Hash :
94515733
Author :
Date :
2024-11-27T22:16:44
Vulkan: Remove release commands from checkOneCommandBatchLocked
This is a follow up for:
Add a new mutex in CommandQueue to protect Vulkan Command Pool
crrev.com/c/angle/angle/+/6020895
`SyncHelper::getStatus()` may call
`CommandQueue::checkOneCommandBatchLocked()` which in turn may call
`releaseFinishedCommandsLocked()` if `mFinishedCommandBatches` is
already full. This requires locking the
`CommandPoolAccess::mCmdPoolMutex` mutex. This may delay API execution
even when "timeout == 0", which is against EGL spec.
Bug: b/362604439
Change-Id: Icf8f3657b65f2e435930adb12266a100dc861a93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6048803
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
This folder contains shared back-end-specific implementation files. The classes
and types in renderer are not specified by GLES. They instead are common to
all the various ANGLE implementations.
See renderer_utils.h for various cross back-end utilties.
The ANGLE format class, angle::Format, works as a union
between GLES and all the various back-end formats. It can represent any type
of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI
formats that don’t exist in GLES, or Windows/Android surface configs that
don’t exist anywhere else.
The glInternalFormat member of angle::Format represents the “closest” GL
format for an ANGLE format. For formats that don’t exist in GLES this will
not be exactly what the format represents.
The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].
DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.
The DXGI info table is generated by gen_dxgi_format_table.py
and sources data from dxgi_format_data.json. The
main purpose of the table is to convert from a DXGI format to an ANGLE
format, where the ANGLE format should have all the necessary information.