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  • Hash : ab514d4a
    Author : Steven Noonan
    Date : 2021-10-22T20:51:08

    d3d11: fix typo in pixel shader function signatures
    
    These two shaders used "TEXCORD0" instead of "TEXCOORD0" which made the
    Direct3D debug layers unhappy:
    
        D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader
        linkage error: Signatures between stages are incompatible. The input
        stage requires Semantic/Index (TEXCORD,0) as input, but it is not
        provided by the output stage. [ EXECUTION ERROR #342:
        DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
    
    Fixing the typo makes that error go away.
    
    Bug: angleproject:6614
    Change-Id: Ifa1c8c01fb4502398b3b4e13a411ef50bc3db483
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3239013
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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