoad should return highp. However, glslang produces the same precision as the image (which makes more sense). This seems to be a spec bug per the discussion in this issue: https://gitlab.khronos.org/opengl/GLSL/-/issues/57 This change aligns ANGLE with glslang w.r.t to the precision of imageLoad. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Ia0ce493a0deab21810458da6b48fdf51dfbd41a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122317 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 10846073 2021-08-30T14:41:16 Allow image uniforms to be used in separable programs This change updates mActiveImagesMask in ProgramExecutable for separable programs. Previously image uniforms would only work in the first shader stage. Bug: angleproject:4512 Tests: ProgramPipelineTest31.ImageUniforms Change-Id: Ib35bed94bb8fac883fd67f8bfa052186926d0ce4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3131582 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
YuxinHu af57475e 2021-08-27T00:33:39 Improve Error Messaging Improving error messaging for egl validations. Bug: b/186543601 Change-Id: Iec9a8f14998bc105785eca990f6512b72385191a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3124071 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Geoff Lang 4b5a774e 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill a8f1a916 2021-08-26T17:53:56 GetTexImage: Remove syncState calls & add early error exit. Instead of calling syncState to force the Vulkan staged textures to flush, we ensure the Texture is marked initialized by sending a message up to the Texture when there are no more pending updates. Also adds handling for textures with extra mips. Instead of crashing, we now return an error with a warning. Also adds a test with a texture that has extra (outside the mip chain) defined levels. Also adds a test and handling for empty texture levels. This should lead to more consistent behaviour in the trace test serialization logic, where often the prior logic would behave differently depending on if GetImage was called from MEC or from the serialization code. Also updates the generateMipmap logic to syncState after calling initializeContents so the updates happen in the correct order on Vulkan. Bug: angleproject:5133 Bug: angleproject:6336 Change-Id: Iab1c2a22b9f9435e7f3c0f870c86bbed3460482e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123168 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 5090cb22 2021-08-30T22:12:59 Tests: Add Words With Friends 2 trace Test: angle_perftests --gtest_filter="*words_with_friends_2*" Tbr: jmadill@google.com, timvp@google.com Bug: b/198232783 Bug: angleproject:6348 Change-Id: Iacb62540b8680574dc34b7fa299948dd56c76074 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3132340 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 27517801 2021-08-26T15:42:05 Capture/Replay: Set texture buffer offset alignment Set a texture buffer offset alignment value (256) that is divisible by most device's actual GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. This is the highest and most common recorded value on gpuinfo.org. It is also listed in the spec as the minimum value. Specifically, this allows running the trace on SwiftShader. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: Ied58000221465b8bdafb189a54d0418e58996ec3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123956 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 3a9df22f 2021-08-29T21:05:04 Tests: Add World of Kings trace Test: angle_perftests --gtest_filter="*world_of_kings*" Tbr: timvp@google.com, jmadill@chromium.org Bug: b/198101940 Bug: angleproject:6339 Change-Id: Id19ebe19d6a3dee3bc7c1c59801e7b9a4dc4fdb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3127943 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop ef96bde8 2021-08-28T23:59:33 Vulkan: Fix VVL error regarding geometryStreams Addresses new validation error: [ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Validation Error: [ VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324 ] Object 0: handle = 0xb400007e8176af60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xf1034461 | pCreateInfos[0].pRasterizationState pNext chain includes VkPipelineRasterizationStateStreamCreateInfoEXT, but geometryStreams feature is not enabled. The Vulkan spec states: VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams must be enabled (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324) The validation was added in this commit: https://github.com/KhronosGroup/Vulkan-ValidationLayers/commit/bdaec8454a27e65dd81f46bbfad1889b7a3e34f6 Test: World of Kings MEC Bug: b/198101940 Bug: angleproject:6339 Change-Id: I3cfacc20d231d246500e83451c9ec6b74d9372f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3127942 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao ab1a5dbe 2021-08-17T15:42:43 Vulkan: Use angle::Format for ImageViewHelper class ImageViewHelper class only needs actualFormatID. Instead of passing vk::Format to ImageViewHelper, this CL passes actualImageFormatID to the ImageViewHelper API to further reduce the exposure to vk::Format where getting actualImageFormatID needs extra information (renderable or not) Bug: b/196456356 Change-Id: I26afc1f37980a3b2419a66510cf720d79ad0a111 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101928 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao e98539f0 2021-08-17T14:42:26 Vulkan: Add ImageHelper::getIntendedFormatID() This adds helper API to return intendedFormat directly from ImageHelper object instead of vk::Format, to make API symmetrical. It is also necessary. It is also needed in some places where we no longer have access to vk::Format any more due to refactoring. Bug: b/196456356 Change-Id: Ie0502793623138ded28c3f01320c57ffea2d93df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101925 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Gert Wollny ec50e22b 2021-08-27T10:17:12 Capture/Replay: Show some expectation when skipped tests are run These tests were marked "PASS or new tests", when failing which is misleading. Bug: angleproject:6282 Change-Id: I2adf4a29690f8442682e65e5326d173e4e157842 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3129142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill a29b07d8 2021-08-26T13:11:29 InitializeVariables: Init shader IO block outputs. These variables were not handled in the pass because we had no prior test coverage of them. Some frame capture testing uncovered this gap. The variables must be initialized field-by-field, since there seems to be no defined way to initialize an entire block at once. Bug: angleproject:6326 Change-Id: Ib7aecfb76b97b4236d786b44b3dfb706c573e221 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123228 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny bc89eda7 2021-08-26T21:30:41 Capture/Replay: honor base level when serializing textures Bug: angleproject:6331 Change-Id: Ibd1eba995b0aec02854da5c3c16196c6d079e94d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123407 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 58bb11ca 2021-04-16T12:28:50 Capture/Replay: Multi-Context Support Add support for capturing and replaying multiple contexts. 