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  • Hash : 324bcc46
    Author : Austin Kinross
    Date : 2014-12-22T13:43:02

    Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data
    
    D3D11 Feature Level 9_3 supports instancing, but slot 0 in the input
    layout must not be instanced. D3D9 has a similar restriction, where
    stream 0 must not be instanced. This restriction can be worked around
    by remapping any non-instanced slot to slot 0. This works because
    HLSL uses shader semantics to match the vertex inputs to the elements
    in the input layout, rather than the slots.
    
    BUG=angle:858
    
    Change-Id: I67b2be9095afc206a4b9f107ed61356820551afe
    Reviewed-on: https://chromium-review.googlesource.com/237270
    Tested-by: Austin Kinross <aukinros@microsoft.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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