Hash :
4c964bc7
Author :
Date :
2025-05-15T00:00:00
Roll third_party/OpenGL-Registry/src/ 5bae8738b..200cea403 (74 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/OpenGL-Registry/+log/5bae8738b23d..200cea4030cb Additional changes: * Removed obsolete workarounds for mismatching signatures between CreateShaderProgramvEXT and CreateShaderProgramv. * Aligned GL backend bindings for GL_OVR_multiview entry points with the specs. * Updated include/GLES2/gl2ext.h. Bug: angleproject:409484297 Change-Id: Ifbb63dcc4bad312b22a368455a121e088b346fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6596941 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This folder contains shared back-end-specific implementation files. The classes
and types in renderer are not specified by GLES. They instead are common to
all the various ANGLE implementations.
See renderer_utils.h for various cross back-end utilties.
The ANGLE format class, angle::Format, works as a union
between GLES and all the various back-end formats. It can represent any type
of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI
formats that don’t exist in GLES, or Windows/Android surface configs that
don’t exist anywhere else.
The glInternalFormat member of angle::Format represents the “closest” GL
format for an ANGLE format. For formats that don’t exist in GLES this will
not be exactly what the format represents.
The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].
DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.
The DXGI info table is generated by gen_dxgi_format_table.py
and sources data from dxgi_format_data.json. The
main purpose of the table is to convert from a DXGI format to an ANGLE
format, where the ANGLE format should have all the necessary information.