1.) Create and initialize the Contexts in the share group during SetupReplay(). 2.) Track the Context the command stream is for, and if the Context ID changes, inject an eglMakeCurrent() call to switch to the new Context. 3.) Intercept eglCreateContext() and eglMakeCurrent() to route to either EGLWindow or WGLWindow, depending on the current platform. Specifically, this enables capturing and replaying Asphalt 9. Bug: angleproject:5878 Change-Id: I5bc9b7ece5388ce405ba3f9e9dc3967e78662000 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830145 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gregg Tavares 4c56534f 2021-08-25T15:56:59 Include globals when defering global initializers Fixes these tests: GLSLTest.StructWithInitializer/ES2_Metal GLSLTest.StructWithInitializer/ES3_Metal GLSLTest.StructWithUniformInitializer/ES2_Metal GLSLTest.StructWithUniformInitializer/ES3_Metal GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_Metal WebGL2GLSLTest.InitUninitializedLocals/ES3_Metal Bug: angleproject:5505 Change-Id: Ib8258898c60b9e9ffbb71f0024f8189dc6cf4d5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3120093 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 82423ad1 2021-08-27T11:48:22 Cleanup ValidateES2TexImageParametersBase; update tests Non-compressed TexImage entry points consistently reject compressed format enums. They no longer have a special case for four S3TC formats. Expanded coverage of CompressedTextureFormatsTest. Bug: angleproject:5731, angleproject:6280 Change-Id: I058a1e745a0d5257bd5e0333d71b238b0a2e7b96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123414 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 9a3f60f2 2021-08-26T10:30:23 Capture/Replay: Allow serializing cube map array data. This ASSERT was firing which was preventing several traces from re-tracing. Bug: angleproject:5133 Change-Id: I86d956bf0c95210bef5572a30fb786555d14522f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123226 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill d72cad5e 2021-08-26T13:40:49 Capture/Replay: Serialize buffer texture buffer IDs. Instead of trying to serialize buffer texture contents, we can serialize the ID of the bound buffer. The buffer contents are already serialized in the buffer manager iteration. This prevents an ASSERT failure in PUBG. Bug: angleproject:6328 Change-Id: I5427df86c7146d27cf10e316db0b1436b6774747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123229 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9c271645 2021-08-27T13:07:06 Vulkan: SPIR-V Gen: Fix gl_PerVertex without clip/cull support When the clip/cull distance extension is not supported, the gl_ClipDistances and gl_CullDistances arrays were given a size of 0, which made them translate as OpRuntimeArray. This change makes sure that these arrays always have a non-zero size. Bug: angleproject:4889 Change-Id: I8d2ffe3a7c1df9316e91eebc2aa53bdc2c87ccc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123354 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 77151a6c 2021-08-26T19:32:35 Cleanup ValidateES2CopyTexImageParameters; add test Compressed and depth formats are rejected earlier with ValidateCopyTexImageParametersBase. Added a new Texture2DTest.CopyAfterCompressed test to ensure that validation code for non-subImage case does not fail new assertions. Bug: angleproject:5731, chromium:1216276 Change-Id: I11d2ac3389418731b6cc6e2bd5c9655b1590b02d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122156 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill edc8e852 2021-08-26T09:58:08 Capture/Replay: Skip one additional ES3 test. RenderbufferMultisampleTest.IntegerInternalformat/ES3_Vulkan_SwiftShader Also sorts the list of crashed tests alphabetically. Bug: angleproject:6180 Change-Id: If329c4a47188a8ca6ffd9bffaba588439344b06d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122445 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki f162e4bc 2021-08-26T14:44:03 SRGBFramebufferTest: Add test that used to fail on Vulkan. This commit adds a test that reproduces a Vulkan validation error found in several suites of the Chromium CI. The error was caused by enabling the VK_KHR_image_format_list extension on SwiftShader and thus exposing the GL_EXT_sRGB_write_control GL extension. Commit bd19620fcd599947a2fada3e02061d02d690d9eb reverted the change and disabled the extension for all platforms besides AMD and ARM. The issue was fixed in angle by either of the following commits: cf090996c7850074d76ce8408af4661a3c91e5e2 e70a1444af85c77a39e82a69569f723098c8d37c To reproduce the Vulkan validation error, both commits need to be reverted. Bug: angleproject:5281 Bug: angleproject:6244 Change-Id: Idd7d8d955004506a5f4b1b822ad568c727e19f1f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122645 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 41f7dedd 2021-08-05T16:48:17 Reland "VulkanExternalHelper: Use VK_KHR_image_format_list extension." This reverts commit bd19620fcd599947a2fada3e02061d02d690d9eb. Bug: angleproject:5281, chromium:1233561 Change-Id: I0dc2a142dc7de83c0bdbf2256e9fb372e56d177a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122124 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny b3d062da 2021-08-26T20:41:42 Capture/Replay: Handle glCopyTexture3DANGLE Bug: angleproject:6331 Change-Id: I704a34587600e612dd1d8d16b87225a7c66d4e82 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122164 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 78e0ae81 2021-08-25T18:59:15 Capture/Replay: Add specific bug IDs for crashing tests Bug: angleproject:6313 Bug: angleproject:6314 Bug: angleproject:6315 Bug: angleproject:6324 Bug: angleproject:6325 Bug: angleproject:6329 Bug: angleproject:6331 Change-Id: I881e19f9501f4b6b1a80df120b5772dbc24044b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118549 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 58930a73 2021-08-07T22:05:27 Translator: Facilitate integration in FireFox; Part 2 Support for desktop GLSL builtins is now controlled by a gn arg, instead of being tied to is_android. Bug: angleproject:6188 Change-Id: Ia152d31bd49ca6de2b29873ee4998c1598904382 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076285 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 5f092f8b 2021-08-17T17:15:59 FrameCapture: Support glProgramBinary This CL allows applications to use glProgramBinary. Normally this is a problem because we need program source in order to recreate shaders in use during mid-execution capture. Use of program binaries means