|
137271ff
|
2021-01-13T14:34:12
|
|
Support specifying array slice for D3D11 texture EGLImage
Client can specify array slice for creating the SRV/RTV with
EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE.
Test: D3DTextureTest.TextureArrayImage*
Bug: angleproject:5538, chromium:1116101
Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
043fcf18
|
2021-01-07T13:23:57
|
|
Support create ANGLE EGLContext from an external EGLContext
For Android WebView, Android creates an EGLContext, EGLSurface
and FBO, and makeCurrent on them, and then calls WebView draw
function to draw the WebView content on the current EGLSurface or
binded FBO. So to use ANGLE in WebView, this CL adds a way to
create ANGLE EGLContext from an external EGLContext, and save
and restore GL state in eglMakeCurrent().
Bug: angleproject:5509
Change-Id: I874986813117f125e23e975ea1adc51ac5b3a631
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615239
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
198dc345
|
2020-08-06T16:32:03
|
|
Support importing NV12/P010/P016 D3D textures as EGLImage
Allow importing individual planes of NV12/P010/P016 D3D textures with
supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to
limit to using as shader inputs or render targets and prevent
unsupported operations like ReadPixels.
Test: D3DTextureYUVTest*
Bug: angleproject:5538, chromium:1116101
Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
108b759e
|
2020-12-04T15:15:49
|
|
EGL: Update EGL headers/xml
The new EGL headers introduced 'EGL_NO_X11' which we could use
for ANGLE vulkan display/headless backend.
Changes in CL:
1. Updated include/EGL/egl*.h and scripts/egl.xml based on latest
EGL repo: https://github.com/KhronosGroup/EGL-Registry
Note: local modifications to the file were preserved in
eglext.h, search keyword 'eglext_angle.h' for detail
2. run scripts to update entry_points/loader
scripts/generate_entry_points.py
scripts/generate_loader.py
scripts/run_code_generation.py
3. Update ANGLE code on API 'eglSwapBuffersWithDamage'
4. Format with 'git cl format'
Bug: angleproject:5260
Change-Id: I70ed0dccecf0426929ef8b4775605554d66c5724
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2576314
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0a5bc0ce
|
2020-11-22T12:31:45
|
|
EGL: Auto-generate "libEGL" export cpp file.
This steps towards full auto-generation of EGL entry point files.
Bug: angleproject:2621
Change-Id: I629447bb6754ee1e87bef020de21b28e37e20eaf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552774
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
27af0b2d
|
2020-10-19T16:49:48
|
|
Reland "ANGLE_platform_angle_device_context_volatile_* extensions"
This is a reland of e70f6aa679dd72eca5c88c71b0932928e92d6067
Original change's description:
> ANGLE_platform_angle_device_context_volatile_* extensions
>
> Change from Kimmo Kinnunen downstream:
> https://bugs.webkit.org/show_bug.cgi?id=216106
>
> Add two extensions for EAGL and CGL backends to declare the
> underlying platform context being "volatile". It means that
> the thread-global current context is being modified behind
> ANGLE. If ANGLE context is marked volatile for a particular
> API, it will sync the underlying context for every EGL
> function that needs the context. Most intuitive use is
> for the client to call eglMakeCurrent before calling any
> gl function if the client knowns the platform state might
> be dirty.
>
> Implement eglReleaseThread for EAGL and CGL backends.
> Releasing thread will unset the platform current context.
>
> Fix a bug of omitting EGL_ANGLE_device_eagl from being
> advertised.
>
> Bug: angleproject:5104
> Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548
> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:5104
Change-Id: I88265625a4bb4c1412532768d17d7b4356c7be41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508842
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
61180d01
|
2020-10-12T16:40:13
|
|
Reland "Add support for Linux vulkan backend with VK_KHR_display"
This is a reland of a7bb6a9b15ddeb8497523f8871deb25de2676d9f
Original change's description:
> Add support for Linux vulkan backend with VK_KHR_display
>
> Implement Linux simple display mode with vulkan backend
> through VK_KHR_display.
>
> Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
> attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
> the new simple display mode. Also reserved
> EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
>
> How to enable:
> Add
>
> ```
> use_x11=false
> angle_vulkan_display_mode="simple" # default value
> ```
>
> into args.gn, then compile with linux vulkan args.
>
> Bug: angleproject:5214
> Change-Id: I1247585b9de8b55df106aba99322281f1c183203
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5214
Change-Id: I3921f6cb292c86658f39e739a878baad1ef64dba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515327
Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
807e6b33
|
2020-11-02T17:15:03
|
|
Revert "Add support for Linux vulkan backend with VK_KHR_display"
This reverts commit a7bb6a9b15ddeb8497523f8871deb25de2676d9f.
Reason for revert: Failing on Ozone builder, see bug.
Bug: angleproject:5289
Original change's description:
> Add support for Linux vulkan backend with VK_KHR_display
>
> Implement Linux simple display mode with vulkan backend
> through VK_KHR_display.
