Edit

kc3-lang/angle/src/compiler/TranslatorHLSL.cpp

Branch :

  • Show log

    Commit

  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:31:40
    Hash : 18b4c4b5
    Message : Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2082 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/TranslatorHLSL.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/TranslatorHLSL.h"
    
    #include "compiler/InitializeParseContext.h"
    #include "compiler/OutputHLSL.h"
    
    TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
        : TCompiler(type, spec), mOutputType(output)
    {
    }
    
    void TranslatorHLSL::translate(TIntermNode *root)
    {
        TParseContext& parseContext = *GetGlobalParseContext();
        sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
    
        outputHLSL.output();
        mActiveUniforms = outputHLSL.getUniforms();
    }