an app can start and render frames without having submitted source for that run. To support this, we will embed program source into ANGLE's binary format. This will allow us to extract it when the app submits the binary. We will only embed this when capture is enabled to prevent increased binary size in the common case. Since this changes ANGLE's binary format, apps will recreate binaries when capture is enabled. Additionally, we can't allow captures to have glProgramBinary calls in the middle of captured frame ranges, so intercept those calls and replace with a full linking sequence. Changes include: - Add new frontend feauture enableProgramBinaryForCapture that allows OES_get_program_binary during capture. - Update ANGLE's binary format to include program source when capture is enabled. - Update maybeOverrideEntryPoint to handle multiple new calls instead of a single call. - Override calls to glProgramBinary that occur mid-capture to instead emit a full GenerateLinkedProgram sequence. - Add checks for created/attached shaders during FrameCapture since they won't be available for programs populated by the app using glProgramBinary. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao cf24931a 2021-08-17T10:48:23 Vulkan: Add ImageHelper::getActualFormat() This is preparation for future CLs. In the future vk::Format may not tell you what actual format is. This CL adds a new method of ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so that we can use these two APIs and avoid using vk::Format, thus reduce reliance on vk::Format. Bug: b/196456356 Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Cody Northrop 9f59cac0 2021-08-17T16:37:03 FrameCapture: Move MEC of program binaries to a helper This creates a new function called GenerateLinkedProgram that will facilitate capture support of glProgramBinary. Note this also moves one line out of the GenerateLinkedProgram path because it modifies state. The new function needs to be run against const state mid-capture in the next CL. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I4e3a7f3ff8d31b07bb0ebc220858a66e91e24933 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105389 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 5e1bd524 2021-08-26T10:28:57 Perf Tests: Fix histogram units. There was another place where we needed to set "smallerIsBetter". Also prefer "ms" instead of "msBestFitFormat". Bug: angleproject:6090 Change-Id: I489089ae03f46b4c427821019917294d2d01dbcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123225 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5441c519 2021-08-26T11:17:19 GN: Fix duplicate include of VersionGLSL.h The duplicate include was confusing the MSVC project loader. Bug: None Change-Id: I3637d9f0f26272e77cf4ab723532f53e12c13f51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123227 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f3bccd9d 2021-08-26T18:04:13 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d. Reason for revert: Broke CrOS build. Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3020 Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao 24a1650a 2021-08-23T18:48:24 Vulkan: set TextureVk::mImageUsageFlags for extern mem backed texture For external memory backed texture, mImageUseFlags are never set. Not exactly sure what harm will cause, but I am seeing when TextureVk::syncState is called we are incorrectly recreating storage due to we think there is usage flags change. The other fix here is the test VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores is not using deviceMemorySize and causing VVL to complain. Bug: b/197578056 Change-Id: Icca89de973ee3cb93b7e0fe8083ae674df81cae8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115333 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev a5e95c07 2021-08-26T02:40:10 Adjust TexStorage2DEXT validation; update tests - Use common texture format support function. - Enforce size restrictions for compressed formats. - Expand CompressedTexture* and WebGLCompatibilityTest.CompressedTexImage* tests. - Adjust GL_DEPTH_COMPONENT16 support condition on ES 2.0. - Adjust GL_DEPTH24_STENCIL8 support condition on ES 2.0. - Adjust GL_RGB10_A2 support condition on ES 2.0; adjust VulkanExternalImageTest.TextureFormatCompatChromium* tests. - Do not use integer formats in TextureRectangleTest.TexStorage2D. Bug: angleproject:5731, angleproject:6230 Change-Id: I2f288f459b511cc004601238df717aa78433be7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118553 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill dd5994df 2021-08-25T18:39:31 Capture/Replay Tests: Fix Renderbuffer readback. Renderbuffer readback would use an unimplemented size function, ending up with a zero sized buffer. Also cleans up some of the code for reading back both Renderbuffers and Textures. One Depth/Stencil test that was crashing due to a recent change to read back depth data is now failing comparison because of missing combined depth/stencil support. Also updates the capture/reply self-test to handle ASAN-only test expectations. Bug: angleproject:4688 Change-Id: Idb6c05d15329f405f44502c2e5282764c7f780fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119057 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f7b2ab5c 2021-08-25T19:00:44 Perf tests: Add 3 new skips after updating perf run times. MultisampledRenderToTexturePerf on P4 and Intel Linux TextureUploadPerf on Intel Linux Bug: angleproject:5120 Bug: angleproject:6319 Bug: angleproject:6320 Change-Id: Ia201a4d62e95f82ec42f64abebc4222e31d41e9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119058 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c61fd919 2021-08-25T08:29:55 Fix array texture readback with GetTexImage. According to the desktop GL specs, GetTexImage retrieves entire mips of a texture for 2D array and cube array textures. The prior code was only retrieving one layer and didn't have any way to get the layers other than layer zero. Fix this by using similar logic to how we read back 3D textures. Also adds regression tests to GetImageTest. Bug: angleproject:5133 Bug: angleproject:6132 Change-Id: I8b22bc10ac1fdfe6389ac309450b92681f087cda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118266 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott 39e58580 2021-08-25T14:50:49 Move some end2end suppressions to expectations file With 2 previous Wrangler-suppression CLs, I followed the pattern initially done for bug 5945. Jamie pointed out that these are better handled in the expectations file. This CL moves all 3 suppressions. Bug: angleproject:5945 Bug: angleproject:6318 Change-Id: Ib70c3ede4c1fcd92cfd7dc65f2b37e221380fefe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119683 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0394fc62 2021-08-25T15:18:44 Vulkan: Fix transform feedback pause on UtilsVk clear Transform