src/libANGLE/renderer/vulkan/UtilsVk.cpp


Log

Author Commit Date CI Message
Charlie Lao 410d8ba5 2022-12-21T13:27:00 Vulkan: Cleanup ContextVk::hasStartedRenderPass APIs ContextVk has a few hasStartedRenderPass APIs which interpret "start" inconsistently. A RenderPassCommands' life should be notStarted, started, requestEnd, and end (which is equivalent to notStarted). When someone calls onRenderPassFinished on a started renderpass, it does not immediate endRenderPass, but it will set DIRTY_BIT_RENDER_PASS dirty bit so that next draw call will trigger endRenderPass and start a new renderPass. We do not have a name for this state, which adds some confusion. This CL renames the stage between start and onRenderPassFinished to be "active" renderpass, when you have mRenderPassCommandBuffer pointer being valid and you can actively adding draw commands into the renderPass. For this purpose, I haves renamed hasStartedRenderPass to hasActiveRenderPass. This CL also simplifies hasStartedRenderPass implementation to only check mRenderPassCommandBuffer and turned mRenderPassCommands.started as assertion. This CL also changes hasStartedRenderPassWithQueueSerial to actually check mRenderPassCommands.started instead of being "active", so that name reflects what it is actually checking. This CL also changed hasStartedRenderPassWithCommands to hasActiveRenderPassWithCommands to make name and implementation consistent. One added benefit of this is that after this CL we now allow load/store optimization on a started but inactive renderPass as well (for example glInvalidateFramebuffer call after glFenceSync call, or invalidate after FBO blit as demonstrated by MultisampleResolveTest.ResolveD32FSamples tests). Bug: angleproject:7903 Bug: angleproject:7551 Change-Id: I8c8ec4c0d54b9ad0a9e373108dfce6b151c8fe0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4119693 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 6c41793f 2022-12-20T15:20:50 Vulkan: Use read/write depth/stencil layouts This allows an application to have depth in read-only feedback loop while stencil is being written to for example. Bug: angleproject:7899 Bug: b/192477489 Change-Id: Ic2e11d32da7c7e3a7f3cd86dbafc5c56a0dbbfd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116730 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 626b10c1 2022-12-20T20:22:19 Vulkan: Add read/write depth/stencil layouts This CL only adds the layouts in the list, but does not use them. The layouts are renamed for consistency in this change. Bug: angleproject:7899 Bug: b/192477489 Change-Id: I47986c7252d32626e9f26c6670c0a4e3496fe0c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116736 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 301ed545 2022-12-20T20:16:22 Vulkan: Pass context to layout getters In preparation for a change that optionally uses read/write depth/stencil layouts. Context is used to test for the supportsMixedReadWriteDepthStencilLayouts feature to know whether those layouts are supported or that a fallback must be chosen. Bug: angleproject:7899 Bug: b/192477489 Change-Id: I1453dc9d060453a3806ad0f261b94368fe01fb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116735 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 5c8c0347 2022-12-15T15:46:38 Vulkan: Remove ContextVk::retainResource and retainImage() Clean up some retain* APIs. retainImge and retainReadOnlyResource and retainResource are doing exact same thing, they are consolidated into just retainResource. ContextVk::retainResource is removed since mUse can now safely copied from DescriptorSetHelperPool object which tracks mUse. Bug: b/262047600 Change-Id: I56ea08696e870826bd94ccb79dd621f35923bc6a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114500 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 412dd368 2022-10-05T23:51:52 Vulkan: Use vkCmdClearAttachments for unmasked scissored clears Building on work by Tim Van Patten <timvp@google.com> In https://chromium-review.googlesource.com/c/angle/angle/+/3388635, not only were unmasked scissored clears made to use vkCmdClearAttachments, but also scissored clears could use loadOp=Clear. While this is potentially faster, it comes with a number of complications. This change only does the former. Unfortunately, due to a Qualcomm driver bug that forces ANGLE to avoid vkCmdClearAttachments, code simplification in the draw path cannot be made. Bug: angleproject:5194 Change-Id: Iec4184a09ca7fd09e3e8148c53db503512e6b8f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935893 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 40c17b58 2022-12-13T15:35:23 Vulkan: Move SPIR-V transform to vulkan/ No longer used by metal/. Bug: angleproject:7220 Change-Id: Idb3a6369fefbcf87e7993daa652c8702ec53c20f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4104002 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 8181c056 2022-11-22T15:34:48 Vulkan: Remove RenderPassSerial RenderPassSerial was introduced to uniquely identify a RenderPassCommands. With the work of per current context queue serial, now every started RenderPassCommands already have a unique QueueSerial. This CL removes RenderPassSerial and use renderPass's queueSerial instead. Bug: b/255414841 Change-Id: Id0a87319a9132cdb74aba195f1f05aa31454592b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4049966 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi b00fa5e5 2022-11-23T12:10:47 Vulkan: Pipeline graph dump vs pipeline libraries The pipeline graph dump code is now made aware of partial pipelines. Vertex input and fragment output pipelines are also output. As a collateral, UtilsVk pipelines are also included. Bug: angleproject:7369 Change-Id: I327fbd07b83ae42d27766847d70637ada04d86cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4051623 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 6384f76b 2022-11-16T21:47:04 Vulkan: Move PipelineCacheAccess to namespace vk In preparation for a change that uses it in that namespace. Bug: angleproject:7369 Change-Id: Icc75b8839d702fd3e6d3d00c1d8f81619cdd89cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031150 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2dde7357 2022-11-16T10:39:32 Vulkan: `const` render passes Bug: angleproject:7369 Change-Id: I1ee1449bd8ea8c6a3e26e50a7f3734fad91dc911 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031488 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 71d28a9b 2022-11-02T13:19:20 Vulkan: Remove unused ShaderAndSerial The serial in the ShaderAndSerial is unused. This CL removed ShaderAndSerial and replaced with ShaderModule directly. Bug: b/257116399 Change-Id: I50d42af7818a12888309a80423531d75135e0bfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3998747 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi adde4265 2022-10-19T23:33:48 Vulkan: Separate pipeline cache query and insertion In preparation for VK_EXT_graphics_pipeline_library usage, the query and insertion functions of the graphics pipeline cache are separated. This will allow the implementation using VK_EXT_graphics_pipeline_library to query the monolithic pipeline cache, and if a pipeline is not found, create it through the pipeline library caches. Bug: angleproject:7369 Change-Id: Iebf7669ae3ea95e180646198c4861cc59d67e580 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963854 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Sungyong Choi c6390143 2022-10-12T09:57:55 Vulkan: Make compatible with GCC Resolves below warnings occurred with GCC build. 