>
> Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
> attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
> the new simple display mode. Also reserved
> EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
>
> How to enable:
> Add
>
> ```
> use_x11=false
> angle_vulkan_display_mode="simple" # default value
> ```
>
> into args.gn, then compile with linux vulkan args.
>
> Bug: angleproject:5214
> Change-Id: I1247585b9de8b55df106aba99322281f1c183203
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=syoussefi@chromium.org,sunny.sun@arm.com,jmadill@chromium.org,xiaoxuan.liu@arm.com
Change-Id: I3e2a2a044c220ed8d25be0d82184e5fba7b9c06a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5214
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514637
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a7bb6a9b
|
2020-10-12T16:40:13
|
|
Add support for Linux vulkan backend with VK_KHR_display
Implement Linux simple display mode with vulkan backend
through VK_KHR_display.
Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
the new simple display mode. Also reserved
EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
How to enable:
Add
```
use_x11=false
angle_vulkan_display_mode="simple" # default value
```
into args.gn, then compile with linux vulkan args.
Bug: angleproject:5214
Change-Id: I1247585b9de8b55df106aba99322281f1c183203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
68b95b63
|
2020-10-29T14:09:08
|
|
Revert "ANGLE_platform_angle_device_context_volatile_* extensions"
This reverts commit e70f6aa679dd72eca5c88c71b0932928e92d6067.
Reason for revert: dEQP failures:
dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_no_stencil
dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_stencil
dEQP.EGL/functional_hdr_metadata_cta861_3
dEQP.EGL/functional_hdr_metadata_smpte2086
dEQP.EGL/functional_mutable_render_buffer_basic
dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_render
dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_render
Original change's description:
> ANGLE_platform_angle_device_context_volatile_* extensions
>
> Change from Kimmo Kinnunen downstream:
> https://bugs.webkit.org/show_bug.cgi?id=216106
>
> Add two extensions for EAGL and CGL backends to declare the
> underlying platform context being "volatile". It means that
> the thread-global current context is being modified behind
> ANGLE. If ANGLE context is marked volatile for a particular
> API, it will sync the underlying context for every EGL
> function that needs the context. Most intuitive use is
> for the client to call eglMakeCurrent before calling any
> gl function if the client knowns the platform state might
> be dirty.
>
> Implement eglReleaseThread for EAGL and CGL backends.
> Releasing thread will unset the platform current context.
>
> Fix a bug of omitting EGL_ANGLE_device_eagl from being
> advertised.
>
> Bug: angleproject:5104
> Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548
> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,jdarpinian@chromium.org,jonahr@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:5104
Change-Id: Ib683625a55a582c39e5a4a0466038cfa6e782e6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e70f6aa6
|
2020-10-19T16:49:48
|
|
ANGLE_platform_angle_device_context_volatile_* extensions
Change from Kimmo Kinnunen downstream:
https://bugs.webkit.org/show_bug.cgi?id=216106
Add two extensions for EAGL and CGL backends to declare the
underlying platform context being "volatile". It means that
the thread-global current context is being modified behind
ANGLE. If ANGLE context is marked volatile for a particular
API, it will sync the underlying context for every EGL
function that needs the context. Most intuitive use is
for the client to call eglMakeCurrent before calling any
gl function if the client knowns the platform state might
be dirty.
Implement eglReleaseThread for EAGL and CGL backends.
Releasing thread will unset the platform current context.
Fix a bug of omitting EGL_ANGLE_device_eagl from being
advertised.
Bug: angleproject:5104
Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4cf2501c
|
2020-07-27T13:19:27
|
|
Add extension EGL_ANGLE_display_semaphore_share_group
For sharing semaphores globally.
Bug: angleproject:4877
Change-Id: I472e0902fd04ca8350d74e6c0ae6925ee930ccf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2319370
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
af727792
|
2020-06-10T21:55:43
|
|
Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros.
Add the ability to release and reacquire the high-power GPU, and to
respond to changes in the active GPU. In Chromium, the GPU process can
not access the WindowServer. An external process must inform ANGLE
that the active GPU has changed, and that ANGLE should switch its
internal context to the new GPU.
Incorporates a couple of functions from WebKit, used with permission,
to effect this GPU switch.
A follow-on change in Chromium which uses these new APIs will make the
existing dual-GPU tests pass with ANGLE and the passthrough command
decoder.
Carry forward Chromium's workaround of disabling GPU switching on
older MacBook Pros to ensure stability.
Document the process of adding new EGL extensions to ANGLE.
Bug: chromium:1091824
Change-Id: I499739156e851b493555d4d6e4aef87d8b97fa31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240638
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8ba5cf99
|
2020-05-28T13:57:07
|
|
Add EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE
This CL adds a new attribute that helps to identify
lower platform angle should use. We identified
several different use cases that ANGLE must
comply with when choose a display implementation.