feedback was paused after vkCmdBindPipeline, but should be done before as that command is not valid while transform feedback is active. Bug: angleproject:6317 Change-Id: Ifcea8de07e24c71a19a74e738cb700576f7f53cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118812 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1be6d1d4 2021-08-24T10:03:13 Capture/Replay: Sync textures before serialization. This ensures we get a consistent value for the texture init status and pixel data between when we capture the trace and when we run the replay. Because syncState is normally only called for textures that are currently bound for sampling, and here we are calling syncState when texture are not (and may never be) bound, we have to rely on a few extra checks to ensure we return a correct result. Bug: angleproject:5133 Change-Id: I2ca76743e8a6550a730dc55d935ba69d88679589 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118265 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f9d261f5 2021-08-25T10:23:48 Translator: Don't promote precision from initializer Take the following GLSL code: precision mediump float; uniform highp float u; float x = u; When `x` is declared, its precision is mediump due to `precision mediump float`. Its initializer (`u`) however is highp. Previously, ANGLE generated the following code to ensure the precision of the initializer is applied to the variable: highp float x = u; Compiling the same code with glslang and looking at the SPIR-V (both SPIR-V for OpenGL and SPIR-V for Vulkan), such a promotion is not done. The generated SPIR-V is equivalent to: mediump float x = u; This change aligns ANGLE's output with glslang's by outputting the precision of the variable itself instead of the precision of the assignment (which is highp due to promotion from the two operands). Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: I6f338a865c0a7710329fc13bc171fd245dd30b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118965 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 1fc754b0 2021-08-25T08:34:36 GetTexImage: Read back depth from combined depth/stencil. This at least allows ANGLE to verify some of the depth/stencil pixel data, when using trace serialization. The correct behaviour would be to pack depth/stencil the same way as we unpack it. Bug: angleproject:4688 Bug: angleproject:5133 Change-Id: I5fc6649f577c7bd07aafabc9717c8235a5429e10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118267 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott 0d80bc8c 2021-08-25T13:47:05 Suppress EGLBlobCacheTest.FragmentOutputLocationKey on Metal EGLBlobCacheTest.FragmentOutputLocationKey is flaky on mac-rel Bug: angleproject:6318 Change-Id: I67c8f09ae75498d29f923d5c2d6cd52ca86bc249 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119679 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott bd5ac5df 2021-08-25T13:30:55 Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia MultithreadingTest.MultiCreateContext/ES3_Vulkan_NoVirtual is flaky on "Linux FYI GPU TSAN Release" with linux-clang-rel NVIDIA, so it's being suppressed for now. Bug: angleproject:5945 Change-Id: I7f169641e19c893542ad8a51b81861b38d16a587 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119677 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 6290a86b 2021-08-25T09:34:19 Capture/Replay Tests: Add lock around ninja calls. This should prevent huge numbers of calls to goma from causing test flakiness. Uses the Python multiprocessing.lock. Bug: angleproject:6299 Change-Id: I60fb38aaad363204de12d06f9d155bacb7ddd928 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118269 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1b2febb9 2021-08-23T12:39:16 Trace Tests: Refactor calibration logic. Instead of calling glFinish every step we now run a few warmup loops to try and figure out the right step interval. On each run we refine the step interval until we reach a number that completes in the specific time after a single glFinish call. This method will use the specified test time much more consistenty. Also a couple other improvements. Will use more test time on the bots because previously they were using a calibration/warmup time of 1 second per run loop, and this bumps it up to 3 per run loop. Long explanation below. What we did before: step() glFinish() step() glFinish() .. repeat for "gCalibrationTime" seconds then take the number of steps, the actual time ran, and compute an estimate for "mStepsToRun". When we run for real, we go: step() step() step() .. repeat for "mStepsToRun" steps. glFinish() this has an obvious performance difference, because after each step() (one frame in a trace) you had a complete stall. The new code first does the above to compute a tentative mStepsToRun, then uses the results of the second run to compute a much more accurate mStepsToRun by using the "actual" time it took to run the estimate. Bug: angleproject:6090 Change-Id: I0ff19873580e13f2af5a145a21f5b1c59fb15795 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114606 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny c4d4bd36 2021-08-24T09:13:41 Capture/Replay: Add ES3_Vulkan_SwiftShader expectations Bug: angleproject:6180 Change-Id: I47d68d8a6e21fa4b89e48898f27c365b51f70404 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118547 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 47279c72 2021-08-15T23:20:32 Adjust compressed texture validation; add test - Format check happens before target check to accommodate for unknown / disabled format enums. - PVRTC1 and ETC1 enums are not allowed for 2D Array and 3D targets. - PVRTC1 sRGB formats require enabling two extensions. - New noCompressedTexture3D limitation for older Metal versions. The test checks that only the appropriate entry points are affected after enabling compressed texture extensions. Bug: angleproject:5731, angleproject:6280 Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 72ecb371 2021-08-24T11:17:12 Capture/Replay: further rework of replay script: * Simplify the code by using dictionaries to store the batch and final results * Use unified result specifiers * Group the unexpected result output by result type Bug: angleproject:6282 Change-Id: I90107efdeb51e183aa122ef67d1a646c8c1fd86a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114655 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 96a48a30 2021-08-18T14:33:41 FrameCapture: Only finish contexts that have been current The finish() was crashing during initial Fortnite debug. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: If8c7376c8ff3ee82581db40c5611309cf700c00d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105388 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 257ef4e2 2021-08-17T16:26:46 FrameCapture: Add more helpful texture errors Rather than asserting, print an error message that provides some helpful details to guide capture triage. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I03ee2a12fa1185698650643f8767cd758bd87a4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105387 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3408ea3e 2021-08-24T11:41:42 Translator: Fix precision of gl_FragCoord on ES3+ In ESSL100, gl_FragCoord is declared as mediump. In ESSL300+, it's declared as highp. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: I42583d07fb745421f195be95fa404c617227b02e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116307 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 03fdde06 2021-08-17T16:21:07 FrameCapture: Adjust CopyImageSubData target Our PackedEnums don't line up exactly with the texture targets used by glCopyImageSubData. Adjust the CUBE selection to use a face instead. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I855f9e68f3b78212ccb03d9e2ffe947084db85b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105386 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 800e82c6 2021-08-23T11:05:23 Translator: Validate precisions When declaring a variable, a struct field, function parameter etc, there's a precision necessarily applied to the entity being declared. AST Validation is added to enforce this. Intermediate nodes derive their precision from these entities automatically. Consistency of intermediate nodes is not validated. This is because AST transformations replace a node with a transformed one, and that may not have the same precision. Take the following code: mediump float x = ...; mediump float y = ...; ... x + y ... and assume is transformed as such: highp float driver_uniform; ... (x * driver_uniform) + y ... The addition was originally done in mediump, but would seemingly need to be done in highp after transformation. There are a number of options here: - Make sure that when nodes are replaced, the precision is unaffected. This can be intrusive, requiring temp variables. - Bubble up the new precision - Accept the discrepancy ANGLE opts for the last option, which actually respects the original shader's intended precision for operations, even if some transformation needs to temporarily evaluate an expression at a higher precision. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Ibcde3a230de159157783b1c6d5ef1cd63ceb4d8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114027 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d240f104 2021-08-23T16:25:20 Perf Tests: Update histogram units. Use "ms_smallerIsBetter" instead of "msBestFitFormat". This matches the requirements of the online docs as well as ensuring the dashboard knows which way to track the regressions. https://chromium.googlesource.com/catapult/+/HEAD/docs/histogram-set-json-format.md Bug: angleproject:6090 Change-Id: I0b234725b55d4abb1dd1e8153e132fdbcbad1c60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115225 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi a08b667d 2021-08-24T12:13:23 Translator: Stabilize autogenerated builtin function parameters When pruning the list of builtin function parameters, sorted() is used to stabilize the result. This makes reviews of changes to the autogenerated output easier. Bug: angleproject:4889 Change-Id: I97afc31de2a62b34a0a8183bb5a47eab9e62d9fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116306 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Gregg Tavares 411137bf 2021-08-24T11:46:51 Emit INFINITY for infinite constants GLSL had `v = 1.0e40` which was output as `v = inff` in MSL. Changed to output `v = INFINITY`. Fixes Tests: GLSLTest_ES3.LiteralInfinityOutput/ES3_Metal GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_Metal Bug: angleproject:5505 Change-Id: Ib651583e608351784dcd49d602a23b5ecb8475cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116548 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Cody Northrop 023867c8 2021-08-24T11:42:07 Tests: Add Wordscapes trace Test: angle_perftests --gtest_filter="*wordscapes*" Tbr: jmadill@google.com, timvp@google.com Bug: b/197646838 Bug: angleproject:6310 Change-Id: Idb5b8fe7e30f93ab0da0a749ee691eaeed4eac63 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116367 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 460618ad 2021-08-20T18:34:10 Refactor EGLMultiThreadSteps.h -> MultiThreadSteps.h The class ThreadSynchronization is very useful when synchronizing multiple threads in ANGLE tests, so it's being moved from egl_tests/EGLMultiThreadSteps.h to test_utils/MultiThreadSteps.h. Bug: angleproject:5971 Change-Id: I5df469aa68b79cf72d95e0276f42ab33a091314e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3111887 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop 0e06d2f3 2021-08-23T20:18:48 Tests: Add Scrabble Go trace Test: angle_perftests --gtest_filter="*scrabble_go*" Bug: b/197580447 Bug: angleproject:6308 Change-Id: I624c5f201dbadb6b51fe39cbb832da2454c3cb39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114492 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 637e543f 2021-08-23T13:28:52 Capture/Replay: beautify the result output Instead of writing a diff between expected and real output list the tests that have results that differ from the expectations with their real and expected results. While at it also clean up the result printing a bit. Bug: angleproject:6282 Change-Id: Id95de9aa659b39f3a2fe3f63402e285ad875a4e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3113553 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Gregg Tavares a141cb52 2021-08-23T13:52:57 Test vector and matrix scalarization does not affect output Vector and matrix scalarization was turned off because it affects the rendering output. We need to turn it back on in some form for Metal. This test is added to check that rendering output is not affected. Test adapted from WebGL CTS test https://github.com/KhronosGroup/WebGL/pull/3214 Bug: angleproject:6306 Change-Id: Ic1db18920064726761d6168f9dd5111772028598 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115013 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 13e52124 2021-08-23T08:44:13 ANGLEPerfTest: Fix a couple comment typos. Bug: angleproject:6090 Change-Id: I2c1a2f4c6b25bb1d4e462bcb20bd788529e255e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114605 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 259ae49c 2021-08-20T10:51:31 Capture/Replay: Isolate trace export definitions. This small fix to the export header means we no longer include the "restricted_traces_autogen.h" in each and every trace file. That means when we change/add/remove a trace we no longer need to recompile each and every trace. Speeds up iteration time when working with the traces. Also fixes inconsistent path generation on Windows. Bug: angleproject:5133 Change-Id: I357d65477a683455d01379379e2e98431af2ed55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110749 