Hash :
55c25d0c
Author :
Date :
2015-11-18T13:08:08
D3D11: Fix varying packing with structs. Previously we would try to pass an entire struct through HLSL's shader interface. Instead, split this off as if each field was its own variable, which seems to be spec compliant (see ESSL 3.10). In the future we may want to fix register packing to use specific components of float4/int4/uint4 HLSL registers. This could also fix the remaining bugs in the SM3 packing. TEST=dEQP-GLES3.functional.shaders.linkage.varying.* BUG=angleproject:910 BUG=angleproject:1202 Change-Id: I1fd8b4505abc39bd2385ed5c088c316d55d0bc2c Reviewed-on: https://chromium-review.googlesource.com/311242 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VaryingPacking:
// Class which describes a mapping from varyings to registers in D3D
// for linking between shader stages.
//
#ifndef LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
#define LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class ProgramD3DMetadata;
struct PackedVarying
{
PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
: varying(&varyingIn), vertexOnly(false), interpolation(interpolationIn)
{
}
PackedVarying(const sh::ShaderVariable &varyingIn,
sh::InterpolationType interpolationIn,
const std::string &parentStructNameIn)
: varying(&varyingIn),
vertexOnly(false),
interpolation(interpolationIn),
parentStructName(parentStructNameIn)
{
}
bool isStructField() const { return !parentStructName.empty(); }
const sh::ShaderVariable *varying;
// Transform feedback varyings can be only referenced in the VS.
bool vertexOnly;
// Cached so we can store sh::ShaderVariable to point to varying fields.
sh::InterpolationType interpolation;
// Struct name
std::string parentStructName;
};
struct PackedVaryingRegister final
{
PackedVaryingRegister()
: packedVarying(nullptr),
varyingArrayIndex(0),
varyingRowIndex(0),
registerRow(0),
registerColumn(0)
{
}
PackedVaryingRegister(const PackedVaryingRegister &) = default;
PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default;
bool operator<(const PackedVaryingRegister &other) const
{
return sortOrder() < other.sortOrder();
}
unsigned int sortOrder() const
{
// TODO(jmadill): Handle interpolation types
return registerRow * 4 + registerColumn;
}
bool isStructField() const { return !structFieldName.empty(); }
// Index to the array of varyings.
const PackedVarying *packedVarying;
// The array element of the packed varying.
unsigned int varyingArrayIndex;
// The row of the array element of the packed varying.
unsigned int varyingRowIndex;
// The register row to which we've assigned this packed varying.
unsigned int registerRow;
// The column of the register row into which we've packed this varying.
unsigned int registerColumn;
// Assigned after packing
unsigned int semanticIndex;
// Struct member this varying corresponds to.
std::string structFieldName;
};
class VaryingPacking final : angle::NonCopyable
{
public:
VaryingPacking(GLuint maxVaryingVectors);
bool packVaryings(gl::InfoLog &infoLog,
const std::vector<PackedVarying> &packedVaryings,
const std::vector<std::string> &transformFeedbackVaryings);
struct Register
{
Register() { data[0] = data[1] = data[2] = data[3] = false; }
bool &operator[](unsigned int index) { return data[index]; }
bool operator[](unsigned int index) const { return data[index]; }
bool data[4];
};
Register &operator[](unsigned int index) { return mRegisterMap[index]; }
const Register &operator[](unsigned int index) const { return mRegisterMap[index]; }
const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; }
unsigned int getMaxSemanticIndex() const
{
return static_cast<unsigned int>(mRegisterList.size());
}
unsigned int getRegisterCount() const;
void enableBuiltins(ShaderType shaderType, const ProgramD3DMetadata &programMetadata);
struct BuiltinVarying final : angle::NonCopyable
{
BuiltinVarying();
std::string str() const;
void enableSystem(const std::string &systemValueSemantic);
void enable(const std::string &semanticVal, unsigned int indexVal);
bool enabled;
std::string semantic;
unsigned int index;
bool systemValue;
};
struct BuiltinInfo
{
BuiltinVarying dxPosition;
BuiltinVarying glPosition;
BuiltinVarying glFragCoord;
BuiltinVarying glPointCoord;
BuiltinVarying glPointSize;
};
const BuiltinInfo &builtins(ShaderType shaderType) const { return mBuiltinInfo[shaderType]; }
bool usesPointSize() const { return mBuiltinInfo[SHADER_VERTEX].glPointSize.enabled; }
private:
bool packVarying(const PackedVarying &packedVarying);
bool isFree(unsigned int registerRow,
unsigned int registerColumn,
unsigned int varyingRows,
unsigned int varyingColumns) const;
void insert(unsigned int registerRow,
unsigned int registerColumn,
const PackedVarying &packedVarying);
std::vector<Register> mRegisterMap;
std::vector<PackedVaryingRegister> mRegisterList;
std::vector<BuiltinInfo> mBuiltinInfo;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_