Please refer to the
Support Matrix for EGL_ANGLE_platform_angle table
Bug: chromium:1084458
Change-Id: I6ea3d5081012ddf450f1c641343d1ba1a673483b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2210151
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
|
|
4b225c70
|
2020-05-06T15:38:12
|
|
Add texture offset attributess for D3D texture pbuffer surfaces
Add EGL_TEXTURE_OFFSET_X_ANGLE and EGL_TEXTURE_OFFSET_Y_ANGLE attributes
to EGL_ANGLE_d3d_texture_client_buffer which are used to specify offsets
used for rendering into the pbuffer surface backed by a D3D11 texture.
Rendering with the correct offset is needed when Chrome gets a texture
and offset from an external source e.g. when calling BeginDraw() on
IDCompositionSurface.
Bug: angleproject:2997
Change-Id: I363f739f3f05c38720f385e34c91e98fc6a622a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2186176
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
a2ec926c
|
2020-01-02T19:07:38
|
|
Specify LUID in D3D11
Add an extension to provide the ability to specify the LUID of the
GPU adapter to use when using D3D11.
Corresponding chromium CL:
https://chromium-review.googlesource.com/c/chromium/src/+/2096778
Bug: chromium:792657
Change-Id: Iefebea221a4b7a20f150b445ae1adf375444726d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096663
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
4b94d7bb
|
2020-03-24T17:23:19
|
|
Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate
eglGetMscRateCHROMIUM was added to EGL_CHROMIUM_sync_control based
on the original extension GLX_OML_sync_control. However, this new
function is not universally implemented. This CL moves it to a new
extension, EGL_ANGLE_sync_control_rate, and renames it to
eglGetMscRateANGLE.
Bug: chromium:1064078
Change-Id: Ia2a29c6776b2b2bf2b98e58ee83b5f141ed01301
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118154
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
07044c65
|
2020-03-03T00:13:03
|
|
Reland "Instantiate rx::DisplayEGL when device type EGL is selected"
This is a reland of 7455b54401dd55833944b5ad857ccd9852ef6a79
Original change's description:
> Instantiate rx::DisplayEGL when device type EGL is selected
>
> Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be
> used to request a driver egl-backed implementation with ANGLE.
>
> Bug: angleproject:4328
> Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:4328
Change-Id: I4e997c4fa1b5b59f081436f05bd208303ffe38e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2093412
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Julien Isorce <julien.isorce@chromium.org>
|
|
03ed5f6c
|
2020-03-06T22:15:42
|
|
Revert "Instantiate rx::DisplayEGL when device type EGL is selected"
This reverts commit 7455b54401dd55833944b5ad857ccd9852ef6a79.
Reason for revert: This appears to break the "Linux FYI Ozone (Intel)" bots on the chromium.gpu.fyi waterfall. Ozone means ChromeOS.
Original change's description:
> Instantiate rx::DisplayEGL when device type EGL is selected
>
> Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be
> used to request a driver egl-backed implementation with ANGLE.
>
> Bug: angleproject:4328
> Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jonahr@google.com,julien.isorce@chromium.org
Change-Id: I8aec6c2783b0acb67d3315d351cdc9e526f58d6b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2091864
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
7455b544
|
2020-03-03T00:13:03
|
|
Instantiate rx::DisplayEGL when device type EGL is selected
Define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE that should be
used to request a driver egl-backed implementation with ANGLE.
Bug: angleproject:4328
Change-Id: I6871d3a27e2bfc02af9815dcf86ae1cb6524f0cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030038
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
806ba566
|
2019-12-12T13:02:01
|
|
Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle
Implement an IOSurface-backed pBuffer surface for the Vulkan backend
on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader
and handle locking/unlocking the IOSurface.
Bug: chromium:1015454
Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1a1a1427
|
2020-01-23T13:57:21
|
|
Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control
When ANGLE is using the GL backend on GLX, we can expose
eglGetMscRateCHROMIUM via glXGetMscRateOML. Otherwise, this function
should return false.
Bug: chromium:1042393
Change-Id: Id9b308c2217e07ee9860e2869be0e23b7a0c7411
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017048
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
86f73097
|
2020-01-10T16:19:02
|
|
Upstream support for iOS Simulator.
Originally authored in the WebKit repository:
https://bugs.webkit.org/show_bug.cgi?id=205618
Has been tested with WebKit's WebGL backend on top of ANGLE inside the
iOS Simulator. TODOs will be addressed in forthcoming CLs.
Bug: angleproject:4263
Change-Id: Ic879866aaee5f933599d956b0646d0c01db55d0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1995824
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
12ce8f68
|
2020-01-03T16:40:06
|
|
Upstream WebKit's iOS port of ANGLE.
Added the EAGL backend authored by Dean Jackson from Apple, and the
refactoring changes needed to support it side-by-side with the macOS
backend. Ran "git cl format" against these diffs.
Defined the EGL_ANGLE_device_eagl extension and allocated an enum out
of ANGLE's reserved range.
The iOS backend is not yet included in any of the GN files.