1) deperecated-copy Overriding an assignment operator without a copy constructor caused the deprecated-copy warnings. 2) unused-function 3) parenthesis Warnings occurred due to missing parenthesis around some logical expressions, add them to quiet the warnings. 4) unused variable 5) 'maybe-unused' attribute ignored Introduces 'ANGLE_MAYBE_UNUSED_PRIVATE_FIELD' macro to avoid 'attribute ignored' warning which is only occurred with GCC because GCC doesn't warn about 'unused non static data member' whereas Clang has Wno-unused-private-field. Signed-off-by: Sungyong Choi <sywow.choi@samsung.com> Bug: angleproject:7764 Change-Id: I8e7410a5ed8cb9b8f8b3202073d779fea63d6b75 Reviewed-by: Jeff Vigil <j.vigil@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7b4b56f0 2022-10-19T00:05:22 Vulkan: Missing output mask in GraphicsPipelineDesc Currently, there's some program state used in creating pipelines alongside what's in GraphicsPipelineDesc. This works because the pipeline cache lives in the program executable. With VK_EXT_graphics_pipeline_library however, we could create vertex input and fragment output partial pipelines that are independent from and are shared between multiple programs. To support this, any program state that's necessary for pipeline creation should be part of the GraphicsPipelineDesc structure. This change places the state affecting fragment output in GraphicsPipelineDesc. Bug: angleproject:7369 Change-Id: I2e48fc9da220475e1b2ed376fc947ce13489610e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963652 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi f0e3d8f9 2022-10-18T13:51:31 Vulkan: Shader component type in GraphicsPipelineDesc Currently, there's some program state used in creating pipelines alongside what's in GraphicsPipelineDesc. This works because the pipeline cache lives in the program executable. With VK_EXT_graphics_pipeline_library however, we could create vertex input and fragment output partial pipelines that are independent from and are shared between multiple programs. To support this, any program state that's necessary for pipeline creation should be part of the GraphicsPipelineDesc structure. This change places the state affecting vertex input in GraphicsPipelineDesc. A follow up change will do the same for state affecting fragment output. Bug: angleproject:7369 Change-Id: Iccf691a1597d786efa1625f7b1c22f906201f2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3964751 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi b521be4c 2022-10-14T23:09:26 Vulkan: Decouple shader-set from pipeline caches In preparation for VK_EXT_graphics_pipeline_library, where different pipeline caches (for the complete pipelines and the shaders subset partial pipelines) may create pipelines from the same shader set, the pipeline caches are pulled out of ShaderProgramHelper. In an upcoming change, ProgramExecutableVk will have more than one GraphicsPipelineCache instance, both creating pipelines through the same ShaderProgramHelper. The pipeline creation methods in ShaderProgramHelper are now const. This means a thread would be able to create pipelines using an object of this class while the main thread creates other pipelines using the same object, but in a different pipeline cache. Bug: angleproject:7369 Change-Id: Ib8a76dedf1105ba9dfcad9e972157c92ba18e349 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956944 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8e644365 2022-10-11T11:47:55 Vulkan: Rearrange state specification for pipeline libraries This change splits pipeline state setup based on whether the complete pipeline is being created or only a subset of it. However, no partial pipelines are yet created, that will be done in a following CL. Bug: angleproject:7369 Change-Id: Ife34c4bc39641ab8f06e7c78502f95a6bc16d15d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949917 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9b5fff82 2022-10-05T21:56:00 Vulkan: Emulate shader stencil export for MSRTT The MSRTT emulation code had one corner case issue that could lead to performance and memory inefficiencies. That is when stencil needs to be unresolved and VK_EXT_shader_stencil_export is not supported. This change adds a path to emulate VK_EXT_shader_stencil_export and removes this inefficiency. This should help Chromium on older Android devices that lack both this and the recent VK_EXT_multisampled_render_to_single_sampled extensions. Chromium frequently breaks the render pass (crbug.com/1336981), which easily leads to this situation. Bug: angleproject:4836 Change-Id: Ifceec43f7f3807b7e32f4b379edcd4351ae76414 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935892 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi c19ec948 2022-08-23T10:43:59 Vulkan: Implement imageless framebuffers * Added the attachment image and create info objects to be used for imageless framebuffers created in getFramebuffer(). * New helper class for framebuffers in RenderPassCommandBufferHelper: MaybeImagelessFramebuffer, which includes a framebuffer object, if the framebuffer is imageless, and the image views. This is to make sure that the args for render pass begin info will be correctly set up according to the status of the used framebuffer. * Refactored the collection of attachments in getFramebuffer() into a new function, getAttachmentsAndImagesFromRenderTargets(). It also returns their corresponding ImageHelper* objects used to create the framebuffer (from their image properties). * New struct: RenderTargetInfo; which keeps track of render targets and whether resolve image should be used for the render pass in the form of the enum class RenderTargetImage. * Added a new arg to getFramebuffer(): resolveRenderTargetIn; to use when there is a valid resolveImageViewIn. * Without using the framebuffer cache, we would require to handle the framebuffer destruction by adding it to the garbage instead of releasing it. For example, FramebufferVk::destroy() now adds mCurrentFramebuffer to the garbage. * Added new framebuffer unit tests. * Added tests where two textures with different attributes are bound to the same framebuffer