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny 8933a6e3 2021-08-17T12:09:21 Capture/Replay: Update expectation bug number Bug: angleproject:6166 Change-Id: I7bdb1778fc78d9c1e433b9658225322ff6c21030 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097380 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 14656a5d 2021-08-23T07:23:29 Skip all dEQP-EGL.functional.resize.surface_size on Linux/NV. This seems to be a persistent flake in the test suite. Bug: angleproject:5753 Change-Id: I4917ea54bba5ae1a01606038698e099ee8559f47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3112198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 210773db 2021-08-05T10:41:59 Translator: Be more explicit about precisions GLSL ES requires that every symbol (variable, block member, function parameter and return value) is appropriately qualified with a precision, either individually or through the global precision specifier. Some tree transformations however produced symbols with EbpUndefined precision. In text GLSL output, these would produce unqualified symbols which was often incorrect. In this change, the transformations are made to produce explicit / more consistent precisions. The validation (that caught these issues) is not included in this change as there are still a few corner cases left to address. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 8c05fd4f 2021-08-21T23:03:16 Add ASTC & PVRTC to GLenumToString Bug: angleproject:4093 Change-Id: Iab19fddd2e0680a39741d2ef0b9003af5a808d49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110552 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill 2f45d93d 2021-08-18T16:58:44 Capture/Replay: Init shader outputs during self-tests. This forces all uninitialized variables to have default values. For instance if the application doesn't initialize the output color, or a varying that's use in the output, this will ensure we don't use any undefined values in the computation. Found when working on a re-trace of T-Rex, which doesn't write to the alpha channel in the final rendering pass. Also fixes undefined values in GLSLTest.InactiveVaryingInVertexActiveInFragment. Bug: angleproject:5133 Change-Id: Ia291338e5adf23dab5263cb2ebe737dc05852d3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110225 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill b196eec0 2021-08-20T12:32:03 translator: Fix InitializeVariables with gl_ClipDistance. The extension allows for the shader to redeclare this variable with a different size. This would sometimes put the tree in an inconsistent state when used with the InitializeVariables feature. Fix this by using the user declaration of gl_ClipDistance when available. Found when working on trace validation, where using the init output variables option in the compiler would then cause tree validation to fail for one specific test. Test: ClipDistanceTest.ThreeClipDistancesRedeclared Bug: angleproject:5133 Change-Id: I42c9bfbe313826ac5d391068d9fc18eb5793375f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110752 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d2d1f41f 2021-08-16T08:05:55 Add EGL extension to create window with a swap interval set. On Vulkan this allows creating a window once without needing to recreate the swapChain after we specify the swap interval. Also adds a simple regression test and EGL enum assertion printing formatting. Bug: angleproject:5133 Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill f65d6acc 2021-08-18T12:20:40 Test Runner: Determine slow tests from test expectations. This updates the test harness to handle slow test based on the TIMEOUT test expectation. It removes the "registerSlowTests" API in favor of using the test expectation files. Also updates some of the timeout handling for various angle tests, including on SwiftShader for multithreading tests. Increases the timeout for tests in a batch to attempt to fix the problem of the first test being much slower. Bug: angleproject:6261 Change-Id: I7427344da5a0c1ea26d8c2d6eb0e9be2557b56e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104007 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 0adaabfc 2021-08-18T16:29:12 Ensure RGB10A2 format properly uses 4 pixel bytes. This fixes a problem with capture/replay where using pixelBytes was returning a 3 byte stride for this 4 byte format. Note this format is a bit odd, because it forces the alpha to 1.0, but the format is specified as using 4 byte upload width, with 2 bits unused. Also adds compile and run-time checking to ensure our bits are always multiples of 8. This flushed out an issue with 565 formats which were using an extra 1 bit for alpha. Test: TexureUploadFormatTest Bug: angleproject:5133 Change-Id: Ia41e86a4980fc041bb1a19b548c32329fa486d03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104686 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang fc09350a 2021-08-18T12:24:39 GL: Update VertexArrayGL to use ANGLE_GL_TRY. Bug: angleproject:3020 Change-Id: If3409d0d4bc9fdc5c990cece92461e2526c752c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1809058 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill f6b8db1d 2021-08-18T15:20:10 Capture/Replay: Don't access OOB in TexImage2D. The last row of pixels is treated specially because we don't need to round up to the unpack alignment. This fixes an ASAN error with some 1x1 texture tests with small-sized formats. Test: TextureUploadFormatTest Bug: angleproject:5133 Change-Id: I4c56958b83406aff380bda56b90d3258020a1f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104685 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny e2485d60 2021-08-14T17:40:14 Capture/Replay: Add the layer to the texture data label string Otherwise the output map will seperate the hash from the raw data when multiple layers are written for the same mip-map level. Bug: angleproject:5133 Change-Id: I7636b6dc66f7ec31958e6eb44591c0a9b9280b00 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093814 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 54e31116 2021-08-19T15:02:16 Add delimeter to attribute search Attributes are written in MSL as type nameOfAttrib __unassigned_attribute__ and then at link time a string substitution replaces __unassigned_attribute__ The test had these attributes metal::float4 floatInput __unassigned_attribute__; metal::uint4 uintInput __unassigned_attribute__; metal::int4 intInput __unassigned_attribute__; and was searching for "intInput __unassigned_attribute__" which matching "uintInput __unassigned_attribute__". Adding a space in front of the search string fixes the issue. This fixes this test: WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_Metal Bug: angleproject:5505 Change-Id: Ide07e5120e88927b1fdeb3cc32b456a661092802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3108339 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Jonathan Ross 