Bug: angleproject:4263
Change-Id: I631c32930433c03bb16a242955ffedf55174bb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
942d9152
|
2019-12-23T15:31:52
|
|
EGL: Add support for EGL_KHR_gl_colorspace extension
If the Vulkan backend supports VK_EXT_swapchain_colorspace extension,
enable the option for applications to create surfaces with non-linear
formats. Not all formats have non-linear versions and is platform
specific.
Tests: dEQP-EGL.functional.wide_color.*
angle_deqp_egl_tests --use-angle=vulkan --deqp-gl-context-type=egl --deqp-case=dEQP-EGL.functional.wide_color.*
Bug: angleproject:2514
Change-Id: I441ee797cceef92c84473bfa18605c4fd8180de1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951963
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
f9c3eaf4
|
2019-11-19T15:19:04
|
|
Add ability to disable all ANGLE features
Chrome has a --disable-gpu-driver-bug-workarounds flag that needs to be
able to be forwarded to ANGLE
Bug: 1016377
Change-Id: Ied6c8656742e25c32d508b8bfe76a902d82bcf93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1925249
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
736164ff
|
2019-11-15T14:59:38
|
|
Headers: Add EGLAPI to SwapBuffersWithFrameTokenANGLE
Bug: angleproject:4116
Change-Id: I83392c7bad002d9b6b939983385ace7c9ebcc090
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919633
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c898ec1a
|
2019-11-04T15:20:18
|
|
Add EGL GGP extensions.
This CL adds two new extensions:
* EGL_ANGLE_ggp_stream_descriptor:
Introduces a new attribute to CreateWindowSurface. Allows the app
to pass in a stream descriptor to VkCreateSurfaceKHR.
Mirrors VK_GGP_stream_descriptor_surface.
* EGL_ANGLE_swap_with_frame_token:
Introduces a new function 'eglSwapBuffersWithFrameTokenANGLE'. This
allows the app to pass a GGP frame token down to vkQueuePresentKHR.
Mirrors VK_GGP_frame_token.
Bug: angleproject:4078
Change-Id: I4313ac4c264e68999905049f661bc64b44f72fab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897315
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
5d9c4ee3
|
2019-09-17T15:36:25
|
|
Add D3D11on12 device option
This CL adds a new D3D11on12 device option which runs the D3D11
API on top of D3D12. This is done to aid in preliminary
investigations into the feasibility of creating a full D3D12
backend implementation.
Bug: angleproject:3919
Change-Id: I0ad4250eb3c93b0b74274c904aac74f03753c7ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814404
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
09495f87
|
2019-10-09T08:23:13
|
|
Add ANGLE Platform Metal extension.
EGL_ANGLE_platform_angle_metal is the new extension name.
Bug: angleproject:2634
Change-Id: I6ebffbd4f6d7974bc5ef6d48849e985ee83e9808
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848793
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8e7d9d6c
|
2019-10-04T18:19:32
|
|
Add EGL_ANGLE_device_cgl extension.
Supports querying the CGLContextObj and CGLPixelFormatObj associated
with ANGLE's underlying OpenGL context on macOS.
Minor refactorings to implementation of device attribute queries on
all platforms.
Bug: angleproject:3973
Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7dd03446
|
2019-09-30T13:50:12
|
|
Ensure Features* descriptions stay up to date
Created a macro to help keep Features' descriptions up to date. This
will avoid confusion in the future when conditions change. Also update
all descriptions to match current state.
Bug: angleproject:3947
Change-Id: Ifc65e7789c916fab79f1323798dfb59d7a4efad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829584
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8be7a4c7
|
2019-09-19T12:48:31
|
|
Re-land "Vulkan: SwiftShader integration."
Re-land fixes Win7 configs and placement of the SwiftShader module for
ASAN/TSAN configs.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
db7a36f4
|
2019-09-17T00:22:32
|
|
Revert "Vulkan: SwiftShader integration."
This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1.
Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912
Original change's description:
> Vulkan: SwiftShader integration.
>
> Adds a new EGL extension for picking SwiftShader when using the Vulkan
> back-end. Also cleans up ICD enabling code RendererVk. Also includes a
> change to a buffer size necessary to support SwiftShader's minimum
> limits.
>
> 32-bit is currently left disabled to work around an issue on AMD Win7.
>
> Bug: angleproject:3876
> Bug: b/140251624
> Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3876, b/140251624
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
1224802c
|
2019-09-16T15:17:33
|
|
Vulkan: SwiftShader integration.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
32-bit is currently left disabled to work around an issue on AMD Win7.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c1af9abf
|
2019-08-28T14:35:32
|
|
Add support for overriding internal format for D3D11 texture EGLImages
Add an optional EGL_D3D11_TEXTURE_FORMAT_ANGLE attribute that is the
GL internal format to use for EGLImage being created. This will be used
for RGB emulation of swap chain texture backed WebGL contexts in Chrome
when they have alpha:false set. Without RGB emulation it is possible to
observe side-effects of the underlying swap chain being RGBA such as
reading/writing the alpha channel, BlitFramebuffer working/not working
when expected, etc.