before drawing, one after another. * Added test where a blit occurs from a multisample texture into a non-zero level of a resolve texture, each bound to a separate FBO. * Added a new perf test to compare performance for enabled imageless framebuffers vs disabled. (Credit: cclao) Bug: angleproject:7553 Change-Id: Iacdbd73aaa01cbb0e37abf01ae4892bdfdd4b12f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827644 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Hailin Zhang 836cc5e2 2022-09-09T22:06:22 Vulkan: add etc to bc compute transcoding. use compute shader to transcode etc format to bc format. Bug: b/243398683 Change-Id: Idbd0820a2df8d92fe690055dae2933bc559e9bfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888501 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Amirali Abdolrashidi b9cd542e 2022-09-15T17:31:35 Vulkan: Use serial to check which FBO has open RP In preparation for the scenario where an imageless framebuffer is shared, checking whether the started render pass belongs to a certain framebuffer is tweaked to use a serial-based method instead of checking the framebuffer handle. * Added the last render pass serial to ContextVk, which increments every time a render pass begins. The serial is also stored in the FramebufferVk object invoking it. * Added the type RenderPassSerial for this purpose. * Serials are generated through a serial factory in ContextVk. * Updated hasStartedRenderPassWithSerial() to match the serials instead of the handles. * Removed the getFramebuffer() calls from FramebufferVk and UtilsVk that are now unused. Bug: angleproject:7553 Change-Id: Id60dcbf7973558d35e55ff4af4c71e50c6853bba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3897970 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 2b4699ad 2022-09-21T12:19:20 Vulkan: Fix validation error with unset-logic-op in UtilsVk Bug: angleproject:7654 Change-Id: Ie4da045a30fdd12eedd910ade3cb5ffe95e2c9a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909791 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ba3b4515 2022-09-15T01:06:51 Vulkan: Implement GL_ANGLE_logic_op Enabled if the logicOp device feature is available. According to gpuinfo, it's pretty much universal except for ARM. Bug: angleproject:7654 Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao a0eff729 2022-07-26T13:14:36 Vulkan: Reduce descriptorSets usage from UtilsVk Every time you get into UtilsVk to do conversion or emulation, it allocates a new descriptorSet. Right now it relies on the pool eviction to recycle the pool when no more free descriptorSet in the pool. This end up with quickly pushing the pool's size to maximum, and more than one pool been created. This CL intends to recycle individual DescriptorSet for the UtilsVk instead of the entire pool. With asphalt_9 while sitting in the menu, after this CL UtilsVk only uses one pool of size 16 (it really only uses 2 descriptorSets), versus before the CL you see two pools of size of 512. This CL also removes descriptorPoolBinding in UtilsVk since these are not really used and we are updating mUse for every allocation, which should prevent it from eviction when it should not be. Bug: b/235523746 Change-Id: I1d49455ffeb4b2a9678402e16d5e694c530c9d7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3788566 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 5db09e9b 2022-07-21T10:45:12 Vulkan: Try allocate from existing DescriptorPool before create new When we allocate a new descriptorSet, right now we only look at current bound pool or the last pool, or allocate a new pool. We never look at the other pools for the possibility of allocation. This is likely due to we never free descriptorSet in the past. With the recent CLs, we now release invalid descriptorSets when texture or buffer gets deleted or re-specified. This opens up opportunity to allocate from other existing pools before allocating a new pool. This CL changes the allocation logic to add the pass to iterate over existing pools for allocation before allocating a new pool, thus reducing the number of descriptorSetPools. This CL also consolidates DynamicDescriptorPool::getOrAllocateDescriptorSet()'s actual descriptorSet allocation logic with DynamicDescriptorPool::allocateDescriptorSet(). This CL also moves mEmptyDescriptorSets from ProgramExecutableVk to DynamicDescriptorPool so that we will only have one empty descriporSet per pool instead of per program. Bug: b/235523746 Change-Id: I012346acce17f785ee6683ec55fdf21be00ea1a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780847 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 00e48c13 2022-07-20T17:35:01 Vulkan: Destroy DescriptorPoolHelper when its unused. DynamicDescriptorPool keeps an array of DescriptorPoolHelpers. Right now we only grow this array of pools, we never shrink the pool count. This is partly due to we never release descriptorSet. But in the past few CLs, we now release invalid descriptorSet when texture/buffer gets deleted or re-specified. This means we could now have a pool with no valid descriptorSets. This CL adds the ability to actually release the pool when all of its descriptorSets has been released, thus reduce the pool count when a lot of textures have been deleted. Bug: b/235523746 Change-Id: I2d5047269154cc8ece8305408f08f2ad7c9dd8a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780845 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Lingfeng Yang 6c418f8c 2022-07-07T14:28:06 Vulkan: __samplerExternal2DY2YEXT-aware TextureVk This CL adds the ability for TextureVk to return an ImageView that is created with a VkSamplerYcbcrConversion object that uses an identity conversion model. This allows direct sampling of YUV values without RGB conversion, which is needed for __samplerExternal2DY2YEXT. Bug: b/223456677 Change-Id: Ie1d4e12375b7808a1f060747bc2d74baeda3fdea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3751889 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao a1f8049a 2022-07-06T13:12:20 Vulkan: Remove VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT Some virtual machine drivers have performance cost with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT. This CL keeps the individually freed descriptorSet in the pool and try to reuse rather than free it. This CL also removes descriptorSetCount from some API since it always allocate one at a time. Bug: b/237848471 Change-Id: I029d651101fa1050770eba9e733a166e56a69684 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3749797 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6d3c6370 2022-06-18T00:13:56 Vulkan: Fix 180 and 270 degree rotated resolve Bug: angleproject:7197 Bug: b/235877059 Change-Id: I4d4ee622f49bb3218449414a1f0dd91fa4e4f541 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3708997 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi a9516865 2022-06-01T22:48:04 Vulkan: Output cache look up feedback in pipeline graph Bug: angleproject:6565 Change-Id: I12bb9ab5756860de9ba26d6b4a9429a78b65df39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3686029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 53ec886e 2022-05-30T16:49:11 Vulkan: Externally synchronize the pipeline cache In preparation for a future change that requires this as it may perform pipeline cache merges during creation of pipelines. Bug: angleproject:5881 Change-Id: Ic7921b781aa773ae23b60a0bb6fa2111b1fc401e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679479 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 9f4b9c65 2022-05-18T14:39:18 Vulkan: Refactor command buffer retain calls. This removes "getResourceUseList" from the command buffers, and instead we pass around the command buffer helpers. Since future CLs will change the way we track resources, this provides for a more stable interface for tracking. Bug: angleproject:5664 Change-Id: I7118788570eaa3c0ddb6d5ef523e050ad7be00ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645814 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 891dd5b3 2022-05-25T23:05:49 Vulkan: Fix mid-RP draw clear w.r.t growing scissor UtilsVk::clearFramebuffer didn't grow the render area if scissor had grown. FramebufferVk::clearWithCommand does that and is unaffected by the bug. Normally, ContextVk::updateScissor grows the render area automatically, but clear is special in that it's not affected by the viewport while ContextVk::updateScissor is. Bug: b/232298034 Change-Id: I260a1948ba1b043e5e331e0e5c60d41e5b4cc192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668830 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 688553c0 2022-05-16T23:27:29 Vulkan: Dynamic state for primitive restart enable Bug: angleproject:5906 Change-Id: Ida2cbe904604c638fd3a8ab498d49584dfd9c860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651593 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3b78e0d5 2022-05-16T23:13:57 Vulkan: Dynamic state for depth bias enable Bug: angleproject:5906 Change-Id: I679a764e0a9ef74cc8a58f9061b42c0aaef56df2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651592 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7c83a363 2022-05-16T22:22:44 Vulkan: Dynamic state for rasterizer discard enable Interaction with primitives generated query are tested by those tests added in https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Bug: angleproject:5906 Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 891a4682 2022-05-12T22:32:07 Vulkan: Dynamic state for stencil test/op Bug: angleproject:5906 Change-Id: I436c6c238a15e54919a74d2a697d1f114bb3eaf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3647207 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 66dcca5e 2022-05-12T11:14:27 Vulkan: Dynamic state for depth test/write/op Bug: angleproject:5906 Change-Id: Ie48a0780406c6dbbdd47639f2e185dc854879140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646429 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 48b1f07b 2022-05-11T15:20:24 Vulkan: Dynamic state for front face Bug: angleproject:5906 Change-Id: I649b9d2ab10daac6831f0ecb23f8211d3963c8c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3643098 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 4e5da2d2 2022-05-11T13:58:07 Vulkan: Dynamic state for cull mode Bug: angleproject:5906 Change-Id: I3d7b888e7999d4892ff71d636ea16a2edcf7a27f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3642800 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d8d396db 2022-04-07T09:57:25 Vulkan: Add shared descriptor set caches. This allows programs with the same sets of descriptors to share descriptor sets. Currently there is no cache eviction. This CL adds a new "Meta" class to manage the descriptor set caches. Each shared descriptor pool is unique to a descriptor set layout. The descriptor set cache is moved into the pool class. Now every instance of a descriptor pool in ANGLE has easy access to a descriptor set cache as well. Bug: angleproject:6776 Change-Id: I06982e0349f5a87e4578e769fa356ce8e7ab49f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424660 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4ffab3bf 2022-05-10T16:17:54 Vulkan: Dynamic state for stencil reference Bug: angleproject:5906 Change-Id: I1aaf54208b173ca58ff1afd2900eca7ee78726cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1d8227da 2022-05-10T16:00:39 Vulkan: Dynamic state for stencil write mask Bug: angleproject:5906 Change-Id: I74adf56ec0b7b251ab3c5204b68b062d5fbc91eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638989 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c3def6fa 2022-05-10T14:28:04 Vulkan: Dynamic state for stencil compare mask Bug: angleproject:5906 Change-Id: Ie581c6e9fe15c90c7a6d0c7c246dd5b1b30b6507 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi dcaa18b9 2022-05-10T12:27:15 Vulkan: Dynamic state for blend color Bug: angleproject:5906 Change-Id: If450e0d84410069126027142414586181fd5f0de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638986 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 536d6f57 2022-05-10T11:44:58 Vulkan: Dynamic state for depth bias Bug: angleproject:5906 Change-Id: I8fd7e3262fddf3aec855afdd3e4c1b9801040da1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638983 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 780f1a41 2022-05-10T00:30:35 Vulkan: Dynamic state for line width Bug: angleproject:5906 Change-Id: Iacf9c14d9d255c8048c71c725173e4764bcfe166 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 1fa4442b 2022-05-10T14:31:28 Vulkan: Set dynamic state after binding pipeline The helper function that binds the graphics pipeline also resets dynamic state. This refactoring change moves dynamic state setting to after pipeline bind, for future CLs that may override what would be reset. Bug: angleproject:5906 Change-Id: I28e5bfd7a7a5492f066df98604489808dafd560b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638987 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 464f30f4 2022-05-09T16:33:08 Vulkan: Refactor UtilsVk dynamic state handling Dynamic state dirty bit handling is centralized in UtilsVk to reduce the risk of errors as more dynamic state is taken into account. Bug: angleproject:5906 Change-Id: Ib33554ff36f9249129a8f1650047dd987fe81982 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634731 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9d6b3a7e 2022-04-22T21:43:14 Vulkan: Move overlay draw after swap's implicit flush While this introduces a render pass for drawing the overlay, it isolates it from the rest of code associated with the implicit flush on swap and relevant optimizations. This makes the overlay counters more accurate when it comes to said