6a8abffc 2021-08-19T17:24:24 Turn off ProgramBinaryES3Test direct-to-Metal tests We enabled these tests, however they are failing consistently on Intel. Original change: https://chromium-review.googlesource.com/c/angle/angle/+/3105442 Bug: angleproject:5505 Bug: angleproject:6301 Change-Id: Iddc36400d55e8b06b15663c2d9bc00df7e04ce02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3107508 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 762db3c0 2021-08-18T09:06:42 Capture/Replay: Improvements to testing script. Using new Python APIs for multiprocessing logging. Also updates some logging to be simpler / more consistent. Also a few other small fixes. Bug: angleproject:5133 Change-Id: I4acbc9173a3891989f409cc499c8e6431e712c0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104006 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill b2cb9e50 2021-08-19T07:37:28 Capture/Replay: Fix extra frame captured with trigger. A prior CL erroneously removed the -1 from the trigger frame count. Restore this to ensure we capture the right number of frames. Bug: angleproject:5133 Change-Id: Ic24404fbfeb8578badd6204db8316f081eafaa53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104693 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 49af677a 2021-08-16T07:59:18 Capture/Replay: Update serialization logic. - Uses more common toString methods instead of custom ones. - Uses enum to string in more places intsead of numeric enums. - Adds missing group scopes in several places. - Skips serializing empty image levels. Bug: angleproject:5133 Change-Id: I2c9523981aba4ec0afb5f0623cb34154db263e6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097805 Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 8ffb4602 2021-08-18T16:55:56 Turn on the first few direct-to-Metal tests by default. All of the subtests of these previously-asserting tests are passing with --bot-mode: ProgramBinaryES3Test UniformTest WebGLGLSLTest so start running them on ANGLE's CQ. Bug: angleproject:5505 Change-Id: Ibdaa814cec846379e2c073117efa816fc871be33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105442 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 5ca0953d 2021-08-18T13:22:22 Use the correct attribute locations in Metal Fixes these tests: BlendIntegerTest.MRTSigned/ES3_Metal BlendIntegerTest.MRTUnsigned/ES3_Metal DrawBuffersTest.Gaps/ES3_Metal DrawBuffersTest.BlendWithGaps/ES3_Metal DrawBuffersTest.FirstAndLast/ES3_Metal DrawBuffersTest.FirstHalfNULL/ES3_Metal DrawBuffersWebGL2Test.TwoProgramsWithDifferentOutputsAndClear/ES3_Metal WebGLCompatibilityTest.DrawBuffers/ES3_Metal Bug: angleproject:5505 Change-Id: I9ea82a8c7a0c5bbc78eb69eb92552909e3f437f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105439 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev eb458fbe 2021-08-18T14:17:31 GL: Add emulateImmutableCompressedTexture3D workaround The workaround replaces glTexStorage3D with a series of glCompressedTexImage3D calls. Bug: chromium:1060012 Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 02005fdc 2021-08-18T12:22:58 Fix Texture2DTest.TextureSize. This CL fixes a number of issues: fixes the calls to texture size query, fixes an uninitialized memory read, fixes some incomplete texture cases, and fixes an out-of-bounds with the color array. It also cleans up the test logic, and splits the test into four sub-tests so it runs more smoothly in CI. Noticed while working on the capture/replay harness with ASAN. Bug: angleproject:5982 Change-Id: I15459381b92332db5adad2bd91c0b9eb0f8b5961 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104005 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b2238a3c 2021-08-16T08:23:00 Capture/Replay: MEC consistency improvements. Fixes a few very small bugs in MEC. The current program wasn't always captured correctly. Also texture bindings were not always left in the right state. Fixes this by tracking the currently bound GL state between the "shared" and "aux" MEC capture functions. Also updates the vertex array capture to detect when to use ES 2.0 semantics. ES 3.1 is left unimplemented as it was before. Bug: angleproject:5133 Change-Id: I5f03b8ffbdccec2664fda4698581b166a36fabdd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097809 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 839d5318 2021-08-16T08:29:28 Capture/Replay: Changes to MEC first frame capture. Recent changes made it so it was impossible to trigger MEC *after* the first frame and *before* the second frame. Instead it was only possible to capture *before* the first frame or *after* the second frame. Makes it possible for the retracing script to do identical captures. Also includes a number of refactorings to make it simpler to follow the code, including renaming methods, and removing some extra output files. Bug: angleproject:5133 Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 2967166e 2021-08-04T19:31:54 Reland "Properly report xcb_connect failures in DisplayVkXcb" This is a reland of 81bee2e7f6deeda15691dd0b7fca90626b66bfb8 Changes for the reland: Do not attempt to use Xcb if DISPLAY is not defined - for headless ozone. Original change's description: > Properly report xcb_connect failures in DisplayVkXcb > > Bug: chromium:1223431 > Change-Id: Iaefddbda3fef283eed365fe010ee003a3b3beca8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3083383 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bug: chromium:1223431 Change-Id: I19be7d10cbd3692e1de6458bc0e2db5996a755af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3099674 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Gert Wollny f2c96887 2021-08-16T15:23:34 Capture/Replay: Pop only after using values it in endGroup When running the replay in valgrind the use of an undefined value in the JsonSerializer::endGroup shows that 'name' value on the stack is handled in an unexpected fashion, i.e the pop seems to invalidate the values that should have already been moved. Using the reference of the top() values and doing pop() only after the new group entry has been created avoids this. Bug: angleproject:6180 Change-Id: I8e5f8dd3d14928d4763faabe236379b40a4f6f4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093815 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Jamie Madill ad286e71 2021-08-17T10:43:47 Capture/Replay: Clean up ResourceTracker access. This reduces the boilerplate needed to tracked genned/deleted resources. Refactoring change only. Bug: angleproject:5133 Change-Id: I81f8877b2c308fe9d4136999f3ca63371a070720 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 9872e5af 2021-08-18T07:56:38 Vulkan: Suppress layered FB validation error. This is popping up with a new roll of the VVL. Instead of fixing it, we can disable it for now. Bug: angleproject:6293 Change-Id: I6cd12a24b26a4f536db16631e198317e8c4d9fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103505 