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    Commit

  • Hash : 4c964bc7
    Author : Alexey Knyazev
    Date : 2025-05-15T00:00:00

    Roll third_party/OpenGL-Registry/src/ 5bae8738b..200cea403 (74 commits)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/OpenGL-Registry/+log/5bae8738b23d..200cea4030cb
    
    Additional changes:
    
    * Removed obsolete workarounds for mismatching
      signatures between CreateShaderProgramvEXT
      and CreateShaderProgramv.
    
    * Aligned GL backend bindings for GL_OVR_multiview
      entry points with the specs.
    
    * Updated include/GLES2/gl2ext.h.
    
    Bug: angleproject:409484297
    Change-Id: Ifbb63dcc4bad312b22a368455a121e088b346fab
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6596941
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.