optimizations. Bug: angleproject:7084 Change-Id: I3298612923fe07139891a4252cd2a88de1783ee7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602839 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi b07a1156 2022-04-13T10:48:10 Split Context ResourceUseList to RP Commandbuffers * Finished splitting resourceUseList from ContextVk into that from each command buffer, mostly in UtilsVk.cpp. * Removed mResourceUseList from ContextVk. Bug: angleproject:7103 Change-Id: I6344f8144a38b13d7e5f599b2e935f0f92b22f98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3585882 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Jamie Madill 4b381f41 2022-04-08T09:20:45 Vulkan: Fix descriptorSet perf counter values. Some counters were getting reset in multiple places, which could result in queries returning zero counts. Fix this by consolidating per-frame counter resets. Also updates how we compute cache hit/miss counters. This results in correct and consistent counts for cache accesses. Also includes a fix to not update the overlay when there are no enabled widgets. Also does away with some of the object- specific perf counters that were made to track descriptor set allocations. Bug: angleproject:6776 Change-Id: I769c715986defc50f0cfd0d997c338d34174e9f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573389 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amirali Abdolrashidi 607d398e 2022-03-14T16:32:21 Vulkan: Optimize resolve of multisample swapchains * Resolves the multisampled image if the last render pass draws into the default framebuffer. * Added test to check the number of resolves in the optimization subpass (credit: Xinyi He) * Added test to check the number of resolves outside the subpass. * Added disabled test to see if the subpass resolve works. Bug: angleproject:6762 Change-Id: I86a8db3387851ab97d5f7a3d8a0ff26961254c14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523062 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao fe28a429 2022-03-30T15:34:49 Vulkan: Create buffer for vertex array if robust enabled If robust access is enabled (i.e., chrome), we want to ensure vulkan driver never access beyond that OpenGL buffer boundary. But with suballocation from BufferPool, we are using the same VkBuffer for all suballocations from the same BufferBlock. this combined with the fact that there is no size information in the vkCmdBindVertexBuffers, it means vulkan driver can not properly ensure vertex access not go beyond the subrange. It can only guarantee not access beyond the entire VkBuffer size. This CL creates a dedicated vkBuffer object and bind it to the suballocation of the vkDeviceMemory so that vulkan driver will see the exact range of the subrange instead of entire buffer. Since we may allocated more memory than actual requested size and the extra paddings are not zero filled , user size is used to create this vkBuffer. This is only enabled when robust access is enabled. This CL also ported webgl conformance test out-of-bounds-index-buffers.html and out-of-bounds-array-buffers.html to end2end test. Bug: chromium:1310038 Change-Id: I3499ae600028149b1039082e5011232b3e4e5e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3553940 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 041c4c6d 2022-03-25T16:30:03 Vulkan: Track color attachment usage like D/S in render pass That is in preparation for optimizing mid-render-pass clears, which requires an answer to the following query: "has this color image been read from / written to so far in the render pass?" With this change, a future CL will also be able to optimize color attachment invalidates, which currently break the render pass unconditionally, the same way depth/stencil is optimized. Bug: angleproject:5048 Change-Id: I3d3ee40d8444e6861c06340d5d52b17f5ee895b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542989 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3f331fae 2022-03-22T15:23:38 Vulkan: Dirty bits for depth/stencil access and feedback loop In preparation for doing the same for color, the depth/stencil render pass access and feedback loop modes are now updated with ContextVk dirty bits. This change also fixes clear after read-only depth/stencil feedback loop. The render pass wasn't broken in that case. Bug: angleproject:5048 Change-Id: I40f9b49593f9e6f35f42408e41c9d6267edb375e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill e8ee847d 2022-02-23T12:25:39 Vulkan: Add UpdateDescriptorSetsBuilder. This helper class encapsulates the vkUpdateDescriptorSets caching. As part of the refactor, we switch passing a ContextVk to passing a vk::Context with some mutable variables. This helps encapsulate ContextVk. Since we use the perf counters in many places, this CL moves the perf counters to vk::Context, so we can access them everywhere. Refactoring change only. Bug: angleproject:6776 Change-Id: Id529962b2f425bece6f9b3bd0cd1698c692e58cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484980 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 527ceb73 2022-02-07T18:25:02 Vulkan: Switch XFB counter buffer to suballocation Bug: b/205337962 Change-Id: I2e26fa3ab150b858f07665459fa108440af988d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3402333 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao a0bc9dab 2022-02-10T13:40:18 Vulkan: Switch stencilBlitResolveNoShaderExport to suballocation Bug: b/205337962 Change-Id: Ia7e2f80a9baadb68ec26d9e94af49dababf9bedb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3453310 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 038adcae 2022-02-08T16:46:40 Vulkan: Render the overlay in the graphics pipeline Bug: angleproject:6976 Change-Id: I388d429f0726b4d6a1c4ecd446ead93579a14a1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3448643 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6207fe88 2022-02-03T14:11:30 Vulkan: Minor cleanup to DynamicDescriptorPool. In preparation for future changes. Bug: angleproject:6776 Change-Id: I0a2ab004883ad482f4ed19075c5f5f4e9c451ae0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437413 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuxin Hu a026d053 2021-12-22T01:08:33 Add support for subgroupSize of 16 in Debug Overlay Module The subgroupSize on some Android devices is 16, which is not supported by current OverlayCull and OverlayDraw compute shaders. This change adds support for subgroupSize of 16. This change also removes the subgroupBallot and subgroupArithmetic paths in OverlayCull compute shader. These two paths were added by Shabi as an experiment, and he suggested to remove them for easier code maintenance purposes. Bug: angleproject:6806 Change-Id: I5ce68cb18fbf3472c987d811c89f065cb8581858 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3352865 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi acd8fc76 2021-12-16T01:05:02 Vulkan: Distinguish RP and outside-RP command buffer types What goes inside and outside a render pass command buffer is largely mutually exclusive. Moreover, the size and frequency of allocations is different between the two. This change distinguishes the C++ types used for inside and outside render pass command buffers: - The type now documents which command buffer a function is able to receive. - `isRenderPass` flag passing, checking and asserting is largely removed. - A follow up change experiments with using different (Vulkan vs ANGLE) secondary command buffers for inside and outside RP command buffers. - A future change could specialize the pool behaviors per command buffer type. Bug: angleproject:6811 Change-Id: Ia4bc669d26ac7e94e8a0dfb9b361666c82f42cc3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3344373 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 83a670ab 2021-10-29T09:12:26 Vulkan: Implement BufferPool using VMA's virtual allocator VMA's allocation calls used to be sub-allocating a pool of memory. What we really want is sub-allocate a VkBuffer object. VMA recently added support to expose the underlying range allocation algorithm via APIs, which user can use it to sub-allocate any object. This CL uses that new virtual allocation API to sub-allocate from a pool of VkBuffers. In this CL we only switched BufferVk::mBuffer to sub-allocate from the BufferPool object. Bug: b/205337962 Change-Id: Ia6ef00c22e58687e375b31bc12ac515fd89f3488 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266146 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 55840e90 2021-12-03T15:24:00 Vulkan: Fix deferred flush vs UtilsVk Take the following scenario: 1. Draw 2. Flush (this is deferred) 3. Get image view (this is retain()ed) 4. Pass view to a draw-based UtilsVk function 5. Flush 6. Delete image view At step 4, UtilsVk may start a new render pass and use the image view from step 3. Since the flush at step 2 is deferred, it will be performed at this step, and so the serial of the image view is set to the previous submission. When step 4 uses this view, it doesn't retain it. Step 5 submits the new command buffer using this image view. At step 6, if the previous submission has finished, it will destroy the view immediately even though it's in use by the new submission. One solution could have been to make sure render pass closure originating from UtilsVk doesn't incur a flush. However, due to the current design where the render pass is immediately recorded in RendererVk's primary command buffer, it's possible that an unrelated context would perform the flush anyway. This change makes sure instead that the render pass is closed before any views are allocated/retained to be used by UtilsVk. Bug: chromium:1272266 Change-Id: I5bdefb34e03c368511c4c174cf7965fda158d2b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315976 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 17261f3b 2021-11-29T19:53:39 Remove not needed constexpr definitions, deprecated in C++17 Bug: angleproject:6737 Change-Id: I38ead1bd8e5eaace78750505b93a2576e19d0f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3307535 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dbc0c646 2021-11-06T01:09:26 Vulkan: Output the reason for RP closure in command buffer To make it easier when viewing the command buffer in a graphics debugger, this change inserts a marker just before closing the render pass that specifies why the render pass was closed. Bug: angleproject:2472 Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4fd4eb50 2021-11-05T11:14:47 Vulkan: Minor cleanups. Makes some VkFlags into VkAccessFlags to aid with code search. Also corrects a few typos. Bug: angleproject:6566 Change-Id: Ia4d14d38bb6d4e8c4c71fed6038c12edae112be9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3264224 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4a2446c6 2021-10-19T11:55:17 Vulkan: Implement robust shader outputs. In this CL we change ANGLE to pass the mask of missing shader outputs down to pipeline creation. We then use the color mask bits to block SwiftShader writing to unused outputs. This fixes the undefined behaviour present in Genshin Impact. Note that the other GLES implementations we tested don't seem to modify outputs even if they're unused. It was easier to mask out the color attachments in initialize rather than set up the pipeline desc to mask out the attachments. This was because we manipulate the color mask in a fairly complex way before we initialize the pipeline desc. Bug: angleproject:6566 Change-Id: Ie659fcd511cd286fa573fd25e3e6a0b9e123ebd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232435 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 191c236a 2021-10-14T17:01:45 Vulkan: Remove "current queue serial". Queries, semaphores, and pipelines instead use the normal vk::Resource design to track their lifetimes. Removes the current serial APIs from all classes. Current serials are still tracked internally in the command queue classes. Bug: b/169788986 Change-Id: Idcd2c2a93bc8225c6f3f7c247eb8fcfb76be1030 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223644 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao 6cb599f9 2021-10-06T13:07:27 Vulkan: Change dest to dst for consistency Cleanup only, no functional change. dst aligns better with src. Bug: angleproject:6502 Change-Id: I69821b1aae50a7ce647c7cc876468b6de309eec8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208514 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Lingfeng Yang 95a5bbd4 2021-10-04T13:38:43 Rename FullScreenQuad.vert to FullScreenTri.vert Bug: angleproject:6505 Change-Id: Iafe26ddce51862edcb405f7ca85997a7c3b26fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203172 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a097ee2e 2021-09-27T15:18:02 Vulkan: Fix clearing external images with emulated format External images may already have data, and clearing them due to their format being emulated is incorrect. This change makes sure that only the emulated channels are cleared. The RGBXDataPreservedAHB test is based on one contributed by Jason Macnak <natsu@google.com>. Bug: b/192315789 Change-Id: Ibc8953fdac356f2a62a5b46512a51e1916b4a1b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3193416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 57d59e83 2021-09-07T17:41:11 Vulkan: Add ResourceWrite to track Read and Write Access vk::Resource currently only tracks accesses in general, not which type of access is being performed. This CL adds the new class ResourceWrite to track whether the access is a Read or Read/Write access and when the access completes. This allows a follow-on CL to know when a buffer is being written to by the GPU or if the GPU is only reading from a buffer. Tracking write