Hash :
aac68adc
Author :
Date :
2022-05-21T22:27:22
Capture/Replay: Track dirty state per EntryPoint for Reset
This CL introduces a new concept of tracking whether an entry
point has been called. If so, emit Reset calls designed specifically
for that entrypoint.
This will likely only be useful for one dimensional state binding
calls that can easily be tracked and set back.
Only support for EntryPoint::GLUseProgram is added at the moment, but
any entry point can be added.
Reset will now set the active program back to what it was in Setup.
For example:
void ResetReplay()
{
...
glUseProgram(gShaderProgramMap[2]);
UpdateCurrentProgram(2);
}
Test: Animal Crossing MEC, Star Wars KOTOR MEC
Bug: angleproject:7307
Bug: angleproject:7353
Change-Id: I19d238ca13bbfb619e1cf8ed86f15ed6c4255a61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656827
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrameCapture_mock.cpp:
// ANGLE mock Frame capture implementation.
//
#include "libANGLE/capture/FrameCapture.h"
#if ANGLE_CAPTURE_ENABLED
# error Frame capture must be disabled to include this file.
#endif // ANGLE_CAPTURE_ENABLED
namespace angle
{
CallCapture::~CallCapture() {}
ParamBuffer::~ParamBuffer() {}
ParamCapture::~ParamCapture() {}
ResourceTracker::ResourceTracker() {}
ResourceTracker::~ResourceTracker() {}
TrackedResource::TrackedResource() {}
TrackedResource::~TrackedResource() {}
StateResetHelper::StateResetHelper() {}
StateResetHelper::~StateResetHelper() {}
DataTracker::DataTracker() {}
DataTracker::~DataTracker() {}
DataCounters::DataCounters() {}
DataCounters::~DataCounters() {}
StringCounters::StringCounters() {}
StringCounters::~StringCounters() {}
ReplayWriter::ReplayWriter() {}
ReplayWriter::~ReplayWriter() {}
FrameCapture::FrameCapture() {}
FrameCapture::~FrameCapture() {}
FrameCaptureShared::FrameCaptureShared() : mEnabled(false) {}
FrameCaptureShared::~FrameCaptureShared() {}
void FrameCaptureShared::onEndFrame(const gl::Context *context) {}
void FrameCaptureShared::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface)
{}
void FrameCaptureShared::onDestroyContext(const gl::Context *context) {}
void FrameCaptureShared::replay(gl::Context *context) {}
const ProgramSources &FrameCaptureShared::getProgramSources(gl::ShaderProgramID id) const
{
const auto &foundSources = mCachedProgramSources.find(id);
return foundSources->second;
}
void FrameCaptureShared::setProgramSources(gl::ShaderProgramID id, ProgramSources sources) {}
CoherentBufferTracker::CoherentBufferTracker() {}
CoherentBufferTracker::~CoherentBufferTracker() {}
} // namespace angle