Also document creating EGLImages from D3D11 textures in the existing
EGL_ANGLE_d3d_texture_client_buffer extension along with RGB emulation.
Bug: chromium:699566, chromium:939657
Change-Id: I4931cb7bdc46e9bc6debd56b79ecc10ea27bd78b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1777099
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
153f3c22
|
2019-08-16T15:24:30
|
|
Miscellaneous build fixes for WebKit
Add a USE_SYSTEM_EGL define to allow compilation on Unix systems
without X11.
Feature detect __popcnt using Microsoft-specific _MSC_VER rather than
_M_X64/_M_IX86, which can be set by the Dinkumware stdlib on
non-Microsoft systems.
Apple's clang is too old to have -Wextra-semi-stmt
Ran generate_parser.sh using Cygwin64 bison 3.0.4, flex 2.6.4
Bug: 3439
Change-Id: Ie0d01a112a17f70ef60c120063a958b8f1a094f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1759135
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9e4b116c
|
2019-08-12T16:55:23
|
|
Use official EGL.h.
We upstreamed the changes here so it is no longer necessary to maintain
a fork.
Bug: angleproject:3706
Change-Id: I21cc63cb94f8b3603d75ce8ec86b856514a8cb5d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749335
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6a02f06d
|
2019-07-18T16:27:14
|
|
Implement EGL_ANGLE_create_context_backwards_compatible
This extension allows the user to specify if ANGLE should create a
context of the exact requested version or a higher version context that
is backwards compatible.
BUG=angleproject:3425
Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0efe516e
|
2019-07-17T14:13:11
|
|
Fix egl.h compatiblity.
We should include logic for defining EGL prototypes when no other
preference is specified.
Bug: angleproject:3706
Change-Id: Ie1b5ea6150c7c998a9fe71cf5ee7353dca4ae7ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706908
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f9686af0
|
2019-06-04T17:49:43
|
|
Add support for D3D11 texture backed EGLImages
Implement EGL_ANGLE_image_d3d11_texture extension. Images created with
this extension might not be renderable based on bind flags and resource
usage of the client provided texture in which case attaching them to a
framebuffer won't succeed.
The intended use case is to bind the front and back buffers of a swap
chain to GL textures that can be used for rendering in the case of the
back buffer and as a shader input for the front buffer.
Bug: chromium:939655
Change-Id: Ic3328e831880292217b88be84740740df6031fa6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fce1e2d1
|
2019-06-04T15:02:08
|
|
Extend eglGetPlatformDisplay to allow feature overrides.
Add EGL_FEATURE_OVERRIDES_ENABLED_ANGLE and
EGL_FEATURE_OVERRIDES_DISABLED_ANGLE to submit lists of strings naming
the features that should be overridden (either enabled or disabled) on
display creation.
Bug: angleproject:1621
Change-Id: I4bb75c5dbab0e3b701a72069c38f8c60ecfffad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646595
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e431aaa1
|
2019-06-04T11:36:43
|
|
Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control.
For consistency, call these ANGLE "features", a subset of which may be
workarounds. Also, whether the feature is enabled/disabled should be
publically visible as "status".
Bug: angleproject:1621
Change-Id: I0de90a932fbfe1fc9b59138153d616d29fa7268b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1643410
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
2dd40a44
|
2019-05-30T16:40:13
|
|
Add eglQueryDisplayAttribANGLE to query workarounds count.
Add eglQueryDisplayAttribANGLE based on eglQueryDisplayAttribEXT to add
behavior for quering the count of all workarounds available. Used
externally to build a list of workarounds.
Bug: angleproject:1621
Change-Id: I793acedc76111fd018600169d58bf5d8cf4a63ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1637817
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f52f2637
|
2019-05-23T13:52:52
|
|
Add EGL_ANGLE_workaround_control extension.
This extension is used to query strings from an array based on index,
which will be used to query all the information about workarounds in
ANGLE.
Bug: angleproject:1621
Change-Id: I27157f278f7f17c92c8b4fd7753e2a5ecd0528f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1627723
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
51386f4a
|
2019-04-11T21:55:20
|
|
Reland "Define and expose EGL_ANGLE_power_preference extension."
This is a reland of ac58e63295f093b7518535bdd060ff832025b0c5
The original CL was reverted in a rush because I thought there was an
uninitialized variable bug, but upon later re-review this turned out to
not be the case.
Original change's description:
> Define and expose EGL_ANGLE_power_preference extension.
>
> Allows application to select the integrated or discrete GPU on
> dual-GPU macOS systems.
>
> Tested by modifying the example program at:
> https://github.com/grorg/ANGLEIOSurfaceTest
>
> and verifying that both integrated and discrete GPUs can be selected.
> (The changes to that program will be upstreamed once some build issues
> are resolved.)