accesses to buffers is required when attempting to "Ghost" (duplicate) GPU-read-only buffers to prevent breaking the render pass when the CPU maps the buffer memory. Bug: angleproject:5971 Test: ComputeShaderTest.ImageBufferMapWrite Change-Id: I965e3e75730719ccce77334744ae4feae33c6101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3146319 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 6977fa6f 2021-08-31T09:47:59 Vulkan: Store actualFormatID (not intendedFormat) in RenderPassDesc Today we store intendedFormatID in the RenderPassDesc. At unpack time, we convert intendedFormatID to vk::Format and then get the actual VkFormat. This is a bit complex and unnecessarily confusing. And this will be very error prone in the future when vk::Format has two actual image formats. This CL packed actualFormatID into RenderPassDesc and converts to VkFormat directly. Once packed in the RenderPassDesc, we never needs to reference to intendedFormat or vk::Format since all these does not matter. The only format matters is actualFormatID once you packed into the RenderPassDesc. This simplifies the logic and prepare for the future CLs. Bug: b/196456356 Change-Id: Ia282115c824e3ec446d2be15b40b1e2974b99afa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133761 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao e98539f0 2021-08-17T14:42:26 Vulkan: Add ImageHelper::getIntendedFormatID() This adds helper API to return intendedFormat directly from ImageHelper object instead of vk::Format, to make API symmetrical. It is also necessary. It is also needed in some places where we no longer have access to vk::Format any more due to refactoring. Bug: b/196456356 Change-Id: Ie0502793623138ded28c3f01320c57ffea2d93df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3101925 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao cf24931a 2021-08-17T10:48:23 Vulkan: Add ImageHelper::getActualFormat() This is preparation for future CLs. In the future vk::Format may not tell you what actual format is. This CL adds a new method of ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so that we can use these two APIs and avoid using vk::Format, thus reduce reliance on vk::Format. Bug: b/196456356 Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 0394fc62 2021-08-25T15:18:44 Vulkan: Fix transform feedback pause on UtilsVk clear Transform feedback was paused after vkCmdBindPipeline, but should be done before as that command is not valid while transform feedback is active. Bug: angleproject:6317 Change-Id: Ifcea8de07e24c71a19a74e738cb700576f7f53cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118812 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 971ba359 2021-06-23T16:45:33 Add angle::BitMask for creating bit masks angle::BitMask(n) implements the common pattern of angle::Bit(n)-1. Bug: angleproject:6048 Change-Id: Icd56ef1504804add59d0804a7249b3035c96f9c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2984099 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 851fbedb 2021-06-10T21:27:01 Vulkan: Switch viewport and scissor to dynamic state Heavily based on http://crrev/c/1316888 Some apps are creating a large number of viewport combinations and are running out of graphics memory. This CL drops their graphics pipeline use from tens of thousands to tens. Performance testing shows little impact to application traces. Bug: b/190026813 Bug: angleproject:3143 Change-Id: Ib7415be1128f8fedae4a7ca72e067b2815201223 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954925 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 683064b7 2021-06-02T02:59:55 Vulkan: Fix missing operand list in OpExecutionMode parser & builder Bug: angleproject:4889 Change-Id: Ie864031caeddfcf5202044b0f9c197b3883ceaf7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934782 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e354ff1a 2021-03-05T04:07:21 Vulkan: Allow DynamicBuffer suballocation in BufferVk When allocations are made from DynamicBuffer, they suballocate from a possibly larger BufferHelper. In BufferVk, the offset of the suballocation was discarded, which limited the use of DynamicBuffer to a pool of small buffers. This change applies any such offset that may arise from suballocations everywhere, and makes BufferVk use a larger buffer size when the GL_DYNAMIC_* buffer usage hints are provided. Bug: angleproject:5719 Change-Id: I3df3317f7acff1b1b06a5e3e2bb707616a7d0512 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738650 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7828506a 2021-04-06T23:42:16 Vulkan: Cleanup buffer format fallbacks - Fallbacks for formats that have required vertex attribute support are removed. - Fallbacks are changed to ones with smaller sizes - A bug is fixed where CopyNativeVertexData wasn't initializing the alpha channel appropriately, which was not exercised due to fallback to 32-bit float formats. Bug: b/184163871 Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0273ea3f 2021-04-06T16:23:39 Vulkan: Use RGBA16_FLOAT for buffer format fallback ... instead of RGBA32_FLOAT. VK_FORMAT_R16G16B16A16_SFLOAT has mandatory support for vertex buffers. Bug: b/184163871 Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 08b7c55c 2021-03-30T13:51:04 Vulkan: Remove mBaseLevel from ImageHelper class This removes mBaseLevel from ImageHelper class. With the mFirstAllocatedLevel tracking exactly which GL level has been allocated, this cached mBaseLevel is no longer needed. Bug: b/181800403 Change-Id: I99d66c93b0c8f1bd20a5811b51f512a27927201e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795275 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 02acc5ee 2021-03-18T16:08:59 Vulkan: More cleanups to perf counters. This refactors the pipeline type in the ContextVk class to also use a packed enum map. It also expands the object perf counters to store both a specific and cumulative version for use in different cases. Bug: angleproject:5736 Change-Id: I6ff78e38065eb577f2b95b1d9c4f9cc31d7f325f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774184 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao da437f26 2021-03-08T19:08:14 Vulkan: Defer color image layout changes at endRenderPass time Right now color render target's image's layout change are done at beginRenderPass time. The problem is that the layout also depends on whether texture is also being used as a sampler or not. That information is not known when renderpass starts. We did some special treatment for depth stencil attachment so that its layout determination is deferred until endRenderPass time. This CL expands that same mechanism to color attachment as well. Right now the color attachment will still pick the same ImageLayout::ColorAttachment layout since the logic to detect it is also used for texture sampling is not there