Hash :
c483326b
Author :
Date :
2014-09-18T16:18:26
Use ImageIndex in getRenderTargetSerial. Also move getRenderTargetSerial to the TextureStorageInterface base class, since it shares a common interface. BUG=angle:741 Change-Id: I1bc1cfac6426e241ac91d373884a7dd8a1c5b188 Reviewed-on: https://chromium-review.googlesource.com/218313 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h"
#include "common/utilities.h"
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
: RefCountObject(id),
mStorage(newStorage)
{
ASSERT(mStorage);
}
Renderbuffer::~Renderbuffer()
{
SafeDelete(mStorage);
}
void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
ASSERT(newStorage);
SafeDelete(mStorage);
mStorage = newStorage;
}
RenderbufferStorage *Renderbuffer::getStorage()
{
ASSERT(mStorage);
return mStorage;
}
GLsizei Renderbuffer::getWidth() const
{
ASSERT(mStorage);
return mStorage->getWidth();
}
GLsizei Renderbuffer::getHeight() const
{
ASSERT(mStorage);
return mStorage->getHeight();
}
GLenum Renderbuffer::getInternalFormat() const
{
ASSERT(mStorage);
return mStorage->getInternalFormat();
}
GLenum Renderbuffer::getActualFormat() const
{
ASSERT(mStorage);
return mStorage->getActualFormat();
}
GLsizei Renderbuffer::getSamples() const
{
ASSERT(mStorage);
return mStorage->getSamples();
}
GLuint Renderbuffer::getRedSize() const
{
return GetInternalFormatInfo(getActualFormat()).redBits;
}
GLuint Renderbuffer::getGreenSize() const
{
return GetInternalFormatInfo(getActualFormat()).greenBits;
}
GLuint Renderbuffer::getBlueSize() const
{
return GetInternalFormatInfo(getActualFormat()).blueBits;
}
GLuint Renderbuffer::getAlphaSize() const
{
return GetInternalFormatInfo(getActualFormat()).alphaBits;
}
GLuint Renderbuffer::getDepthSize() const
{
return GetInternalFormatInfo(getActualFormat()).depthBits;
}
GLuint Renderbuffer::getStencilSize() const
{
return GetInternalFormatInfo(getActualFormat()).stencilBits;
}
RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
{
mWidth = 0;
mHeight = 0;
mInternalFormat = GL_RGBA4;
mActualFormat = GL_RGBA8_OES;
mSamples = 0;
}
RenderbufferStorage::~RenderbufferStorage()
{
}
rx::RenderTarget *RenderbufferStorage::getRenderTarget()
{
return NULL;
}
GLsizei RenderbufferStorage::getWidth() const
{
return mWidth;
}
GLsizei RenderbufferStorage::getHeight() const
{
return mHeight;
}
GLenum RenderbufferStorage::getInternalFormat() const
{
return mInternalFormat;
}
GLenum RenderbufferStorage::getActualFormat() const
{
return mActualFormat;
}
GLsizei RenderbufferStorage::getSamples() const
{
return mSamples;
}
unsigned int RenderbufferStorage::getSerial() const
{
return mSerial;
}
unsigned int RenderbufferStorage::issueSerials(unsigned int count)
{
unsigned int firstSerial = mCurrentSerial;
mCurrentSerial += count;
return firstSerial;
}
bool RenderbufferStorage::isTexture() const
{
return false;
}
unsigned int RenderbufferStorage::getTextureSerial() const
{
return -1;
}
Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
{
mRenderTarget = renderer->createRenderTarget(swapChain, false);
if (mRenderTarget)
{
mWidth = mRenderTarget->getWidth();
mHeight = mRenderTarget->getHeight();
mInternalFormat = mRenderTarget->getInternalFormat();
mActualFormat = mRenderTarget->getActualFormat();
mSamples = mRenderTarget->getSamples();
}
}
Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{
mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
if (mRenderTarget)
{
mWidth = width;
mHeight = height;
mInternalFormat = format;
mActualFormat = mRenderTarget->getActualFormat();
mSamples = mRenderTarget->getSamples();
}
}
Colorbuffer::~Colorbuffer()
{
if (mRenderTarget)
{
delete mRenderTarget;
}
}
rx::RenderTarget *Colorbuffer::getRenderTarget()
{
return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
{
mDepthStencil = renderer->createRenderTarget(swapChain, true);
if (mDepthStencil)
{
mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight();
mInternalFormat = mDepthStencil->getInternalFormat();
mSamples = mDepthStencil->getSamples();
mActualFormat = mDepthStencil->getActualFormat();
}
}
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
{
mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight();
mInternalFormat = GL_DEPTH24_STENCIL8_OES;
mActualFormat = mDepthStencil->getActualFormat();
mSamples = mDepthStencil->getSamples();
}
DepthStencilbuffer::~DepthStencilbuffer()
{
if (mDepthStencil)
{
delete mDepthStencil;
}
}
rx::RenderTarget *DepthStencilbuffer::getRenderTarget()
{
return mDepthStencil;
}
Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
{
if (mDepthStencil)
{
mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::~Depthbuffer()
{
}
Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
{
if (mDepthStencil)
{
mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Stencilbuffer::~Stencilbuffer()
{
}
}