>
> Bug: 2813
> Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: 2813
Tbr: geofflang@chromium.org
Tbr: cwallez@chromium.org
Change-Id: Iea000dd718f4f4b4f57237adb1dc44381b10106b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575419
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
145ec7fa
|
2019-04-19T01:50:34
|
|
Revert "Define and expose EGL_ANGLE_power_preference extension."
This reverts commit ac58e63295f093b7518535bdd060ff832025b0c5.
Reason for revert: Revert on kbr's request: "has an uninitialized variable bug"
Original change's description:
> Define and expose EGL_ANGLE_power_preference extension.
>
> Allows application to select the integrated or discrete GPU on
> dual-GPU macOS systems.
>
> Tested by modifying the example program at:
> https://github.com/grorg/ANGLEIOSurfaceTest
>
> and verifying that both integrated and discrete GPUs can be selected.
> (The changes to that program will be upstreamed once some build issues
> are resolved.)
>
> Bug: 2813
> Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,cwallez@chromium.org
Change-Id: Icb936d91eec70deb825585da3ff8835ca2794736
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 2813
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575134
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
ac58e632
|
2019-04-11T21:55:20
|
|
Define and expose EGL_ANGLE_power_preference extension.
Allows application to select the integrated or discrete GPU on
dual-GPU macOS systems.
Tested by modifying the example program at:
https://github.com/grorg/ANGLEIOSurfaceTest
and verifying that both integrated and discrete GPUs can be selected.
(The changes to that program will be upstreamed once some build issues
are resolved.)
Bug: 2813
Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8b57fae5
|
2018-09-20T12:48:29
|
|
Roll EGL headers.
BUG=angleproject:2508
Change-Id: I28782e488495a31da885f35e9c37b0dd22d951a3
Reviewed-on: https://chromium-review.googlesource.com/1236754
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4230d484
|
2018-09-14T10:14:45
|
|
Finish fixing EGL enums.
This removes the temporary defines now that Chromium is up-to-date.
Bug: angleproject:2806
Change-Id: I8e3308d6b80e49c2b2a7a698ee5d8ad40f442475
Reviewed-on: https://chromium-review.googlesource.com/1227031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f4d429c1
|
2018-09-13T11:20:52
|
|
Fix EGL enum allocation.
The following enums had a small typo causing them to be takend from an
unused block:
EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE
EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM
EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
Fix this by temporarily defining a secondary enum. Once Chromium is
fixed upstream we can remove the temporary enum.
Reported by dan.glastonbury@gmail.com.
Bug: angleproject:2806
Change-Id: I2ce1dec0a30d5e83f2bec0ae243fd860cbcea4fc
Reviewed-on: https://chromium-review.googlesource.com/1220371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
24ddc7a8
|
2018-06-11T14:56:34
|
|
WGL: Support unvirtualized contexts and unsafe multithreading.
When using unvirtualized contexts, DisplayWGL still creates a Renderer for
managing any internal GL resources such as emulated back buffers for
DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new
Renderer for each GL context. All created contexts share resources.
BUG=angleproject:2464
Change-Id: I945502514079368e062beef70bed49c61ed44403
Reviewed-on: https://chromium-review.googlesource.com/1097459
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
390900a0
|
2018-05-18T09:44:59
|
|
Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE
To support ANGLE for Android need a way to tell ANGLE
what library to call when using GL backend.
Bug: angleproject:2418
Test: test-opengl-gl2_copyTexImage
Change-Id: Ie00251b0672a036db4720e1e5b269f66a30a03da
Reviewed-on: https://chromium-review.googlesource.com/1066822
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0ab41fa5
|
2018-03-14T11:03:30
|
|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f3e23295
|
2018-01-04T18:19:21
|
|
EGL: Expose NULL driver device selection.
This makes the device type selection part of the ANGLE platform
extension. We currently support NULL driver selection on all
available back-ends (although on the NULL back-end, it already
has no device type). Optionally we could expose certain features
of this as separate extensions.
This currently also supports the old hidden enum, until we can
update Chrome and consolidate to the new exposed official enum.
Bug: angleproject:2159
Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2
Reviewed-on: https://chromium-review.googlesource.com/846021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9db70de8
|
2017-07-04T18:28:42
|
|
Reland: Implement EGL_ANGLE_iosurface_client_buffer
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE
with EGL_WIDTH and EGL_HEIGHT attributes.
BUG=angleproject:1649
TBR=geofflang@chromium.org
Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53
Reviewed-on: https://chromium-review.googlesource.com/823248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7f5c3eb7
|
2017-12-12T14:54:17
|
|
Revert "Implement EGL_ANGLE_iosurface_client_buffer"
This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a.
Reason for revert: Might have broken Chromium Win10 composition due to validation changes.