yet. Bug: b/175584609 Change-Id: Id7486174d475f894461578b31d0d40fdd90e808a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744121 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Jamie Madill b717952e 2021-03-18T10:39:34 Vulkan: Use packed enum map for descriptor set index. This simplifies a lot of the data structure indexing in the program executable class. Also renames the "DriverUniforms" and "InternalShader" index into a single "Internal" index. Bug: angleproject:5736 Change-Id: I2a51d8b14d5b16b438dbe636f77b11bbc045ba9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773321 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 81dcf078 2021-03-08T11:21:31 Reland "Vulkan: Support EXT_sRGB_write_control" This is a reland of 6073af536cf627742696823edc82c9b0a481a8bc with 2 changes - 1. Don't enable the extension even in nonConformant mode 2. Don't enable VK_KHR_image_format_list for swiftshader Original change's description: > Vulkan: Support EXT_sRGB_write_control > > Implement support for EXT_sRGB_write_control. This extension > requires VK_KHR_image_format_list to be supported. > > The spec requires this functionality to work with glBlitFramebuffer > as well but support for that will be added in a follow up change. > As such, this extension is only exposed in non-conformant mode. > > Bug: angleproject:5075 > Tests: SRGBFramebufferTest.*Vulkan* > Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5075 Change-Id: I8e149d196a39c3c4769bfa8690792f3c53831299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2762647 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi c7c38731 2021-03-04T15:04:07 Vulkan: Move SpirvBlob definition to common/ For use by the translator. Bug: angleproject:4889 Change-Id: Ie95cafd3cfcdde50acc5d26d3c00e6574186a805 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737276 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8844599f 2020-09-11T22:41:36 Vulkan: Create unresolve shader directly in SPIR-V Per issue 4889, dependency to glslang is being dropped. This change generates the unresolve UtilsVk shader directly in SPIR-V. This shader is trivial and contains repeating patterns per attachment. As a result, generating its SPIR-V is exceptionally simple. The SPIR-V in this change is first generated by glslang validator and is then adapted for autogeneration. See comments in the code for details. Bug: angleproject:4889 Change-Id: I48dd77ae04e1035c05a8aef7bf2f161e105ae2a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407179 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Peng Huang b27740f3 2021-03-09T16:15:15 Revert "Vulkan: Support EXT_sRGB_write_control" This reverts commit 6073af536cf627742696823edc82c9b0a481a8bc. Reason for revert: crbug.com/1186140 Original change's description: > Vulkan: Support EXT_sRGB_write_control > > Implement support for EXT_sRGB_write_control. This extension > requires VK_KHR_image_format_list to be supported. > > The spec requires this functionality to work with glBlitFramebuffer > as well but support for that will be added in a follow up change. > As such, this extension is only exposed in non-conformant mode. > > Bug: angleproject:5075 > Tests: SRGBFramebufferTest.*Vulkan* > Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5075,chromium:1186140 Change-Id: Ib0d4d60fe7434fb950f99db2c210aab9af7d2d0e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743663 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Mohan Maiya 6073af53 2021-03-08T11:21:31 Vulkan: Support EXT_sRGB_write_control Implement support for EXT_sRGB_write_control. This extension requires VK_KHR_image_format_list to be supported. The spec requires this functionality to work with glBlitFramebuffer as well but support for that will be added in a follow up change. As such, this extension is only exposed in non-conformant mode. Bug: angleproject:5075 Tests: SRGBFramebufferTest.*Vulkan* Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 49211c31 2021-03-02T11:22:28 Vulkan: Fix Overlay for prerotation Bug: angleproject:5690 Change-Id: I906a259767c54e3ac9f3ac822b6d5ed5dcaa0bd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2725768 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi e8c0aa81 2021-01-26T23:40:36 Vulkan: Clean up transform feedback extension pause/resume 1. The xfb counter buffer barrier issued was wrong, following a typo in the spec. This barrier is now correctly issued using the usual barrier APIs. 2. A mechanism was added to automatically pause/resume transform feedback when a program pipeline needs to be rebound. This is incorrect as it misses the xfb counter buffer barrier. The render pass is broken instead if transform feedback is active/unpaused and the program pipeline is changed. 3. The transform feedback counter buffers are now disposed of when transform feedback is ended. This avoids an unnecessary barrier that this change would have otherwise incurred (and hence render pass break) in Manhattan which repurposes the same transform feedback object. Bug: angleproject:5528 Change-Id: I1ffe8b4b8975645ba43afd70e9cdbb0765529da5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651647 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 30622479 2021-02-16T12:33:40 Vulkan: Fix crash with deferred clears and MSRTT The following scenario was mishandled: - MSRTT draw with an unresolve operation (i.e. has two subpasses) - Deferred clear - Flush deferred clear with MSRTT framebuffer not needing unresolve (i.e. has one subpass) Bug: chromium:1178693 Change-Id: If3548e99897d698d61dfafbe9f86193723d06e5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697648 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 45a493ea 2021-02-05T13:48:48 Vulkan: Use a dirty bit to start the render pass Some dirty bits need to run before the render pass starts. An upcoming change for example needs to break the render pass when the program pipeline is changed while transform feedback is active. Another upcoming change may need to do the same based on a preceding glMemoryBarrier. This change adds a new dirty bit to start the render pass after some dirty bits have already been processed. Bug: angleproject:5528 Change-Id: I993c9efefed4c8fee268b218a8dd66a582d4e7cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2678863 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 89f50584 2021-02-03T08:51:04 Vulkan: Add ExtendedDirtyBitType bitset ExtendedDirtyBitType qualifies DIRTY_BIT_EXTENDED dirtybit. Clip control code path can now set the appropriate ExtendedDirtyBitType when there is a change in state. Also remove the ClipSpaceOrigin member in the Vulkan backend that cached front-end state. Bug: angleproject:5471 Tests: dEQP-GLES2.functional.clip_control.* Change-Id: I8dbb509ef940e7905439d32483fd67a8fc171a6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>