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  • Hash : a0d38875
    Author : Geoff Lang
    Date : 2017-09-06T15:32:03

    Don't create SRVs for multisampled depth stencil textures in FL10.0.
    
    Renderer11::createRenderTarget already fixed this issue but it also is
    exposed in SwapChain11::resetOffscreenDepthBuffer now that multisampled
    surfaces are supported in ANGLE.
    
    BUG=angleproject:2136
    
    Change-Id: I978666ebc1bb3db14ddf69954d7eb750391bf7a8
    Reviewed-on: https://chromium-review.googlesource.com/653779
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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