Hash :
ab514d4a
Author :
Date :
2021-10-22T20:51:08
d3d11: fix typo in pixel shader function signatures
These two shaders used "TEXCORD0" instead of "TEXCOORD0" which made the
Direct3D debug layers unhappy:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader
linkage error: Signatures between stages are incompatible. The input
stage requires Semantic/Index (TEXCORD,0) as input, but it is not
provided by the output stage. [ EXECUTION ERROR #342:
DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
Fixing the typo makes that error go away.
Bug: angleproject:6614
Change-Id: Ifa1c8c01fb4502398b3b4e13a411ef50bc3db483
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3239013
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>