Original change's description:
> Implement EGL_ANGLE_iosurface_client_buffer
>
> BUG=angleproject:1649
>
> Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
> Reviewed-on: https://chromium-review.googlesource.com/559107
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org
Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1649
Reviewed-on: https://chromium-review.googlesource.com/822172
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
3dddccff
|
2017-11-14T16:44:36
|
|
Support RGB gl-tex-external stream consumers for StreamProducerNV12.
This makes it relatively simple to sample from a D3D11Texture of
arbitrary format.
From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746
BUG=angleproject:2233
TEST=angle_end2end_tests
Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af
Reviewed-on: https://chromium-review.googlesource.com/758042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b433e872
|
2017-10-05T14:01:47
|
|
Change robust resource init into a context creation attribute.
Enabled support on OpenGL even through the extension is not fully
implemented so that testing with Chromium/Passthrough commmand decoder
is still possible.
BUG=angleproject:1635
Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3
Reviewed-on: https://chromium-review.googlesource.com/678479
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0ca93f26
|
2017-07-17T15:13:36
|
|
eglplatform: add Wayland version of native EGL types
BUG=angleproject:2105
Change-Id: I46e5f4458be830e27345fc04ad4c9fd6e98aa946
Reviewed-on: https://chromium-review.googlesource.com/575200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
222c517f
|
2017-07-19T16:15:42
|
|
Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d2e87929
|
2017-07-12T15:42:34
|
|
Enable Haiku in platform-specific headers.
1. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on Haiku.
2. include/EGL/eglplatform.h updated to add stubs typedefs for
platform-specific primitives for Haiku.
Change-Id: I28775e909ad9cabec1c474ff4fe0a241eb05d6a1
Reviewed-on: https://chromium-review.googlesource.com/573022
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
315ecd20
|
2017-07-11T13:51:04
|
|
Add entry points for EGL_ANGLE_program_cache_control.
This instruments the plumbing for the extension without adding any
functionality or exposing the extensions string.
The extension text is also updated to reflect the new entry point
design and naming. Also this corrects a few mistakes.
This will be followed up by the tests (which won't run) and then
the extension functionality in ANGLE.
BUG=angleproject:1897
Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
|
|
145e3cbb
|
2017-06-29T12:36:21
|
|
Enable Fuchsia in platform-specific headers.
Two simple fixes to make libANGLE compile for Fuchsia:
1. Added stubs typedefs for platform-specific primitives in
EGL/eglplatform.h for Fuchsia.
2. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on
Fuchsia.
Change-Id: I5f053de46632ac3f12bb93e57eeb94c3a34c867c
Reviewed-on: https://chromium-review.googlesource.com/563758
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
88f18d01
|
2017-07-05T14:24:04
|
|
Update eglext.h.
Also move the ANGLE modifications to eglext.h to a separate file
so we can more easily update and maintain the official header.
This is in preparation for adding the new program cache control
extension.
BUG=angleproject:1897
Change-Id: I3546e0c82f6536381301f62a115b42d580747a08
Reviewed-on: https://chromium-review.googlesource.com/559917
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
948bbe51
|
2017-06-01T13:10:42
|
|
Redesign robust resource init as a display extension.
Also correct the enum allocation to values that are available to ANGLE.
BUG=angleproject:1635
Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e
Reviewed-on: https://chromium-review.googlesource.com/520002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e08a1d36
|
2017-03-07T17:24:06
|
|
Plumb robust resource init extensions.
This also cleans up a few minor glitches in the extension texts,
and renames the EGL extension for consistency.
It incidentally fixes a bug in our EGL init where we were checking
the wrong client versions for KHR_create_context.
It also implements a new feature for tests which allow them to defer
Context creation until the test body. This allows tests to check for
EGL extension available before trying to create a context with certain
extensions.
BUG=angleproject:1635
Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865
Reviewed-on: https://chromium-review.googlesource.com/450920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
feb8c686
|
2017-02-13T16:07:35
|
|
Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ce02f086
|
2017-02-06T16:46:21
|
|
Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e70413c7
|
2017-01-12T16:35:17
|
|
Roll EGL headers.
Update CGL backend to use new EGL types.
BUG=angleproject:1707
Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d
Reviewed-on: https://chromium-review.googlesource.com/428292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e09bd5d3
|
2016-11-29T16:20:35
|
|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2dacfb2a
|
2016-11-02T13:32:45
|
|
Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo.
BUG=angleproject:1332
Change-Id: I69a5780521a4810ae93567fbe875a8c5e361850e
Reviewed-on: https://chromium-review.googlesource.com/406632
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
168445c2
|
2016-09-23T16:33:22
|
|
Add an extension for requesting a NULL Display.
BUG=angleproject:1468
Change-Id: Ief4b0e7d7a0420e59e547cd24fde53deb3718ccb
Reviewed-on: https://chromium-review.googlesource.com/388845
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c287ea6e
|
2016-09-16T14:46:51
|
|
Add WebGL validation extensions to ANGLE.