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e3f2acb9 2021-08-18T08:03:26 Trace Tests: Skip sakura school sim on Win/Intel. This test seems to produce non-deterministic rendering/flakiness. Bug: angleproject:6294 Change-Id: I5cb72318c865f21814d114fd13a18dfd44e5db60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103506 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7e040640 2021-08-16T08:43:17 libANGLE: Minor cleanups. Removes a couple duplicated cached members in gl::State. Also a few other small refactorings. Bug: angleproject:5133 Change-Id: I0c6cd4c6544ef1690a4ce95d40dac70c688c7092 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097808 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Brandon Schade cc52e7cd 2021-04-19T21:37:20 Prevent separable programs from relying on attached shaders Previously, several linking functions were reliant on the HasAttachedShaders interface. The information stored there has been moved to ProgramExecutable. Linking information such as uniforms and uniform blocks from attached shaders is now also stored in temporary pending variables inside ProgramExecutable. Bug: angleproject:5506 Test: ProgramPipelineTest31.VaryingLocationMismatch* Test: GeometryShaderTest.RecompileSeparableVSWithVaryings* Test: ProgramBinaryES31Test.SeparableProgramLinkedUniforms* Change-Id: I93591431959c1c4c547ada92ec358369a3417723 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909760 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Jamie Madill d55d57ac 2021-08-17T14:16:07 GN: Disable unreachable code warnings in GLES 1 tests. Bug: chromium:1240679 Change-Id: Ib140cbd32386a7836acf9a4f477693b14bf3c6d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100590 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gregg Tavares 63bb0e53 2021-08-16T16:30:32 Add depth fix to convert from GL to Metal Vertex shaders need to convert from GL's -1 to +1 z range to Metal's 0 to +1 z range with: z = (z + w) * 0.5 This code is being upstreamed from WebKit. It fixes these end to end tests. BlitFramebufferTest.MultisampleDepthClear/ES3_Metal BlitFramebufferTest.MultisampleDepthClear/ES3_Metal_NoStencilOutput BlitFramebufferTest.BlitDepthStencilPixelByPixel/ES3_Metal BlitFramebufferTest.BlitDepthStencilPixelByPixel/ES3_Metal_NoStencilOutput ClearTest.ClearStencilMask/ES2_Metal ClearTest.ClearStencilMask/ES3_Metal ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_Metal ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_Metal ClearTestES3.ScissoredClearHeterogeneousAttachments/ES3_Metal ClearTestES3.ClearBufferivStencilMask/ES3_Metal ClearTestES3.ClearBufferfiNoStencilAttachment/ES3_Metal MaskedScissoredClearTest.Test/ES2_Metal__clear_s MaskedScissoredClearTest.Test/ES2_Metal__clear_s_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_s_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_d MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_d MaskedScissoredClearTest.Test/ES2_Metal__clear_ds MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_ds MaskedScissoredClearTest.Test/ES2_Metal__clear_ds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_ds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_cs MaskedScissoredClearTest.Test/ES2_Metal__clear_cs_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cs_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_cd MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cd MaskedScissoredClearTest.Test/ES2_Metal__clear_cds MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_s MaskedScissoredClearTest.Test/ES2_Metal__clear_cs_mask_cs MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cs_mask_cs MaskedScissoredClearTest.Test/ES2_Metal__clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cd_mask_c MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_c MaskedScissoredClearTest.Test/ES2_Metal__clear_cds_mask_cs MaskedScissoredClearTest.Test/ES2_Metal__scissored_clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__clear_s MaskedScissoredClearTest.Test/ES3_Metal__clear_s_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_s_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_d MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_d MaskedScissoredClearTest.Test/ES3_Metal__clear_ds MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_ds MaskedScissoredClearTest.Test/ES3_Metal__clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_ds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_cs MaskedScissoredClearTest.Test/ES3_Metal__clear_cs_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cs_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_cd MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cd MaskedScissoredClearTest.Test/ES3_Metal__clear_cds MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_s MaskedScissoredClearTest.Test/ES3_Metal__clear_cs_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cs_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cd_mask_c MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_c MaskedScissoredClearTest.Test/ES3_Metal__clear_cds_mask_cs MaskedScissoredClearTest.Test/ES3_Metal__scissored_clear_cds_mask_cs DepthStencilFormatsTest.DepthTextureRender/ES2_Metal DepthStencilFormatsTest.DepthBuffer16/ES2_Metal DepthStencilFormatsTest.DepthBuffer24/ES2_Metal DepthStencilFormatsTest.VerifyDepth32UploadData/ES2_Metal DepthStencilFormatsTest.VerifyDepth16UploadData/ES2_Metal TinyDepthStencilWorkaroundTest.DepthTexturesStick/ES3_Metal DiscardFramebufferEXTTest.ClearDepthThenDrawWithDepthTestThenDiscard/ES2_Metal DiscardFramebufferEXTTest.ClearDepthThenDrawWithDepthTestThenDiscard/ES3_Metal Bug: angleproject:5505 Change-Id: I9b52bb46569678636afc6a243bfa8779f101b6af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097161 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jamie Madill 17d41054 2021-08-17T13:22:46 Skip a flaky test on SwANGLE. The test was already marked flaky on Windows. Mark it TIMEOUT everywhere since likely the root causes are the same. KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive Bug: angleproject:5755 Change-Id: Ief208a5a2cb533e5ba4b88ef65e82a2a14dcf0b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100585 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 98e2410d 2021-08-17T07:52:03 dEQP: Remove Pixel 2/XL test expectations. We no longer support Vulkan on the P2. Bug: angleproject:2808 Bug: angleproject:3683 Bug: angleproject:3816 Bug: angleproject:4024 Bug: angleproject:4097 Bug: angleproject:4159 Bug: angleproject:4166 Bug: angleproject:4194 Bug: angleproject:4219 Bug: angleproject:4344 Bug: angleproject:4822 Bug: angleproject:5340 Bug: angleproject:5370 Bug: angleproject:5572 Bug: angleproject:6008 Bug: b/161540999 Change-Id: Ie2cb634201c2d604cb247eb0369d5e90d7600e8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3098490 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>