Hash :
18b4c4b5
Author :
Date :
2013-04-13T03:31:40
Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/TranslatorHLSL.h"
#include "compiler/InitializeParseContext.h"
#include "compiler/OutputHLSL.h"
TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec), mOutputType(output)
{
}
void TranslatorHLSL::translate(TIntermNode *root)
{
TParseContext& parseContext = *GetGlobalParseContext();
sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
outputHLSL.output();
mActiveUniforms = outputHLSL.getUniforms();
}