BUG=angleproject:1523
Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b
Reviewed-on: https://chromium-review.googlesource.com/386281
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bda75597
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
|
|
9670b03e
|
2016-04-29T09:47:47
|
|
Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9b8b359f
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
4a48d9a3
|
2016-03-31T16:46:25
|
|
Initial implementation of ANGLE_stream_producer_d3d_texture_nv12.
Add the validation and entrypoints for
ANGLE_stream_producer_d3d_texture_nv12, which is a new EGL extension
currently being written. The purpose of this extension is to allow
insertion of D3D11 NV12 textures to be inserted into a stream. This acts
as the producer of the EGL stream.
BUG=angleproject:1332
Change-Id: I50d4565cc82b63f7da7632adad4ac4c77d8800f2
Reviewed-on: https://chromium-review.googlesource.com/336695
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
c52a4026
|
2016-03-04T13:12:43
|
|
Update eglext.h to latest.
The new header contains EGL_NV_stream_consumer_gltexture_yuv, which will
be implemented in the future for video rendering purposes.
BUG=angleproject:1332
Change-Id: Ia35ee7360b8f09703ad2800c641c67f0f243e927
Reviewed-on: https://chromium-review.googlesource.com/330278
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
2a63b3f8
|
2016-02-08T12:29:08
|
|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d1c46228
|
2016-02-08T14:51:18
|
|
Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
49ae88ba
|
2015-12-09T16:44:29
|
|
Implement EGL_ANGLE_direct_composition extension
On D3D11, if dcomp.dll can be loaded then EGL_ANGLE_direct_composition
is exposed. Setting EGL_DIRECT_COMPOSITION_ANGLE as an attrib on a
surface will force it to use DirectComposition to draw to the screen,
possibly saving power.
BUG=524838
Change-Id: I3ea175a97bbca1a3388ffe52fdd1587a2f0c2ce7
Reviewed-on: https://chromium-review.googlesource.com/319214
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: John Bauman <jbauman@chromium.org>
|
|
7f448b58
|
2015-12-16T13:31:57
|
|
Add an EGL_ANGLE_surface_orientation extension.
BUG=angleproject:1262
Change-Id: Ifbb0f5302311a68a0c6f02baaea706cbb7055a52
Reviewed-on: https://chromium-review.googlesource.com/320011
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
666cb828
|
2016-01-04T17:44:09
|
|
Revert "Add an EGL_ANGLE_surface_orientation extension."
Compilation warnings on clang.
This reverts commit 18cc14b5951842ede85c06dcbc0bba230bcedc45.
Change-Id: If58047486116e34ef30c4b317d3fb47cd2349d15
Reviewed-on: https://chromium-review.googlesource.com/319822
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
18cc14b5
|
2015-12-16T13:31:57
|
|
Add an EGL_ANGLE_surface_orientation extension.
BUG=angleproject:1262
Change-Id: I863c46c8557604da045447550f7d69831c9f06b5
Reviewed-on: https://chromium-review.googlesource.com/318780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fe3e46ab
|
2015-11-24T19:13:55
|
|
Add EGL_ANGLE_flexible_surface_compatibility
This extension allows users of ANGLE to make contexts current with surfaces
that were created with different bit depths.
BUG=angleproject:1223
Change-Id: I9072c256e0a36aee1ce41ab69cb9a04240bf0521
Reviewed-on: https://chromium-review.googlesource.com/314935
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: John Bauman <jbauman@chromium.org>
Tested-by: John Bauman <jbauman@chromium.org>
|
|
fc1a44a1
|
2015-12-02T12:37:10
|
|
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
This reverts commit dd5c5b79333fdde7858a77d39e91cc3d30b74c9e.
BUG=angleproject:1190
Change-Id: I1bc1b232b6a916da6d18b546baf20e0854a2768f
Reviewed-on: https://chromium-review.googlesource.com/315169
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dd5c5b79
|
2015-12-02T08:41:28
|
|
Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"
Causes failures on Windows/GN:
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(108)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(113)
: error C3861: 'eglQueryDeviceAttribEXT': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(119)
: error C3861: 'eglReleaseDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(143)
: error C3861: 'eglQueryDeviceAttribEXT': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(162)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(178)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
This reverts commit 4029ad42d5ffe94a0a744532ab3577b982f847b8.
BUG=angleproject:1190
Change-Id: Ibcdfd8cea7ba275cd67c0220f8d7a1069ec1cf97
Reviewed-on: https://chromium-review.googlesource.com/315480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3d677ea6
|
2015-11-16T13:38:47
|
|
Implement EGL_ANGLE_x11_visual
Reland with a fixed tests on AMD.
This extension will be used by Chrome to advertise the visual it will
use for its windows. Having ANGLE use the same visual will bring
several benefits:
- A blit will be avoided, and the content of the window might be
rendered on the system framebuffer directly.
- There will be less latency when resizing windows which will make it
much less likely to see a black border when resizing.
BUG=522149
Change-Id: I66004b6ac45453330af7c4c810ddf2c26941be42
Reviewed-on: https://chromium-review.googlesource.com/314661
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|